text
stringlengths 0
8.81k
|
|---|
constant CameraEventType : number
|
engine/Source/Scene/CameraEventType.js 6
|
Enumerates the available input for interacting with the camera.
|
Properties:
|
Name
|
Type
|
Description
|
LEFT_DRAG
|
number
|
A left mouse button press followed by moving the mouse and releasing the button.
|
RIGHT_DRAG
|
number
|
A right mouse button press followed by moving the mouse and releasing the button.
|
MIDDLE_DRAG
|
number
|
A middle mouse button press followed by moving the mouse and releasing the button.
|
WHEEL
|
number
|
Scrolling the middle mouse button.
|
PINCH
|
number
|
A two-finger touch on a touch surface.
|
constant Cesium3DTileColorBlendMode : number
|
engine/Source/Scene/Cesium3DTileColorBlendMode.js 27
|
Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from
|
the original feature, e.g. glTF material or per-point color in the tile.
|
When REPLACE or MIX are used and the source color is a glTF material, the technique must assign the
|
_3DTILESDIFFUSE semantic to the diffuse color parameter. Otherwise only HIGHLIGHT is supported.
|
A feature whose color evaluates to white (1.0, 1.0, 1.0) is always rendered without color blending, regardless of the
|
tileset's color blend mode.
|
"techniques": {
|
"technique0": {
|
"parameters": {
|
"diffuse": {
|
"semantic": "_3DTILESDIFFUSE",
|
"type": 35666
|
}
|
}
|
}
|
}
|
Properties:
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.