status stringclasses 1
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values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 85,068 | ["editor/animation_bezier_editor.cpp", "editor/animation_track_editor.cpp", "editor/animation_track_editor.h", "editor/plugins/animation_player_editor_plugin.cpp", "editor/plugins/animation_player_editor_plugin.h"] | Looped animation shows first frame if last one is selected. | ### Godot version
4.2 rc1
### System information
ubuntu 22.04
### Issue description
Looped animation in animation editor shows first frame if last one is selected. Selected last frame in the timeline is not relevant to its time and visually you don't know how last frame looks.
https://github.com/godotengine/god... | https://github.com/godotengine/godot/issues/85068 | https://github.com/godotengine/godot/pull/85193 | 51bca1b586ca8f3d0f18eea6a9ef42a68c8fb3dc | ca245295aef490ddd13a443dd9af8cf1c05cbd80 | 2023-11-18T18:12:58Z | c++ | 2023-11-22T12:59:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,053 | ["drivers/gles3/storage/material_storage.cpp", "drivers/gles3/storage/mesh_storage.cpp"] | Cull 3D performance issue with animated model in Compatibility renderer | ### Godot version
v4.2.beta1.official [b1371806a]
### System information
Ubuntu 22.04.3 LTS 22.04 - X11 - GLES3 (Compatibility) - AMD Radeon RX 560 Series (polaris11, LLVM 15.0.7, DRM 3.42, 5.15.0-88-generic) () - AMD Ryzen 3 1200 Quad-Core Processor (4 Threads)
### Issue description
` does not work when called right after `play()` within 1-2 process frames | ### Godot version
4.2.rc1
### System information
win11
### Issue description
If you call animation.advance() after play() within a single process frame, the animation will not work properly.
The advance function does not work.
 causes animation freeze for some duration | ### Godot version
4.2-rc1
### System information
Windows 11
### Issue description
The issue does not exist on Godot 4.1.3, only in 4.2
When you call `seek()` on the AnimationPlayer, the animation does not update instantly and freezes for a brief moment.
So if you need to switch multiple animations in... | https://github.com/godotengine/godot/issues/85050 | https://github.com/godotengine/godot/pull/85221 | fa4a65387ea41506ecc519fc61a06da110dce51c | 1524972aa5c5fe128b60a1a10256b62a379f45db | 2023-11-18T10:35:03Z | c++ | 2023-11-23T14:34:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,049 | ["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/openxr_interface.cpp", "modules/openxr/openxr_interface.h"] | OpenXR missing Boundary/Guardian API | ### Godot version
4.2.dev 80de898d721f952dac0b102d48bb73d6b02ee1e8
### System information
OpenXR
### Issue description
The Godot 3 OpenXR plugin supported obtaining boundary/guardian information in order to obtain play space logic. While we do have a function in the `XRInterface` in Godot 4 that is supposed to ret... | https://github.com/godotengine/godot/issues/85049 | https://github.com/godotengine/godot/pull/85163 | 486e3a82e8736c892f9ae404789cff0138d4d8d1 | abe19496acffafef7d808a2a5a3d18a7893bf25f | 2023-11-18T09:51:34Z | c++ | 2023-12-16T16:49:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,045 | ["editor/editor_resource_picker.cpp", "editor/editor_resource_picker.h"] | Saving Resources Externally Requires Make Unique After Parent scene have been saved. | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
Windows 10
### Issue description
When creating a new Resource in a scene through the Inspector and then saving the scene it is in. The Save button no longer prompts you with a dialogue to save the Resource externally.
The workflow I'm use... | https://github.com/godotengine/godot/issues/85045 | https://github.com/godotengine/godot/pull/85150 | b5779cc5c0c0d11aa95fb8afe1c1640412ce2351 | 0e33036d199fcb931bea27069fb7d6589c7f3824 | 2023-11-18T07:38:05Z | c++ | 2023-11-21T14:06:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,042 | ["editor/import/resource_importer_scene.cpp"] | Extracted slice animations create duplicate tracks if "Keep Custom Tracks" | ### Godot version
4.2.rc1
### System information
Godot v4.2.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
### Issue description
Godot 4 has a feature called "Keep Custom Tracks" on the advanc... | https://github.com/godotengine/godot/issues/85042 | https://github.com/godotengine/godot/pull/85061 | 257cc51ba4da271bdfb9a0a7650a39226d51c365 | ff151bb9aaa54dcffd7bc86e5045af8bed62b964 | 2023-11-18T05:07:04Z | c++ | 2023-12-04T22:09:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,022 | ["platform/macos/display_server_macos.h", "platform/macos/display_server_macos.mm", "platform/macos/godot_window_delegate.mm"] | Godot DisplayServer on MacOS crashes when leaving Fullscreen | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
### Issue description
Moving between the various window modes will throw exceptions that cause the application to crash ... | https://github.com/godotengine/godot/issues/85022 | https://github.com/godotengine/godot/pull/84683 | 7c7d9e2169fbe5fccbe8d02328b97ce7a1a96291 | 6a94fe7d4a84078f252abce80cf8853fcb797176 | 2023-11-17T17:12:27Z | c++ | 2023-11-14T10:27:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 85,004 | ["modules/gdscript/gdscript.cpp"] | GDScript does not update cached singleton references when GDExtension is reloaded | ### Godot version
v4.2.rc.mono.custom_build [ad72de508]
### System information
Windows 10
### Issue description
As I pointed out several times earlier in [#80284](https://github.com/godotengine/godot/pull/80284#issuecomment-1722120503), the references to singletons in `GDScript` are still not updated aft... | https://github.com/godotengine/godot/issues/85004 | https://github.com/godotengine/godot/pull/85373 | 8580874d0f1a140cd751c4cf29d8e7240ddf886d | d75c44658c14d168aa82364b97a9be09402695e8 | 2023-11-17T08:31:55Z | c++ | 2023-12-04T22:13:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,999 | ["servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp"] | Some GI effects (VoxelGI, LightmapGI, SDFGI, SSR) prevent 3D rendering and spam Vulkan errors if XR shaders are enabled | ### Godot version
v4.2.beta.custom_build [ce9901ef5]
### System information
Godot v4.2.beta (ce9901ef5) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
### Issue description
When enabling `xr/shader... | https://github.com/godotengine/godot/issues/84999 | https://github.com/godotengine/godot/pull/85194 | fafc5c2e56b427c3dd0164e09c54c80e2544f468 | 1faf2f5bfe97edcb606d82b81094cb35e2b8e18c | 2023-11-17T05:54:58Z | c++ | 2023-11-22T09:48:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,998 | ["core/config/project_settings.cpp", "doc/classes/EditorSettings.xml", "editor/editor_node.cpp", "editor/editor_settings.cpp", "editor/project_manager.cpp", "scene/gui/control.cpp", "scene/gui/control.h", "scene/main/window.cpp", "scene/main/window.h", "scene/register_scene_types.cpp"] | in a right to left language in Godot the Ui gets reversed, and its hard to work. | ### Godot version
4.1.2
### System information
Godot v4.1.2.stable.mono - Windows 11 22h2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)
### Issue description
in a right to left language (in my case Persian) the Ui gets i... | https://github.com/godotengine/godot/issues/84998 | https://github.com/godotengine/godot/pull/85000 | 1ecba5d34178f33b3353356cb0567e5b48d5c7de | 02d4579fa209339d801353022cfed55033035eb3 | 2023-11-17T04:49:46Z | c++ | 2023-12-19T12:01:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,997 | ["servers/rendering_server.cpp"] | Editor crashes in `RenderingServer::fix_surface_compatibility` with mesh reporting 0 vertex count | ### Godot version
v4.2.beta.custom_build [575a5c858]
### System information
Windows 10
### Issue description
After syncing my fork with the master branch, the editor crashes (along with the console window) when running one of my projects in particular. It works fine with other projects.
I get these er... | https://github.com/godotengine/godot/issues/84997 | https://github.com/godotengine/godot/pull/85138 | 3794b7347c2fc9e55743fa386056564123eb8005 | dfd61cdac6b932c3d8bc2e9a7734428f19419953 | 2023-11-17T02:11:36Z | c++ | 2023-11-20T17:36:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,919 | ["scene/2d/physics_body_2d.cpp", "scene/3d/physics_body_3d.cpp"] | `RigidBody2D` overwrites most transform changes done in `_integrate_forces` | ### Godot version
4.2-beta [d5217b68d]
### System information
Windows 11 (10.0.22621)
### Issue description
This is a formal issue for the partial regression caused by #84799, which in turn was meant to solve regression #83412 caused by #79977.
