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closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,910
["docs/reference/eql/syntax.asciidoc"]
[DOCS] EQL: Document optional fields and null value restrictions
https://github.com/elastic/elasticsearch/pull/79677 adds a new optional fields syntax to EQL. It also enforces some restrictions on when you can pass a `null` value as a join key. This issue covers related documentation changes.
https://github.com/elastic/elasticsearch/issues/79910
https://github.com/elastic/elasticsearch/pull/80150
b335bb76650b6727d6cb598c358bbcf5b2fade2b
a509205f526e94da3c4c3cbdcdfbf6100baece0d
2021-10-27T13:14:03Z
java
2021-11-03T12:48:48Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,881
["qa/os/src/test/java/org/elasticsearch/packaging/test/ArchiveTests.java", "qa/os/src/test/java/org/elasticsearch/packaging/test/ConfigurationTests.java", "qa/os/src/test/java/org/elasticsearch/packaging/util/ServerUtils.java", "x-pack/plugin/security/cli/src/main/java/org/elasticsearch/xpack/security/cli/AutoConfigure...
Security auto configuration assumes node.name == hostname
Security autoconfiguration sets ``` cluster.initial_master_nodes: ["${HOSTNAME}"] ``` But it is possible that the local node already has a `node.name` configured. If that's the case then the node cannot bootstrap a cluster. We should either: 1. Skip auto configuration if the node has a name 2. Respect the ...
https://github.com/elastic/elasticsearch/issues/79881
https://github.com/elastic/elasticsearch/pull/81007
fbda52493cd1a0bbbf7550bf18a74202e1e59348
d9ce0b01dd3efd3efcb2f77b0e9828be7c763f59
2021-10-27T02:18:12Z
java
2021-11-30T17:54:19Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,866
["docs/changelog/82896.yaml", "server/src/main/java/org/elasticsearch/cluster/metadata/MetadataUpdateSettingsService.java", "server/src/test/java/org/elasticsearch/indices/cluster/ClusterStateChanges.java"]
Batch Index Settings Update Requests
Same as #79782 but for index settings. Each index setting upgrade does a reroute which can be very slow, we should have batching on these tasks to avoid queuing up lots of them and blocking CS updates for extended periods of time.
https://github.com/elastic/elasticsearch/issues/79866
https://github.com/elastic/elasticsearch/pull/82896
eda391a7edd99b700b5ec6ce8485667c1d6fb3ba
4bf8aecab6169ace068bd53610d5510974832df9
2021-10-26T19:52:04Z
java
2022-01-25T21:42:38Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,811
["x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/MachineLearningField.java", "x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/inference/TrainedModelConfig.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/action/TransportInternalInferModelAction.java", "x-pack/plugin/m...
Remove use of `XPackLicenseState::isAllowedByLicense` for ML models
XPackLicenseState is meant to be an opaque view of the current license level. The `LicensedFeature` class should be used to determine whether a feature is used, so that tracking is always. However, there are a few special methods on XPackLicenseState that currently avoid feature tracking. This issue is about one of tho...
https://github.com/elastic/elasticsearch/issues/79811
https://github.com/elastic/elasticsearch/pull/79908
499f84aecaf97a709a36361fd0a09e18daa5772d
8a8d868ad1f20905e20d166df94cce988f04b720
2021-10-26T13:49:23Z
java
2021-10-28T14:07:38Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,803
["distribution/docker/docker-compose.yml"]
[CI] DockerYmlTestSuiteIT test {p0=/11_nodes/Test cat nodes output with full_id set} (and 1 more) failing
Similar failure mode seems to happen for `test {p0=/11_nodes/Test cat nodes output with full_id set}` as well. **Build scan:** https://gradle-enterprise.elastic.co/s/jqiynex57roww/tests/:distribution:docker:integTest/org.elasticsearch.docker.test.DockerYmlTestSuiteIT/test%20%7Bp0=%2F11_nodes%2FTest%20cat%20nodes%20...
https://github.com/elastic/elasticsearch/issues/79803
https://github.com/elastic/elasticsearch/pull/85150
3d3eb316379729e8b2e29b8adae94e70c5e8b12e
4958642404cd8e346c5f90fc4b6d5bee2a4cdeae
2021-10-26T12:09:28Z
java
2022-03-21T11:05:49Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,800
["build-tools-internal/src/main/java/org/elasticsearch/gradle/internal/rest/compat/YamlRestCompatTestPlugin.java"]
[CI] Deprecated Gradle features in periodic+release-tests
**Build scan**: https://gradle-enterprise.elastic.co/s/ndlklcfdwuiac **Repro line**: none **Reproduces locally?**: Didn't try **Applicable branches**: master **Failure history**: First failure like this in CI: https://gradle-enterprise.elastic.co/scans/failures?failures.failureClassification=all_failur...
https://github.com/elastic/elasticsearch/issues/79800
https://github.com/elastic/elasticsearch/pull/79812
d76a64a6c0e126277f763573f6b345d6511d2fbd
8f5069df5ba083d154f05cc99c7120ba84b6c395
2021-10-26T11:53:10Z
java
2021-10-27T09:31:55Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,788
["docs/reference/cluster/stats.asciidoc", "rest-api-spec/src/yamlRestTest/resources/rest-api-spec/test/cluster.stats/20_indexing_pressure.yml", "server/src/main/java/org/elasticsearch/action/admin/cluster/stats/ClusterStatsNodes.java", "server/src/main/java/org/elasticsearch/index/stats/IndexingPressureStats.java", "se...
Aggregate indexing pressure stats in cluster stats
Today `GET _nodes/stats` returns stats about indexing pressure on each node, but it would also be useful to aggregate this info across the whole cluster and expose it in `GET _cluster/stats`.
https://github.com/elastic/elasticsearch/issues/79788
https://github.com/elastic/elasticsearch/pull/80303
f01871464bdfca570a5f258142583f3071bca1fb
90e4e8ce630aecba6b1d631cad77c903f892d655
2021-10-26T08:41:20Z
java
2021-12-09T12:41:08Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,782
["server/src/main/java/org/elasticsearch/action/admin/indices/create/CreateIndexClusterStateUpdateRequest.java", "server/src/main/java/org/elasticsearch/action/admin/indices/rollover/MetadataRolloverService.java", "server/src/main/java/org/elasticsearch/action/admin/indices/rollover/TransportRolloverAction.java", "serv...
Batch Cluster State Updates in Datastream Rollover
When using a large number of data-streams combined with rollover schedules that could cause the rollovers to collide a significant number of slow rollover CS updates can queue up. They are mainly slow due to having to run a reroute on every index creation, but also just come with the latency associated with any CS upda...
https://github.com/elastic/elasticsearch/issues/79782
https://github.com/elastic/elasticsearch/pull/79945
54d69182fdf316375aa3f5df6d1badf970a10851
ce1ed43d401729e1b6fa423d8086d608c496924c
2021-10-26T07:57:56Z
java
2021-11-05T08:28:25Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,762
["docs/reference/setup/sysconfig.asciidoc", "docs/reference/setup/sysconfig/configuring.asciidoc"]
"Important System Configuration" doc page is missing a "Configuring system settings" entry
**Elasticsearch version**: 7.15 (and current) **Plugins installed**: n/a **JVM version**: n/a **OS version**: n/a **Description of the problem including expected versus actual behavior**: The "Important System Configuration" doc page has two ways to navigate through the next 8 pages. - Bullet point list o...
https://github.com/elastic/elasticsearch/issues/79762
https://github.com/elastic/elasticsearch/pull/79830
b4286a217e091ceb87c62d423eddeed7b7f5b213
ca9d8f638d28ee9b6c0cff247446ae22a3026c30
2021-10-25T22:00:48Z
java
2021-10-26T16:04:58Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,719
["docs/changelog/86984.yaml", "server/src/main/java/org/elasticsearch/rest/action/RestActions.java", "server/src/main/java/org/elasticsearch/rest/action/search/RestSearchAction.java", "server/src/test/java/org/elasticsearch/rest/action/RestActionsTests.java", "server/src/test/java/org/elasticsearch/rest/action/search/R...
