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closed
godotengine/godot
https://github.com/godotengine/godot
71,194
["editor/editor_properties.cpp"]
Editor reports recursion in theme resource when setting a font twice
### Godot version v4.0.beta11.mono.official [91713ced8] ### System information Arch Linux, Vulkan, GTX 1060 6GB (525.60.11) ### Issue description If you set a font property on a theme resource to a certain font resource in the inspector, then set it to another font resource, then set it back to that first font res...
https://github.com/godotengine/godot/issues/71194
https://github.com/godotengine/godot/pull/71229
cd3e03432af9a638e342b5b79f76ca4d72f2a1f4
0f2937ead12de00b6c911110301fc2dc2e1d1988
2023-01-10T23:28:01Z
c++
2023-01-15T12:03:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,189
["editor/project_converter_3_to_4.cpp"]
4.0 Project Converter missing drag data conversion
### Godot version Godot 4.0 Beta 11 ### System information Linux Ubunutu ### Issue description Godot's 3.x project converter to 4.0 seems to be missing the conversion for two drag data related functions. In 3.x the function for can drop data, was named `can_drop_data` in 4.0 it is `_can_drop_data`. And likewi...
https://github.com/godotengine/godot/issues/71189
https://github.com/godotengine/godot/pull/71206
7e9ddad8efeeecb53c41c505320abec16e957c1b
87efd0b830be95e05f74221a9253aba33550f06c
2023-01-10T22:03:00Z
c++
2023-01-11T08:50:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,181
["doc/classes/CanvasItem.xml", "scene/main/canvas_item.cpp", "scene/main/canvas_item.h"]
draw_dashed_line fills ending up
### Godot version v4.0.beta10.official [d0398f62f] ### System information linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti ### Issue description draw_dashed line fills the ending up instead ...
https://github.com/godotengine/godot/issues/71181
https://github.com/godotengine/godot/pull/71317
a9f3f0c52a111d46bb4697beef89ac3ffd118d65
3c9bf4bc210a8e6a208f30ca59de4d4d7e18c04d
2023-01-10T20:34:01Z
c++
2023-01-13T08:57:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,178
["editor/plugins/control_editor_plugin.cpp", "scene/gui/control.cpp", "scene/gui/control.h"]
Anchor presets not working
### Godot version 4.0 beta 11 ### System information Windows 10 ### Issue description Anchors presets are ignored, sometimes they work if you manually modify the size of the node using the handles. ### Steps to reproduce Simple test, open new scene, base node is Control, try to set the full rect preset, nothing ...
https://github.com/godotengine/godot/issues/71178
https://github.com/godotengine/godot/pull/71183
cbe3841a43586409b0c15e8e33bf2f989bf5f0c9
3e2843e3ad7b43940133ca0f67adf08f9da31a9b
2023-01-10T19:28:17Z
c++
2023-01-11T00:29:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,177
["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out"]
[4.0] PackedByteArray.resize causes an immediate crash on beta 11.
### Godot version v4.0.beta11.official [91713ced8] ### System information Windows 10 ### Issue description Resizing a PackedByteArray will immediately crash. ``` Godot Engine v4.0.beta.custom_build.91713ced8 - https://godotengine.org Vulkan API 1.3.224 - Using Vulkan Device #0: NVIDIA - NVIDIA GeFor...
https://github.com/godotengine/godot/issues/71177
https://github.com/godotengine/godot/pull/71228
f73cb4c13d1bc19b044fbef735522e3b0249e8ab
11449e10798e3e817843e2e15e6010689a3ee2ac
2023-01-10T19:21:54Z
c++
2023-01-11T23:53:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,176
["scene/resources/immediate_mesh.cpp"]
Godot 4: ImmediateMesh ignores normals
### Godot version 4.0.0-beta-10 ### System information Windows 11 ### Issue description It appears that ImmediateMesh is always recalculating its own normals regardless of what is set. ### Steps to reproduce 1. Create MeshInstance3D node 2. Add [Tool] script and set mesh to ImmediateMesh 3. Use the followi...
https://github.com/godotengine/godot/issues/71176
https://github.com/godotengine/godot/pull/71529
f3743e0890f098512dfa9c3ce534ed31bfdff719
63dfdf4f89280ed993318059e7b521ea9432b531
2023-01-10T19:19:52Z
c++
2023-01-17T09:56:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,173
["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out"]
[4.0] Hard crash with no error on Beta 11 during GDScript-only Editor Plugin initialization (regression from #71107)
### Godot version v4.0.beta11.official [91713ced8] ### System information Windows 10 ### Issue description Existing project with editor plugins. GDExtension plugins were updated prior to launch, but still seeing hard crashes. Turns out it was the GDScript plugin - which I would have expected to show output errors,...
https://github.com/godotengine/godot/issues/71173
https://github.com/godotengine/godot/pull/71228
f73cb4c13d1bc19b044fbef735522e3b0249e8ab
11449e10798e3e817843e2e15e6010689a3ee2ac
2023-01-10T18:24:20Z
c++
2023-01-11T23:53:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,169
["doc/classes/ProjectSettings.xml", "modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/gdscript_warning.cpp", "modules/gdscript/gdscript_warning.h", "modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_vo...
GDScript 2.0: Cannot use void functions as a return value
### Godot version v4.0.beta11.official [91713ced8] ### System information macOS 13.1 ### Issue description When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs: > Cannot get return value of call to "foo()" because it r...
https://github.com/godotengine/godot/issues/71169
https://github.com/godotengine/godot/pull/72206
361f3f1721205bf291d401a58e2226e083bb2bc4
6d9c9d30b9c50177a68695fba8a42998b2b49d4c
2023-01-10T18:00:31Z
c++
2023-01-31T14:55:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,113
["editor/plugins/collision_shape_2d_editor_plugin.cpp", "editor/plugins/collision_shape_2d_editor_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp"]
Cancelling node selection with Escape breaks shape editing undo
### Godot version 4.0 964fc6e ### System information Windows 10 x64 ### Issue description Tested with CollisionShape nodes. When you start dragging a shape, but press Escape without releasing the mouse button, the node gets deselected and the new size gets applied. You can't undo this action: ![godot windows edit...
https://github.com/godotengine/godot/issues/71113
https://github.com/godotengine/godot/pull/71156
e404a7a8eea3540af59b3292c5ec5e199df866c5
c3c425c25f847d13eb9e4b50302057d0d228210a
2023-01-09T14:14:30Z
c++
2023-03-07T11:03:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,108
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/shaders/skeleton.glsl", "drivers/gles3/storage/mesh_storage.cpp", "drivers/gles3/storage/mesh_storage.h", "servers/rendering/dummy/storage/mesh_storage.h", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/shaders/s...
