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values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 83,775 | ["scene/2d/audio_stream_player_2d.cpp", "scene/3d/audio_stream_player_3d.cpp", "scene/audio/audio_stream_player.cpp"] | Adding the AudioStreamPlayer into the paused tree will let the music play | ### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 (NVIDIA; 30.0.14.7111) - Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 Threads)
### Issue description
If you play music and then pause the tree, the ... | https://github.com/godotengine/godot/issues/83775 | https://github.com/godotengine/godot/pull/83779 | 943b7419cb0a189f2863443fe7ddbaba1787653a | 8f16d5f504d47e10d947bff0d98eff7660d3b21a | 2023-10-22T12:32:08Z | c++ | 2023-10-23T10:41:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,763 | ["editor/import/resource_importer_scene.cpp"] | Importing a .glb with a 3D object in it named "-colonly" crashes Godot | ### Godot version
4.1.2-stable_win64
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.4584) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Issue description
After trying to import a .glb file exported from both Ble... | https://github.com/godotengine/godot/issues/83763 | https://github.com/godotengine/godot/pull/83764 | adcd16c71005af63b7b422808f2e7d4c7e39e260 | 4f138db2643454cfb9e46753b35a129aa6705bac | 2023-10-22T02:59:47Z | c++ | 2023-10-26T14:00:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,742 | ["servers/rendering/shader_language.cpp"] | Trying to modify a varying from fragment shader crashes the editor | ### Godot version
4.2.beta (6543495b4)
### System information
Godot v4.2.beta (6543495b4) - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (nvidia; 525.125.06) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
### Issue description
In a spatial shader, I inadvertently ... | https://github.com/godotengine/godot/issues/83742 | https://github.com/godotengine/godot/pull/83830 | f7c43a8a198b74bf6530eb90dc385b9ad6c01ca8 | 9f49da24daf4796c4aac5b4d0b52a0fe2e129737 | 2023-10-21T17:54:49Z | c++ | 2023-10-25T08:30:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,717 | ["modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs"] | Regression: .NET editor build 4.2-beta2 is leaking resources at exit | ### Godot version
4.2-beta2_mono (official build downloaded from the website)
### System information
Godot v4.2.beta2.mono - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 13 Sep 2023 08:37:40 +0000 - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads)
... | https://github.com/godotengine/godot/issues/83717 | https://github.com/godotengine/godot/pull/83809 | 55fca13dc5fa0fc6c3eec06f09699847813b4231 | 67941551ca5f07937c23573561b977475fec01d0 | 2023-10-21T11:34:34Z | c++ | 2023-10-30T15:26:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,707 | ["doc/classes/NavigationLink2D.xml", "doc/classes/NavigationLink3D.xml", "scene/2d/navigation_link_2d.cpp", "scene/2d/navigation_link_2d.h", "scene/3d/navigation_link_3d.cpp", "scene/3d/navigation_link_3d.h"] | Enabling/disabling NavigationLink3D / `navigation_layer` not updating paths | ### Godot version
4.2-beta1
### System information
MacOS 12.3
### Issue description
<img width="1025" alt="image" src="https://github.com/godotengine/godot/assets/5732688/75d09bb8-a281-43ee-bde8-db66e77c3321">
Using a simple `NavigationLink3D` setup I've noticed the following behaviour:
* Setting e... | https://github.com/godotengine/godot/issues/83707 | https://github.com/godotengine/godot/pull/83802 | 6f4da7a976d580c1b7b92890d5f7649a39be1752 | 9be2f25c57bbf5510320d3a33ce8db4027541882 | 2023-10-21T00:40:56Z | c++ | 2023-12-04T21:58:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,684 | ["platform/ios/export/export_plugin.cpp", "platform/macos/export/export_plugin.cpp"] | iOS export generates broken xcode project if Short Version is left blank (doesn't fall back to project version) | ### Godot version
4.2beta2
### System information
Godot v4.2.beta2 - macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
### Issue description
In export presets for macOS and iOS we have two version parameters "Short Version" and "Version". The "Short version" is what is shown to t... | https://github.com/godotengine/godot/issues/83684 | https://github.com/godotengine/godot/pull/83686 | 46efe483862163fad0e71d6d5ae4ff7c9f7eb85d | 6543495b49613d20f7e32f2b9d38e4a2f1d06db1 | 2023-10-20T16:04:33Z | c++ | 2023-10-20T20:03:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,667 | ["scene/resources/immediate_mesh.cpp", "servers/rendering_server.cpp"] | Normals/Lighting error with SurfaceTool generated mesh | ### Godot version
v4.2.beta.custom_build [f8818f85e]
### System information
macOS Ventura 13.6 M1 Forward+
### Issue description
When generating a mesh with SurfaceTool in the latest beta/master build, on macOS M1, the lighting seems to fail when the light direction passes a certain point. The images below demonst... | https://github.com/godotengine/godot/issues/83667 | https://github.com/godotengine/godot/pull/84576 | 7efe2e3d829287f4ea69000bc4940cb3704143db | f0c52c0e3510d3e073c92a782bff88ebb51d80d1 | 2023-10-20T10:48:36Z | c++ | 2023-11-08T18:09:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,657 | ["editor/plugins/polygon_2d_editor_plugin.cpp"] | Action not committed to history when transforming all points in UV editor's Points mode | ### Godot version
v4.2.beta2.official [f8818f85e]
### System information
Windows 10
### Issue description
When moving, rotating or scaling all points within Polygon2D UV Editor in Points mode, changes aren't committed to undo history.
### Steps to reproduce
* Make a Polygon2D, add some points.
* Add a texture (... | https://github.com/godotengine/godot/issues/83657 | https://github.com/godotengine/godot/pull/83659 | dd6afa660905a3240944f11c488d34ae214c7372 | 365507fcf351dd1d5fbbe83192304574b5df4eb4 | 2023-10-20T07:07:01Z | c++ | 2023-10-20T13:13:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,634 | ["scene/3d/path_3d.cpp"] | Curved Path3D not showing as curved when using "Visible Paths" Debug Option | ### Godot version
v4.1.2.stable.flathub [399c9dc39]
### System information
Godot v4.1.2.stable (399c9dc39) - Freedesktop SDK 23.08 (Flatpak runtime) - Wayland - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 Ti with Max-Q Design () - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue description
Whe... | https://github.com/godotengine/godot/issues/83634 | https://github.com/godotengine/godot/pull/83698 | 13305d31b5b15b550928c238425eb21595efed3d | de5583c82187176f1c7f94de0a245d6657075fda | 2023-10-19T18:57:22Z | c++ | 2023-12-08T14:23:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,633 | ["doc/classes/Control.xml"] | Scroll begin and Scroll end notifications are not sent | ### Godot version
v4.2.beta2.official [f8818f85e]
### System information
Windows 10
### Issue description
The NOTIFICATION_SCROLL_BEGIN and NOTIFICTION_SCROLL_END notifications are not propagated to child nodes of ScrollContainer.
