status stringclasses 1
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values | repo_url stringclasses 13
values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,910 | ["docs/reference/eql/syntax.asciidoc"] | [DOCS] EQL: Document optional fields and null value restrictions | https://github.com/elastic/elasticsearch/pull/79677 adds a new optional fields syntax to EQL. It also enforces some restrictions on when you can pass a `null` value as a join key.
This issue covers related documentation changes. | https://github.com/elastic/elasticsearch/issues/79910 | https://github.com/elastic/elasticsearch/pull/80150 | b335bb76650b6727d6cb598c358bbcf5b2fade2b | a509205f526e94da3c4c3cbdcdfbf6100baece0d | 2021-10-27T13:14:03Z | java | 2021-11-03T12:48:48Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,881 | ["qa/os/src/test/java/org/elasticsearch/packaging/test/ArchiveTests.java", "qa/os/src/test/java/org/elasticsearch/packaging/test/ConfigurationTests.java", "qa/os/src/test/java/org/elasticsearch/packaging/util/ServerUtils.java", "x-pack/plugin/security/cli/src/main/java/org/elasticsearch/xpack/security/cli/AutoConfigure... | Security auto configuration assumes node.name == hostname | Security autoconfiguration sets
```
cluster.initial_master_nodes: ["${HOSTNAME}"]
```
But it is possible that the local node already has a `node.name` configured.
If that's the case then the node cannot bootstrap a cluster.
We should either:
1. Skip auto configuration if the node has a name
2. Respect the ... | https://github.com/elastic/elasticsearch/issues/79881 | https://github.com/elastic/elasticsearch/pull/81007 | fbda52493cd1a0bbbf7550bf18a74202e1e59348 | d9ce0b01dd3efd3efcb2f77b0e9828be7c763f59 | 2021-10-27T02:18:12Z | java | 2021-11-30T17:54:19Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,866 | ["docs/changelog/82896.yaml", "server/src/main/java/org/elasticsearch/cluster/metadata/MetadataUpdateSettingsService.java", "server/src/test/java/org/elasticsearch/indices/cluster/ClusterStateChanges.java"] | Batch Index Settings Update Requests | Same as #79782 but for index settings. Each index setting upgrade does a reroute which can be very slow, we should have batching on these tasks to avoid queuing up lots of them and blocking CS updates for extended periods of time. | https://github.com/elastic/elasticsearch/issues/79866 | https://github.com/elastic/elasticsearch/pull/82896 | eda391a7edd99b700b5ec6ce8485667c1d6fb3ba | 4bf8aecab6169ace068bd53610d5510974832df9 | 2021-10-26T19:52:04Z | java | 2022-01-25T21:42:38Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,811 | ["x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/MachineLearningField.java", "x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/inference/TrainedModelConfig.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/action/TransportInternalInferModelAction.java", "x-pack/plugin/m... | Remove use of `XPackLicenseState::isAllowedByLicense` for ML models | XPackLicenseState is meant to be an opaque view of the current license level. The `LicensedFeature` class should be used to determine whether a feature is used, so that tracking is always. However, there are a few special methods on XPackLicenseState that currently avoid feature tracking. This issue is about one of tho... | https://github.com/elastic/elasticsearch/issues/79811 | https://github.com/elastic/elasticsearch/pull/79908 | 499f84aecaf97a709a36361fd0a09e18daa5772d | 8a8d868ad1f20905e20d166df94cce988f04b720 | 2021-10-26T13:49:23Z | java | 2021-10-28T14:07:38Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,803 | ["distribution/docker/docker-compose.yml"] | [CI] DockerYmlTestSuiteIT test {p0=/11_nodes/Test cat nodes output with full_id set} (and 1 more) failing | Similar failure mode seems to happen for `test {p0=/11_nodes/Test cat nodes output with full_id set}` as well.
**Build scan:**
https://gradle-enterprise.elastic.co/s/jqiynex57roww/tests/:distribution:docker:integTest/org.elasticsearch.docker.test.DockerYmlTestSuiteIT/test%20%7Bp0=%2F11_nodes%2FTest%20cat%20nodes%20... | https://github.com/elastic/elasticsearch/issues/79803 | https://github.com/elastic/elasticsearch/pull/85150 | 3d3eb316379729e8b2e29b8adae94e70c5e8b12e | 4958642404cd8e346c5f90fc4b6d5bee2a4cdeae | 2021-10-26T12:09:28Z | java | 2022-03-21T11:05:49Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,800 | ["build-tools-internal/src/main/java/org/elasticsearch/gradle/internal/rest/compat/YamlRestCompatTestPlugin.java"] | [CI] Deprecated Gradle features in periodic+release-tests | **Build scan**:
https://gradle-enterprise.elastic.co/s/ndlklcfdwuiac
**Repro line**:
none
**Reproduces locally?**:
Didn't try
**Applicable branches**:
master
**Failure history**:
First failure like this in CI: https://gradle-enterprise.elastic.co/scans/failures?failures.failureClassification=all_failur... | https://github.com/elastic/elasticsearch/issues/79800 | https://github.com/elastic/elasticsearch/pull/79812 | d76a64a6c0e126277f763573f6b345d6511d2fbd | 8f5069df5ba083d154f05cc99c7120ba84b6c395 | 2021-10-26T11:53:10Z | java | 2021-10-27T09:31:55Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,788 | ["docs/reference/cluster/stats.asciidoc", "rest-api-spec/src/yamlRestTest/resources/rest-api-spec/test/cluster.stats/20_indexing_pressure.yml", "server/src/main/java/org/elasticsearch/action/admin/cluster/stats/ClusterStatsNodes.java", "server/src/main/java/org/elasticsearch/index/stats/IndexingPressureStats.java", "se... | Aggregate indexing pressure stats in cluster stats | Today `GET _nodes/stats` returns stats about indexing pressure on each node, but it would also be useful to aggregate this info across the whole cluster and expose it in `GET _cluster/stats`. | https://github.com/elastic/elasticsearch/issues/79788 | https://github.com/elastic/elasticsearch/pull/80303 | f01871464bdfca570a5f258142583f3071bca1fb | 90e4e8ce630aecba6b1d631cad77c903f892d655 | 2021-10-26T08:41:20Z | java | 2021-12-09T12:41:08Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,782 | ["server/src/main/java/org/elasticsearch/action/admin/indices/create/CreateIndexClusterStateUpdateRequest.java", "server/src/main/java/org/elasticsearch/action/admin/indices/rollover/MetadataRolloverService.java", "server/src/main/java/org/elasticsearch/action/admin/indices/rollover/TransportRolloverAction.java", "serv... | Batch Cluster State Updates in Datastream Rollover | When using a large number of data-streams combined with rollover schedules that could cause the rollovers to collide a significant number of slow rollover CS updates can queue up. They are mainly slow due to having to run a reroute on every index creation, but also just come with the latency associated with any CS upda... | https://github.com/elastic/elasticsearch/issues/79782 | https://github.com/elastic/elasticsearch/pull/79945 | 54d69182fdf316375aa3f5df6d1badf970a10851 | ce1ed43d401729e1b6fa423d8086d608c496924c | 2021-10-26T07:57:56Z | java | 2021-11-05T08:28:25Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,762 | ["docs/reference/setup/sysconfig.asciidoc", "docs/reference/setup/sysconfig/configuring.asciidoc"] | "Important System Configuration" doc page is missing a "Configuring system settings" entry | **Elasticsearch version**: 7.15 (and current)
**Plugins installed**: n/a
**JVM version**: n/a
**OS version**: n/a
**Description of the problem including expected versus actual behavior**:
The "Important System Configuration" doc page has two ways to navigate through the next 8 pages.
- Bullet point list o... | https://github.com/elastic/elasticsearch/issues/79762 | https://github.com/elastic/elasticsearch/pull/79830 | b4286a217e091ceb87c62d423eddeed7b7f5b213 | ca9d8f638d28ee9b6c0cff247446ae22a3026c30 | 2021-10-25T22:00:48Z | java | 2021-10-26T16:04:58Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,719 | ["docs/changelog/86984.yaml", "server/src/main/java/org/elasticsearch/rest/action/RestActions.java", "server/src/main/java/org/elasticsearch/rest/action/search/RestSearchAction.java", "server/src/test/java/org/elasticsearch/rest/action/RestActionsTests.java", "server/src/test/java/org/elasticsearch/rest/action/search/R... | Improve error message for search API query parameters that require other parameters | Some search API query parameters, such as `analyzer`, require the `q` query parameter. Similarly, the `suggest_mode` query parameter requires both the `suggest_field` and `suggest_text` query parameters.
If you attempt to use these parameters without the required parameters, Elasticsearch returns the following messa... | https://github.com/elastic/elasticsearch/issues/79719 | https://github.com/elastic/elasticsearch/pull/86984 | 1fb6f43b8bcfcd95fe0ee180360bce0e7b755c9b | 2b2e32e86525f6bec3b2088f0c8defcafa085fe7 | 2021-10-25T14:17:57Z | java | 2022-05-20T18:15:48Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,718 | ["server/src/internalClusterTest/java/org/elasticsearch/snapshots/SnapshotStressTestsIT.java"] | [CI] SnapshotStressTestsIT testRandomActivities failing | Test failed because of a MasterNotDiscoveredException. Not sure if this was a random issue or worth investigating so raising the issue.
