status
stringclasses
1 value
repo_name
stringclasses
13 values
repo_url
stringclasses
13 values
issue_id
int64
1
104k
updated_files
stringlengths
11
1.76k
title
stringlengths
4
369
body
stringlengths
0
254k
issue_url
stringlengths
38
55
pull_url
stringlengths
38
53
before_fix_sha
stringlengths
40
40
after_fix_sha
stringlengths
40
40
report_datetime
timestamp[ns, tz=UTC]
language
stringclasses
5 values
commit_datetime
timestamp[us, tz=UTC]
closed
godotengine/godot
https://github.com/godotengine/godot
85,068
["editor/animation_bezier_editor.cpp", "editor/animation_track_editor.cpp", "editor/animation_track_editor.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"]
Looped animation shows first frame if last one is selected.
### Godot version 4.2 rc1 ### System information ubuntu 22.04 ### Issue description Looped animation in animation editor shows first frame if last one is selected. Selected last frame in the timeline is not relevant to its time and visually you don't know how last frame looks. https://github.com/godotengine/god...
https://github.com/godotengine/godot/issues/85068
https://github.com/godotengine/godot/pull/85193
51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc
ca245295aef490ddd13a443dd9af8cf1c05cbd80
2023-11-18T18:12:58Z
c++
2023-11-22T12:59:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,053
["drivers/gles3/storage/material_storage.cpp", "drivers/gles3/storage/mesh_storage.cpp"]
Cull 3D performance issue with animated model in Compatibility renderer
### Godot version v4.2.beta1.official [b1371806a] ### System information Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 15.0.7, DRM 3.42, 5.15.0-88-generic) () - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads) ### Issue description ![image](https://git...
https://github.com/godotengine/godot/issues/85053
https://github.com/godotengine/godot/pull/85092
beb454c5283aa4203f5659e3592d88ca3735a49b
74e49b7271b5c4387fdfe87f3815afb55bfa1d76
2023-11-18T12:24:48Z
c++
2023-12-04T22:10:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,052
["scene/animation/animation_player.cpp", "scene/animation/animation_player.h"]
`AnimationPlayer.advance()` does not work when called right after `play()` within 1-2 process frames
### Godot version 4.2.rc1 ### System information win11 ### Issue description If you call animation.advance() after play() within a single process frame, the animation will not work properly. The advance function does not work. ![image](https://github.com/godotengine/godot/assets/91177204/0edd6d63-9bfb-48...
https://github.com/godotengine/godot/issues/85052
https://github.com/godotengine/godot/pull/85221
fa4a65387ea41506ecc519fc61a06da110dce51c
1524972aa5c5fe128b60a1a10256b62a379f45db
2023-11-18T12:22:21Z
c++
2023-11-23T14:34:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,050
["scene/animation/animation_player.cpp", "scene/animation/animation_player.h"]
[AnimationPlayer] seek() causes animation freeze for some duration
### Godot version 4.2-rc1 ### System information Windows 11 ### Issue description The issue does not exist on Godot 4.1.3, only in 4.2 When you call `seek()` on the AnimationPlayer, the animation does not update instantly and freezes for a brief moment. So if you need to switch multiple animations in...
https://github.com/godotengine/godot/issues/85050
https://github.com/godotengine/godot/pull/85221
fa4a65387ea41506ecc519fc61a06da110dce51c
1524972aa5c5fe128b60a1a10256b62a379f45db
2023-11-18T10:35:03Z
c++
2023-11-23T14:34:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,049
["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/openxr_interface.cpp", "modules/openxr/openxr_interface.h"]
OpenXR missing Boundary/Guardian API
### Godot version 4.2.dev 80de898d721f952dac0b102d48bb73d6b02ee1e8 ### System information OpenXR ### Issue description The Godot 3 OpenXR plugin supported obtaining boundary/guardian information in order to obtain play space logic. While we do have a function in the `XRInterface` in Godot 4 that is supposed to ret...
https://github.com/godotengine/godot/issues/85049
https://github.com/godotengine/godot/pull/85163
486e3a82e8736c892f9ae404789cff0138d4d8d1
abe19496acffafef7d808a2a5a3d18a7893bf25f
2023-11-18T09:51:34Z
c++
2023-12-16T16:49:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,045
["editor/editor_resource_picker.cpp", "editor/editor_resource_picker.h"]
Saving Resources Externally Requires Make Unique After Parent scene have been saved.
### Godot version v4.2.rc1.official [ad72de508] ### System information Windows 10 ### Issue description When creating a new Resource in a scene through the Inspector and then saving the scene it is in. The Save button no longer prompts you with a dialogue to save the Resource externally. The workflow I'm use...
https://github.com/godotengine/godot/issues/85045
https://github.com/godotengine/godot/pull/85150
b5779cc5c0c0d11aa95fb8afe1c1640412ce2351
0e33036d199fcb931bea27069fb7d6589c7f3824
2023-11-18T07:38:05Z
c++
2023-11-21T14:06:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,042
["editor/import/resource_importer_scene.cpp"]
Extracted slice animations create duplicate tracks if "Keep Custom Tracks"
### Godot version 4.2.rc1 ### System information Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads) ### Issue description Godot 4 has a feature called "Keep Custom Tracks" on the advanc...
https://github.com/godotengine/godot/issues/85042
https://github.com/godotengine/godot/pull/85061
257cc51ba4da271bdfb9a0a7650a39226d51c365
ff151bb9aaa54dcffd7bc86e5045af8bed62b964
2023-11-18T05:07:04Z
c++
2023-12-04T22:09:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,022
["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_window_delegate.mm"]
Godot DisplayServer on MacOS crashes when leaving Fullscreen
### Godot version v4.1.3.stable.official [f06b6836a] ### System information Godot v4.1.3.stable - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads) ### Issue description Moving between the various window modes will throw exceptions that cause the application to crash ...
https://github.com/godotengine/godot/issues/85022
https://github.com/godotengine/godot/pull/84683
7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291
6a94fe7d4a84078f252abce80cf8853fcb797176
2023-11-17T17:12:27Z
c++
2023-11-14T10:27:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
85,004
["modules/gdscript/gdscript.cpp"]
GDScript does not update cached singleton references when GDExtension is reloaded
### Godot version v4.2.rc.mono.custom_build [ad72de508] ### System information Windows 10 ### Issue description As I pointed out several times earlier in [#80284](https://github.com/godotengine/godot/pull/80284#issuecomment-1722120503), the references to singletons in `GDScript` are still not updated aft...
https://github.com/godotengine/godot/issues/85004
https://github.com/godotengine/godot/pull/85373
8580874d0f1a140cd751c4cf29d8e7240ddf886d
d75c44658c14d168aa82364b97a9be09402695e8
2023-11-17T08:31:55Z
c++
2023-12-04T22:13:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,999
["servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp"]
Some GI effects (VoxelGI, LightmapGI, SDFGI, SSR) prevent 3D rendering and spam Vulkan errors if XR shaders are enabled
### Godot version v4.2.beta.custom_build [ce9901ef5] ### System information Godot v4.2.beta (ce9901ef5) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads) ### Issue description When enabling `xr/shader...
https://github.com/godotengine/godot/issues/84999
https://github.com/godotengine/godot/pull/85194
fafc5c2e56b427c3dd0164e09c54c80e2544f468
1faf2f5bfe97edcb606d82b81094cb35e2b8e18c
2023-11-17T05:54:58Z
c++
2023-11-22T09:48:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,998
["core/config/project_settings.cpp", "doc/classes/EditorSettings.xml", "editor/editor_node.cpp", "editor/editor_settings.cpp", "editor/project_manager.cpp", "scene/gui/control.cpp", "scene/gui/control.h", "scene/main/window.cpp", "scene/main/window.h", "scene/register_scene_types.cpp"]
in a right to left language in Godot the Ui gets reversed, and its hard to work.