The summary of this issue is pretty much what the title says: Most ... | https://github.com/godotengine/godot/issues/84919 | https://github.com/godotengine/godot/pull/84924 | 00177d77353346586f760c70cf958eaedf0ced8e | e0707a068c6ce9fe8ad62fcfb8ccedfa7b7367a6 | 2023-11-14T23:55:54Z | c++ | 2023-11-15T13:32:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,893 | ["editor/plugins/multimesh_editor_plugin.cpp"] | "Target Surface:" and "Source Mesh:" should only accept nodes that inherit Node3D | ### Godot version
4.1.3 stable.arch_linux
### System information
Artix Linux Godot v4.1.3 stable.arch_linux
### Issue description

Both "Target Surface:" and "Source Mesh:" accept non N... | https://github.com/godotengine/godot/issues/84893 | https://github.com/godotengine/godot/pull/84933 | 8b3ba7e07435b7c7819a73704243998ffe4880a7 | 764e4680667ee4f8a3e8111e6b7d542739088951 | 2023-11-14T15:29:59Z | c++ | 2023-12-04T22:07:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,889 | ["editor/plugins/gpu_particles_3d_editor_plugin.cpp"] | "Create Emission Points From Node" doesn't filter out non Node3D nodes when it should. | ### Godot version
4.1.3 stable.arch_linux
### System information
Artix Linux Godot v4.1.3 stable.arch_linux
### Issue description
The Node selection window in "Create Emission Points From Node" doesn't filter out Node3D Nodes.
 the entire screen stays black
### Steps to reproduce
- add a colorRec... | https://github.com/godotengine/godot/issues/84841 | https://github.com/godotengine/godot/pull/84883 | d89c5313a5324185c56e804f2ef3715930093cf4 | 00177d77353346586f760c70cf958eaedf0ced8e | 2023-11-13T12:43:06Z | c++ | 2023-11-15T13:32:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,819 | ["scene/resources/particle_process_material.cpp"] | ParticleProcessMaterial breaks when using anim_offset_curve | ### Godot version
v4.2.beta5.official [4c96e9676]
### System information
Godot v4.2.beta5 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
`ParticleProcessMaterial` breaks when... | https://github.com/godotengine/godot/issues/84819 | https://github.com/godotengine/godot/pull/84829 | 85ecb853cff9c1073aad86c5cffca6b1dd26d683 | 8d731b17f13cacb29a7c9ab5981f69871a0c9996 | 2023-11-12T22:50:46Z | c++ | 2023-11-13T23:03:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,818 | ["scene/resources/particle_process_material.cpp"] | ParticleProcessMaterial ignores anim_speed_curve | ### Godot version
v4.2.beta5.official [4c96e9676]
### System information
Godot v4.2.beta5 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### Issue description
`ParticleProcessMaterial` ignores `anim_speed_c... | https://github.com/godotengine/godot/issues/84818 | https://github.com/godotengine/godot/pull/84829 | 85ecb853cff9c1073aad86c5cffca6b1dd26d683 | 8d731b17f13cacb29a7c9ab5981f69871a0c9996 | 2023-11-12T22:43:43Z | c++ | 2023-11-13T23:03:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,817 | ["modules/navigation/nav_map.cpp"] | Static navigation obstacles have no height/elevation | ### Godot version
4.2.dev [9df6491853b7b043afba3c6d56f4c5b21ac7fd7c]
### System information
Linux Manjaro
### Issue description
In the project I'm working on, I have 2 flat (Y is constant) navigation maps:
1. `terrain` (`Y=0`)
2. `air` (`Y=1.5`)
I've recently added some static obstacles at the nav... | https://github.com/godotengine/godot/issues/84817 | https://github.com/godotengine/godot/pull/84830 | 787e98e955492a8808e71aeac80aa3b4bf7a411a | 8ce4ff27fa68ba613647a9f691ed465d2aecb5c9 | 2023-11-12T22:23:13Z | c++ | 2023-11-13T11:21:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,769 | ["scene/resources/visual_shader_nodes.cpp"] | Texture2dParameter "Repeat" option adds extra colon in the generated shader code | ### Godot version
v4.2.beta5.official [4c96e9676]
### System information
Godot v4.2.beta5 - Pop!_OS 22.04 LTS - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1650 Ti (nvidia; 535.113.01) - AMD Ryzen 5 4600H with Radeon Graphics (12 Threads)
### Issue description
If the `repeat` option is changed in the ... | https://github.com/godotengine/godot/issues/84769 | https://github.com/godotengine/godot/pull/84768 | 4e867b5835dfc3433c88b5cfd9b1f1760dd8a446 | 89f2f7f278b27db396589d50e51be8a1e6dca919 | 2023-11-11T21:06:14Z | c++ | 2023-11-11T22:06:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,735 | ["core/object/script_language.cpp"] | GDExtension project doesn't open properly with linux-editor-mono artifact after language bookkeeping thread-safety PR | ### Godot version
4.2.beta (e38686f85b768a451dc06324fe2471adc8665448)
### System information
Mageia 9 - Vulkan (Forward+) - dedicated AMD Radeon RX Vega M GL Graphics (RADV VEGAM) () - Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz (8 Threads)
### Issue description
I'm reporting an issue seen on the godot-cpp ... | https://github.com/godotengine/godot/issues/84735 | https://github.com/godotengine/godot/pull/84847 | baf6b4634d08bc3e193a38b86e96945052002f64 | a28476d1cdb00d2986e920eed0b9a4517dc722fa | 2023-11-10T23:57:40Z | c++ | 2023-11-14T18:31:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,728 | ["core/object/script_language.cpp"] | Godot v4.2.beta.mono editor freezes when quitting. | ### Godot version
v4.2.beta.mono.custom_build
### System information
Windows 10 - Godot v4.2.beta.mono.custom_build - Vulkan (Forward+)
### Issue description
Godot editor freezes everytime I close it. So I have to terminate its process from task manager.
