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using Alabo.Extensions; using Alabo.Reflections; using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Reflection; namespace Alabo.Mapping.Dynamic { /// <summary> /// 动态赋值 /// </summary> /// <typeparam name="TModel"></typeparam> public class Dyna...
using System.Collections; using System.Collections.Generic; using System.Data; using UnityEngine; using UnityEngine.AI; public class Enemy : MonoBehaviour { [SerializeField] int life_score = 50; private Animator _animator; NavMeshAgent _navMeshAgent; private GameObject _target; [SerializeField] G...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Business.OnlinePay.Company.ChinaPay.TradeQuery { /// <summary> /// 交易查询 /// </summary> public class Request:RequestBase { protected override string Host { get ...
using Common.Business; using Contracts.FCP; using Entity; using System; using System.Collections.Generic; using System.ServiceModel; using System.ServiceModel.Description; namespace Clients.FCP { public class FCPProxy : ClientBase<IFCPService>, IFCPService { #region Constructors public FCPProxy(ServiceEndpoint ...
using System; using System.Collections.Generic; using System.Text; namespace GADB { /* * void start_adb() { //Interaction.Shell(ADB + "devices", AppWinStyle.MaximizedFocus, false, 0); } private string ADB = ""; public void start() { ADB = Applic...
// =============================== // AUTHOR : Guillaume Vachon Bureau // CREATE DATE : 2018-08-29 //================================== using System.Collections.Generic; namespace BehaviourTree { /// <summary> /// when the task in array 0 return Sucess or fail, we stop the execution of the whole paral...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace web_ioc.Models { public class GribSession : SessionModel, IGribSession { bool IGribSession.GribSession => true; } }
using System; using MonoTouch.UIKit; using MonoTouch.Foundation; using System.Collections.Generic; using System.Linq; using System.Collections; namespace iPadPos { public class CellTableViewSource : UITableViewSource, IList<UITableViewCell> { readonly List<UITableViewCell> items = new List<UITableViewCell>(); U...
using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.ServicosApp { public class AppServicoLogSistema: AppSer...
namespace kindergarden { using kindergarden.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class activities { public int Id ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Domain.Entities { public class tbUsuario { public int usu_codigo { get; set; } public string usu_login { get; set; } public string usu_senha { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatAPI.Models.MessageModel { public interface IMessageRepository { public MessageModel GetMessage(int messageId); public MessageModel GetMessageByDateAndSenderId(string date, int sender...
using System; using System.Reflection; using System.Windows.Forms; namespace ComLib { /// <summary> /// アプリケーション共通メッセージクラス /// </summary> public static class Msgbox { /// <summary> /// 情報メッセージボックスの表示 /// </summary> /// <param name="prf">親フォーム</param> /// <param name="ms">表示メッセージ</param> public static ...
using System; using System.Globalization; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.Contact; using Tests.Pages.Oberon.Contribution; using OpenQA.Selenium; namespace Tests.Projects.Oberon.Contribution { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace DistCWebSite.Views.ICPMReports { public partial class DownLoad : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { st...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using TestTask.CustomAuth.Repositories; namespace TestTask.CustomAuth.Models { public static cla...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Web.Mvc; namespace stpwomenssoccer2.Models { [Table("Event")] public class EventModel { [Key] [DisplayN...
using Cottle.Functions; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; using System.Threading; using System.Windows; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class SetClipboard : ICustomFunction { public string name => "SetClipboard"; ...
namespace DataLightning.Core { public class SubscriberAdapter<TSource, TAdapted> : ISubscribable<TAdapted> where TSource : TAdapted { public SubscriberAdapter(ISubscribable<TSource> subscribable) { Adaptee = subscribable; } public ISubscribable<TSource> Adap...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.ComponentModel.Design; using trade.client.Trade; using trade.client.Marketdata; using Dwjk.D...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class apphome : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { if (IsPostBack == false) ...
using AppLogic.Dto; using AppLogic.DtoCreate; using AppLogic.DtoUpdate; using AutoMapper; using DataAccess; using Domain.Entities; using Domain.InterfacesRepo; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AppLogic.DtoConverter { publ...
using System.Linq; using LocusNew.Core.Models; namespace LocusNew.Core.Repositories { public interface IPropertyTypesRepository { void AddPropertyType(PropertyType type); PropertyType GetPropertyType(int id); IQueryable<PropertyType> GetPropertyTypes(); bool RemovePropertyType(...
