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closed
godotengine/godot
https://github.com/godotengine/godot
83,775
["scene/2d/audio_stream_player_2d.cpp", "scene/3d/audio_stream_player_3d.cpp", "scene/audio/audio_stream_player.cpp"]
Adding the AudioStreamPlayer into the paused tree will let the music play
### Godot version v4.1.2.stable.official [399c9dc39] ### System information Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 (NVIDIA; 30.0.14.7111) - Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 Threads) ### Issue description If you play music and then pause the tree, the ...
https://github.com/godotengine/godot/issues/83775
https://github.com/godotengine/godot/pull/83779
943b7419cb0a189f2863443fe7ddbaba1787653a
8f16d5f504d47e10d947bff0d98eff7660d3b21a
2023-10-22T12:32:08Z
c++
2023-10-23T10:41:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,763
["editor/import/resource_importer_scene.cpp"]
Importing a .glb with a 3D object in it named "-colonly" crashes Godot
### Godot version 4.1.2-stable_win64 ### System information Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.4584) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads) ### Issue description After trying to import a .glb file exported from both Ble...
https://github.com/godotengine/godot/issues/83763
https://github.com/godotengine/godot/pull/83764
adcd16c71005af63b7b422808f2e7d4c7e39e260
4f138db2643454cfb9e46753b35a129aa6705bac
2023-10-22T02:59:47Z
c++
2023-10-26T14:00:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,742
["servers/rendering/shader_language.cpp"]
Trying to modify a varying from fragment shader crashes the editor
### Godot version 4.2.beta (6543495b4) ### System information Godot v4.2.beta (6543495b4) - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (nvidia; 525.125.06) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads) ### Issue description In a spatial shader, I inadvertently ...
https://github.com/godotengine/godot/issues/83742
https://github.com/godotengine/godot/pull/83830
f7c43a8a198b74bf6530eb90dc385b9ad6c01ca8
9f49da24daf4796c4aac5b4d0b52a0fe2e129737
2023-10-21T17:54:49Z
c++
2023-10-25T08:30:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,717
["modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs"]
Regression: .NET editor build 4.2-beta2 is leaking resources at exit
### Godot version 4.2-beta2_mono (official build downloaded from the website) ### System information Godot v4.2.beta2.mono - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 13 Sep 2023 08:37:40 +0000 - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads) ...
https://github.com/godotengine/godot/issues/83717
https://github.com/godotengine/godot/pull/83809
55fca13dc5fa0fc6c3eec06f09699847813b4231
67941551ca5f07937c23573561b977475fec01d0
2023-10-21T11:34:34Z
c++
2023-10-30T15:26:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,707
["doc/classes/NavigationLink2D.xml", "doc/classes/NavigationLink3D.xml", "scene/2d/navigation_link_2d.cpp", "scene/2d/navigation_link_2d.h", "scene/3d/navigation_link_3d.cpp", "scene/3d/navigation_link_3d.h"]
Enabling/disabling NavigationLink3D / `navigation_layer` not updating paths
### Godot version 4.2-beta1 ### System information MacOS 12.3 ### Issue description <img width="1025" alt="image" src="https://github.com/godotengine/godot/assets/5732688/75d09bb8-a281-43ee-bde8-db66e77c3321"> Using a simple `NavigationLink3D` setup I've noticed the following behaviour: * Setting e...
https://github.com/godotengine/godot/issues/83707
https://github.com/godotengine/godot/pull/83802
6f4da7a976d580c1b7b92890d5f7649a39be1752
9be2f25c57bbf5510320d3a33ce8db4027541882
2023-10-21T00:40:56Z
c++
2023-12-04T21:58:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,684
["platform/ios/export/export_plugin.cpp", "platform/macos/export/export_plugin.cpp"]
iOS export generates broken xcode project if Short Version is left blank (doesn't fall back to project version)
### Godot version 4.2beta2 ### System information Godot v4.2.beta2 - macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads) ### Issue description In export presets for macOS and iOS we have two version parameters "Short Version" and "Version". The "Short version" is what is shown to t...
https://github.com/godotengine/godot/issues/83684
https://github.com/godotengine/godot/pull/83686
46efe483862163fad0e71d6d5ae4ff7c9f7eb85d
6543495b49613d20f7e32f2b9d38e4a2f1d06db1
2023-10-20T16:04:33Z
c++
2023-10-20T20:03:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,667
["scene/resources/immediate_mesh.cpp", "servers/rendering_server.cpp"]
Normals/Lighting error with SurfaceTool generated mesh
### Godot version v4.2.beta.custom_build [f8818f85e] ### System information macOS Ventura 13.6 M1 Forward+ ### Issue description When generating a mesh with SurfaceTool in the latest beta/master build, on macOS M1, the lighting seems to fail when the light direction passes a certain point. The images below demonst...
https://github.com/godotengine/godot/issues/83667
https://github.com/godotengine/godot/pull/84576
7efe2e3d829287f4ea69000bc4940cb3704143db
f0c52c0e3510d3e073c92a782bff88ebb51d80d1
2023-10-20T10:48:36Z
c++
2023-11-08T18:09:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,657
["editor/plugins/polygon_2d_editor_plugin.cpp"]
Action not committed to history when transforming all points in UV editor's Points mode
### Godot version v4.2.beta2.official [f8818f85e] ### System information Windows 10 ### Issue description When moving, rotating or scaling all points within Polygon2D UV Editor in Points mode, changes aren't committed to undo history. ### Steps to reproduce * Make a Polygon2D, add some points. * Add a texture (...
https://github.com/godotengine/godot/issues/83657
https://github.com/godotengine/godot/pull/83659
dd6afa660905a3240944f11c488d34ae214c7372
365507fcf351dd1d5fbbe83192304574b5df4eb4
2023-10-20T07:07:01Z
c++
2023-10-20T13:13:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,634
["scene/3d/path_3d.cpp"]
Curved Path3D not showing as curved when using "Visible Paths" Debug Option
### Godot version v4.1.2.stable.flathub [399c9dc39] ### System information Godot v4.1.2.stable (399c9dc39) - Freedesktop SDK 23.08 (Flatpak runtime) - Wayland - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 Ti with Max-Q Design () - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads) ### Issue description Whe...
https://github.com/godotengine/godot/issues/83634
https://github.com/godotengine/godot/pull/83698
13305d31b5b15b550928c238425eb21595efed3d
de5583c82187176f1c7f94de0a245d6657075fda
2023-10-19T18:57:22Z
c++
2023-12-08T14:23:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,633
["doc/classes/Control.xml"]
Scroll begin and Scroll end notifications are not sent
### Godot version v4.2.beta2.official [f8818f85e] ### System information Windows 10 ### Issue description The NOTIFICATION_SCROLL_BEGIN and NOTIFICTION_SCROLL_END notifications are not propagated to child nodes of ScrollContainer. ### Steps to reproduce The MPR has a main scene with a ScrollContainer, a VBoxCon...
https://github.com/godotengine/godot/issues/83633
https://github.com/godotengine/godot/pull/83636
234e7ddbe07bc43631529dc0921452cc9a6187b4
bcf8a21e5f26e9563edecc29c520c0eabfc5f169
2023-10-19T18:30:59Z
c++
2023-10-27T19:40:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,628
["modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/iOSNativeAOT.targets", "modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs", "modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "modules/mono/mono_gd/gd_mono.h", "platform/ios/export/export_plugin.cpp"]
4.2 Beta 1 iOS Export fails if there are any C# scripts in the project
### Godot version 4.2beta1 ### System information Godot v4.2.beta1.mono - macOS 14.0.0 - Vulkan (Mobile) - integrated Apple M2 Max - Apple M2 Max (12 Threads) ### Issue description Export works as long as no .cs files in the project. If there are any .cs files a popup is displayed with: "Failed to generate xcFra...
https://github.com/godotengine/godot/issues/83628
https://github.com/godotengine/godot/pull/84945
b049ac43baa90ea37b43f3688ceebe93ecf91c6c
7e679ea16ba2a7a15cb931feeeaf70deeeb8d9cc
2023-10-19T16:52:32Z
c++
2023-11-16T13:52:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,617
["modules/gltf/gltf_document.cpp"]
This invalid glTF file crashes Godot
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 30.0.15.1278) - Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (8 Threads) ### Issue description Also occurring in ...