### Steps to reproduce
Open any project and close Godot ed... | https://github.com/godotengine/godot/issues/84728 | https://github.com/godotengine/godot/pull/84847 | baf6b4634d08bc3e193a38b86e96945052002f64 | a28476d1cdb00d2986e920eed0b9a4517dc722fa | 2023-11-10T19:37:15Z | c++ | 2023-11-14T18:31:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,725 | ["platform/windows/display_server_windows.cpp"] | Editor: Cannot scroll Resource list popup | ### Godot version
4.2 Beta5
### System information
Win 10 Nvidea
### Issue description
https://github.com/godotengine/godot/assets/47016402/f8a4ce1b-505c-433d-bbcf-541eaf3a81be
### Steps to reproduce
1. Go to the Inspector and click the + to add Metadata
2. Give it a name and chose the Resource type
3. T... | https://github.com/godotengine/godot/issues/84725 | https://github.com/godotengine/godot/pull/85484 | c2d7cfe5387db5792a8832a58d7735969a827130 | 7b1a5de2841c98c81b98b09d5e7363fed078b341 | 2023-11-10T17:05:46Z | c++ | 2023-12-04T22:15:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,691 | ["scene/register_scene_types.cpp"] | FogMaterial leaks memory when used | ### Godot version
4.2.beta.custom_build. 9df649185
### System information
Ubuntu 22.04 CI
### Issue description
When executing (this code was automatically minimized, so it is possible, that an even more "minimal" project can be created)
```
extends Node
func _process(delta):
var temp_variable38115 = AspectRa... | https://github.com/godotengine/godot/issues/84691 | https://github.com/godotengine/godot/pull/84702 | 7f49389c4b7295cf7f222a0b59b6f179ef10c18a | 2b987d1c54b77a394d302a89118274538726bcf1 | 2023-11-10T05:09:14Z | c++ | 2023-11-10T10:34:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,639 | ["editor/shader_create_dialog.cpp"] | PointLight2D doesn't work on Tilemap that uses shader if you have an empty light function | ### Godot version
4.2 Beta 4
### System information
Windows 11
### Issue description
Hello! I ran into something that I thought was a bit confusing the other day. I wrote a shader for my tilemap and it stopped interacting with my PointLight2D Nodes. I spent quite a while trying to figure it out and then just by ch... | https://github.com/godotengine/godot/issues/84639 | https://github.com/godotengine/godot/pull/84594 | 81a30b6ea0277692b51eb129058e9fe3b67fd444 | be585ac64454a4097af8731d65c8abd0454ab345 | 2023-11-08T23:04:36Z | c++ | 2023-12-04T22:04:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,634 | ["platform/ios/display_server_ios.mm"] | `DisplayServer.screen_get_refresh_rate()` doesn't take iOS power saving settings into account | ### Godot version
4.1.2.stable
### System information
iOS 17 (iPhone 15 Pro) - vGodot 4.1.2.stable - Vulkan (Mobile) - Apple A17 Pro
### Issue description
Whether this is a bug or not is a matter of debate, but on iOS devices with ProMotion displays (iPhone 13, 14, and 15 Pro devices as well as the Pro iPads since... | https://github.com/godotengine/godot/issues/84634 | https://github.com/godotengine/godot/pull/85026 | f56765ea47b98d56c2c9b68217c9b88dfbe30eae | abddb931522b711437312f17cba3c9897754b446 | 2023-11-08T21:47:02Z | c++ | 2023-12-08T15:58:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,612 | ["core/math/rect2.h", "core/variant/variant.h", "scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h", "scene/animation/tween.cpp", "scene/resources/animation.cpp", "scene/resources/animation.h"] | Update issues with AnimationPlayer's string-tracks | ### Godot version
v4.2.beta.custom_build [5ee983188]
### System information
Windows 10 - Vulkan (Forward+)
### Issue description
Handling of string-tracks seems to have been changed since Godot version 4.1.3:
- When using continuous update mode the string used is always fetched from the RESET-track
- When usin... | https://github.com/godotengine/godot/issues/84612 | https://github.com/godotengine/godot/pull/84815 | ce9901ef54537eb81e77667f82a2adc68d1d913c | 6ae6cc0bf5911308f1171092d21bee5628189424 | 2023-11-08T11:13:04Z | c++ | 2023-11-16T13:52:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,601 | ["editor/plugins/shader_editor_plugin.cpp"] | Cannot Save Scene while Shader Editor is Open | ### Godot version
4.5 Beta 5
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
Cannot save any scene after changes while the Shader Editor is open.
### Steps to reproduce
- Open MRP
- Open Shader Editor by double-clicking on the Visual Shader
- Move the cube
- Try to sa... | https://github.com/godotengine/godot/issues/84601 | https://github.com/godotengine/godot/pull/84614 | cfcb0a1efc7a6caa3d0a8760e39098a45bb4fee0 | 57a0ac27d5f9015b38c0e7b2f50432ce57c72785 | 2023-11-08T03:17:41Z | c++ | 2023-11-08T18:11:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,598 | ["drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/light_storage.cpp"] | OpenGL: Sky contribution fails in VR | ### Godot version
4.2.dev 5ee983188de97ae027f9b9c1443438063f708a7e
### System information
Windows 10 - Compatibility renderer
### Issue description
When running a VR project sky contribution is not working in the compatibility renderer:
 - ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Version 14.0 (Build 23A344)) - Apple M1 (8 Threads)
### Issue description
MacOS seems to have very bad TileMap performance on very small (... | https://github.com/godotengine/godot/issues/84591 | https://github.com/godotengine/godot/pull/85785 | 1af8228ced0b2898bee3952d91f5b901b3952513 | 7233bc6736e6a9e12758a52402660f9a3a892a78 | 2023-11-07T20:22:21Z | c++ | 2023-12-05T14:15:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,589 | ["scene/gui/rich_text_label.cpp"] | RichTextLabel list dosen't center the bullets (ordered and unordered) | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 Ti (NVIDIA; 31.0.15.3209) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
### Issue description
In RichTextLabel node, when using lists t... | https://github.com/godotengine/godot/issues/84589 | https://github.com/godotengine/godot/pull/84605 | ae20b74ad58d77d3840c5535945f3fa70cd590bc | cfcb0a1efc7a6caa3d0a8760e39098a45bb4fee0 | 2023-11-07T19:01:00Z | c++ | 2023-11-08T18:10:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,552 | ["core/io/marshalls.cpp"] | Objects of custom instance classes cannot be decoded by marshalls | ### Godot version
4.1.3
### System information
Windows 10
### Issue description
E 0:00:47:0705 Message.gd:46 @ from_raw(): Class 'FileAccess' or its base class cannot be instantiated.
<Erreur C++> Condition "!ti->creation_func" is true. Returning: nullptr
<Source C++> core/object/class_db.cpp... | https://github.com/godotengine/godot/issues/84552 | https://github.com/godotengine/godot/pull/84611 | 179b8c79738ea0656c747e0c733b16676fdce40a | 6fc92e1d05d933746060166a16612277f42731aa | 2023-11-06T22:32:48Z | c++ | 2023-12-19T19:32:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,545 | ["scene/2d/cpu_particles_2d.cpp"] | `CPUParticles2D` tangential accel not behaving as expected | ### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.4584) - AMD Ryzen 5 1500X Quad-Core Processor (8 Threads)
### Issue description
Also tested on Godot v4.2.beta4.... | https://github.com/godotengine/godot/issues/84545 | https://github.com/godotengine/godot/pull/84575 | 8a9aa30348b9dc1582732f4a8401fc959ea0ecbe | 5d9dce43bb65e207c377eb93083595a9f9df337c | 2023-11-06T19:04:44Z | c++ | 2023-12-19T12:01:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,530 | ["editor/node_dock.cpp", "editor/node_dock.h"] | Node Dock is not cleared when deleting selected node | ### Godot version
4.2 beta4
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you select a node, the Node dock's signals and groups will point to that node. When... | https://github.com/godotengine/godot/issues/84530 | https://github.com/godotengine/godot/pull/85686 | 748113280f3ec6e16a449c667a2d87f563d9b668 | 7f02f5b71b2811018dfeacd2879a7ee813b32035 | 2023-11-06T14:51:44Z | c++ | 2023-12-12T09:40:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,519 | ["scene/gui/color_picker.cpp"] | ColorPicker shape icon is invisible until shape is changed | ### Godot version
4.2 beta4
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Can't see icon:
 - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
I have a plane mesh with a 2048x2048 PNG ... | https://github.com/godotengine/godot/issues/84499 | https://github.com/godotengine/godot/pull/84795 | 2bcc2a3cd0b70034e2b0559342a30c65d94a0304 | 404c995ab3e97246a2168a913eb4196a188b0590 | 2023-11-06T04:12:01Z | c++ | 2023-11-12T22:00:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,483 | ["scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h"] | AnimationPlayer texture leaked at exit | ### Godot version
v4.2.beta4.official.93cdacbb0
### System information
Windows 10, 64bit, Vulkan API 1.3.242 - Forward+
### Issue description
If an AnimationPlayer is instantiated from another scene, the texture of the animation leaked at exit.
Stopping the animation manually and deleting the node does not seem t... | https://github.com/godotengine/godot/issues/84483 | https://github.com/godotengine/godot/pull/84942 | cc135c58218cfd48a2bc2a1fe4805578a3ae661c | 56a2b143a2d8868fdbaba798b7b0145516397f48 | 2023-11-05T15:44:04Z | c++ | 2023-11-15T17:47:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,460 | ["editor/editor_node.cpp"] | `SurfaceUpgradeTool` breaks using `--headless --editor --quit` in CI/CD to generate `.godot/extension_list.cfg` (and probably other things too) | ### Godot version
v4.2.beta.custom_build [be386e187]
### System information
Ubuntu 22.04
### Issue description
Godot needs some files in `.godot/` in order to run a game, so if you have a fresh checkout of your project's code, you need to run it in the editor at least once.
