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Minecraft wiki entry for Villager, associated text: When a piece of gossip is shared it is received at a lower value than the sharer has it. Gossips also decay a certain amount (see Decay column) every 20 minutes. Since major positive gossip have a decay of 0 and a share penalty equal to its max value, it cannot be shared and never decays. |
Minecraft wiki entry for Ocean_Ruins, associated text: 1 Generation
2 Structure
2.1 Cold ocean ruins
2.2 Warm ocean ruins
3 Loot
4 Achievements
5 History
6 Issues
7 Trivia
8 Gallery
8.1 Odd generation
9 References |
Minecraft wiki entry for Shelters, associated text: Make an army from other players. People can pay the army in valuables to protect their homes. Charge based on location and how long. |
Minecraft wiki entry for Item_format, associated text: tag: Parent tag.
Damage: (May not exist) The damage value for this item. Defaults to 0.
display: (May not exist) Display properties.
Name: (May not exist) The JSON text component to use to display the item.
Lore: (May not exist) List of strings to display as lore for the item.
: (May not exist) A line of text for the lore of an item.
RepairCost: (May not exist) Number of experience levels to add to the base level cost when repairing, combining, or renaming this item with an Anvil.
minecarft:item_lock: 1 for "lock in slot". 2 for "lock in inventory".
minecraft:keep_on_death: 1 if keeping on death.[needs testing] |
Minecraft wiki entry for Easter_eggs, associated text: A player wearing this version's new equippable items.
Signs get a more modern appearance.
What signs look like while wearing reality vision goggles.
Viewing a sign through reality vision goggles. |
Minecraft wiki entry for Sheep, associated text: If a sheep is dyed and then sheared, it retains its new dyed wool color after the wool regrows. In Java Edition, the wool patches that are seen on a sheared sheep always appear white regardless of their actual color. |
Minecraft wiki entry for Redstone_computers, associated text: We will first be designing our 4-bit Central Processing Unit in the next chapter, as it is the most important thing in our computer with the Execution Model (the method of communication and organization of the CPU) in mind, (talked about in this page, before, in the Execution Model section) we can map out the construction of the computer. |
Minecraft wiki entry for Defeating_a_village_raid, associated text: This is not really a trap, but it slows down mobs since they cannot push against the flow of the water unlike the player. Placing a water bucket at the raiding mob's feet slows them down, allowing you to take the raid mobs down using a bow from a safe distance. Pillagers will try to use melee attacks when in water, so you can kill the pillagers with ease. |
Minecraft wiki entry for Arrow, associated text: An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake. |
Minecraft wiki entry for Wolf, associated text: Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it resumes following the player, as its tracking has been reset.
It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass, or half-blocks, to be open.
It cannot teleport when it is sitting. |
Minecraft wiki entry for Development_versions, associated text: Beta 1.16.210.57 is the seventh beta version for Bedrock Edition 1.16.210, released on January 28, 2021,[9] which added the copper related features, and fixes bugs.[10] |
Minecraft wiki entry for Crop_farming, associated text: Hydrated crops not in rows have approximately half the growth probabilities: 1⁄6 (16.7%) for mid-field plants, 1⁄7 (14%) for edges, and 1⁄9 (11%) for corners. |
Minecraft wiki entry for Player_versus_Player, associated text: Generally, the group may know each-other personally. If three friends chose to do this, and each friend tells two of their friends, then we already have nine people ready to attack. Doing this makes it easier to create order and hierarchy. This is also done to deter any traitors or turncoats in the group. Some of these groups go into faction servers, claim land, and make a legitimate faction. They will probably use the faction as a temporary "bank" for what they steal and make. They will build a secondary base, and will use this when they attack. They are highly armed, and are equipped with heavy enchants, potions, lava buckets, redstone, TNT, and whatever the Modifications on the server make available. They disband the faction, and move to the other base and create a new faction, (if they make one at all) and begin their attack, or they may each stay factionless (to avoid detection) and cause great destruction to large bases using the exploits above, communicating attacks via a third-party social platform. |
Minecraft wiki entry for Flying_machines, associated text: For players who want to ride their flying machine, it may be hard to add and remove the obsidian or redstone block (especially in survival mode). A slightly easier way is to add layers of another material (such as wood plank) to the machine, stopping just before the limit of what a piston can move and doubling as a practical gondola for the player at the same time. From a position sitting on the machine somewhere, the player may add another wood plank block to the machine, killing the speed. Removing the final block causes the machine to start again. |
Minecraft wiki entry for Construction, associated text: Bed - Home
Pickaxe (any type) - Mine
Axe - Forest designated for logging or a tree farm
Hoe and anything that can be grown by planting seeds - Farm |
Minecraft wiki entry for Windswept_Hills, associated text: The windswept hills biome is the normal variant. This biome features the standard stony and grassy terrain, with a bit of tall grass and sporadically generated oak and spruce trees. As the climate is cold, rainfall changes to snowfall above approximately Y-level 120 where snow layers form on blocks above that point, along with water freezing into ice. They are one of the two places where llamas can spawn, the other place being savanna plateau biomes. |
Minecraft wiki entry for Player, associated text: Players in-game are referred to by a username. These are used to target the player with commands and differentiate other players. |
Minecraft wiki entry for Color, associated text: The end gateway creates a beam under certain circumstances which is colored different colors depending on why said beam is created. |
Minecraft wiki entry for Development_versions, associated text: Blue variant of fire.