https://github.com/godotengine/godot/issues/83617
https://github.com/godotengine/godot/pull/83663
365507fcf351dd1d5fbbe83192304574b5df4eb4
78e47a452382ab04dd64d009b406b4d5029053bd
2023-10-19T14:04:16Z
c++
2023-10-20T13:13:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,614
["editor/plugins/script_editor_plugin.cpp"]
Remote debugging with external editor only works if gdscript files are open in script editor
### Godot version v4.1.2.stable.official [399c9dc39] ### System information Godot v4.1.2.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3699) - AMD Ryzen 7 6800H with Radeon Graphics (16 Threads) ### Issue description I'm using vscode with th...
https://github.com/godotengine/godot/issues/83614
https://github.com/godotengine/godot/pull/84898
644e236e5ca36b4bdfc2a663193cb2cef160e79a
5c848174a3e2b2490274335fd6508ef0a0c2b46b
2023-10-19T13:25:59Z
c++
2023-12-18T17:17:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,611
["thirdparty/README.md", "thirdparty/thorvg/inc/config.h", "thirdparty/thorvg/patches/loader_jpg-fix_regression_bug.patch", "thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterC.h", "thirdparty/thorvg/update-thorvg.sh"]
Imported SVG semi-transparent areas become fully opaque
### Godot version 4.2beta1 ### System information macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads) ### Issue description Importing SVGs (via editor or in code using the Image.load_svg_from_string() etc) that have semi-transparent areas result in these areas being fully...
https://github.com/godotengine/godot/issues/83611
https://github.com/godotengine/godot/pull/83656
2a995c09ac77451bec14e9c4f38d19499408b53d
dd6afa660905a3240944f11c488d34ae214c7372
2023-10-19T11:08:09Z
c++
2023-10-20T13:13:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,610
["editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
TileSet painting options appear out of screen
### Godot version 4.2 beta1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/c8442a7e-7223-442d-8803-5fdf884b5f...
https://github.com/godotengine/godot/issues/83610
https://github.com/godotengine/godot/pull/83790
912366093d5b665bed1674c746cbec08bf8ddb0f
fe45e4ec7c23c551ce8b0939b440c8822c766119
2023-10-19T10:50:23Z
c++
2023-10-23T10:42:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,605
["editor/project_manager.cpp"]
Changing project creation folder path changes the project name when creating a new project
### Godot version 4.2.beta1 ### System information Windows 11 ### Issue description The project name gets changed when changing project path in the create project dialogue. This was not present in 4.1, where the project name was unaffected of path changes. (See reproduction steps for further information) ### St...
https://github.com/godotengine/godot/issues/83605
https://github.com/godotengine/godot/pull/85169
132554badd6860cb530505ec0dfe07c3f05f5889
9c0692f30e01031dab1d83338320059a0983c421
2023-10-19T09:02:32Z
c++
2023-11-21T14:06:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,595
["scene/resources/packed_scene.cpp"]
Renaming nodes in a scene inherited by others can cause corruption and crashes.
### Godot version f8818f85e6c43cdf1277e8ae85eba19ca0a003b0 ### System information Windows 11 ### Issue description Current renaming a node in a scene which is inherited by others can completely corrupt scenes which inherit it which then subsequently lead to the engine crashing. ### Steps to reproduce Open the ex...
https://github.com/godotengine/godot/issues/83595
https://github.com/godotengine/godot/pull/83604
34e3fa5ec7a5a999f40b65611a262e73c5045cca
37d3cb1b0411ef648771b27987fbb62266e6ca70
2023-10-19T02:24:11Z
c++
2023-10-20T13:10:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,594
["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"]
Copy/Pasting foreign node behaviour is incorrect
### Godot version f8818f85e6c43cdf1277e8ae85eba19ca0a003b0 ### System information Windows 11 ### Issue description Currently, the behaviour of the node copy-pasting with respect to certain foreign nodes is incorrect. Given certain scene composition, you can copy paste and node and the ownership of that node will b...
https://github.com/godotengine/godot/issues/83594
https://github.com/godotengine/godot/pull/83596
a8bcbff59f4bd7ec9b46d3b52b2c8c7714718d2d
8b11ae9cf54b1ff347cf57dc5e335a8981724958
2023-10-19T02:19:33Z
c++
2023-11-06T12:23:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,584
["platform/web/detect.py"]
Closure compiler build error for Web platform in current dev branch
### Godot version 4.2.beta1 (b1371806ad3907c009458ea939bd4b810f9deb21), didn't test newer but I expect still reproducible ### System information Fedora 36, Emscripten 3.1.18 ### Issue description When building the web editor for 4.2-beta1 on the official buildsystem with Emscripten 3.1.18, I ran into thi...
https://github.com/godotengine/godot/issues/83584
https://github.com/godotengine/godot/pull/83720
f22c3ff33b60f291f1b80d1531583d1d15efeec9
7d695160c897bd4cf93055d4478fd6369d10a76e
2023-10-18T22:18:55Z
c++
2023-10-21T13:52:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,573
["editor/import/resource_importer_csv_translation.cpp"]
Translations that start with an `_` or `-` generate a file named `<translation>..translation`
### Godot version 4.1.1 stable ### System information Linux Pop!_OS 22.04 LTS ### Issue description When you create a CSV file to import for translation, if you have a locale that begins with an underscore or a hyphen, it will be semi-ignored, with all columns that have a hyphen or underscore being shoved into one...
https://github.com/godotengine/godot/issues/83573
https://github.com/godotengine/godot/pull/83600
37d51d2cb7f6e47bef8329887e9e1740a914dc4e
64bb27aefdb3a6aecaffd4a744bd2be318906bc5
2023-10-18T17:43:41Z
c++
2023-11-02T08:11:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,570
["scene/resources/navigation_polygon.cpp"]
NavigationRegion2D doesn't initialize its `navigation_mesh` correctly resulting in an error with a `cell_size` mismatch
### Godot version 4.2 beta1 ### System information Windows 10 ### Issue description I was trying out the new [2D Navigation mesh baking](https://github.com/godotengine/godot/pull/80796) features (great stuff, btw!) and immediately ran into an error after creating a `NavigationRegion2D` and a corresponding `Navigat...
https://github.com/godotengine/godot/issues/83570
https://github.com/godotengine/godot/pull/83568
6761b647b2e3dbec17b4503f2a0592e5e9f92e31
f8818f85e6c43cdf1277e8ae85eba19ca0a003b0
2023-10-18T17:16:05Z
c++
2023-10-18T22:27:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,552
["core/input/gamecontrollerdb.txt"]
Right stick joypad Input not working properly with Xbox Controller on Linux with 4.2.beta1
### Godot version Godot_v4.2-beta1_linux.x86_64 ### System information PopOS 22.04, Linux 6.5.4-76060504-generic x86_64, Ryzen 6800h, Radeon 6700m, amdgpu, Vulkan ### Issue description When trying to map inputs on the right stick on an Xbox controller (Elite or non-elite), the mappings are incorrect stil...
https://github.com/godotengine/godot/issues/83552
https://github.com/godotengine/godot/pull/83845
6ead61ab1ec6069fc58c7f28eddc66aaf160fda2
e0b23ac420eb54cbb83478a4724bc1bf59a11162
2023-10-18T11:26:43Z
c++
2023-10-24T08:54:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,528
["drivers/gles3/storage/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp"]
Strange Lighting Issues in 4.2 Beta using Compatibility Mode
### Godot version v4.2.beta3.official [e8d57afae] ### System information Godot v4.2.beta3 - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.4584) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description Strange lighting issues only in Compatibility...
https://github.com/godotengine/godot/issues/83528
https://github.com/godotengine/godot/pull/83906
bb54190253b8513c778d4c80c4ada41d18542588
2dafd06114f6a15e1c987c89eaa16314b4c8eef9
2023-10-17T21:59:33Z
c++
2023-10-26T14:00:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,500
["editor/gui/editor_scene_tabs.cpp"]
Can't switch scene tabs using shortcut anymore
### Godot version v4.2.beta.custom_build [fd33c7b32] ### System information linux ### Issue description The scene tab switching shortcuts, <kbd>Ctrl+Tab</kbd> and <kbd>Ctrl+Shift+Tab</kbd>, don't work anymore. I couldn't find a setup-specific way that could cause it. ### Steps to reproduce - Open 2 scenes - pr...
https://github.com/godotengine/godot/issues/83500
https://github.com/godotengine/godot/pull/83501
ab8fad1b24ceecb3f631e54e494f386ea31a4909
30f2a6d611b1c9a3decae8964c5737e63e63ebce
2023-10-17T13:27:07Z
c++
2023-10-17T14:13:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,499
["scene/2d/tile_map.cpp"]
Tilemap collision is disabled when not visible
### Godot version v4.2.beta1.mono.official [b1371806a] ### System information Windows 11 22H2 ### Issue description Expected: Tilemap still has collision when invisible. This is how it works in 4.1.2 Actual: Tilemap has no collision if set visible to false. ### Steps to reproduce 1. Add a ti...