 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private float startingHealth; [SerializeField] private float currentHealth; [SerializeField] private GameObject endGame; private Coroutine RegenHealth; private vo...
using Nailhang.Display.Controllers; using Nailhang.Display.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Nailhang.Blazor.Data { public class NailhangModulesService { private readonly IndexBase.Storage.IModulesStorage modulesStorage; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.MRP.VIEW { public class PlanInView { public string Item { get; set; } public string Flow { get; set; } ...
using System.Collections.Generic; using System.ComponentModel; using DataAccess.Model; namespace KioskClient.Domain { public class AuditoriumView : INotifyPropertyChanged { public AuditoriumView(Auditorium auditorium, List<Seat> occupiedSeats) { Rows = new List<AuditoriumRow>(); ...
using DocumentManagement.Common; using Model.DAO; using Model.EF; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DocumentManagement.Areas.Admin.Controllers { public class DepartmentController : BaseController { // GET: Admin/Departm...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace WerkWerk.Data { public interface IWorkRepository { Task<Job> GetNextJob(string name, int maxRetries, CancellationToken token = default); Task<Job> New<T>(string ...
#version 430 layout (local_size_x = 32, local_size_y = 32) in; layout(binding=0, r32f) uniform image2D InputImage; layout(binding=1, r32f) uniform image2D OutputImage; float checkPixel(vec4 imageValue) { if (imageValue.x > 5.0f && imageValue.x < 4000.0f) { return imageValue.x; } else { ...
using FSWatcher.Models; using FSWatcher.Services; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FSWatcher { public partial class Databas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Client.GUI.MESPDC.Entities { public class EntityMethodStarndardParams { public string StandardName { get; set; } public long Value01 { get; set; } public long Value02 { get; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; namespace DBDiff.Schema.SQLServer.Front { public partial class SqlServerPanel : UserControl { public SqlServerPanel() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TtyRecDecoder; namespace TtyRecMonkey.Windows { public partial class ReplayTextSearchForm : Fo...
using System; using TechTalk.SpecFlow; namespace Library.Specs.StepDefinitions { [Binding] public class ListOfShelfSteps { [When(@"I send request for getting list of shelves to ""(.*)""")] public void WhenISendRequestForGettingListOfShelvesTo(string p0) { Sce...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RomanToDecimal { class Program { static int RomanConverter(int[] values) { int result = 0; for (int i = 0; i < values.Length - 1; i...
using UnityEngine; using System.Collections; public class MainMenu : MonoBehaviour { /// <summary> /// Rect объекты, представляющие прямоугольники, для задания размеров-позиций элементов GUI. /// </summary> private Rect rect_box, rect_startBtn, rect_skinBtn, rect_exitBtn; /// <summary> /// Метод Sta...
namespace Payment { /// <summary> /// Salary /// </summary> public class Salary { /// <summary> /// /// </summary> public string FirstName { get; set; } /// <summary> /// /// </summary> public string LastName { get; set; } //...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TotalScore : MonoBehaviour { public Text T_Total; //To show player record private void Awake() { T_Total = gameObject.GetComponent<Text>(); } private void Start() { ...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts; using DFC.ServiceTaxonomy.GraphSync.Services; using FakeItEasy; using Newtonsoft.Json.Linq; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Parts.TitlePartGraphSyncerTests { public class TitlePartGrap...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using EntityClass; namespace ProductForm { public partial class OrderDe...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Lifestyles { using System; /// <summary> /// Forwards CreateRegistration calls to the lifestyle that is returned fr...