Fire lit on soul soil turns into soul fire regardless of dimension.
Burns forever, similar to regular fire on netherrack and magma blocks.
Generates naturally in the soul sand valley biome in the Nether.
Deals damage at a rate of 2 per second as opposed to the 1 per second of regular fire.
Does not extinguish when in the rain. |
Minecraft wiki entry for Defense, associated text: Waterfalls are an effective way to protect your doorway as a last line of defense. By using an overhang, a player can run a waterfall down and over the entrance to their home. A one block deep ditch as wide as the waterfall will prevent the water from flowing in unwanted directions. If a creeper, skeleton, or zombie walks into the waterfall, they will be pushed down into the ditch, effectively stopping them. Though the ditch can be made deeper, it is inadvisable since the player may accidentally fall into the ditch themselves. The downward pressure of the waterfall will cause the player to swim upwards much more slowly than usual, so one block deep is recommended. To enter their home, a player must jump into the waterfall and keep moving forward. This will deposit the player safely on the other side of the waterfall. |
Minecraft wiki entry for Stronghold, associated text: 1 Generation
1.1 Bedrock Edition
1.2 Java Edition
2 Structure
2.1 Rooms
2.2 Libraries
2.3 Blocks
3 Loot
3.1 Altars
3.2 Storerooms
3.3 Libraries
4 Advancements
5 Video
6 History
7 Issues
8 Trivia
9 Gallery
9.1 Overview
9.2 Rooms
9.3 Odd generation
9.4 Other
10 External links
11 References |
Minecraft wiki entry for Screen_effects, associated text: Note: this section discusses the nether portal texture overlay. The nether portal/nausea effect is discussed in the Distortion effect/Distortion overlay sections. |
Minecraft wiki entry for Hunger_management, associated text: Disadvantages:
Can only be rarely caught from fishing.
The tropical fish mob can only be found in warm ocean[BE only], or in warm, lukewarm oceans and deep variants.[JE only]
Tropical fish restore little hunger and saturation. |
Minecraft wiki entry for Development_versions, associated text: Combat Test 6 is the sixth experimental version of a future combat revision.[7] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post. |
Minecraft wiki entry for 1.6, associated text: Java Edition Beta 1.6
Java Edition Beta 1.6 Test Build 3
Java Edition Beta 1.6.1
Java Edition Beta 1.6.2
Java Edition Beta 1.6.3
Java Edition Beta 1.6.4
Java Edition Beta 1.6.5
Java Edition Beta 1.6.6 |
Minecraft wiki entry for Missing_textures_and_models, associated text: https://www.minecraftforum.net/forums/archive/legacy-support/1805293-client-problems-game-isnt-even-playable |
Minecraft wiki entry for Making_nice_floors, associated text: Wool and concrete can be used to brighten up floors a bit, and make them colorful. Most colors of wool are fully renewable, and the ingredients to craft concrete are fairly common. Use wool for a more detailed-looking floor, and concrete for a more polished floor. |
Minecraft wiki entry for Before_Village_%26_Pillage, associated text: Example - The door is placed on the wooden planks. The game checks the spaces represented by the light blue wool, to see if they are covered by a "roof" block or not: |
Minecraft wiki entry for Animal_farming, associated text: This is an easy farm to set up that only requires the user to breed animals and press a button. It is reusable and has very high efficiency. All cooked meats and other drops are collected automatically, and can be easily piled into a chest for collection by the player later. This farm works for cows, sheep and pigs. |
Minecraft wiki entry for Arrow, associated text: All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. |
Minecraft wiki entry for Glow_Lichen, associated text: Early design of glow lichen.