https://github.com/godotengine/godot/issues/83499
https://github.com/godotengine/godot/pull/83560
bf41c6bd34932439b23ff39d4f15eb88d19d2d0f
d3fb6c17b6ef4ce33edf837b9fde49aa925adfd3
2023-10-17T13:26:00Z
c++
2023-10-27T09:36:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,495
["editor/property_selector.cpp"]
Editor property selector does not clamp description
### Godot version 4.2 beta1 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/17fe3cb5-c852-4094-b1de-...
https://github.com/godotengine/godot/issues/83495
https://github.com/godotengine/godot/pull/83745
4cc8f0f36dedddf5a37e0f39dfbac7d80f5b858d
074297d945352164d5777b74b39eb434e672e626
2023-10-17T11:49:09Z
c++
2023-10-25T08:29:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,481
["servers/rendering/renderer_rd/effects/copy_effects.cpp", "servers/rendering/renderer_rd/effects/copy_effects.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"]
Android editor: Somewhat random graphical corruptions when viewing meshes in inspector
### Godot version 4.2 beta 1 Android editor ### System information Godot v4.2.beta1 - Android - Vulkan (Mobile) - Moto G Power 2021 - integrated Adreno (TM) 610 - (8 Threads) ### Issue description When viewing meshes in the inspector instead of seeing the actual mesh I see random VRAM garbage on certain screens b...
https://github.com/godotengine/godot/issues/83481
https://github.com/godotengine/godot/pull/84169
9cbe3cb45114410576c16d7c4087e9c2443a88ef
ef9454565818bf4df49399a00a95fe18cd956259
2023-10-17T07:30:26Z
c++
2023-12-16T16:49:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,474
["scene/2d/tile_map.cpp"]
TileMap: Material changes won't update rendering if material field is empty on game start
### Godot version 4.2 Beta [a574c0296b38d5f786f249b12e6251e562c528cc] ### System information Linux Fedora Silverblue ### Issue description I have a tilemap with no material assigned on start which I intend to change dynamically in-game. Changing the material field (or the equivalent call to `set_material`) will n...
https://github.com/godotengine/godot/issues/83474
https://github.com/godotengine/godot/pull/83475
8ff8d41f0bbb8a61906c85b6f53c760eed928852
ab8fad1b24ceecb3f631e54e494f386ea31a4909
2023-10-17T03:57:46Z
c++
2023-10-17T14:13:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,456
["editor/code_editor.cpp"]
Cannot close search bar in script editor
### Godot version 4.2.beta.3bc1c9b5e ### System information Arch Linux ### Issue description When attempting to close the search bar in script editor the error ``` core/object/object.cpp:1139 - Error calling from signal 'pressed' to callable: 'FindReplaceBar::FindReplaceBar::_hide_bar': Method expected 1 argumen...
https://github.com/godotengine/godot/issues/83456
https://github.com/godotengine/godot/pull/83459
109cb8e6973514390901ddc77067979ccb4a59f7
837f091f309325bf01c71d6bfba7103beaaa79cd
2023-10-16T18:47:17Z
c++
2023-10-17T14:13:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,453
["modules/gdscript/gdscript_analyzer.cpp"]
Grammar typo in GDScript error message
### Godot version Godot v4.2.beta1 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### System information Godot v4.2.beta1 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen ...
https://github.com/godotengine/godot/issues/83453
https://github.com/godotengine/godot/pull/83455
3e8dc9df0a161d1a92d3b242ab1a6c4e6e065a70
109cb8e6973514390901ddc77067979ccb4a59f7
2023-10-16T18:13:16Z
c++
2023-10-17T14:13:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,444
["doc/classes/LightmapGIData.xml", "scene/3d/lightmap_gi.cpp", "scene/3d/lightmap_gi.h"]
Moving nodes around the tree in a scene with baked lightmap triggers lightmap reimport
### Godot version v4.2.beta.custom_build [a60fc7f7c] ### System information Godot v4.2.beta (a60fc7f7c) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads) ### Issue description When you move any...
https://github.com/godotengine/godot/issues/83444
https://github.com/godotengine/godot/pull/77788
46cb7f94f755d452b146aca52c36e3d3523ad807
bf46ee144d898017c0777774d0d027de1eb6cb1e
2023-10-16T15:23:09Z
c++
2023-10-26T13:57:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,429
["core/io/resource_importer.h", "editor/editor_file_system.cpp", "editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/editor/editor_scene_importer_gltf.h", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_document...
Naming scheme change for meshes imported from .glb breaking scenes
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads) ### Issue description It appears 4.2.beta1 has introduced a new internal mesh format, and when you first open a project from a previous ve...
https://github.com/godotengine/godot/issues/83429
https://github.com/godotengine/godot/pull/84271
8b11ae9cf54b1ff347cf57dc5e335a8981724958
3c68ab679abffdb4e1c93f54adec1bcc58b0a1d1
2023-10-16T09:15:39Z
c++
2023-11-06T12:23:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,426
["editor/plugins/animation_player_editor_plugin.cpp"]
Enabling Onion Skinning breaks Audio in Animation track
### Godot version 4.2.beta.custom_build [51f81e1c8] ### System information macOS 11.0+ ### Issue description I found another new issue when starting onion skinning while having put any audio into my animation track. https://github.com/godotengine/godot/assets/1129695/18ebd12e-143d-46c1-b97a-86cb82ffc4b1 ##...
https://github.com/godotengine/godot/issues/83426
https://github.com/godotengine/godot/pull/83430
5abeb043d00c523b433cf3c9f6940142a3eeb368
3e23755d24ed04fb5b04ef4567043ba77a38137b
2023-10-16T08:22:34Z
c++
2023-11-12T15:56:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,412
["scene/2d/physics_body_2d.cpp", "scene/3d/physics_body_3d.cpp"]
look_at() doesn't work with RigidBody3D
### Godot version 4.2 beta 1 ### System information Windows 11, Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads) ### Issue description I have a top-down minigame where I use `look_at()` ...
https://github.com/godotengine/godot/issues/83412
https://github.com/godotengine/godot/pull/84799
4123f1371f7e7c4580ff727d0c0458e209380d38
64150060f89677eaf11229813ae6c5cf8a873802
2023-10-15T21:18:08Z
c++
2023-11-12T22:01:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,405
["editor/connections_dialog.cpp"]
[4.2.beta1] Registering custom signals on custom node displays icon of original size in the category tab
### Godot version 4.2.beta1.mono ### System information Godot v4.2.beta1.mono - Nobara Linux 38 (Thirty Eight) - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 Ti (nvidia; 535.104.05) - AMD Ryzen 5 4600H with Radeon Graphics (12 Threads) ### Issue description Godot displays comically large icon (w...
https://github.com/godotengine/godot/issues/83405
https://github.com/godotengine/godot/pull/83447
b8dc0a1bfb3a844377d35e025484390c7da036b1
8ac05d3cb6959fd7795bbd10a9324573277c4aec
2023-10-15T16:42:36Z
c++
2023-10-16T16:45:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,394
["editor/animation_bezier_editor.cpp", "editor/animation_track_editor.cpp", "editor/animation_track_editor.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"]
Animation Timeline Go to Next Step / Prev Step is triggering the wrong player->seek
### Godot version 4.2.beta.custom_build [51f81e1c8] ### System information macOS 11.0+ ### Issue description I could sense a recent merging of a few pull requests on here: <img width="865" alt="image" src="https://github.com/godotengine/godot/assets/1129695/1cf7d144-a4d2-4514-abca-1405222e702a"> Th...
https://github.com/godotengine/godot/issues/83394
https://github.com/godotengine/godot/pull/85193
51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc
ca245295aef490ddd13a443dd9af8cf1c05cbd80
2023-10-15T14:11:20Z
c++
2023-11-22T12:59:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,391
["servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp"]
instance uniform in v4.2.beta1.mono seems to not work as expected on Mobile renderer
### Godot version v4.2.beta1.mono.official [b1371806a] ### System information Godot v4.2.beta1.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads) ### Issue description Ported project ov...
https://github.com/godotengine/godot/issues/83391
https://github.com/godotengine/godot/pull/83400
bb83995d27ed3281dd693f4f96001339b4fb75c9
842c1cafc0377f8d58cb81fe158ecb86b6d981da
2023-10-15T13:43:13Z
c++
2023-10-16T08:42:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,385
["editor/scene_tree_dock.cpp"]
Can use 'make local' on nodes inherited from another scene
### Godot version a574c0296b38d5f786f249b12e6251e562c528cc ### System information Windows 11 ### Issue description The 'make local' button is permitted on nodes even when the node is inherited from another scene. This should not be allowed. ### Steps to reproduce - Create a scene - Create another scene an insta...
