BEHAVIOR-Spatial / README.md
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---
license: mit
pretty_name: BEHAVIOR-Spatial
task_categories:
- visual-question-answering
- robotics
tags:
- spatial-reasoning
- embodied-ai
- behavior-1k
- lerobot
- arxiv:2610.34051
---
# BEHAVIOR-Spatial Benchmark
Data for **BEHAVIOR-Spatial Benchmark: Evaluating Spatial Understanding for Robotics**
([arXiv:2610.34051](https://arxiv.org/abs/2610.34051)). The benchmark measures whether spatial understanding in
vision-language models (VLMs) carries over to vision-language-action (VLA)
behavior. It has three components, all built in BEHAVIOR-1K / OmniGibson:
| Component | What | Size |
|---|---|---|
| **BEHAVIOR-Spatial-VQA** (Understand) | multiple-choice spatial questions | 3,256 questions: 1,572 general + 1,082 manipulation-task + 602 navigation-task |
| **BEHAVIOR-Spatial-IR** (Ground) | point-based target grounding: predict the instructed target's image point | 1,240 queries over 14 manipulation tasks |
| **BEHAVIOR-Spatial-Action** (Act) | sim evaluation instances and LeRobot training sets | 14 manipulation + 10 navigation tasks |
Project website: https://arielchen07.github.io/behavior-spatial/
Code: https://github.com/arielchen07/BEHAVIOR-Spatial-benchmark
## Layout
```
vqa/
general/single_frame/ 1,078 questions (direction 600 / distance 339 / size 139), images/
general/multi_frame/rotation/ 239 questions (direction / distance / size)
general/multi_frame/navigation/ 255 questions
task/manipulation/<task>/ 1,082 task-grounded questions over 14 manipulation tasks
task/navigation/<task>/ 602 task-grounded questions over 10 navigation tasks (+ context/ frames)
ir/
gt/<task>.json 1,240 grounding queries (14 tasks)
frames/<task>/ 720x720 head-camera frames
masks/<task>/ instance-segmentation masks (12 tasks; see "IR ground truth")
action/
eval/manipulation/held_out/ 469 evaluation instances (BDDL + task-relevant-object JSON)
eval/manipulation/prompt_probe/ 700 instruction-change probes
eval/navigation/held_out/ 401 navigation instances
train/manipulation/ LeRobot v2.1, 5,532 episodes (4,833 unique; 14 tasks + training-only place_saucer)
train/navigation/ LeRobot v2.1, 3,912 episodes
train/manipulation_subsets/ episode-index lists for the 30% / 50% data-scaling runs
train/navigation_context/ context-tour frames per scene (21 / 6 / 13 / 16 / 21)
scripts/downscale_to_224.py rebuild the 224x224 inputs the paper's policies trained on
MANIFEST.json per-component counts + sha256 of every JSON/JSONL file
```
Each VQA `questions.json` holds records with `question_id`, `question`,
`options`, `gt_answer`, and image path(s) relative to that file's directory.
## Training data (LeRobot v2.1)
`action/train/{manipulation,navigation}` load with stock LeRobot v2.1
(`LeRobotDataset(repo_id, root=...)`) and use the standard
`chunk-{episode_index // 1000:03d}` layout.
State and action are 23-dim (base velocity 3, trunk 4, left arm 7, left gripper 1,
right arm 7, right gripper 1) at 30 fps. Normalization statistics used in the paper
are in `norm_stats.json`; per-task sampling weights in `task_weights.json`.
All video streams are at native resolution:
| key | manipulation | navigation | resolution |
|---|---|---|---|
| `head_image` | ✓ | ✓ | 720×720 |
| `left_wrist_image`, `right_wrist_image` | ✓ | | 480×480 |
| `object_center_image` (dot IR) | ✓ | | 720×720 |
| `object_center_first_image` (frame-0 dot IR, repeated) | ✓ | | 720×720 |
| `attn_map_image` (Gaussian attention-map IR) | ✓ | | 720×720 |
- **Resolution used in the paper.** The paper's policies were trained on a
224×224 downscale of these streams; `scripts/downscale_to_224.py` rebuilds it.
- **`meta/ir_centers.jsonl`** (manipulation) gives the per-frame target center in
720×720 head-image pixels (`null` = out of view; placement tasks use the
destination). It is all you need to render the IR at any resolution.
- **Navigation is head-camera only**, matching the paper's navigation policies.
- **Manipulation training covers 15 tasks**: the 14 benchmark tasks plus
`place_saucer` (97 episodes), which is used only for training, as in the paper.
- **Repeated episodes.** The 5,532 manipulation episodes are 4,833 unique
demonstrations plus 699 exact copies, kept so the set matches what the paper's
policies trained on: variant balancing for `reach_food_item` (416) and
`place_bowl_in_cabinet` (89), and upweighting of the approach-augmented
`reach_paperback_book` episodes (194). `meta/duplicate_of.json` maps each copy to
its original; drop its keys for unique demonstrations. `task_weights.json` adds
per-task sampling weights on top (default preset `uniform_by_task`).
Sources: BEHAVIOR-1K 2025 and 2026 challenge demonstrations
(`behavior-1k/2025-challenge-demos`, `behavior-1k/2026-challenge-demos`) plus
simulator replays for `reach_hardback_from_bookcase`, part of `reach_plate`, and
the approach-augmented `reach_paperback_book` episodes.
## IR ground truth
`ir/gt/<task>.json` records carry `instruction`, `gt_target`, `candidates`, `image_path`
and per-candidate `bboxes_2d` (720×720 pixels), plus the camera and scene geometry the
scorer uses. Placement tasks are scored on the destination; tolerant and strict accuracy
are defined in the paper.
12 tasks also have a `mask_path`: a single-channel 720×720 PNG of instance labels
(pixel value `i` = `mask_names[i-1]`, `0` = background; it looks black in an image
viewer). A predicted point scores on the object whose mask it lands on.
`reach_paperback_book` and `reach_hardback_from_bookcase` are scored on the boxes.
## Evaluation instances
`action/eval/**` holds the BDDL task definitions and task-relevant-object (`_tro.json`)
files that the simulator harness loads. The 2025-scene tasks run on OmniGibson 3.7.2;
the four restaurant-diner navigation tasks need OmniGibson 3.9.2 / Isaac Sim 5.1
(BEHAVIOR-1K 2026 assets). Each instance's `goal_conditions` sets how it is scored.
The VQA prompt builder, the VQA / IR scorers and the simulator harness are in the
[code release](https://github.com/arielchen07/BEHAVIOR-Spatial-benchmark).
## License
This dataset is released under the MIT License, matching the BEHAVIOR-1K demonstrations
it builds on. It contains rendered images and videos, annotations, and task definitions,
but no 3D assets. Running the simulator evaluation requires the BEHAVIOR-1K scene and
object assets, which are distributed separately under the
[BEHAVIOR Data Bundle End User License Agreement](https://behavior.stanford.edu/)
(non-commercial academic research only).
## Citation
```bibtex
@article{chen2026behaviorspatial,
title = {{BEHAVIOR-Spatial} Benchmark: Evaluating Spatial Understanding for Robotics},
author = {Chen, Sirui and Huang, Huang and Wang, Qineng and Huang, Wenlong and Li, Manling and Zhang, Ruohan and Fei-Fei, Li and Wu, Jiajun},
journal = {arXiv preprint arXiv:2610.34051},
year = {2026}
}
```