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MaterialAppearance
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EllipsoidSurfaceAppearance
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PerInstanceColorAppearance
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DebugAppearance
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PolylineColorAppearance
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PolylineMaterialAppearance
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Members
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readonly closed : boolean
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engine/Source/Scene/Appearance.js 116
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When true, the geometry is expected to be closed.
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Default Value:
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false
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readonly fragmentShaderSource : string
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engine/Source/Scene/Appearance.js 86
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The GLSL source code for the fragment shader. The full fragment shader
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source is built procedurally taking into account the Appearance#material.
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Use Appearance#getFragmentShaderSource to get the full source.
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material : Material
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engine/Source/Scene/Appearance.js 44
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The material used to determine the fragment color. Unlike other Appearance
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properties, this is not read-only, so an appearance's material can change on the fly.
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See:
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Fabric
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readonly renderState : object
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engine/Source/Scene/Appearance.js 100
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The WebGL fixed-function state to use when rendering the geometry.
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translucent : boolean
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engine/Source/Scene/Appearance.js 53
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When true, the geometry is expected to appear translucent.
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Default Value:
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true
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readonly vertexShaderSource : string
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engine/Source/Scene/Appearance.js 70
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