text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace MVVMFrameWork
{
public class RelayCommand : ICommand
{
private Action<object> _methodToExecute;
private Func<object, bool> _canExecuteEvalua... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using systemaGYMFITNESS.LogicaNegocio;
namespace systemaGYMFITNESS.Presentacion
{
public partial cla... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Kingdee.CAPP.Model;
using Kingdee.CAPP.BLL;
namespace Kingdee.CAPP.UI.ProcessDataManagement
{
/// <summary>
/// 类型说明:典型工... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CincoEnRaya.Model
{
public class Token
{
private Player player;
public Token(Player player)
{
this.player = player;
}
public Player Player { get { return player... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Application.DTO;
namespace EBS.Application
{
public interface IAdjustSalePriceFacade
{
void Create(AdjustSalePriceModel model);
void Edit(AdjustSalePriceModel model);
... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace Storyblok.Sdk.Content.Types
{
public class Table
{
[JsonProperty(PropertyName = "tbody")]
public IEnumerable<TableRow> TableBody { get; set; }
[JsonProperty(PropertyName = "thead")]
public IEnumerable<TableHead... |
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using Welic.Dominio.Models.Acesso.Mapeamentos;
using Welic.Dominio.Models.City.Map;
using Welic.Dominio.Models.Client.Map;
using Welic.Dominio.Models.ConfigApp.Map;
using Welic.Dominio.Models.Contratos.Map;
using Welic.Dominio.Models.Cu... |
namespace Masuit.LuceneEFCore.SearchEngine;
/// <summary>
/// JieBaAnalyzer 实例化之前使用
/// </summary>
public static class Settings
{
/// <summary>
/// show log
/// </summary>
public static bool Log { get; set; } = false;
/// <summary>
/// 忽略词典,每行一词
/// </summary>
public static string Ign... |
using System;
using System.Windows.Navigation;
using GalaSoft.MvvmLight.Messaging;
using Microsoft.Phone.Controls;
using MyTfsMobile.App.ViewModel;
namespace MyTfsMobile.App
{
public partial class Settings : PhoneApplicationPage
{
public Settings()
{
InitializeComponent... |
namespace Chess.v4.Models.Enums
{
public enum MetaType
{
Event,
Site,
Date,
Round,
White,
Black,
Result,
WhiteElo,
BlackElo,
ECO,
ID,
Filename,
Annotator,
Source,
Remark
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSpritePiece : MonoBehaviour
{
public Vector2 deathVelocity;
public int deathBouncesLeft = -1;
float leftBound;
float rightBound;
float topBound;
float bottomBound;
public Quaternion or... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CursoWindowsForms
{
public partial class frm_Mascara : Form
{
public frm_Masca... |
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class PopupControlController : DemoController {
[HttpGet]
public ActionResult Features() {
ViewData["Options"] = new PopupControlFeaturesDemoOptions();
return DemoView("Features");
}
[HttpP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ClicktoScene : MonoBehaviour
{
[SerializeField] private string newLevel;
void OnMouseOver()
{
if (Input.GetMouseButtonDown(0))
{
Sc... |
using Newtonsoft.Json;
using OfficeOpenXml;
using OfficeOpenXml.Table;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
namespace ExcelinDotNetCoreEPPlus
{
class Program
{
static void Main(string[] args)
{
List<UserDetails> userDetails = ReadFromE... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):LoadCommandListRequest.CS
// 功能描述(Description):
// 作者(Author... |
/* CretaceousCombo.cs
* Author: Agustin Rodriguez
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using DinoDiner.Menu;
namespace DinoDiner.Menu
{
/// <summary>
/// this class implements the combo meal at Dino-Diner
/// </summary>
public class Creta... |
namespace PublicHostingSite
{
using System;
using System.Linq;
class FindMe
{
static void Main()
{
//this homework can be found on GitHub public hosting site
https://github.com/ekostadinov/CoursesProjects/tree/master/QA/Homework/14.DevelopmentTools
}
... |
using System;
namespace AxiEndPoint.EndPointServer.Logging
{
public static class Log
{
private static ILogger _logger;
public static void Register(ILogger logger)
{
_logger = logger;
}
public static void Trace(string message)
{
_logger.Trace(message);
}
public static void Trace(string messag... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class Effect : MonoBehaviour {
public Image[] effectImages;
public Image currentImage;
public Text effectText;
public List<Enemy> enemies;
private GameObject[] enemiesGO;
public Player... |
using System.Web.Mvc;
namespace AttendanceWebApp.Controllers
{
public class MasterController : Controller
{
//Create Or Update Releaser Strategies