A common solution to this o... | https://github.com/godotengine/godot/issues/84460 | https://github.com/godotengine/godot/pull/84570 | a956f2f21c683f93a1b2fbcccf8164361edff972 | 3e7f638d7b574785f521beafaf52a6ad95be016f | 2023-11-04T21:13:38Z | c++ | 2023-11-07T11:54:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,433 | ["editor/shader_create_dialog.cpp"] | [4.2 beta 4] Pressing Enter after typing file name no longer confirms "Create Shader" dialogue | ### Godot version
4.2 beta4
### System information
Godot v4.2.beta4 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.2647) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
I just pressed the "new shader dropdown"

### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
As you can see in the video when you try to add multiple scenes in to the 3D viewport (only with multiple scenes) the editor throws this error.
```
ERROR: Can't add chi... | https://github.com/godotengine/godot/issues/84422 | https://github.com/godotengine/godot/pull/85087 | ff151bb9aaa54dcffd7bc86e5045af8bed62b964 | beb454c5283aa4203f5659e3592d88ca3735a49b | 2023-11-03T19:09:18Z | c++ | 2023-12-04T22:10:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,386 | ["drivers/gles3/shaders/scene.glsl"] | Shadows cannot be disabled in the material in the Compatibility renderer | ### Godot version
Godot v4.2.beta (b733901e9)
### System information
Godot v4.2.beta (b733901e9) - Solus 4.4 - X11 - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 3000 (SNB GT2) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads)
### Issue description
The `shadows_disabled` render mode doesn't ... | https://github.com/godotengine/godot/issues/84386 | https://github.com/godotengine/godot/pull/84416 | 98882f1c69fa1c415fb84fbdca601a8558414e68 | 6f16e3f257acba1df262e9b7d8ac48dc6ed2f450 | 2023-11-02T22:53:40Z | c++ | 2023-12-04T22:03:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,373 | ["editor/plugins/mesh_instance_3d_editor_plugin.cpp"] | Regression in lightmap UV unwrapping in godot 4.2.beta4 | ### Godot version
4.2.beta4
### System information
Windows 11, Godot 4.2.beta4, Forward +
### Issue description
unwrapping UV in models imported shows error while it works fine in godot 4.1

### Issue description
This happens only when trying to run it on Android 10 using the mobile renderer.
It fails on Samsung Galaxy S9+ (Android 10).
It works on Nokia 5.4 (Andro... | https://github.com/godotengine/godot/issues/84355 | https://github.com/godotengine/godot/pull/84852 | 8a9e3ad8d5623bad204964795504e5cd10289dad | a9ba8695d4ac453c5edc8339371116ea28f403aa | 2023-11-02T10:45:33Z | c++ | 2023-12-04T22:06:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,349 | ["editor/plugins/sprite_2d_editor_plugin.cpp", "editor/plugins/sprite_2d_editor_plugin.h", "editor/plugins/texture_region_editor_plugin.cpp"] | Crash when deleting Sprite2D with region, undoing | ### Godot version
v4.2.beta4.official [93cdacbb0]
### System information
Windows 10
### Issue description
When I convert Sprite2D to mesh/polygon via sprite tools, undoing crashes the editor. It's not a big problem as it requires quite specific steps to trigger and converting a sprite with region doesn't... | https://github.com/godotengine/godot/issues/84349 | https://github.com/godotengine/godot/pull/84361 | 3c68ab679abffdb4e1c93f54adec1bcc58b0a1d1 | fae8ace6fb2e9fd6fef35d41d860b4d3c6596fa0 | 2023-11-02T08:10:38Z | c++ | 2023-11-06T12:23:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,343 | ["editor/plugins/sprite_frames_editor_plugin.cpp"] | Editor Crash when AnimationPlayer sets the animation property of an AnimatedSprite2D node to a different from currently selected one | ### Godot version
4.2beta4 and master
### System information
Godot v4.2.beta4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 31.0.15.4601) - 13th Gen Intel(R) Core(TM) i7-13650HX (20 Threads)
### Issue description
When using an `AnimationPlayer` with an `AnimatedSp... | https://github.com/godotengine/godot/issues/84343 | https://github.com/godotengine/godot/pull/84625 | e769a756402c5118c82c173e8091cb8a799ddd80 | d1381bbca264794eb3ba470789217ab6f5c91d3f | 2023-11-02T04:33:38Z | c++ | 2023-11-09T10:48:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,280 | ["drivers/gles3/storage/texture_storage.h", "servers/rendering/dummy/storage/texture_storage.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/renderer_scene_render_rd.cpp", "servers/rendering/rende... | 2D MSAA breaks rendering if there are no 2D nodes to render | ### Godot version
4.2 beta 4
### System information
Godot v4.2.beta4 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.4584) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
I am not sure what is going on to be honest, I tried to figu... | https://github.com/godotengine/godot/issues/84280 | https://github.com/godotengine/godot/pull/84957 | 923ef2b46a04e8f54c0a60bae8a0a6269fa52ed2 | bd74d92ef79031379a2010a0110b48e71c8f7ebc | 2023-11-01T03:16:55Z | c++ | 2023-11-22T20:56:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,277 | ["scene/resources/immediate_mesh.cpp", "servers/rendering_server.cpp"] | Vulkan: 3D editor grid lines render incorrectly on macOS Apple Silicon GPU | ### Godot version
v4.2.beta4.official [93cdacbb0]
### System information
macOS Ventura 13.2.1, Apple M1 Pro
### Issue description
I opened a freshly created project and noticed a visual anomaly in the 3D workspace. It is present no matter what view you choose.
 - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4592) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads)
### Issue description
Velocity Pivot is used to control the pivot point of Orb... | https://github.com/godotengine/godot/issues/84262 | https://github.com/godotengine/godot/pull/84276 | 8ce31989ff0be8772fdf28f5bf6652c0e316ab1d | 1ea46ad4c3be43bcb7e8a2d539d5a6650794925b | 2023-10-31T17:31:54Z | c++ | 2023-11-01T14:10:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,255 | ["drivers/gles3/rasterizer_scene_gles3.cpp"] | Rendering stops after entering WebXR with Godot 4.2-beta4 | ### Godot version
v4.2.beta4.official [93cdacbb0]
### System information
Chromium-based browsers (Brave with the WebXR emulator addon)
### Issue description
When exporting the [Godot XR Tools demo](https://github.com/GodotVR/godot-xr-tools) for web using Godot 4.2-beta3, everything works fine!
However... | https://github.com/godotengine/godot/issues/84255 | https://github.com/godotengine/godot/pull/84267 | 98baac7172903111b084b4111d6f3df31f0bf3dd | 1bd46fe7ffe9e7f68b28feb695ef26cb78315ce0 | 2023-10-31T16:04:02Z | c++ | 2023-11-01T21:32:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,248 | ["editor/import_defaults_editor.cpp"] | After making changes to Project Settings, any changes are not saved to the project.godot file | ### Godot version
v4.2.beta3.mono.official [e8d57afae]
### System information
Godot v4.2.beta3.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
### Issue description
After m... | https://github.com/godotengine/godot/issues/84248 | https://github.com/godotengine/godot/pull/84291 | 3d0041ff971419123c8aaf241f5dddf1fecfc4ef | 8a403e7432ceb31cae196eccfc155ef3fbc62356 | 2023-10-31T13:15:25Z | c++ | 2023-11-01T14:11:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,231 | ["scene/gui/rich_text_label.cpp"] | RichTextLabel coloring issue with underlining or striking BBCode tag if color tag is also used at the beginning of a line | ### Godot version
4.2.beta3 (and all the other 4.2.x flavors)
### System information
Manjaro Linux (DE: Cinnamon v5.8.4) 64 bits
### Issue description
When using a color tag (BBCode) at the beginning of a RichTextLabel text, when striking/underlining is also used on this colored text later, the lines created by th... | https://github.com/godotengine/godot/issues/84231 | https://github.com/godotengine/godot/pull/84233 | 508b4b4b57bca318478f91fa151334e398bcbd1b | 4363ae34fa3f52223ae78ff2f2c187ab99827e3a | 2023-10-31T06:39:54Z | c++ | 2023-10-31T12:48:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,216 | ["editor/filesystem_dock.cpp"] | Crash when renaming in the thumbnail panel conflicts with another file | ### Godot version
5dc10b5aa506c4287c6ff87367efe031bc1a7d82
### System information
Windows 11
### Issue description
The engine crash if you attempt to rename a file in the thumbnail file browser to the same name as a file which already exists.
### Steps to reproduce
Create two files in the Godot file browser.