### Steps to reproduce
The MPR has a main scene with a ScrollContainer, a VBoxCon... | https://github.com/godotengine/godot/issues/83633 | https://github.com/godotengine/godot/pull/83636 | 234e7ddbe07bc43631529dc0921452cc9a6187b4 | bcf8a21e5f26e9563edecc29c520c0eabfc5f169 | 2023-10-19T18:30:59Z | c++ | 2023-10-27T19:40:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,628 | ["modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/iOSNativeAOT.targets", "modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs", "modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "modules/mono/mono_gd/gd_mono.h", "platform/ios/export/export_plugin.cpp"] | 4.2 Beta 1 iOS Export fails if there are any C# scripts in the project | ### Godot version
4.2beta1
### System information
Godot v4.2.beta1.mono - macOS 14.0.0 - Vulkan (Mobile) - integrated Apple M2 Max - Apple M2 Max (12 Threads)
### Issue description
Export works as long as no .cs files in the project. If there are any .cs files a popup is displayed with:
"Failed to generate xcFra... | https://github.com/godotengine/godot/issues/83628 | https://github.com/godotengine/godot/pull/84945 | b049ac43baa90ea37b43f3688ceebe93ecf91c6c | 7e679ea16ba2a7a15cb931feeeaf70deeeb8d9cc | 2023-10-19T16:52:32Z | c++ | 2023-11-16T13:52:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,617 | ["modules/gltf/gltf_document.cpp"] | This invalid glTF file crashes Godot | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 30.0.15.1278) - Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (8 Threads)
### Issue description
Also occurring in ... | https://github.com/godotengine/godot/issues/83617 | https://github.com/godotengine/godot/pull/83663 | 365507fcf351dd1d5fbbe83192304574b5df4eb4 | 78e47a452382ab04dd64d009b406b4d5029053bd | 2023-10-19T14:04:16Z | c++ | 2023-10-20T13:13:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,614 | ["editor/plugins/script_editor_plugin.cpp"] | Remote debugging with external editor only works if gdscript files are open in script editor | ### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3699) - AMD Ryzen 7 6800H with Radeon Graphics (16 Threads)
### Issue description
I'm using vscode with th... | https://github.com/godotengine/godot/issues/83614 | https://github.com/godotengine/godot/pull/84898 | 644e236e5ca36b4bdfc2a663193cb2cef160e79a | 5c848174a3e2b2490274335fd6508ef0a0c2b46b | 2023-10-19T13:25:59Z | c++ | 2023-12-18T17:17:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,611 | ["thirdparty/README.md", "thirdparty/thorvg/inc/config.h", "thirdparty/thorvg/patches/loader_jpg-fix_regression_bug.patch", "thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterC.h", "thirdparty/thorvg/update-thorvg.sh"] | Imported SVG semi-transparent areas become fully opaque | ### Godot version
4.2beta1
### System information
macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
### Issue description
Importing SVGs (via editor or in code using the Image.load_svg_from_string() etc) that have semi-transparent areas result in these areas being fully... | https://github.com/godotengine/godot/issues/83611 | https://github.com/godotengine/godot/pull/83656 | 2a995c09ac77451bec14e9c4f38d19499408b53d | dd6afa660905a3240944f11c488d34ae214c7372 | 2023-10-19T11:08:09Z | c++ | 2023-10-20T13:13:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,610 | ["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"] | TileSet painting options appear out of screen | ### Godot version
4.2 beta1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/c8442a7e-7223-442d-8803-5fdf884b5f... | https://github.com/godotengine/godot/issues/83610 | https://github.com/godotengine/godot/pull/83790 | 912366093d5b665bed1674c746cbec08bf8ddb0f | fe45e4ec7c23c551ce8b0939b440c8822c766119 | 2023-10-19T10:50:23Z | c++ | 2023-10-23T10:42:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,605 | ["editor/project_manager.cpp"] | Changing project creation folder path changes the project name when creating a new project | ### Godot version
4.2.beta1
### System information
Windows 11
### Issue description
The project name gets changed when changing project path in the create project dialogue. This was not present in 4.1, where the project name was unaffected of path changes. (See reproduction steps for further information)
### St... | https://github.com/godotengine/godot/issues/83605 | https://github.com/godotengine/godot/pull/85169 | 132554badd6860cb530505ec0dfe07c3f05f5889 | 9c0692f30e01031dab1d83338320059a0983c421 | 2023-10-19T09:02:32Z | c++ | 2023-11-21T14:06:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,595 | ["scene/resources/packed_scene.cpp"] | Renaming nodes in a scene inherited by others can cause corruption and crashes. | ### Godot version
f8818f85e6c43cdf1277e8ae85eba19ca0a003b0
### System information
Windows 11
### Issue description
Current renaming a node in a scene which is inherited by others can completely corrupt scenes which inherit it which then subsequently lead to the engine crashing.
### Steps to reproduce
Open the ex... | https://github.com/godotengine/godot/issues/83595 | https://github.com/godotengine/godot/pull/83604 | 34e3fa5ec7a5a999f40b65611a262e73c5045cca | 37d3cb1b0411ef648771b27987fbb62266e6ca70 | 2023-10-19T02:24:11Z | c++ | 2023-10-20T13:10:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,594 | ["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"] | Copy/Pasting foreign node behaviour is incorrect | ### Godot version
f8818f85e6c43cdf1277e8ae85eba19ca0a003b0
### System information
Windows 11
### Issue description
Currently, the behaviour of the node copy-pasting with respect to certain foreign nodes is incorrect. Given certain scene composition, you can copy paste and node and the ownership of that node will b... | https://github.com/godotengine/godot/issues/83594 | https://github.com/godotengine/godot/pull/83596 | a8bcbff59f4bd7ec9b46d3b52b2c8c7714718d2d | 8b11ae9cf54b1ff347cf57dc5e335a8981724958 | 2023-10-19T02:19:33Z | c++ | 2023-11-06T12:23:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,584 | ["platform/web/detect.py"] | Closure compiler build error for Web platform in current dev branch | ### Godot version
4.2.beta1 (b1371806ad3907c009458ea939bd4b810f9deb21), didn't test newer but I expect still reproducible
### System information
Fedora 36, Emscripten 3.1.18
### Issue description
When building the web editor for 4.2-beta1 on the official buildsystem with Emscripten 3.1.18, I ran into thi... | https://github.com/godotengine/godot/issues/83584 | https://github.com/godotengine/godot/pull/83720 | f22c3ff33b60f291f1b80d1531583d1d15efeec9 | 7d695160c897bd4cf93055d4478fd6369d10a76e | 2023-10-18T22:18:55Z | c++ | 2023-10-21T13:52:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,573 | ["editor/import/resource_importer_csv_translation.cpp"] | Translations that start with an `_` or `-` generate a file named `<translation>..translation` | ### Godot version
4.1.1 stable
### System information
Linux Pop!_OS 22.04 LTS
### Issue description
When you create a CSV file to import for translation, if you have a locale that begins with an underscore or a hyphen, it will be semi-ignored, with all columns that have a hyphen or underscore being shoved into one... | https://github.com/godotengine/godot/issues/83573 | https://github.com/godotengine/godot/pull/83600 | 37d51d2cb7f6e47bef8329887e9e1740a914dc4e | 64bb27aefdb3a6aecaffd4a744bd2be318906bc5 | 2023-10-18T17:43:41Z | c++ | 2023-11-02T08:11:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,570 | ["scene/resources/navigation_polygon.cpp"] | NavigationRegion2D doesn't initialize its `navigation_mesh` correctly resulting in an error with a `cell_size` mismatch | ### Godot version
4.2 beta1
### System information
Windows 10
### Issue description
I was trying out the new [2D Navigation mesh baking](https://github.com/godotengine/godot/pull/80796) features (great stuff, btw!) and immediately ran into an error after creating a `NavigationRegion2D` and a corresponding `Navigat... | https://github.com/godotengine/godot/issues/83570 | https://github.com/godotengine/godot/pull/83568 | 6761b647b2e3dbec17b4503f2a0592e5e9f92e31 | f8818f85e6c43cdf1277e8ae85eba19ca0a003b0 | 2023-10-18T17:16:05Z | c++ | 2023-10-18T22:27:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,552 | ["core/input/gamecontrollerdb.txt"] | Right stick joypad Input not working properly with Xbox Controller on Linux with 4.2.beta1 | ### Godot version
Godot_v4.2-beta1_linux.x86_64
### System information
PopOS 22.04, Linux 6.5.4-76060504-generic x86_64, Ryzen 6800h, Radeon 6700m, amdgpu, Vulkan
### Issue description
When trying to map inputs on the right stick on an Xbox controller (Elite or non-elite), the mappings are incorrect stil... | https://github.com/godotengine/godot/issues/83552 | https://github.com/godotengine/godot/pull/83845 | 6ead61ab1ec6069fc58c7f28eddc66aaf160fda2 | e0b23ac420eb54cbb83478a4724bc1bf59a11162 | 2023-10-18T11:26:43Z | c++ | 2023-10-24T08:54:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,528 | ["drivers/gles3/storage/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp"] | Strange Lighting Issues in 4.2 Beta using Compatibility Mode | ### Godot version
v4.2.beta3.official [e8d57afae]
### System information
Godot v4.2.beta3 - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.4584) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
Strange lighting issues only in Compatibility... | https://github.com/godotengine/godot/issues/83528 | https://github.com/godotengine/godot/pull/83906 | bb54190253b8513c778d4c80c4ada41d18542588 | 2dafd06114f6a15e1c987c89eaa16314b4c8eef9 | 2023-10-17T21:59:33Z | c++ | 2023-10-26T14:00:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,500 | ["editor/gui/editor_scene_tabs.cpp"] | Can't switch scene tabs using shortcut anymore | ### Godot version
v4.2.beta.custom_build [fd33c7b32]
### System information
linux
### Issue description
The scene tab switching shortcuts, <kbd>Ctrl+Tab</kbd> and <kbd>Ctrl+Shift+Tab</kbd>, don't work anymore.
I couldn't find a setup-specific way that could cause it.