https://github.com/godotengine/godot/issues/83385
https://github.com/godotengine/godot/pull/83386
cbfa941061ee3f38bf9f8fd730042e606d65872a
3d9ce123fa4c16c3276e6b5fb79b927d9cc13914
2023-10-15T12:40:22Z
c++
2023-10-16T11:00:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,380
["drivers/gles3/rasterizer_scene_gles3.cpp"]
Compatibility Renderer Soft Shadows at locked at PCF5 at runtime
### Godot version 4.2 beta 1 ### System information Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads) ### Issue description Soft Shadows change in the editor properly,...
https://github.com/godotengine/godot/issues/83380
https://github.com/godotengine/godot/pull/83998
4113a0c3ca124d604dde26b9083af19a79fdeaee
c5c90fd7b71adb17308144681c686ec5b5e12f63
2023-10-15T10:49:03Z
c++
2023-10-26T14:02:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,379
["editor/export/editor_export_preset.cpp"]
RCEdit fails on export if no version (FileVersion) is specified
### Godot version 4.2 beta 1 ### System information Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i9-9900KS CPU @ 4.00GHz (16 Threads) ### Issue description If you try to export a project as a Windows Runnable and you ...
https://github.com/godotengine/godot/issues/83379
https://github.com/godotengine/godot/pull/84296
8a403e7432ceb31cae196eccfc155ef3fbc62356
2d64e52b087aba40d1b8dbdc04c96e4dd44ca2cb
2023-10-15T10:43:32Z
c++
2023-11-01T14:12:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,372
["scene/2d/camera_2d.cpp"]
Camera2D::get_screen_center_position() affected by rotation
### Godot version v4.2.beta.custom_build [b1371806a], v4.1.2.stable ### System information Godot v4.2.beta (b1371806a) - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen Threadripper 1950X 16-Core Processor (32 Threads) ### Issue description The Vector2 ret...
https://github.com/godotengine/godot/issues/83372
https://github.com/godotengine/godot/pull/83427
3d9ce123fa4c16c3276e6b5fb79b927d9cc13914
2ba83f2578139ce58e962dcae355a1a561b532d6
2023-10-15T06:13:46Z
c++
2023-10-16T11:01:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,366
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h", "editor/gui/editor_file_dialog.cpp", "editor/gui/editor_file_dialog.h"]
Folder color doesn't show up in file dialogs
### Godot version v4.2.beta.custom_build [a574c0296] ### System information linux ### Issue description Folder colors don't show up in file dialogs: when saving a scene, etc. ### Steps to reproduce 1. color a folder 2. create and open the save scene dialog and navigate to the colored folder 3. notice it's not ...
https://github.com/godotengine/godot/issues/83366
https://github.com/godotengine/godot/pull/84837
daddb2b46950f37503f0d033e1d9bdccab173449
6faa5c6dc479bebd4b92a5251fafe22b21ca9523
2023-10-15T03:36:53Z
c++
2023-12-14T16:38:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,364
["scene/2d/navigation_region_2d.cpp", "scene/3d/navigation_region_3d.cpp"]
NavigationRegion3D saved "disabled" don't work when enabled in script
### Godot version 4.2-beta.1 ### System information Windows 11, Vulkan Mobile, NVidia RTX 3070 TI ### Issue description I have numerous "bridges" (meshes with NavigationRegion3D) that start life disabled (NavigationRegion3D.enabled = false). In Godot 4.1 I could enable these bridges in script when the player tr...
https://github.com/godotengine/godot/issues/83364
https://github.com/godotengine/godot/pull/83365
75b4fd84e3c411fea108a70d09280cdc932f8617
cbfa941061ee3f38bf9f8fd730042e606d65872a
2023-10-15T02:58:12Z
c++
2023-10-16T11:00:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,340
["drivers/gles3/rasterizer_scene_gles3.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h", "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp", "s...
Compatibility Renderer Light Problems
### Godot version 4.2 Beta 1 ### System information Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads) ### Issue description The lights start swimming along, typically ...
https://github.com/godotengine/godot/issues/83340
https://github.com/godotengine/godot/pull/83493
8d7f3d6bc9a8ccf9c2e4080c45f4079103f3017e
814de86494bb883592dac1d9c0dde5b27c9c79bb
2023-10-14T15:33:03Z
c++
2023-10-23T10:40:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,332
["editor/plugin_config_dialog.cpp"]
Creating a plugin with a dot in the name or updating a plugin with a dot in the folder name fails
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - macOS 12.7.0 - Vulkan (Forward+) - dedicated AMD Radeon HD - FirePro D300 - Intel(R) Xeon(R) CPU E5-1620 v2 @ 3.70GHz (8 Threads) ### Issue description When creating a plugin with a dot in the name in the project settings a...
https://github.com/godotengine/godot/issues/83332
https://github.com/godotengine/godot/pull/83329
41365c6c8ba357a490ed924a128958240f3ccf04
481d04669fa0d938a484213f92b37082f590034c
2023-10-14T13:42:08Z
c++
2023-12-13T09:31:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,331
["editor/code_editor.cpp"]
Code editor toggle comment doesn't uncomment if there's a different amount of #'s
### Godot version v4.2.beta1.official [b1371806a] ### System information Windows 10 ### Issue description Toggle comment adds more comment delimiters when there's different amount of delimiters, even if all the lines are commented. Current behavior: ![comment](https://github.com/godotengine/godot/ass...
https://github.com/godotengine/godot/issues/83331
https://github.com/godotengine/godot/pull/83382
391897bc44bc9d88fffa891d7b3d57a81b9f5cc2
a60fc7f7c86daad48a8b23c9e4e1fe49cf3a0881
2023-10-14T13:36:07Z
c++
2023-10-16T12:43:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,326
["scene/animation/animation_player.cpp"]
Autoplay animation of `AnimationPlayer` starts one frame late
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.3889) - 12th Gen Intel(R) Core(TM) i7-1255U (12 Threads) ### Issue description In Godot 4.2, autoplayed...
https://github.com/godotengine/godot/issues/83326
https://github.com/godotengine/godot/pull/83781
fee6df76a2cf3d611f1b70655cc6d36b03e6e159
7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291
2023-10-14T12:52:46Z
c++
2023-11-14T10:27:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,308
["modules/gdscript/gdscript_vm.cpp"]
Division by zero crashes editor and builds instead of logging error message
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3640) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads) ### Issue description When you are dividing ints by 0 builds and ...
https://github.com/godotengine/godot/issues/83308
https://github.com/godotengine/godot/pull/83569
34b1c0e40ba3ec92cb8512dbf81f11a969ff2a83
adcd16c71005af63b7b422808f2e7d4c7e39e260
2023-10-14T07:30:15Z
c++
2023-10-26T13:59:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,304
["scene/animation/animation_mixer.cpp"]
scene/main/node.cpp:2006 - Parameter "common_parent" is null.
### Godot version 4.2.Beta 1 ### System information Windows 11 ### Issue description When saving all scenes "scene/main/node.cpp:2006 - Parameter "common_parent" is null." will appear 6 times in Output. ### Steps to reproduce Save all Scenes or run the game ### Minimal reproduction project n...
https://github.com/godotengine/godot/issues/83304
https://github.com/godotengine/godot/pull/84405
e5f1cbfe2abae9183e500172cebff571dcef1a9f
dfcbc1d758ac4ee07beb57bec29995d1636e5b24
2023-10-14T03:24:10Z
c++
2023-11-06T12:23:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,303
["editor/code_editor.cpp", "editor/code_editor.h"]
Pressing ESC from code search should give focus to the code editor
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3758) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads) ### Issue description When editing code in Godot, and searching with...
https://github.com/godotengine/godot/issues/83303
https://github.com/godotengine/godot/pull/83335
9ca1d78d53d922a2f4940a55b794efc0cf37df2c
391897bc44bc9d88fffa891d7b3d57a81b9f5cc2
2023-10-14T02:40:52Z
c++
2023-10-16T12:42:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,297
["scene/2d/remote_transform_2d.cpp", "scene/3d/remote_transform_3d.cpp"]
RemoteTransform2D projects wrong position
### Godot version 4.2.beta ### System information Windows 10 ### Issue description I assume the main use-case of `RemoteTransform2D` is to have another node match the transform of the `RemoteTransform2D`'s parent node. When `RemoteTransform2D` has `use_global_coordinates` set to `false`, however, the position sent...
https://github.com/godotengine/godot/issues/83297
https://github.com/godotengine/godot/pull/83323
0258fa4db9271dadc12e947337a5ee64beed2a85
75b4fd84e3c411fea108a70d09280cdc932f8617
2023-10-13T23:36:25Z
c++
2023-10-16T11:00:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,292
["scene/resources/particle_process_material.cpp"]
OpenGL: "Load Emission Mask" in GPUParticle2D spams "./drivers/gles3/shader_gles3.h:194 - Parameter "version" is null."