[4.0 beta10] Skeleton2D/Polygon2D moving/rotating issues when polygon is not on default position
### Godot version 4.0.beta10.official ### System information Pop!_OS 22.04 ### Issue description After assigning a bone to a polygon, if the bone is not at the initial position (0,0), a strange behavior occurs when moving or rotating the bones. The polygon is translated to incorrect positions (it seems to be ba...
https://github.com/godotengine/godot/issues/71108
https://github.com/godotengine/godot/pull/72214
70a7313fbe8da6e57b447a503dcb570da42b65bb
23d087354dc1d5ec1ed7148ecc21418fd9d4545b
2023-01-09T13:04:42Z
c++
2023-01-29T01:23:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,099
["scene/main/viewport.cpp"]
Input event passes through Control-nodes with emulating touch from mouse enabled.
### Godot version v4.0.beta.custom_build [bb08997b8] ### System information Ubuntu 22.10 LTS, GTX1060, Vulkan ### Issue description If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't ha...
https://github.com/godotengine/godot/issues/71099
https://github.com/godotengine/godot/pull/71677
fe2cd2e6b165bf7f4d789b7b7098ecc27badb80a
bea2dea15d79ee8ed3df02b181d9c324105dddd5
2023-01-09T07:45:36Z
c++
2023-02-06T21:52:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,090
["editor/export/editor_export_platform.cpp"]
GDExtensions are not exported correctly: No suitable library found for GDExtension: res://webrtc/webrtc.gdextension
### Godot version 4.0.beta10 mono and standard ### System information Windows 10 64bits ### Issue description When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder: ``` editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_...
https://github.com/godotengine/godot/issues/71090
https://github.com/godotengine/godot/pull/71274
c6f4c0ac54a7a0ec330984c2463a23f112c85c66
4ac649d8386b805f5857b545c6404515da25d4f7
2023-01-08T21:44:45Z
c++
2023-01-12T15:03:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,085
["editor/import/resource_importer_obj.cpp"]
Flat-shaded OBJ mesh is imported with more vertices in Godot 4
### Godot version Godot 4 beta10 ### System information Windows 10 64 bits NVIDIA GeForce GTX 1060 ### Issue description In my game I process meshes to generate some data needed for some features. After porting it to Godot 4, some weird issues appeared and I realized Godot 4 is not sharing vertices of triangles in...
https://github.com/godotengine/godot/issues/71085
https://github.com/godotengine/godot/pull/75315
e6e52f9154a9cbd151fb9b9465664f2d423d00c7
ee0e809064a65288b4d438e040c134677349ee39
2023-01-08T19:18:13Z
c++
2023-04-13T07:53:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,066
["scene/gui/color_picker.cpp"]
Color Picker popups in wrong direction
### Godot version 4.0 beta 10 ### System information Ubuntu 22.04.1 LTS ### Issue description ![image](https://user-images.githubusercontent.com/85438892/211197815-c49eaa9d-03b5-45d9-bc50-9c25beb2244a.png) Since the color is near the top of the inspector, I expect the color picker popup to appear belo...
https://github.com/godotengine/godot/issues/71066
https://github.com/godotengine/godot/pull/72376
e70777260dffd96a704c54876f9ff543f0f45eac
e758164ba65280dce57064afc1e4607f23a65cef
2023-01-08T13:15:07Z
c++
2023-05-08T10:20:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,065
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_analyzer.h", "modules/gdscript/gdscript_parser.cpp"]
GDScript 2.0: Error when trying to call a method with a ternary operator
### Godot version v4.0custom_build[fcba87e] ### System information Windows 10 ### Issue description Error when trying to call a method with a ternary operator. ### Steps to reproduce ``` extends Node func _ready() -> void: test() if true else test() func test() -> void: pass ``` [fcba87e](https://gi...
https://github.com/godotengine/godot/issues/71065
https://github.com/godotengine/godot/pull/71120
41e5f5b0930343ef548a56d553ba20fafd672147
e93266b9ff359c98e9f8e2a550e16ad77490fc4d
2023-01-08T13:09:58Z
c++
2023-01-25T15:23:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,016
["editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h"]
Crash while editing GDScript in VS Code via LSP
### Godot version Engine version: Godot Engine v4.0.beta.custom_build (57267709e665f1683e79bd5d3432be2be5db6c1d) ### System information Debian 11 ### Issue description ``` (252853) 23526 I: res://auto_load/setup.gd (39) [disconnect_signals] ERROR: Condition "_first != nullptr" is true. at: ~List (...
https://github.com/godotengine/godot/issues/71016
https://github.com/godotengine/godot/pull/82956
9df6491853b7b043afba3c6d56f4c5b21ac7fd7c
38c3e5aae938daf7ecf267de144e95816332813c
2023-01-07T08:12:41Z
c++
2023-11-10T09:43:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,006
["editor/editor_themes.cpp"]
Theme changes outline of the editor labels and buttons
### Godot version 4.0.beta10 ### System information Arch Linux, Vulkan ### Issue description When i create a theme and set the theme in the project settings, the 'outline_size' is also applied to the editors buttons and labels. Only the outline_size is applied, StyleBoxes or colors are not applied. ![1673025444...
https://github.com/godotengine/godot/issues/71006
https://github.com/godotengine/godot/pull/71475
9583c201716be4961d898a3daab20337f893b97c
f0c9ed4b55168369bde54ced9c13498fb366af1f
2023-01-06T21:02:11Z
c++
2023-02-17T13:07:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,002
["editor/plugins/script_text_editor.cpp"]
Error messages copied without line breaks
### Godot version v4.0.beta10.official [d0398f62f] ### System information Windows 22H2, Compatibility, GeForce GTX 550 Ti ### Issue description Multiple lines of error messages are copied without line breaks: The script editor's error panel shows: ``` Line 6:Expected parameter name. Line 6:Expected closing ")"...
https://github.com/godotengine/godot/issues/71002
https://github.com/godotengine/godot/pull/71015
ea5d02b5823cd3338a94e9eddb4e032d2f6fbec2
cdc68c28877a7394a83f2e31755b57dd0d3b3a28
2023-01-06T16:11:13Z
c++
2023-06-19T14:33:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,998
["editor/inspector_dock.cpp", "editor/inspector_dock.h"]
Unreadable text in `Make Sub-Resources Unique` window
### Godot version v4.0.beta10.official [d0398f62f] ### System information Windows 22H2, Compatibility, GeForce GTX 550 Ti ### Issue description Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique` and a window opens with the title: `Please Confirm...` ![Godot_v4 0-beta10_...