using System; using System.Collections.Generic; using Hayaa.BaseModel; /// <summary> ///代码效率工具生成,此文件不要修改 /// </summary> namespace Hayaa.Security.Service { public class JobTokenSearchPamater : SearchPamaterMariadbBase { public int? JobTokenId { set; get; } public List<int> JobTokenIdList { set; ...
using DChild.Gameplay.Environment.Item; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine; namespace DChildEditor.Gameplay.Environment.Item { [CustomEditor(typeof(Rope))] public class Rope_Inspector : OdinEditor { private Rope m_rope; private SerializedProperty m_mat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShooterPatrol : MonoBehaviour { float targetAngle = 0; float turnSpeed = 5; void Start() { ChangeAngle(); } void Update() { transform.rotation = Quaternion.Slerp(transform.rotati...
using Newtonsoft.Json; namespace gView.Server.Models { public class AdminMapServerResponse { public AdminMapServerResponse() { this.Success = true; } public AdminMapServerResponse(bool success, string message = null) { this.Success = success; ...
namespace SimpleHttpServer.RouteHandlers { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Enums; using Models; public class FileSystemRouteHandler { public string BasePath { get; set; } public bool ShowD...
using System; using System.Globalization; namespace Witsml.Data.Curves { public class DepthIndex : Index { private const double OffsetEpsilon = 1e-3; private const double Epsilon = 1e-4; public const double NullValue = -999.25; public double Value { get; } public DepthU...
using System; using System.Collections.Generic; using System.Data; using System.Text; namespace CIPMSBC.Eligibility { class EligibilityRamahCanada : EligibilityBase { public EligibilityRamahCanada(FederationEnum fed) : base(fed) { } public override bool checkEligibil...
using Gruzer.Models.Location; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Gruzer.Models.ShipmentProcess { /// <summary> /// Заказчик /// </summary> public class Customer : BaseEntity { /// <summary> /// Имя /// ...
/* * Author: Generated Code * Date Created: 16.05.2012 * Description: Represents a row in the tblProtokol table */ using System; using System.Collections; using System.Globalization; namespace HTB.Database { public class tblProtokol : Record { #region Property Declaration [MappingAttribute(FieldType =...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using CEMAPI.BAL; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace CEMAPI.Controllers { public class MileStoneAPIController : ApiController { [HttpPost]...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TerraMedia.Equipamentos; namespace Personagens { public abstract class Personagem { public Personagem(int vidaInicial) { this.Vida = v...
using Autofac; using MediatR; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.OpenApi.Models; using MikeGrayCodes.Aut...
// Copyright 2016 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agre...
using System.Threading.Tasks; using IdentityServer3.Core.Models; using IdentityServer3.Core.Services; using IdentityServer3.Shaolinq.DataModel.Interfaces; using IdentityServer3.Shaolinq.Mapping; using Shaolinq; namespace IdentityServer3.Shaolinq.Stores { public class ClientStore : IClientStore { private readonly ...
using CarManageSystem.Extension; using CarManageSystem.helper; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler.UserManage.Driver { /// <summary> ...
using UnityEngine; using System.Collections; public class BulletFly : MonoBehaviour { public float showTime; public bool isPlayerBullet; public bool onCollision; public Vector3 rotateVector = Vector3.zero; public GameObject explosivePrefab; public GameObject bullet1; public GameObject bullet2; // Use t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Yaringa.Models.Token { public class TokenException : Exception { public TokenException() : base() { } public TokenException(string message): base(message) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp10 { class Program { static void Main(string[] args) { Console.WriteLine("Same client code can work with different subclasses:"); Cl...
using System; using System.Net.Mail; using System.Windows.Controls; namespace OrdiniCatCe.Gui.Validation { public class EMailValidator : ValidationRule { public override ValidationResult Validate(object value, System.Globalization.CultureInfo cultureInfo) { if (string.IsNullOrEmpt...
using System.Collections; using UnityEngine; using UnityEngine.UI; namespace Interaction { public class ExitDoor : InteractableBase { private LevelLoad _levelLoad; private MemoryHandler _memoryHandler; [SerializeField] private CanvasGroup _group; private void Awake() ...