### Godot version v4.2-beta1_win64 ### System information Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 30.0.15.1259) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) ### Issue description After pressing "Load Emission Mask" and selecting a texture, my c...
https://github.com/godotengine/godot/issues/83292
https://github.com/godotengine/godot/pull/83620
a63bff4ce4d69ca598689e23924d0004aff21f31
55fc347efd50d297de3b92a5bfc141e52e57c90f
2023-10-13T20:43:32Z
c++
2023-10-20T13:11:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,291
["scene/2d/tile_map.cpp"]
Reparenting a CharacterBody2D/TileMap duo to or from a SubViewport disables their collisions
### Godot version 4.2.beta4 ### System information Godot v4.2.beta4 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) UHD Graphics 620 (Intel Corporation; 31.0.101.2125) - Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz (8 Threads) ### Issue description Pretty much what the title says. Reparenting a commo...
https://github.com/godotengine/godot/issues/83291
https://github.com/godotengine/godot/pull/84968
7e679ea16ba2a7a15cb931feeeaf70deeeb8d9cc
406526611916e999b113f641fd113ed3bb382439
2023-10-13T20:42:36Z
c++
2023-11-16T13:53:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,287
["drivers/gles3/storage/mesh_storage.cpp", "editor/editor_node.cpp", "editor/editor_node.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h", "scene/resources/mesh.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/rendering_server.cpp", "servers/rendering_server.h"]
Warning about upgrading mesh format to 4.2 is unclear about next steps, and there's no visual feedback when the conversion takes a long time
### Godot version v4.2.beta.custom_build [b1371806a] ### System information Godot v4.2.beta (b1371806a) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3758) - AMD FX(tm)-8350 Eight-Core Processor (8 Threads) ### Issue description I'm opening a large 3d project a...
https://github.com/godotengine/godot/issues/83287
https://github.com/godotengine/godot/pull/83613
c21c2706ad33c59295f6a3ac1e128db6fa7cce69
50d17f6b8c5cfc6e225c67a7699a5d5f8ebe5654
2023-10-13T18:28:35Z
c++
2023-10-23T22:10:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,275
["drivers/gles3/storage/particles_storage.cpp"]
`GPUParticles3D` not working on Meta Quest 2 with OpenGL renderer
### Godot version - v4.1.1.stable.official [bd6af8e0e] - v4.2.beta1.official [b1371806a] ### System information Meta Quest 2, GL Compatibility Renderer ### Issue description When using the GL Compatibility Renderer, `GPUParticles3D` works fine in the editor. But when I deploy to the Meta Quest 2, nothin...
https://github.com/godotengine/godot/issues/83275
https://github.com/godotengine/godot/pull/83756
8942b88f09d91060878539464ffd761db1e6c471
d7d3ae6d8551fc28f5dc8805fb2fea84036803b6
2023-10-13T16:09:17Z
c++
2023-10-22T10:13:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,259
["doc/classes/ResourceSaver.xml"]
`ResourceSaver.save` deletes UID from resource when not running inside the Editor
### Godot version `master` branch at ee118e7ffd97f478de73f4b344fddc0203ef7cca ### System information Arch Linux ### Issue description `ResourceSaver.save` removes the UID when present in a resource. I was expecting it to either keep the current UID or generate a new one. ### Steps to reproduce 1...
https://github.com/godotengine/godot/issues/83259
https://github.com/godotengine/godot/pull/83388
9ff5ee79b8d6905dfe8343777cf83fbd4fa73776
25e650ab61f4fe65da2c041b42db6cfe3121df85
2023-10-13T10:19:45Z
c++
2023-11-09T17:07:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,258
["scene/resources/particle_process_material.cpp"]
Particles emit by GPUParticles2D disappear when tree is paused
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3699) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads) ### Issue description GPUParticles2D that have process mod...
https://github.com/godotengine/godot/issues/83258
https://github.com/godotengine/godot/pull/83488
7f884b4e0017368e193d96f425aac6c2d8a86eb0
c781694a8291f6a892504acccabd99de32bac959
2023-10-13T10:19:05Z
c++
2023-10-18T19:32:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,241
["platform/macos/display_server_macos.mm", "platform/macos/godot_menu_delegate.mm"]
Godot 4.2 beta 1 crashes on MacOS when quit using CMD + Q
### Godot version v4.2.beta1.official [b1371806a] ### System information MacOS 14.0 (23A344), Apple M1 Max ### Issue description Godot 4.2 beta 1 crashes on MacOS if quit using CMD + Q. The editor quits as normal, but then the `Godot quit unexpectedly` error pops up afterwards. Occurs both on the project list, and...
https://github.com/godotengine/godot/issues/83241
https://github.com/godotengine/godot/pull/83243
f6ff4159a72fda452218098595c8e949316cd7fe
577fbd8841dbcdf16e6b8db38b2f6354e18166e6
2023-10-13T06:46:16Z
c++
2023-10-13T09:47:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,240
["drivers/gles3/storage/mesh_storage.cpp", "editor/import/resource_importer_obj.cpp", "editor/import/resource_importer_scene.cpp", "scene/resources/importer_mesh.cpp", "scene/resources/mesh.cpp", "servers/rendering/renderer_rd/pipeline_cache_rd.h", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp", "servers/r...
Mesh compression breaks normal
### Godot version v4.2.beta.custom_build [ee118e7ff] ### System information Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads) ### Issue description When mesh compres...
https://github.com/godotengine/godot/issues/83240
https://github.com/godotengine/godot/pull/83704
bc5d5978eabb2e943096a193c40d2e8643ef30e3
261fe7ce6afd85cc792d61955070c5e82b5f33dd
2023-10-13T06:30:42Z
c++
2023-10-24T08:54:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,237
["modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs"]
[C#] `ResourceUid` is broken.
### Godot version 4.2.beta1 ### System information Godot v4.2.beta.mono (ee118e7ff) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3742) - 13th Gen Intel(R) Core(TM) i7-13700F (24 Threads) ### Issue description Calling methods of ResourceUid will cause error: `Reso...
https://github.com/godotengine/godot/issues/83237
https://github.com/godotengine/godot/pull/83249
4fd0cfa604ee4f465825d337ee365ca565b5bcdb
68cc80ee586c9a3d78ef75afe797b86e1c13c304
2023-10-13T05:50:18Z
c++
2023-10-13T20:17:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,232
["scene/gui/tab_bar.cpp"]
Phantom tab button steals input despite texture = `null`
### Godot version v4.0.2.stable.official [7a0977ce2] v4.2.dev6.official [57a6813bb] ### System information Windows 10 ### Issue description When assigning an already valid tab button icon texture to `null`, it keeps a phantom tab button around that intercepts input from the tabs, even off the tab bar. - Issue o...
https://github.com/godotengine/godot/issues/83232
https://github.com/godotengine/godot/pull/83296
81f4953c3a948b95d50d35007582f85c97c4716e
c106ff8b35b8eaaa410d22c430785de0f61883fb
2023-10-13T02:21:04Z
c++
2023-10-16T08:40:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,228
["editor/plugins/tiles/tiles_editor_plugin.cpp", "editor/register_editor_types.cpp"]
TileMap and TileSet tabs swapped positions in 4.2 beta 1 compared to 4.1
### Godot version 4.2 beta 1 ### System information Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.2647) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description In 4.1, the Tileset and Tilemap tab positions were like this: ![...
https://github.com/godotengine/godot/issues/83228
https://github.com/godotengine/godot/pull/83244
577fbd8841dbcdf16e6b8db38b2f6354e18166e6
37ee293be82e625e68704a78477b841d0ba17b8f
2023-10-13T00:22:16Z
c++
2023-10-13T09:47:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,227
["servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl"]
Vulkan Mobile: Radiance map rendering is broken after 4.2.dev2
### Godot version 4.2.dev4 and later (possibly 4.2.dev3 as well) ### System information Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05) ### Issue description Radiance map rendering is broken after 4.2.dev2, often causing it to look brighter than intended in practice. You can see the mipmaps shifting arou...