https://github.com/godotengine/godot/issues/70998
https://github.com/godotengine/godot/pull/70999
bd15c3f80e8f7d159dce743bdc389fc2815aec51
670405905d40280294e5b8100c10294f54e9b6c9
2023-01-06T15:05:40Z
c++
2023-01-06T21:57:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,986
["modules/gdscript/gdscript_editor.cpp"]
Autocomplete suggestion for GDScript's `$'MyNode'` can suggest wrong syntax
### Godot version 4.0 beta 10 ### System information Ubuntu 22.04.1 LTS ### Issue description If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error. ![image](https://user-images.githubusercontent.com/85438892/210971332-81c13316-e7de-4d7d-9b08-f5676bf4c598.png...
https://github.com/godotengine/godot/issues/70986
https://github.com/godotengine/godot/pull/71047
eff2739cf7b80e0b6c4c48ae10250044c63e10ae
dbd3d8a1f8cc492e9cc77933965676de794f129f
2023-01-06T09:36:56Z
c++
2023-01-08T21:44:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,984
["platform/linuxbsd/x11/display_server_x11.cpp", "scene/main/window.cpp"]
Initial window size is below minimum size on i3 window manager (DisplayServer regression)
### Godot version 4.0beta10 ### System information Arch Linux, X.org, i3 window manager ### Issue description The size of windows showing the Godot logo is initially very small, too small to show even the logo. They don't get bigger after their content is loaded, either. This happens in the i3 window manager, w...
https://github.com/godotengine/godot/issues/70984
https://github.com/godotengine/godot/pull/73278
a1986729a576e26eee13a4a190103cd7d7703905
34b8f42118d0a0b852c65cdb60ff06a6b8257492
2023-01-06T07:35:22Z
c++
2023-02-14T12:36:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,983
["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"]
Conversion from 3 to 4 replaces the word "on" by "checked" in GDScript comments
### Godot version 4.0beta10 ### System information Arch Linux ### Issue description From the diff of my project conversion: ``` -# TODO Set this on the camera far plane +# TODO Set this checked the camera far plane const MAX_VIEW_DISTANCE := 50.0e3 ``` ### Steps to reproduce Write this in a `.gd` file in...
https://github.com/godotengine/godot/issues/70983
https://github.com/godotengine/godot/pull/74193
ad9302bafceaf11fd4e23459395e87151092ed93
cf1739fcc67e580bd2073a49e15fd7d5ba40dbd9
2023-01-06T07:23:16Z
c++
2023-03-06T09:48:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,982
["editor/import/resource_importer_obj.cpp"]
OBJ importer does not read vertex colors
### Godot version 4.0 beta 10 ### System information Windows 10 960m ### Issue description While the gltf and dae importers both support vertex colors, the obj importer does not. Blender has supported this feature for the last 3 versions, so it would be good to have this working with Godot 4. While no...
https://github.com/godotengine/godot/issues/70982
https://github.com/godotengine/godot/pull/71033
f79c58aac5547d3ad6bcced7b499c4015130f579
14cca21256f77e4eda921211d5a75b803a642b72
2023-01-06T05:18:30Z
c++
2023-01-12T23:37:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,981
["editor/scene_tree_editor.cpp"]
Godot 4 beta allows a node to have no name
### Godot version Godot 4 beta 10 ### System information Windows 10, mobile mode ### Issue description You can give a node a blank name by deleting its name and press enter ![image](https://user-images.githubusercontent.com/94725241/210934227-a3b42f81-f152-470e-be6f-645321b9060e.png) ### Steps to reproduce 1....
https://github.com/godotengine/godot/issues/70981
https://github.com/godotengine/godot/pull/71152
14cca21256f77e4eda921211d5a75b803a642b72
7dfcd555671e31e964948aa3e0f650898d39b80f
2023-01-06T05:10:40Z
c++
2023-01-12T23:39:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,978
["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/analyzer/features/typed_array_as_default_parameter.gd", "modules/gdscript/tests/scripts/analyzer/features/typed_array_as_default_parameter.out"]
GDScript crash when default argument of array is used
### Godot version master (95ce236b7d6a70a06ecc13fb08d48da90ed98430) ### System information Windows 11, Vulkan Mobile, NVidia RTX 3070 TI ### Issue description Gdscript is now crashing when a default argument of type array occurs: ```gdscript func _ready(): # This works test([1, 1, 1]) # This cr...
https://github.com/godotengine/godot/issues/70978
https://github.com/godotengine/godot/pull/70980
95ce236b7d6a70a06ecc13fb08d48da90ed98430
2e116271100cfb5ff4a76423b7a78891378295bd
2023-01-06T03:43:59Z
c++
2023-01-06T07:06:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,964
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/await_on_void.gd", "modules/gdscript/tests/scripts/runtime/features/await_on_void.out", "modules...
The GDScript VM sometimes has unexpected arguments in operands supposed to be nil
### Godot version Godot 4 0160fea1ced6697d5b72ad2f41332e8768080be4 ### System information Windows 10 64 bits NVIDIA GeForce GTX 1060 ### Issue description The symptom of this in my project is the following: ```gdscript not list.has(42) ``` Under particular runtime conditions, this code produces an er...
https://github.com/godotengine/godot/issues/70964
https://github.com/godotengine/godot/pull/71107
c2f7c2d31ac0d97c0921aa4b37f3278ceefd0ffe
df952a32f8d581b24e9b4f1ff4b53473e12e216a
2023-01-05T18:59:56Z
c++
2023-01-09T13:22:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,957
["editor/plugins/animation_blend_tree_editor_plugin.cpp", "editor/plugins/animation_blend_tree_editor_plugin.h"]
[Visual nodes editor] Draggin a noodle in AnimationTree to empty space, cancelling menu pop up then adding new node without the dragg automatically connects them.