### Steps to reproduce
- Open 2 scenes
- pr... | https://github.com/godotengine/godot/issues/83500 | https://github.com/godotengine/godot/pull/83501 | ab8fad1b24ceecb3f631e54e494f386ea31a4909 | 30f2a6d611b1c9a3decae8964c5737e63e63ebce | 2023-10-17T13:27:07Z | c++ | 2023-10-17T14:13:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,499 | ["scene/2d/tile_map.cpp"] | Tilemap collision is disabled when not visible | ### Godot version
v4.2.beta1.mono.official [b1371806a]
### System information
Windows 11 22H2
### Issue description
Expected:
Tilemap still has collision when invisible.
This is how it works in 4.1.2
Actual:
Tilemap has no collision if set visible to false.
### Steps to reproduce
1. Add a ti... | https://github.com/godotengine/godot/issues/83499 | https://github.com/godotengine/godot/pull/83560 | bf41c6bd34932439b23ff39d4f15eb88d19d2d0f | d3fb6c17b6ef4ce33edf837b9fde49aa925adfd3 | 2023-10-17T13:26:00Z | c++ | 2023-10-27T09:36:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,495 | ["editor/property_selector.cpp"] | Editor property selector does not clamp description | ### Godot version
4.2 beta1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/17fe3cb5-c852-4094-b1de-... | https://github.com/godotengine/godot/issues/83495 | https://github.com/godotengine/godot/pull/83745 | 4cc8f0f36dedddf5a37e0f39dfbac7d80f5b858d | 074297d945352164d5777b74b39eb434e672e626 | 2023-10-17T11:49:09Z | c++ | 2023-10-25T08:29:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,481 | ["servers/rendering/renderer_rd/effects/copy_effects.cpp", "servers/rendering/renderer_rd/effects/copy_effects.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"] | Android editor: Somewhat random graphical corruptions when viewing meshes in inspector | ### Godot version
4.2 beta 1 Android editor
### System information
Godot v4.2.beta1 - Android - Vulkan (Mobile) - Moto G Power 2021 - integrated Adreno (TM) 610 - (8 Threads)
### Issue description
When viewing meshes in the inspector instead of seeing the actual mesh I see random VRAM garbage on certain screens b... | https://github.com/godotengine/godot/issues/83481 | https://github.com/godotengine/godot/pull/84169 | 9cbe3cb45114410576c16d7c4087e9c2443a88ef | ef9454565818bf4df49399a00a95fe18cd956259 | 2023-10-17T07:30:26Z | c++ | 2023-12-16T16:49:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,474 | ["scene/2d/tile_map.cpp"] | TileMap: Material changes won't update rendering if material field is empty on game start | ### Godot version
4.2 Beta [a574c0296b38d5f786f249b12e6251e562c528cc]
### System information
Linux Fedora Silverblue
### Issue description
I have a tilemap with no material assigned on start which I intend to change dynamically in-game. Changing the material field (or the equivalent call to `set_material`) will n... | https://github.com/godotengine/godot/issues/83474 | https://github.com/godotengine/godot/pull/83475 | 8ff8d41f0bbb8a61906c85b6f53c760eed928852 | ab8fad1b24ceecb3f631e54e494f386ea31a4909 | 2023-10-17T03:57:46Z | c++ | 2023-10-17T14:13:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,456 | ["editor/code_editor.cpp"] | Cannot close search bar in script editor | ### Godot version
4.2.beta.3bc1c9b5e
### System information
Arch Linux
### Issue description
When attempting to close the search bar in script editor the error
```
core/object/object.cpp:1139 - Error calling from signal 'pressed' to callable: 'FindReplaceBar::FindReplaceBar::_hide_bar': Method expected 1 argumen... | https://github.com/godotengine/godot/issues/83456 | https://github.com/godotengine/godot/pull/83459 | 109cb8e6973514390901ddc77067979ccb4a59f7 | 837f091f309325bf01c71d6bfba7103beaaa79cd | 2023-10-16T18:47:17Z | c++ | 2023-10-17T14:13:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,453 | ["modules/gdscript/gdscript_analyzer.cpp"] | Grammar typo in GDScript error message | ### Godot version
Godot v4.2.beta1 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### System information
Godot v4.2.beta1 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen ... | https://github.com/godotengine/godot/issues/83453 | https://github.com/godotengine/godot/pull/83455 | 3e8dc9df0a161d1a92d3b242ab1a6c4e6e065a70 | 109cb8e6973514390901ddc77067979ccb4a59f7 | 2023-10-16T18:13:16Z | c++ | 2023-10-17T14:13:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,444 | ["doc/classes/LightmapGIData.xml", "scene/3d/lightmap_gi.cpp", "scene/3d/lightmap_gi.h"] | Moving nodes around the tree in a scene with baked lightmap triggers lightmap reimport | ### Godot version
v4.2.beta.custom_build [a60fc7f7c]
### System information
Godot v4.2.beta (a60fc7f7c) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
When you move any... | https://github.com/godotengine/godot/issues/83444 | https://github.com/godotengine/godot/pull/77788 | 46cb7f94f755d452b146aca52c36e3d3523ad807 | bf46ee144d898017c0777774d0d027de1eb6cb1e | 2023-10-16T15:23:09Z | c++ | 2023-10-26T13:57:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,429 | ["core/io/resource_importer.h", "editor/editor_file_system.cpp", "editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/editor/editor_scene_importer_gltf.h", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_document... | Naming scheme change for meshes imported from .glb breaking scenes | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
### Issue description
It appears 4.2.beta1 has introduced a new internal mesh format, and when you first open a project from a previous ve... | https://github.com/godotengine/godot/issues/83429 | https://github.com/godotengine/godot/pull/84271 | 8b11ae9cf54b1ff347cf57dc5e335a8981724958 | 3c68ab679abffdb4e1c93f54adec1bcc58b0a1d1 | 2023-10-16T09:15:39Z | c++ | 2023-11-06T12:23:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,426 | ["editor/plugins/animation_player_editor_plugin.cpp"] | Enabling Onion Skinning breaks Audio in Animation track | ### Godot version
4.2.beta.custom_build [51f81e1c8]
### System information
macOS 11.0+
### Issue description
I found another new issue when starting onion skinning while having put any audio into my animation track.
https://github.com/godotengine/godot/assets/1129695/18ebd12e-143d-46c1-b97a-86cb82ffc4b1
##... | https://github.com/godotengine/godot/issues/83426 | https://github.com/godotengine/godot/pull/83430 | 5abeb043d00c523b433cf3c9f6940142a3eeb368 | 3e23755d24ed04fb5b04ef4567043ba77a38137b | 2023-10-16T08:22:34Z | c++ | 2023-11-12T15:56:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,412 | ["scene/2d/physics_body_2d.cpp", "scene/3d/physics_body_3d.cpp"] | look_at() doesn't work with RigidBody3D | ### Godot version
4.2 beta 1
### System information
Windows 11, Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
### Issue description
I have a top-down minigame where I use `look_at()` ... | https://github.com/godotengine/godot/issues/83412 | https://github.com/godotengine/godot/pull/84799 | 4123f1371f7e7c4580ff727d0c0458e209380d38 | 64150060f89677eaf11229813ae6c5cf8a873802 | 2023-10-15T21:18:08Z | c++ | 2023-11-12T22:01:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,405 | ["editor/connections_dialog.cpp"] | [4.2.beta1] Registering custom signals on custom node displays icon of original size in the category tab | ### Godot version
4.2.beta1.mono
### System information
Godot v4.2.beta1.mono - Nobara Linux 38 (Thirty Eight) - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 Ti (nvidia; 535.104.05) - AMD Ryzen 5 4600H with Radeon Graphics (12 Threads)
### Issue description
Godot displays comically large icon (w... | https://github.com/godotengine/godot/issues/83405 | https://github.com/godotengine/godot/pull/83447 | b8dc0a1bfb3a844377d35e025484390c7da036b1 | 8ac05d3cb6959fd7795bbd10a9324573277c4aec | 2023-10-15T16:42:36Z | c++ | 2023-10-16T16:45:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,394 | ["editor/animation_bezier_editor.cpp", "editor/animation_track_editor.cpp", "editor/animation_track_editor.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"] | Animation Timeline Go to Next Step / Prev Step is triggering the wrong player->seek | ### Godot version
4.2.beta.custom_build [51f81e1c8]
### System information
macOS 11.0+
### Issue description
I could sense a recent merging of a few pull requests on here:
<img width="865" alt="image" src="https://github.com/godotengine/godot/assets/1129695/1cf7d144-a4d2-4514-abca-1405222e702a">
Th... | https://github.com/godotengine/godot/issues/83394 | https://github.com/godotengine/godot/pull/85193 | 51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc | ca245295aef490ddd13a443dd9af8cf1c05cbd80 | 2023-10-15T14:11:20Z | c++ | 2023-11-22T12:59:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,391 | ["servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp"] | instance uniform in v4.2.beta1.mono seems to not work as expected on Mobile renderer | ### Godot version
v4.2.beta1.mono.official [b1371806a]
### System information
Godot v4.2.beta1.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
### Issue description
Ported project ov... | https://github.com/godotengine/godot/issues/83391 | https://github.com/godotengine/godot/pull/83400 | bb83995d27ed3281dd693f4f96001339b4fb75c9 | 842c1cafc0377f8d58cb81fe158ecb86b6d981da | 2023-10-15T13:43:13Z | c++ | 2023-10-16T08:42:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,385 | ["editor/scene_tree_dock.cpp"] | Can use 'make local' on nodes inherited from another scene | ### Godot version
a574c0296b38d5f786f249b12e6251e562c528cc
### System information
Windows 11
### Issue description
The 'make local' button is permitted on nodes even when the node is inherited from another scene. This should not be allowed.