public ActionResult CreateReleaseStreategy()
{
if (Session["EmpUnqId"] != null && Session["UserRole"] != null)
... |
using System;
class Factorial{
static void Main(string[] args){
Factorial F = new Factorial();
Console.WriteLine("Factorial of 6 is : {0} ", F.fact(5));
}
public int fact(int number){
int result;
if(number == 1){
return 1;
}
else{
result = fact(number - 1) * number;
return resu... |
using SimpleCrawler.DAL;
using SimpleCrawler.DependencyInjection;
using SimpleCrawler.Entity;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
namespace SimpleCrawler.Crawler
{
public class GcxxCrawl... |
using BAH.BOS.Pattern;
using Kingdee.BOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BAH.BOS
{
/// <summary>
/// 模型服务工厂。
/// </summary>
public abstract class AbstractServiceFactory
{
#region 私有域
/// <summary>
/// 服务容器。
... |
namespace AVerySpecialBlueChicken
{
internal class Config
{
public double PercentageChance { get; set; }
public int HeartLevel { get; set; }
public Config()
{
PercentageChance = 0.1;
HeartLevel = 3;
}
}
}
|
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace VoxelSpace {
public interface IVoxelSkin {
IEnumerable<TileTexture> Textures { get; }
QuadUVs GetFaceUVs(Voxel voxel, Orientation voxelOrientation, Orientation faceNormal, Orientation faceUp, Orien... |
using UnityEngine;
using System.Collections;
public class Mine : MonoBehaviour {
public GameObject explosion;
public float proximityRange = 20.0F;
public float damageRadius = 30.0F;
public int damage = 50;
private string unitTeam = "Team1";
// Use this for initialization
void Start () {
InvokeRepeating ("C... |
using System;
namespace staycoolcharcuterie
{
public class Shop
{
public static string Test { get; set; } = "test";
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Entity : MonoBehaviour
{
[SerializeField]
private float moveSpeed;
public float MoveSpeed
{
get { return moveSpeed; }
set { moveSpeed = value; }
}
}
|
using System.Security.Claims;
using System.Threading;
using Microsoft.AspNetCore.Http;
namespace Atc.Rest
{
public class RequestContext : IRequestContext
{
private readonly IHttpContextAccessor accessor;
public RequestContext(IHttpContextAccessor accessor)
{
this.accessor ... |
using UnityEngine;
using System.Collections;
public class Chest : MonoBehaviour {
/*
class FissionChips : GameObject{}
class ShotGun : GameObject{}
class Science : GameObject{}
*/
GameObject goodie;
void Start () {
/*
switch (Random.Range (0, 5)) {
case 0:
goodie=new FissionChips();
break;
cas... |
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace Crossword_Completer
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public seale... |
/// <summary>
/// Cell Behaviors that have inventories should implement this so
/// conveyor belts can interact with them.
/// </summary>
public interface IContainer {
bool isFull { get; }
bool isEmpty { get; }
bool deposit(Item item);
Item pullItem();
}
|
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using SCFramework;
namespace QFramework
{
public class AssetRes : BaseRes
{
protected string[] m_AssetBundleArray;
protected AssetBundleRequest m_AssetBundleRequest;
public stati... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PauseManager : MonoBehaviour {
public static PauseManager pm;
public GameObject PauseCanvas;
public KeyCode pausekey = KeyCode.Escape;
public bool isPaused = false;
Inventory inventory;
vo... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace WebApi.ViewModels
{
public class PaymentAccount
{
public Guid Id { get; set; }
[Required]
public string AccountNumberReceiver { get; s... |
using Microsoft.EntityFrameworkCore;
using RSS.Business.Models;
using System.Linq;
namespace RSS.Data.Context
{
public class CompleteAppDbContext : DbContext
{
public CompleteAppDbContext(DbContextOptions<CompleteAppDbContext> options) : base (options) {}
public DbSet<Product> Products { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Communication
{
[Serializable]
public class AuthMessage : Message
{
private Boolean success;
public AuthMessage(string msg, Profile p) : base(msg, p)
{
... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Consensus
{
public class NonceData
{
... |
using Negocio;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Globales;
namespace AerolineaFrba.Abm_Ruta
{
public partial class frmABMRutaAer... |
using UnityEngine;
using System.Collections;
// DroneAI move state
public class DroneMoveState : State<DroneAI> {
public void enter(DroneAI drone) {
Debug.Log ("Drone entering Move State");
drone.nearest = drone.findNearestWaypoint (drone.transform.position);
}