### Godot version 4.1.2 ### System information Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads) ### Issue description in a right to left language (in my case Persian) the Ui gets i...
https://github.com/godotengine/godot/issues/84998
https://github.com/godotengine/godot/pull/85000
1ecba5d34178f33b3353356cb0567e5b48d5c7de
02d4579fa209339d801353022cfed55033035eb3
2023-11-17T04:49:46Z
c++
2023-12-19T12:01:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,997
["servers/rendering_server.cpp"]
Editor crashes in `RenderingServer::fix_surface_compatibility` with mesh reporting 0 vertex count
### Godot version v4.2.beta.custom_build [575a5c858] ### System information Windows 10 ### Issue description After syncing my fork with the master branch, the editor crashes (along with the console window) when running one of my projects in particular. It works fine with other projects. I get these er...
https://github.com/godotengine/godot/issues/84997
https://github.com/godotengine/godot/pull/85138
3794b7347c2fc9e55743fa386056564123eb8005
dfd61cdac6b932c3d8bc2e9a7734428f19419953
2023-11-17T02:11:36Z
c++
2023-11-20T17:36:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,919
["scene/2d/physics_body_2d.cpp", "scene/3d/physics_body_3d.cpp"]
`RigidBody2D` overwrites most transform changes done in `_integrate_forces`
### Godot version 4.2-beta [d5217b68d] ### System information Windows 11 (10.0.22621) ### Issue description This is a formal issue for the partial regression caused by #84799, which in turn was meant to solve regression #83412 caused by #79977. The summary of this issue is pretty much what the title says: Most ...
https://github.com/godotengine/godot/issues/84919
https://github.com/godotengine/godot/pull/84924
00177d77353346586f760c70cf958eaedf0ced8e
e0707a068c6ce9fe8ad62fcfb8ccedfa7b7367a6
2023-11-14T23:55:54Z
c++
2023-11-15T13:32:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,893
["editor/plugins/multimesh_editor_plugin.cpp"]
"Target Surface:" and "Source Mesh:" should only accept nodes that inherit Node3D
### Godot version 4.1.3 stable.arch_linux ### System information Artix Linux Godot v4.1.3 stable.arch_linux ### Issue description ![2023-11-14T16:29:28,788232528+01:00](https://github.com/godotengine/godot/assets/92468390/a79027e2-1539-4ca9-9369-978c32dea26d) Both "Target Surface:" and "Source Mesh:" accept non N...
https://github.com/godotengine/godot/issues/84893
https://github.com/godotengine/godot/pull/84933
8b3ba7e07435b7c7819a73704243998ffe4880a7
764e4680667ee4f8a3e8111e6b7d542739088951
2023-11-14T15:29:59Z
c++
2023-12-04T22:07:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,889
["editor/plugins/gpu_particles_3d_editor_plugin.cpp"]
"Create Emission Points From Node" doesn't filter out non Node3D nodes when it should.
### Godot version 4.1.3 stable.arch_linux ### System information Artix Linux Godot v4.1.3 stable.arch_linux ### Issue description The Node selection window in "Create Emission Points From Node" doesn't filter out Node3D Nodes. ![2023-11-14T16:00:12,622759893+01:00](https://github.com/godotengine/godot/assets/924...
https://github.com/godotengine/godot/issues/84889
https://github.com/godotengine/godot/pull/84891
a9ba8695d4ac453c5edc8339371116ea28f403aa
8b3ba7e07435b7c7819a73704243998ffe4880a7
2023-11-14T15:04:58Z
c++
2023-12-04T22:07:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,841
["servers/rendering/renderer_rd/effects/copy_effects.cpp", "servers/rendering/renderer_rd/effects/copy_effects.h"]
Toggling XR/Shaders/Enabled caused errors spam when using WorldEnvironment
### Godot version 4.2 beta 5 ### System information windows 10 ### Issue description when choosing the option in the editor project settings / XR - shaders / enable on , off It works the frist time, when choosing back to off ( default ) the entire screen stays black ### Steps to reproduce - add a colorRec...
https://github.com/godotengine/godot/issues/84841
https://github.com/godotengine/godot/pull/84883
d89c5313a5324185c56e804f2ef3715930093cf4
00177d77353346586f760c70cf958eaedf0ced8e
2023-11-13T12:43:06Z
c++
2023-11-15T13:32:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,819
["scene/resources/particle_process_material.cpp"]
ParticleProcessMaterial breaks when using anim_offset_curve
### Godot version v4.2.beta5.official [4c96e9676] ### System information Godot v4.2.beta5 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads) ### Issue description `ParticleProcessMaterial` breaks when...
https://github.com/godotengine/godot/issues/84819
https://github.com/godotengine/godot/pull/84829
85ecb853cff9c1073aad86c5cffca6b1dd26d683
8d731b17f13cacb29a7c9ab5981f69871a0c9996
2023-11-12T22:50:46Z
c++
2023-11-13T23:03:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,818
["scene/resources/particle_process_material.cpp"]
ParticleProcessMaterial ignores anim_speed_curve
### Godot version v4.2.beta5.official [4c96e9676] ### System information Godot v4.2.beta5 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads) ### Issue description `ParticleProcessMaterial` ignores `anim_speed_c...
https://github.com/godotengine/godot/issues/84818
https://github.com/godotengine/godot/pull/84829
85ecb853cff9c1073aad86c5cffca6b1dd26d683
8d731b17f13cacb29a7c9ab5981f69871a0c9996
2023-11-12T22:43:43Z
c++
2023-11-13T23:03:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,817
["modules/navigation/nav_map.cpp"]
Static navigation obstacles have no height/elevation
### Godot version 4.2.dev [9df6491853b7b043afba3c6d56f4c5b21ac7fd7c] ### System information Linux Manjaro ### Issue description In the project I'm working on, I have 2 flat (Y is constant) navigation maps: 1. `terrain` (`Y=0`) 2. `air` (`Y=1.5`) I've recently added some static obstacles at the nav...
https://github.com/godotengine/godot/issues/84817
https://github.com/godotengine/godot/pull/84830
787e98e955492a8808e71aeac80aa3b4bf7a411a
8ce4ff27fa68ba613647a9f691ed465d2aecb5c9
2023-11-12T22:23:13Z
c++
2023-11-13T11:21:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,769
["scene/resources/visual_shader_nodes.cpp"]
Texture2dParameter "Repeat" option adds extra colon in the generated shader code
### Godot version v4.2.beta5.official [4c96e9676] ### System information Godot v4.2.beta5 - Pop!_OS 22.04 LTS - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1650 Ti (nvidia; 535.113.01) - AMD Ryzen 5 4600H with Radeon Graphics (12 Threads) ### Issue description If the `repeat` option is changed in the ...
https://github.com/godotengine/godot/issues/84769
https://github.com/godotengine/godot/pull/84768
4e867b5835dfc3433c88b5cfd9b1f1760dd8a446
89f2f7f278b27db396589d50e51be8a1e6dca919
2023-11-11T21:06:14Z
c++
2023-11-11T22:06:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,735
["core/object/script_language.cpp"]
GDExtension project doesn't open properly with linux-editor-mono artifact after language bookkeeping thread-safety PR
### Godot version 4.2.beta (e38686f85b768a451dc06324fe2471adc8665448) ### System information Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads) ### Issue description I'm reporting an issue seen on the godot-cpp ...
https://github.com/godotengine/godot/issues/84735
https://github.com/godotengine/godot/pull/84847
baf6b4634d08bc3e193a38b86e96945052002f64
a28476d1cdb00d2986e920eed0b9a4517dc722fa
2023-11-10T23:57:40Z
c++
2023-11-14T18:31:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,728
["core/object/script_language.cpp"]
Godot v4.2.beta.mono editor freezes when quitting.
### Godot version v4.2.beta.mono.custom_build ### System information Windows 10 - Godot v4.2.beta.mono.custom_build - Vulkan (Forward+) ### Issue description Godot editor freezes everytime I close it. So I have to terminate its process from task manager. ### Steps to reproduce Open any project and close Godot ed...
https://github.com/godotengine/godot/issues/84728
https://github.com/godotengine/godot/pull/84847
baf6b4634d08bc3e193a38b86e96945052002f64
a28476d1cdb00d2986e920eed0b9a4517dc722fa
2023-11-10T19:37:15Z
c++
2023-11-14T18:31:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,725
["platform/windows/display_server_windows.cpp"]
Editor: Cannot scroll Resource list popup
### Godot version 4.2 Beta5 ### System information Win 10 Nvidea ### Issue description https://github.com/godotengine/godot/assets/47016402/f8a4ce1b-505c-433d-bbcf-541eaf3a81be ### Steps to reproduce 1. Go to the Inspector and click the + to add Metadata 2. Give it a name and chose the Resource type 3. T...
https://github.com/godotengine/godot/issues/84725
https://github.com/godotengine/godot/pull/85484
c2d7cfe5387db5792a8832a58d7735969a827130
7b1a5de2841c98c81b98b09d5e7363fed078b341
2023-11-10T17:05:46Z
c++
2023-12-04T22:15:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,691
["scene/register_scene_types.cpp"]
FogMaterial leaks memory when used
### Godot version 4.2.beta.custom_build. 9df649185 ### System information Ubuntu 22.04 CI ### Issue description When executing (this code was automatically minimized, so it is possible, that an even more "minimal" project can be created) ``` extends Node func _process(delta): var temp_variable38115 = AspectRa...
https://github.com/godotengine/godot/issues/84691
https://github.com/godotengine/godot/pull/84702
7f49389c4b7295cf7f222a0b59b6f179ef10c18a
2b987d1c54b77a394d302a89118274538726bcf1
2023-11-10T05:09:14Z
c++
2023-11-10T10:34:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,639
["editor/shader_create_dialog.cpp"]
PointLight2D doesn't work on Tilemap that uses shader if you have an empty light function
### Godot version 4.2 Beta 4 ### System information Windows 11 ### Issue description Hello! I ran into something that I thought was a bit confusing the other day. I wrote a shader for my tilemap and it stopped interacting with my PointLight2D Nodes. I spent quite a while trying to figure it out and then just by ch...
