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BYTE
number
8-bit signed byte corresponding to gl.BYTE and the type
of an element in Int8Array.
UNSIGNED_BYTE
number
8-bit unsigned byte corresponding to UNSIGNED_BYTE and the type
of an element in Uint8Array.
SHORT
number
16-bit signed short corresponding to SHORT and the type
of an element in Int16Array.
UNSIGNED_SHORT
number
16-bit unsigned short corresponding to UNSIGNED_SHORT and the type
of an element in Uint16Array.
INT
number
32-bit signed int corresponding to INT and the type
of an element in Int32Array.
UNSIGNED_INT
number
32-bit unsigned int corresponding to UNSIGNED_INT and the type
of an element in Uint32Array.
FLOAT
number
32-bit floating-point corresponding to FLOAT and the type
of an element in Float32Array.
DOUBLE
number
64-bit floating-point corresponding to gl.DOUBLE (in Desktop OpenGL;
this is not supported in WebGL, and is emulated in Cesium via GeometryPipeline.encodeAttribute)
and the type of an element in Float64Array.
constant CornerType : number
engine/Source/Core/CornerType.js 9
Style options for corners.
Properties:
Name
Type
Description
ROUNDED
number