https://github.com/godotengine/godot/issues/83227
https://github.com/godotengine/godot/pull/84223
6271f91a8f076d360e0d2e19003c0c219a814a48
3196135b75c0f8617d41d6aa0a206835bcc0520f
2023-10-13T00:11:17Z
c++
2023-10-31T12:47:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,213
["editor/editor_node.cpp"]
'Scene' tab of existing scenes can become stuck empty when creating new scenes
### Godot version v4.2.beta1.official ### System information Godot v4.2.beta1 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 30.0.15.1259) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) ### Issue description When creating new scenes, it's possible for the 'Sce...
https://github.com/godotengine/godot/issues/83213
https://github.com/godotengine/godot/pull/83251
060816c3a43b214fd13a69832c8906dcc384c17f
e06d09228b882f758203f5ddb5defeb29190b180
2023-10-12T20:20:34Z
c++
2023-10-17T22:01:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,209
["editor/scene_tree_dock.cpp", "editor/scene_tree_dock.h"]
[4.2 beta1] Relative paths in nodes referenced as PackedScenes cause errors in console
### Godot version v4.2.beta1.official [b1371806a] ### System information Godot v4.2.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3742) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description Having exported PackedScene (and any structure using...
https://github.com/godotengine/godot/issues/83209
https://github.com/godotengine/godot/pull/83263
39bc8aafa16b900346fd8c9ac02595864d91b836
81f4953c3a948b95d50d35007582f85c97c4716e
2023-10-12T19:10:08Z
c++
2023-10-16T08:40:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,197
["editor/plugins/animation_player_editor_plugin.cpp"]
AnimationPlayer doesn't show current time in the animation when seeking
### Godot version v4.2.dev.custom_build [9957f1ad4] (very close to 4.2beta1) ### System information Fedora, RX 590 ### Issue description When scrubbing the timeline of the animation player, the time isn't updated. It is only updated when playing. https://github.com/godotengine/godot/assets/7917475/e59d931c-5464...
https://github.com/godotengine/godot/issues/83197
https://github.com/godotengine/godot/pull/84170
2f1f1206a97678eda4aa0939982db099e595c485
030dcedf93b3e3ae599504d7ee51091259be1616
2023-10-12T15:07:54Z
c++
2023-10-30T12:57:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,193
["scene/resources/visual_shader.cpp"]
Failing to create boolean varying in visual shader editor
### Godot version Godot v4.2.beta (b1371806a) ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads) ### Issue description Add a boolean varying by `Manage Varyings` will fail b...
https://github.com/godotengine/godot/issues/83193
https://github.com/godotengine/godot/pull/83194
8f98f13c88b3af2f99f4722695299bf25e192292
111a91a09f5547385391557f97ff76c746efc07c
2023-10-12T11:34:43Z
c++
2023-10-13T09:45:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,190
["scene/resources/fog_material.cpp", "scene/resources/material.cpp", "scene/resources/particle_process_material.cpp"]
`resource_local_to_scene` causes emission materials to break visuals of MeshInstance3D half the time
### Godot version v4.0.2.stable.official [7a0977ce2] v4.1.2.stable.official [399c9dc39] v4.2.dev6.official [57a6813bb] ### System information Godot v4.1.2.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.3640) - AMD Ryzen 5 5600G with Radeon Graphics (1...
https://github.com/godotengine/godot/issues/83190
https://github.com/godotengine/godot/pull/84303
2277eea26273b472e708b2666756cda5ad5a672a
c6c4728440b3afbc54cd4095a614714ae2f7906a
2023-10-12T10:25:57Z
c++
2023-11-01T21:33:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,186
["scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"]
Horizontal scrollbar in multiline text editing
### Godot version Godot v4.2.dev6 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### System information Godot v4.2.dev6 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen In...
https://github.com/godotengine/godot/issues/83186
https://github.com/godotengine/godot/pull/83286
8f70b2ebc1363b69875cbc4203f07d80e18b9551
3e8dc9df0a161d1a92d3b242ab1a6c4e6e065a70
2023-10-12T09:08:51Z
c++
2023-10-17T14:12:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,175
["scene/3d/sprite_3d.cpp", "scene/resources/immediate_mesh.cpp", "scene/resources/mesh.cpp", "servers/rendering_server.cpp"]
TorusMesh exhibits a visible line due to incorrect mesh normals
### Godot version 4.2.dev b1371806ad3907c009458ea939bd4b810f9deb21 ### System information Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05) ### Issue description TorusMesh exhibits a visible line (circled below) due to incorrect mesh normals. Other PrimitiveMeshes are not affected by this issue. ![out w...
https://github.com/godotengine/godot/issues/83175
https://github.com/godotengine/godot/pull/83179
fc6d6b2c00a0ccc6a1fa148df2a4866b8d438308
135fa1ef5d10ec0a06f1d9f8bfa4742d63a7198e
2023-10-12T00:20:03Z
c++
2023-10-13T20:17:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,167
["editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"]
Dialog content gets resized incorrectly
### Godot version 4.2 9957f1a ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description https://github.com/godotengine/godot/assets/2223172/65348e30-85f7-4b6b-aa08-3f3d9fca...
https://github.com/godotengine/godot/issues/83167
https://github.com/godotengine/godot/pull/84208
8c7f836c19d8838a6ef8ba51a565498a87cbe544
7c2acfdf17c04fa884862b4321b4ca97e71eeb30
2023-10-11T20:15:36Z
c++
2023-10-31T19:16:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,156
["platform/linuxbsd/freedesktop_portal_desktop.cpp", "platform/linuxbsd/freedesktop_portal_desktop.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_menu_delegate.mm", "platform/windows/display_server_windows.cpp"]
DisplayServer file_dialog_show callable callback not firing.
### Godot version v4.2.dev6.official [57a6813bb] ### System information Windows 10, Forward+ ### Issue description Callable isn't called. Tried function and lambda. ### Steps to reproduce Simple, Use provided script. ### Minimal reproduction project ```gdscript extends Node func _ready(): var error =...
https://github.com/godotengine/godot/issues/83156
https://github.com/godotengine/godot/pull/83181
6a0716dedd44945cfeff4f1672dcc6d9a1e100de
18f12d1a1e06f88b644793ea604a2a13a321de68
2023-10-11T16:12:32Z
c++
2023-10-16T16:44:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,152
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/renderer_scene_render_rd.cpp", "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"]
FSR 2.2 causes some shaders to glitch with 3d scaling below 1.0
### Godot version v4.2.dev6.official [57a6813bb] ### System information Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3742) - AMD FX(tm)-8350 Eight-Core Processor (8 Threads) ### Issue description When using FSR 2.2 if the scaling is set below 1...
https://github.com/godotengine/godot/issues/83152
https://github.com/godotengine/godot/pull/83192
a434062e2c70af63b6f9f235e9f3692d7ff5e8af
ecc2bd62f4fbb115ff778b599e9739663ee215e0
2023-10-11T14:50:56Z
c++
2023-10-20T13:07:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,148
["editor/import/post_import_plugin_skeleton_renamer.cpp", "scene/3d/bone_attachment_3d.cpp", "scene/3d/bone_attachment_3d.h"]
Editor errors on import of a scene with a skeleton and a Bone Map resource
### Godot version Godot 4.2.dev ### System information Linux ### Issue description On import of a scene with a skeleton and a Bone Map resource the following errors appear in the editor log: ``` Godot Engine v4.2.dev.custom_build (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors. modules/gltf...
https://github.com/godotengine/godot/issues/83148
https://github.com/godotengine/godot/pull/83986
7443fb2cf284eab61793b7186934a79c57fb7f18
346459e9fbbfefddb56a9bc55152bad16b546e92
2023-10-11T12:37:42Z
c++
2023-10-26T10:10:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,142
["scene/2d/tile_map.cpp"]
tilemap editor move_layer sorting error
### Godot version 4.2 dev6 ### System information Godot v4.2.dev6.mono - Windows 10.0.23560 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 (NVIDIA; 31.0.15.5009) - 12th Gen Intel(R) Core(TM) i5-12490F (12 Threads) ### Issue description Create two new layers in the Tilemap editor and exchange the order of ...
https://github.com/godotengine/godot/issues/83142
https://github.com/godotengine/godot/pull/83144
3e8902d1ae64751b46ed6dbbe1f4912dd11b318d
ae5be1f9afe3f1f7176285022f350014c3ae402e
2023-10-11T11:08:17Z
c++
2023-10-11T16:31:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,131
["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_window_delegate.mm"]
Per Pixel Transparency / DisplayServer.window_set_mode sets the background to transparent.