### Godot version 4.0 Beta 10 mono ### System information Windows 10, Nvidia GTX 1660Ti, Vulkan ### Issue description Check the reproduction steps, that makes it hopefully clear. ### Steps to reproduce 1. Add AnimationTree 2. Set its TreeRoot to ANimationNodeBlendTree 3. Click on AnimaitonTree to open the Anim...
https://github.com/godotengine/godot/issues/70957
https://github.com/godotengine/godot/pull/71148
c551b5bfb880de340c683c13dd2d425d796599d0
b427e2623046cd4dc95843e09fd1c9b086270b15
2023-01-05T16:22:22Z
c++
2023-01-10T09:45:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,953
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/await_on_void.gd", "modules/gdscript/tests/scripts/runtime/features/await_on_void.out", "modules...
GDScript 2.0: Cannot `await` async void function
### Godot version v4.0.beta.custom_build [1d14c054a] ### System information Kubuntu 22.10 ### Issue description Regression in master (in beta 10 the following script works correctly). ### Steps to reproduce ```gdscript @tool extends EditorScript func wait(time: float) -> void: await get_editor_interfac...
https://github.com/godotengine/godot/issues/70953
https://github.com/godotengine/godot/pull/71107
c2f7c2d31ac0d97c0921aa4b37f3278ceefd0ffe
df952a32f8d581b24e9b4f1ff4b53473e12e216a
2023-01-05T15:53:07Z
c++
2023-01-09T13:22:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,937
["editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "editor/import/scene_import_settings.cpp", "scene/resources/importer_mesh.cpp", "scene/resources/importer_mesh.h"]
save to file option dont work when generate physics is ticked on when importing gltf files
### Godot version 4.0 beta 10 ### System information windows 10,vulkan, amd radeon graphics ### Issue description Mesh data of objects is not saved when the physics is ticked on under generate on the import window of the gltf file ![image](https://user-images.githubusercontent.com/31808683/210714900-65378cf9-8759...
https://github.com/godotengine/godot/issues/70937
https://github.com/godotengine/godot/pull/73814
09c8957f9d445a02ee167c41594ee41e48b8c60f
13382a88dfab32f3ce56560756926df3349e3422
2023-01-05T06:38:49Z
c++
2023-02-23T12:55:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,936
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/await_on_void.gd", "modules/gdscript/tests/scripts/runtime/features/await_on_void.out", "modules...
`PropertyTweener`'s methods' return value are not discarded and effect the unary operator at next line.
### Godot version 4.0 Beta10 ### System information Windows 10, Vulkan, GTX1060 ### Issue description `PropertyTweener`'s methods' return value are not discarded and effect the unary operator at next line. In Editor: ![in_editor](https://user-images.githubusercontent.com/61624558/210715100-04bdf283-7954-4be3-9...
https://github.com/godotengine/godot/issues/70936
https://github.com/godotengine/godot/pull/71107
c2f7c2d31ac0d97c0921aa4b37f3278ceefd0ffe
df952a32f8d581b24e9b4f1ff4b53473e12e216a
2023-01-05T06:24:06Z
c++
2023-01-09T13:22:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,935
["editor/plugins/tiles/tile_atlas_view.cpp"]
The tileset keeps moving when I try to edit it
### Godot version 4 beta 10 ### System information win 11 ### Issue description So I have a very skinny tileset image. When I try to make a tile at the top of the image, it jumps down to some where in the middle. Why does it do this? ### Steps to reproduce make a tileset with a skinny image ### Minimal reproduc...
https://github.com/godotengine/godot/issues/70935
https://github.com/godotengine/godot/pull/70968
e070362bd0e8213d121fb9be5c11f1b58c7562e4
272b82bdaedb6d0b833d96830173a7aae2a657a3
2023-01-05T04:34:30Z
c++
2023-01-05T23:13:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,917
["platform/windows/display_server_windows.cpp"]
Editor and project manager always start to run on the first monitor
### Godot version 26bed8aa85fc2f98e38552a82929e1deb5b29d8a ### System information Windows 11 ### Issue description Regardless of settings, the project manager (and the editor itself) has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen...
https://github.com/godotengine/godot/issues/70917
https://github.com/godotengine/godot/pull/71026
d642274f75fb8ca6d3b9d4c314269e6f559051c7
fcba87e696d58912838d8a4a6987b10efa28e78f
2023-01-04T14:54:22Z
c++
2023-01-07T14:12:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,914
["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/editor_properties.cpp"]
EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is opened
### Godot version 4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284) ### System information Any ### Issue description EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused. https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427...
https://github.com/godotengine/godot/issues/70914
https://github.com/godotengine/godot/pull/70909
60b028971db2e1954faccefb5fba45751830bc6c
d29193affe7b9e2ce2a88e86c1731ea3b8ccd5d6
2023-01-04T12:20:12Z
c++
2023-01-05T11:56:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,910
["core/object/callable_method_pointer.h"]
Error spam (and/or crash) in release template / exported builds: `"slot >= slot_max" is true. Returning: nullptr`
### Godot version 4.0 beta 10 ### System information Windows 10 ### Issue description In my rss reader on windows, when the user switches between feed lists - that is, when a VBoxContainer has all its children removed and a new set re-added, the application crashes with: USER ERROR: Condition "slot >...
https://github.com/godotengine/godot/issues/70910
https://github.com/godotengine/godot/pull/85280
e6c8d40d106214c1ab4df23e5315b9f1f659ce70
4247244071d9646c0f1011f91d2773712b713c1d
2023-01-04T11:49:44Z
c++
2023-11-23T23:00:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,892
["editor/plugins/tiles/tile_map_editor.cpp"]
Double-click on the TileMap's pattern prints an error
### Godot version v4.0.beta10.official [d0398f62f] ### System information Windows 10, Vulkan ### Issue description ``` ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 ar...
https://github.com/godotengine/godot/issues/70892
https://github.com/godotengine/godot/pull/70903
5dfefc651711ea1f777e976d86a57ef6094e8be3
f571129f9e444d6d66a23ef76cbda1e253bab481
2023-01-03T19:33:10Z
c++
2023-01-05T11:51:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,881
["doc/classes/BaseMaterial3D.xml", "drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp", "drivers/gles3/storage/material_storage.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_c...