**Build scan:**
https://gradle-enterprise.elastic.co/s/6wiigan6zqcyy/tests/:server:internalClusterTest/org.elasticsearch.snapshots.SnapshotStressTestsIT/testRandomActivities
**Reprod... | https://github.com/elastic/elasticsearch/issues/79718 | https://github.com/elastic/elasticsearch/pull/82020 | 555c5b4cf9e33ca3f3d052d1777a421930a3cae3 | 69b277128a8f539eba00751693ff1638814101ae | 2021-10-25T14:17:44Z | java | 2021-12-22T11:37:07Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,711 | ["docs/reference/query-dsl/wildcard-query.asciidoc"] | XContent'ified wildcard query contains undocumented parameter | The wildcard query accepts both `"wildcard"` and `"value"` as the name of the parameter holding the value to be matched. However, it prefers to use `"wildcard"` when serialising the query, despite the documentation only mentioning the `"value"` name of the parameter.
This seems to have been working like that for a goo... | https://github.com/elastic/elasticsearch/issues/79711 | https://github.com/elastic/elasticsearch/pull/79722 | 90102d5d550df5310ec8915b64980d2eac845134 | 0333d89f6ef857812c441864f656a26bae0dbaea | 2021-10-25T12:35:19Z | java | 2021-10-26T16:35:11Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,680 | ["modules/reindex/src/internalClusterTest/java/org/elasticsearch/migration/FeatureMigrationIT.java", "server/src/main/java/org/elasticsearch/action/admin/cluster/migration/TransportGetFeatureUpgradeStatusAction.java"] | POST system feature migration request returns before migration is in progress | The POST request to `/_migration/system_features` returns after the migration task has been submitted, but before it actually begins. This means that an immediately subsequent call to `GET /_migration/system_features` may return `MIGRATION_NEEDED` rather than `IN_PROGRESS`. This, in fact, happens consistently in the Up... | https://github.com/elastic/elasticsearch/issues/79680 | https://github.com/elastic/elasticsearch/pull/80572 | 2cb182fbff33f49dbfdb0fe45cae7f33df2b75c2 | c5baf47be048e25d810e3b37e10cbd2759c9af59 | 2021-10-22T17:55:52Z | java | 2021-11-10T20:23:43Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,674 | ["docs/reference/rest-api/common-parms.asciidoc", "docs/reference/search/search.asciidoc"] | lenient option in _update_by_query API doesn't work | <!--
GitHub is reserved for bug reports and feature requests; it is not the place
for general questions. If you have a question or an unconfirmed bug , please
visit the [forums](https://discuss.elastic.co/c/elasticsearch). Please also
check your OS is [supported](https://www.elastic.co/support/matrix#show_os).
If... | https://github.com/elastic/elasticsearch/issues/79674 | https://github.com/elastic/elasticsearch/pull/79716 | ebb1d3ad57371c6fd83f5c7c7a174c62224df170 | 7940e0777ce1f167a40eab55e57b4ce36c796aa6 | 2021-10-22T10:14:08Z | java | 2021-10-25T15:58:54Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,636 | ["x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/annotations/AnnotationIndex.java", "x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/ml/job/persistence/AnomalyDetectorsIndex.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/dataframe/DataFrameAnalyticsManager.java", "x-pa... | [CI] UpgradeClusterClientYamlTestSuiteIT test {p0=upgraded_cluster/30_ml_jobs_crud/Test open old jobs} failing | In this failure the `.ml-state-write` alias did not exist after upgrading a 7.3.2 cluster to 7.16.0. This is a bit worrying - have we done anything recently that would mean we don't reliably set up the `.ml-state-write` alias when upgrading from a version that didn't have it?
**Build scan:**
https://gradle-enterprise... | https://github.com/elastic/elasticsearch/issues/79636 | https://github.com/elastic/elasticsearch/pull/79731 | e04911bf97b267808118210dd883cf20a4b4da92 | 17727e590c31a830186bb40551c7ae96415940c2 | 2021-10-21T15:06:34Z | java | 2021-10-26T11:22:36Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,611 | ["x-pack/qa/full-cluster-restart/build.gradle"] | [CI] CoreFullClusterRestartIT testSearchTimeSeriesMode failing | testNewReplicasTimeSeriesMode is failing too
**Build scan:**
https://gradle-enterprise.elastic.co/s/7llgym7b4xauq/tests/:x-pack:qa:full-cluster-restart:v8.0.0%23oldClusterTest/org.elasticsearch.xpack.restart.CoreFullClusterRestartIT/testSearchTimeSeriesMode
**Reproduction line:**
`./gradlew ':x-pack:qa:full-cluster-r... | https://github.com/elastic/elasticsearch/issues/79611 | https://github.com/elastic/elasticsearch/pull/79648 | 6cc0a41af0b8e14317ab817938d4144ec31fd005 | 35cc2014e226408d3cbbc8b6d1473de2df40f6f5 | 2021-10-21T09:52:23Z | java | 2021-10-21T21:21:02Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,606 | ["build-conventions/src/main/java/org/elasticsearch/gradle/internal/conventions/precommit/FormattingPrecommitPlugin.java"] | [CI] Building 6.8.21 didn't generate expected artifact | Generating the tar package for `6.8.21` is failing due to some mismatch
```
Execution failed for task ':distribution:bwc:maintenance:buildBwcOssTar'.
> Building 6.8.21 didn't generate expected artifact /dev/shm/elastic+elasticsearch+7.16+periodic+release-tests/distribution/bwc/maintenance/build/bwc/checkout-6.8/dist... | https://github.com/elastic/elasticsearch/issues/79606 | https://github.com/elastic/elasticsearch/pull/79743 | f522de6b56ac472d6293ba2cac747894a7a1fadc | bf70073a456c4de0e0726e72c706583a29d70cdb | 2021-10-21T08:34:18Z | java | 2021-10-25T19:24:13Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,605 | ["docs/reference/mapping/fields/ignored-field.asciidoc"] | _ignored fields documentation incomplete | The documentation of the [`_ignored`](https://www.elastic.co/guide/en/elasticsearch/reference/master/mapping-ignored-field.html) field currently only talks about `ignored_malformed`. Since https://github.com/elastic/elasticsearch/pull/74434 this field also included `ignore_above` fields. I think we should mention this ... | https://github.com/elastic/elasticsearch/issues/79605 | https://github.com/elastic/elasticsearch/pull/79705 | 8b3a61574f24a336e44f6f38c009c18ffd90383c | f522de6b56ac472d6293ba2cac747894a7a1fadc | 2021-10-21T08:27:30Z | java | 2021-10-25T18:27:02Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,585 | ["x-pack/plugin/vector-tile/src/javaRestTest/java/org/elasticsearch/xpack/vectortile/VectorTileRestIT.java", "x-pack/plugin/vector-tile/src/main/java/org/elasticsearch/xpack/vectortile/rest/RestVectorTileAction.java"] | Features in AGGS-layer of _mvt tile should have id assigned | The AGGS-layer of the _mvt response contains features where the `id` property is `undefined`. This causes problems when clients are trying to do feature identification when reading out the tile-contents from the AGGS-layer.
Ideally, this `id` would be the bucket-key `{z}/{x}/{y}`. e.g. `12/456/1214` or `7/12/5`.
... | https://github.com/elastic/elasticsearch/issues/79585 | https://github.com/elastic/elasticsearch/pull/79634 | d9299e0e1190a7be76a30acaeb29c2b0c41ad91e | 33f5c9a99977ed7b2d3a2408719ab8ca5c385223 | 2021-10-20T20:28:34Z | java | 2021-10-25T05:23:25Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,550 | ["server/src/main/java/org/elasticsearch/discovery/PeerFinder.java"] | [CI] CoordinatorTests.testUnresponsiveFollowerDetectedEventually failing | <!--
Please fill out the following information, and ensure you have attempted
to reproduce locally
-->
**Build scan**: https://gradle-enterprise.elastic.co/s/2za2opyqfj4zo/tests/:server:test/org.elasticsearch.cluster.coordination.CoordinatorTests/testUnresponsiveFollowerDetectedEventually?top-execution=1
**Rep... | https://github.com/elastic/elasticsearch/issues/79550 | https://github.com/elastic/elasticsearch/pull/79557 | 0b1e11874f7ecd498054d0416eefdf18cc3ef1ab | b9ca75595fe0b4722f5ec4772169a406caec10f0 | 2021-10-20T08:32:08Z | java | 2021-10-20T11:02:07Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,549 | ["x-pack/plugin/ilm/qa/multi-node/src/javaRestTest/java/org/elasticsearch/xpack/slm/SnapshotLifecycleRestIT.java"] | [CI] SnapshotLifecycleRestIT.testBasicTimeBasedRetention failing | <!--
Please fill out the following information, and ensure you have attempted
to reproduce locally
-->
**Build scan**: https://gradle-enterprise.elastic.co/s/sluoev3ttfqtm/tests/:x-pack:plugin:ilm:qa:multi-node:javaRestTest/org.elasticsearch.xpack.slm.SnapshotLifecycleRestIT/testBasicTimeBasedRetention?top-execut... | https://github.com/elastic/elasticsearch/issues/79549 | https://github.com/elastic/elasticsearch/pull/81018 | 31011184408a1c3799635c902307f10a10477191 | 7a04ec68aed6d02fcf205913607c8b3f0406d67f | 2021-10-20T08:28:59Z | java | 2021-11-29T14:06:28Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,545 | ["qa/full-cluster-restart/build.gradle"] | [CI] FullClusterRestartIT testNewReplicasTimeSeriesMode failing | ```
org.elasticsearch.client.ResponseException: method [PUT], host [http://[::1]:39049], URI [/testnewreplicastimeseriesmode], status line [HTTP/1.1 400 Bad Request]
{"error":{"root_cause":[{"type":"illegal_argument_exception","reason":"unknown setting [index.routing_path] please check that any required plugins are i... | https://github.com/elastic/elasticsearch/issues/79545 | https://github.com/elastic/elasticsearch/pull/79572 | 6aa0db817cb3a4695bd32f4f011bf5faa59dbb02 | b7856b8c79e72c50febac36285f156df5f098b9d | 2021-10-20T07:59:43Z | java | 2021-10-20T16:09:24Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,518 | ["x-pack/plugin/build.gradle", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/MachineLearning.java", "x-pack/plugin/ml/src/test/java/org/elasticsearch/xpack/ml/MachineLearningInfoTransportActionTests.java", "x-pack/plugin/ml/src/test/java/org/elasticsearch/xpack/ml/action/TransportStartDataFrameAnalyticsAct... | [CI] XPackRestIT test {p0=ml/jobs_get_stats/Test get job stats after uploading data prompting the creation of some stats} failing | **Build scan:**
https://gradle-enterprise.elastic.co/s/xhcwxk6kvhqtc/tests/:x-pack:plugin:yamlRestTestV7CompatTest/org.elasticsearch.xpack.test.rest.XPackRestIT/test%20%7Bp0=ml%2Fjobs_get_stats%2FTest%20get%20job%20stats%20after%20uploading%20data%20prompting%20the%20creation%20of%20some%20stats%7D
**Reproduction line... | https://github.com/elastic/elasticsearch/issues/79518 | https://github.com/elastic/elasticsearch/pull/79623 | 24c659e9cec4e9c45f9c6615d29040d4bbf98b80 | 9b92926ed961f73ce95a185629c577dbca43fc14 | 2021-10-19T20:36:05Z | java | 2021-10-21T14:47:49Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,502 | ["server/src/test/java/org/elasticsearch/indices/recovery/RecoverySourceHandlerTests.java"] | [CI] RecoverySourceHandlerTests testSeqNoBasedRecoveryRecoversFromFallbackPlanAfterAFailure failing | **Build scan:**
https://gradle-enterprise.elastic.co/s/n2tkjnpwe7gri/tests/:server:test/org.elasticsearch.indices.recovery.RecoverySourceHandlerTests/testSeqNoBasedRecoveryRecoversFromFallbackPlanAfterAFailure
**Reproduction line:**
`./gradlew ':server:test' --tests "org.elasticsearch.indices.recovery.RecoverySourceHa... | https://github.com/elastic/elasticsearch/issues/79502 | https://github.com/elastic/elasticsearch/pull/79546 | 9113ff13728d8d0cf434f8d84fe7e3852d33e9a7 | f8838aac70c72b8a98e332ff24bf858b9e924ffa | 2021-10-19T17:50:35Z | java | 2021-10-28T08:55:17Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,480 | ["docs/reference/sql/endpoints/jdbc.asciidoc"] | SQL: JDBC timeout properties are parsed in ms instead of seconds | The documentation for the [ES JDBC](https://www.elastic.co/guide/en/elasticsearch/reference/master/sql-jdbc.html) driver states that all timeout system properties (like `query.timeout`) are parsed as seconds. This is currently not the case.