Glow lichens under the sea.
Glow lichens in a cave.
Glow lichens in an amethyst geode.
Another instance of glow lichen underwater.
Floating glow lichen in a stronghold.
Glow lichen next to falling water in a cave near the surface. |
Minecraft wiki entry for Hopper_clocks, associated text: This clock can create a clock signal twice as long as the other multi-item hopper clocks. However, in less space players could build a multiplicative hopper-dropper clock with a clock period hundreds of times longer. |
Minecraft wiki entry for Bone_meal_farming, associated text: Alternatively, you can do without a rail by using a large chest with two hoppers below, connected to two different composters. The hoppers divide the input evenly. You can even scale this up to connect to another level of chest-spreader, so you can have 4, 8, 16... composters running in parallel. |
Minecraft wiki entry for Parity_issue_list, associated text: Are attacked by "Johnny" vindicators,[286] and damaged by evoker fangs.[287]
Have an increased sight range, movement speed,[288] and attack range.[289] |
Minecraft wiki entry for Development_versions, associated text: Now listens to the tendril clicking of the sculk sensor.
The threat level that causes the warden to spawn (to be added in a future beta/preview) will now be decreased over time. |
Minecraft wiki entry for Redstone_circuits, associated text: Tileable
A structure is tileable if it can be placed directly next to other copies of itself, and each copy can still be controlled independently. Also see stackable. |
Minecraft wiki entry for Skeleton, associated text: If not wearing a helmet, it seeks out shade during the day or enters water to protect itself. Unlike zombies, which leave the shade to chase a player, skeletons do not exit the shaded area even while attacking. |
Minecraft wiki entry for 1CHP, associated text: Bianca and the villager continue working together, which makes Bianca have a flashback involving a discussion with Lonnie involving the ender dragon. Bianca and the villager then deal with hostile mobs, but have no choice but to retreat. Another player shows up by the name of Esme, who introduces herself and talks with Bianca about the crash. Esme also mentions that she is going under chemo, and that the realm is also shared with Anton, a boy in the hospital. Esme asks Bianca how long she has been in the game, and wonders if she had left the game yet. Bianca says she hasn’t and Esme explains that the goggles read the brain synapses, and advises Bianca to log off. Bianca hesitates and asks Esme to show her around, and she accepts. |
Minecraft wiki entry for Shipwreck, associated text: Shipwrecks are generated structures resembling sailing ships that are found in most of the Overworld’s aquatic landscapes. |
Minecraft wiki entry for Exploring_an_ancient_city, associated text: Use your Potions of Night Vision to see without having to place Torches (as that potentially alerts sculk sensors and shriekers). Torches, however, are useful as a last resort if you run out of Night Vision potions or are under the Darkness effect, so use your night vision to identify spots where a sculk shrieker or sculk sensor will not notice the sound, and place torches in those places, so that you can see by their light later. There may be some areas where it is extremely difficult to get through if you have run out of night vision potions or have the darkness effect and you should simply avoid these areas. |
Minecraft wiki entry for Potion, associated text: Using a water bottle on a cauldron increases the cauldron's water level, for up to 3 water bottles, emptying the water bottle. Using a glass bottle on a cauldron containing water drains the cauldron, filling the bottle with water. |
Minecraft wiki entry for Things_not_to_do, associated text: If the player finds an End Portal, has the soul sand and skulls required to make the wither, or finds an ocean monument, and the player decides to defeat these bosses, that player must bring enough equipment as well as the right equipment. These are some suggested items for boss fights: |
Minecraft wiki entry for Pillager, associated text: If pillagers are part of a patrol, they do not attack immediately. The patrol members' heads turn to follow the player's or of the villager-like mob who attracted their attention. If the player or villager-like mob attacks or approaches within 10 blocks of the patrol members, then this provokes them into loading their crossbows and attacking. This is intended behavior.[1] |