Improve error message for search API query parameters that require other parameters
Some search API query parameters, such as `analyzer`, require the `q` query parameter. Similarly, the `suggest_mode` query parameter requires both the `suggest_field` and `suggest_text` query parameters. If you attempt to use these parameters without the required parameters, Elasticsearch returns the following messa...
https://github.com/elastic/elasticsearch/issues/79719
https://github.com/elastic/elasticsearch/pull/86984
1fb6f43b8bcfcd95fe0ee180360bce0e7b755c9b
2b2e32e86525f6bec3b2088f0c8defcafa085fe7
2021-10-25T14:17:57Z
java
2022-05-20T18:15:48Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,718
["server/src/internalClusterTest/java/org/elasticsearch/snapshots/SnapshotStressTestsIT.java"]
[CI] SnapshotStressTestsIT testRandomActivities failing
Test failed because of a MasterNotDiscoveredException. Not sure if this was a random issue or worth investigating so raising the issue. **Build scan:** https://gradle-enterprise.elastic.co/s/6wiigan6zqcyy/tests/:server:internalClusterTest/org.elasticsearch.snapshots.SnapshotStressTestsIT/testRandomActivities **Reprod...
https://github.com/elastic/elasticsearch/issues/79718
https://github.com/elastic/elasticsearch/pull/82020
555c5b4cf9e33ca3f3d052d1777a421930a3cae3
69b277128a8f539eba00751693ff1638814101ae
2021-10-25T14:17:44Z
java
2021-12-22T11:37:07Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,711
["docs/reference/query-dsl/wildcard-query.asciidoc"]
XContent'ified wildcard query contains undocumented parameter
The wildcard query accepts both `"wildcard"` and `"value"` as the name of the parameter holding the value to be matched. However, it prefers to use `"wildcard"` when serialising the query, despite the documentation only mentioning the `"value"` name of the parameter. This seems to have been working like that for a goo...
https://github.com/elastic/elasticsearch/issues/79711
https://github.com/elastic/elasticsearch/pull/79722
90102d5d550df5310ec8915b64980d2eac845134
0333d89f6ef857812c441864f656a26bae0dbaea
2021-10-25T12:35:19Z
java
2021-10-26T16:35:11Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,680
["modules/reindex/src/internalClusterTest/java/org/elasticsearch/migration/FeatureMigrationIT.java", "server/src/main/java/org/elasticsearch/action/admin/cluster/migration/TransportGetFeatureUpgradeStatusAction.java"]
POST system feature migration request returns before migration is in progress
The POST request to `/_migration/system_features` returns after the migration task has been submitted, but before it actually begins. This means that an immediately subsequent call to `GET /_migration/system_features` may return `MIGRATION_NEEDED` rather than `IN_PROGRESS`. This, in fact, happens consistently in the Up...
https://github.com/elastic/elasticsearch/issues/79680
https://github.com/elastic/elasticsearch/pull/80572
2cb182fbff33f49dbfdb0fe45cae7f33df2b75c2
c5baf47be048e25d810e3b37e10cbd2759c9af59
2021-10-22T17:55:52Z
java
2021-11-10T20:23:43Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,674
["docs/reference/rest-api/common-parms.asciidoc", "docs/reference/search/search.asciidoc"]
lenient option in _update_by_query API doesn't work
<!-- GitHub is reserved for bug reports and feature requests; it is not the place for general questions. If you have a question or an unconfirmed bug , please visit the [forums](https://discuss.elastic.co/c/elasticsearch). Please also check your OS is [supported](https://www.elastic.co/support/matrix#show_os). If...
https://github.com/elastic/elasticsearch/issues/79674
https://github.com/elastic/elasticsearch/pull/79716
ebb1d3ad57371c6fd83f5c7c7a174c62224df170
7940e0777ce1f167a40eab55e57b4ce36c796aa6
2021-10-22T10:14:08Z
java
2021-10-25T15:58:54Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,636
["x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/annotations/AnnotationIndex.java", "x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/job/persistence/AnomalyDetectorsIndex.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/dataframe/DataFrameAnalyticsManager.java", "x-pa...
[CI] UpgradeClusterClientYamlTestSuiteIT test {p0=upgraded_cluster/30_ml_jobs_crud/Test open old jobs} failing
In this failure the `.ml-state-write` alias did not exist after upgrading a 7.3.2 cluster to 7.16.0. This is a bit worrying - have we done anything recently that would mean we don't reliably set up the `.ml-state-write` alias when upgrading from a version that didn't have it? **Build scan:** https://gradle-enterprise...
https://github.com/elastic/elasticsearch/issues/79636
https://github.com/elastic/elasticsearch/pull/79731
e04911bf97b267808118210dd883cf20a4b4da92
17727e590c31a830186bb40551c7ae96415940c2
2021-10-21T15:06:34Z
java
2021-10-26T11:22:36Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,611
["x-pack/qa/full-cluster-restart/build.gradle"]
[CI] CoreFullClusterRestartIT testSearchTimeSeriesMode failing
testNewReplicasTimeSeriesMode is failing too **Build scan:** https://gradle-enterprise.elastic.co/s/7llgym7b4xauq/tests/:x-pack:qa:full-cluster-restart:v8.0.0%23oldClusterTest/org.elasticsearch.xpack.restart.CoreFullClusterRestartIT/testSearchTimeSeriesMode **Reproduction line:** `./gradlew ':x-pack:qa:full-cluster-r...
https://github.com/elastic/elasticsearch/issues/79611
https://github.com/elastic/elasticsearch/pull/79648
6cc0a41af0b8e14317ab817938d4144ec31fd005
35cc2014e226408d3cbbc8b6d1473de2df40f6f5
2021-10-21T09:52:23Z
java
2021-10-21T21:21:02Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,606
["build-conventions/src/main/java/org/elasticsearch/gradle/internal/conventions/precommit/FormattingPrecommitPlugin.java"]
[CI] Building 6.8.21 didn't generate expected artifact
Generating the tar package for `6.8.21` is failing due to some mismatch ``` Execution failed for task ':distribution:bwc:maintenance:buildBwcOssTar'. > Building 6.8.21 didn't generate expected artifact /dev/shm/elastic+elasticsearch+7.16+periodic+release-tests/distribution/bwc/maintenance/build/bwc/checkout-6.8/dist...
https://github.com/elastic/elasticsearch/issues/79606
https://github.com/elastic/elasticsearch/pull/79743
f522de6b56ac472d6293ba2cac747894a7a1fadc
bf70073a456c4de0e0726e72c706583a29d70cdb
2021-10-21T08:34:18Z
java
2021-10-25T19:24:13Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,605
["docs/reference/mapping/fields/ignored-field.asciidoc"]
_ignored fields documentation incomplete
The documentation of the [`_ignored`](https://www.elastic.co/guide/en/elasticsearch/reference/master/mapping-ignored-field.html) field currently only talks about `ignored_malformed`. Since https://github.com/elastic/elasticsearch/pull/74434 this field also included `ignore_above` fields. I think we should mention this ...
https://github.com/elastic/elasticsearch/issues/79605
https://github.com/elastic/elasticsearch/pull/79705
8b3a61574f24a336e44f6f38c009c18ffd90383c
f522de6b56ac472d6293ba2cac747894a7a1fadc
2021-10-21T08:27:30Z
java
2021-10-25T18:27:02Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,585
["x-pack/plugin/vector-tile/src/javaRestTest/java/org/elasticsearch/xpack/vectortile/VectorTileRestIT.java", "x-pack/plugin/vector-tile/src/main/java/org/elasticsearch/xpack/vectortile/rest/RestVectorTileAction.java"]
Features in AGGS-layer of _mvt tile should have id assigned
The AGGS-layer of the _mvt response contains features where the `id` property is `undefined`. This causes problems when clients are trying to do feature identification when reading out the tile-contents from the AGGS-layer. Ideally, this `id` would be the bucket-key `{z}/{x}/{y}`. e.g. `12/456/1214` or `7/12/5`. ...
https://github.com/elastic/elasticsearch/issues/79585
https://github.com/elastic/elasticsearch/pull/79634
d9299e0e1190a7be76a30acaeb29c2b0c41ad91e
33f5c9a99977ed7b2d3a2408719ab8ca5c385223
2021-10-20T20:28:34Z
java
2021-10-25T05:23:25Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,550
["server/src/main/java/org/elasticsearch/discovery/PeerFinder.java"]
[CI] CoordinatorTests.testUnresponsiveFollowerDetectedEventually failing
<!-- Please fill out the following information, and ensure you have attempted to reproduce locally --> **Build scan**: https://gradle-enterprise.elastic.co/s/2za2opyqfj4zo/tests/:server:test/org.elasticsearch.cluster.coordination.CoordinatorTests/testUnresponsiveFollowerDetectedEventually?top-execution=1 **Rep...
https://github.com/elastic/elasticsearch/issues/79550
https://github.com/elastic/elasticsearch/pull/79557
0b1e11874f7ecd498054d0416eefdf18cc3ef1ab
b9ca75595fe0b4722f5ec4772169a406caec10f0
2021-10-20T08:32:08Z
java
2021-10-20T11:02:07Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,549
["x-pack/plugin/ilm/qa/multi-node/src/javaRestTest/java/org/elasticsearch/xpack/slm/SnapshotLifecycleRestIT.java"]
[CI] SnapshotLifecycleRestIT.testBasicTimeBasedRetention failing
<!-- Please fill out the following information, and ensure you have attempted to reproduce locally --> **Build scan**: https://gradle-enterprise.elastic.co/s/sluoev3ttfqtm/tests/:x-pack:plugin:ilm:qa:multi-node:javaRestTest/org.elasticsearch.xpack.slm.SnapshotLifecycleRestIT/testBasicTimeBasedRetention?top-execut...
https://github.com/elastic/elasticsearch/issues/79549
https://github.com/elastic/elasticsearch/pull/81018
31011184408a1c3799635c902307f10a10477191
7a04ec68aed6d02fcf205913607c8b3f0406d67f
2021-10-20T08:28:59Z
java
2021-11-29T14:06:28Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,545
["qa/full-cluster-restart/build.gradle"]
[CI] FullClusterRestartIT testNewReplicasTimeSeriesMode failing
``` org.elasticsearch.client.ResponseException: method [PUT], host [http://[::1]:39049], URI [/testnewreplicastimeseriesmode], status line [HTTP/1.1 400 Bad Request] {"error":{"root_cause":[{"type":"illegal_argument_exception","reason":"unknown setting [index.routing_path] please check that any required plugins are i...
https://github.com/elastic/elasticsearch/issues/79545
https://github.com/elastic/elasticsearch/pull/79572
6aa0db817cb3a4695bd32f4f011bf5faa59dbb02
b7856b8c79e72c50febac36285f156df5f098b9d
2021-10-20T07:59:43Z
java
2021-10-20T16:09:24Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,518
["x-pack/plugin/build.gradle", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/MachineLearning.java", "x-pack/plugin/ml/src/test/java/org/elasticsearch/xpack/ml/MachineLearningInfoTransportActionTests.java", "x-pack/plugin/ml/src/test/java/org/elasticsearch/xpack/ml/action/TransportStartDataFrameAnalyticsAct...
