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MAT3
string
A 3x3 matrix of floating point values.
MAT4
string
A 3x3 matrix of floating point values.
Experimental
This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
constant VerticalOrigin : number
engine/Source/Scene/VerticalOrigin.js 16
The vertical location of an origin relative to an object, e.g., a Billboard
or Label. For example, setting the vertical origin to TOP
or BOTTOM will display a billboard above or below (in screen space)
the anchor position.
Properties:
Name
Type
Description
CENTER
number
The origin is at the vertical center between BASELINE and TOP.
BOTTOM
number
The origin is at the bottom of the object.
BASELINE
number
If the object contains text, the origin is at the baseline of the text, else the origin is at the bottom of the object.
TOP
number
The origin is at the top of the object.
See:
Billboard#verticalOrigin
Label#verticalOrigin
constant Visibility : number
engine/Source/Core/Visibility.js 9
This enumerated type is used in determining to what extent an object, the occludee,
is visible during horizon culling. An occluder may fully block an occludee, in which case
it has no visibility, may partially block an occludee from view, or may not block it at all,