https://github.com/godotengine/godot/issues/84639
https://github.com/godotengine/godot/pull/84594
81a30b6ea0277692b51eb129058e9fe3b67fd444
be585ac64454a4097af8731d65c8abd0454ab345
2023-11-08T23:04:36Z
c++
2023-12-04T22:04:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,634
["platform/ios/display_server_ios.mm"]
`DisplayServer.screen_get_refresh_rate()` doesn't take iOS power saving settings into account
### Godot version 4.1.2.stable ### System information iOS 17 (iPhone 15 Pro) - vGodot 4.1.2.stable - Vulkan (Mobile) - Apple A17 Pro ### Issue description Whether this is a bug or not is a matter of debate, but on iOS devices with ProMotion displays (iPhone 13, 14, and 15 Pro devices as well as the Pro iPads since...
https://github.com/godotengine/godot/issues/84634
https://github.com/godotengine/godot/pull/85026
f56765ea47b98d56c2c9b68217c9b88dfbe30eae
abddb931522b711437312f17cba3c9897754b446
2023-11-08T21:47:02Z
c++
2023-12-08T15:58:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,612
["core/math/rect2.h", "core/variant/variant.h", "scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h", "scene/animation/tween.cpp", "scene/resources/animation.cpp", "scene/resources/animation.h"]
Update issues with AnimationPlayer's string-tracks
### Godot version v4.2.beta.custom_build [5ee983188] ### System information Windows 10 - Vulkan (Forward+) ### Issue description Handling of string-tracks seems to have been changed since Godot version 4.1.3: - When using continuous update mode the string used is always fetched from the RESET-track - When usin...
https://github.com/godotengine/godot/issues/84612
https://github.com/godotengine/godot/pull/84815
ce9901ef54537eb81e77667f82a2adc68d1d913c
6ae6cc0bf5911308f1171092d21bee5628189424
2023-11-08T11:13:04Z
c++
2023-11-16T13:52:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,601
["editor/plugins/shader_editor_plugin.cpp"]
Cannot Save Scene while Shader Editor is Open
### Godot version 4.5 Beta 5 ### System information Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x ### Issue description Cannot save any scene after changes while the Shader Editor is open. ### Steps to reproduce - Open MRP - Open Shader Editor by double-clicking on the Visual Shader - Move the cube - Try to sa...
https://github.com/godotengine/godot/issues/84601
https://github.com/godotengine/godot/pull/84614
cfcb0a1efc7a6caa3d0a8760e39098a45bb4fee0
57a0ac27d5f9015b38c0e7b2f50432ce57c72785
2023-11-08T03:17:41Z
c++
2023-11-08T18:11:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,598
["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/light_storage.cpp"]
OpenGL: Sky contribution fails in VR
### Godot version 4.2.dev 5ee983188de97ae027f9b9c1443438063f708a7e ### System information Windows 10 - Compatibility renderer ### Issue description When running a VR project sky contribution is not working in the compatibility renderer: ![image](https://github.com/godotengine/godot/assets/1945449/7aa19569-95c8...
https://github.com/godotengine/godot/issues/84598
https://github.com/godotengine/godot/pull/86018
edf64243bfa43e73bfd5dadcb2a988503735b596
5088cd8ab7df3ed473dc13fa8162fcbc05109d8b
2023-11-08T01:04:06Z
c++
2023-12-13T09:32:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,591
["main/main.cpp", "platform/macos/gl_manager_macos_angle.mm"]
TileMap performance degradation on MacOS using ANGLE
### Godot version v4.2.beta5.official [4c96e9676] ### System information Godot v4.2.beta5 - macOS 14.0.0 - GLES3 (Compatibility) - ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Version 14.0 (Build 23A344)) - Apple M1 (8 Threads) ### Issue description MacOS seems to have very bad TileMap performance on very small (...
https://github.com/godotengine/godot/issues/84591
https://github.com/godotengine/godot/pull/85785
1af8228ced0b2898bee3952d91f5b901b3952513
7233bc6736e6a9e12758a52402660f9a3a892a78
2023-11-07T20:22:21Z
c++
2023-12-05T14:15:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,589
["scene/gui/rich_text_label.cpp"]
RichTextLabel list dosen't center the bullets (ordered and unordered)
### Godot version v4.1.stable.official [970459615] ### System information Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 Ti (NVIDIA; 31.0.15.3209) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads) ### Issue description In RichTextLabel node, when using lists t...
https://github.com/godotengine/godot/issues/84589
https://github.com/godotengine/godot/pull/84605
ae20b74ad58d77d3840c5535945f3fa70cd590bc
cfcb0a1efc7a6caa3d0a8760e39098a45bb4fee0
2023-11-07T19:01:00Z
c++
2023-11-08T18:10:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,552
["core/io/marshalls.cpp"]
Objects of custom instance classes cannot be decoded by marshalls
### Godot version 4.1.3 ### System information Windows 10 ### Issue description E 0:00:47:0705 Message.gd:46 @ from_raw(): Class 'FileAccess' or its base class cannot be instantiated. <Erreur C++> Condition "!ti->creation_func" is true. Returning: nullptr <Source C++> core/object/class_db.cpp...
https://github.com/godotengine/godot/issues/84552
https://github.com/godotengine/godot/pull/84611
179b8c79738ea0656c747e0c733b16676fdce40a
6fc92e1d05d933746060166a16612277f42731aa
2023-11-06T22:32:48Z
c++
2023-12-19T19:32:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,545
["scene/2d/cpu_particles_2d.cpp"]
`CPUParticles2D` tangential accel not behaving as expected
### Godot version v4.1.2.stable.official [399c9dc39] ### System information Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.4584) - AMD Ryzen 5 1500X Quad-Core Processor (8 Threads) ### Issue description Also tested on Godot v4.2.beta4....
https://github.com/godotengine/godot/issues/84545
https://github.com/godotengine/godot/pull/84575
8a9aa30348b9dc1582732f4a8401fc959ea0ecbe
5d9dce43bb65e207c377eb93083595a9f9df337c
2023-11-06T19:04:44Z
c++
2023-12-19T12:01:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,530
["editor/node_dock.cpp", "editor/node_dock.h"]
Node Dock is not cleared when deleting selected node
### Godot version 4.2 beta4 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description When you select a node, the Node dock's signals and groups will point to that node. When...
https://github.com/godotengine/godot/issues/84530
https://github.com/godotengine/godot/pull/85686
748113280f3ec6e16a449c667a2d87f563d9b668
7f02f5b71b2811018dfeacd2879a7ee813b32035
2023-11-06T14:51:44Z
c++
2023-12-12T09:40:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,519
["scene/gui/color_picker.cpp"]
ColorPicker shape icon is invisible until shape is changed
### Godot version 4.2 beta4 ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description Can't see icon: ![image](https://github.com/godotengine/godot/assets/2223172/bd03929e-9...
https://github.com/godotengine/godot/issues/84519
https://github.com/godotengine/godot/pull/84535
37ae21966d821a6ade21ec91ad05c897a5aea006
c3111c3e1a016dc967e11eafd53cf3ef963818aa
2023-11-06T12:31:07Z
c++
2023-11-07T11:54:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,506
["scene/resources/tile_set.cpp"]
Image error when generating preview icon for non RGBA8 terrain tiles
### Godot version 5ee983188de97ae027f9b9c1443438063f708a7e ### System information Windows 11 ### Issue description Godot editor will throw an error and fail to generate preview icons for terrain tiles which use a base image which is not RGBA8 format. `core\io\image.cpp:2788 - Condition "format != p_src->format" i...
https://github.com/godotengine/godot/issues/84506
https://github.com/godotengine/godot/pull/84507
6f16e3f257acba1df262e9b7d8ac48dc6ed2f450
74880abd15c7729daf953a3d08bc24b88dd38d53
2023-11-06T08:21:49Z
c++
2023-12-04T22:03:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,499
["core/object/undo_redo.cpp"]
Dragging a property spams history messages, causing rapid memory usage increases due to editor output panel being filled with text
### Godot version v4.1.3.stable.official [f06b6836a] ### System information Godot v4.1.3.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads) ### Issue description I have a plane mesh with a 2048x2048 PNG ...
https://github.com/godotengine/godot/issues/84499
https://github.com/godotengine/godot/pull/84795
2bcc2a3cd0b70034e2b0559342a30c65d94a0304
404c995ab3e97246a2168a913eb4196a188b0590
2023-11-06T04:12:01Z
c++
2023-11-12T22:00:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,483
["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"]
AnimationPlayer texture leaked at exit
### Godot version v4.2.beta4.official.93cdacbb0 ### System information Windows 10, 64bit, Vulkan API 1.3.242 - Forward+ ### Issue description If an AnimationPlayer is instantiated from another scene, the texture of the animation leaked at exit. Stopping the animation manually and deleting the node does not seem t...