In... | https://github.com/godotengine/godot/issues/84216 | https://github.com/godotengine/godot/pull/84218 | cf16c69e7d81f084aeb9e523f0d3fa203ed268fe | 6271f91a8f076d360e0d2e19003c0c219a814a48 | 2023-10-30T22:57:49Z | c++ | 2023-10-31T12:46:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,215 | ["editor/filesystem_dock.cpp"] | Crash after attempting selected file after toggling split modes. | ### Godot version
5dc10b5aa506c4287c6ff87367efe031bc1a7d82
### System information
Windows 11
### Issue description
The engine will crash if you attempt to select an item in the thumbnail grid, then toggle between the filesystem split mode, then attempt to rename the file you had highlighted. This is due to renamin... | https://github.com/godotengine/godot/issues/84215 | https://github.com/godotengine/godot/pull/84217 | 64d20e0ebf77c8e496b4ba6a924e29b891665a22 | 330d22e99a43517a024f5db099dd864f16017191 | 2023-10-30T22:55:10Z | c++ | 2023-11-03T11:52:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,194 | ["drivers/gles3/shader_gles3.cpp", "drivers/gles3/storage/config.cpp", "drivers/gles3/storage/utilities.cpp", "drivers/vulkan/vulkan_context.cpp"] | Multiple 'Unicode parsing error' output in console when using Compatibility Renderer | ### Godot version
v4.2.beta3.official [e8d57afae]
### System information
Godot v4.2.beta3 - macOS 14.0.0 - GLES3 (Compatibility) - ANGLE (Apple, ANGLE Metal Renderer: Apple M1, ãã¼ã¸ã§ã³14.0ï¼ãã«ã23A344ï¼) - Apple M1 (8 Threads)
### Issue description
When using Compatibility Renderer, multip... | https://github.com/godotengine/godot/issues/84194 | https://github.com/godotengine/godot/pull/84197 | 8f0b742a9afd7942a8fea990e0e28181cc99783c | dcbee437f7f238801e0c1a19a12a8d0e0aec63b4 | 2023-10-30T14:43:28Z | c++ | 2023-10-30T16:47:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,190 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_lambda_callable.cpp", "modules/gdscript/gdscript_lambda_callable.h"] | Lambda call within a non-main thread forces Godot to crash at exit | ### Godot version
9144457484f9d2f53990a0aac37caff1c9012e6d
### System information
Windows 11
### Issue description
Running the following code:
```gdscript
extends Node3D
var thread : Thread
var array = [3, 2, 1]
func _ready():
thread = Thread.new()
thread.start(do_some_work)
thread.wait_... | https://github.com/godotengine/godot/issues/84190 | https://github.com/godotengine/godot/pull/84659 | 10e820a783e4e8d379e8f55a54c1dc0bc3c5a203 | bc807766182ee52902464faa4cbf34756b0c868b | 2023-10-30T14:24:23Z | c++ | 2023-11-12T11:14:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,176 | ["scene/gui/popup_menu.cpp"] | Executing `PopupMenu.activate_item_by_event` function crashes Godot | ### Godot version
4.2.beta.custom_build. 914445748
### System information
Ubuntu 22.04 CI
### Issue description
When executing (this code was automatically minimized, so it is possible, that an even more "minimal" project can be created)
```
extends Node
func _process(delta):
var temp_variable11695 = PopupMen... | https://github.com/godotengine/godot/issues/84176 | https://github.com/godotengine/godot/pull/84183 | 136c4e370d7bd84a4df35646d5395911f842171e | cfbccdbf443d0862b2f7de98db9dd962a405350e | 2023-10-30T07:44:45Z | c++ | 2023-11-01T14:10:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,171 | ["editor/editor_node.cpp", "editor/editor_node.h", "editor/export/project_export.cpp", "editor/export/project_export.h", "editor/surface_upgrade_tool.cpp", "editor/surface_upgrade_tool.h"] | Double confirmation window hangs IDE | ### Godot version
4.2.dev
### System information
Windows
### Issue description
I've loaded an older project into Godot and am attempting to export this to Quest. I now get this new dialog due to having older mesh data in this project:
` is stuck on maximized window after changing mode | ### Godot version
v4.1.3.rc1.official [f80c673cd]
### System information
Windows 11, NVIDIA GeForce GTX 1070, i7-7700K CPU 4.20GHz, 1920x1080 60Hz IPS monitor & a 2560x1440 adaptive 100Hz monitor
### Issue description
related to: https://github.com/godotengine/godot/issues/84142
### Steps to reprodu... | https://github.com/godotengine/godot/issues/84143 | https://github.com/godotengine/godot/pull/84504 | ce53362f9808c9b0bba7382be926d8b9459f1bb7 | 0e8781e818353dff8e0d08caf94dbdd6c724e6f8 | 2023-10-29T15:21:02Z | c++ | 2023-11-09T10:46:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,139 | ["scene/resources/fog_material.cpp", "scene/resources/material.cpp", "scene/resources/particle_process_material.cpp"] | When no emission_texture is set on a BaseMaterial3D, it defaults to white instead of black after duplicating it | ### Godot version
4.1.2.stable
### System information
Windows 10, any rendering backend
### Issue description
Not a new issue. Happens in earlier versions.
Enabling emission on a material3D works initially, when no texture is set, meaning it will use the emission color.
As the available blend modes a... | https://github.com/godotengine/godot/issues/84139 | https://github.com/godotengine/godot/pull/84303 | 2277eea26273b472e708b2666756cda5ad5a672a | c6c4728440b3afbc54cd4095a614714ae2f7906a | 2023-10-29T14:26:17Z | c++ | 2023-11-01T21:33:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,132 | ["modules/csg/csg_shape.cpp"] | CSG collision shape editor gizmo does not hide | ### Godot version
v4.1.3.rc1.official [f80c673cd]
### System information
Godot v4.1.3.rc1 - Linux Mint 20.2 (Uma) - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 Ti (nvidia; 470.199.02) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
### Issue description
When any CSG node has collisions enable... | https://github.com/godotengine/godot/issues/84132 | https://github.com/godotengine/godot/pull/84174 | 030dcedf93b3e3ae599504d7ee51091259be1616 | 23bcb702ec4f0677c35f60681b782cbb05b8b4a9 | 2023-10-29T01:37:20Z | c++ | 2023-10-30T12:57:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,125 | ["editor/editor_node.cpp", "editor/editor_node.h", "scene/gui/tab_container.cpp"] | Godot crashes when changing Editor Features when certain docks are floating | ### Godot version
master
### System information
Godot v4.2.beta (0ea75d77c) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
### Issue description
When any of the Import, Filesystem, Node, or Histo... | https://github.com/godotengine/godot/issues/84125 | https://github.com/godotengine/godot/pull/84122 | de5583c82187176f1c7f94de0a245d6657075fda | 6c86974022e5cc0408c2eddfe9c0a9b5b0f8337e | 2023-10-28T20:52:28Z | c++ | 2023-12-08T14:23:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,106 | ["core/math/rect2.h", "core/variant/variant.h", "scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h", "scene/animation/tween.cpp", "scene/resources/animation.cpp", "scene/resources/animation.h"] | AnimationPlayer negative values of tracks are rounded inconsistently for both update modes | ### Godot version
v4.2.beta3.official [e8d57afae]
### System information
Godot v4.2.beta3 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
### Issue description
After updating to 4.2.beta3, some animation... | https://github.com/godotengine/godot/issues/84106 | https://github.com/godotengine/godot/pull/84815 | ce9901ef54537eb81e77667f82a2adc68d1d913c | 6ae6cc0bf5911308f1171092d21bee5628189424 | 2023-10-28T12:16:27Z | c++ | 2023-11-16T13:52:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,104 | ["misc/extension_api_validation/4.1-stable.expected", "scene/3d/decal.cpp", "scene/3d/sprite_3d.cpp", "scene/gui/line_edit.cpp"] | LineEdit.right_icon is a Texture2D, but shows dropdown as if it's Texture | ### Godot version
Godot v4.2.beta3 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)
### System information
Godot v4.2.beta3 - Pop!_OS 22.04 LTS - X11 - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen ... | https://github.com/godotengine/godot/issues/84104 | https://github.com/godotengine/godot/pull/84113 | e2645d8a52c3609b5f4695f4d4f0cffc92919424 | 214405350f3893bb6960c5200ec6f683dd10b41d | 2023-10-28T11:13:23Z | c++ | 2023-10-28T16:36:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,094 | ["scene/3d/soft_body_3d.cpp"] | Softbody doesn't work with custom mesh (4.2 beta) | ### Godot version
v4.2.beta3.official [e8d57afae]
### System information
Windows 11 - Ryzen 9 7950x - Vulkan Forward+
### Issue description
I'm trying to set up a softbody in my project. The built-in meshes all seem to work fine (well, as expected anyway), but I haven't had success in Godot 4.2 beta 3 using a cust... | https://github.com/godotengine/godot/issues/84094 | https://github.com/godotengine/godot/pull/84165 | 6fe7a5e8d72ab66b6f96449ddfd301c24dbf58f5 | 5eb5a99379d40e827eb0460198e19f296ccd3e9a | 2023-10-28T03:43:53Z | c++ | 2023-10-30T09:19:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,089 | ["doc/classes/ImporterMesh.xml", "doc/classes/Mesh.xml", "doc/classes/RenderingServer.xml", "scene/resources/mesh.cpp", "servers/rendering_server.cpp", "servers/rendering_server.h"] | Strange lights show on ShaderMaterial in 4.2 | ### Godot version
v4.2.beta3.official
### System information
Windows 11, Forward+, geforce 3070TI
### Issue description
An imported cylinder mesh with `ShaderMaterial` applied has a strange lights show appearing above it when I move rotate the viewport in the 4.2b3. An identical project in 4.1 does not e... | https://github.com/godotengine/godot/issues/84089 | https://github.com/godotengine/godot/pull/84159 | a3e4c4f41c8ec55f9ea841b696498b60524b0b7a | 17a575625e3482bb9f2dbbdcf0d2d9ab98c0efe9 | 2023-10-28T01:15:05Z | c++ | 2023-10-30T22:19:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,073 | ["modules/text_server_adv/text_server_adv.cpp", "scene/gui/rich_text_label.cpp", "scene/resources/text_paragraph.cpp"] | RichTextLabel: Last line adjacent to dropcap has incorrect word wrap | ### Godot version
4.2beta3
### System information
MacOS Ventura
### Issue description
For RTL with a dropcap, the last line of the vertical stack of wrapped lines adjacent to the drop cap is truncated too early such that the word wrap is incorrect.
 - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4592) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads)
### Issue description
Some of the GPU Particles nodes seem to not emit, while others do... | https://github.com/godotengine/godot/issues/84072 | https://github.com/godotengine/godot/pull/84189 | dcde5ba25aa3591f11c1a548f623d36b7df4e191 | 8c7e20d97e181823adf1bb00cfe0c188ba25fe6a | 2023-10-27T19:12:08Z | c++ | 2023-10-30T15:27:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,071 | ["editor/script_create_dialog.cpp", "editor/shader_create_dialog.cpp"] | Cannot create new Shader on ShaderMaterial | ### Godot version
4.2.beta.3.mono.official
### System information
Windows 11
### Issue description

### Steps to reproduce
Just create an Object and give it a ShaderMaterial. Try to create ... | https://github.com/godotengine/godot/issues/84071 | https://github.com/godotengine/godot/pull/84077 | 17da2c5b53ffd34d15d90286e9f73dabbbe23ec4 | ba1bd6fc151d0f81fdbe851e08c98d9e00310df8 | 2023-10-27T18:26:53Z | c++ | 2023-10-28T10:32:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,067 | ["modules/text_server_adv/text_server_adv.cpp", "scene/gui/rich_text_label.cpp", "scene/resources/text_paragraph.cpp"] | RichTextLabel: percent-sized images are incorrectly calculated for line wraps on RTL resize | ### Godot version
4.2beta3
### System information
MacOS Ventura
### Issue description
When resizing a RTL with images set with percent size, the image size is correctly updated, but the calculation for wrapped line width for wrapped lines containing an image are not correctly updated.
This causes incorrect line... | https://github.com/godotengine/godot/issues/84067 | https://github.com/godotengine/godot/pull/84287 | 1ea46ad4c3be43bcb7e8a2d539d5a6650794925b | 3d0041ff971419123c8aaf241f5dddf1fecfc4ef | 2023-10-27T17:24:53Z | c++ | 2023-11-01T14:11:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,051 | ["editor/plugins/animation_state_machine_editor.cpp"] | Transition and create mode still enabled when switching to read-only AnimationTree state machines. | ### Godot version
06d51891678e3abf360d6fcd2e8bd1ba96704fcc
### System information
Windows 11
### Issue description
The AnimationTree state machine editor has different editing modes, a button which allows you to drag out transitions and a button which allows you to add new states by clicking. This editor will oper... | https://github.com/godotengine/godot/issues/84051 | https://github.com/godotengine/godot/pull/84052 | 8179ad558adfa1afd64ccbfb8382adcd027a35af | 97a102caf6df5a56d7587f9bb08bcb00a470bc98 | 2023-10-27T12:45:34Z | c++ | 2023-11-11T22:05:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,046 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/gdscript.h", "modules/gdscript/gdscript_lambda_callable.cpp", "modules/gdscript/gdscript_lambda_callable.h"] | Deferred call of GDScript lambda from thread leads to double free or corruption when hot reloading | ### Godot version
v4.2.beta3.official [e8d57afae]
### System information
Godot v4.2.beta3 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA RTX A2000 Laptop GPU (NVIDIA; 31.0.15.2737) - 11th Gen Intel(R) Core(TM) i7-11850H @ 2.50GHz (16 Threads)
### Issue description
In Godot 4.1 I regularly use ... | https://github.com/godotengine/godot/issues/84046 | https://github.com/godotengine/godot/pull/84659 | 10e820a783e4e8d379e8f55a54c1dc0bc3c5a203 | bc807766182ee52902464faa4cbf34756b0c868b | 2023-10-27T09:42:56Z | c++ | 2023-11-12T11:14:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,041 | ["scene/resources/bone_map.cpp", "scene/resources/mesh.cpp", "scene/resources/skeleton_modification_stack_2d.cpp"] | if "string" in ArrayMesh—Always returns true | ### Godot version
v4.2.beta3.official [e8d57afae]
### System information
Godot v4.2.beta3 - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.113.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
I hope the code explains it.