[CI] XPackRestIT test {p0=ml/jobs_get_stats/Test get job stats after uploading data prompting the creation of some stats} failing
**Build scan:** https://gradle-enterprise.elastic.co/s/xhcwxk6kvhqtc/tests/:x-pack:plugin:yamlRestTestV7CompatTest/org.elasticsearch.xpack.test.rest.XPackRestIT/test%20%7Bp0=ml%2Fjobs_get_stats%2FTest%20get%20job%20stats%20after%20uploading%20data%20prompting%20the%20creation%20of%20some%20stats%7D **Reproduction line...
https://github.com/elastic/elasticsearch/issues/79518
https://github.com/elastic/elasticsearch/pull/79623
24c659e9cec4e9c45f9c6615d29040d4bbf98b80
9b92926ed961f73ce95a185629c577dbca43fc14
2021-10-19T20:36:05Z
java
2021-10-21T14:47:49Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,502
["server/src/test/java/org/elasticsearch/indices/recovery/RecoverySourceHandlerTests.java"]
[CI] RecoverySourceHandlerTests testSeqNoBasedRecoveryRecoversFromFallbackPlanAfterAFailure failing
**Build scan:** https://gradle-enterprise.elastic.co/s/n2tkjnpwe7gri/tests/:server:test/org.elasticsearch.indices.recovery.RecoverySourceHandlerTests/testSeqNoBasedRecoveryRecoversFromFallbackPlanAfterAFailure **Reproduction line:** `./gradlew ':server:test' --tests "org.elasticsearch.indices.recovery.RecoverySourceHa...
https://github.com/elastic/elasticsearch/issues/79502
https://github.com/elastic/elasticsearch/pull/79546
9113ff13728d8d0cf434f8d84fe7e3852d33e9a7
f8838aac70c72b8a98e332ff24bf858b9e924ffa
2021-10-19T17:50:35Z
java
2021-10-28T08:55:17Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,480
["docs/reference/sql/endpoints/jdbc.asciidoc"]
SQL: JDBC timeout properties are parsed in ms instead of seconds
The documentation for the [ES JDBC](https://www.elastic.co/guide/en/elasticsearch/reference/master/sql-jdbc.html) driver states that all timeout system properties (like `query.timeout`) are parsed as seconds. This is currently not the case. E.g. the following program ``` public class Main { public static void...
https://github.com/elastic/elasticsearch/issues/79480
https://github.com/elastic/elasticsearch/pull/79628
4a36d5cd79d9937c07951bf1de3ea74433fbeab3
008daa17a37839516b8dc3665d8ee892b6fb49a7
2021-10-19T14:47:30Z
java
2021-10-26T11:44:15Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,454
["server/src/main/java/org/elasticsearch/action/admin/cluster/health/ClusterHealthRequest.java", "server/src/test/java/org/elasticsearch/action/admin/cluster/health/ClusterHealthRequestTests.java"]
`ClusterHealthRequestTests.testBwcSerialization` shouldn't be a unit test
There is a specific set of tests which deals with BWC according to the backward compatibility guarantees of ES as a product. `testBwcSerialization` manually checks the compatibility all the way back to 7.2.0.
https://github.com/elastic/elasticsearch/issues/79454
https://github.com/elastic/elasticsearch/pull/79551
b9ca75595fe0b4722f5ec4772169a406caec10f0
b9fbe66ab00398789fad8cc751ffecf13fc174d9
2021-10-19T11:52:52Z
java
2021-10-20T11:17:09Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,377
["rest-api-spec/src/yamlRestTest/resources/rest-api-spec/test/ingest/10_basic.yml"]
[CI] MixedClusterClientYamlTestSuiteIT test {p0=ingest/10_basic/Test basic pipeline crud} failing
**Build scan:** https://gradle-enterprise.elastic.co/s/cdwbu27aigfmw/tests/:qa:mixed-cluster:v7.16.0%23mixedClusterTest/org.elasticsearch.backwards.MixedClusterClientYamlTestSuiteIT/test%20%7Bp0=ingest%2F10_basic%2FTest%20basic%20pipeline%20crud%7D **Reproduction line:** `./gradlew ':qa:mixed-cluster:v7.16.0#mixedClus...
https://github.com/elastic/elasticsearch/issues/79377
https://github.com/elastic/elasticsearch/pull/79565
fd68b040498d2905856c12d1ccbccc7e08ccd9d5
1621c8666569f03b09db60ead75a028fe4a55981
2021-10-18T16:57:36Z
java
2021-10-21T11:49:24Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,354
["x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/security/SecurityContext.java", "x-pack/plugin/security/src/test/java/org/elasticsearch/xpack/security/SecurityContextTests.java", "x-pack/qa/rolling-upgrade/build.gradle", "x-pack/qa/rolling-upgrade/src/test/resources/operator_users.yml", "x-pack/qa/rolli...
Operator privileges do not work properly in a mixed version cluster
The operator privilege feature works by settng a special header in authenticating user's threadContext. This header is not preserved in a mixed version cluster when the request must be rerouted from a local node to a remote node of different version: https://github.com/elastic/elasticsearch/blob/6895511df75c2619632...
https://github.com/elastic/elasticsearch/issues/79354
https://github.com/elastic/elasticsearch/pull/79412
4416206403ce763e1010fe65a71ae6a74ad9bb21
75319f4e949a4f6778d17d95ce93aedf256ed394
2021-10-18T12:04:07Z
java
2021-10-19T08:50:34Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,339
["server/build.gradle"]
org.elasticsearch.index.TimeSeriesModeTests fails on master
**Build scan**: https://gradle-enterprise.elastic.co/s/3e5lelduphc6w **Repro line**: ``` REPRODUCE WITH: ./gradlew ':server:test' --tests "org.elasticsearch.index.TimeSeriesModeTests.testRequiredRouting" \ -Dtests.seed=79B9B361136DDB62 \ -Dbuild.snapshot=false \ -Dtests.jvm.argline="-Dbuild.snapshot=fals...
https://github.com/elastic/elasticsearch/issues/79339
https://github.com/elastic/elasticsearch/pull/79366
fea9c34dd96d56e45d97f5be09b9ab8acf6d6219
d4f698d16a46658d8b790b2c6e89abc35fba0fb5
2021-10-18T07:55:39Z
java
2021-10-18T17:15:15Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,270
["x-pack/plugin/ml/qa/native-multi-node-tests/src/javaRestTest/java/org/elasticsearch/xpack/ml/integration/RunDataFrameAnalyticsIT.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/MachineLearning.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/MlAssignmentNotifier.java", "x-pack/plugi...
[ML] Make the job notifications related to node assignment more user friendly
There are a number of problems with job notifications related to node assignment: 1. They contain low level printouts of the `DiscoveryNode` class, which includes low level detail that's unsuited to UI messages. 2. Assignment failure messages are usually transitory, but are warnings, so result in a yellow triangle ...
https://github.com/elastic/elasticsearch/issues/79270
https://github.com/elastic/elasticsearch/pull/79578
9b92926ed961f73ce95a185629c577dbca43fc14
947e3656cccf34a0ee892fdce05b840c63c06ae6
2021-10-15T15:26:07Z
java
2021-10-21T15:43:32Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,207
["docs/changelog/85393.yaml", "x-pack/plugin/security/src/main/java/org/elasticsearch/xpack/security/authz/store/RoleDescriptorStore.java", "x-pack/plugin/security/src/test/java/org/elasticsearch/xpack/security/authz/store/CompositeRolesStoreTests.java"]
Warn when a role is skipped due to licensing limitations
When resolving a user's roles, if there are any roles that depend on DLS/FLS, and that is not permitted by the current license, we skip them. https://github.com/elastic/elasticsearch/blob/f435488484ec844962d49371b8917c135fe6f714/x-pack/plugin/security/src/main/java/org/elasticsearch/xpack/security/authz/store/Composit...
https://github.com/elastic/elasticsearch/issues/79207
https://github.com/elastic/elasticsearch/pull/85393
8eb920a4212806de48bc3ca340d4a3b58fc0c258
83d01f49a793193e077b23162ac1dc274743c809
2021-10-14T23:54:02Z
java
2022-04-01T13:17:04Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,187
["docs/reference/cluster/nodes-info.asciidoc", "rest-api-spec/src/main/resources/rest-api-spec/api/nodes.info.json", "rest-api-spec/src/yamlRestTest/resources/rest-api-spec/test/nodes.info/50_metrics.yml", "server/src/main/java/org/elasticsearch/action/admin/cluster/node/info/NodesInfoRequest.java", "server/src/main/ja...
