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MODIFY_MATERIAL
string
The custom shader will be used to modify the results of the material stage
before lighting is applied.
REPLACE_MATERIAL
string
The custom shader will be used instead of the material stage. This is a hint
to optimize out the material processing code.
Experimental
This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
constant CustomShaderTranslucencyMode : number
engine/Source/Scene/Model/CustomShaderTranslucencyMode.js 9
An enum for controling how CustomShader handles translucency compared with the original
primitive.
Properties:
Name
Type
Description
INHERIT
number
Inherit translucency settings from the primitive's material. If the primitive used a
translucent material, the custom shader will also be considered translucent. If the primitive
used an opaque material, the custom shader will be considered opaque.
OPAQUE
number
Force the primitive to render the primitive as opaque, ignoring any material settings.
TRANSLUCENT
number
Force the primitive to render the primitive as translucent, ignoring any material settings.
Experimental
This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
constant DepthFunction : number
engine/Source/Scene/DepthFunction.js 8
Determines the function used to compare two depths for the depth test.
Properties:
Name
Type
Description