### Godot version v4.2.dev6.official [57a6813bb] ### System information Godot v4.2.dev6 - macOS 13.6.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description Status: the demo is fully ported and working. https://github.com/godotengine/godot-demo-projects/issues/697 **Renderer: F...
https://github.com/godotengine/godot/issues/83131
https://github.com/godotengine/godot/pull/84683
7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291
6a94fe7d4a84078f252abce80cf8853fcb797176
2023-10-10T23:32:56Z
c++
2023-11-14T10:27:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,112
["modules/multiplayer/multiplayer_synchronizer.cpp", "modules/multiplayer/multiplayer_synchronizer.h"]
Significant pause in sync when switching `MultiplayerSynchronizer`'s authority
### Godot version v4.1.2.stable.official [399c9dc39] ### System information Godot v4.1.2.stable - Debian GNU/Linux trixie/sid trixie - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads) ### Issue description When the authority for a `Multiplayer...
https://github.com/godotengine/godot/issues/83112
https://github.com/godotengine/godot/pull/83264
a19f05604ead0ca13b38418a8590d2faf3a1cbce
56a0f223915afeb77048d0429b558b35367d7723
2023-10-10T16:09:38Z
c++
2023-10-13T20:18:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,097
["core/extension/gdextension.cpp"]
GDExtension call to method of Variant return type fails with singletons
### Godot version v4.2.dev.custom_build (544601a686eed6b35a346de1f7a5b607fcf8ce97) ### System information Ubuntu 20.04.6 LTS (Focal Fossa) ### Issue description The attached example project demonstrates a specific crash when a function with ```Variant``` return type is called on a registered singleton. This happen...
https://github.com/godotengine/godot/issues/83097
https://github.com/godotengine/godot/pull/83054
49cdd330be770cbc25e126d0020d5496a76022d9
feb6ea21dd628ea69ed6f9d44c15005d60fb1980
2023-10-10T09:45:05Z
c++
2023-10-10T20:49:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,083
["scene/resources/immediate_mesh.cpp"]
Error: Size of vertex data provided (*) does not match expected (*)
### Godot version v4.2.dev.custom_build [6b727ebdd] (master at the time of writing) ### System information Godot v4.2.dev (6b727ebdd) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads) ### Issue descrip...
https://github.com/godotengine/godot/issues/83083
https://github.com/godotengine/godot/pull/83100
b6c351cc624d157f6a3d8446c44e6f763a759a0b
d0301fcadd6ca4f53936d3f3c171e39e96fe0dee
2023-10-10T03:17:15Z
c++
2023-10-10T20:50:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,075
["editor/import/post_import_plugin_skeleton_rest_fixer.cpp"]
New tracks created by SkeletonRestFixer are not flagged as imported and duplicate on reimport.
### Godot version 96c3d0e73ec9fa848ae0e358557d1ea8d87631ae ### System information Windows 11 ### Issue description Any time the scene importer's SkeletonRestFixer needs to generate need rotation tracks for bones which do not have default rotation tracks, these new tracks are not flagged as 'imported' mea...
https://github.com/godotengine/godot/issues/83075
https://github.com/godotengine/godot/pull/83076
added7d1548e53a3c4a5bbe5b14d175d87865c10
fb6dc8c630c980928b95751fe21fba48761f741a
2023-10-09T22:50:10Z
c++
2023-10-10T07:12:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,071
["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/NestedClass.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs", "modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Scri...
C# code generation breaks on Resources with >2 levels of nesting
### Godot version 4.1.1 ### System information Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads) ### Issue description It appears nesting classes too deeply in a file breaks th...
https://github.com/godotengine/godot/issues/83071
https://github.com/godotengine/godot/pull/83532
0111637fd31b56acb96ad274eb25c459ea7f1579
49f492d54bf955e2d1621ede03debcf830618c68
2023-10-09T22:16:55Z
c++
2023-10-18T14:54:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,061
["scene/gui/text_edit.cpp", "scene/resources/primitive_meshes.cpp", "scene/resources/text_line.cpp", "scene/resources/text_paragraph.cpp"]
Spacing between options in editor PopupMenus has decreased between 4.2.dev3 and 4.2.dev4
### Godot version 4.2.dev4 and later ### System information Fedora 38, GeForce RTX 4090 (NVIDIA 535.104.05) ### Issue description Spacing between options in editor PopupMenus has decreased between 4.2.dev3 and 4.2.dev4. This makes options harder to point with the mouse. I bisected the regression to 545350369774...
https://github.com/godotengine/godot/issues/83061
https://github.com/godotengine/godot/pull/83062
1fe7f8a96ce528e642f1bba7a76e240ef1d273c4
added7d1548e53a3c4a5bbe5b14d175d87865c10
2023-10-09T18:19:25Z
c++
2023-10-10T07:12:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,060
["drivers/gles3/storage/light_storage.cpp"]
OpenGL stereo render issue on Quest when shadow is enabled
### Godot version 4.2 dev6 ### System information Quest - Godot 4.2-dev6 - GL_compatibility renderer - OpenXR Loader 2.0.0 dev2 ### Issue description Enabling shadow when using the OpenGL renderer in stereo on Quest devices causes rendering issues. The issue only happens when XR is enabled. Running the same projec...
https://github.com/godotengine/godot/issues/83060
https://github.com/godotengine/godot/pull/83141
4b7cc99bc195387c784efced7fdd360501d9a5cf
775ab4e983da2538a502fe2cec3fc3664fbcf5be
2023-10-09T17:57:37Z
c++
2023-10-11T16:30:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,023
["editor/editor_node.cpp"]
Scene dependency error/fixer menu does not show up if the scene fails to load
### Godot version 62ca46cea480f30b16d271252ceb4ee846996017 ### System information Windows 11 ### Issue description The menu which allows you to repair broken paths to resources when loading scenes does not currently display if a resource is missing. Instead, you just get a generic error without the opper...
https://github.com/godotengine/godot/issues/83023
https://github.com/godotengine/godot/pull/83024
b4214b16868cd0edcc31e4c41e504c534f843cd3
0e547bccd5e2f981514451e12449c67f8635778a
2023-10-09T02:27:02Z
c++
2023-10-09T21:23:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,009
["editor/find_in_files.cpp"]
Highlight rect in "Whole search" is slightly offseted since 4.2.dev1
### Godot version v4.2.dev1.official [0c2144da9] ### System information Godot v4.2.dev1 - Linux Mint 21.1 (Vera) - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (RADV NAVI22) () - 12th Gen Intel(R) Core(TM) i5-12400 (12 Threads) ### Issue description Since 4.2.dev1, the highlight rectangle of the w...
https://github.com/godotengine/godot/issues/83009
https://github.com/godotengine/godot/pull/83101
d0301fcadd6ca4f53936d3f3c171e39e96fe0dee
b36e6dc9e974fa8d16afd0189efcc02949b8f1d6
2023-10-08T17:05:08Z
c++
2023-10-10T20:51:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,998
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h"]
Adding/removing base class export does not properly update inspector for inherited scripts
### Godot version v4.1.1.stable.official [bd6af8e0e] ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads) ### Issue description When you have a script in...
https://github.com/godotengine/godot/issues/82998
https://github.com/godotengine/godot/pull/83123
50212ecfdbd80bdcbb94cc1ad50cd6e7e1c57562
6a0716dedd44945cfeff4f1672dcc6d9a1e100de
2023-10-08T11:53:41Z
c++
2023-10-16T16:43:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,993
["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"]
Calling AnimationPlayer.RootNode from C# errors in exported version
### Godot version 4.2-dev6 ### System information Windows 11 ### Issue description Using the `RootNode` getter on `AnimationPlayer` from C# causes the following error in both debug and release exports. ```sh ERROR: System.TypeInitializationException: The type initializer for 'Godot.AnimationMixer' threw an exc...
https://github.com/godotengine/godot/issues/82993
https://github.com/godotengine/godot/pull/83440
eb9903b4ce2298f47573a33cc0ad702407a2de61
b8dc0a1bfb3a844377d35e025484390c7da036b1
2023-10-08T10:36:51Z
c++
2023-10-16T16:45:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,962
["editor/editor_node.cpp"]
Editor crashes when re-importing GLTF scene while animation is playing.