### Steps to reproduce
- Create a scene
- Create another scene an insta... | https://github.com/godotengine/godot/issues/83385 | https://github.com/godotengine/godot/pull/83386 | cbfa941061ee3f38bf9f8fd730042e606d65872a | 3d9ce123fa4c16c3276e6b5fb79b927d9cc13914 | 2023-10-15T12:40:22Z | c++ | 2023-10-16T11:00:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,380 | ["drivers/gles3/rasterizer_scene_gles3.cpp"] | Compatibility Renderer Soft Shadows at locked at PCF5 at runtime | ### Godot version
4.2 beta 1
### System information
Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
### Issue description
Soft Shadows change in the editor properly,... | https://github.com/godotengine/godot/issues/83380 | https://github.com/godotengine/godot/pull/83998 | 4113a0c3ca124d604dde26b9083af19a79fdeaee | c5c90fd7b71adb17308144681c686ec5b5e12f63 | 2023-10-15T10:49:03Z | c++ | 2023-10-26T14:02:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,379 | ["editor/export/editor_export_preset.cpp"] | RCEdit fails on export if no version (FileVersion) is specified | ### Godot version
4.2 beta 1
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i9-9900KS CPU @ 4.00GHz (16 Threads)
### Issue description
If you try to export a project as a Windows Runnable and you ... | https://github.com/godotengine/godot/issues/83379 | https://github.com/godotengine/godot/pull/84296 | 8a403e7432ceb31cae196eccfc155ef3fbc62356 | 2d64e52b087aba40d1b8dbdc04c96e4dd44ca2cb | 2023-10-15T10:43:32Z | c++ | 2023-11-01T14:12:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,372 | ["scene/2d/camera_2d.cpp"] | Camera2D::get_screen_center_position() affected by rotation | ### Godot version
v4.2.beta.custom_build [b1371806a], v4.1.2.stable
### System information
Godot v4.2.beta (b1371806a) - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen Threadripper 1950X 16-Core Processor (32 Threads)
### Issue description
The Vector2 ret... | https://github.com/godotengine/godot/issues/83372 | https://github.com/godotengine/godot/pull/83427 | 3d9ce123fa4c16c3276e6b5fb79b927d9cc13914 | 2ba83f2578139ce58e962dcae355a1a561b532d6 | 2023-10-15T06:13:46Z | c++ | 2023-10-16T11:01:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,366 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h", "editor/gui/editor_file_dialog.cpp", "editor/gui/editor_file_dialog.h"] | Folder color doesn't show up in file dialogs | ### Godot version
v4.2.beta.custom_build [a574c0296]
### System information
linux
### Issue description
Folder colors don't show up in file dialogs: when saving a scene, etc.
### Steps to reproduce
1. color a folder
2. create and open the save scene dialog and navigate to the colored folder
3. notice it's not ... | https://github.com/godotengine/godot/issues/83366 | https://github.com/godotengine/godot/pull/84837 | daddb2b46950f37503f0d033e1d9bdccab173449 | 6faa5c6dc479bebd4b92a5251fafe22b21ca9523 | 2023-10-15T03:36:53Z | c++ | 2023-12-14T16:38:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,364 | ["scene/2d/navigation_region_2d.cpp", "scene/3d/navigation_region_3d.cpp"] | NavigationRegion3D saved "disabled" don't work when enabled in script | ### Godot version
4.2-beta.1
### System information
Windows 11, Vulkan Mobile, NVidia RTX 3070 TI
### Issue description
I have numerous "bridges" (meshes with NavigationRegion3D) that start life disabled (NavigationRegion3D.enabled = false).
In Godot 4.1 I could enable these bridges in script when the player tr... | https://github.com/godotengine/godot/issues/83364 | https://github.com/godotengine/godot/pull/83365 | 75b4fd84e3c411fea108a70d09280cdc932f8617 | cbfa941061ee3f38bf9f8fd730042e606d65872a | 2023-10-15T02:58:12Z | c++ | 2023-10-16T11:00:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,340 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h", "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp", "s... | Compatibility Renderer Light Problems | ### Godot version
4.2 Beta 1
### System information
Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
### Issue description
The lights start swimming along, typically ... | https://github.com/godotengine/godot/issues/83340 | https://github.com/godotengine/godot/pull/83493 | 8d7f3d6bc9a8ccf9c2e4080c45f4079103f3017e | 814de86494bb883592dac1d9c0dde5b27c9c79bb | 2023-10-14T15:33:03Z | c++ | 2023-10-23T10:40:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,332 | ["editor/plugin_config_dialog.cpp"] | Creating a plugin with a dot in the name or updating a plugin with a dot in the folder name fails | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - macOS 12.7.0 - Vulkan (Forward+) - dedicated AMD Radeon HD - FirePro D300 - Intel(R) Xeon(R) CPU E5-1620 v2 @ 3.70GHz (8 Threads)
### Issue description
When creating a plugin with a dot in the name in the project settings a... | https://github.com/godotengine/godot/issues/83332 | https://github.com/godotengine/godot/pull/83329 | 41365c6c8ba357a490ed924a128958240f3ccf04 | 481d04669fa0d938a484213f92b37082f590034c | 2023-10-14T13:42:08Z | c++ | 2023-12-13T09:31:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,331 | ["editor/code_editor.cpp"] | Code editor toggle comment doesn't uncomment if there's a different amount of #'s | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Windows 10
### Issue description
Toggle comment adds more comment delimiters when there's different amount of delimiters, even if all the lines are commented.
Current behavior:
 - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.3889) - 12th Gen Intel(R) Core(TM) i7-1255U (12 Threads)
### Issue description
In Godot 4.2, autoplayed... | https://github.com/godotengine/godot/issues/83326 | https://github.com/godotengine/godot/pull/83781 | fee6df76a2cf3d611f1b70655cc6d36b03e6e159 | 7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291 | 2023-10-14T12:52:46Z | c++ | 2023-11-14T10:27:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,308 | ["modules/gdscript/gdscript_vm.cpp"] | Division by zero crashes editor and builds instead of logging error message | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3640) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
### Issue description
When you are dividing ints by 0 builds and ... | https://github.com/godotengine/godot/issues/83308 | https://github.com/godotengine/godot/pull/83569 | 34b1c0e40ba3ec92cb8512dbf81f11a969ff2a83 | adcd16c71005af63b7b422808f2e7d4c7e39e260 | 2023-10-14T07:30:15Z | c++ | 2023-10-26T13:59:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,304 | ["scene/animation/animation_mixer.cpp"] | scene/main/node.cpp:2006 - Parameter "common_parent" is null. | ### Godot version
4.2.Beta 1
### System information
Windows 11
### Issue description
When saving all scenes "scene/main/node.cpp:2006 - Parameter "common_parent" is null." will appear 6 times in Output.