Support something like GET _nodes/<node_selector>/none
Sometimes one needs to get just the identity of some node and doesn't need anything else. For example, if I want to get the name of the currently elected master node I might use: ``` GET _nodes/_master ``` And then I can pick the `"name"` out of the response body. Of course, this returns _far_ more information ...
https://github.com/elastic/elasticsearch/issues/79187
https://github.com/elastic/elasticsearch/pull/79223
dbb1e49e568920239a911e5e2d8264896980555b
5767d51c2b960d6a9fc0433f4a78a54272114c40
2021-10-14T19:01:19Z
java
2021-10-15T14:57:52Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,186
["server/src/internalClusterTest/java/org/elasticsearch/indices/recovery/SnapshotBasedIndexRecoveryIT.java"]
[CI] SnapshotBasedIndexRecoveryIT testRecoveryIsCancelledAfterDeletingTheIndex failing
**Build scan:** https://gradle-enterprise.elastic.co/s/alnuz22ekab5s/tests/:server:internalClusterTest/org.elasticsearch.indices.recovery.SnapshotBasedIndexRecoveryIT/testRecoveryIsCancelledAfterDeletingTheIndex **Reproduction line:** `./gradlew ':server:internalClusterTest' --tests "org.elasticsearch.indices.recovery...
https://github.com/elastic/elasticsearch/issues/79186
https://github.com/elastic/elasticsearch/pull/79269
e59443f7a316db04eafb610e26938a754c583a93
510f54a1ffa0dec82d3b2157a807372b28b75ad8
2021-10-14T19:00:07Z
java
2021-10-16T10:43:39Z
closed
elastic/elasticsearch
https://github.com/elastic/elasticsearch
79,128
["x-pack/plugin/spatial/src/main/java/org/elasticsearch/xpack/spatial/search/aggregations/GeoLineAggregator.java", "x-pack/plugin/spatial/src/yamlRestTest/resources/rest-api-spec/test/60_geo_line.yml"]
Geoline aggregator might throw an AIOOBE if parent aggregation emits empty buckets
to reproduce the issue: create two indexes: ``` PUT /test1 { "mappings": { "properties": { "location": { "type": "geo_point" }, "date": { "type": "date" }, "entity": { "type": "keyword" } } } } PUT /test2 { "mappings": ...
https://github.com/elastic/elasticsearch/issues/79128
https://github.com/elastic/elasticsearch/pull/79129
7ad1424612c08ac148a8b8ae32b3f486559ac797
5474d4cdf85f057cd8243512a21fe686a1927ac9
2021-10-14T08:53:10Z
java
2021-10-19T05:17:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,206
["modules/minimp3/register_types.cpp", "modules/vorbis/register_types.cpp"]
Some GDExtension methods are unavailable in Release builds
### Tested versions 4.2.0-stable 4.2.1-stable ### System information Windows 10 ### Issue description Godot release builds (aka export templates) do not provide the `ResourceImporterOggVorbis` methods `load_from_buffer()` and `load_from_file()`. There might be more (now or in the future). In godot-rust, we not...
https://github.com/godotengine/godot/issues/86206
https://github.com/godotengine/godot/pull/86209
df9be54b2fbe93fb7325049b063b0a08c76cd868
30e77a63214b8dec13d5f497425bcae8b3c4566f
2023-12-15T17:39:13Z
c++
2023-12-16T16:50:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,174
["core/io/resource_format_binary.cpp", "scene/resources/resource_format_text.cpp"]
Renaming a .gd file deletes the previously linked .tscn
### Tested versions - Reproducible in 4.2.stable, 4.2.1.stable - Not reproducible in 4.1.stable ### System information Godot v4.2.1.stable - Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1080 Ti (nvidia; 535.129.03) - 12th Gen Intel(R) Core(TM) i3-12100F (8 Threads) ### Issue ...
https://github.com/godotengine/godot/issues/86174
https://github.com/godotengine/godot/pull/86177
9c425c592fc626c7fb48d0f73ee2b2cee45c668b
df9be54b2fbe93fb7325049b063b0a08c76cd868
2023-12-14T20:23:22Z
c++
2023-12-16T16:50:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,168
["editor/gui/editor_file_dialog.cpp"]
Selecting export path for exports results in a black "save" pop-up
### Tested versions Caused by [0d6300d269b818e6c3d3ea9cbc592480103aa6d0] Fix folder color not showing up in file dialogs https://github.com/godotengine/godot/pull/84837 (git bisection) ### System information Godot v4.3.dev (6faa5c6dc) - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forward+) - de...
https://github.com/godotengine/godot/issues/86168
https://github.com/godotengine/godot/pull/86171
c3579769d84e2c085c6633db85960b21c9b6ddc0
f8a2a9193662b2e8c1d04d65e647399dee94f31e
2023-12-14T19:28:59Z
c++
2023-12-14T20:22:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,155
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_cluste...
Vulkan Forward+ shader fails to compile on Mac
### Tested versions Reproducible on custom build from main (4.3.dev aa5b6ed) Unreproducible if set renderer to "Compatibility" Unreproducible if undo ee1bf15 locally ### System information M1 Mac 14.2 , Vulkan SDK 1.3.268.1, Vulkan Forward+ renderer ### Issue description Vulkan validation error keeps popping up...
https://github.com/godotengine/godot/issues/86155
https://github.com/godotengine/godot/pull/86219
30e77a63214b8dec13d5f497425bcae8b3c4566f
2d0ee20ff30461b6b10f6fdfba87511a0ebc6642
2023-12-14T13:13:14Z
c++
2023-12-16T16:50:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,108
["modules/gdscript/gdscript_editor.cpp"]
Drag & Drop intellisense with inferred type not working
### Tested versions - Reproducible in: 4.2.1 Stable - Testing working functionality in: 4.2 Stable and 4.1 Stable ### System information Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+) ### Issue description I have a timer as shown in the attached image. When I tried to drag the timer to the script ...
https://github.com/godotengine/godot/issues/86108
https://github.com/godotengine/godot/pull/86111
7635530e11aa20495301f07eb7a4085fcf83c60a
aa5b6ed13e4644633baf2a8a1384c82e91c533a1
2023-12-13T08:17:24Z
c++
2023-12-13T11:21:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,080
["core/extension/extension_api_dump.cpp"]
--dump-extension-api-with-docs produces incorrect documentation for some data types
### Tested versions 4.3-dev, d76c1d0e516fedc535a2e394ab780cac79203477 the first commit after 4.2 ### System information MacOS Sonoma 14.0 ### Issue description MacOS ### Steps to reproduce Run the Godot editor with the option --dump-extension-api-with-docs And it seems to be filling some stubs for Vector...
https://github.com/godotengine/godot/issues/86080
https://github.com/godotengine/godot/pull/86087
d3414d80bff9d60730025662c9e6ffc585e871dd
45b97ca4e12288e31b9b3b32436480aaf14c2844
2023-12-12T15:42:25Z
c++
2023-12-13T09:34:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,063
["editor/editor_node.cpp", "scene/gui/color_picker.cpp"]
No picker mode is recorded after the next switchover
### Tested versions v4.2.stable.official [46dc27791] ### System information Windows 11- Godot v4.2.stable.official [46dc27791] - Vulkan (Forward+) ### Issue description When I switch picker mode the next time I open it should be the pick mode I selected last time but it's not https://github.com/godotengine/godo...
https://github.com/godotengine/godot/issues/86063
https://github.com/godotengine/godot/pull/86129
302e41c26478b72171226244ae57122581cdd880
a5529f759c2907746e39d10d9ebf6b352a9a59e4
2023-12-12T07:28:12Z
c++
2023-12-14T20:22:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
86,030
["scene/gui/color_picker.cpp"]
The UI is not on the far right when the color selector alpha value is 255
### Tested versions v4.2.stable.official [46dc27791] ### System information Windows 11- Godot v4.2.stable.official [46dc27791] - Vulkan (Forward+) ### Issue description ![image](https://github.com/godotengine/godot/assets/46812028/f57e3f30-b3c4-4a83-8793-64a58bd18220) ### Steps to reproduce Create a new projec...
https://github.com/godotengine/godot/issues/86030
https://github.com/godotengine/godot/pull/86034
abaf99d22d9968131d1d96eabafbf0e9f01bd8b1
15a03ed98e63590c85dac62405d785e1b7ca7fed
2023-12-11T12:07:54Z
c++
2023-12-11T23:34:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,992
["editor/groups_editor.cpp"]
UI Icons not rendering for `Group Editor` Window
### Tested versions - Reproducible in: v4.2.stable.arch_linux - Not Reproducible in: v4.1.3.stable.official [f06b6836a] ### System information Garuda Linux (2.6.19-2) ### Issue description A minor issue where UI Icons are not rendering on the Group Editor window, attaching a screenshot for reference: ![Screensho...
https://github.com/godotengine/godot/issues/85992
https://github.com/godotengine/godot/pull/86031
49211440248e9d8e112ff2e2433f9828add962ab
abaf99d22d9968131d1d96eabafbf0e9f01bd8b1
2023-12-10T09:09:24Z
c++
2023-12-11T23:34:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,983
["editor/editor_node.cpp"]
[GodotEditor - Mono] CSharp Script of a Scene Dependency Not Freed when Closing Scene Tab under Certain Condition
### Tested versions A custom build of Godot 4.2.1.rc.mono, with the following `print_error` line added to the `./modules/mono/csharp_script.cpp` ```cpp CSharpScript::~CSharpScript() { #ifdef DEBUG_ENABLED MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); CSharpLanguage::get_singleton()->s...
