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LINEAR_MIPMAP_NEAREST
number
Selects the nearest mip level and applies linear sampling within that level.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
NEAREST_MIPMAP_LINEAR
number
Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
LINEAR_MIPMAP_LINEAR
number
Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
See:
TextureMagnificationFilter
constant TimeStandard : number
engine/Source/Core/TimeStandard.js 8
Provides the type of time standards which JulianDate can take as input.
Properties:
Name
Type
Description
UTC
number
Represents the coordinated Universal Time (UTC) time standard.
UTC is related to TAI according to the relationship
UTC = TAI - deltaT where deltaT is the number of leap
seconds which have been introduced as of the time in TAI.
TAI
number
Represents the International Atomic Time (TAI) time standard.
TAI is the principal time standard to which the other time standards are related.
See:
JulianDate
constant UniformType : string
engine/Source/Scene/Model/UniformType.js 9