Minecraft wiki entry for Vindicator, associated text: A Johnny vindicator attacking an armor stand, although they do no damage as armor stands can only be broken when quickly attacked twice. |
Minecraft wiki entry for Golden_Carrot, associated text: Master-level farmer villagers have a 50% chance to sell 3 golden carrots for 3 emeralds in Bedrock Edition, and always offer the same trade in Java Edition. |
Minecraft wiki entry for String, associated text: String has a 0.6% (3⁄500) chance of being caught when fishing with an unenchanted fishing rod. The chance decreases to 0.5% (1⁄200), 0.4% (1⁄250), and 0.3% (3⁄1000) if the fishing rod is enchanted with Luck of the Sea at enchantment levels I, II, and III, respectively. |
Minecraft wiki entry for Feather_Falling, associated text: In Bedrock Edition, Feather Falling enchantment can be rarely obtained by fishing. Otherwise, It can be earned through enchantment table, loot chests, and trading. |
Minecraft wiki entry for Surviving_in_a_single_area_indefinitely, associated text: One of the hardest parts of SkyBlock is finding a nether fortress. This is because SkyBlock only consists of a few blocks, which is not enough room for a nether fortress. However, mobs that only spawn in nether fortresses will spawn where a nether fortress would be if it were a normal map. One way to do this is to keep building platforms outwards, until nether fortress mobs start spawning. Note that this may take a very long time, as nether fortresses are often very far away from each other. Another way how to find a place where nether fortress mobs should spawn is to find seed of your skyblock world using /seed and then create a normal world, using the seed. Then enter the nether portal, find nether fortress, memorize the coordinates of it and then build a platform at the skyblock world exactly on these coordinates. |
Minecraft wiki entry for Raids.dat_format, associated text: : The root tag.
NextAvailableID: The ID for the next raid to occur.
Raids: List of compound tags including raid information.
: A raid.
Active: 1 or 0 (true/false). Whether the raid functionality is active.
BadOmenLevel: The level of bad omen for the raid. Affects raider enchantments and the extra wave.
CX: The x position of the center of the raid, where raiders try to move to.
CY: The y position of the center of the raid, where raiders try to move to.
CZ: The z position of the center of the raid, where raiders try to move to.
GroupsSpawned: The number of waves that have spawned in the raid.
HeroesOfTheVillage: A list of players who have killed raiders in the raid. Each of these players receives the hero of the village effect when the raid ends in a victory status.
: An entry containing the Universally Unique Identifier of a player.
UUIDLeast: Least significant bits of the Universally Unique Identifier of the player, to be joined with UUIDMost to form the player's unique ID.
UUIDMost: Most significant bits of the Universally Unique Identifier of the player, to be joined with UUIDLeast to form the player's unique ID.
Id: The ID of the raid.
NumGroups: The total number of waves in this raid.
PreRaidTicks: The timespan, in ticks, until the initial spawning of raiders.
PostRaidTicks: The timespan, in ticks, after all the waves are cleared.
Started: 1 or 0 (true/false). True if the raid has ever spawned a wave.
Status: The status of the raid.
TicksActive: The timespan, in ticks, the raid has been going on for.
TotalHealth: The sum of maximum health of all the raiders in the current wave.
Tick: Internal clock. |
Minecraft wiki entry for Development_versions, associated text: The resource pack version is now 5 (due to texture mechanic changes in earlier snapshots).
The game now tries to make out of date resource packs work as much as possible.[more information needed]
The game can convert some of version 4 resource packs' outdated texture mechanics to the new mechanics. |
Minecraft wiki entry for Development_versions, associated text: /advancement:
Added five modifiers to the /advancement grant and /advancement revoke commands:
"everything" - all advancements, no specification required (same as "*")
"from" - this advancement, its children, and their children, etc.
"until" - this advancement, its parent, and its parent, etc.