### Steps to reproduce
Save all Scenes or run the game
### Minimal reproduction project
n... | https://github.com/godotengine/godot/issues/83304 | https://github.com/godotengine/godot/pull/84405 | e5f1cbfe2abae9183e500172cebff571dcef1a9f | dfcbc1d758ac4ee07beb57bec29995d1636e5b24 | 2023-10-14T03:24:10Z | c++ | 2023-11-06T12:23:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,303 | ["editor/code_editor.cpp", "editor/code_editor.h"] | Pressing ESC from code search should give focus to the code editor | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3758) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
### Issue description
When editing code in Godot, and searching with... | https://github.com/godotengine/godot/issues/83303 | https://github.com/godotengine/godot/pull/83335 | 9ca1d78d53d922a2f4940a55b794efc0cf37df2c | 391897bc44bc9d88fffa891d7b3d57a81b9f5cc2 | 2023-10-14T02:40:52Z | c++ | 2023-10-16T12:42:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,297 | ["scene/2d/remote_transform_2d.cpp", "scene/3d/remote_transform_3d.cpp"] | RemoteTransform2D projects wrong position | ### Godot version
4.2.beta
### System information
Windows 10
### Issue description
I assume the main use-case of `RemoteTransform2D` is to have another node match the transform of the `RemoteTransform2D`'s parent node. When `RemoteTransform2D` has `use_global_coordinates` set to `false`, however, the position sent... | https://github.com/godotengine/godot/issues/83297 | https://github.com/godotengine/godot/pull/83323 | 0258fa4db9271dadc12e947337a5ee64beed2a85 | 75b4fd84e3c411fea108a70d09280cdc932f8617 | 2023-10-13T23:36:25Z | c++ | 2023-10-16T11:00:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,292 | ["scene/resources/particle_process_material.cpp"] | OpenGL: "Load Emission Mask" in GPUParticle2D spams "./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null." | ### Godot version
v4.2-beta1_win64
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 30.0.15.1259) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
### Issue description
After pressing "Load Emission Mask" and selecting a texture, my c... | https://github.com/godotengine/godot/issues/83292 | https://github.com/godotengine/godot/pull/83620 | a63bff4ce4d69ca598689e23924d0004aff21f31 | 55fc347efd50d297de3b92a5bfc141e52e57c90f | 2023-10-13T20:43:32Z | c++ | 2023-10-20T13:11:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,291 | ["scene/2d/tile_map.cpp"] | Reparenting a CharacterBody2D/TileMap duo to or from a SubViewport disables their collisions | ### Godot version
4.2.beta4
### System information
Godot v4.2.beta4 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) UHD Graphics 620 (Intel Corporation; 31.0.101.2125) - Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (8 Threads)
### Issue description
Pretty much what the title says. Reparenting a commo... | https://github.com/godotengine/godot/issues/83291 | https://github.com/godotengine/godot/pull/84968 | 7e679ea16ba2a7a15cb931feeeaf70deeeb8d9cc | 406526611916e999b113f641fd113ed3bb382439 | 2023-10-13T20:42:36Z | c++ | 2023-11-16T13:53:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,287 | ["drivers/gles3/storage/mesh_storage.cpp", "editor/editor_node.cpp", "editor/editor_node.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h", "scene/resources/mesh.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/rendering_server.cpp", "servers/rendering_server.h"] | Warning about upgrading mesh format to 4.2 is unclear about next steps, and there's no visual feedback when the conversion takes a long time | ### Godot version
v4.2.beta.custom_build [b1371806a]
### System information
Godot v4.2.beta (b1371806a) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3758) - AMD FX(tm)-8350 Eight-Core Processor (8 Threads)
### Issue description
I'm opening a large 3d project a... | https://github.com/godotengine/godot/issues/83287 | https://github.com/godotengine/godot/pull/83613 | c21c2706ad33c59295f6a3ac1e128db6fa7cce69 | 50d17f6b8c5cfc6e225c67a7699a5d5f8ebe5654 | 2023-10-13T18:28:35Z | c++ | 2023-10-23T22:10:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,275 | ["drivers/gles3/storage/particles_storage.cpp"] | `GPUParticles3D` not working on Meta Quest 2 with OpenGL renderer | ### Godot version
- v4.1.1.stable.official [bd6af8e0e]
- v4.2.beta1.official [b1371806a]
### System information
Meta Quest 2, GL Compatibility Renderer
### Issue description
When using the GL Compatibility Renderer, `GPUParticles3D` works fine in the editor. But when I deploy to the Meta Quest 2, nothin... | https://github.com/godotengine/godot/issues/83275 | https://github.com/godotengine/godot/pull/83756 | 8942b88f09d91060878539464ffd761db1e6c471 | d7d3ae6d8551fc28f5dc8805fb2fea84036803b6 | 2023-10-13T16:09:17Z | c++ | 2023-10-22T10:13:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,259 | ["doc/classes/ResourceSaver.xml"] | `ResourceSaver.save` deletes UID from resource when not running inside the Editor | ### Godot version
`master` branch at ee118e7ffd97f478de73f4b344fddc0203ef7cca
### System information
Arch Linux
### Issue description
`ResourceSaver.save` removes the UID when present in a resource.
I was expecting it to either keep the current UID or generate a new one.
### Steps to reproduce
1... | https://github.com/godotengine/godot/issues/83259 | https://github.com/godotengine/godot/pull/83388 | 9ff5ee79b8d6905dfe8343777cf83fbd4fa73776 | 25e650ab61f4fe65da2c041b42db6cfe3121df85 | 2023-10-13T10:19:45Z | c++ | 2023-11-09T17:07:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,258 | ["scene/resources/particle_process_material.cpp"] | Particles emit by GPUParticles2D disappear when tree is paused | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3699) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
GPUParticles2D that have process mod... | https://github.com/godotengine/godot/issues/83258 | https://github.com/godotengine/godot/pull/83488 | 7f884b4e0017368e193d96f425aac6c2d8a86eb0 | c781694a8291f6a892504acccabd99de32bac959 | 2023-10-13T10:19:05Z | c++ | 2023-10-18T19:32:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,241 | ["platform/macos/display_server_macos.mm", "platform/macos/godot_menu_delegate.mm"] | Godot 4.2 beta 1 crashes on MacOS when quit using CMD + Q | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
MacOS 14.0 (23A344), Apple M1 Max
### Issue description
Godot 4.2 beta 1 crashes on MacOS if quit using CMD + Q. The editor quits as normal, but then the `Godot quit unexpectedly` error pops up afterwards. Occurs both on the project list, and... | https://github.com/godotengine/godot/issues/83241 | https://github.com/godotengine/godot/pull/83243 | f6ff4159a72fda452218098595c8e949316cd7fe | 577fbd8841dbcdf16e6b8db38b2f6354e18166e6 | 2023-10-13T06:46:16Z | c++ | 2023-10-13T09:47:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,240 | ["drivers/gles3/storage/mesh_storage.cpp", "editor/import/resource_importer_obj.cpp", "editor/import/resource_importer_scene.cpp", "scene/resources/importer_mesh.cpp", "scene/resources/mesh.cpp", "servers/rendering/renderer_rd/pipeline_cache_rd.h", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/r... | Mesh compression breaks normal | ### Godot version
v4.2.beta.custom_build [ee118e7ff]
### System information
Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
When mesh compres... | https://github.com/godotengine/godot/issues/83240 | https://github.com/godotengine/godot/pull/83704 | bc5d5978eabb2e943096a193c40d2e8643ef30e3 | 261fe7ce6afd85cc792d61955070c5e82b5f33dd | 2023-10-13T06:30:42Z | c++ | 2023-10-24T08:54:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,237 | ["modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs"] | [C#] `ResourceUid` is broken. | ### Godot version
4.2.beta1
### System information
Godot v4.2.beta.mono (ee118e7ff) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3742) - 13th Gen Intel(R) Core(TM) i7-13700F (24 Threads)
### Issue description
Calling methods of ResourceUid will cause error:
`Reso... | https://github.com/godotengine/godot/issues/83237 | https://github.com/godotengine/godot/pull/83249 | 4fd0cfa604ee4f465825d337ee365ca565b5bcdb | 68cc80ee586c9a3d78ef75afe797b86e1c13c304 | 2023-10-13T05:50:18Z | c++ | 2023-10-13T20:17:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,232 | ["scene/gui/tab_bar.cpp"] | Phantom tab button steals input despite texture = `null` | ### Godot version
v4.0.2.stable.official [7a0977ce2] v4.2.dev6.official [57a6813bb]
### System information
Windows 10
### Issue description
When assigning an already valid tab button icon texture to `null`, it keeps a phantom tab button around that intercepts input from the tabs, even off the tab bar.