Depth pre-pass is broken
### Godot version v4.0.beta.custom_build [96f12040c] ### System information Windows 11/64, RTX 3070, Vulkan ### Issue description From beta10 to the current master, depth prepass is broken. Alpha ![image](https://user-images.githubusercontent.com/632766/210395481-1eb4a6be-da4e-423f-a169-65a4b08b9411...
https://github.com/godotengine/godot/issues/70881
https://github.com/godotengine/godot/pull/70884
698ee56e545ec914c28e3bdd400c765efe58c92a
0160fea1ced6697d5b72ad2f41332e8768080be4
2023-01-03T16:15:36Z
c++
2023-01-03T22:23:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,879
["servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp"]
Godot 4 with double precision support crashes when any project is opened
### Godot version 4.0 double precision custom build (96f1204) ### System information macOS Ventura 13.1, AMD Radeon Pro 5500M ### Issue description I'm trying to compile the engine from the master-branch with mono and double precision enabled. Compiling works fine and the project list is displayed normal...
https://github.com/godotengine/godot/issues/70879
https://github.com/godotengine/godot/pull/85822
9dce1a45a067776f7cd620061fc5e973427f8287
74b6fad3c8a884b6c628365b6bddcb0b739a1e51
2023-01-03T15:45:58Z
c++
2023-12-08T15:58:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,874
["servers/rendering/renderer_rd/effects/ss_effects.cpp", "servers/rendering/renderer_rd/effects/ss_effects.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h", "servers/rendering/renderer_rd/shaders/forward_clus...
SSAO Ultra quality setting throws errors
### Godot version v4.0 beta10 ### System information Windows 10, NVIDIA GeForce RTX 2060, video driver: 31.0.15.2756 ### Issue description SSAO Ultra quality setting throws errors. Image seems incorrect. SSAO High setting. Image looks correct. ![изображение](https://user-images.githubusercontent.com/11596541/2...
https://github.com/godotengine/godot/issues/70874
https://github.com/godotengine/godot/pull/72838
1ecf486ef0a0e58ca7df6f84fb324b5766c66614
381590311958ab00251639af6d7efc6934dd3c72
2023-01-03T12:43:35Z
c++
2023-02-13T18:15:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,870
["modules/gridmap/editor/grid_map_editor_plugin.cpp"]
Picking Gridmap tiles doesn't work correctly with a search filter applied
### Godot version 4.0 Beta 10 ### System information Windows 10 ### Issue description when picking tiles from a gridmap and you have a search filter applied, it often doesn't do anything, instead I get an index out of bounds error in the console `scene/gui/item_list.cpp:424 - Index p_current = 8 is out of bounds ...
https://github.com/godotengine/godot/issues/70870
https://github.com/godotengine/godot/pull/78504
5285927f5185ed0478061abdeba75890930bd2ca
ada712e06a471da2a2f4646237830bbd7980c114
2023-01-03T11:59:12Z
c++
2023-06-21T08:20:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,866
["scene/resources/default_theme/default_theme.cpp"]
Scrollbar grabber click is not detected at bottom edge
### Godot version 4.x (beta 5, 6, 7, 8, 9, 10) didn't tested versions before beta 5 Also reproducable in current master: c5bfe13 ### System information Windows 10 ### Issue description When clicking around the bottom edge of the scrollbar grabber, it is not detected as such and instead jumps to a lowe...
https://github.com/godotengine/godot/issues/70866
https://github.com/godotengine/godot/pull/70864
c5279420c8fb239f812ea23e3c6f7e7610d31a4d
1d92b44f47f75f4f02695a047f7f0f9bb747bc05
2023-01-03T08:51:13Z
c++
2023-01-03T11:41:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,856
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out"]
Crash in GDScript after preload fix
### Godot version Godot 4 beta10 ### System information Windows 10 64 bits NVIDIA GeForce GTX 1060 ### Issue description After porting a project to Godot 4 beta10, I found out my game crashed very consistently everytime I did a particular action. I tried to reproduce it with my older debug build, but it ...
https://github.com/godotengine/godot/issues/70856
https://github.com/godotengine/godot/pull/70859
565ae3b76791ba707a5a18be50be336533ef0857
8203e093302fa2c8862dbad7dbade6731468e5e4
2023-01-03T01:30:02Z
c++
2023-01-03T22:22:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,847
["scene/resources/tile_set.cpp", "scene/resources/tile_set.h"]
Doesn't reset default values when reloading tilemap files
### Godot version 4.0 beta 10 ### System information Windows 10 ### Issue description Another bug found when working on the [Godot 4 exporter for Tiled](https://github.com/mapeditor/tiled/pull/3550). When you change a tilemap file and remove a setting, Godot reloads the tilemap, but doesn't reset the removed se...
https://github.com/godotengine/godot/issues/70847
https://github.com/godotengine/godot/pull/73714
91aed4b9b58ea40e1918e393fdfe6dc729f20269
44e96901086c20285e4f07e04504d6b901f98ed2
2023-01-02T19:19:34Z
c++
2023-02-22T09:13:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,844
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out"]
GDScript 2.0: Unable to do type checking on variables typed with `const X = preload("script.gd")`
### Godot version Godot 4 beta10 ### System information Windows 10 64 bits NVIDIA GeForce GTX 1060 ### Issue description In Godot 3 it was possible to type-hint a variable using constant preloaded script. But in Godot 4 it seems GDScript treats those variables as if they were variants with no known type,...
https://github.com/godotengine/godot/issues/70844
https://github.com/godotengine/godot/pull/70859
565ae3b76791ba707a5a18be50be336533ef0857
8203e093302fa2c8862dbad7dbade6731468e5e4
2023-01-02T18:23:52Z
c++
2023-01-03T22:22:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,843
["modules/gdscript/editor/gdscript_highlighter.cpp"]
Syntax highlighting highlights `$` syntax on node names starting with a number, despite not being valid identifiers
### Godot version Godot Engine v4.0.beta10.official.d0398f62f ### System information Windows 10 ### Issue description Even though the syntax highlighting is correct, the following errors are raised, unless quotes are used. `Expected node path as string or identifier after "$".` `Invalid numeric notation.` `Ex...
https://github.com/godotengine/godot/issues/70843
https://github.com/godotengine/godot/pull/70875
0ba3c5453fa2e0a609e9182e54181e7f8aeac262
26bed8aa85fc2f98e38552a82929e1deb5b29d8a
2023-01-02T17:13:35Z
c++
2023-01-03T15:17:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,821
["scene/gui/range.cpp", "scene/gui/range.h", "scene/gui/spin_box.cpp", "scene/gui/spin_box.h"]
SpinBox doesn't visually update when calling `set_value_no_signal`
### Godot version v4.0.beta10.official.d0398f62f ### System information Windows 10, gl_compatibility ### Issue description If you use `set_value_no_signal` on a SpinBox, it doesn't redraw until clicked. ### Steps to reproduce 1. Add SpinBox to scene. 2. `set_value_no_signal(50)` # Value displayed doesn't change...