E.g. the following program
```
public class Main {
public static void... | https://github.com/elastic/elasticsearch/issues/79480 | https://github.com/elastic/elasticsearch/pull/79628 | 4a36d5cd79d9937c07951bf1de3ea74433fbeab3 | 008daa17a37839516b8dc3665d8ee892b6fb49a7 | 2021-10-19T14:47:30Z | java | 2021-10-26T11:44:15Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,454 | ["server/src/main/java/org/elasticsearch/action/admin/cluster/health/ClusterHealthRequest.java", "server/src/test/java/org/elasticsearch/action/admin/cluster/health/ClusterHealthRequestTests.java"] | `ClusterHealthRequestTests.testBwcSerialization` shouldn't be a unit test | There is a specific set of tests which deals with BWC according to the backward compatibility guarantees of ES as a product. `testBwcSerialization` manually checks the compatibility all the way back to 7.2.0. | https://github.com/elastic/elasticsearch/issues/79454 | https://github.com/elastic/elasticsearch/pull/79551 | b9ca75595fe0b4722f5ec4772169a406caec10f0 | b9fbe66ab00398789fad8cc751ffecf13fc174d9 | 2021-10-19T11:52:52Z | java | 2021-10-20T11:17:09Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,377 | ["rest-api-spec/src/yamlRestTest/resources/rest-api-spec/test/ingest/10_basic.yml"] | [CI] MixedClusterClientYamlTestSuiteIT test {p0=ingest/10_basic/Test basic pipeline crud} failing | **Build scan:**
https://gradle-enterprise.elastic.co/s/cdwbu27aigfmw/tests/:qa:mixed-cluster:v7.16.0%23mixedClusterTest/org.elasticsearch.backwards.MixedClusterClientYamlTestSuiteIT/test%20%7Bp0=ingest%2F10_basic%2FTest%20basic%20pipeline%20crud%7D
**Reproduction line:**
`./gradlew ':qa:mixed-cluster:v7.16.0#mixedClus... | https://github.com/elastic/elasticsearch/issues/79377 | https://github.com/elastic/elasticsearch/pull/79565 | fd68b040498d2905856c12d1ccbccc7e08ccd9d5 | 1621c8666569f03b09db60ead75a028fe4a55981 | 2021-10-18T16:57:36Z | java | 2021-10-21T11:49:24Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,354 | ["x-pack/plugin/core/src/main/java/org/elasticsearch/xpack/core/security/SecurityContext.java", "x-pack/plugin/security/src/test/java/org/elasticsearch/xpack/security/SecurityContextTests.java", "x-pack/qa/rolling-upgrade/build.gradle", "x-pack/qa/rolling-upgrade/src/test/resources/operator_users.yml", "x-pack/qa/rolli... | Operator privileges do not work properly in a mixed version cluster | The operator privilege feature works by settng a special header in authenticating user's threadContext. This header is not preserved in a mixed version cluster when the request must be rerouted from a local node to a remote node of different version:
https://github.com/elastic/elasticsearch/blob/6895511df75c2619632... | https://github.com/elastic/elasticsearch/issues/79354 | https://github.com/elastic/elasticsearch/pull/79412 | 4416206403ce763e1010fe65a71ae6a74ad9bb21 | 75319f4e949a4f6778d17d95ce93aedf256ed394 | 2021-10-18T12:04:07Z | java | 2021-10-19T08:50:34Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,339 | ["server/build.gradle"] | org.elasticsearch.index.TimeSeriesModeTests fails on master | **Build scan**:
https://gradle-enterprise.elastic.co/s/3e5lelduphc6w
**Repro line**:
```
REPRODUCE WITH: ./gradlew ':server:test' --tests "org.elasticsearch.index.TimeSeriesModeTests.testRequiredRouting" \
-Dtests.seed=79B9B361136DDB62 \
-Dbuild.snapshot=false \
-Dtests.jvm.argline="-Dbuild.snapshot=fals... | https://github.com/elastic/elasticsearch/issues/79339 | https://github.com/elastic/elasticsearch/pull/79366 | fea9c34dd96d56e45d97f5be09b9ab8acf6d6219 | d4f698d16a46658d8b790b2c6e89abc35fba0fb5 | 2021-10-18T07:55:39Z | java | 2021-10-18T17:15:15Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,270 | ["x-pack/plugin/ml/qa/native-multi-node-tests/src/javaRestTest/java/org/elasticsearch/xpack/ml/integration/RunDataFrameAnalyticsIT.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/MachineLearning.java", "x-pack/plugin/ml/src/main/java/org/elasticsearch/xpack/ml/MlAssignmentNotifier.java", "x-pack/plugi... | [ML] Make the job notifications related to node assignment more user friendly | There are a number of problems with job notifications related to node assignment:
1. They contain low level printouts of the `DiscoveryNode` class, which includes low level detail that's unsuited to UI messages.
2. Assignment failure messages are usually transitory, but are warnings, so result in a yellow triangle ... | https://github.com/elastic/elasticsearch/issues/79270 | https://github.com/elastic/elasticsearch/pull/79578 | 9b92926ed961f73ce95a185629c577dbca43fc14 | 947e3656cccf34a0ee892fdce05b840c63c06ae6 | 2021-10-15T15:26:07Z | java | 2021-10-21T15:43:32Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,207 | ["docs/changelog/85393.yaml", "x-pack/plugin/security/src/main/java/org/elasticsearch/xpack/security/authz/store/RoleDescriptorStore.java", "x-pack/plugin/security/src/test/java/org/elasticsearch/xpack/security/authz/store/CompositeRolesStoreTests.java"] | Warn when a role is skipped due to licensing limitations | When resolving a user's roles, if there are any roles that depend on DLS/FLS, and that is not permitted by the current license, we skip them.