- Issue o... | https://github.com/godotengine/godot/issues/83232 | https://github.com/godotengine/godot/pull/83296 | 81f4953c3a948b95d50d35007582f85c97c4716e | c106ff8b35b8eaaa410d22c430785de0f61883fb | 2023-10-13T02:21:04Z | c++ | 2023-10-16T08:40:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,228 | ["editor/plugins/tiles/tiles_editor_plugin.cpp", "editor/register_editor_types.cpp"] | TileMap and TileSet tabs swapped positions in 4.2 beta 1 compared to 4.1 | ### Godot version
4.2 beta 1
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.2647) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
In 4.1, the Tileset and Tilemap tab positions were like this:
![... | https://github.com/godotengine/godot/issues/83228 | https://github.com/godotengine/godot/pull/83244 | 577fbd8841dbcdf16e6b8db38b2f6354e18166e6 | 37ee293be82e625e68704a78477b841d0ba17b8f | 2023-10-13T00:22:16Z | c++ | 2023-10-13T09:47:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,227 | ["servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl"] | Vulkan Mobile: Radiance map rendering is broken after 4.2.dev2 | ### Godot version
4.2.dev4 and later (possibly 4.2.dev3 as well)
### System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
### Issue description
Radiance map rendering is broken after 4.2.dev2, often causing it to look brighter than intended in practice. You can see the mipmaps shifting arou... | https://github.com/godotengine/godot/issues/83227 | https://github.com/godotengine/godot/pull/84223 | 6271f91a8f076d360e0d2e19003c0c219a814a48 | 3196135b75c0f8617d41d6aa0a206835bcc0520f | 2023-10-13T00:11:17Z | c++ | 2023-10-31T12:47:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,213 | ["editor/editor_node.cpp"] | 'Scene' tab of existing scenes can become stuck empty when creating new scenes | ### Godot version
v4.2.beta1.official
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 30.0.15.1259) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
### Issue description
When creating new scenes, it's possible for the 'Sce... | https://github.com/godotengine/godot/issues/83213 | https://github.com/godotengine/godot/pull/83251 | 060816c3a43b214fd13a69832c8906dcc384c17f | e06d09228b882f758203f5ddb5defeb29190b180 | 2023-10-12T20:20:34Z | c++ | 2023-10-17T22:01:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,209 | ["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"] | [4.2 beta1] Relative paths in nodes referenced as PackedScenes cause errors in console | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3742) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
Having exported PackedScene (and any structure using... | https://github.com/godotengine/godot/issues/83209 | https://github.com/godotengine/godot/pull/83263 | 39bc8aafa16b900346fd8c9ac02595864d91b836 | 81f4953c3a948b95d50d35007582f85c97c4716e | 2023-10-12T19:10:08Z | c++ | 2023-10-16T08:40:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,197 | ["editor/plugins/animation_player_editor_plugin.cpp"] | AnimationPlayer doesn't show current time in the animation when seeking | ### Godot version
v4.2.dev.custom_build [9957f1ad4] (very close to 4.2beta1)
### System information
Fedora, RX 590
### Issue description
When scrubbing the timeline of the animation player, the time isn't updated. It is only updated when playing.
https://github.com/godotengine/godot/assets/7917475/e59d931c-5464... | https://github.com/godotengine/godot/issues/83197 | https://github.com/godotengine/godot/pull/84170 | 2f1f1206a97678eda4aa0939982db099e595c485 | 030dcedf93b3e3ae599504d7ee51091259be1616 | 2023-10-12T15:07:54Z | c++ | 2023-10-30T12:57:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,193 | ["scene/resources/visual_shader.cpp"] | Failing to create boolean varying in visual shader editor | ### Godot version
Godot v4.2.beta (b1371806a)
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
### Issue description
Add a boolean varying by `Manage Varyings` will fail b... | https://github.com/godotengine/godot/issues/83193 | https://github.com/godotengine/godot/pull/83194 | 8f98f13c88b3af2f99f4722695299bf25e192292 | 111a91a09f5547385391557f97ff76c746efc07c | 2023-10-12T11:34:43Z | c++ | 2023-10-13T09:45:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,190 | ["scene/resources/fog_material.cpp", "scene/resources/material.cpp", "scene/resources/particle_process_material.cpp"] | `resource_local_to_scene` causes emission materials to break visuals of MeshInstance3D half the time | ### Godot version
v4.0.2.stable.official [7a0977ce2] v4.1.2.stable.official [399c9dc39] v4.2.dev6.official [57a6813bb]
### System information
Godot v4.1.2.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.3640) - AMD Ryzen 5 5600G with Radeon Graphics (1... | https://github.com/godotengine/godot/issues/83190 | https://github.com/godotengine/godot/pull/84303 | 2277eea26273b472e708b2666756cda5ad5a672a | c6c4728440b3afbc54cd4095a614714ae2f7906a | 2023-10-12T10:25:57Z | c++ | 2023-11-01T21:33:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,186 | ["scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"] | Horizontal scrollbar in multiline text editing | ### Godot version
Godot v4.2.dev6 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### System information
Godot v4.2.dev6 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen In... | https://github.com/godotengine/godot/issues/83186 | https://github.com/godotengine/godot/pull/83286 | 8f70b2ebc1363b69875cbc4203f07d80e18b9551 | 3e8dc9df0a161d1a92d3b242ab1a6c4e6e065a70 | 2023-10-12T09:08:51Z | c++ | 2023-10-17T14:12:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,175 | ["scene/3d/sprite_3d.cpp", "scene/resources/immediate_mesh.cpp", "scene/resources/mesh.cpp", "servers/rendering_server.cpp"] | TorusMesh exhibits a visible line due to incorrect mesh normals | ### Godot version
4.2.dev b1371806ad3907c009458ea939bd4b810f9deb21
### System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
### Issue description
TorusMesh exhibits a visible line (circled below) due to incorrect mesh normals. Other PrimitiveMeshes are not affected by this issue.
![out w... | https://github.com/godotengine/godot/issues/83175 | https://github.com/godotengine/godot/pull/83179 | fc6d6b2c00a0ccc6a1fa148df2a4866b8d438308 | 135fa1ef5d10ec0a06f1d9f8bfa4742d63a7198e | 2023-10-12T00:20:03Z | c++ | 2023-10-13T20:17:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,167 | ["editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"] | Dialog content gets resized incorrectly | ### Godot version
4.2 9957f1a
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
https://github.com/godotengine/godot/assets/2223172/65348e30-85f7-4b6b-aa08-3f3d9fca... | https://github.com/godotengine/godot/issues/83167 | https://github.com/godotengine/godot/pull/84208 | 8c7f836c19d8838a6ef8ba51a565498a87cbe544 | 7c2acfdf17c04fa884862b4321b4ca97e71eeb30 | 2023-10-11T20:15:36Z | c++ | 2023-10-31T19:16:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,156 | ["platform/linuxbsd/freedesktop_portal_desktop.cpp", "platform/linuxbsd/freedesktop_portal_desktop.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_menu_delegate.mm", "platform/windows/display_server_windows.cpp"] | DisplayServer file_dialog_show callable callback not firing. | ### Godot version
v4.2.dev6.official [57a6813bb]
### System information
Windows 10, Forward+
### Issue description
Callable isn't called.
Tried function and lambda.
### Steps to reproduce
Simple, Use provided script.
### Minimal reproduction project
```gdscript
extends Node
func _ready():
var error =... | https://github.com/godotengine/godot/issues/83156 | https://github.com/godotengine/godot/pull/83181 | 6a0716dedd44945cfeff4f1672dcc6d9a1e100de | 18f12d1a1e06f88b644793ea604a2a13a321de68 | 2023-10-11T16:12:32Z | c++ | 2023-10-16T16:44:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,152 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/renderer_scene_render_rd.cpp", "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"] | FSR 2.2 causes some shaders to glitch with 3d scaling below 1.0 | ### Godot version
v4.2.dev6.official [57a6813bb]
### System information
Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3742) - AMD FX(tm)-8350 Eight-Core Processor (8 Threads)
### Issue description
When using FSR 2.2 if the scaling is set below 1... | https://github.com/godotengine/godot/issues/83152 | https://github.com/godotengine/godot/pull/83192 | a434062e2c70af63b6f9f235e9f3692d7ff5e8af | ecc2bd62f4fbb115ff778b599e9739663ee215e0 | 2023-10-11T14:50:56Z | c++ | 2023-10-20T13:07:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,148 | ["editor/import/post_import_plugin_skeleton_renamer.cpp", "scene/3d/bone_attachment_3d.cpp", "scene/3d/bone_attachment_3d.h"] | Editor errors on import of a scene with a skeleton and a Bone Map resource | ### Godot version
Godot 4.2.dev
### System information
Linux
### Issue description
On import of a scene with a skeleton and a Bone Map resource the following errors appear in the editor log:
```
Godot Engine v4.2.dev.custom_build (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf... | https://github.com/godotengine/godot/issues/83148 | https://github.com/godotengine/godot/pull/83986 | 7443fb2cf284eab61793b7186934a79c57fb7f18 | 346459e9fbbfefddb56a9bc55152bad16b546e92 | 2023-10-11T12:37:42Z | c++ | 2023-10-26T10:10:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,142 | ["scene/2d/tile_map.cpp"] | tilemap editor move_layer sorting error | ### Godot version
4.2 dev6
### System information
Godot v4.2.dev6.mono - Windows 10.0.23560 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 (NVIDIA; 31.0.15.5009) - 12th Gen Intel(R) Core(TM) i5-12490F (12 Threads)
### Issue description
Create two new layers in the Tilemap editor and exchange the order of ... | https://github.com/godotengine/godot/issues/83142 | https://github.com/godotengine/godot/pull/83144 | 3e8902d1ae64751b46ed6dbbe1f4912dd11b318d | ae5be1f9afe3f1f7176285022f350014c3ae402e | 2023-10-11T11:08:17Z | c++ | 2023-10-11T16:31:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,131 | ["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_window_delegate.mm"] | Per Pixel Transparency / DisplayServer.window_set_mode sets the background to transparent. | ### Godot version
v4.2.dev6.official [57a6813bb]
### System information
Godot v4.2.dev6 - macOS 13.6.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
Status: the demo is fully ported and working.