https://github.com/godotengine/godot/issues/84483
https://github.com/godotengine/godot/pull/84942
cc135c58218cfd48a2bc2a1fe4805578a3ae661c
56a2b143a2d8868fdbaba798b7b0145516397f48
2023-11-05T15:44:04Z
c++
2023-11-15T17:47:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,460
["editor/editor_node.cpp"]
`SurfaceUpgradeTool` breaks using `--headless --editor --quit` in CI/CD to generate `.godot/extension_list.cfg` (and probably other things too)
### Godot version v4.2.beta.custom_build [be386e187] ### System information Ubuntu 22.04 ### Issue description Godot needs some files in `.godot/` in order to run a game, so if you have a fresh checkout of your project's code, you need to run it in the editor at least once. A common solution to this o...
https://github.com/godotengine/godot/issues/84460
https://github.com/godotengine/godot/pull/84570
a956f2f21c683f93a1b2fbcccf8164361edff972
3e7f638d7b574785f521beafaf52a6ad95be016f
2023-11-04T21:13:38Z
c++
2023-11-07T11:54:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,433
["editor/shader_create_dialog.cpp"]
[4.2 beta 4] Pressing Enter after typing file name no longer confirms "Create Shader" dialogue
### Godot version 4.2 beta4 ### System information Godot v4.2.beta4 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.2647) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads) ### Issue description I just pressed the "new shader dropdown" ![image](https://github.com/go...
https://github.com/godotengine/godot/issues/84433
https://github.com/godotengine/godot/pull/84539
c3111c3e1a016dc967e11eafd53cf3ef963818aa
30bae5b78272472407ef3457f55d8f5acadf0e81
2023-11-03T23:52:52Z
c++
2023-11-07T11:54:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,422
["editor/plugins/node_3d_editor_plugin.cpp"]
Internal error when adding multiple scenes into the 3D viewport
### Godot version Master (4.2) ### System information Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF ### Issue description As you can see in the video when you try to add multiple scenes in to the 3D viewport (only with multiple scenes) the editor throws this error. ``` ERROR: Can't add chi...
https://github.com/godotengine/godot/issues/84422
https://github.com/godotengine/godot/pull/85087
ff151bb9aaa54dcffd7bc86e5045af8bed62b964
beb454c5283aa4203f5659e3592d88ca3735a49b
2023-11-03T19:09:18Z
c++
2023-12-04T22:10:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,386
["drivers/gles3/shaders/scene.glsl"]
Shadows cannot be disabled in the material in the Compatibility renderer
### Godot version Godot v4.2.beta (b733901e9) ### System information Godot v4.2.beta (b733901e9) - Solus 4.4 - X11 - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 3000 (SNB GT2) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads) ### Issue description The `shadows_disabled` render mode doesn't ...
https://github.com/godotengine/godot/issues/84386
https://github.com/godotengine/godot/pull/84416
98882f1c69fa1c415fb84fbdca601a8558414e68
6f16e3f257acba1df262e9b7d8ac48dc6ed2f450
2023-11-02T22:53:40Z
c++
2023-12-04T22:03:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,373
["editor/plugins/mesh_instance_3d_editor_plugin.cpp"]
Regression in lightmap UV unwrapping in godot 4.2.beta4
### Godot version 4.2.beta4 ### System information Windows 11, Godot 4.2.beta4, Forward + ### Issue description unwrapping UV in models imported shows error while it works fine in godot 4.1 ![Capture d'écran 2023-11-02 175424](https://github.com/godotengine/godot/assets/36268750/0469cc38-c4c7-4917-b1fe-3cfc9360a...
https://github.com/godotengine/godot/issues/84373
https://github.com/godotengine/godot/pull/84374
c929f79f99cd1e0a8c962870727279af31dbc2b2
64705bc3af28ff95770f01721b1280d7fc4d63a0
2023-11-02T17:01:23Z
c++
2023-11-03T11:52:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,355
["drivers/vulkan/rendering_device_vulkan.cpp", "drivers/vulkan/rendering_device_vulkan.h"]
Surface Tool doesn't generate mesh on mobile renderer with Android 10
### Godot version v4.2.beta4.official [93cdacbb0], 4.1.2.stable ### System information Godot v4.2.beta4 - Android 10 - Vulkan (Mobile) ### Issue description This happens only when trying to run it on Android 10 using the mobile renderer. It fails on Samsung Galaxy S9+ (Android 10). It works on Nokia 5.4 (Andro...
https://github.com/godotengine/godot/issues/84355
https://github.com/godotengine/godot/pull/84852
8a9e3ad8d5623bad204964795504e5cd10289dad
a9ba8695d4ac453c5edc8339371116ea28f403aa
2023-11-02T10:45:33Z
c++
2023-12-04T22:06:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,349
["editor/plugins/sprite_2d_editor_plugin.cpp", "editor/plugins/sprite_2d_editor_plugin.h", "editor/plugins/texture_region_editor_plugin.cpp"]
Crash when deleting Sprite2D with region, undoing
### Godot version v4.2.beta4.official [93cdacbb0] ### System information Windows 10 ### Issue description When I convert Sprite2D to mesh/polygon via sprite tools, undoing crashes the editor. It's not a big problem as it requires quite specific steps to trigger and converting a sprite with region doesn't...
https://github.com/godotengine/godot/issues/84349
https://github.com/godotengine/godot/pull/84361
3c68ab679abffdb4e1c93f54adec1bcc58b0a1d1
fae8ace6fb2e9fd6fef35d41d860b4d3c6596fa0
2023-11-02T08:10:38Z
c++
2023-11-06T12:23:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,343
["editor/plugins/sprite_frames_editor_plugin.cpp"]
Editor Crash when AnimationPlayer sets the animation property of an AnimatedSprite2D node to a different from currently selected one
### Godot version 4.2beta4 and master ### System information Godot v4.2.beta4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 31.0.15.4601) - 13th Gen Intel(R) Core(TM) i7-13650HX (20 Threads) ### Issue description When using an `AnimationPlayer` with an `AnimatedSp...
https://github.com/godotengine/godot/issues/84343
https://github.com/godotengine/godot/pull/84625
e769a756402c5118c82c173e8091cb8a799ddd80
d1381bbca264794eb3ba470789217ab6f5c91d3f
2023-11-02T04:33:38Z
c++
2023-11-09T10:48:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,280
["drivers/gles3/storage/texture_storage.h", "servers/rendering/dummy/storage/texture_storage.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/renderer_scene_render_rd.cpp", "servers/rendering/rende...
2D MSAA breaks rendering if there are no 2D nodes to render
### Godot version 4.2 beta 4 ### System information Godot v4.2.beta4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.4584) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description I am not sure what is going on to be honest, I tried to figu...
https://github.com/godotengine/godot/issues/84280
https://github.com/godotengine/godot/pull/84957
923ef2b46a04e8f54c0a60bae8a0a6269fa52ed2
bd74d92ef79031379a2010a0110b48e71c8f7ebc
2023-11-01T03:16:55Z
c++
2023-11-22T20:56:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,277
["scene/resources/immediate_mesh.cpp", "servers/rendering_server.cpp"]
Vulkan: 3D editor grid lines render incorrectly on macOS Apple Silicon GPU
### Godot version v4.2.beta4.official [93cdacbb0] ### System information macOS Ventura 13.2.1, Apple M1 Pro ### Issue description I opened a freshly created project and noticed a visual anomaly in the 3D workspace. It is present no matter what view you choose. ![Godot_4 2_beta4_workspace_bug](https...
https://github.com/godotengine/godot/issues/84277
https://github.com/godotengine/godot/pull/84576
7efe2e3d829287f4ea69000bc4940cb3704143db
f0c52c0e3510d3e073c92a782bff88ebb51d80d1
2023-11-01T02:19:54Z
c++
2023-11-08T18:09:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,262
["doc/classes/ParticleProcessMaterial.xml"]
GPU Particles lacks info for the Velocity Pivot value
### Godot version v4.2.beta4 ### System information Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4592) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads) ### Issue description Velocity Pivot is used to control the pivot point of Orb...
https://github.com/godotengine/godot/issues/84262
https://github.com/godotengine/godot/pull/84276
8ce31989ff0be8772fdf28f5bf6652c0e316ab1d
1ea46ad4c3be43bcb7e8a2d539d5a6650794925b
2023-10-31T17:31:54Z
c++
2023-11-01T14:10:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,255
["drivers/gles3/rasterizer_scene_gles3.cpp"]
Rendering stops after entering WebXR with Godot 4.2-beta4
### Godot version v4.2.beta4.official [93cdacbb0] ### System information Chromium-based browsers (Brave with the WebXR emulator addon) ### Issue description When exporting the [Godot XR Tools demo](https://github.com/GodotVR/godot-xr-tools) for web using Godot 4.2-beta3, everything works fine! However...
https://github.com/godotengine/godot/issues/84255
https://github.com/godotengine/godot/pull/84267
98baac7172903111b084b4111d6f3df31f0bf3dd
1bd46fe7ffe9e7f68b28feb695ef26cb78315ce0
2023-10-31T16:04:02Z
c++
2023-11-01T21:32:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,248
["editor/import_defaults_editor.cpp"]
After making changes to Project Settings, any changes are not saved to the project.godot file
### Godot version v4.2.beta3.mono.official [e8d57afae] ### System information Godot v4.2.beta3.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads) ### Issue description After m...
