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Corner has a smooth edge.
MITERED
number
Corner point is the intersection of adjacent edges.
BEVELED
number
Corner is clipped.
Demo:
The Corridor Demo
demonstrates the three corner types, as used by CorridorGraphics.
constant CullFace : number
engine/Source/Scene/CullFace.js 8
Determines which triangles, if any, are culled.
Properties:
Name
Type
Description
FRONT
number
Front-facing triangles are culled.
BACK
number
Back-facing triangles are culled.
FRONT_AND_BACK
number
Both front-facing and back-facing triangles are culled.
constant CustomShaderMode : string
engine/Source/Scene/Model/CustomShaderMode.js 9
An enum describing how the CustomShader will be added to the
fragment shader. This determines how the shader interacts with the material.
Properties:
Name
Type
Description