text stringlengths 0 8.81k |
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MaterialAppearance |
EllipsoidSurfaceAppearance |
PerInstanceColorAppearance |
DebugAppearance |
PolylineColorAppearance |
PolylineMaterialAppearance |
Members |
readonly closed : boolean |
engine/Source/Scene/Appearance.js 116 |
When true, the geometry is expected to be closed. |
Default Value: |
false |
readonly fragmentShaderSource : string |
engine/Source/Scene/Appearance.js 86 |
The GLSL source code for the fragment shader. The full fragment shader |
source is built procedurally taking into account the Appearance#material. |
Use Appearance#getFragmentShaderSource to get the full source. |
material : Material |
engine/Source/Scene/Appearance.js 44 |
The material used to determine the fragment color. Unlike other Appearance |
properties, this is not read-only, so an appearance's material can change on the fly. |
See: |
Fabric |
readonly renderState : object |
engine/Source/Scene/Appearance.js 100 |
The WebGL fixed-function state to use when rendering the geometry. |
translucent : boolean |
engine/Source/Scene/Appearance.js 53 |
When true, the geometry is expected to appear translucent. |
Default Value: |
true |
readonly vertexShaderSource : string |
engine/Source/Scene/Appearance.js 70 |
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