https://github.com/godotengine/godot/issues/84248
https://github.com/godotengine/godot/pull/84291
3d0041ff971419123c8aaf241f5dddf1fecfc4ef
8a403e7432ceb31cae196eccfc155ef3fbc62356
2023-10-31T13:15:25Z
c++
2023-11-01T14:11:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,231
["scene/gui/rich_text_label.cpp"]
RichTextLabel coloring issue with underlining or striking BBCode tag if color tag is also used at the beginning of a line
### Godot version 4.2.beta3 (and all the other 4.2.x flavors) ### System information Manjaro Linux (DE: Cinnamon v5.8.4) 64 bits ### Issue description When using a color tag (BBCode) at the beginning of a RichTextLabel text, when striking/underlining is also used on this colored text later, the lines created by th...
https://github.com/godotengine/godot/issues/84231
https://github.com/godotengine/godot/pull/84233
508b4b4b57bca318478f91fa151334e398bcbd1b
4363ae34fa3f52223ae78ff2f2c187ab99827e3a
2023-10-31T06:39:54Z
c++
2023-10-31T12:48:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,216
["editor/filesystem_dock.cpp"]
Crash when renaming in the thumbnail panel conflicts with another file
### Godot version 5dc10b5aa506c4287c6ff87367efe031bc1a7d82 ### System information Windows 11 ### Issue description The engine crash if you attempt to rename a file in the thumbnail file browser to the same name as a file which already exists. ### Steps to reproduce Create two files in the Godot file browser. In...
https://github.com/godotengine/godot/issues/84216
https://github.com/godotengine/godot/pull/84218
cf16c69e7d81f084aeb9e523f0d3fa203ed268fe
6271f91a8f076d360e0d2e19003c0c219a814a48
2023-10-30T22:57:49Z
c++
2023-10-31T12:46:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,215
["editor/filesystem_dock.cpp"]
Crash after attempting selected file after toggling split modes.
### Godot version 5dc10b5aa506c4287c6ff87367efe031bc1a7d82 ### System information Windows 11 ### Issue description The engine will crash if you attempt to select an item in the thumbnail grid, then toggle between the filesystem split mode, then attempt to rename the file you had highlighted. This is due to renamin...
https://github.com/godotengine/godot/issues/84215
https://github.com/godotengine/godot/pull/84217
64d20e0ebf77c8e496b4ba6a924e29b891665a22
330d22e99a43517a024f5db099dd864f16017191
2023-10-30T22:55:10Z
c++
2023-11-03T11:52:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,194
["drivers/gles3/shader_gles3.cpp", "drivers/gles3/storage/config.cpp", "drivers/gles3/storage/utilities.cpp", "drivers/vulkan/vulkan_context.cpp"]
Multiple 'Unicode parsing error' output in console when using Compatibility Renderer
### Godot version v4.2.beta3.official [e8d57afae] ### System information Godot v4.2.beta3 - macOS 14.0.0 - GLES3 (Compatibility) - ANGLE (Apple, ANGLE Metal Renderer: Apple M1, バージョン14.0(ビルド23A344)) - Apple M1 (8 Threads) ### Issue description When using Compatibility Renderer, multip...
https://github.com/godotengine/godot/issues/84194
https://github.com/godotengine/godot/pull/84197
8f0b742a9afd7942a8fea990e0e28181cc99783c
dcbee437f7f238801e0c1a19a12a8d0e0aec63b4
2023-10-30T14:43:28Z
c++
2023-10-30T16:47:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,190
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_lambda_callable.cpp", "modules/gdscript/gdscript_lambda_callable.h"]
Lambda call within a non-main thread forces Godot to crash at exit
### Godot version 9144457484f9d2f53990a0aac37caff1c9012e6d ### System information Windows 11 ### Issue description Running the following code: ```gdscript extends Node3D var thread : Thread var array = [3, 2, 1] func _ready(): thread = Thread.new() thread.start(do_some_work) thread.wait_...
https://github.com/godotengine/godot/issues/84190
https://github.com/godotengine/godot/pull/84659
10e820a783e4e8d379e8f55a54c1dc0bc3c5a203
bc807766182ee52902464faa4cbf34756b0c868b
2023-10-30T14:24:23Z
c++
2023-11-12T11:14:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,176
["scene/gui/popup_menu.cpp"]
Executing `PopupMenu.activate_item_by_event` function crashes Godot
### Godot version 4.2.beta.custom_build. 914445748 ### System information Ubuntu 22.04 CI ### Issue description When executing (this code was automatically minimized, so it is possible, that an even more "minimal" project can be created) ``` extends Node func _process(delta): var temp_variable11695 = PopupMen...
https://github.com/godotengine/godot/issues/84176
https://github.com/godotengine/godot/pull/84183
136c4e370d7bd84a4df35646d5395911f842171e
cfbccdbf443d0862b2f7de98db9dd962a405350e
2023-10-30T07:44:45Z
c++
2023-11-01T14:10:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,171
["editor/editor_node.cpp", "editor/editor_node.h", "editor/export/project_export.cpp", "editor/export/project_export.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h"]
Double confirmation window hangs IDE
### Godot version 4.2.dev ### System information Windows ### Issue description I've loaded an older project into Godot and am attempting to export this to Quest. I now get this new dialog due to having older mesh data in this project: ![image](https://github.com/godotengine/godot/assets/1945449/46be20...
https://github.com/godotengine/godot/issues/84171
https://github.com/godotengine/godot/pull/85136
3eb72774249e6fd01c8323f302b82c0ab86921f2
3794b7347c2fc9e55743fa386056564123eb8005
2023-10-30T02:11:07Z
c++
2023-11-20T17:36:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,144
["editor/gui/scene_tree_editor.cpp", "editor/gui/scene_tree_editor.h"]
Editable Children cannot be drag-and-dropped into "@export var"s
### Godot version 4.1.2 ### System information Windows 10 - Godot v4.1.2 - Forward+ ### Issue description You can't drag and drop nodes that are in a scene, but editable as editable children cannot be dragged and dropped into the assign boxes created by "@export var". ### Steps to reproduce create ...
https://github.com/godotengine/godot/issues/84144
https://github.com/godotengine/godot/pull/84310
7113050e0b4a533588f82f0bd9842d7c7f6334dd
98882f1c69fa1c415fb84fbdca601a8558414e68
2023-10-29T15:24:20Z
c++
2023-12-04T22:02:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,143
["platform/windows/display_server_windows.cpp"]
`DisplayServer.window_set_mode()` is stuck on maximized window after changing mode
### Godot version v4.1.3.rc1.official [f80c673cd] ### System information Windows 11, NVIDIA GeForce GTX 1070, i7-7700K CPU 4.20GHz, 1920x1080 60Hz IPS monitor & a 2560x1440 adaptive 100Hz monitor ### Issue description related to: https://github.com/godotengine/godot/issues/84142 ### Steps to reprodu...
https://github.com/godotengine/godot/issues/84143
https://github.com/godotengine/godot/pull/84504
ce53362f9808c9b0bba7382be926d8b9459f1bb7
0e8781e818353dff8e0d08caf94dbdd6c724e6f8
2023-10-29T15:21:02Z
c++
2023-11-09T10:46:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,139
["scene/resources/fog_material.cpp", "scene/resources/material.cpp", "scene/resources/particle_process_material.cpp"]
When no emission_texture is set on a BaseMaterial3D, it defaults to white instead of black after duplicating it
### Godot version 4.1.2.stable ### System information Windows 10, any rendering backend ### Issue description Not a new issue. Happens in earlier versions. Enabling emission on a material3D works initially, when no texture is set, meaning it will use the emission color. As the available blend modes a...
https://github.com/godotengine/godot/issues/84139
https://github.com/godotengine/godot/pull/84303
2277eea26273b472e708b2666756cda5ad5a672a
c6c4728440b3afbc54cd4095a614714ae2f7906a
2023-10-29T14:26:17Z
c++
2023-11-01T21:33:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,132
["modules/csg/csg_shape.cpp"]
CSG collision shape editor gizmo does not hide
### Godot version v4.1.3.rc1.official [f80c673cd] ### System information Godot v4.1.3.rc1 - Linux Mint 20.2 (Uma) - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 Ti (nvidia; 470.199.02) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) ### Issue description When any CSG node has collisions enable...
https://github.com/godotengine/godot/issues/84132
https://github.com/godotengine/godot/pull/84174
030dcedf93b3e3ae599504d7ee51091259be1616
23bcb702ec4f0677c35f60681b782cbb05b8b4a9
2023-10-29T01:37:20Z
c++
2023-10-30T12:57:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,125
["editor/editor_node.cpp", "editor/editor_node.h", "scene/gui/tab_container.cpp"]
Godot crashes when changing Editor Features when certain docks are floating
### Godot version master ### System information Godot v4.2.beta (0ea75d77c) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads) ### Issue description When any of the Import, Filesystem, Node, or Histo...
