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LINEAR_MIPMAP_NEAREST |
number |
Selects the nearest mip level and applies linear sampling within that level. |
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. |
NEAREST_MIPMAP_LINEAR |
number |
Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results. |
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture. |
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. |
LINEAR_MIPMAP_LINEAR |
number |
Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results. |
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture. |
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. |
See: |
TextureMagnificationFilter |
constant TimeStandard : number |
engine/Source/Core/TimeStandard.js 8 |
Provides the type of time standards which JulianDate can take as input. |
Properties: |
Name |
Type |
Description |
UTC |
number |
Represents the coordinated Universal Time (UTC) time standard. |
UTC is related to TAI according to the relationship |
UTC = TAI - deltaT where deltaT is the number of leap |
seconds which have been introduced as of the time in TAI. |
TAI |
number |
Represents the International Atomic Time (TAI) time standard. |
TAI is the principal time standard to which the other time standards are related. |
See: |
JulianDate |
constant UniformType : string |
engine/Source/Scene/Model/UniformType.js 9 |
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