https://github.com/godotengine/godot/issues/85983
https://github.com/godotengine/godot/pull/86008
a9a50938c08fc5f7410e7edfdea4bde004119362
c3ee2b9c52b5c06ce7f0be2f12faf1985889141f
2023-12-10T00:34:46Z
c++
2023-12-18T17:18:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,961
["platform/windows/display_server_windows.cpp"]
Editor rendering issue on Windows on ARM device since 4.2
### Tested versions 4.2.stable ### System information Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads) ### Issue description well~ i have full interests in using godot engine and now i am a Chinese graduate ...
https://github.com/godotengine/godot/issues/85961
https://github.com/godotengine/godot/pull/86001
e551672c2d7e0b4a484a647d5bf07acf08f59766
49211440248e9d8e112ff2e2433f9828add962ab
2023-12-09T14:04:41Z
c++
2023-12-11T23:33:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,945
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
4.2.1 - No GPUParticles2D in Compatibility Mode
### Tested versions Reproducible in: 4.2.1 - RC1 Not reproducible in: 4.2 ### System information Windows 11 - Godot 4.2 - Compatibility ### Issue description When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen ### Steps to reproduce Create a project using 4.2.1-RC1 Set the rendin...
https://github.com/godotengine/godot/issues/85945
https://github.com/godotengine/godot/pull/85972
b94eb58d35b3dd8a9f522bc90df0db73862ef326
a9f444bbc307004c022e85e1b31fcfbd2e73566d
2023-12-08T22:59:38Z
c++
2023-12-11T10:29:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,875
["scene/2d/tile_map.cpp", "scene/2d/tile_map.h"]
TileSet's set_occlusion_layer_light_mask method doesn't work in 4.2 (worked in 4.1.1)
### Tested versions - First reproducible in: v4.2.dev5.official [e3e2528ba] - Reproducible in: v4.2.stable.official [46dc27791], v4.2.dev5.official [e3e2528ba], v4.2.dev6.official [57a6813bb] - Not reproducible in: v4.1.3.stable.official [f06b6836a], v4.2.dev1.official [0c2144da9], v4.2.dev2.official [da81ca62a], v4...
https://github.com/godotengine/godot/issues/85875
https://github.com/godotengine/godot/pull/85893
5c95fd59051baa04d54382a39571df767b8782d0
b94eb58d35b3dd8a9f522bc90df0db73862ef326
2023-12-06T23:42:48Z
c++
2023-12-08T17:46:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,873
["servers/rendering/renderer_rd/storage_rd/light_storage.cpp"]
Reflection probes not working on Vulkan Mobile and Compatibility renderers in 4.2
### Tested versions Reproductible in 4.2 stable Not reproductible in 4.1.3 stable ### System information Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads) ### Issue description Reflection probes si...
https://github.com/godotengine/godot/issues/85873
https://github.com/godotengine/godot/pull/85635
6a10b9922837c2cab694d6babe074a79f714db36
4c3d95e02cc9e89ffc0d68690d6b8881505bcb4c
2023-12-06T23:19:48Z
c++
2023-12-04T22:20:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,859
["editor/import/resource_importer_texture.cpp"]
`Missing required editor-specific import metadata for a texture ...` when checking out a new project/plugin
### Tested versions Godot 4.2 But the version doesn't matter. ### System information Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description When...
https://github.com/godotengine/godot/issues/85859
https://github.com/godotengine/godot/pull/86137
4e29b16166cd6cf519952936c533f77a169699dd
e63f1d44943d3cf73817b4df8b49c510a1b2bb38
2023-12-06T18:01:00Z
c++
2023-12-16T16:49:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,858
["scene/resources/animation.cpp"]
Linear keyframe interpolation not working for Control anchor offsets
### Tested versions - Reproducible in: v4.2.stable.official [46dc27791] - Not reproducible in: v4.1.3.stable ### System information Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 7 5700X 8-Core Processor (16 Threa...
https://github.com/godotengine/godot/issues/85858
https://github.com/godotengine/godot/pull/86046
bbf64a5cea1d0cb02f9ae9245a9ee7711752a2c0
7635530e11aa20495301f07eb7a4085fcf83c60a
2023-12-06T17:48:08Z
c++
2023-12-13T11:20:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,848
["modules/gdscript/editor/gdscript_translation_parser_plugin.cpp", "modules/gdscript/editor/gdscript_translation_parser_plugin.h"]
POT generation ignores subscripts
### Tested versions See "System information" below. ### System information Godot v4.1.4.rc (2d3b2abcf) - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.2698) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads) ### Issue description POT generation ignores tr() expression in...
https://github.com/godotengine/godot/issues/85848
https://github.com/godotengine/godot/pull/86091
26834d298de76add5cb9fa3163d84c8f85b5878c
fc082dd7350c87e96b7d435a4c0aaee2ba4658dd
2023-12-06T15:09:21Z
c++
2023-12-19T19:33:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,814
["editor/export/editor_export_platform.cpp", "editor/export/editor_export_platform_pc.cpp", "editor/export/project_export.cpp", "platform/android/export/export_plugin.cpp", "platform/ios/export/export_plugin.cpp", "platform/linuxbsd/export/export_plugin.cpp", "platform/macos/export/export_plugin.cpp", "platform/web/exp...
Export to web fails with "Attempting to make child window exclusive" error
### Tested versions Godot Engine v4.2.stable.official.46dc27791 ### System information Windows 10 ### Issue description When exporting to web, Godot fails with this error in the console: > scene/main/window.cpp:884 - Attempting to make child window exclusive, but the parent window already has another exclusive ...
https://github.com/godotengine/godot/issues/85814
https://github.com/godotengine/godot/pull/85845
74b6fad3c8a884b6c628365b6bddcb0b739a1e51
26ba7068319e7786aa054162e515461aacab7ef8
2023-12-06T01:34:11Z
c++
2023-12-08T15:59:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,804
["main/main.cpp"]
AMD R5 M330 graphic issues
### Tested versions - Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested) - Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue ### System information Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) -...
https://github.com/godotengine/godot/issues/85804
https://github.com/godotengine/godot/pull/85273
5352490cc98735652fd881db0632d156dc05ee45
748113280f3ec6e16a449c667a2d87f563d9b668
2023-12-05T20:09:33Z
c++
2023-12-12T09:39:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,766
["scene/2d/tile_map.cpp", "scene/2d/tile_map.h"]
TileMaps do not remove their tile occluders when the tile changes.
### Tested versions Reproducible in 4.2-stable ### System information Godot v4.2.stable (46dc27791) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads) ### Issue description If you have a tile_set with an occl...
https://github.com/godotengine/godot/issues/85766
https://github.com/godotengine/godot/pull/85893
5c95fd59051baa04d54382a39571df767b8782d0
b94eb58d35b3dd8a9f522bc90df0db73862ef326
2023-12-04T23:12:07Z
c++
2023-12-08T17:46:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,743
["scene/gui/color_picker.cpp"]
Color changes when opening color picker
### Godot version v4.3.dev.custom_build [d76c1d0e5] ### System information Linux ### Issue description When opening the color picker by clicking on a color property the color changes slightly. ### Steps to reproduce * Click on a property with value `Color(.5, .5, .5) ` in the inspector * Click away * Open the ...
https://github.com/godotengine/godot/issues/85743
https://github.com/godotengine/godot/pull/85749
4600acfc41a5f34ee905829d224eb443a4b2c83f
1125235c95abcb2948cbfc6f1c2c7eed6a44c4b1
2023-12-04T11:00:13Z
c++
2023-12-18T17:17:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,727
["editor/input_event_configuration_dialog.cpp"]
The configure menu in the InputEventJoypadButton and InputEventJoypadMotion Resource is so big, it cannot be closed.
### Godot version 4.2.stable (most likely over versions aswell) ### System information Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.4592) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads) ### Issue description When creating a custom InputEventJo...
https://github.com/godotengine/godot/issues/85727
https://github.com/godotengine/godot/pull/85790
d847b6c3b7010e7ecaf3600b483bf708c7746ad4
8ffb7bd2083cbc963ebf32a7953cf9992ef83278
2023-12-03T22:22:52Z
c++
2023-12-06T11:36:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,718
["core/string/translation.cpp"]
Performance regression since 4.2-beta1 when calling `TranslationServer.set_locale()` every frame
### Godot version 4.2 ### System information Windows 11 ### Issue description I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main proble...
https://github.com/godotengine/godot/issues/85718
https://github.com/godotengine/godot/pull/85787
7233bc6736e6a9e12758a52402660f9a3a892a78
d847b6c3b7010e7ecaf3600b483bf708c7746ad4
2023-12-03T19:11:58Z
c++
2023-12-06T11:36:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,706
["scene/2d/tile_map.cpp", "scene/2d/tile_map.h"]
Shadows not updating when setting tiles in code
### Godot version 4.2 ### System information Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) - AMD Ryzen 5 3600 6-Core Processor (12 Threads) ### Issue description Tiles with light occluders still show shadows, when replaci...