using System.Collections; using System.Collections.Generic; using Player; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; public class PauseMenuInterface : MonoBehaviour { private bool open = false; public FirstPersonController FPS; public GameObject battery; public GameObject stressBar; pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MasterLIO.Forms { public partial class AdminMenuForm : Form { public AdminMenu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnerDestroyerController : MonoBehaviour { private void OnTriggerEnter2D(Collider2D other) { // Debug.Log(other.tag); switch (other.tag) { case "Mine": break; ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; // For more information on enabling MVC for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860 namespace Nusstudios.Controllers { public class ModsController : Controller { public override void OnActionExecu...
using PopulationFitness.Models.FastMaths; using PopulationFitness.Models.Genes.BitSet; using System; namespace PopulationFitness.Models.Genes.LocalMinima { public class SalomonGenes : NormalizingBitSetGenes { private const double NormalizationConstant = 200.0 * Math.PI + 10.0; private const d...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Vieyra18022490_RTS_Game { public partial class frmRTS : Form { ...
using System.Collections; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; /* * 이 스크립트는 * 1. 플레이어가 캐릭터를 조작하게 해줍니다. * 2. 바닥과의 충돌을 감지해줍니다. * 3. 알맞은 이동 애니메이션을 재생해줍니다. * 4. 적과의 충돌을 감지해줍니다. */ // [RequireComponent(typeof(컴포넌트_이름))] 는 해당 컴포넌트를 꼭 사용해야 한다고 알리는 태그 [RequireComponent(typeof...
using gView.Framework.system; using Newtonsoft.Json; using System; namespace gView.MapServer { public class ServiceRequest { public string Service { get; private set; } public string Folder { get; private set; } public string Request { get; private set; } #region Response ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class platformTouch : MonoBehaviour { public Animator animPlayer; private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "Munia") { collision.collider.transform.SetP...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class GroupFollower : MonoBehaviour { [SerializeField] private LineLeader player; [SerializeField] private int virtualFollowerIdx; private NavMeshAgent agent; // Start is called before the firs...
using System; using System.Collections.Generic; using System.Linq; class ABC124C{ public static void Main(){ var Sin = Console.ReadLine(); var S = new List<bool>(); foreach(var s in Sin.ToCharArray()){ S.Add(s=='1'); } var r1 = new List<bool>(); var r2 = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Infrastructure.Domain.Models { /// <summary> /// Base entity /// </summary> public abstract class EntityBase<TPrimaryKey> : IEntity<TPrimaryKey> { /// <summary> ...
using System.Collections.Generic; using UnityEngine; public class RayCast : MonoBehaviour { private GameManager gameManager; private Camera _mainCamera; private Vector3 mousePosition; private bool _init; public bool preloadIsComplete { get => _init; } private void Start() { gameMa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TP.Entities { [Table("Testers")] public class Tester:User { [DisplayName("Skor...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using ChatSupport.Models; using ChatSupport.Repositories; using ChatSupport.ViewModels; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; namespace ChatSupport.Controllers { public...
using System; namespace ExtensionMethods { class Program { static void Main(string[] args) { PersonModel person = new PersonModel(); person.FirstName = "What is your first name: ".RequestString(); person.Lastname = "What is your last name: ".RequestString();...
namespace DChild.Gameplay.Objects { public interface ISentientBeing { void EnableBrain(bool isEnable); } }
using UnityEngine; using Unity.Burst; using Unity.Jobs; using Unity.Collections; using Unity.Mathematics; using UnityEngine.Rendering; using System.Runtime.InteropServices; // https://gist.github.com/sebbbi/a599d7896aa3ad36642145d54459f32b public class ManySpheres : MonoBehaviour { [SerializeField] private Materi...
using Alabo.Data.People.Counties.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Data.People.Counties.Domain.Repositories { public class CountyRepository : RepositoryMongo<County, ObjectId>, ICountyRepository { public CountyRepositor...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Log : Block { public override string Name { get { return "Log"; } } public override int BlockID { get { return 5; } } publi...
