text
stringlengths
0
8.81k
MaterialAppearance
EllipsoidSurfaceAppearance
PerInstanceColorAppearance
DebugAppearance
PolylineColorAppearance
PolylineMaterialAppearance
Members
readonly closed : boolean
engine/Source/Scene/Appearance.js 116
When true, the geometry is expected to be closed.
Default Value:
false
readonly fragmentShaderSource : string
engine/Source/Scene/Appearance.js 86
The GLSL source code for the fragment shader. The full fragment shader
source is built procedurally taking into account the Appearance#material.
Use Appearance#getFragmentShaderSource to get the full source.
material : Material
engine/Source/Scene/Appearance.js 44
The material used to determine the fragment color. Unlike other Appearance
properties, this is not read-only, so an appearance's material can change on the fly.
See:
Fabric
readonly renderState : object
engine/Source/Scene/Appearance.js 100
The WebGL fixed-function state to use when rendering the geometry.
translucent : boolean
engine/Source/Scene/Appearance.js 53
When true, the geometry is expected to appear translucent.
Default Value:
true
readonly vertexShaderSource : string
engine/Source/Scene/Appearance.js 70