public void execute(DroneAI drone, StateMachin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace 校园卡管理系统
{
public partial class stuform : Form
{
public static string account;
... |
using System;
using System.Collections.Generic;
using Kattis.IO;
public class CD
{
static public void Main ()
{
Scanner scanner = new Scanner();
BufferedStdoutWriter writer = new BufferedStdoutWriter();
while(true){
int nJack, nJill;
int both = 0;
nJack = scanner.NextInt();
... |
using System;
using iSukces.Code.AutoCode;
namespace iSukces.Code.Irony
{
public partial class IronyAutocodeGenerator
{
internal class NestedGeneratorBase
{
protected NestedGeneratorBase(IAutoCodeGeneratorContext context, IronyAutocodeGeneratorModel cfg)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace solmates {
public class CleanSoulAction : MonoBehaviour {
public Transform player;
public float WaitBeforeFollow;
public bool follow = false;
private Transform chosenFollow;
public flo... |
using System;
using System.Collections;
using Photon.Pun;
using UnityEngine;
public class Projectile : MonoBehaviourPun
{
private Rigidbody2D rb;
private Collider2D col;
public event Action<GameObject> OnCollision;
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
col = G... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace client
{
public partial class Fo... |
using System.Collections.Generic;
namespace GenSpriteMap
{
class SpriteInput
{
public string name { get; set; }
public List<string> frames { get; set; }
public int frameRate { get; set; }
public bool looped { get; set; }
public bool flipX { get; set; }
public bo... |
using System;
using System.Collections.Generic;
using CotizacionesApp.Models;
namespace CotizacionesApp.DAL.Interfaces
{
public interface IMonedaRepository : IDisposable
{
Moneda GetMonedaByCodigo(string codigo);
List<Moneda> GetAll();
}
} |
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.ServiceBus;
using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.ServiceBus.Interfaces;
using Microsoft.AspNetCore.Http;
using OrchardCore.ContentManagement.Handlers;
namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Handlers
{
... |
using System;
using System.Windows.Forms;
namespace ADO.NET_data_access_template
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
// TODO: This li... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerLaserBehavior : MonoBehaviour {
private float _speed = 10.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//move player laser up at a speed o... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LocalNPC : Character {
public GameObject Path;
public float leaveCellDelay;
public float chaseDuration;
int currentRoamingPositionIndex = 0;
private bool leaveCell = false;
//State
private State currentState;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace RainyDay.Models
{
public class News
{
public string title { get; set; } // news title
public string date { get; set; } // news date
public string link { get; set; } // news url
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Question3b
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Welcome to my application.");
Console.WriteLine("Can you guess... |
using System.IO;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Http;
namespace Parliament.ProcedureEditor.Web.Api.Configuration
{
/// <summary>
/// Action result returning Html response
/// </summary>
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace 校园卡管理系统
{
public partial class Form20 : Form
{
public Form20()
{
... |
using System.Collections.Generic;
using UnityEngine;
using ModCommon;
namespace EnemyRandomizerMod
{
public static class GameObjectExtensions
{
public static bool IsRandomizerEnemy( this GameObject gameObject, List<string> enemyTypes )
{
if( gameObject == null )
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using EnergyController.Models;
using EnergyController.Services;
using EnergyController.Services.Controladores;
using Microsoft.AspNetCore.Mvc.Rende... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Sudoku.Models
{
public class BoardModel
{
public List<Cell> GameBoard { get; set; }
public BoardModel()
{
GameBoard = new List<Cell>();
}
}
} |
// Blend two profiles based on camera entered into trigger
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightingTrigger_Profile : MonoBehaviour {
MobileColorGrading current;
MobileColorGrading temp;
[Tooltip("target profile for blending from current to it - Targe... |
using System;
using System.Linq;
using AutoGrabberMod.Models;
using AutoGrabberMod.UserInterfaces;
namespace AutoGrabberMod.Features
{
public abstract class Feature
{
public abstract string FeatureName { get; }
public abstract string FeatureConfig { get; }