"through" - both of the above
"only" - this advancement, and nothing else
Examples:
/advancement grant dinnerbone until story/elytra
/advancement revoke dinnerbone everything |
Minecraft wiki entry for tag, associated text: In Java Edition, must be a player name, a target selector or a UUID.
Specifies the command's target.
In Bedrock Edition, must be either a target selector, a player name, or * for all score holders. |
Minecraft wiki entry for Ladder, associated text: "[MC-146824] Inconsistency: Ladders and tripwire hooks cannot be placed on the sides of redstone blocks, observers and target blocks - Jira" – Mojira, March 27, 2019. |
Minecraft wiki entry for Realms, associated text: Although Realms is hosted by Mojang, and therefore safe and secure, it has some limitations. These limitations can be avoided by using standalone server software or a third-party hosting website. |
Minecraft wiki entry for Difficulty, associated text: Mobs accept fall damage if their health would not be reduced below 33% of their maximum health (rounded up to the nearest 1), plus a constant reserve based on difficulty. This even applies to ground-based mobs immune to fall damage. |
Minecraft wiki entry for Transmission, associated text: The signal strength of an analog comparator wire (ACW) can be reduced or suppressed at some point along its length by feeding another signal into one of the comparators in subtraction mode. The signal can be overridden by feeding a stronger signal into one of the opaque blocks. |
Minecraft wiki entry for Development_versions, associated text: Updated the bartering to match Java Editon.
Piglins now "inspect" the gold ingot before giving the player an item, as opposed to giving the item instantly.
The health has been reduced from 24 × 12 to 16 × 8.
Now have their own new sounds. |
Minecraft wiki entry for Redstone_mechanics, associated text: Daylight Detector
Inverted Daylight Detector (the Inverted Daylight Detector is not obtainable as an item)
Note Block
Leaves
Scaffolding |
Minecraft wiki entry for Hopper, associated text: The connected design should be used when it is necessary to take items from a single output. Any items stored in this silo will funnel down as the bottom chest is emptied. Since the chests are not all easily accessible, this is more helpful in automation rather than use by the player. However, if it is not necessary to remove a large number of items, it could work. Silos like this are commonly used to hold fuel, minecarts, and shulker boxes. |
Minecraft wiki entry for Caves_%26_Cliffs_Prototype_Data_Pack, associated text: Deepslate blobs no longer generate above Y=0.
Diorite, granite, and andesite blobs are larger and more spherical, but less common.
Underground generation has been extended 64 blocks down to go along with the downward height expansion.
Deepslate makes up a majority of the expanded area, with the stone above gradually transitioning to it from Y=-1 to Y=-7 until it is completely replaced by deepslate at Y=-8.
Certain types of ores and structures still generate in the deepslate layer, as well as tuff.
Dirt, gravel, diorite, granite, and andesite do not generate in this layer.
Lava replaces air below Y=-53 instead of below Y=11.
The bedrock layer has been moved down to Y=-64.
Fossils are able to generate at any height instead of just between Y=40 and Y=49.
Fossils below Y=0 generate with deepslate diamond ore instead of coal ore.
Caves have been completely overhauled.
Now stretch down to Y=-59.
New noise caves, coming in three forms: cheese, spaghetti, and noodle.
Cheese caves have large stone columns stretching from the bottom of the cave to the top.
Very large, often large enough to fly through with elytra.
Abundant with springs, aquifers, and ores.
Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.
Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
Only used below Y=31, meaning any noise caves between Y=31 and Y=63 are flooded with water.
Aquifers below Y=0 sometimes generate with lava instead of water.
The original carvers still exist with their generation slightly tweaked to add more variation and to better blend in with noise caves.
New crevice carvers, which are deep, long cracks in the ground that are thinner and straighter than canyons.
Ore veins, long and rare formations of ore and rock, have been introduced. |
Minecraft wiki entry for Development_versions, associated text: Fixed a controller bug when navigating through the Marketplace
The crafting grid no longer clears when the gamepad cursor moves to any non-recipe book slot |
Minecraft wiki entry for Structure, associated text: Village buildings and farms never generate completely "floating". However, if the structure generates partly on an overhang, water, etc., a platform of blocks generates beneath the building in a square[JE only] or circular[BE only] shape. The platform is made out of natural blocks such as grass, sand, sandstone, dirt, stone, and gravel. |
Minecraft wiki entry for Fluid, associated text: fluid blocks are non-solids in the same way that air is, so placing a solid into a fluid block, source or flowing, succeeds if placement detects the side of a solid block through the fluid. |
Minecraft wiki entry for Development_versions, associated text: DataDrivenBlocks
Middle click on non-default permutations of data driven blocks no longer throws an assert. Middle click now adds the default permutation of the block to your inventory.