```
@t... | https://github.com/godotengine/godot/issues/84041 | https://github.com/godotengine/godot/pull/84054 | a725e847ea533e09d9068f155ae59e24767d256e | e65459294c84ece60a66323a1e1a99da31d783bc | 2023-10-27T07:16:23Z | c++ | 2023-10-27T15:45:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,039 | ["editor/plugins/shader_editor_plugin.cpp"] | Use ctrl+s in text shader editor to save shader file will save the above scene too | ### Godot version
Godot v4.2.beta (ea0ab441c)
### System information
- Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
### Issue description
When I write some shader in text shader editor, press Ctrl + ... | https://github.com/godotengine/godot/issues/84039 | https://github.com/godotengine/godot/pull/84064 | 191195a3035ab2dce530fda9984915b5dd45896d | b096174259e1db12ae7cd30ea5fe3a3176c51029 | 2023-10-27T06:19:00Z | c++ | 2023-10-28T16:35:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,035 | ["scene/resources/particle_process_material.cpp", "scene/resources/particle_process_material.h"] | GPU Particles orbit velocities are different between 2D, 3D and documentation on 4.2 | ### Godot version
v4.2.beta3
### System information
Godot v4.2.beta3 - Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads)
### Issue description
Each orbit behaves differently from o... | https://github.com/godotengine/godot/issues/84035 | https://github.com/godotengine/godot/pull/84056 | e2c79bcb95d923a7373529ba342cd2138b77bb30 | 47101c0cb1e8730db1749e23c652ee27d59f18f8 | 2023-10-27T02:41:30Z | c++ | 2023-10-30T09:18:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,033 | ["scene/resources/particle_process_material.cpp", "scene/resources/particle_process_material.h"] | GPU Particles 3D orbit velocity using the Z axis is bugged | ### Godot version
v4.2.beta3
### System information
Godot v4.2.beta3 - Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads)
### Issue description
The Z axis for orbit velocity seems t... | https://github.com/godotengine/godot/issues/84033 | https://github.com/godotengine/godot/pull/84056 | e2c79bcb95d923a7373529ba342cd2138b77bb30 | 47101c0cb1e8730db1749e23c652ee27d59f18f8 | 2023-10-27T01:54:57Z | c++ | 2023-10-30T09:18:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,025 | ["modules/gltf/editor/editor_scene_importer_blend.cpp", "modules/gltf/gltf_document.cpp"] | Blender importer adds long suffix to root node name | ### Godot version
4.2.beta.custom_build.50d17f6b8
### System information
Linux 6.5.8-arch1-1
### Issue description
Root nodes of files imported using the blender importer have a hash after the name, e.g. Character-e1c248ae26fc8808362fd6c8fbab07b3. I don't have the same issue with a .glb import of the sam... | https://github.com/godotengine/godot/issues/84025 | https://github.com/godotengine/godot/pull/84678 | 03d97977b1e108212a0fe4e52376d7799866646d | 9df6491853b7b043afba3c6d56f4c5b21ac7fd7c | 2023-10-26T21:44:53Z | c++ | 2023-11-09T19:05:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,002 | ["editor/import/scene_import_settings.cpp"] | HSplit cursor gets stuck in Advanced Scene Importer when hovering 3D preview | ### Godot version
06d51891678e3abf360d6fcd2e8bd1ba96704fcc
### System information
Windows 11
### Issue description
When highlight the split container, the cursor will change the HSplit cursor, but will not return back to normal if the cursor then moves over into the 3D preview until the cursor is taken completely ... | https://github.com/godotengine/godot/issues/84002 | https://github.com/godotengine/godot/pull/84661 | 804c1926c9041c0ce03d5b5f26a4f331e162de1c | 8c53a72a49e560011369fcc8555fd4c99d45ef9a | 2023-10-26T13:39:54Z | c++ | 2023-11-10T09:45:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 84,000 | ["editor/editor_node.cpp"] | Removing FileDialog in plugin causing a Segfault | ### Godot version
v4.2.beta.custom_build [46cb7f94f]
### System information
Godot v4.2.beta (46cb7f94f) - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.113.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
Was getting segfaults on... | https://github.com/godotengine/godot/issues/84000 | https://github.com/godotengine/godot/pull/84302 | 1267c5842236ef552e98fb3c85b5462f8326055a | b797f6cb8370753f4f771ce1b30ccc6ac6aa4479 | 2023-10-26T13:06:19Z | c++ | 2023-11-01T14:13:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,995 | ["scene/resources/particle_process_material.cpp"] | Incorrect value set in ParticleProcessMaterial. | ### Godot version
4.2.beta2.official
### System information
Windows 11
### Issue description
When creating the ParticleProcessMaterial, incorrect values are used (linear_accel_max and radial_accel_max).
Current:
 choosing to "Upgrade and save", one of my scene files has been broken. It appears that something has gone wrong importing one ... | https://github.com/godotengine/godot/issues/83991 | https://github.com/godotengine/godot/pull/84200 | e07b3ee253a85d338d60a68a10209ac72cad8ba0 | 98baac7172903111b084b4111d6f3df31f0bf3dd | 2023-10-26T09:49:55Z | c++ | 2023-11-01T21:32:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,989 | ["scene/gui/tab_container.cpp", "scene/gui/tab_container.h"] | [4.2.beta3] Editor crashes when selecting Dock Position | ### Godot version
v4.2.beta3.mono.official [e8d57afae]
### System information
Godot v4.2.beta3.mono - Windows 10.0.22621 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (Intel Corporation; 26.20.100.7926) - Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz (8 Threads)
### Issue description
Selecting Dock Position f... | https://github.com/godotengine/godot/issues/83989 | https://github.com/godotengine/godot/pull/83966 | 53a894e520d9352a0ed6d377b03e900ffd93009b | 71bef69318469c3c3b2843991aa274a8aa1a3faf | 2023-10-26T09:37:06Z | c++ | 2023-10-26T07:01:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,965 | ["scene/gui/tab_container.cpp", "scene/gui/tab_container.h"] | When dragging between TabContainers, the control does not move | ### Godot version
v4.2.beta3.official [e8d57afae]
### System information
Godot v4.2.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
### Issue description
When dragging between 2 tab containers, the ta... | https://github.com/godotengine/godot/issues/83965 | https://github.com/godotengine/godot/pull/83966 | 53a894e520d9352a0ed6d377b03e900ffd93009b | 71bef69318469c3c3b2843991aa274a8aa1a3faf | 2023-10-25T20:21:56Z | c++ | 2023-10-26T07:01:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,962 | ["doc/classes/ProjectSettings.xml", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/forward_mobile/render... | Vulkan: reflection probe rendering breaks when window gets resized or is maximized | ### Godot version
v4.2.beta2.mono.official [f8818f85e]
### System information
Godot v4.2.beta2.mono - Fedora Linux 39 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 570 Series (RADV POLARIS10) () - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
### Issue description
When resizing the window... | https://github.com/godotengine/godot/issues/83962 | https://github.com/godotengine/godot/pull/84317 | 84e16de8eb73465b3d31f596d3975ba5933929bf | 7efe2e3d829287f4ea69000bc4940cb3704143db | 2023-10-25T19:30:04Z | c++ | 2023-11-08T18:09:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,953 | ["scene/gui/menu_bar.cpp"] | MenuBar Items can't be clicked when in HBox or VBoxContainer or size is set to 0 | ### Godot version
4.2 beta 3 official build
### System information
Linux
### Issue description
When parenting the MenuBar node in a HBox or VBoxContainer the items of the menuBar can't be clicked. Same when the size.y was set to 0
### Steps to reproduce
Open attached minimal Project, run the control.tscn and try... | https://github.com/godotengine/godot/issues/83953 | https://github.com/godotengine/godot/pull/83961 | cb167fd84c3040ac7ca59cdecfd074b668d67e27 | d2982000a45e4d69bfcdaa34cfc4dd32e0ac8fb3 | 2023-10-25T16:11:59Z | c++ | 2023-10-26T07:00:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,947 | ["modules/gdscript/SCsub"] | Cannot build Godot with most modules disabled - error in linking step | ### Godot version
v4.2.beta.custom_build. e8d57afae
### System information
Ubuntu 22.04 CI
### Issue description
```
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enab... | https://github.com/godotengine/godot/issues/83947 | https://github.com/godotengine/godot/pull/84191 | f1f92bdb30f119cac2ab922b03b54b302c72d75b | 8c7f836c19d8838a6ef8ba51a565498a87cbe544 | 2023-10-25T15:05:15Z | c++ | 2023-10-31T19:15:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,945 | ["core/object/undo_redo.cpp", "core/object/undo_redo.h", "editor/editor_undo_redo_manager.cpp"] | Using the Color Picker screws up/desynchronises Undo History | ### Godot version
v4.2.beta2.official
### System information
Windows 10