https://github.com/godotengine/godot/issues/70821
https://github.com/godotengine/godot/pull/70834
cd03028915295e67d72cd91dbd46eafb207f92d1
486988f717ea984cd268f31b723a082cc24c35f7
2023-01-01T22:36:16Z
c++
2023-04-12T15:01:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,798
["modules/gdscript/gdscript_cache.cpp"]
Infinite autoload error spam preventing project from being opened
### Godot version 4.0 8a98110 ### System information Windows 10 x64 ### Issue description I have a method call in my script that has changed in some newer version. Whenever I want to open the project in the new version, the autoload script will spam argument error. Forever. https://user-images.githubusercontent...
https://github.com/godotengine/godot/issues/70798
https://github.com/godotengine/godot/pull/70810
00891066cb2c5e3c867feb97f3883f8ef4aad43d
dc3175e4cdb4e54e1c6200b6c4d07646eea95284
2023-01-01T11:50:25Z
c++
2023-01-04T10:41:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,789
["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/canvas_item_editor_plugin.h"]
Using arrow keys with "move mode" tool selected causes 2D editor to lose focus
### Godot version 4.0.beta10 (d0398f62f) ### System information Windows 11 ### Issue description When the Move Mode tool is selected (hotkey W), using the arrow keys will move a node a few pixels before causing the 2D editor to lose focus. This does not happen when the Select Mode tool (hotkey Q) is s...
https://github.com/godotengine/godot/issues/70789
https://github.com/godotengine/godot/pull/59081
a98431d1c16e296af37e6d03d8a176a3165f398a
d065281bc0cd815e738b4412a897880e69103119
2023-01-01T01:17:52Z
c++
2023-01-23T11:26:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,784
["scene/resources/tile_set.cpp", "scene/resources/tile_set.h"]
TileSets are improperly converted in Godot 3->4 migration
### Godot version 3.5 (991bb6ac7) -> 4.0.beta10 (d0398f62f) ### System information Windows 11 ### Issue description I have some relatively simple tilesets created in version 3.5 containing textures, collision shapes, and occlusion polygons. These tilesets are almost completely unusable when migrated into...
https://github.com/godotengine/godot/issues/70784
https://github.com/godotengine/godot/pull/72186
8365530cb08c623aedd7c1f48b46ace3cc3988e2
a43db5afa4bbec4772be2f296931a6d44bb4cbb3
2022-12-31T22:16:15Z
c++
2023-01-27T18:26:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,782
["scene/animation/tween.cpp", "scene/animation/tween.h"]
tween_callback does not support Reference objects
### Godot version v3.5.1.stable.official [6fed1ffa3] ### System information Steam OS, Steam Deck ### Issue description Calling `tween_callback` where the first (object) parameter is a `Reference` doesn't work as I expected. The code compiles and runs without producing any errors, but the callback function is neve...
https://github.com/godotengine/godot/issues/70782
https://github.com/godotengine/godot/pull/70795
d29193affe7b9e2ce2a88e86c1731ea3b8ccd5d6
d322c154a6be5b9739e47b9596008d86c8d586dd
2022-12-31T22:06:07Z
c++
2023-01-05T11:56:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,774
["servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"]
Vulkan Mobile: Decals are applied to the 3D manipulation gizmo
- *Related to https://github.com/godotengine/godot/issues/65848.* ### Godot version 4.0.beta10 ### System information Fedora 36, Vulkan Forward Plus, AMD Radeon RX 6900 XT ### Issue description Decals are applied to editor origin and grid: ![image](https://user-images.githubusercontent.com/180032/2...
https://github.com/godotengine/godot/issues/70774
https://github.com/godotengine/godot/pull/80911
4b208fec749db1679b43362a9af3d8031d9f94b3
cae4319e0a13de777b119aaa48654f19adcc14ff
2022-12-31T16:12:38Z
c++
2023-08-25T12:58:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,769
["editor/plugins/sprite_frames_editor_plugin.cpp"]
SpriteFrames window allow setting animation name to empty string
### Godot version v4.0.beta.custom_build [767f8fb48] ### System information Linux Ubuntu 20.04 with Unity desktop ### Issue description In the SpriteFrames window, it is possible to add an animation named empty string "", or to rename an existing one to empty string "". While you could think that it is an acceptab...
https://github.com/godotengine/godot/issues/70769
https://github.com/godotengine/godot/pull/70788
9004279afb5b4482383068059876d24d5870f2c0
0f72c77cd43940df372d66ce1cadfa3d5fe88d6a
2022-12-31T13:52:01Z
c++
2023-02-17T14:30:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,768
["editor/scene_tree_dock.cpp"]
Shortcut for Reparent to New Node not working
### Godot version 3.5.1, 4.0 beta 10 ### System information Windows 10 ### Issue description I tried to set a shortcut for `Reparent to New Node`, but the shortcut doesn't trigger. As it's closest neighbour, I tried setting the same shortcut for `Reparent` without problems. ### Steps to reproduce * Set editor sh...
https://github.com/godotengine/godot/issues/70768
https://github.com/godotengine/godot/pull/70779
8b180353d85f8695e220a64c007b2dbd43a98892
49794911e895dd8886db6668928c8f4d97f98be7
2022-12-31T13:47:05Z
c++
2023-01-03T11:31:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,764
["core/os/main_loop.cpp", "core/os/main_loop.h", "main/main.cpp"]
The custom Mainloop inherited from SceneTree does not work properly
### Godot version 4.0 beta 10, also 3.5.1 ### System information Windows 11 ### Issue description Creating a Mainloop inherited from SceneTree makes sense when you want to add a few features to SceneTree instead of starting from scratch. Unfortunately, this doesn't work as well, as if its type is erased....
https://github.com/godotengine/godot/issues/70764
https://github.com/godotengine/godot/pull/70771
d13369eee12fc264ef9df0ae86d6a19165e58449
95da8e1394d9e126b4ced1bab140df5ea9ca5df9
2022-12-31T07:41:55Z
c++
2023-07-12T15:15:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,758
["scene/resources/mesh.cpp"]
Godot Android editor crash.