https://github.com/godotengine/godot/issues/85706
https://github.com/godotengine/godot/pull/85893
5c95fd59051baa04d54382a39571df767b8782d0
b94eb58d35b3dd8a9f522bc90df0db73862ef326
2023-12-03T13:28:27Z
c++
2023-12-08T17:46:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,676
["editor/export/editor_export_platform.cpp", "modules/zip/zip_packer.cpp"]
It is not possible to add/read files named by non-ASCII characters using ZIPPackage and ZIPReader
### Godot version 4.2 stable ### System information Godot v4.2.stable - Windows 10.0.19045 - GLES3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 30.0.13014.10001) - AMD Ryzen 5 5500U with Radeon Graphics (12 Threads) ### Issue description version : Godot 4.2 When debugging t...
https://github.com/godotengine/godot/issues/85676
https://github.com/godotengine/godot/pull/78732
654132cb9c6ff1f27be0bf325e348e74b3e49fba
375d89ced067dab809ae43232143609ca90eb9ff
2023-12-02T17:45:35Z
c++
2023-12-05T12:05:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,650
["scene/gui/tree.cpp"]
calling TreeItem set_text() on a TreeItem that was removed via remove_child() causes debugging to end without any error message
### Godot version 4.2 Stable ### System information Linux ### Issue description Calling TreeItem set_text() on a TreeItem that was removed via remove_child() causes debugging to end and the application to close without any error message. ### Steps to reproduce Run the included example to get the debugger to cras...
https://github.com/godotengine/godot/issues/85650
https://github.com/godotengine/godot/pull/86028
5088cd8ab7df3ed473dc13fa8162fcbc05109d8b
2d5ceaab3ea05d9dc6592b679c961a46171d3a64
2023-12-02T09:35:08Z
c++
2023-12-13T09:32:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,644
["scene/animation/tween.cpp", "scene/animation/tween.h"]
Tweening modulate property doesn't behave right on 4.2
### Godot version 4.2-stable_mono ### System information Windows 10, NVidiaRTX 2070 ### Issue description After updating to 4.2 I've realized that all my tweens working with the property "modulate" or "self_modulate" were behaving strangely... it happens when you use loops.. for instance if you have: ...
https://github.com/godotengine/godot/issues/85644
https://github.com/godotengine/godot/pull/85681
7b2b408410860ec2fc4e0517c93863c220512edc
1d520f5d11f9f1af943483072e3a45aacc2882e0
2023-12-02T05:51:49Z
c++
2023-12-04T22:21:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,640
["scene/animation/animation_node_state_machine.cpp", "scene/animation/animation_tree.cpp", "scene/animation/animation_tree.h"]
AnimationNodeStateMachinePlayback.travel() gets stuck for nested state machines
### Godot version 4.2 ### System information Linux ### Issue description A nested state machine isn't traveling to its animation in `_ready()` in 4.2 as it was in 4.1.3. In the ready function, we make the `root` state machine travel to the state of the `Stages` nested state machine. Then we immediatel...
https://github.com/godotengine/godot/issues/85640
https://github.com/godotengine/godot/pull/85794
2df8c3c63210958aba2858b17abd0f8a436a9764
e1d4b3cc07605a28f182e23d1924b6432fda2186
2023-12-02T02:24:39Z
c++
2023-12-11T23:33:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,638
["scene/gui/slider.cpp"]
Warning spammed when scrolling sliders of the color picker in the Editor
### Godot version 4.2.stable ### System information Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads) ### Issue description This warning gets spammed when scrolling any slider o...
https://github.com/godotengine/godot/issues/85638
https://github.com/godotengine/godot/pull/85652
252c462a9d14befe19d5a9e8774fd71f91ac1bb3
26834d298de76add5cb9fa3163d84c8f85b5878c
2023-12-02T01:59:01Z
c++
2023-12-19T19:33:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,632
["scene/animation/animation_player.cpp"]
Animations created in AnimationPlayer in 4.2 don't update frames while scrubbing the timeline
### Godot version 4.2 ### System information M1 Mac ### Issue description Since I updated to 4.2 any animation player that I create which changes a Sprite2D texture or offset is not updating the texture value if I scrub the timeline of my animation. I can see in the sidebar that the frames are changing and the fr...
https://github.com/godotengine/godot/issues/85632
https://github.com/godotengine/godot/pull/85569
6cfb3f61f25f5f90d1349887280ce7ce9b0f03d6
b8ba602e8c060c170cc2bfea7bbc652bb1c1199e
2023-12-01T22:19:32Z
c++
2023-12-04T22:19:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,625
["scene/2d/tile_map.cpp"]
Player isn't colliding with scene tiles when they aren't visible.
### Godot version v4.2.stable.official [46dc27791] ### System information Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 630 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads) ### Issue description I have a tileset that d...
https://github.com/godotengine/godot/issues/85625
https://github.com/godotengine/godot/pull/85753
bf7425889062f9d8e1590fe6259bd9476cdd7e0e
654132cb9c6ff1f27be0bf325e348e74b3e49fba
2023-12-01T19:32:23Z
c++
2023-12-04T22:29:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,619
["main/main.cpp", "platform/macos/gl_manager_macos_angle.mm"]
MacBook Pro quickly maxes out its memory when running a project on Compatibility rendering method with ANGLE
### Godot version 4.2.stable (.NET version) ### System information macOS Ventura 13.6.1, MacBook 2017 Intel Core i5, Iris Plus 650, 16 GB ram ### Issue description My friend was testing my Godot project (which has the Compatibility rendering method configured) and he said that his MacBook quickly ran out...
https://github.com/godotengine/godot/issues/85619
https://github.com/godotengine/godot/pull/85785
1af8228ced0b2898bee3952d91f5b901b3952513
7233bc6736e6a9e12758a52402660f9a3a892a78
2023-12-01T17:04:17Z
c++
2023-12-05T14:15:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,601
["doc/classes/CameraAttributesPhysical.xml"]
`CameraAttributesPhysical.exposure_shutter_speed` description is incorrect.
### Godot version 4.2 stable ### System information Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads) ### Issue description As shutter speed increases, the image becomes darker. This is not r...
https://github.com/godotengine/godot/issues/85601
https://github.com/godotengine/godot/pull/85599
75d7aab0156e08795e07b750f2b4c253d51902b8
c4f872e38e577d8d6fedeaba99b144590113f751
2023-12-01T09:40:25Z
c++
2023-12-05T12:05:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,593
["scene/3d/camera_3d.cpp"]
`Camera3D.current` is set to true when setting `Camera3D.current` to false on another node
### Godot version Godot v4.2.stable ### System information Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads) ### Issue description When you disable `current` on a Camera3D, the first availab...
https://github.com/godotengine/godot/issues/85593
https://github.com/godotengine/godot/pull/85594
4d695985c18794570080fbd3d3ddba50c69c310e
252c462a9d14befe19d5a9e8774fd71f91ac1bb3
2023-12-01T08:36:44Z
c++
2023-12-19T19:33:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,574
["editor/icons/SnapGrid.svg"]
"Use Grid Snap" icon is hardly visible with Light theme
### Godot version v4.2.stable.official [46dc27791] ### System information Linux (Fedora Silverblue), v4.2.stable.official [46dc27791], AMD RX570, Forward+ ### Issue description I have hard time looking at Grid Snap icon in light theme: ![зображення](https://github.com/godotengine/godot/assets/54743395/a3eb1869-...
https://github.com/godotengine/godot/issues/85574
https://github.com/godotengine/godot/pull/85585
708efe9b9448c72ada0aafa195106542c4a3e84d
1af8228ced0b2898bee3952d91f5b901b3952513
2023-11-30T22:19:18Z
c++
2023-12-05T14:15:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,564
["platform/web/detect.py"]
`ZIPPacker.open()` causes index out of bounds error in Web after updating from Emscripten 3.1.18 to 3.1.39
### Godot version 4.2.stable ### System information openSUSE Tumbleweed 20231122 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads) Browsers tested: Mozilla Firefox 119.0.1 and Chromium 119.0.6045.159 ### Issue description Using ZIPP...
https://github.com/godotengine/godot/issues/85564
https://github.com/godotengine/godot/pull/86036
a9f444bbc307004c022e85e1b31fcfbd2e73566d
0c03d25ba499214bd04a55e5df9ea17c9b3a344a
2023-11-30T19:36:55Z
c++
2023-12-11T19:23:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,539
["platform/ios/export/export_plugin.cpp", "platform/ios/export/export_plugin.h"]
iOS one-click deploy not compatible with current Xcode 15 / iOS 17
### Godot version 4.2 ### System information Godot v4.2.stable - macOS 14.1.1 - Vulkan (Mobile) - dedicated AMD Radeon RX 6800 ### Issue description The new [iOS one-click deploy](https://github.com/godotengine/godot/pull/70662) is a great new feature! When using it with a physical iPhone SE on iOS 17.1.1 (curr...
https://github.com/godotengine/godot/issues/85539
https://github.com/godotengine/godot/pull/85546
6269341461006144c30b6362084e8e836a341bd7
dea7597111e60a187a330c99993de16266d3a946
2023-11-30T13:56:03Z
c++
2023-12-08T17:45:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,483
["scene/animation/animation_player.cpp"]
AnimationPlayer does not get the Discrete key correctly when seeking if there is an precision error
### Godot version 4.2 RC2 ### System information Any ### Issue description AnimationMixer separates the accuracy of how discrete keys are retrieved when seeking between internal seeking and external seeking. FYI: https://github.com/godotengine/godot/pull/80708. Since AnimationPlayer currently treats e...
https://github.com/godotengine/godot/issues/85483
https://github.com/godotengine/godot/pull/85569
6cfb3f61f25f5f90d1349887280ce7ce9b0f03d6
b8ba602e8c060c170cc2bfea7bbc652bb1c1199e
2023-11-28T19:05:49Z
c++
2023-12-04T22:19:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,478
["editor/editor_audio_buses.cpp"]
Unable to deselect Audio bus effects (including selecting nodes or files, switching tabs, etc.)