public AutoGrabber Grabber { ... |
using System.ServiceModel;
using DataAccess.Exceptions;
namespace Services
{
[ServiceContract]
public interface IEntryService
{
[OperationContract]
[FaultContract(typeof(ObjectDoesNotExistException))]
void AddEntry(int blogId, string title, string body);
[OperationContract... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FXB.Common
{
class CheckBoxUtil
{
public static bool cbStateToBool(CheckState state)
{
if (state == CheckState.Checked)
... |
/*using UnityEngine;
using System.Collections;
public class TV : Scenario {
public GameObject tvScreen;
private TVScreen tvscrn;
public void PutTV()
{
sc = GetComponent<SpriteRenderer> ();
sc.sortingLayerName = "Game";
sc.sortingOrder = 2;
string path = "file://" + System.IO.Directory.GetCurrentDirector... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class HeroAttributes : MonoBehaviour
{
public string heroName;
public string heroRace;
public string heroClass;
public Color heroSkinColor;
public Color heroClothesColor;
public List<string> heroSkills = new... |
using BenchmarkDotNet.Attributes;
using Sentry.Internal.Http;
using static System.Threading.CancellationToken;
namespace Sentry.Benchmarks;
public class RetryAfterHandlerOverhead
{
private HttpMessageInvoker _invoker;
private readonly HttpRequestMessage _request = new(HttpMethod.Get, "/");
[Params(1, 10,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace VEE.Models.BasedeDatos
{
public class Escuela
{
public int Id { get; set; }
public string Nombre { get; set; }
public string Codigo { get; set; }... |
//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//[CreateAssetMenu]
//public class PickUpItemEvent : RandomEncounterEvent
//{
// [Header("Pick Up Item Event Field")]
// public Slot rewardItem;
// public override bool GetOptionEnable(int optionIndex)
// {
// if ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFML.System;
using GameTiles.Tiles;
using CSConsoleRL.Logging;
namespace CSConsoleRL.Helpers
{
public sealed class UiRenderHelper
{
private static UiRenderHelper _instance;
public stat... |
using System;
namespace CourseHunter_37_SwitchCase
{
class Program
{
static void Main(string[] args)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.SetWindowSize(Console.WindowWidth, 150);
Console.SetWindowSize(Console.WindowHeight, 60);
... |
using System;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers
{
/// <summary>
/// The header value to use for Permissions-Policy.
/// </summary>
public class PermissionsPolicyHeader : DocumentHeaderPolicyBase
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ModelTransformationComponent
{
/// <summary>
/// Ошибка парсинга модели в <see cref="TransformationComponent.Transform(string, AllRules, string, string)"/>
/// <para/>
/// Наследует <see cref="TransformComponentException"/>
... |
using UnityEngine;
using System.Collections;
public class Sanji : Character {
public int neutralHeavyDmg = 10;
public int neutralLightDmg = 5;
public void neutralHeavy(GameObject collider, GameObject hitter) {
// I think we should also apply the movement vector here for the collider, current implementation is a... |
using System.Security.Claims;
using Fingo.Auth.Domain.Models.UserModels;
using Microsoft.AspNetCore.Http;
namespace Fingo.Auth.ManagementApp.Services.Interfaces
{
public interface ISessionService
{
void LogIn(UserModel user , string jwt , HttpContext httpContext);
void LogOut(HttpContext httpC... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class FriendLog : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (Session["user"] == null || Sess... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyMenu : MonoBehaviour
{
[System.Serializable]
public class MenuItem
{
public enum ButtonState { Active, Hidden, Inactive }
public GameObject theButton;
public ButtonState buttonState = But... |
using System;
namespace IronAHK.Rusty.Common
{
partial class Window
{
public static class WindowProvider
{
// UNDONE: organise WindowProvider
/// <summary>
/// Creates a WindowManager for the current Platform
/// </summary>
public static WindowManagerBase CreateWindowManager()
{
if (Envir... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `DoublePair`. Inherits from `AtomDrawer<DoublePairEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDrawer(t... |
using MediatR;
using Microsoft.EntityFrameworkCore;
using PollyDemo.Core.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace PollyDemo.API.Features.Companies
{
public class MaybeGetCompaniesQuery
{
public class ... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Globalization;
using XF40Demo.Models;
