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Corner has a smooth edge. |
MITERED |
number |
Corner point is the intersection of adjacent edges. |
BEVELED |
number |
Corner is clipped. |
Demo: |
The Corridor Demo |
demonstrates the three corner types, as used by CorridorGraphics. |
constant CullFace : number |
engine/Source/Scene/CullFace.js 8 |
Determines which triangles, if any, are culled. |
Properties: |
Name |
Type |
Description |
FRONT |
number |
Front-facing triangles are culled. |
BACK |
number |
Back-facing triangles are culled. |
FRONT_AND_BACK |
number |
Both front-facing and back-facing triangles are culled. |
constant CustomShaderMode : string |
engine/Source/Scene/Model/CustomShaderMode.js 9 |
An enum describing how the CustomShader will be added to the |
fragment shader. This determines how the shader interacts with the material. |
Properties: |
Name |
Type |
Description |
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