https://github.com/elastic/elasticsearch/blob/f435488484ec844962d49371b8917c135fe6f714/x-pack/plugin/security/src/main/java/org/elasticsearch/xpack/security/authz/store/Composit... | https://github.com/elastic/elasticsearch/issues/79207 | https://github.com/elastic/elasticsearch/pull/85393 | 8eb920a4212806de48bc3ca340d4a3b58fc0c258 | 83d01f49a793193e077b23162ac1dc274743c809 | 2021-10-14T23:54:02Z | java | 2022-04-01T13:17:04Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,187 | ["docs/reference/cluster/nodes-info.asciidoc", "rest-api-spec/src/main/resources/rest-api-spec/api/nodes.info.json", "rest-api-spec/src/yamlRestTest/resources/rest-api-spec/test/nodes.info/50_metrics.yml", "server/src/main/java/org/elasticsearch/action/admin/cluster/node/info/NodesInfoRequest.java", "server/src/main/ja... | Support something like GET _nodes/<node_selector>/none | Sometimes one needs to get just the identity of some node and doesn't need anything else. For example, if I want to get the name of the currently elected master node I might use:
```
GET _nodes/_master
```
And then I can pick the `"name"` out of the response body. Of course, this returns _far_ more information ... | https://github.com/elastic/elasticsearch/issues/79187 | https://github.com/elastic/elasticsearch/pull/79223 | dbb1e49e568920239a911e5e2d8264896980555b | 5767d51c2b960d6a9fc0433f4a78a54272114c40 | 2021-10-14T19:01:19Z | java | 2021-10-15T14:57:52Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,186 | ["server/src/internalClusterTest/java/org/elasticsearch/indices/recovery/SnapshotBasedIndexRecoveryIT.java"] | [CI] SnapshotBasedIndexRecoveryIT testRecoveryIsCancelledAfterDeletingTheIndex failing | **Build scan:**
https://gradle-enterprise.elastic.co/s/alnuz22ekab5s/tests/:server:internalClusterTest/org.elasticsearch.indices.recovery.SnapshotBasedIndexRecoveryIT/testRecoveryIsCancelledAfterDeletingTheIndex
**Reproduction line:**
`./gradlew ':server:internalClusterTest' --tests "org.elasticsearch.indices.recovery... | https://github.com/elastic/elasticsearch/issues/79186 | https://github.com/elastic/elasticsearch/pull/79269 | e59443f7a316db04eafb610e26938a754c583a93 | 510f54a1ffa0dec82d3b2157a807372b28b75ad8 | 2021-10-14T19:00:07Z | java | 2021-10-16T10:43:39Z |
closed | elastic/elasticsearch | https://github.com/elastic/elasticsearch | 79,128 | ["x-pack/plugin/spatial/src/main/java/org/elasticsearch/xpack/spatial/search/aggregations/GeoLineAggregator.java", "x-pack/plugin/spatial/src/yamlRestTest/resources/rest-api-spec/test/60_geo_line.yml"] | Geoline aggregator might throw an AIOOBE if parent aggregation emits empty buckets | to reproduce the issue:
create two indexes:
```
PUT /test1
{
"mappings": {
"properties": {
"location": {
"type": "geo_point"
},
"date": {
"type": "date"
},
"entity": {
"type": "keyword"
}
}
}
}
PUT /test2
{
"mappings": ... | https://github.com/elastic/elasticsearch/issues/79128 | https://github.com/elastic/elasticsearch/pull/79129 | 7ad1424612c08ac148a8b8ae32b3f486559ac797 | 5474d4cdf85f057cd8243512a21fe686a1927ac9 | 2021-10-14T08:53:10Z | java | 2021-10-19T05:17:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,206 | ["modules/minimp3/register_types.cpp", "modules/vorbis/register_types.cpp"] | Some GDExtension methods are unavailable in Release builds | ### Tested versions
4.2.0-stable
4.2.1-stable
### System information
Windows 10
### Issue description
Godot release builds (aka export templates) do not provide the `ResourceImporterOggVorbis` methods `load_from_buffer()` and `load_from_file()`. There might be more (now or in the future).
In godot-rust, we not... | https://github.com/godotengine/godot/issues/86206 | https://github.com/godotengine/godot/pull/86209 | df9be54b2fbe93fb7325049b063b0a08c76cd868 | 30e77a63214b8dec13d5f497425bcae8b3c4566f | 2023-12-15T17:39:13Z | c++ | 2023-12-16T16:50:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,174 | ["core/io/resource_format_binary.cpp", "scene/resources/resource_format_text.cpp"] | Renaming a .gd file deletes the previously linked .tscn | ### Tested versions
- Reproducible in 4.2.stable, 4.2.1.stable
- Not reproducible in 4.1.stable
### System information
Godot v4.2.1.stable - Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1080 Ti (nvidia; 535.129.03) - 12th Gen Intel(R) Core(TM) i3-12100F (8 Threads)
### Issue ... | https://github.com/godotengine/godot/issues/86174 | https://github.com/godotengine/godot/pull/86177 | 9c425c592fc626c7fb48d0f73ee2b2cee45c668b | df9be54b2fbe93fb7325049b063b0a08c76cd868 | 2023-12-14T20:23:22Z | c++ | 2023-12-16T16:50:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,168 | ["editor/gui/editor_file_dialog.cpp"] | Selecting export path for exports results in a black "save" pop-up | ### Tested versions
Caused by [0d6300d269b818e6c3d3ea9cbc592480103aa6d0] Fix folder color not showing up in file dialogs
https://github.com/godotengine/godot/pull/84837
(git bisection)
### System information
Godot v4.3.dev (6faa5c6dc) - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forward+) - de... | https://github.com/godotengine/godot/issues/86168 | https://github.com/godotengine/godot/pull/86171 | c3579769d84e2c085c6633db85960b21c9b6ddc0 | f8a2a9193662b2e8c1d04d65e647399dee94f31e | 2023-12-14T19:28:59Z | c++ | 2023-12-14T20:22:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,155 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_cluste... | Vulkan Forward+ shader fails to compile on Mac | ### Tested versions
Reproducible on custom build from main (4.3.dev aa5b6ed)
Unreproducible if set renderer to "Compatibility"
Unreproducible if undo ee1bf15 locally
### System information
M1 Mac 14.2 , Vulkan SDK 1.3.268.1, Vulkan Forward+ renderer
### Issue description
Vulkan validation error keeps popping up... | https://github.com/godotengine/godot/issues/86155 | https://github.com/godotengine/godot/pull/86219 | 30e77a63214b8dec13d5f497425bcae8b3c4566f | 2d0ee20ff30461b6b10f6fdfba87511a0ebc6642 | 2023-12-14T13:13:14Z | c++ | 2023-12-16T16:50:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,108 | ["modules/gdscript/gdscript_editor.cpp"] | Drag & Drop intellisense with inferred type not working | ### Tested versions
- Reproducible in: 4.2.1 Stable
- Testing working functionality in: 4.2 Stable and 4.1 Stable
### System information
Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)
### Issue description
I have a timer as shown in the attached image. When I tried to drag the timer to the script ... | https://github.com/godotengine/godot/issues/86108 | https://github.com/godotengine/godot/pull/86111 | 7635530e11aa20495301f07eb7a4085fcf83c60a | aa5b6ed13e4644633baf2a8a1384c82e91c533a1 | 2023-12-13T08:17:24Z | c++ | 2023-12-13T11:21:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,080 | ["core/extension/extension_api_dump.cpp"] | --dump-extension-api-with-docs produces incorrect documentation for some data types | ### Tested versions
4.3-dev, d76c1d0e516fedc535a2e394ab780cac79203477 the first commit after 4.2
### System information
MacOS Sonoma 14.0
### Issue description
MacOS
### Steps to reproduce
Run the Godot editor with the option --dump-extension-api-with-docs
And it seems to be filling some stubs for Vector... | https://github.com/godotengine/godot/issues/86080 | https://github.com/godotengine/godot/pull/86087 | d3414d80bff9d60730025662c9e6ffc585e871dd | 45b97ca4e12288e31b9b3b32436480aaf14c2844 | 2023-12-12T15:42:25Z | c++ | 2023-12-13T09:34:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,063 | ["editor/editor_node.cpp", "scene/gui/color_picker.cpp"] | No picker mode is recorded after the next switchover | ### Tested versions
v4.2.stable.official [46dc27791]
### System information
Windows 11- Godot v4.2.stable.official [46dc27791] - Vulkan (Forward+)
### Issue description
When I switch picker mode the next time I open it should be the pick mode I selected last time but it's not
https://github.com/godotengine/godo... | https://github.com/godotengine/godot/issues/86063 | https://github.com/godotengine/godot/pull/86129 | 302e41c26478b72171226244ae57122581cdd880 | a5529f759c2907746e39d10d9ebf6b352a9a59e4 | 2023-12-12T07:28:12Z | c++ | 2023-12-14T20:22:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 86,030 | ["scene/gui/color_picker.cpp"] | The UI is not on the far right when the color selector alpha value is 255 | ### Tested versions
v4.2.stable.official [46dc27791]
### System information
Windows 11- Godot v4.2.stable.official [46dc27791] - Vulkan (Forward+)
### Issue description

### Steps to reproduce
Create a new projec... | https://github.com/godotengine/godot/issues/86030 | https://github.com/godotengine/godot/pull/86034 | abaf99d22d9968131d1d96eabafbf0e9f01bd8b1 | 15a03ed98e63590c85dac62405d785e1b7ca7fed | 2023-12-11T12:07:54Z | c++ | 2023-12-11T23:34:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,992 | ["editor/groups_editor.cpp"] | UI Icons not rendering for `Group Editor` Window | ### Tested versions
- Reproducible in: v4.2.stable.arch_linux
- Not Reproducible in: v4.1.3.stable.official [f06b6836a]
### System information
Garuda Linux (2.6.19-2)
### Issue description
A minor issue where UI Icons are not rendering on the Group Editor window, attaching a screenshot for reference:
![Screensho... | https://github.com/godotengine/godot/issues/85992 | https://github.com/godotengine/godot/pull/86031 | 49211440248e9d8e112ff2e2433f9828add962ab | abaf99d22d9968131d1d96eabafbf0e9f01bd8b1 | 2023-12-10T09:09:24Z | c++ | 2023-12-11T23:34:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,983 | ["editor/editor_node.cpp"] | [GodotEditor - Mono] CSharp Script of a Scene Dependency Not Freed when Closing Scene Tab under Certain Condition | ### Tested versions
A custom build of Godot 4.2.1.rc.mono, with the following `print_error` line added to the `./modules/mono/csharp_script.cpp`
```cpp
CSharpScript::~CSharpScript() {
#ifdef DEBUG_ENABLED
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
CSharpLanguage::get_singleton()->s... | https://github.com/godotengine/godot/issues/85983 | https://github.com/godotengine/godot/pull/86008 | a9a50938c08fc5f7410e7edfdea4bde004119362 | c3ee2b9c52b5c06ce7f0be2f12faf1985889141f | 2023-12-10T00:34:46Z | c++ | 2023-12-18T17:18:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,961 | ["platform/windows/display_server_windows.cpp"] | Editor rendering issue on Windows on ARM device since 4.2 | ### Tested versions
4.2.stable
### System information
Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - D3D12 (Qualcomm(R) Adreno(TM) 685 GPU) () - Snapdragon (TM) 8cx Gen 2 @ 3.0 GHz (8 Threads)
