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MAT3 |
string |
A 3x3 matrix of floating point values. |
MAT4 |
string |
A 3x3 matrix of floating point values. |
Experimental |
This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. |
constant VerticalOrigin : number |
engine/Source/Scene/VerticalOrigin.js 16 |
The vertical location of an origin relative to an object, e.g., a Billboard |
or Label. For example, setting the vertical origin to TOP |
or BOTTOM will display a billboard above or below (in screen space) |
the anchor position. |
Properties: |
Name |
Type |
Description |
CENTER |
number |
The origin is at the vertical center between BASELINE and TOP. |
BOTTOM |
number |
The origin is at the bottom of the object. |
BASELINE |
number |
If the object contains text, the origin is at the baseline of the text, else the origin is at the bottom of the object. |
TOP |
number |
The origin is at the top of the object. |
See: |
Billboard#verticalOrigin |
Label#verticalOrigin |
constant Visibility : number |
engine/Source/Core/Visibility.js 9 |
This enumerated type is used in determining to what extent an object, the occludee, |
is visible during horizon culling. An occluder may fully block an occludee, in which case |
it has no visibility, may partially block an occludee from view, or may not block it at all, |
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