Added a fix for blocks computing ambient occlusion to behave more like vanilla by only contributing ambient occlusion if it's an opaque unit cube.
Made data driven blocks with disabled collision pathable. |
Minecraft wiki entry for Defeating_the_wither, associated text: Dig out a 5x5x2 hole underneath the bedrock of the end portal. Make sure to leave a staircase to exit easily. Replace the exact center 3x3 area 3 blocks underneath the bedrock with obsidian. This is very important, as if it is not the exact center of where the portal is, the wither can escape the portal and start blasting the endermen. Place soul sand on top of the center obsidian block, and place three more soul sand on any side of the obsidian. Place three wither skulls on the side of the 3 soul sand, and the wither will spawn. Run away to avoid the explosion. After the explosion, you can simply run back and hit the wither with your sword. The wither will be unable to hit you back. |
Minecraft wiki entry for Bee, associated text: If the player deflects a bee's attack with a shield, the bee continues attacking until it succeeds in hitting the player. |
Minecraft wiki entry for Custom_maps, associated text: Race For Wool maps. This is when teams of four go into a lane and try to complete a monument there. They include dungeons and crossfire from the other lanes. This is a type of CTM.
Capture The Wool maps. This is where people rush to the opponent's base and attempt to steal wool from a fleecy box (wool chest). They then have to return to their base. Can be played in small or large groups.
Destroy the Monument/Core maps. Self-explanatory. Usually only played in large groups, sometimes up to 50v50. |
Minecraft wiki entry for Trapdoor, associated text: The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds. |
Minecraft wiki entry for Mountains, associated text: The grove creates a forest of spruce trees on the sides of a mountain, reminiscent of a snowy taiga but the surface is covered with snow layers, snow blocks, dirt and a lot of powder snow instead of grass blocks. Rabbits, wolves and red foxes can spawn in this biome. This biome generates in high altitudes beneath the peaks and on hilltops next to forested biomes such as dark forests and taigas, and can generate as a large biome at lower altitudes if next to snowy biomes. |
Minecraft wiki entry for Development_versions, associated text: Added new statistics.
Cake Slices Eaten
Cauldrons Filled
Water Taken from Cauldron
Armor Pieces Cleaned
Banners Cleaned
Interactions with Brewing Stand
Interactions with Beacon
Droppers Searched
Hoppers Searched
Dispensers Searched
Noteblocks played
Noteblocks tuned
Plants potted
Trapped Chests Triggered
Ender Chests Opened
Items Enchanted
Records Played
Interactions with Furnace
Interactions with Crafting Table
Chests Opened |
Minecraft wiki entry for Biome, associated text: The biomes graph prior to Java Edition Beta 1.8, drawn by Markus Persson. Notice the chicken scratch handwriting, as Notch was working quick to try to get the biomes added by the Halloween Update (Beta 1.2). |
Minecraft wiki entry for Morse_code, associated text: For Morse code to be able to be sent and received in Minecraft, redstone circuits will be required. There are two main gates for first decoding the signal - an AND gate and RS-NOR latch. It's recommended that you read up on those and get familiar with them before proceeding. There are three main sections of this - the Sender, which will create the signal required, a Decoder, which turns the signal into a series of lights indicating the dots and the dashes, and finally a Translator, which can be connected to turn that information into a single light representing the letter sent. |
Minecraft wiki entry for Drowned_farming, associated text: Next, underneath the dungeon, excavate the trap room. The room should be large enough to move around in, and contain the trap described below. |
Minecraft wiki entry for Shelters, associated text: Install luxurious violet carpeting for the bedroom. Give your craft room a nice glass roof. Rebuild the armory out of obsidian. Redo your outer walls in smooth stone. Add a second story to your library. |
Minecraft wiki entry for Emerald_Ore, associated text: Deepslate emerald ore is the rarest ore in Minecraft, rarer than normal emerald ore and ancient debris. |
Minecraft wiki entry for Pulse, associated text: Each input pulse pushes an item from the left dropper to the right dropper. When the left dropper is finally emptied its comparator will turn off, allowing the item in the bottom-left hopper to move to the right, starting the subtraction 1-clock driving the reset process (although the subtraction clock will pulse the dropper, the circuit's output will only alternate in signal strength, staying on the whole time – subtraction clocks can be tricky that way!). When the right dropper has finished moving items back to the left dropper, the item in the bottom hoppers will move back to the left, ending the reset process. |