### Issue description
well~ i have full interests in using godot engine and now i am a Chinese graduate ... | https://github.com/godotengine/godot/issues/85961 | https://github.com/godotengine/godot/pull/86001 | e551672c2d7e0b4a484a647d5bf07acf08f59766 | 49211440248e9d8e112ff2e2433f9828add962ab | 2023-12-09T14:04:41Z | c++ | 2023-12-11T23:33:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,945 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | 4.2.1 - No GPUParticles2D in Compatibility Mode | ### Tested versions
Reproducible in: 4.2.1 - RC1
Not reproducible in: 4.2
### System information
Windows 11 - Godot 4.2 - Compatibility
### Issue description
When using a GPUParticles2D in Godot 4.2.1-RC1 no particles are rendered on screen
### Steps to reproduce
Create a project using 4.2.1-RC1
Set the rendin... | https://github.com/godotengine/godot/issues/85945 | https://github.com/godotengine/godot/pull/85972 | b94eb58d35b3dd8a9f522bc90df0db73862ef326 | a9f444bbc307004c022e85e1b31fcfbd2e73566d | 2023-12-08T22:59:38Z | c++ | 2023-12-11T10:29:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,875 | ["scene/2d/tile_map.cpp", "scene/2d/tile_map.h"] | TileSet's set_occlusion_layer_light_mask method doesn't work in 4.2 (worked in 4.1.1) | ### Tested versions
- First reproducible in: v4.2.dev5.official [e3e2528ba]
- Reproducible in: v4.2.stable.official [46dc27791], v4.2.dev5.official [e3e2528ba], v4.2.dev6.official [57a6813bb]
- Not reproducible in: v4.1.3.stable.official [f06b6836a], v4.2.dev1.official [0c2144da9], v4.2.dev2.official [da81ca62a], v4... | https://github.com/godotengine/godot/issues/85875 | https://github.com/godotengine/godot/pull/85893 | 5c95fd59051baa04d54382a39571df767b8782d0 | b94eb58d35b3dd8a9f522bc90df0db73862ef326 | 2023-12-06T23:42:48Z | c++ | 2023-12-08T17:46:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,873 | ["servers/rendering/renderer_rd/storage_rd/light_storage.cpp"] | Reflection probes not working on Vulkan Mobile and Compatibility renderers in 4.2 | ### Tested versions
Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
Reflection probes si... | https://github.com/godotengine/godot/issues/85873 | https://github.com/godotengine/godot/pull/85635 | 6a10b9922837c2cab694d6babe074a79f714db36 | 4c3d95e02cc9e89ffc0d68690d6b8881505bcb4c | 2023-12-06T23:19:48Z | c++ | 2023-12-04T22:20:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,859 | ["editor/import/resource_importer_texture.cpp"] | `Missing required editor-specific import metadata for a texture ...` when checking out a new project/plugin | ### Tested versions
Godot 4.2
But the version doesn't matter.
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
When... | https://github.com/godotengine/godot/issues/85859 | https://github.com/godotengine/godot/pull/86137 | 4e29b16166cd6cf519952936c533f77a169699dd | e63f1d44943d3cf73817b4df8b49c510a1b2bb38 | 2023-12-06T18:01:00Z | c++ | 2023-12-16T16:49:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,858 | ["scene/resources/animation.cpp"] | Linear keyframe interpolation not working for Control anchor offsets | ### Tested versions
- Reproducible in: v4.2.stable.official [46dc27791]
- Not reproducible in: v4.1.3.stable
### System information
Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21023.2010) - AMD Ryzen 7 5700X 8-Core Processor (16 Threa... | https://github.com/godotengine/godot/issues/85858 | https://github.com/godotengine/godot/pull/86046 | bbf64a5cea1d0cb02f9ae9245a9ee7711752a2c0 | 7635530e11aa20495301f07eb7a4085fcf83c60a | 2023-12-06T17:48:08Z | c++ | 2023-12-13T11:20:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,848 | ["modules/gdscript/editor/gdscript_translation_parser_plugin.cpp", "modules/gdscript/editor/gdscript_translation_parser_plugin.h"] | POT generation ignores subscripts | ### Tested versions
See "System information" below.
### System information
Godot v4.1.4.rc (2d3b2abcf) - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.2698) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
### Issue description
POT generation ignores tr() expression in... | https://github.com/godotengine/godot/issues/85848 | https://github.com/godotengine/godot/pull/86091 | 26834d298de76add5cb9fa3163d84c8f85b5878c | fc082dd7350c87e96b7d435a4c0aaee2ba4658dd | 2023-12-06T15:09:21Z | c++ | 2023-12-19T19:33:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,814 | ["editor/export/editor_export_platform.cpp", "editor/export/editor_export_platform_pc.cpp", "editor/export/project_export.cpp", "platform/android/export/export_plugin.cpp", "platform/ios/export/export_plugin.cpp", "platform/linuxbsd/export/export_plugin.cpp", "platform/macos/export/export_plugin.cpp", "platform/web/exp... | Export to web fails with "Attempting to make child window exclusive" error | ### Tested versions
Godot Engine v4.2.stable.official.46dc27791
### System information
Windows 10
### Issue description
When exporting to web, Godot fails with this error in the console:
> scene/main/window.cpp:884 - Attempting to make child window exclusive, but the parent window already has another exclusive ... | https://github.com/godotengine/godot/issues/85814 | https://github.com/godotengine/godot/pull/85845 | 74b6fad3c8a884b6c628365b6bddcb0b739a1e51 | 26ba7068319e7786aa054162e515461aacab7ef8 | 2023-12-06T01:34:11Z | c++ | 2023-12-08T15:59:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,804 | ["main/main.cpp"] | AMD R5 M330 graphic issues | ### Tested versions
- Reproducible: all godot 4 versions - Godot_v4.2-stable_win64 (last version I tested)
- Not reproducible: before godot 4 versions - I'm currently working on Godot_v3.5.3-stable_win64, and there is no issue
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) -... | https://github.com/godotengine/godot/issues/85804 | https://github.com/godotengine/godot/pull/85273 | 5352490cc98735652fd881db0632d156dc05ee45 | 748113280f3ec6e16a449c667a2d87f563d9b668 | 2023-12-05T20:09:33Z | c++ | 2023-12-12T09:39:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,766 | ["scene/2d/tile_map.cpp", "scene/2d/tile_map.h"] | TileMaps do not remove their tile occluders when the tile changes. | ### Tested versions
Reproducible in 4.2-stable
### System information
Godot v4.2.stable (46dc27791) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
If you have a tile_set with an occl... | https://github.com/godotengine/godot/issues/85766 | https://github.com/godotengine/godot/pull/85893 | 5c95fd59051baa04d54382a39571df767b8782d0 | b94eb58d35b3dd8a9f522bc90df0db73862ef326 | 2023-12-04T23:12:07Z | c++ | 2023-12-08T17:46:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,743 | ["scene/gui/color_picker.cpp"] | Color changes when opening color picker | ### Godot version
v4.3.dev.custom_build [d76c1d0e5]
### System information
Linux
### Issue description
When opening the color picker by clicking on a color property the color changes slightly.
### Steps to reproduce
* Click on a property with value `Color(.5, .5, .5) ` in the inspector
* Click away
* Open the ... | https://github.com/godotengine/godot/issues/85743 | https://github.com/godotengine/godot/pull/85749 | 4600acfc41a5f34ee905829d224eb443a4b2c83f | 1125235c95abcb2948cbfc6f1c2c7eed6a44c4b1 | 2023-12-04T11:00:13Z | c++ | 2023-12-18T17:17:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,727 | ["editor/input_event_configuration_dialog.cpp"] | The configure menu in the InputEventJoypadButton and InputEventJoypadMotion Resource is so big, it cannot be closed. | ### Godot version
4.2.stable (most likely over versions aswell)
### System information
Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.4592) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
### Issue description
When creating a custom InputEventJo... | https://github.com/godotengine/godot/issues/85727 | https://github.com/godotengine/godot/pull/85790 | d847b6c3b7010e7ecaf3600b483bf708c7746ad4 | 8ffb7bd2083cbc963ebf32a7953cf9992ef83278 | 2023-12-03T22:22:52Z | c++ | 2023-12-06T11:36:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,718 | ["core/string/translation.cpp"] | Performance regression since 4.2-beta1 when calling `TranslationServer.set_locale()` every frame | ### Godot version
4.2
### System information
Windows 11
### Issue description
I started a project in Godot 4 and updated Godot and ended up with Godot 4.2dev_6 because this was compatible with the modi_player addon and Glow at the same time. Other Versions either had framrate issues (like the main proble... | https://github.com/godotengine/godot/issues/85718 | https://github.com/godotengine/godot/pull/85787 | 7233bc6736e6a9e12758a52402660f9a3a892a78 | d847b6c3b7010e7ecaf3600b483bf708c7746ad4 | 2023-12-03T19:11:58Z | c++ | 2023-12-06T11:36:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,706 | ["scene/2d/tile_map.cpp", "scene/2d/tile_map.h"] | Shadows not updating when setting tiles in code | ### Godot version
4.2
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
Tiles with light occluders still show shadows, when replaci... | https://github.com/godotengine/godot/issues/85706 | https://github.com/godotengine/godot/pull/85893 | 5c95fd59051baa04d54382a39571df767b8782d0 | b94eb58d35b3dd8a9f522bc90df0db73862ef326 | 2023-12-03T13:28:27Z | c++ | 2023-12-08T17:46:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,676 | ["editor/export/editor_export_platform.cpp", "modules/zip/zip_packer.cpp"] | It is not possible to add/read files named by non-ASCII characters using ZIPPackage and ZIPReader | ### Godot version
4.2 stable
### System information
Godot v4.2.stable - Windows 10.0.19045 - GLES3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 30.0.13014.10001) - AMD Ryzen 5 5500U with Radeon Graphics (12 Threads)
### Issue description
version : Godot 4.2
When debugging t... | https://github.com/godotengine/godot/issues/85676 | https://github.com/godotengine/godot/pull/78732 | 654132cb9c6ff1f27be0bf325e348e74b3e49fba | 375d89ced067dab809ae43232143609ca90eb9ff | 2023-12-02T17:45:35Z | c++ | 2023-12-05T12:05:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,650 | ["scene/gui/tree.cpp"] | calling TreeItem set_text() on a TreeItem that was removed via remove_child() causes debugging to end without any error message | ### Godot version
4.2 Stable
### System information
Linux
### Issue description
Calling TreeItem set_text() on a TreeItem that was removed via remove_child() causes debugging to end and the application to close without any error message.
