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UNBOUNDED
number
Clock#tick will always advances the clock in its current direction.
CLAMPED
number
When Clock#startTime or Clock#stopTime is reached,
Clock#tick will not advance Clock#currentTime any further.
LOOP_STOP
number
When Clock#stopTime is reached, Clock#tick will advance
Clock#currentTime to the opposite end of the interval. When
time is moving backwards, Clock#tick will not advance past
Clock#startTime
See:
Clock
ClockStep
constant ClockStep : number
engine/Source/Core/ClockStep.js 10
Constants to determine how much time advances with each call
to Clock#tick.
Properties:
Name
Type
Description
TICK_DEPENDENT
number
Clock#tick advances the current time by a fixed step,
which is the number of seconds specified by Clock#multiplier.
SYSTEM_CLOCK_MULTIPLIER
number
Clock#tick advances the current time by the amount of system
time elapsed since the previous call multiplied by Clock#multiplier.
SYSTEM_CLOCK
number
Clock#tick sets the clock to the current system time;
ignoring all other settings.
See:
Clock
ClockRange
constant CloudType : number
engine/Source/Scene/CloudType.js 7