https://github.com/godotengine/godot/issues/84125
https://github.com/godotengine/godot/pull/84122
de5583c82187176f1c7f94de0a245d6657075fda
6c86974022e5cc0408c2eddfe9c0a9b5b0f8337e
2023-10-28T20:52:28Z
c++
2023-12-08T14:23:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,106
["core/math/rect2.h", "core/variant/variant.h", "scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h", "scene/animation/tween.cpp", "scene/resources/animation.cpp", "scene/resources/animation.h"]
AnimationPlayer negative values of tracks are rounded inconsistently for both update modes
### Godot version v4.2.beta3.official [e8d57afae] ### System information Godot v4.2.beta3 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads) ### Issue description After updating to 4.2.beta3, some animation...
https://github.com/godotengine/godot/issues/84106
https://github.com/godotengine/godot/pull/84815
ce9901ef54537eb81e77667f82a2adc68d1d913c
6ae6cc0bf5911308f1171092d21bee5628189424
2023-10-28T12:16:27Z
c++
2023-11-16T13:52:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,104
["misc/extension_api_validation/4.1-stable.expected", "scene/3d/decal.cpp", "scene/3d/sprite_3d.cpp", "scene/gui/line_edit.cpp"]
LineEdit.right_icon is a Texture2D, but shows dropdown as if it's Texture
### Godot version Godot v4.2.beta3 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads) ### System information Godot v4.2.beta3 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen ...
https://github.com/godotengine/godot/issues/84104
https://github.com/godotengine/godot/pull/84113
e2645d8a52c3609b5f4695f4d4f0cffc92919424
214405350f3893bb6960c5200ec6f683dd10b41d
2023-10-28T11:13:23Z
c++
2023-10-28T16:36:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,094
["scene/3d/soft_body_3d.cpp"]
Softbody doesn't work with custom mesh (4.2 beta)
### Godot version v4.2.beta3.official [e8d57afae] ### System information Windows 11 - Ryzen 9 7950x - Vulkan Forward+ ### Issue description I'm trying to set up a softbody in my project. The built-in meshes all seem to work fine (well, as expected anyway), but I haven't had success in Godot 4.2 beta 3 using a cust...
https://github.com/godotengine/godot/issues/84094
https://github.com/godotengine/godot/pull/84165
6fe7a5e8d72ab66b6f96449ddfd301c24dbf58f5
5eb5a99379d40e827eb0460198e19f296ccd3e9a
2023-10-28T03:43:53Z
c++
2023-10-30T09:19:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,089
["doc/classes/ImporterMesh.xml", "doc/classes/Mesh.xml", "doc/classes/RenderingServer.xml", "scene/resources/mesh.cpp", "servers/rendering_server.cpp", "servers/rendering_server.h"]
Strange lights show on ShaderMaterial in 4.2
### Godot version v4.2.beta3.official ### System information Windows 11, Forward+, geforce 3070TI ### Issue description An imported cylinder mesh with `ShaderMaterial` applied has a strange lights show appearing above it when I move rotate the viewport in the 4.2b3. An identical project in 4.1 does not e...
https://github.com/godotengine/godot/issues/84089
https://github.com/godotengine/godot/pull/84159
a3e4c4f41c8ec55f9ea841b696498b60524b0b7a
17a575625e3482bb9f2dbbdcf0d2d9ab98c0efe9
2023-10-28T01:15:05Z
c++
2023-10-30T22:19:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,073
["modules/text_server_adv/text_server_adv.cpp", "scene/gui/rich_text_label.cpp", "scene/resources/text_paragraph.cpp"]
RichTextLabel: Last line adjacent to dropcap has incorrect word wrap
### Godot version 4.2beta3 ### System information MacOS Ventura ### Issue description For RTL with a dropcap, the last line of the vertical stack of wrapped lines adjacent to the drop cap is truncated too early such that the word wrap is incorrect. ![Screenshot 2023-10-27 at 2 05 29 PM](https://github.com/godot...
https://github.com/godotengine/godot/issues/84073
https://github.com/godotengine/godot/pull/84287
1ea46ad4c3be43bcb7e8a2d539d5a6650794925b
3d0041ff971419123c8aaf241f5dddf1fecfc4ef
2023-10-27T19:14:11Z
c++
2023-11-01T14:11:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,072
["doc/classes/GPUParticles2D.xml", "doc/classes/GPUParticles3D.xml", "drivers/gles3/storage/particles_storage.h"]
GPU Particles 2D/3D in compatibility rendering sometimes don't emit on 4.2
### Godot version v4.2.beta3 ### System information Godot v4.2.beta3 - Windows 10.0.19045 - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4592) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads) ### Issue description Some of the GPU Particles nodes seem to not emit, while others do...
https://github.com/godotengine/godot/issues/84072
https://github.com/godotengine/godot/pull/84189
dcde5ba25aa3591f11c1a548f623d36b7df4e191
8c7e20d97e181823adf1bb00cfe0c188ba25fe6a
2023-10-27T19:12:08Z
c++
2023-10-30T15:27:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,071
["editor/script_create_dialog.cpp", "editor/shader_create_dialog.cpp"]
Cannot create new Shader on ShaderMaterial
### Godot version 4.2.beta.3.mono.official ### System information Windows 11 ### Issue description ![Screenshot 2023-10-27 202300](https://github.com/godotengine/godot/assets/43618510/aa3ae2f1-7849-47a8-9998-374ab603a985) ### Steps to reproduce Just create an Object and give it a ShaderMaterial. Try to create ...
https://github.com/godotengine/godot/issues/84071
https://github.com/godotengine/godot/pull/84077
17da2c5b53ffd34d15d90286e9f73dabbbe23ec4
ba1bd6fc151d0f81fdbe851e08c98d9e00310df8
2023-10-27T18:26:53Z
c++
2023-10-28T10:32:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,067
["modules/text_server_adv/text_server_adv.cpp", "scene/gui/rich_text_label.cpp", "scene/resources/text_paragraph.cpp"]
RichTextLabel: percent-sized images are incorrectly calculated for line wraps on RTL resize
### Godot version 4.2beta3 ### System information MacOS Ventura ### Issue description When resizing a RTL with images set with percent size, the image size is correctly updated, but the calculation for wrapped line width for wrapped lines containing an image are not correctly updated. This causes incorrect line...
https://github.com/godotengine/godot/issues/84067
https://github.com/godotengine/godot/pull/84287
1ea46ad4c3be43bcb7e8a2d539d5a6650794925b
3d0041ff971419123c8aaf241f5dddf1fecfc4ef
2023-10-27T17:24:53Z
c++
2023-11-01T14:11:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,051
["editor/plugins/animation_state_machine_editor.cpp"]
Transition and create mode still enabled when switching to read-only AnimationTree state machines.
### Godot version 06d51891678e3abf360d6fcd2e8bd1ba96704fcc ### System information Windows 11 ### Issue description The AnimationTree state machine editor has different editing modes, a button which allows you to drag out transitions and a button which allows you to add new states by clicking. This editor will oper...
https://github.com/godotengine/godot/issues/84051
https://github.com/godotengine/godot/pull/84052
8179ad558adfa1afd64ccbfb8382adcd027a35af
97a102caf6df5a56d7587f9bb08bcb00a470bc98
2023-10-27T12:45:34Z
c++
2023-11-11T22:05:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,046
["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_lambda_callable.cpp", "modules/gdscript/gdscript_lambda_callable.h"]
Deferred call of GDScript lambda from thread leads to double free or corruption when hot reloading
### Godot version v4.2.beta3.official [e8d57afae] ### System information Godot v4.2.beta3 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA RTX A2000 Laptop GPU (NVIDIA; 31.0.15.2737) - 11th Gen Intel(R) Core(TM) i7-11850H @ 2.50GHz (16 Threads) ### Issue description In Godot 4.1 I regularly use ...
https://github.com/godotengine/godot/issues/84046
https://github.com/godotengine/godot/pull/84659
10e820a783e4e8d379e8f55a54c1dc0bc3c5a203
bc807766182ee52902464faa4cbf34756b0c868b
2023-10-27T09:42:56Z
c++
2023-11-12T11:14:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,041
["scene/resources/bone_map.cpp", "scene/resources/mesh.cpp", "scene/resources/skeleton_modification_stack_2d.cpp"]
if "string" in ArrayMesh—Always returns true
### Godot version v4.2.beta3.official [e8d57afae] ### System information Godot v4.2.beta3 - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.113.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads) ### Issue description I hope the code explains it. ``` @t...
https://github.com/godotengine/godot/issues/84041
https://github.com/godotengine/godot/pull/84054
a725e847ea533e09d9068f155ae59e24767d256e
e65459294c84ece60a66323a1e1a99da31d783bc
2023-10-27T07:16:23Z
c++
2023-10-27T15:45:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,039
["editor/plugins/shader_editor_plugin.cpp"]
Use ctrl+s in text shader editor to save shader file will save the above scene too
### Godot version Godot v4.2.beta (ea0ab441c) ### System information - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads) ### Issue description When I write some shader in text shader editor, press Ctrl + ...