### Steps to reproduce
Run the included example to get the debugger to cras... | https://github.com/godotengine/godot/issues/85650 | https://github.com/godotengine/godot/pull/86028 | 5088cd8ab7df3ed473dc13fa8162fcbc05109d8b | 2d5ceaab3ea05d9dc6592b679c961a46171d3a64 | 2023-12-02T09:35:08Z | c++ | 2023-12-13T09:32:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,644 | ["scene/animation/tween.cpp", "scene/animation/tween.h"] | Tweening modulate property doesn't behave right on 4.2 | ### Godot version
4.2-stable_mono
### System information
Windows 10, NVidiaRTX 2070
### Issue description
After updating to 4.2 I've realized that all my tweens working with the property "modulate" or "self_modulate" were behaving strangely... it happens when you use loops.. for instance if you have:
... | https://github.com/godotengine/godot/issues/85644 | https://github.com/godotengine/godot/pull/85681 | 7b2b408410860ec2fc4e0517c93863c220512edc | 1d520f5d11f9f1af943483072e3a45aacc2882e0 | 2023-12-02T05:51:49Z | c++ | 2023-12-04T22:21:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,640 | ["scene/animation/animation_node_state_machine.cpp", "scene/animation/animation_tree.cpp", "scene/animation/animation_tree.h"] | AnimationNodeStateMachinePlayback.travel() gets stuck for nested state machines | ### Godot version
4.2
### System information
Linux
### Issue description
A nested state machine isn't traveling to its animation in `_ready()` in 4.2 as it was in 4.1.3.
In the ready function, we make the `root` state machine travel to the state of the `Stages` nested state machine. Then we immediatel... | https://github.com/godotengine/godot/issues/85640 | https://github.com/godotengine/godot/pull/85794 | 2df8c3c63210958aba2858b17abd0f8a436a9764 | e1d4b3cc07605a28f182e23d1924b6432fda2186 | 2023-12-02T02:24:39Z | c++ | 2023-12-11T23:33:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,638 | ["scene/gui/slider.cpp"] | Warning spammed when scrolling sliders of the color picker in the Editor | ### Godot version
4.2.stable
### System information
Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads)
### Issue description
This warning gets spammed when scrolling any slider o... | https://github.com/godotengine/godot/issues/85638 | https://github.com/godotengine/godot/pull/85652 | 252c462a9d14befe19d5a9e8774fd71f91ac1bb3 | 26834d298de76add5cb9fa3163d84c8f85b5878c | 2023-12-02T01:59:01Z | c++ | 2023-12-19T19:33:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,632 | ["scene/animation/animation_player.cpp"] | Animations created in AnimationPlayer in 4.2 don't update frames while scrubbing the timeline | ### Godot version
4.2
### System information
M1 Mac
### Issue description
Since I updated to 4.2 any animation player that I create which changes a Sprite2D texture or offset is not updating the texture value if I scrub the timeline of my animation. I can see in the sidebar that the frames are changing and the fr... | https://github.com/godotengine/godot/issues/85632 | https://github.com/godotengine/godot/pull/85569 | 6cfb3f61f25f5f90d1349887280ce7ce9b0f03d6 | b8ba602e8c060c170cc2bfea7bbc652bb1c1199e | 2023-12-01T22:19:32Z | c++ | 2023-12-04T22:19:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,625 | ["scene/2d/tile_map.cpp"] | Player isn't colliding with scene tiles when they aren't visible. | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 630 (Intel Corporation; 31.0.101.2111) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads)
### Issue description
I have a tileset that d... | https://github.com/godotengine/godot/issues/85625 | https://github.com/godotengine/godot/pull/85753 | bf7425889062f9d8e1590fe6259bd9476cdd7e0e | 654132cb9c6ff1f27be0bf325e348e74b3e49fba | 2023-12-01T19:32:23Z | c++ | 2023-12-04T22:29:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,619 | ["main/main.cpp", "platform/macos/gl_manager_macos_angle.mm"] | MacBook Pro quickly maxes out its memory when running a project on Compatibility rendering method with ANGLE | ### Godot version
4.2.stable (.NET version)
### System information
macOS Ventura 13.6.1, MacBook 2017 Intel Core i5, Iris Plus 650, 16 GB ram
### Issue description
My friend was testing my Godot project (which has the Compatibility rendering method configured) and he said that his MacBook quickly ran out... | https://github.com/godotengine/godot/issues/85619 | https://github.com/godotengine/godot/pull/85785 | 1af8228ced0b2898bee3952d91f5b901b3952513 | 7233bc6736e6a9e12758a52402660f9a3a892a78 | 2023-12-01T17:04:17Z | c++ | 2023-12-05T14:15:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,601 | ["doc/classes/CameraAttributesPhysical.xml"] | `CameraAttributesPhysical.exposure_shutter_speed` description is incorrect. | ### Godot version
4.2 stable
### System information
Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
### Issue description
As shutter speed increases, the image becomes darker. This is not r... | https://github.com/godotengine/godot/issues/85601 | https://github.com/godotengine/godot/pull/85599 | 75d7aab0156e08795e07b750f2b4c253d51902b8 | c4f872e38e577d8d6fedeaba99b144590113f751 | 2023-12-01T09:40:25Z | c++ | 2023-12-05T12:05:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,593 | ["scene/3d/camera_3d.cpp"] | `Camera3D.current` is set to true when setting `Camera3D.current` to false on another node | ### Godot version
Godot v4.2.stable
### System information
Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 7 7800X3D 8-Core Processor (16 Threads)
### Issue description
When you disable `current` on a Camera3D, the first availab... | https://github.com/godotengine/godot/issues/85593 | https://github.com/godotengine/godot/pull/85594 | 4d695985c18794570080fbd3d3ddba50c69c310e | 252c462a9d14befe19d5a9e8774fd71f91ac1bb3 | 2023-12-01T08:36:44Z | c++ | 2023-12-19T19:33:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,574 | ["editor/icons/SnapGrid.svg"] | "Use Grid Snap" icon is hardly visible with Light theme | ### Godot version
v4.2.stable.official [46dc27791]
### System information
Linux (Fedora Silverblue), v4.2.stable.official [46dc27791], AMD RX570, Forward+
### Issue description
I have hard time looking at Grid Snap icon in light theme:
` causes index out of bounds error in Web after updating from Emscripten 3.1.18 to 3.1.39 | ### Godot version
4.2.stable
### System information
openSUSE Tumbleweed 20231122 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
Browsers tested: Mozilla Firefox 119.0.1 and Chromium 119.0.6045.159
### Issue description
Using ZIPP... | https://github.com/godotengine/godot/issues/85564 | https://github.com/godotengine/godot/pull/86036 | a9f444bbc307004c022e85e1b31fcfbd2e73566d | 0c03d25ba499214bd04a55e5df9ea17c9b3a344a | 2023-11-30T19:36:55Z | c++ | 2023-12-11T19:23:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,539 | ["platform/ios/export/export_plugin.cpp", "platform/ios/export/export_plugin.h"] | iOS one-click deploy not compatible with current Xcode 15 / iOS 17 | ### Godot version
4.2
### System information
Godot v4.2.stable - macOS 14.1.1 - Vulkan (Mobile) - dedicated AMD Radeon RX 6800
### Issue description
The new [iOS one-click deploy](https://github.com/godotengine/godot/pull/70662) is a great new feature!
When using it with a physical iPhone SE on iOS 17.1.1 (curr... | https://github.com/godotengine/godot/issues/85539 | https://github.com/godotengine/godot/pull/85546 | 6269341461006144c30b6362084e8e836a341bd7 | dea7597111e60a187a330c99993de16266d3a946 | 2023-11-30T13:56:03Z | c++ | 2023-12-08T17:45:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,483 | ["scene/animation/animation_player.cpp"] | AnimationPlayer does not get the Discrete key correctly when seeking if there is an precision error | ### Godot version
4.2 RC2
### System information
Any
### Issue description
AnimationMixer separates the accuracy of how discrete keys are retrieved when seeking between internal seeking and external seeking. FYI: https://github.com/godotengine/godot/pull/80708.