### Godot version 4.0 beta 10 ### System information Android 12gb ram Mediatek G95 ### Issue description Editor is crashing when opening a project from pc to Android editor. ### Steps to reproduce Create a scene from pc editor MEDIUM complex. Now try to open it in Android editor. ### Minimal ...
https://github.com/godotengine/godot/issues/70758
https://github.com/godotengine/godot/pull/69619
d9bac56f6f75e119631022fcf83a59a11f5d0b26
5432bad36f789118fe69ae733427d0c7aebd7dcb
2022-12-31T03:08:20Z
c++
2023-01-22T16:52:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,746
["editor/plugin_config_dialog.cpp"]
Create a Plugin dialog's text fields do not expand to fit the whole dialog window
### Godot version 4.0b10 ### System information Linux/Manjaro ### Issue description Most dialogs in the editor scale their text field Controls to fit the whole window when it's resized, but the plugin creation dialog does not: ![image](https://user-images.githubusercontent.com/24468819/210095286-e53bc450-dcdc-47...
https://github.com/godotengine/godot/issues/70746
https://github.com/godotengine/godot/pull/70801
8a98110e3e353a9a3b86b4a0bd56adf405bd6d93
e1ca0012db82ee169415121c64a815705f32edf9
2022-12-30T17:05:37Z
c++
2023-01-01T17:03:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,729
["editor/rename_dialog.cpp"]
Advanced options buttons in Batch Rename are not activated
### Godot version Godot 4-beta10 ### System information Linux, KDE Neon, Mesa Intel(R) UHD Graphics (CML GT2) ### Issue description Advanced options buttons in Batch Rename are not activated When I want to rename several nodes using the batch rename function, the advanced options buttons are not activated. h...
https://github.com/godotengine/godot/issues/70729
https://github.com/godotengine/godot/pull/70742
4e360ac61264f1e54e14f776c32cc82cde13d76a
1f53579a8f1a6934fd7ccc3c47e9eb6e2fdeb00f
2022-12-30T04:37:04Z
c++
2023-01-03T11:23:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,718
["editor/editor_file_system.cpp"]
Custom Node Export not working on new scripts
### Godot version 4.0.beta10.official ### System information MacOS 12.6 ### Issue description The custom node exporting introduced in #67055 seems to have regressed in beta9 and beta10, but only for newly created scripts. The selection dialog for the export does not allow selecting a node with the script attached ...
https://github.com/godotengine/godot/issues/70718
https://github.com/godotengine/godot/pull/71850
b0200c1c469f1aaac3db24e9bd30390a860bbbd9
e9c7b8d2246bd0797af100808419c994fa43a9d2
2022-12-29T21:31:17Z
c++
2023-02-18T09:40:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,712
["core/io/file_access_compressed.cpp", "core/io/file_access_compressed.h"]
`FileAccess` `get_path` contains an empty string when opened with compression.
### Godot version 4.0.beta10 ### System information Windows 10, 64bit ### Issue description The title says it all. Opened in compression mode, whether read or write and whether the file already exists or not, `get_path` contains an empty string. This is also the case in C#. However, if the file is opened without...
https://github.com/godotengine/godot/issues/70712
https://github.com/godotengine/godot/pull/70726
2d2902b49befbcdc86a7a6357c1f5b4e4c6ddac0
0231b4a0e8f9a7582446b0ff2d52e493277c5eec
2022-12-29T19:49:42Z
c++
2023-01-10T09:48:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,711
["scene/gui/tree.cpp"]
InputMap action can overflow without scrolling being enabled
### Godot version 4.0 beta 10 ### System information Windows 11 Vulkan ### Issue description Looked through the issues list, but couldn't find something like this, sorry in advance if this has already been reported. There is a few cases (in the pictures below) where list of Actions in Input Map may not always s...
https://github.com/godotengine/godot/issues/70711
https://github.com/godotengine/godot/pull/70877
8791e333da786fbb3645ca999810bbeab37674bb
0ba3c5453fa2e0a609e9182e54181e7f8aeac262
2022-12-29T19:48:12Z
c++
2023-01-03T15:15:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,709
["modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp"]
Godot 4.0 GLTFDocument.generate_scene is not importing nested meshes
### Godot version v4.0.beta10.official [d0398f62f] ### System information Xubuntu 22.04 ### Issue description When a glTF file includes a mesh nested under another mesh (for example linking one object to another in Blender), only the meshes on the root level are properly imported to the generated scene. ...
https://github.com/godotengine/godot/issues/70709
https://github.com/godotengine/godot/pull/70811
c328d76483f42674c5872c9749a3fbf61413dade
ccc609d824802d1d1a20f34bda69ecac75f5a8a1
2022-12-29T17:40:00Z
c++
2023-01-03T11:33:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,705
["editor/editor_node.cpp", "editor/editor_node.h"]
Can't open Animation tab with if a shader resource is expanded in the inspector, reverts to Shader Editor again
### Godot version 4.0beta10 ### System information macOS 13.0.1 ### Issue description If you expand a shader resource in the inspector panel this automatically opens the Shader Editor tab in the bottom panel. However, there seems to be a bug with the Animation tab that somehow triggers this again when the animatio...
https://github.com/godotengine/godot/issues/70705
https://github.com/godotengine/godot/pull/72420
937524c09ca6d660f45f191385286d2df22ff26c
6c859889eb6b19641fa163665c2bab028ffcfa03
2022-12-29T14:59:36Z
c++
2023-01-31T12:18:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,698
["drivers/gles3/shaders/scene.glsl", "scene/3d/light_3d.cpp", "servers/rendering/renderer_rd/cluster_builder_rd.cpp", "servers/rendering/renderer_rd/cluster_builder_rd.h", "servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl"]
Vulkan Clustered: SpotLight3D clustering artifacts with no fog or other effects
### Godot version 4.0.beta10.official [d0398f62f] ### System information Windows 10, Vulkan, NVIDIA GeForce RTX 2060m (31.0.15.2698) ### Issue description I'm getting some kind of clustering/blocky artifact when using spotlights, with no fog or any fancy rendering stuff whatsoever. I've looked through a bunch of ...
https://github.com/godotengine/godot/issues/70698
https://github.com/godotengine/godot/pull/71832
514b3486196ac4779d7a9dbe84e7223d8d365a6a
a6042b649a3626488550a822b7d9469aa2bd3f92
2022-12-29T07:23:52Z
c++
2023-01-24T08:15:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,697
["editor/plugins/canvas_item_editor_plugin.cpp"]
Project Camera Overide can't detect project instance.