### Godot version Godot_v4.2-dev6_linux ### System information Godot_v4.2-dev6_linux ### Issue description When re-importing a GLTF scene while an AnimationPlayer is playing an animations on nodes inside the imported scene the editor crashes. Backtrace: ```handle_crash: Program crashed with signal 11...
https://github.com/godotengine/godot/issues/82962
https://github.com/godotengine/godot/pull/83104
d5217b68db68d52a2f393e935fb38dde6a0f802a
6d47eff4577e14aafcb095c732a595ce42c47c45
2023-10-07T12:57:24Z
c++
2023-11-15T12:15:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,949
["scene/animation/animation_mixer.cpp"]
Texture keyframe ignored in continous update mode
### Godot version 4.2.dev6, master[6916349] ### System information Arch Linux ### Issue description Texture keyframe seems ignored when the track's update mode is set to Continous. * This happens regardless how many keyframes are on that track. * This does not happen in 4.2.dev5. CC @TokageItLab ...
https://github.com/godotengine/godot/issues/82949
https://github.com/godotengine/godot/pull/83030
a1d7c62df7bfe52915336f83e4ca71d510bf3baf
1e55eeb91d548d08bcb9706e2335edc18e2bbaaa
2023-10-07T08:07:25Z
c++
2023-10-09T13:40:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,934
["editor/editor_help.cpp", "editor/editor_inspector.cpp", "editor/editor_inspector.h"]
Dictionary key tooltips broken
### Godot version v4.2.dev.custom_build [691634969] ### System information Windows 11, Forward+ (applicable to all) ### Issue description Hovering over a Dictionary's key will now produce an empty box and throw an error (both pictured below). The old method of setting a key tooltip in `editor_properties_array_dict...
https://github.com/godotengine/godot/issues/82934
https://github.com/godotengine/godot/pull/83094
feb6ea21dd628ea69ed6f9d44c15005d60fb1980
87460bdc3cb05573bf49587bc4bd3828f09d821a
2023-10-06T21:41:58Z
c++
2023-10-10T20:50:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,923
["editor/debugger/script_editor_debugger.cpp"]
Right-click menu for debugger breakpoint tree broken on multi-monitor display
### Godot version c2b916751d7a52e7f002eb7361fe2b12c1cbc488 ### System information Windows 11 ### Issue description When right-clicking on the debugger breakpoint tree, the contextual RMB menu shows up in the incorrect location if selected on a second monitor. ![godot windows editor dev x86_64_EalE52pC33](https://...
https://github.com/godotengine/godot/issues/82923
https://github.com/godotengine/godot/pull/82924
dffd320421d2a3122abc3f2dce022a56b1b968de
15d08c6adbede64e3306047bd6c09a841a2ca954
2023-10-06T18:47:40Z
c++
2023-10-09T13:34:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,922
["doc/classes/ProjectSettings.xml", "main/main.cpp"]
Frame delay project setting affects the editor as well
### Godot version 4.1.1.stable.official ### System information Windows 10 - Vulkan ### Issue description I don't know if this is intended or not, but some settings in the Project Settings will also affect the editor, which is super unintuitive. I realized this after setting the physics ticks per second ...
https://github.com/godotengine/godot/issues/82922
https://github.com/godotengine/godot/pull/82929
8928b2044b76fb3160c5c17a48a93331233f01f9
10e820a783e4e8d379e8f55a54c1dc0bc3c5a203
2023-10-06T18:34:05Z
c++
2023-11-12T11:14:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,917
["drivers/gles3/storage/texture_storage.cpp"]
iOS Simulator with opengles3 backend does not render due to glBlitFramebuffer returning GL_INVALID_FRAMEBUFFER_OPERATION
### Godot version 4.1 branch, commit 399c9dc393f6f84c0b4e4d4117906c70c048ecf2 ### System information macOS Ventura on M2 Mac, running Xcode 15.0, iOS simulator, GLES3 ### Issue description When attempting to use Godot 4.1 with the iOS simulator (also happens on master as of this writing), I resorted to u...
https://github.com/godotengine/godot/issues/82917
https://github.com/godotengine/godot/pull/84955
60c40ed809f61024f80c6ad6d65fdfba479f0a03
ce9901ef54537eb81e77667f82a2adc68d1d913c
2023-10-06T16:23:32Z
c++
2023-11-16T09:54:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,905
["scene/animation/animation_mixer.cpp"]
4.2 dev6 node AnimationPlayer Play Not effective
### Godot version 4.2 dev 6 mono ### System information win11 22H2 ### Issue description 4.2 dev6 node AnimationPlayer Play Not effective but 4.2 dev5 is normal ### Steps to reproduce public override void _PhysicsProcess(double delta) { ChangeAnimation(); } private void ChangeAnimat...
https://github.com/godotengine/godot/issues/82905
https://github.com/godotengine/godot/pull/83030
a1d7c62df7bfe52915336f83e4ca71d510bf3baf
1e55eeb91d548d08bcb9706e2335edc18e2bbaaa
2023-10-06T10:25:45Z
c++
2023-10-09T13:40:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,890
["servers/rendering_server.cpp"]
Imported models are flat.
### Godot version v4.2.dev.custom_build [f71259be3] ### System information Windows 10 ### Issue description ### **IT'S FLATT!?!?** ![flatt](https://github.com/godotengine/godot/assets/34152090/82a231a8-1166-4af2-badd-043c6f88f55c) My custom changes shouldn't affect this but can someone confirm that t...
https://github.com/godotengine/godot/issues/82890
https://github.com/godotengine/godot/pull/83840
4f138db2643454cfb9e46753b35a129aa6705bac
bb54190253b8513c778d4c80c4ada41d18542588
2023-10-06T02:22:00Z
c++
2023-10-26T14:00:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,882
["doc/classes/@GlobalScope.xml", "doc/classes/RefCounted.xml"]
Memory leak for the objects storing self reference
### Godot version v4.1.1.stable.official.bd6af8e0e ### System information Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 31.0.15.3623) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads) ### Issue description Hi, I have created custom class extending RefC...
https://github.com/godotengine/godot/issues/82882
https://github.com/godotengine/godot/pull/82942
0625f062460ed1b4f1e49e5f30926e5613ac77de
8179ad558adfa1afd64ccbfb8382adcd027a35af
2023-10-05T23:06:21Z
c++
2023-11-11T22:05:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,874
["editor/connections_dialog.cpp"]
Can disconnect inherited signals
### Godot version 0ca8542329888e8dccba89d59d3b728090c29991 ### System information Windows 11 ### Issue description In the node menu under the signals option, the 'disconnect' is clickable for signals which are inherited from other scenes, which is not correct behaviour since those signals cannot actually be delete...
https://github.com/godotengine/godot/issues/82874
https://github.com/godotengine/godot/pull/82875
7c56631419321628ea627eab63ecf0d1d2d6a129
4c799d44d00dca9aa18049dd1333dee55061cc9c
2023-10-05T17:57:09Z
c++
2023-10-05T20:51:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,873
["editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.cpp", "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp", "scene/3d/sprite_3d.cpp", "scene/3d/sprite_3d.h"]
Cannot select an AnimatedSprite3D node by clicking on it in the scene view
### Godot version Godot v4.1.1.stable.mono ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads) ### Issue description An AnimatedSprite3D node (with a SpriteFrames) cannot be selected b...
https://github.com/godotengine/godot/issues/82873
https://github.com/godotengine/godot/pull/82901
249e724835be7852297a7d59b6ab739064460e41
fba341ce44427d9515a581c19a8c98b522cef02b
2023-10-05T17:34:23Z
c++
2023-10-06T10:53:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,867
["editor/debugger/editor_debugger_node.cpp", "editor/debugger/editor_debugger_node.h", "editor/plugins/script_editor_plugin.cpp"]
In-editor debugger has broken options when running multiple instances/sessions
### Godot version 0ca8542329888e8dccba89d59d3b728090c29991 ### System information Windows 11 ### Issue description The in-editor debugger has several bugs when debugging with multiple instances and operating on an instance other than the first one: * The debug menu containing options such as step, break, and cont...
https://github.com/godotengine/godot/issues/82867
https://github.com/godotengine/godot/pull/82868
7c088f246e519143e2b339401b887b35976f10fc
c2d410a19ed1b34aecdceba14b0d322dd1d3d71f
2023-10-05T16:59:05Z
c++
2023-10-16T08:38:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
82,860
["servers/rendering_server.cpp"]
Disabling depth prepass in the Project Settings breaks opaque material rendering
- *Related to https://github.com/godotengine/godot/issues/82637.* ### Godot version 4.0.stable, 4.1.1.stable, 4.2.dev fe8a58b9d ### System information Godot v4.2.dev (fe8a58b9d) - Fedora Linux 38 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 535.113.01) - 13th Gen Intel...
https://github.com/godotengine/godot/issues/82860
https://github.com/godotengine/godot/pull/83371
e551d5f523fa562befcd062b16cac2a518a5de2a
bb83995d27ed3281dd693f4f96001339b4fb75c9
2023-10-05T16:01:17Z
c++
2023-10-16T08:42:10Z