### Godot version 3.5.3.stable.official [6c814135b] ### System information OS: Windows 11 - CPU: Intel Core i7-8700 @ 3.20GHz - GPU: NVIDIA GeForce GTX 1060 3GB ### Issue description When I create an effect on an Audio Bus, selecting it is permanent unless I select another effect. I've had this issue for a while ...
https://github.com/godotengine/godot/issues/85478
https://github.com/godotengine/godot/pull/85879
4269a57b0cafd2fc4724de758002c68928f4586b
9d280f8b1c826b635ea3bff69267cbf7782b5199
2023-11-28T18:07:35Z
c++
2023-12-14T16:38:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,466
["editor/import/resource_importer_wav.cpp"]
WAV file that works everywhere else is silent in Godot
### Godot version 4.2.rc2,3.5.1 ### System information Godot v4.2.rc (fc7920185) - NixOS 23.11 (Tapir) - Wayland - Vulkan (Mobile) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i5-1240P (16 Threads) ### Issue description This short 1.5second WAV file came from a site with free sounds (None ...
https://github.com/godotengine/godot/issues/85466
https://github.com/godotengine/godot/pull/85556
b38a7ae1061d0b2df3dd2371b6b249aad72108d6
6cfb3f61f25f5f90d1349887280ce7ce9b0f03d6
2023-11-28T12:44:29Z
c++
2023-12-04T22:19:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,439
["scene/resources/importer_mesh.cpp"]
Crash when configuring the import of a gltf file and enabling Physics in a MeshInstance3D and switching body and shape types
### Godot version v4.2.rc2.official [1ba920fad] ### System information Windows 11, Intel Core i5 10300H, nVidia GTX 1650 ### Issue description When configuring the import of a gltf file, I'm trying to configure a mesh to use physics. When switching the body and shape type of this mesh, the engine will sometimes cr...
https://github.com/godotengine/godot/issues/85439
https://github.com/godotengine/godot/pull/85631
b8ba602e8c060c170cc2bfea7bbc652bb1c1199e
6a10b9922837c2cab694d6babe074a79f714db36
2023-11-27T16:31:07Z
c++
2023-12-04T22:20:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,435
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h"]
Exponentially slow quitting time with dependencies between (gdscript) scripts
### Godot version Godot v4.2.rc2 ### System information Godot v4.2.rc2 - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (CML GT2) () - Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz (12 Threads) ### Issue description When there is a lot of dependencies between types defined with c...
https://github.com/godotengine/godot/issues/85435
https://github.com/godotengine/godot/pull/85603
3fef8910c768300e2b0350e79c8e81ffb0c08e58
f4b32b228abe55979a42dd429c82848addce7647
2023-11-27T15:19:03Z
c++
2023-12-16T16:49:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,423
["scene/2d/tile_map.cpp"]
Error when trying to use `TileMap.cell_quadrant_size` in 4.2
### Godot version v4.2.rc2.official [1ba920fad] ### System information Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description Crash when trying to use "cell_quadrant_size". The same project works without problems in 4.1.3 ### Steps to reproduce Ope...
https://github.com/godotengine/godot/issues/85423
https://github.com/godotengine/godot/pull/85463
83ae2b158f19cf44a2431514175a351794fe0c2e
a0d764919276edfa1560a7c3d74fcd8708615398
2023-11-27T08:57:21Z
c++
2023-11-28T12:37:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,410
["scene/animation/animation_mixer.cpp"]
AnimationPlaybackTrack assigned animation is seeked to 0 unintentionally after stopping host AnimationPlayer
### Godot version 4.2 RC2 ### System information Any ### Issue description https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa It should not be reset by pausing. ### Steps to reproduce Pause AnimationPlaybackTrack ### Minimal reproduction project N/A
https://github.com/godotengine/godot/issues/85410
https://github.com/godotengine/godot/pull/85411
d6dd1de64409a74e27abc92d5756799c0b60b630
a008a85443cf95f8188fa68471c78d5597b3df68
2023-11-27T03:23:27Z
c++
2023-11-28T07:28:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,401
["scene/gui/code_edit.cpp"]
Argument autocompletion hides the argument list
### Godot version 4.2 rc2 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e...
https://github.com/godotengine/godot/issues/85401
https://github.com/godotengine/godot/pull/85436
dee2604d99e1f7e219574e03469559fe205d3894
7182c473095d1c0c08a89499dfd27f8290ad3f06
2023-11-26T21:16:40Z
c++
2023-12-19T19:32:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,398
["editor/editor_node.cpp", "editor/editor_node.h"]
Unable to exit out of editor fullscreen mode in Godot 4.2 rc2
### Godot version v4.2.rc2.official [1ba920fad] ### System information Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description When I enter fullscreen mode in t...
https://github.com/godotengine/godot/issues/85398
https://github.com/godotengine/godot/pull/85427
b3a0e077ebd29bc4e2456dea816b525b691932ab
03c251e659e2dbe33f15c7cf86a87dc3c12a872c
2023-11-26T19:21:08Z
c++
2023-11-27T18:42:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,395
["scene/main/window.cpp"]
Crash on Exporting Android AAB using 'Hello World' Sample Android Plugin in Godot 4.2.rc2
### Godot version v4.2.rc2.official ### System information macOS Sonoma 14.0 - Mac Mini Apple M1 - Godot v4.2.rc2.official ### Issue description Testing the new system for Android plugins I found this bug when I tried to export the demo for Android using the **[Hello World plugin](https://github.com/m...
https://github.com/godotengine/godot/issues/85395
https://github.com/godotengine/godot/pull/85418
b20ecc91e4112a6f5918dc98045bbe9e56d7399d
a807d4bfa79f7308ad87d78002269a05b0a4841b
2023-11-26T18:27:07Z
c++
2023-11-27T15:01:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,328
["scene/gui/rich_text_label.cpp"]
CharFXTransform - relative_index is substracted by 1 each RichTextLabel bbcode effect block
### Godot version v4.2.rc1.official [ad72de508] ### System information Godot v4.2.rc1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads) ### Issue description While trying to use a custom effect script as a...
https://github.com/godotengine/godot/issues/85328
https://github.com/godotengine/godot/pull/85363
3e7cc5ec32b9dc55a8f55300c0b3faf7b655448c
8580874d0f1a140cd751c4cf29d8e7240ddf886d
2023-11-24T22:49:31Z
c++
2023-12-04T22:12:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,315
["scene/animation/animation_player.cpp", "scene/animation/animation_player.h"]
Using `advance()` has no effect on Discrete animation tracks and stops playback
### Godot version 4.2 1ba920f ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description ```GDScript func _ready() -> void: $AnimationPlayer.play("new_animation") $Animat...
https://github.com/godotengine/godot/issues/85315
https://github.com/godotengine/godot/pull/85366
5df98679672c12d96b4ac4d96ee17f1559207401
b20ecc91e4112a6f5918dc98045bbe9e56d7399d
2023-11-24T16:26:15Z
c++
2023-11-27T15:01:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,307
["scene/animation/animation_mixer.cpp"]
Saving project crashes if animation mixer contains METHOD or ANIMATION tracks
### Godot version v4.2.rc.custom_build [d6a1db2b0] ### System information Godot v4.2.rc (d6a1db2b0) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 Ti (NVIDIA; 31.0.15.4592) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads) ### Issue description `AnimatedValuesBackup::get_da...
https://github.com/godotengine/godot/issues/85307
https://github.com/godotengine/godot/pull/85308
d6a1db2b07595f80c0f19ab01c6b4d0b66002b18
1ba920fada9efc8c4476ded50fe673b8db541366
2023-11-24T12:41:25Z
c++
2023-11-24T13:43:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,277
["scene/main/viewport.cpp", "scene/main/viewport.h"]
Crash when hiding a panel from a `NOTIFICATION_MOUSE_ENTER` notification
### Godot version v4.2.rc.custom_build [702227129] ### System information Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads) ### Issue description Found a consistent crash when ...
https://github.com/godotengine/godot/issues/85277
https://github.com/godotengine/godot/pull/85313
44d544fc98d55cd71e53f384e11989d62f736ea0
dcbb18ded855ab1b18207c13e7a1258f0055c814
2023-11-23T18:29:28Z
c++
2023-12-08T14:23:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,251
["doc/classes/SceneTree.xml"]
get_tree() returning null immediately after calling change_scene_to_file() in _process or _physics_process()
### Godot version v4.2.beta4.official [93cdacbb0] ### System information Windows 10 ### Issue description `get_tree()` returns null when called immediately after calling `change_scene_to_file()` in `_process()` or `_physics_process()`. The error printed in debugger: `scene1.gd:14 @ _process(): Parameter "data.tree...