https://github.com/godotengine/godot-demo-projects/issues/697
**Renderer: F... | https://github.com/godotengine/godot/issues/83131 | https://github.com/godotengine/godot/pull/84683 | 7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291 | 6a94fe7d4a84078f252abce80cf8853fcb797176 | 2023-10-10T23:32:56Z | c++ | 2023-11-14T10:27:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,112 | ["modules/multiplayer/multiplayer_synchronizer.cpp", "modules/multiplayer/multiplayer_synchronizer.h"] | Significant pause in sync when switching `MultiplayerSynchronizer`'s authority | ### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)
### Issue description
When the authority for a `Multiplayer... | https://github.com/godotengine/godot/issues/83112 | https://github.com/godotengine/godot/pull/83264 | a19f05604ead0ca13b38418a8590d2faf3a1cbce | 56a0f223915afeb77048d0429b558b35367d7723 | 2023-10-10T16:09:38Z | c++ | 2023-10-13T20:18:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,097 | ["core/extension/gdextension.cpp"] | GDExtension call to method of Variant return type fails with singletons | ### Godot version
v4.2.dev.custom_build (544601a686eed6b35a346de1f7a5b607fcf8ce97)
### System information
Ubuntu 20.04.6 LTS (Focal Fossa)
### Issue description
The attached example project demonstrates a specific crash when a function with ```Variant``` return type is called on a registered singleton. This happen... | https://github.com/godotengine/godot/issues/83097 | https://github.com/godotengine/godot/pull/83054 | 49cdd330be770cbc25e126d0020d5496a76022d9 | feb6ea21dd628ea69ed6f9d44c15005d60fb1980 | 2023-10-10T09:45:05Z | c++ | 2023-10-10T20:49:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,083 | ["scene/resources/immediate_mesh.cpp"] | Error: Size of vertex data provided (*) does not match expected (*) | ### Godot version
v4.2.dev.custom_build [6b727ebdd] (master at the time of writing)
### System information
Godot v4.2.dev (6b727ebdd) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
### Issue descrip... | https://github.com/godotengine/godot/issues/83083 | https://github.com/godotengine/godot/pull/83100 | b6c351cc624d157f6a3d8446c44e6f763a759a0b | d0301fcadd6ca4f53936d3f3c171e39e96fe0dee | 2023-10-10T03:17:15Z | c++ | 2023-10-10T20:50:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,075 | ["editor/import/post_import_plugin_skeleton_rest_fixer.cpp"] | New tracks created by SkeletonRestFixer are not flagged as imported and duplicate on reimport. | ### Godot version
96c3d0e73ec9fa848ae0e358557d1ea8d87631ae
### System information
Windows 11
### Issue description
Any time the scene importer's SkeletonRestFixer needs to generate need rotation tracks for bones which do not have default rotation tracks, these new tracks are not flagged as 'imported' mea... | https://github.com/godotengine/godot/issues/83075 | https://github.com/godotengine/godot/pull/83076 | added7d1548e53a3c4a5bbe5b14d175d87865c10 | fb6dc8c630c980928b95751fe21fba48761f741a | 2023-10-09T22:50:10Z | c++ | 2023-10-10T07:12:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,071 | ["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/NestedClass.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Scri... | C# code generation breaks on Resources with >2 levels of nesting | ### Godot version
4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
### Issue description
It appears nesting classes too deeply in a file breaks th... | https://github.com/godotengine/godot/issues/83071 | https://github.com/godotengine/godot/pull/83532 | 0111637fd31b56acb96ad274eb25c459ea7f1579 | 49f492d54bf955e2d1621ede03debcf830618c68 | 2023-10-09T22:16:55Z | c++ | 2023-10-18T14:54:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,061 | ["scene/gui/text_edit.cpp", "scene/resources/primitive_meshes.cpp", "scene/resources/text_line.cpp", "scene/resources/text_paragraph.cpp"] | Spacing between options in editor PopupMenus has decreased between 4.2.dev3 and 4.2.dev4 | ### Godot version
4.2.dev4 and later
### System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05)
### Issue description
Spacing between options in editor PopupMenus has decreased between 4.2.dev3 and 4.2.dev4. This makes options harder to point with the mouse.
I bisected the regression to 545350369774... | https://github.com/godotengine/godot/issues/83061 | https://github.com/godotengine/godot/pull/83062 | 1fe7f8a96ce528e642f1bba7a76e240ef1d273c4 | added7d1548e53a3c4a5bbe5b14d175d87865c10 | 2023-10-09T18:19:25Z | c++ | 2023-10-10T07:12:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,060 | ["drivers/gles3/storage/light_storage.cpp"] | OpenGL stereo render issue on Quest when shadow is enabled | ### Godot version
4.2 dev6
### System information
Quest - Godot 4.2-dev6 - GL_compatibility renderer - OpenXR Loader 2.0.0 dev2
### Issue description
Enabling shadow when using the OpenGL renderer in stereo on Quest devices causes rendering issues. The issue only happens when XR is enabled. Running the same projec... | https://github.com/godotengine/godot/issues/83060 | https://github.com/godotengine/godot/pull/83141 | 4b7cc99bc195387c784efced7fdd360501d9a5cf | 775ab4e983da2538a502fe2cec3fc3664fbcf5be | 2023-10-09T17:57:37Z | c++ | 2023-10-11T16:30:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,023 | ["editor/editor_node.cpp"] | Scene dependency error/fixer menu does not show up if the scene fails to load | ### Godot version
62ca46cea480f30b16d271252ceb4ee846996017
### System information
Windows 11
### Issue description
The menu which allows you to repair broken paths to resources when loading scenes does not currently display if a resource is missing. Instead, you just get a generic error without the opper... | https://github.com/godotengine/godot/issues/83023 | https://github.com/godotengine/godot/pull/83024 | b4214b16868cd0edcc31e4c41e504c534f843cd3 | 0e547bccd5e2f981514451e12449c67f8635778a | 2023-10-09T02:27:02Z | c++ | 2023-10-09T21:23:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,009 | ["editor/find_in_files.cpp"] | Highlight rect in "Whole search" is slightly offseted since 4.2.dev1 | ### Godot version
v4.2.dev1.official [0c2144da9]
### System information
Godot v4.2.dev1 - Linux Mint 21.1 (Vera) - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (RADV NAVI22) () - 12th Gen Intel(R) Core(TM) i5-12400 (12 Threads)
### Issue description
Since 4.2.dev1, the highlight rectangle of the w... | https://github.com/godotengine/godot/issues/83009 | https://github.com/godotengine/godot/pull/83101 | d0301fcadd6ca4f53936d3f3c171e39e96fe0dee | b36e6dc9e974fa8d16afd0189efcc02949b8f1d6 | 2023-10-08T17:05:08Z | c++ | 2023-10-10T20:51:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,998 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h"] | Adding/removing base class export does not properly update inspector for inherited scripts | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
When you have a script in... | https://github.com/godotengine/godot/issues/82998 | https://github.com/godotengine/godot/pull/83123 | 50212ecfdbd80bdcbb94cc1ad50cd6e7e1c57562 | 6a0716dedd44945cfeff4f1672dcc6d9a1e100de | 2023-10-08T11:53:41Z | c++ | 2023-10-16T16:43:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,993 | ["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"] | Calling AnimationPlayer.RootNode from C# errors in exported version | ### Godot version
4.2-dev6
### System information
Windows 11
### Issue description
Using the `RootNode` getter on `AnimationPlayer` from C# causes the following error in both debug and release exports.