### Issue description
The Colour Picker seems to add Undo steps that do not appear in the Undo history. This can lead to you undoing several colour changes that you did while the Colour Picker was open, while your position in the Undo History... | https://github.com/godotengine/godot/issues/83945 | https://github.com/godotengine/godot/pull/84557 | 313bffc205a900a209f0f583e67bad657bf72bca | 96fa86f9a05e0ca44b0adc8a2d3dcecfaf5a1280 | 2023-10-25T14:46:46Z | c++ | 2023-11-10T20:55:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,942 | ["scene/gui/text_edit.cpp"] | TextEdit placeholder text not automatically translated | ### Godot version
v4.2.beta.custom_build.06d518916 (latest master)
### System information
Tumbleweed 20231023 - X11 - GLES3 (Compatibility)
### Issue description
The value of `TextEdit.placeholder_text` is not automatically resolved as a translation key. This behavior is unexpected as the `LineEdit` does translat... | https://github.com/godotengine/godot/issues/83942 | https://github.com/godotengine/godot/pull/83946 | 27679dbfa4ee5a4f0356a83484fc4698226b0de4 | 70f50c9751fd3681ec3103db2e68e385fa4e79ab | 2023-10-25T13:48:32Z | c++ | 2023-10-26T06:59:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,913 | ["doc/classes/BaseMaterial3D.xml", "doc/classes/GPUParticles2D.xml", "doc/classes/GPUParticles3D.xml", "doc/classes/ParticleProcessMaterial.xml"] | GPU Particles 3D has no documentation about using Visibility AABB for collisions | ### Godot version
v4.1.2.stable; v4.2.beta3
### System information
Godot v4.2.beta2 - Windows 10.0.19045 - Vulkan (Forward+, Mobile) - GLES3 (Compatibility) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 Threads)
### Issue description
It took me a while to ... | https://github.com/godotengine/godot/issues/83913 | https://github.com/godotengine/godot/pull/83916 | ad5ebd7503c807721098485cd481780fd2fe8071 | 73130a20f34044664c541e08f61d0f1606199215 | 2023-10-25T02:57:17Z | c++ | 2023-10-27T09:37:45Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,908 | ["editor/scene_tree_dock.cpp"] | Reparenting an AnimationPlayer node to a higher node results in track information getting lost | ### Godot version
v4.2.beta3.mono.official [e8d57afae]
### System information
Godot v4.2.beta3.mono - Windows 10.0.23570 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21029.1006) - AMD Ryzen 5 4600G with Radeon Graphics (12 Threads)
### Issue description
Whe... | https://github.com/godotengine/godot/issues/83908 | https://github.com/godotengine/godot/pull/83934 | e7a25b262cd34d9b5cc1c48c444af9fa84052caa | dc3a643541ba6bdca2fca8c3e63acd2e7c5f1121 | 2023-10-24T22:25:13Z | c++ | 2023-10-28T16:34:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,879 | ["scene/gui/graph_edit.cpp", "scene/gui/graph_node.cpp"] | GraphNode's slot_index start from 1? | ### Godot version
v4.2.beta2.official [f8818f85e]
### System information
Windows 10, 64bit
### Issue description

I'm add to slots:
first was enable left and disable right, so I think the slot_index sho... | https://github.com/godotengine/godot/issues/83879 | https://github.com/godotengine/godot/pull/83892 | ea8b773f9319705195086d56991d1662ba8a596b | 3f9af43e73ea99694e0bd9907f8ece6209fedb57 | 2023-10-24T07:38:30Z | c++ | 2023-10-25T08:31:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,874 | ["scene/resources/tile_set.cpp"] | When setting a CanvasTexture for TileMap, there will be lighting errors | ### Godot version
4.2.beta2
### System information
WIn 11
### Issue description
The problem does not exist in Beta1
Using ImageTexture can get normal results
https://github.com/godotengine/godot/assets/52212525/fe5fed08-e1f5-4e21-bcb0-74295366897f
The lights will only show half
The problem does not exist ... | https://github.com/godotengine/godot/issues/83874 | https://github.com/godotengine/godot/pull/83887 | 9f49da24daf4796c4aac5b4d0b52a0fe2e129737 | 1a3db248d5b08c5098c16289baecd5d0a9d12bcf | 2023-10-24T06:03:08Z | c++ | 2023-10-25T08:30:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,858 | ["scene/resources/particle_process_material.cpp"] | When both Collision and Turbulence are enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages | ### Godot version
4.2 Beta2
### System information
Win 10, Nvidea 765M
### Issue description
When both Collision and Turbulence is enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages.
Both Collision and Turbulence work fine when the other is _not_ enabled.
Error message:
... | https://github.com/godotengine/godot/issues/83858 | https://github.com/godotengine/godot/pull/83881 | 79e9e201e89a0bc0bf971b275124a3b7dfc33b58 | 8835db5f37bd06e3186a5122ac11c81d82103afd | 2023-10-23T20:13:48Z | c++ | 2023-10-26T06:57:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,841 | ["core/math/rect2.h", "core/variant/variant.h", "scene/animation/animation_mixer.cpp", "scene/animation/animation_mixer.h", "scene/animation/tween.cpp", "scene/resources/animation.cpp", "scene/resources/animation.h"] | Continuous animation of `Polygon2D` points no longer works. (Animation Player) | ### Godot version
v4.2 beta2 [f8818f85e]
### System information
Windows 11 - v4.2.beta2.official - Compatibility
### Issue description
In version 4.2 dev3, I could animate the points of a Polygon 2D in the animation player using the `continuous` update mode. This no longer works the way it used to. The p... | https://github.com/godotengine/godot/issues/83841 | https://github.com/godotengine/godot/pull/84815 | ce9901ef54537eb81e77667f82a2adc68d1d913c | 6ae6cc0bf5911308f1171092d21bee5628189424 | 2023-10-23T13:08:04Z | c++ | 2023-11-16T13:52:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,825 | ["doc/classes/TileData.xml", "editor/plugins/tiles/tile_data_editors.cpp", "misc/extension_api_validation/4.2-stable.expected", "modules/navigation/nav_mesh_generator_2d.cpp", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h", "scene/resources/tile_set.compat.inc", "scene/resources/tile_set.cpp", "scene/resources/tile_set... | Painting a rotated or flipped tile in a Tilemap loses collision | ### Godot version
4.2 beta 2
### System information
Pop Os 22.04 lts 12th Gen Intel® Core™ i7-12700H × 20 NVIDIA RTX A2000 8GB 32.0 ram. Tested on Forward+ and Mobile
### Issue description
When painting a tile that is rotated or flipped, it looses its physics layer as demonstrated in this video:
https://gith... | https://github.com/godotengine/godot/issues/83825 | https://github.com/godotengine/godot/pull/84660 | 19f4dfbdfb82203dcc479144acf627a5e43338dc | 4cf6325aa1ab3efc7cb665a07fc98b500d524692 | 2023-10-23T07:41:28Z | c++ | 2023-12-14T16:38:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,821 | ["editor/code_editor.cpp"] | Can not uncomment code in text shader editor | ### Godot version
Godot v4.2.beta (8c25a98fd)
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
### Issue description
Can not uncomment code in text shader editor.
Uncomment this `/... | https://github.com/godotengine/godot/issues/83821 | https://github.com/godotengine/godot/pull/83822 | 51875ac998517134d7c091ef98262cb61189d4ef | b6c941fe9cdee91e2cb6ba2d8ceb95b21436bba8 | 2023-10-23T06:43:12Z | c++ | 2023-10-28T10:31:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,811 | ["scene/resources/particle_process_material.cpp"] | In 4.2 GPUParticles3D using Directed Points emission shape doesn't affect particle initial direction | ### Godot version
v4.2.beta2.mono.official [f8818f85e]
### System information
Godot v4.2.beta2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
### Issue description
When using GPUParticles3D the Direct... | https://github.com/godotengine/godot/issues/83811 | https://github.com/godotengine/godot/pull/83831 | ea0ab441c836091f3ede370d88b5fe1453b7a653 | e8d57afaeccf0d9f9726746f49936eb93aa0039b | 2023-10-23T01:46:28Z | c++ | 2023-10-24T09:39:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,805 | ["editor/plugins/visual_shader_editor_plugin.cpp"] | Some times can't add node in visualshader editor | ### Godot version
v4.2.beta2.official [f8818f85e]
### System information
Windows 10, 64bit
### Issue description
Some times can't add node in visualshader editor
### Steps to reproduce
1. Open a VisualShader file for edit.
2. Click the `Add Node...` button, it will popup menu, it is OK.
3. Direct close the men... | https://github.com/godotengine/godot/issues/83805 | https://github.com/godotengine/godot/pull/85205 | ca245295aef490ddd13a443dd9af8cf1c05cbd80 | a34814b0b6767d1e894e0d7ef8fa7076b4eb20ce | 2023-10-23T00:36:56Z | c++ | 2023-11-22T12:59:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 83,801 | ["editor/editor_help_search.cpp", "editor/editor_help_search.h", "editor/inspector_dock.cpp"] | Names of nodes with custom icon gets truncated too early | ### Godot version
4.2 beta 1
### System information
MacOS 11.7.4
### Issue description
When using a custom icon on a node (of type Node in this case) by using `@icon("path/")` the name in the Scene tree gets truncated too early, leaving a few hundred pixels empty on the right side before the icons.
If I remove ... | https://github.com/godotengine/godot/issues/83801 | https://github.com/godotengine/godot/pull/84011 | dd74ffde95110ccb828424964d137aa8f2465806 | ac864d67d08d872dbc4721d181d95a71d1bf2c93 | 2023-10-22T23:13:50Z | c++ | 2023-10-27T11:33:03Z |
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