https://github.com/godotengine/godot/issues/84039
https://github.com/godotengine/godot/pull/84064
191195a3035ab2dce530fda9984915b5dd45896d
b096174259e1db12ae7cd30ea5fe3a3176c51029
2023-10-27T06:19:00Z
c++
2023-10-28T16:35:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,035
["scene/resources/particle_process_material.cpp", "scene/resources/particle_process_material.h"]
GPU Particles orbit velocities are different between 2D, 3D and documentation on 4.2
### Godot version v4.2.beta3 ### System information Godot v4.2.beta3 - Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads) ### Issue description Each orbit behaves differently from o...
https://github.com/godotengine/godot/issues/84035
https://github.com/godotengine/godot/pull/84056
e2c79bcb95d923a7373529ba342cd2138b77bb30
47101c0cb1e8730db1749e23c652ee27d59f18f8
2023-10-27T02:41:30Z
c++
2023-10-30T09:18:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,033
["scene/resources/particle_process_material.cpp", "scene/resources/particle_process_material.h"]
GPU Particles 3D orbit velocity using the Z axis is bugged
### Godot version v4.2.beta3 ### System information Godot v4.2.beta3 - Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads) ### Issue description The Z axis for orbit velocity seems t...
https://github.com/godotengine/godot/issues/84033
https://github.com/godotengine/godot/pull/84056
e2c79bcb95d923a7373529ba342cd2138b77bb30
47101c0cb1e8730db1749e23c652ee27d59f18f8
2023-10-27T01:54:57Z
c++
2023-10-30T09:18:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,025
["modules/gltf/editor/editor_scene_importer_blend.cpp", "modules/gltf/gltf_document.cpp"]
Blender importer adds long suffix to root node name
### Godot version 4.2.beta.custom_build.50d17f6b8 ### System information Linux 6.5.8-arch1-1 ### Issue description Root nodes of files imported using the blender importer have a hash after the name, e.g. Character-e1c248ae26fc8808362fd6c8fbab07b3. I don't have the same issue with a .glb import of the sam...
https://github.com/godotengine/godot/issues/84025
https://github.com/godotengine/godot/pull/84678
03d97977b1e108212a0fe4e52376d7799866646d
9df6491853b7b043afba3c6d56f4c5b21ac7fd7c
2023-10-26T21:44:53Z
c++
2023-11-09T19:05:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,002
["editor/import/scene_import_settings.cpp"]
HSplit cursor gets stuck in Advanced Scene Importer when hovering 3D preview
### Godot version 06d51891678e3abf360d6fcd2e8bd1ba96704fcc ### System information Windows 11 ### Issue description When highlight the split container, the cursor will change the HSplit cursor, but will not return back to normal if the cursor then moves over into the 3D preview until the cursor is taken completely ...
https://github.com/godotengine/godot/issues/84002
https://github.com/godotengine/godot/pull/84661
804c1926c9041c0ce03d5b5f26a4f331e162de1c
8c53a72a49e560011369fcc8555fd4c99d45ef9a
2023-10-26T13:39:54Z
c++
2023-11-10T09:45:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
84,000
["editor/editor_node.cpp"]
Removing FileDialog in plugin causing a Segfault
### Godot version v4.2.beta.custom_build [46cb7f94f] ### System information Godot v4.2.beta (46cb7f94f) - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.113.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads) ### Issue description Was getting segfaults on...
https://github.com/godotengine/godot/issues/84000
https://github.com/godotengine/godot/pull/84302
1267c5842236ef552e98fb3c85b5462f8326055a
b797f6cb8370753f4f771ce1b30ccc6ac6aa4479
2023-10-26T13:06:19Z
c++
2023-11-01T14:13:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,995
["scene/resources/particle_process_material.cpp"]
Incorrect value set in ParticleProcessMaterial.
### Godot version 4.2.beta2.official ### System information Windows 11 ### Issue description When creating the ParticleProcessMaterial, incorrect values are used (linear_accel_max and radial_accel_max). Current: ![grafik](https://github.com/godotengine/godot/assets/43618510/0e0250f3-cdc7-49c6-ad0a-9d...
https://github.com/godotengine/godot/issues/83995
https://github.com/godotengine/godot/pull/84006
924d861f6c4ae811186db86fc78c9fc065693ee4
090f61699844de83416685bb28353784285feadd
2023-10-26T11:11:46Z
c++
2023-10-27T09:38:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,991
["editor/editor_node.cpp", "editor/editor_node.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h", "servers/rendering_server.cpp"]
Automatic mesh upgrade tool breaks `ext_resource` reference and embeds mesh data in scene file
### Godot version 4.2beta3 ### System information macOS 13.6.1 ### Issue description After running the new [automatic mesh conversion tool](https://github.com/godotengine/godot/pull/83613) choosing to "Upgrade and save", one of my scene files has been broken. It appears that something has gone wrong importing one ...
https://github.com/godotengine/godot/issues/83991
https://github.com/godotengine/godot/pull/84200
e07b3ee253a85d338d60a68a10209ac72cad8ba0
98baac7172903111b084b4111d6f3df31f0bf3dd
2023-10-26T09:49:55Z
c++
2023-11-01T21:32:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,989
["scene/gui/tab_container.cpp", "scene/gui/tab_container.h"]
[4.2.beta3] Editor crashes when selecting Dock Position
### Godot version v4.2.beta3.mono.official [e8d57afae] ### System information Godot v4.2.beta3.mono - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (Intel Corporation; 26.20.100.7926) - Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz (8 Threads) ### Issue description Selecting Dock Position f...
https://github.com/godotengine/godot/issues/83989
https://github.com/godotengine/godot/pull/83966
53a894e520d9352a0ed6d377b03e900ffd93009b
71bef69318469c3c3b2843991aa274a8aa1a3faf
2023-10-26T09:37:06Z
c++
2023-10-26T07:01:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,965
["scene/gui/tab_container.cpp", "scene/gui/tab_container.h"]
When dragging between TabContainers, the control does not move
### Godot version v4.2.beta3.official [e8d57afae] ### System information Godot v4.2.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads) ### Issue description When dragging between 2 tab containers, the ta...
https://github.com/godotengine/godot/issues/83965
https://github.com/godotengine/godot/pull/83966
53a894e520d9352a0ed6d377b03e900ffd93009b
71bef69318469c3c3b2843991aa274a8aa1a3faf
2023-10-25T20:21:56Z
c++
2023-10-26T07:01:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,962
["doc/classes/ProjectSettings.xml", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render...
Vulkan: reflection probe rendering breaks when window gets resized or is maximized
### Godot version v4.2.beta2.mono.official [f8818f85e] ### System information Godot v4.2.beta2.mono - Fedora Linux 39 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 570 Series (RADV POLARIS10) () - AMD Ryzen 5 2600 Six-Core Processor (12 Threads) ### Issue description When resizing the window...
https://github.com/godotengine/godot/issues/83962
https://github.com/godotengine/godot/pull/84317
84e16de8eb73465b3d31f596d3975ba5933929bf
7efe2e3d829287f4ea69000bc4940cb3704143db
2023-10-25T19:30:04Z
c++
2023-11-08T18:09:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,953
["scene/gui/menu_bar.cpp"]
MenuBar Items can't be clicked when in HBox or VBoxContainer or size is set to 0
### Godot version 4.2 beta 3 official build ### System information Linux ### Issue description When parenting the MenuBar node in a HBox or VBoxContainer the items of the menuBar can't be clicked. Same when the size.y was set to 0 ### Steps to reproduce Open attached minimal Project, run the control.tscn and try...
https://github.com/godotengine/godot/issues/83953
https://github.com/godotengine/godot/pull/83961
cb167fd84c3040ac7ca59cdecfd074b668d67e27
d2982000a45e4d69bfcdaa34cfc4dd32e0ac8fb3
2023-10-25T16:11:59Z
c++
2023-10-26T07:00:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,947
["modules/gdscript/SCsub"]
Cannot build Godot with most modules disabled - error in linking step
### Godot version v4.2.beta.custom_build. e8d57afae ### System information Ubuntu 22.04 CI ### Issue description ``` scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enab...
https://github.com/godotengine/godot/issues/83947
https://github.com/godotengine/godot/pull/84191
f1f92bdb30f119cac2ab922b03b54b302c72d75b
8c7f836c19d8838a6ef8ba51a565498a87cbe544
2023-10-25T15:05:15Z
c++
2023-10-31T19:15:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,945
["core/object/undo_redo.cpp", "core/object/undo_redo.h", "editor/editor_undo_redo_manager.cpp"]
Using the Color Picker screws up/desynchronises Undo History
### Godot version v4.2.beta2.official ### System information Windows 10 ### Issue description The Colour Picker seems to add Undo steps that do not appear in the Undo history. This can lead to you undoing several colour changes that you did while the Colour Picker was open, while your position in the Undo History...
