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When true, the geometry is expected to appear translucent so Appearance#renderState has alpha blending enabled. |
closed |
boolean |
false |
optional |
When true, the geometry is expected to be closed so Appearance#renderState has backface culling enabled. |
material |
Material |
Material.ColorType |
optional |
The material used to determine the fragment color. |
vertexShaderSource |
string |
optional |
Optional GLSL vertex shader source to override the default vertex shader. |
fragmentShaderSource |
string |
optional |
Optional GLSL fragment shader source to override the default fragment shader. |
renderState |
object |
optional |
Optional render state to override the default render state. |
Demo: |
Geometry and Appearances Demo |
See: |
Subsets and Splits
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