Minecraft wiki entry for Development_versions, associated text: MC-156013 – Breaking blocks "re-appear" to nudge player
MC-156395 – Villagers use job site blocks already in use |
Minecraft wiki entry for Development_versions, associated text: "Totally ninja fixed the weird language selection and Mesa biomes! Meso happy!" – @_grum on Twitter, September 5, 2013 |
Minecraft wiki entry for Gravel, associated text: In the Nether, gravel generates naturally in multiple-block-deep layers, along the shores of the lava ocean. It often generates without blocks below it, in which case it falls when updated. |
Minecraft wiki entry for Item_Frame, associated text: Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs. |
Minecraft wiki entry for Spawn_jail, associated text: In recent versions of the game, the spawn in multiplayer servers spans a large region of space (possibly 17x17) and so building spawn jails is more difficult. It can still be done by determining the spawn area and building a floor and walls out of bedrock. You can also use /gamerule spawnRadius 0 to get around this! |
Minecraft wiki entry for Ruins_(disambiguation), associated text: Bastion Remnants, the ruins inhabited by piglins
Mineshaft, the underground structures made of wood planks
Ocean Ruins, underwater structures made of stone bricks or sandstone
Ruined Portal, the damaged nether portal structures
Stronghold, the underground structure that contains the end portal
Zombie Village, a village occupied by zombie villagers |
Minecraft wiki entry for Underwater_home, associated text: An undersea home has certain pros and cons that set it apart from any other sort of base. An underwater home is immune to explosions, most mobs have difficulty attacking it, and it will provide a high level of protection and concealment. Additionally, the base can have access to conduit power. The difficulties with an undersea build in survival mode is that it presents challenges of reduced movement and mining speed, breathing while working, clearing water from the structures, and special measures for entry and exit on deep bases. Also be wary of drowned, as they are fairly common in oceans and sometimes have tridents, which can be very dangerous. |
Minecraft wiki entry for Buried_Treasure, associated text: The treasure chest is almost always buried by some material. Most of the time the chest generates buried in a beach, so it has a sand or gravel block covering it. Sometimes, if generated on the side of an underwater hill, it spawns with stone blocks covering it. If it generates on the surface of the ocean floor, a gravel or sand block covers it. Nonetheless, terrain generation can cause the chest to be buried by any suitable terrain-generated blocks, such as coal ore and diorite. |
Minecraft wiki entry for Drowned, associated text: Drowned are common underwater zombie variants that spawn in oceans and rivers, or when zombies drown. They are the only source of tridents, and the only renewable source of copper. |
Minecraft wiki entry for Best_biomes_to_play, associated text: If you go in this biome, try to find a warped fungus (find more if you want) so you can craft a warped fungus on a stick (kill striders for string, and get sticks from the warped stems) and ride a strider over the lava seas with ease! You will need a saddle though. |
Minecraft wiki entry for Chunk, associated text: For example, when a generic mob wandering AI is executing, it asks if a certain block has a solid top surface. As part of that check, that chunk has an "unknown" ticket with level 33 placed on it. Similarly, commands such as /clone, /data, /execute (if|unless) (block|blocks|predicate), /fill and /setblock generate a temporary ticket when reading data from or writing it to a previously loaded chunk; if run every tick, they can prevent the chunk from unloading until the world is reloaded.[1] |
Minecraft wiki entry for Smoker, associated text: A smoker is a type of furnace that cooks food items, similar to a furnace, but twice as fast. It also serves as a butcher's job site block. |
Minecraft wiki entry for World_boundary, associated text: Torches placed on glowstone next to the invisible wall, the particles emitted from them are also in the wrong place. |
Minecraft wiki entry for Jack_o%27Lantern, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.3 Mob loot
1.4 Crafting
2 Usage
2.1 Light source
2.2 Building golems
2.3 Placement
2.4 Enchanting
3 Sounds
4 Data values
4.1 ID
4.2 Block states
5 Achievements
6 Advancements
7 Video
8 History
9 Issues
10 Gallery
10.1 Halloween Mobs
11 See also
12 References |
Minecraft wiki entry for Saved_data_Dropbox_guide, associated text: Now, the .minecraft folder should be listed in your home directory and your saved worlds should all be there when you start Minecraft. |
Minecraft wiki entry for Experimental_Gameplay, associated text: "Wild Update"
Enables work-in-progress features from The Wild Update.