https://github.com/godotengine/godot/issues/83945
https://github.com/godotengine/godot/pull/84557
313bffc205a900a209f0f583e67bad657bf72bca
96fa86f9a05e0ca44b0adc8a2d3dcecfaf5a1280
2023-10-25T14:46:46Z
c++
2023-11-10T20:55:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,942
["scene/gui/text_edit.cpp"]
TextEdit placeholder text not automatically translated
### Godot version v4.2.beta.custom_build.06d518916 (latest master) ### System information Tumbleweed 20231023 - X11 - GLES3 (Compatibility) ### Issue description The value of `TextEdit.placeholder_text` is not automatically resolved as a translation key. This behavior is unexpected as the `LineEdit` does translat...
https://github.com/godotengine/godot/issues/83942
https://github.com/godotengine/godot/pull/83946
27679dbfa4ee5a4f0356a83484fc4698226b0de4
70f50c9751fd3681ec3103db2e68e385fa4e79ab
2023-10-25T13:48:32Z
c++
2023-10-26T06:59:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,913
["doc/classes/BaseMaterial3D.xml", "doc/classes/GPUParticles2D.xml", "doc/classes/GPUParticles3D.xml", "doc/classes/ParticleProcessMaterial.xml"]
GPU Particles 3D has no documentation about using Visibility AABB for collisions
### Godot version v4.1.2.stable; v4.2.beta3 ### System information Godot v4.2.beta2 - Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads) ### Issue description It took me a while to ...
https://github.com/godotengine/godot/issues/83913
https://github.com/godotengine/godot/pull/83916
ad5ebd7503c807721098485cd481780fd2fe8071
73130a20f34044664c541e08f61d0f1606199215
2023-10-25T02:57:17Z
c++
2023-10-27T09:37:45Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,908
["editor/scene_tree_dock.cpp"]
Reparenting an AnimationPlayer node to a higher node results in track information getting lost
### Godot version v4.2.beta3.mono.official [e8d57afae] ### System information Godot v4.2.beta3.mono - Windows 10.0.23570 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21029.1006) - AMD Ryzen 5 4600G with Radeon Graphics (12 Threads) ### Issue description Whe...
https://github.com/godotengine/godot/issues/83908
https://github.com/godotengine/godot/pull/83934
e7a25b262cd34d9b5cc1c48c444af9fa84052caa
dc3a643541ba6bdca2fca8c3e63acd2e7c5f1121
2023-10-24T22:25:13Z
c++
2023-10-28T16:34:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,879
["scene/gui/graph_edit.cpp", "scene/gui/graph_node.cpp"]
GraphNode's slot_index start from 1?
### Godot version v4.2.beta2.official [f8818f85e] ### System information Windows 10, 64bit ### Issue description ![image](https://github.com/godotengine/godot/assets/35988767/05c7f171-9ecf-46e7-88dd-49e8ae33c76f) I'm add to slots: first was enable left and disable right, so I think the slot_index sho...
https://github.com/godotengine/godot/issues/83879
https://github.com/godotengine/godot/pull/83892
ea8b773f9319705195086d56991d1662ba8a596b
3f9af43e73ea99694e0bd9907f8ece6209fedb57
2023-10-24T07:38:30Z
c++
2023-10-25T08:31:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,874
["scene/resources/tile_set.cpp"]
When setting a CanvasTexture for TileMap, there will be lighting errors
### Godot version 4.2.beta2 ### System information WIn 11 ### Issue description The problem does not exist in Beta1 Using ImageTexture can get normal results https://github.com/godotengine/godot/assets/52212525/fe5fed08-e1f5-4e21-bcb0-74295366897f The lights will only show half The problem does not exist ...
https://github.com/godotengine/godot/issues/83874
https://github.com/godotengine/godot/pull/83887
9f49da24daf4796c4aac5b4d0b52a0fe2e129737
1a3db248d5b08c5098c16289baecd5d0a9d12bcf
2023-10-24T06:03:08Z
c++
2023-10-25T08:30:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,858
["scene/resources/particle_process_material.cpp"]
When both Collision and Turbulence are enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages
### Godot version 4.2 Beta2 ### System information Win 10, Nvidea 765M ### Issue description When both Collision and Turbulence is enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages. Both Collision and Turbulence work fine when the other is _not_ enabled. Error message: ...
https://github.com/godotengine/godot/issues/83858
https://github.com/godotengine/godot/pull/83881
79e9e201e89a0bc0bf971b275124a3b7dfc33b58
8835db5f37bd06e3186a5122ac11c81d82103afd
2023-10-23T20:13:48Z
c++
2023-10-26T06:57:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,841
["core/math/rect2.h", "core/variant/variant.h", "scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h", "scene/animation/tween.cpp", "scene/resources/animation.cpp", "scene/resources/animation.h"]
Continuous animation of `Polygon2D` points no longer works. (Animation Player)
### Godot version v4.2 beta2 [f8818f85e] ### System information Windows 11 - v4.2.beta2.official - Compatibility ### Issue description In version 4.2 dev3, I could animate the points of a Polygon 2D in the animation player using the `continuous` update mode. This no longer works the way it used to. The p...
https://github.com/godotengine/godot/issues/83841
https://github.com/godotengine/godot/pull/84815
ce9901ef54537eb81e77667f82a2adc68d1d913c
6ae6cc0bf5911308f1171092d21bee5628189424
2023-10-23T13:08:04Z
c++
2023-11-16T13:52:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,825
["doc/classes/TileData.xml", "editor/plugins/tiles/tile_data_editors.cpp", "misc/extension_api_validation/4.2-stable.expected", "modules/navigation/nav_mesh_generator_2d.cpp", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h", "scene/resources/tile_set.compat.inc", "scene/resources/tile_set.cpp", "scene/resources/tile_set...
Painting a rotated or flipped tile in a Tilemap loses collision
### Godot version 4.2 beta 2 ### System information Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0  ram. Tested on Forward+ and Mobile ### Issue description When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video: https://gith...
https://github.com/godotengine/godot/issues/83825
https://github.com/godotengine/godot/pull/84660
19f4dfbdfb82203dcc479144acf627a5e43338dc
4cf6325aa1ab3efc7cb665a07fc98b500d524692
2023-10-23T07:41:28Z
c++
2023-12-14T16:38:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,821
["editor/code_editor.cpp"]
Can not uncomment code in text shader editor
### Godot version Godot v4.2.beta (8c25a98fd) ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads) ### Issue description Can not uncomment code in text shader editor. Uncomment this `/...
https://github.com/godotengine/godot/issues/83821
https://github.com/godotengine/godot/pull/83822
51875ac998517134d7c091ef98262cb61189d4ef
b6c941fe9cdee91e2cb6ba2d8ceb95b21436bba8
2023-10-23T06:43:12Z
c++
2023-10-28T10:31:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,811
["scene/resources/particle_process_material.cpp"]
In 4.2 GPUParticles3D using Directed Points emission shape doesn't affect particle initial direction
### Godot version v4.2.beta2.mono.official [f8818f85e] ### System information Godot v4.2.beta2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads) ### Issue description When using GPUParticles3D the Direct...
https://github.com/godotengine/godot/issues/83811
https://github.com/godotengine/godot/pull/83831
ea0ab441c836091f3ede370d88b5fe1453b7a653
e8d57afaeccf0d9f9726746f49936eb93aa0039b
2023-10-23T01:46:28Z
c++
2023-10-24T09:39:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,805
["editor/plugins/visual_shader_editor_plugin.cpp"]
Some times can't add node in visualshader editor
### Godot version v4.2.beta2.official [f8818f85e] ### System information Windows 10, 64bit ### Issue description Some times can't add node in visualshader editor ### Steps to reproduce 1. Open a VisualShader file for edit. 2. Click the `Add Node...` button, it will popup menu, it is OK. 3. Direct close the men...
https://github.com/godotengine/godot/issues/83805
https://github.com/godotengine/godot/pull/85205
ca245295aef490ddd13a443dd9af8cf1c05cbd80
a34814b0b6767d1e894e0d7ef8fa7076b4eb20ce
2023-10-23T00:36:56Z
c++
2023-11-22T12:59:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
83,801
["editor/editor_help_search.cpp", "editor/editor_help_search.h", "editor/inspector_dock.cpp"]
Names of nodes with custom icon gets truncated too early
### Godot version 4.2 beta 1 ### System information MacOS 11.7.4 ### Issue description When using a custom icon on a node (of type Node in this case) by using `@icon("path/")` the name in the Scene tree gets truncated too early, leaving a few hundred pixels empty on the right side before the icons. If I remove ...
https://github.com/godotengine/godot/issues/83801
https://github.com/godotengine/godot/pull/84011
dd74ffde95110ccb828424964d137aa8f2465806
ac864d67d08d872dbc4721d181d95a71d1bf2c93
2023-10-22T23:13:50Z
c++
2023-10-27T11:33:03Z