namespace XF40Demo.Convertors
{
internal sealed class NewsArticleConverter : JsonConverter
{
private static readonly NewsArticleConverter instance = new NewsArticleConverter();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PannelSINfo : MonoBehaviour
{
public GameObject student;
private PlayerLog eventLog;
private GameManager manager;
private void Start()
{
eventLog= PlayerLog.instance;
manager = GameManager.i... |
using System.Collections.Generic;
using UnityEngine;
namespace Nox.SimpleHSM
{
public enum TransitionType
{
None,
Sibling,
Inner,
}
public struct Transition
{
public TransitionType Type;
public State FromState;
public State ToState;
public ... |
using System.Collections.Generic;
using Compiler.TreeStructure.MemberDeclarations;
using Compiler.TreeStructure.Visitors;
namespace Compiler.TreeStructure.Expressions
{
public class ConstructorCall: IPrimaryExpression, ICommonCall
{
public ICommonTreeInterface Parent { get; set; }
public strin... |
using gView.Framework.Geometry;
using gView.Framework.system;
using System;
using System.Collections.Generic;
namespace gView.Framework.Data
{
public class SpatialIndexedIDSelectionSetTemplate<T> : IDSetTemplate<T>
{
private Dictionary<long, IndexList<T>> _NIDs;
private BinarySearchTree2 _tree... |
using Alabo.Data.Targets.Iterations.Domain.Entities;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Data.Targets.Iterations.Domain.Services
{
public interface IIterationService : IService<Iteration, ObjectId>
{
}
} |
using System;
using UnityEngine;
public abstract class OptionBase<T> : IOption {
public string name { get; set; }
public string saveKey { get; private set; }
public GameObject controlObj { get; set; }
public T value { get; protected set; }
private Func<T> fetchValue;
private Action<T> applyO... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DPYM
{
/// <summary>
/// 自定义游戏元素
/// </summary>
public class CustGameElement : IGameElement
{
/// <summary>
/// 通用属性
/// 通用属性采用 object ,仅用 EUID 来标识
/// </summary>
... |
using UnityEngine;
using UnityEngine.Events;
namespace Project.Game
{
public class Gesture : MonoBehaviour
{
public UnityEvent @event;
// Use this for initialization
void Start()
{
if (@event == null)
{
@event = new UnityEvent();
... |
using gView.Framework.Carto;
using gView.Framework.Geometry;
using gView.Framework.Globalisation;
using gView.Framework.UI;
using gView.Framework.UI.Events;
using gView.Plugins.MapTools.Dialogs;
using System;
using System.Drawing.Printing;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Plugi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LabsWebsite.Models
{
public class HTMLDocument
{
public IEnumerable<string> Lines;
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Morse_Tutor
{
enum Letters
{
A = 1,
}
static class Program
{
static Random Rand = new Ra... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
using System.Text.RegularExpressions;
namespace Project_TouchCube
{
public partial class Main : Form
{
... |
using PropertyChanged;
using Xamarin.Forms;
using XamJam.Nav;
namespace XamJam.Demo.ViewModel
{
[ImplementPropertyChanged]
public class DemoImageSingleViewModel
{
public string Text { get; set; } = "Default Single Image View Text";
public ImageSource ImageSource { get; set; }
pub... |
using UnityEngine;
using System.Collections;
public class TerminalWeapon : MonoBehaviour {
//Cached rigidbody
Rigidbody rootRigidbody;
void Awake(){
transform.root.GetComponent<TerminalPilot> ().RegisterWeapon (this);
rootRigidbody = transform.root.rigidbody;
}
[SerializeField]
private GameObject Ammo;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Kingdee.CAPP.Solidworks.RoutingPlugIn
{
public class LItem
{
private string _id = string.Empty;
private string _name = string.Empty;
public LItem(string id, string name)
{
... |
using NfePlusAlpha.Application.ViewModels.ViewModel;
using NfePlusAlpha.UI.Wpf.Apoio.Controles;
using NfePlusAlpha.UI.Wpf.Views.Geral;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Wi... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(TorqueReactor))]
public class TorqueReactorEditor : ArdunityObjectEditor
{
SerializedProperty script;
SerializedProperty rigidBody;
SerializedProperty axis;
SerializedProperty torque;
SerializedProperty forceMode;
SerializedProperty ... |
namespace MathApplication.Migrations
{
using MathApplication.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfiguration<MathApplication.DAL.UserCont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Data
{
public class ExtraDataZero : IExtraData
{
//public int calculateSize(bool nameTable)
//{
// return 4;
//}
}
}
|
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