using UnityEngine; using UnityEditor; using Ardunity; using UnityEngine.UI; [CustomEditor(typeof(ListItem))] public class ListItemEditor : Editor { [MenuItem("ARDUnity/Add Utility/UI/ListItem", true)] static bool ValidateMenu() { if(Selection.activeGameObject == null) return false; if(Selection.activeGa...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime; using System.Text.RegularExpressions; using System.Threading.Tasks; using ApiMocker.Entities; using ApiMocker.Repositories; using Microsoft.AspNetCore.Http; namespace ApiMocker.Core { public class RequestMock...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace learn_180328_interface2 { interface Rectangle { double length { get; set; } double width { get; set; } double area { get; set; } void Compu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Wee.Common; namespace Site.Acme.Controllers { public class HomeController : Controller { [Menu("", -1, null, "Home", icon: "wb-dashboard")] public IActionResul...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class HandSpriteController : MonoBehaviour , IPointerClickHandler { public int order ; private GameObject Controller; void Awake() { Controller = GameObj...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 扔出去的东西 /// </summary> public class Stuff : MonoBehaviour { [SerializeField] private int damage; private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Player")) ...
using MassTransit; using MessageOutbox.Outbox; using Microsoft.Extensions.Logging; using System.Threading.Tasks; namespace MessageOutbox.Consumer { public class MessageConsumer : IConsumer<IMessage> { private readonly ILogger<MessageConsumer> logger; public MessageConsumer(ILogger<MessageCons...
using System; using System.Collections.Generic; using System.Text; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; [assembly: ExportRenderer(typeof(CustomXamarinControls.Switch), typeof(CustomXamarinControls.iOS.SwitchRenderer))] namespace CustomXamarinControls.iOS { class SwitchRend...
using System; using System.Collections.Generic; using StardewValley.Objects; namespace Igorious.StardewValley.DynamicApi2.Services { public sealed class ClassMap { private static readonly Lazy<ClassMap> Lazy = new Lazy<ClassMap>(() => new ClassMap()); public static ClassMap Instance => Lazy.Va...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyClassLibrary; namespace Les2Exercise3 { class Program { //3. С клавиатуры вводятся числа, пока не будет введен 0. Подсчитать сумму всех нечетных положительных чисел. stat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Security.Cryptography; namespace WindowsFormsApp1 { public partial cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MWMROrleansGrains { static public class Parameters { /// <summary> /// Take me to your leader lease duration /// </summary> public static TimeSpan LEASE...
using System; using System.Linq; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; using Elrond.Dotnet.Sdk.Domain.Codec; using Elrond.Dotnet.Sdk.Domain.Values; using Elrond.Dotnet.Sdk.Provider; using Elrond.Dotnet.Sdk.Provider.Dtos; namespace Elrond.Dotnet....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StrategyPattern { class NameComparator : IComparer<IPerson> { public int Compare(IPerson x, IPerson y) { int result = x.Name.Length.CompareTo(y.Name.Length); if (result == 0...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GiveOverlordItems : MonoBehaviour { enum ItemWantedState {battery, gear, wire}; public Sprite[] sprites; public Image spriteCanvas; privat...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace UserStory { internal class Program { private static void Main(string[] args) { var inputStream = File.ReadAllText(@"input_user_story_1.txt"); ///Remove new line f...
using NUnit.Framework; using Should; namespace UtilLib.Extensions.Tests { [TestFixture] public class StringExtensionsTests { [Test] public void ToInt_NumericString_ShouldReturnThree() { const string input = "3"; var result = input.ToInt(); resu...
using System; using System.Text; using System.Security.Cryptography; using System.IO; namespace Crypt { public class CryptingUtility { private static byte[] myRijndaelIV = { 13, 92, 91, 93, 16, 92, 67, 48, 169, 83, 135, 120, 49, 201, 120, 123 }; public static string doCrypt(string original, s...