https://github.com/godotengine/godot/issues/85251
https://github.com/godotengine/godot/pull/85279
066e7d483a8f699fd94e7133ac23978cd460a72d
8d43168fd73fc19563adc947bb48e488db95c7f6
2023-11-22T23:36:21Z
c++
2023-11-24T10:56:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,247
["doc/classes/NavigationAgent2D.xml", "doc/classes/NavigationAgent3D.xml", "scene/2d/navigation_agent_2d.cpp", "scene/2d/navigation_agent_2d.h", "scene/3d/navigation_agent_3d.cpp", "scene/3d/navigation_agent_3d.h"]
The "Target Reached" signal on the NavigationAgent2D node does not reliably trigger when the path desired distance is set above the target desired distance
### Godot version 4.2-rc1 ### System information Windows 11, Vulkan ### Issue description When using the NavigationAgent2D the "target reached" signal usually does not trigger if the target desired distance value is below the path desired distance. If, however, the navigation agent target position is set while th...
https://github.com/godotengine/godot/issues/85247
https://github.com/godotengine/godot/pull/82561
58e68590a3b4455932ac931ced8ef3a5c36e4597
302e41c26478b72171226244ae57122581cdd880
2023-11-22T22:13:28Z
c++
2023-12-14T20:22:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,242
["scene/2d/navigation_region_2d.cpp"]
NavRegion2d merge indicators are only generated when the scene is loaded
### Godot version 4.2 beta 3 ### System information Godot v4.2.beta3 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3699) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads) ### Issue description The connection indicators between two NavRegion2D (the pi...
https://github.com/godotengine/godot/issues/85242
https://github.com/godotengine/godot/pull/85258
a8bc2072528292bd631714c4274f4f0b8384d768
0e4aead7a1b65b2cd49354cd8a403ace8b60cd47
2023-11-22T20:59:02Z
c++
2023-12-04T22:11:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,233
["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"]
Crash on reimport when applying AnimatedValueBackups from an Apply Reset
### Godot version 4.2.rc 7022271 ### System information Godot v4.2.rc (702227129) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads) ### Issue description Godot crashes due to a complicated chain of events in t...
https://github.com/godotengine/godot/issues/85233
https://github.com/godotengine/godot/pull/85254
1524972aa5c5fe128b60a1a10256b62a379f45db
bb63963486a389d4417ba13249a40219f3774df0
2023-11-22T18:10:03Z
c++
2023-11-23T14:35:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,232
["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"]
Animation window Edit -> Apply Reset fails because `AnimationMixer::_reset` is not exposed
### Godot version 4.2.rc 7022271 ### System information Godot v4.2.rc (702227129) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads) ### Issue description Attempting to run Edit -> Apply Reset on an animation p...
https://github.com/godotengine/godot/issues/85232
https://github.com/godotengine/godot/pull/85254
1524972aa5c5fe128b60a1a10256b62a379f45db
bb63963486a389d4417ba13249a40219f3774df0
2023-11-22T17:47:53Z
c++
2023-11-23T14:35:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,202
["editor/editor_node.cpp", "editor/editor_node.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h"]
Deadlock during Godot startup
### Godot version 7022271291a3d2a9cbd6a223d22a29fd775dfc5d ### System information Windows 11, gl_compatibility, NVidia RTX 3070 TI ### Issue description A deadlock can occur during application startup with the following: * Main Thread: locks the DisplayServerWindows mutex during DisplayServerWindows::_get_screens...
https://github.com/godotengine/godot/issues/85202
https://github.com/godotengine/godot/pull/85222
bd74d92ef79031379a2010a0110b48e71c8f7ebc
ee14dc6ce5d9f72c25bad3337bb568997e09b6a8
2023-11-22T02:30:47Z
c++
2023-11-22T20:56:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,201
["editor/editor_node.cpp", "editor/editor_node.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h"]
Crash during startup editing a project
### Godot version 7022271291a3d2a9cbd6a223d22a29fd775dfc5d ### System information Windows 11, gl_compatibility, NVidia RTX 3070 TI ### Issue description Crash doing a memcpy to null doing the surface upgrade. The code in question is: ```c++ // Copy over all data needed for rendering. glBindBuffer(GL_ARRAY_BUF...
https://github.com/godotengine/godot/issues/85201
https://github.com/godotengine/godot/pull/85222
bd74d92ef79031379a2010a0110b48e71c8f7ebc
ee14dc6ce5d9f72c25bad3337bb568997e09b6a8
2023-11-22T02:13:24Z
c++
2023-11-22T20:56:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,152
["core/variant/variant_parser.cpp"]
Can't open scene missing tres external resource
### Godot version 4.2 fa1fb2a ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description I have a scene that has a dependency on a tres resource (doesn't matter type). You can...
https://github.com/godotengine/godot/issues/85152
https://github.com/godotengine/godot/pull/85159
1f3c16dd1cd06e9d20df4c850467e9ae5d10cb84
ea15b4ad44bd7ebc33ca4b2fa746cc117d12f20c
2023-11-20T20:44:16Z
c++
2023-12-11T23:18:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,143
["editor/editor_node.cpp", "editor/editor_node.h", "servers/rendering/renderer_rd/renderer_compositor_rd.cpp"]
`--rendering-method` CLI arguments are not effective on the actual scene rendering, only on warning messages
### Godot version 4.0.stable, 4.1.3.stable, 4.2.rc1 ### System information Fedora 38, GeForce RTX 4090 (NVIDIA 535.129.03) ### Issue description `--rendering-method mobile` doesn't *actually* make a Forward+ project use the Mobile rendering method, even though the command line output says so. ### Proj...
https://github.com/godotengine/godot/issues/85143
https://github.com/godotengine/godot/pull/85387
a3024d0395915ad0f511db86a4397780d975872d
4269a57b0cafd2fc4724de758002c68928f4586b
2023-11-20T17:17:54Z
c++
2023-12-14T16:38:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,129
["editor/animation_bezier_editor.cpp", "editor/animation_track_editor.cpp", "editor/animation_track_editor.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"]
[Animation] For existing animations, iterating to next/previous step does not update 'frame' or 'animation' properties of Animated Sprite
### Godot version 4.2 rc1 ### System information Windows 11 ### Issue description In projects with existing animations, cycling through next/previous steps in an animation, IN the editor, does not update the 'frame' or 'animation' properties for 'AnimatedSprite'. The issue goes away if you create a new animatio...
https://github.com/godotengine/godot/issues/85129
https://github.com/godotengine/godot/pull/85193
51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc
ca245295aef490ddd13a443dd9af8cf1c05cbd80
2023-11-20T10:58:20Z
c++
2023-11-22T12:59:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,119
["scene/main/scene_tree.cpp"]
GPUParticles3D Spawn Incorrectly When Changing Scenes
### Godot version 4.2 RC 1 ### System information Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.21018.5001) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads) ### Issue description when using get_tree().change_scene_to_file(),...
https://github.com/godotengine/godot/issues/85119
https://github.com/godotengine/godot/pull/85184
7022271291a3d2a9cbd6a223d22a29fd775dfc5d
fafc5c2e56b427c3dd0164e09c54c80e2544f468
2023-11-20T03:12:18Z
c++
2023-11-22T09:48:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,118
["editor/project_manager.cpp", "scene/main/window.cpp"]
Install Project popup's child controls reset their layout after changing project path, but the popup's size doesn't
### Godot version v4.2.rc1.official [ad72de508] ### System information Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti (NVIDIA; 30.0.14.7280) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads) ### Issue description When installing anything with a long n...
https://github.com/godotengine/godot/issues/85118
https://github.com/godotengine/godot/pull/85312
7c8dfea9e320b720a271a4e17bf9b8bda559375a
36e033bce8666572a0e56d9de170aae995d5a157
2023-11-20T02:38:44Z
c++
2023-12-05T12:05:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,112
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_lambda_callable.h"]
Lambda/Callable memory leak
### Godot version v4.2.beta6.official [64150060f] ### System information Godot v4.2.beta6 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads) ### Issue description Was testing benchmarks on the latest RC and thi...
https://github.com/godotengine/godot/issues/85112
https://github.com/godotengine/godot/pull/85170
9c0692f30e01031dab1d83338320059a0983c421
9f5111e9288bb9325e50394ea73d66c94a67dfd8
2023-11-19T23:29:13Z
c++
2023-11-21T14:07:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,093
["editor/editor_node.cpp", "editor/editor_node.h"]
Editor crashes when saving built-in script with a non empty last line
### Godot version 4.2.rc1 ### System information Godot v4.2.rc1 - Windows 10.0.22621 - GLES3 (Compatibility) - Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads) ### Issue description The editor crashes when saving a scene that contains a buil...
https://github.com/godotengine/godot/issues/85093
https://github.com/godotengine/godot/pull/85154
1faf2f5bfe97edcb606d82b81094cb35e2b8e18c
51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc
2023-11-19T15:45:57Z
c++
2023-11-22T12:59:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,077
["editor/plugins/tiles/tile_map_editor.cpp"]
TileMap Painting by accident when switching between editor Select Mode (Q) and Move Mode (W)
### Godot version 4.2 RC1 ### System information Windows 11 ### Issue description While working with the TileMap following a tutorial I've ran into several issues that turned out to be related to persistence of modes between tools (Select, Scale, Erase, and Move). I tried to write a report only to stumble on the ...
https://github.com/godotengine/godot/issues/85077
https://github.com/godotengine/godot/pull/86066
f79f2ef801c5c0b8089c91e70219276b2f65ebe6
a6c0c90058eb14bb14285ccf5eb6f99cbb8977b4
2023-11-19T05:28:39Z
c++
2023-12-14T16:38:57Z