Since AnimationPlayer currently treats e... | https://github.com/godotengine/godot/issues/85483 | https://github.com/godotengine/godot/pull/85569 | 6cfb3f61f25f5f90d1349887280ce7ce9b0f03d6 | b8ba602e8c060c170cc2bfea7bbc652bb1c1199e | 2023-11-28T19:05:49Z | c++ | 2023-12-04T22:19:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,478 | ["editor/editor_audio_buses.cpp"] | Unable to deselect Audio bus effects (including selecting nodes or files, switching tabs, etc.) | ### Godot version
3.5.3.stable.official [6c814135b]
### System information
OS: Windows 11 - CPU: Intel Core i7-8700 @ 3.20GHz - GPU: NVIDIA GeForce GTX 1060 3GB
### Issue description
When I create an effect on an Audio Bus, selecting it is permanent unless I select another effect.
I've had this issue for a while ... | https://github.com/godotengine/godot/issues/85478 | https://github.com/godotengine/godot/pull/85879 | 4269a57b0cafd2fc4724de758002c68928f4586b | 9d280f8b1c826b635ea3bff69267cbf7782b5199 | 2023-11-28T18:07:35Z | c++ | 2023-12-14T16:38:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,466 | ["editor/import/resource_importer_wav.cpp"] | WAV file that works everywhere else is silent in Godot | ### Godot version
4.2.rc2,3.5.1
### System information
Godot v4.2.rc (fc7920185) - NixOS 23.11 (Tapir) - Wayland - Vulkan (Mobile) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i5-1240P (16 Threads)
### Issue description
This short 1.5second WAV file came from a site with free sounds (None ... | https://github.com/godotengine/godot/issues/85466 | https://github.com/godotengine/godot/pull/85556 | b38a7ae1061d0b2df3dd2371b6b249aad72108d6 | 6cfb3f61f25f5f90d1349887280ce7ce9b0f03d6 | 2023-11-28T12:44:29Z | c++ | 2023-12-04T22:19:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,439 | ["scene/resources/importer_mesh.cpp"] | Crash when configuring the import of a gltf file and enabling Physics in a MeshInstance3D and switching body and shape types | ### Godot version
v4.2.rc2.official [1ba920fad]
### System information
Windows 11, Intel Core i5 10300H, nVidia GTX 1650
### Issue description
When configuring the import of a gltf file, I'm trying to configure a mesh to use physics. When switching the body and shape type of this mesh, the engine will sometimes cr... | https://github.com/godotengine/godot/issues/85439 | https://github.com/godotengine/godot/pull/85631 | b8ba602e8c060c170cc2bfea7bbc652bb1c1199e | 6a10b9922837c2cab694d6babe074a79f714db36 | 2023-11-27T16:31:07Z | c++ | 2023-12-04T22:20:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,435 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h"] | Exponentially slow quitting time with dependencies between (gdscript) scripts | ### Godot version
Godot v4.2.rc2
### System information
Godot v4.2.rc2 - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (CML GT2) () - Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz (12 Threads)
### Issue description
When there is a lot of dependencies between types defined with c... | https://github.com/godotengine/godot/issues/85435 | https://github.com/godotengine/godot/pull/85603 | 3fef8910c768300e2b0350e79c8e81ffb0c08e58 | f4b32b228abe55979a42dd429c82848addce7647 | 2023-11-27T15:19:03Z | c++ | 2023-12-16T16:49:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,423 | ["scene/2d/tile_map.cpp"] | Error when trying to use `TileMap.cell_quadrant_size` in 4.2 | ### Godot version
v4.2.rc2.official [1ba920fad]
### System information
Godot v4.2.rc2 - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
Crash when trying to use "cell_quadrant_size".
The same project works without problems in 4.1.3
### Steps to reproduce
Ope... | https://github.com/godotengine/godot/issues/85423 | https://github.com/godotengine/godot/pull/85463 | 83ae2b158f19cf44a2431514175a351794fe0c2e | a0d764919276edfa1560a7c3d74fcd8708615398 | 2023-11-27T08:57:21Z | c++ | 2023-11-28T12:37:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,410 | ["scene/animation/animation_mixer.cpp"] | AnimationPlaybackTrack assigned animation is seeked to 0 unintentionally after stopping host AnimationPlayer | ### Godot version
4.2 RC2
### System information
Any
### Issue description
https://github.com/godotengine/godot/assets/61938263/42ed582f-7b87-424c-8d19-ba0650ead5aa
It should not be reset by pausing.
### Steps to reproduce
Pause AnimationPlaybackTrack
### Minimal reproduction project
N/A | https://github.com/godotengine/godot/issues/85410 | https://github.com/godotengine/godot/pull/85411 | d6dd1de64409a74e27abc92d5756799c0b60b630 | a008a85443cf95f8188fa68471c78d5597b3df68 | 2023-11-27T03:23:27Z | c++ | 2023-11-28T07:28:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,401 | ["scene/gui/code_edit.cpp"] | Argument autocompletion hides the argument list | ### Godot version
4.2 rc2
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/2c1829fa-1dd7-4f5b-b04a-f557ace35b5e... | https://github.com/godotengine/godot/issues/85401 | https://github.com/godotengine/godot/pull/85436 | dee2604d99e1f7e219574e03469559fe205d3894 | 7182c473095d1c0c08a89499dfd27f8290ad3f06 | 2023-11-26T21:16:40Z | c++ | 2023-12-19T19:32:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,398 | ["editor/editor_node.cpp", "editor/editor_node.h"] | Unable to exit out of editor fullscreen mode in Godot 4.2 rc2 | ### Godot version
v4.2.rc2.official [1ba920fad]
### System information
Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
When I enter fullscreen mode in t... | https://github.com/godotengine/godot/issues/85398 | https://github.com/godotengine/godot/pull/85427 | b3a0e077ebd29bc4e2456dea816b525b691932ab | 03c251e659e2dbe33f15c7cf86a87dc3c12a872c | 2023-11-26T19:21:08Z | c++ | 2023-11-27T18:42:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,395 | ["scene/main/window.cpp"] | Crash on Exporting Android AAB using 'Hello World' Sample Android Plugin in Godot 4.2.rc2 | ### Godot version
v4.2.rc2.official
### System information
macOS Sonoma 14.0 - Mac Mini Apple M1 - Godot v4.2.rc2.official
### Issue description
Testing the new system for Android plugins I found this bug when I tried to export the demo for Android using the **[Hello World plugin](https://github.com/m... | https://github.com/godotengine/godot/issues/85395 | https://github.com/godotengine/godot/pull/85418 | b20ecc91e4112a6f5918dc98045bbe9e56d7399d | a807d4bfa79f7308ad87d78002269a05b0a4841b | 2023-11-26T18:27:07Z | c++ | 2023-11-27T15:01:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,328 | ["scene/gui/rich_text_label.cpp"] | CharFXTransform - relative_index is substracted by 1 each RichTextLabel bbcode effect block | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
Godot v4.2.rc1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
### Issue description
While trying to use a custom effect script as a... | https://github.com/godotengine/godot/issues/85328 | https://github.com/godotengine/godot/pull/85363 | 3e7cc5ec32b9dc55a8f55300c0b3faf7b655448c | 8580874d0f1a140cd751c4cf29d8e7240ddf886d | 2023-11-24T22:49:31Z | c++ | 2023-12-04T22:12:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,315 | ["scene/animation/animation_player.cpp", "scene/animation/animation_player.h"] | Using `advance()` has no effect on Discrete animation tracks and stops playback | ### Godot version
4.2 1ba920f
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
```GDScript
func _ready() -> void:
$AnimationPlayer.play("new_animation")
$Animat... | https://github.com/godotengine/godot/issues/85315 | https://github.com/godotengine/godot/pull/85366 | 5df98679672c12d96b4ac4d96ee17f1559207401 | b20ecc91e4112a6f5918dc98045bbe9e56d7399d | 2023-11-24T16:26:15Z | c++ | 2023-11-27T15:01:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,307 | ["scene/animation/animation_mixer.cpp"] | Saving project crashes if animation mixer contains METHOD or ANIMATION tracks | ### Godot version
v4.2.rc.custom_build [d6a1db2b0]
### System information
Godot v4.2.rc (d6a1db2b0) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 Ti (NVIDIA; 31.0.15.4592) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)
### Issue description
`AnimatedValuesBackup::get_da... | https://github.com/godotengine/godot/issues/85307 | https://github.com/godotengine/godot/pull/85308 | d6a1db2b07595f80c0f19ab01c6b4d0b66002b18 | 1ba920fada9efc8c4476ded50fe673b8db541366 | 2023-11-24T12:41:25Z | c++ | 2023-11-24T13:43:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,277 | ["scene/main/viewport.cpp", "scene/main/viewport.h"] | Crash when hiding a panel from a `NOTIFICATION_MOUSE_ENTER` notification | ### Godot version
v4.2.rc.custom_build [702227129]
### System information
Godot v4.2.rc (702227129) - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
### Issue description
Found a consistent crash when ... | https://github.com/godotengine/godot/issues/85277 | https://github.com/godotengine/godot/pull/85313 | 44d544fc98d55cd71e53f384e11989d62f736ea0 | dcbb18ded855ab1b18207c13e7a1258f0055c814 | 2023-11-23T18:29:28Z | c++ | 2023-12-08T14:23:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,251 | ["doc/classes/SceneTree.xml"] | get_tree() returning null immediately after calling change_scene_to_file() in _process or _physics_process() | ### Godot version
v4.2.beta4.official [93cdacbb0]
### System information
Windows 10
### Issue description
`get_tree()` returns null when called immediately after calling `change_scene_to_file()` in `_process()` or `_physics_process()`. The error printed in debugger: `scene1.gd:14 @ _process(): Parameter "data.tree... | https://github.com/godotengine/godot/issues/85251 | https://github.com/godotengine/godot/pull/85279 | 066e7d483a8f699fd94e7133ac23978cd460a72d | 8d43168fd73fc19563adc947bb48e488db95c7f6 | 2023-11-22T23:36:21Z | c++ | 2023-11-24T10:56:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,247 | ["doc/classes/NavigationAgent2D.xml", "doc/classes/NavigationAgent3D.xml", "scene/2d/navigation_agent_2d.cpp", "scene/2d/navigation_agent_2d.h", "scene/3d/navigation_agent_3d.cpp", "scene/3d/navigation_agent_3d.h"] | The "Target Reached" signal on the NavigationAgent2D node does not reliably trigger when the path desired distance is set above the target desired distance | ### Godot version
