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An enum of the basic GLSL uniform types. These can be used with |
CustomShader to declare user-defined uniforms. |
Properties: |
Name |
Type |
Description |
FLOAT |
string |
A single floating point value. |
VEC2 |
string |
A vector of 2 floating point values. |
VEC3 |
string |
A vector of 3 floating point values. |
VEC4 |
string |
A vector of 4 floating point values. |
INT |
string |
A single integer value |
INT_VEC2 |
string |
A vector of 2 integer values. |
INT_VEC3 |
string |
A vector of 3 integer values. |
INT_VEC4 |
string |
A vector of 4 integer values. |
BOOL |
string |
A single boolean value. |
BOOL_VEC2 |
string |
A vector of 2 boolean values. |
BOOL_VEC3 |
string |
A vector of 3 boolean values. |
BOOL_VEC4 |
string |
A vector of 4 boolean values. |
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