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UNBOUNDED |
number |
Clock#tick will always advances the clock in its current direction. |
CLAMPED |
number |
When Clock#startTime or Clock#stopTime is reached, |
Clock#tick will not advance Clock#currentTime any further. |
LOOP_STOP |
number |
When Clock#stopTime is reached, Clock#tick will advance |
Clock#currentTime to the opposite end of the interval. When |
time is moving backwards, Clock#tick will not advance past |
Clock#startTime |
See: |
Clock |
ClockStep |
constant ClockStep : number |
engine/Source/Core/ClockStep.js 10 |
Constants to determine how much time advances with each call |
to Clock#tick. |
Properties: |
Name |
Type |
Description |
TICK_DEPENDENT |
number |
Clock#tick advances the current time by a fixed step, |
which is the number of seconds specified by Clock#multiplier. |
SYSTEM_CLOCK_MULTIPLIER |
number |
Clock#tick advances the current time by the amount of system |
time elapsed since the previous call multiplied by Clock#multiplier. |
SYSTEM_CLOCK |
number |
Clock#tick sets the clock to the current system time; |
ignoring all other settings. |
See: |
Clock |
ClockRange |
constant CloudType : number |
engine/Source/Scene/CloudType.js 7 |
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