4.2-rc1
### System information
Windows 11, Vulkan
### Issue description
When using the NavigationAgent2D the "target reached" signal usually does not trigger if the target desired distance value is below the path desired distance. If, however, the navigation agent target position is set while th... | https://github.com/godotengine/godot/issues/85247 | https://github.com/godotengine/godot/pull/82561 | 58e68590a3b4455932ac931ced8ef3a5c36e4597 | 302e41c26478b72171226244ae57122581cdd880 | 2023-11-22T22:13:28Z | c++ | 2023-12-14T20:22:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,242 | ["scene/2d/navigation_region_2d.cpp"] | NavRegion2d merge indicators are only generated when the scene is loaded | ### Godot version
4.2 beta 3
### System information
Godot v4.2.beta3 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3699) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads)
### Issue description
The connection indicators between two NavRegion2D (the pi... | https://github.com/godotengine/godot/issues/85242 | https://github.com/godotengine/godot/pull/85258 | a8bc2072528292bd631714c4274f4f0b8384d768 | 0e4aead7a1b65b2cd49354cd8a403ace8b60cd47 | 2023-11-22T20:59:02Z | c++ | 2023-12-04T22:11:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,233 | ["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"] | Crash on reimport when applying AnimatedValueBackups from an Apply Reset | ### Godot version
4.2.rc 7022271
### System information
Godot v4.2.rc (702227129) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
### Issue description
Godot crashes due to a complicated chain of events in t... | https://github.com/godotengine/godot/issues/85233 | https://github.com/godotengine/godot/pull/85254 | 1524972aa5c5fe128b60a1a10256b62a379f45db | bb63963486a389d4417ba13249a40219f3774df0 | 2023-11-22T18:10:03Z | c++ | 2023-11-23T14:35:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,232 | ["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"] | Animation window Edit -> Apply Reset fails because `AnimationMixer::_reset` is not exposed | ### Godot version
4.2.rc 7022271
### System information
Godot v4.2.rc (702227129) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
### Issue description
Attempting to run Edit -> Apply Reset on an animation p... | https://github.com/godotengine/godot/issues/85232 | https://github.com/godotengine/godot/pull/85254 | 1524972aa5c5fe128b60a1a10256b62a379f45db | bb63963486a389d4417ba13249a40219f3774df0 | 2023-11-22T17:47:53Z | c++ | 2023-11-23T14:35:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,202 | ["editor/editor_node.cpp", "editor/editor_node.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h"] | Deadlock during Godot startup | ### Godot version
7022271291a3d2a9cbd6a223d22a29fd775dfc5d
### System information
Windows 11, gl_compatibility, NVidia RTX 3070 TI
### Issue description
A deadlock can occur during application startup with the following:
* Main Thread: locks the DisplayServerWindows mutex during DisplayServerWindows::_get_screens... | https://github.com/godotengine/godot/issues/85202 | https://github.com/godotengine/godot/pull/85222 | bd74d92ef79031379a2010a0110b48e71c8f7ebc | ee14dc6ce5d9f72c25bad3337bb568997e09b6a8 | 2023-11-22T02:30:47Z | c++ | 2023-11-22T20:56:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,201 | ["editor/editor_node.cpp", "editor/editor_node.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h"] | Crash during startup editing a project | ### Godot version
7022271291a3d2a9cbd6a223d22a29fd775dfc5d
### System information
Windows 11, gl_compatibility, NVidia RTX 3070 TI
### Issue description
Crash doing a memcpy to null doing the surface upgrade. The code in question is:
```c++
// Copy over all data needed for rendering.
glBindBuffer(GL_ARRAY_BUF... | https://github.com/godotengine/godot/issues/85201 | https://github.com/godotengine/godot/pull/85222 | bd74d92ef79031379a2010a0110b48e71c8f7ebc | ee14dc6ce5d9f72c25bad3337bb568997e09b6a8 | 2023-11-22T02:13:24Z | c++ | 2023-11-22T20:56:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,152 | ["core/variant/variant_parser.cpp"] | Can't open scene missing tres external resource | ### Godot version
4.2 fa1fb2a
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
I have a scene that has a dependency on a tres resource (doesn't matter type). You can... | https://github.com/godotengine/godot/issues/85152 | https://github.com/godotengine/godot/pull/85159 | 1f3c16dd1cd06e9d20df4c850467e9ae5d10cb84 | ea15b4ad44bd7ebc33ca4b2fa746cc117d12f20c | 2023-11-20T20:44:16Z | c++ | 2023-12-11T23:18:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,143 | ["editor/editor_node.cpp", "editor/editor_node.h", "servers/rendering/renderer_rd/renderer_compositor_rd.cpp"] | `--rendering-method` CLI arguments are not effective on the actual scene rendering, only on warning messages | ### Godot version
4.0.stable, 4.1.3.stable, 4.2.rc1
### System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.129.03)
### Issue description
`--rendering-method mobile` doesn't *actually* make a Forward+ project use the Mobile rendering method, even though the command line output says so.
### Proj... | https://github.com/godotengine/godot/issues/85143 | https://github.com/godotengine/godot/pull/85387 | a3024d0395915ad0f511db86a4397780d975872d | 4269a57b0cafd2fc4724de758002c68928f4586b | 2023-11-20T17:17:54Z | c++ | 2023-12-14T16:38:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,129 | ["editor/animation_bezier_editor.cpp", "editor/animation_track_editor.cpp", "editor/animation_track_editor.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"] | [Animation] For existing animations, iterating to next/previous step does not update 'frame' or 'animation' properties of Animated Sprite | ### Godot version
4.2 rc1
### System information
Windows 11
### Issue description
In projects with existing animations, cycling through next/previous steps in an animation, IN the editor, does not update the 'frame' or 'animation' properties for 'AnimatedSprite'.
The issue goes away if you create a new animatio... | https://github.com/godotengine/godot/issues/85129 | https://github.com/godotengine/godot/pull/85193 | 51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc | ca245295aef490ddd13a443dd9af8cf1c05cbd80 | 2023-11-20T10:58:20Z | c++ | 2023-11-22T12:59:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,119 | ["scene/main/scene_tree.cpp"] | GPUParticles3D Spawn Incorrectly When Changing Scenes | ### Godot version
4.2 RC 1
### System information
Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.21018.5001) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
### Issue description
when using get_tree().change_scene_to_file(),... | https://github.com/godotengine/godot/issues/85119 | https://github.com/godotengine/godot/pull/85184 | 7022271291a3d2a9cbd6a223d22a29fd775dfc5d | fafc5c2e56b427c3dd0164e09c54c80e2544f468 | 2023-11-20T03:12:18Z | c++ | 2023-11-22T09:48:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,118 | ["editor/project_manager.cpp", "scene/main/window.cpp"] | Install Project popup's child controls reset their layout after changing project path, but the popup's size doesn't | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti (NVIDIA; 30.0.14.7280) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
### Issue description
When installing anything with a long n... | https://github.com/godotengine/godot/issues/85118 | https://github.com/godotengine/godot/pull/85312 | 7c8dfea9e320b720a271a4e17bf9b8bda559375a | 36e033bce8666572a0e56d9de170aae995d5a157 | 2023-11-20T02:38:44Z | c++ | 2023-12-05T12:05:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,112 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_lambda_callable.h"] | Lambda/Callable memory leak | ### Godot version
v4.2.beta6.official [64150060f]
### System information
Godot v4.2.beta6 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
Was testing benchmarks on the latest RC and thi... | https://github.com/godotengine/godot/issues/85112 | https://github.com/godotengine/godot/pull/85170 | 9c0692f30e01031dab1d83338320059a0983c421 | 9f5111e9288bb9325e50394ea73d66c94a67dfd8 | 2023-11-19T23:29:13Z | c++ | 2023-11-21T14:07:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,093 | ["editor/editor_node.cpp", "editor/editor_node.h"] | Editor crashes when saving built-in script with a non empty last line | ### Godot version
4.2.rc1
### System information
Godot v4.2.rc1 - Windows 10.0.22621 - GLES3 (Compatibility) - Intel(R) Iris(R) Plus Graphics (Intel Corporation; 27.20.100.9621) - Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 Threads)
### Issue description
The editor crashes when saving a scene that contains a buil... | https://github.com/godotengine/godot/issues/85093 | https://github.com/godotengine/godot/pull/85154 | 1faf2f5bfe97edcb606d82b81094cb35e2b8e18c | 51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc | 2023-11-19T15:45:57Z | c++ | 2023-11-22T12:59:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,077 | ["editor/plugins/tiles/tile_map_editor.cpp"] | TileMap Painting by accident when switching between editor Select Mode (Q) and Move Mode (W) | ### Godot version
4.2 RC1
### System information
Windows 11
### Issue description
While working with the TileMap following a tutorial I've ran into several issues that turned out to be related to persistence of modes between tools (Select, Scale, Erase, and Move). I tried to write a report only to stumble on the ... | https://github.com/godotengine/godot/issues/85077 | https://github.com/godotengine/godot/pull/86066 | f79f2ef801c5c0b8089c91e70219276b2f65ebe6 | a6c0c90058eb14bb14285ccf5eb6f99cbb8977b4 | 2023-11-19T05:28:39Z | c++ | 2023-12-14T16:38:57Z |
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