"Vanilla Experiments"
Enables work-in-progress features that may be included in future versions.
"Holiday Creator Features"
Enables add-ons features added on the holiday update and some further updates that include the creation of custom blocks and items, Molang enhancements and the run_command method.
"Custom biomes"
Enables custom biomes by using add-ons.
"Additional Modding Capabilities"[until BE 1.18.30]
Enables the old scripting features.
This experiment is due to be removed from the game by March 2022. Worlds using these features will continue to load but gameplay will be impacted.[3]
"Upcoming Creator Features"
Used for Volume Driven Fog and entity properties and permutations.
"Gametest Framework"
Enables GameTest Framework automation tool feature.
"Molang Features"
Enables experimental Molang features. |
Minecraft wiki entry for Armor, associated text: All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable. |
Minecraft wiki entry for Melon, associated text: A melon is a fruit block that grows from a fully-grown melon stem, which in turn is grown from melon seeds. |
Minecraft wiki entry for Creating_a_challenge_map, associated text: Add 2-4 iron (40%), diamond with sharpness III + Fire Aspect I + Knockback I (30%), or diamond with sharpness V + Fire Aspect II + Knockback II (30%) swords. Add 7-12 golden apples. Add 5-15 diamonds. Add 1-3 netherite ingots 30% chance. Add 5-17 rotten flesh 80% chance. Add 2-3 potion of healing 60% chance. Add 1-3 iron blocks 60% chance. Add 2-3 splash potion of harming 50% chance. Add 1-3 lava buckets 40% chance. Add 12-75 cobblestone 80% chance. Add 1 smithing table if there are netherite ingots. Add 2-4 bows, unenchanted (50%), power III (30%) + Punch II, or power V + Flame + Punch II (20%). Add 2-3 enchanted golden apples 5% chance. Add 2-6 pieces of iron armor with Protection II (50%), diamond armor with Protection II (30%), or diamond armor with Protection IV (25%) |
Minecraft wiki entry for Sapling, associated text: When leaves decay, or are broken by any tool except shears, they have a 5% chance of dropping a sapling, except for jungle leaves, which have a 2.5% chance of dropping a sapling. The Fortune enchantment increases the rate to 6.25% (2.78% for jungle leaves) at level I, 8.33% (3.125% for jungle leaves) at level II, and 10% (4.17% for jungle leaves) at level III. |
Minecraft wiki entry for Void, associated text: Other entities may also fall through the void and receive the same damage as the player, with the exception of the wither, which appears to take tremendous damage. The ender dragon is completely immune to the void damage. All entities disappear at 64 blocks into the void. Any entity between 64 and 319 blocks into the void appears as black. In the Overworld and in the Nether, a barrier layer of bedrock prevents the player from accessing the void. In the End, however, the void is easily accessible due to the large gaps between the islands. |
Minecraft wiki entry for Silverfish, associated text: 1 Spawning
2 Drops
3 Behavior
4 Sounds
5 Data values
5.1 ID
5.2 Entity data
6 Advancements
7 History
8 Video
9 Trivia
10 Gallery
10.1 Screenshots
10.2 In other media
11 Issues
12 See also
13 References |
Minecraft wiki entry for Raw_Rabbit, associated text: Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.[Java Edition only] |
Minecraft wiki entry for Item, associated text: The only method by which an item can be properly displayed within the game environment is to place it into an item frame. |
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