```sh
ERROR: System.TypeInitializationException: The type initializer for 'Godot.AnimationMixer' threw an exc... | https://github.com/godotengine/godot/issues/82993 | https://github.com/godotengine/godot/pull/83440 | eb9903b4ce2298f47573a33cc0ad702407a2de61 | b8dc0a1bfb3a844377d35e025484390c7da036b1 | 2023-10-08T10:36:51Z | c++ | 2023-10-16T16:45:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,962 | ["editor/editor_node.cpp"] | Editor crashes when re-importing GLTF scene while animation is playing. | ### Godot version
Godot_v4.2-dev6_linux
### System information
Godot_v4.2-dev6_linux
### Issue description
When re-importing a GLTF scene while an AnimationPlayer is playing an animations on nodes inside the imported scene the editor crashes.
Backtrace:
```handle_crash: Program crashed with signal 11... | https://github.com/godotengine/godot/issues/82962 | https://github.com/godotengine/godot/pull/83104 | d5217b68db68d52a2f393e935fb38dde6a0f802a | 6d47eff4577e14aafcb095c732a595ce42c47c45 | 2023-10-07T12:57:24Z | c++ | 2023-11-15T12:15:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,949 | ["scene/animation/animation_mixer.cpp"] | Texture keyframe ignored in continous update mode | ### Godot version
4.2.dev6, master[6916349]
### System information
Arch Linux
### Issue description
Texture keyframe seems ignored when the track's update mode is set to Continous.
* This happens regardless how many keyframes are on that track.
* This does not happen in 4.2.dev5.
CC @TokageItLab
... | https://github.com/godotengine/godot/issues/82949 | https://github.com/godotengine/godot/pull/83030 | a1d7c62df7bfe52915336f83e4ca71d510bf3baf | 1e55eeb91d548d08bcb9706e2335edc18e2bbaaa | 2023-10-07T08:07:25Z | c++ | 2023-10-09T13:40:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,934 | ["editor/editor_help.cpp", "editor/editor_inspector.cpp", "editor/editor_inspector.h"] | Dictionary key tooltips broken | ### Godot version
v4.2.dev.custom_build [691634969]
### System information
Windows 11, Forward+ (applicable to all)
### Issue description
Hovering over a Dictionary's key will now produce an empty box and throw an error (both pictured below). The old method of setting a key tooltip in `editor_properties_array_dict... | https://github.com/godotengine/godot/issues/82934 | https://github.com/godotengine/godot/pull/83094 | feb6ea21dd628ea69ed6f9d44c15005d60fb1980 | 87460bdc3cb05573bf49587bc4bd3828f09d821a | 2023-10-06T21:41:58Z | c++ | 2023-10-10T20:50:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,923 | ["editor/debugger/script_editor_debugger.cpp"] | Right-click menu for debugger breakpoint tree broken on multi-monitor display | ### Godot version
c2b916751d7a52e7f002eb7361fe2b12c1cbc488
### System information
Windows 11
### Issue description
When right-clicking on the debugger breakpoint tree, the contextual RMB menu shows up in the incorrect location if selected on a second monitor.
, I resorted to u... | https://github.com/godotengine/godot/issues/82917 | https://github.com/godotengine/godot/pull/84955 | 60c40ed809f61024f80c6ad6d65fdfba479f0a03 | ce9901ef54537eb81e77667f82a2adc68d1d913c | 2023-10-06T16:23:32Z | c++ | 2023-11-16T09:54:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,905 | ["scene/animation/animation_mixer.cpp"] | 4.2 dev6 node AnimationPlayer Play Not effective | ### Godot version
4.2 dev 6 mono
### System information
win11 22H2
### Issue description
4.2 dev6 node AnimationPlayer Play Not effective but 4.2 dev5 is normal
### Steps to reproduce
public override void _PhysicsProcess(double delta)
{
ChangeAnimation();
}
private void ChangeAnimat... | https://github.com/godotengine/godot/issues/82905 | https://github.com/godotengine/godot/pull/83030 | a1d7c62df7bfe52915336f83e4ca71d510bf3baf | 1e55eeb91d548d08bcb9706e2335edc18e2bbaaa | 2023-10-06T10:25:45Z | c++ | 2023-10-09T13:40:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,890 | ["servers/rendering_server.cpp"] | Imported models are flat. | ### Godot version
v4.2.dev.custom_build [f71259be3]
### System information
Windows 10
### Issue description
### **IT'S FLATT!?!?**

My custom changes shouldn't affect this but can someone confirm that t... | https://github.com/godotengine/godot/issues/82890 | https://github.com/godotengine/godot/pull/83840 | 4f138db2643454cfb9e46753b35a129aa6705bac | bb54190253b8513c778d4c80c4ada41d18542588 | 2023-10-06T02:22:00Z | c++ | 2023-10-26T14:00:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,882 | ["doc/classes/@GlobalScope.xml", "doc/classes/RefCounted.xml"] | Memory leak for the objects storing self reference | ### Godot version
v4.1.1.stable.official.bd6af8e0e
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 31.0.15.3623) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
### Issue description
Hi,
I have created custom class extending RefC... | https://github.com/godotengine/godot/issues/82882 | https://github.com/godotengine/godot/pull/82942 | 0625f062460ed1b4f1e49e5f30926e5613ac77de | 8179ad558adfa1afd64ccbfb8382adcd027a35af | 2023-10-05T23:06:21Z | c++ | 2023-11-11T22:05:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,874 | ["editor/connections_dialog.cpp"] | Can disconnect inherited signals | ### Godot version
0ca8542329888e8dccba89d59d3b728090c29991
### System information
Windows 11
### Issue description
In the node menu under the signals option, the 'disconnect' is clickable for signals which are inherited from other scenes, which is not correct behaviour since those signals cannot actually be delete... | https://github.com/godotengine/godot/issues/82874 | https://github.com/godotengine/godot/pull/82875 | 7c56631419321628ea627eab63ecf0d1d2d6a129 | 4c799d44d00dca9aa18049dd1333dee55061cc9c | 2023-10-05T17:57:09Z | c++ | 2023-10-05T20:51:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,873 | ["editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.cpp", "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp", "scene/3d/sprite_3d.cpp", "scene/3d/sprite_3d.h"] | Cannot select an AnimatedSprite3D node by clicking on it in the scene view | ### Godot version
Godot v4.1.1.stable.mono
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)
### Issue description
An AnimatedSprite3D node (with a SpriteFrames) cannot be selected b... | https://github.com/godotengine/godot/issues/82873 | https://github.com/godotengine/godot/pull/82901 | 249e724835be7852297a7d59b6ab739064460e41 | fba341ce44427d9515a581c19a8c98b522cef02b | 2023-10-05T17:34:23Z | c++ | 2023-10-06T10:53:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,867 | ["editor/debugger/editor_debugger_node.cpp", "editor/debugger/editor_debugger_node.h", "editor/plugins/script_editor_plugin.cpp"] | In-editor debugger has broken options when running multiple instances/sessions | ### Godot version
0ca8542329888e8dccba89d59d3b728090c29991
### System information
Windows 11
### Issue description
The in-editor debugger has several bugs when debugging with multiple instances and operating on an instance other than the first one:
* The debug menu containing options such as step, break, and cont... | https://github.com/godotengine/godot/issues/82867 | https://github.com/godotengine/godot/pull/82868 | 7c088f246e519143e2b339401b887b35976f10fc | c2d410a19ed1b34aecdceba14b0d322dd1d3d71f | 2023-10-05T16:59:05Z | c++ | 2023-10-16T08:38:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 82,860 | ["servers/rendering_server.cpp"] | Disabling depth prepass in the Project Settings breaks opaque material rendering | - *Related to https://github.com/godotengine/godot/issues/82637.*
### Godot version
4.0.stable, 4.1.1.stable, 4.2.dev fe8a58b9d
### System information
Godot v4.2.dev (fe8a58b9d) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.113.01) - 13th Gen Intel... | https://github.com/godotengine/godot/issues/82860 | https://github.com/godotengine/godot/pull/83371 | e551d5f523fa562befcd062b16cac2a518a5de2a | bb83995d27ed3281dd693f4f96001339b4fb75c9 | 2023-10-05T16:01:17Z | c++ | 2023-10-16T08:42:10Z |
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