### Godot version 4.0 beta 10, mono edition ### System information Windows 11 ### Issue description No matter what I do Project Camera Override can never detect a game instance. ![image](https://user-images.githubusercontent.com/13719743/209912444-541f642a-42d3-4860-a4e0-54a17dbbab0b.png) Of releva...
https://github.com/godotengine/godot/issues/70697
https://github.com/godotengine/godot/pull/70754
2a57a5e63f97b7f028754b0b475035d115ed9ac3
12a68071a64aacc490bf11c61c98d61d2aa03610
2022-12-29T06:36:19Z
c++
2023-01-03T11:24:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,688
["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/editor_properties.cpp"]
Path3D: Point handles invisible in editor
### Godot version 4.0 beta 10 ### System information Windows 10, Vulkan ### Issue description While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties. I haven't used 4.9b...
https://github.com/godotengine/godot/issues/70688
https://github.com/godotengine/godot/pull/70909
60b028971db2e1954faccefb5fba45751830bc6c
d29193affe7b9e2ce2a88e86c1731ea3b8ccd5d6
2022-12-28T23:23:07Z
c++
2023-01-05T11:56:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,683
["modules/raycast/SCsub"]
Builds with Clang on Arm64 are broken
### Godot version f130ad622a ### System information Ubuntu 22.04, Clang 14.0 ### Issue description Building Godot with Clang for Arm64 fails with: ``` $ scons platform=linuxbsd use_llvm=yes use_lld=yes [...] In file included from thirdparty/embree/common/sys/sysinfo.cpp:5: In file included from ...
https://github.com/godotengine/godot/issues/70683
https://github.com/godotengine/godot/pull/70684
ce278b1b7ac3ff01e987019e7492c4c1251cb197
2118f8e8a39c072a043923a2777ab428ffb9f13a
2022-12-28T21:35:19Z
c++
2023-01-16T08:15:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,679
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
Text color wrong on project manager due to LCD subpixel font rendering not working on OpenGL
### Godot version 4.0 beta 10 ### System information Mac M1, MacOS Ventura 13.0.1 ### Issue description This has been happening with all the 4.0 betas, and it's only happening on the Mac. When I start Godot and am presented with the Project Manager, the UI text is always black. Even on the "about" box. ![Screen...
https://github.com/godotengine/godot/issues/70679
https://github.com/godotengine/godot/pull/72125
c250f6eeb6c7c3bd0936cd9c4abc7162d02db5d8
db9da06675e2774dda520fb0ce8cbf66f154175c
2022-12-28T21:00:43Z
c++
2023-01-26T21:51:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,667
["editor/editor_node.cpp"]
Plugin tool scripts need to be updated by force
### Godot version 4.0 5674fa0 ### System information Windows 10 x64 ### Issue description This is an extension of #68615 When you start a project with a plugin that preloads a resource and `.godot` does not exist, you get the typical "Unable to load addon script from path:" warning and the plugin is d...
https://github.com/godotengine/godot/issues/70667
https://github.com/godotengine/godot/pull/73776
d66f6b3b04f4d9e01b21466cb4c6497fbad204d8
ae7b16c80bd5407cdd2e71e9c4c295b8827f9e26
2022-12-28T12:24:42Z
c++
2023-02-22T21:45:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,665
["modules/gdscript/gdscript_analyzer.cpp"]
Enum with 2 items of the same name crash the engine
### Godot version 4.0 beta 10 ### System information Windows 10 ### Issue description Godot crashes when i accidently name 2 items in an enum the same EDIT: The editor freeze for some seconds, then both editor- and console-window dissapear ### Steps to reproduce Write ```gdscript enum { ...
https://github.com/godotengine/godot/issues/70665
https://github.com/godotengine/godot/pull/71329
7d2945f4635cabcc3de782bf3c4ea84f0bcce40f
ef01b492275e2ebdc3769f3e4ffa925884c1e4b1
2022-12-28T10:47:31Z
c++
2023-01-13T17:02:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,664
["drivers/gles3/storage/material_storage.cpp"]
ShaderMaterial: rendering-driver opengl3 has incorrect default texture repeat
### Godot version 4.0.beta10 ### System information Windows 10, GLES3, NVidia RTX 3090 ### Issue description I have a shader which does not specify `repeat_enable` on its sampler2D. One of the meshes I am using requires wrapped UVs to look correct, but it looks wrong when using rendering driver OpenGL3. The sha...
https://github.com/godotengine/godot/issues/70664
https://github.com/godotengine/godot/pull/71011
329b85152abe9d8bc0f1b15c4e5db22c7a645d89
447aa5b0259ab18139d86297dfccb8dd68ef2e30
2022-12-28T10:41:33Z
c++
2023-01-07T12:20:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,661
["scene/gui/menu_bar.cpp"]
MenuBar triggers hover state only once
### Godot version v4.0.beta10.official [d0398f62f] ### System information Windows 11 ### Issue description When hovering over the `MenuBar` items - the hover state activates only once (on first hover). As demonstrated in this video - Debug menu toggles to hover visual style only once: https://user-images.g...
https://github.com/godotengine/godot/issues/70661
https://github.com/godotengine/godot/pull/70690
49794911e895dd8886db6668928c8f4d97f98be7
c328d76483f42674c5872c9749a3fbf61413dade
2022-12-28T07:25:01Z
c++
2023-01-03T11:32:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,659
["core/config/project_settings.cpp"]
Project settings are modified on startup based on override.cfg file
### Godot version v4.0.beta10.official [d0398f62f] ### System information Windows 11 ### Issue description Using a custom "Project Settings Override" file causes Godot to immediately modify main project file (`.godot`) on startup. The attached project demonstrates this issue. The project has the follo...
https://github.com/godotengine/godot/issues/70659
https://github.com/godotengine/godot/pull/77459
aefc468fe162693a88a076901cfb90258232ba37
eb5e0e07b4bc1ce45184fbc7e48b7b3fefdea6f8
2022-12-28T06:55:55Z
c++
2023-05-31T11:09:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,653
["servers/physics_3d/godot_collision_solver_3d.cpp"]
CharacterBody3D using ConcavePolygonShape3D fails to move_and_collide with anything
### Godot version 4.0 beta 10 ### System information Windows 11, gl_compatibility, NVidia RTX 3070 TI ### Issue description When a CharacterBody3D has a ConcavePolygonShape3D and performs a move_and_collide; it will fail to collide with any type of shape - spheres, capsules, etc. ### Steps to reproduce Create a ...
https://github.com/godotengine/godot/issues/70653
https://github.com/godotengine/godot/pull/70654
7758151b6afe23ff64b697ccd52fd9733f3e89ab
6d7f6c1eb9ca2eb3c94a91f8c5497577997de03a
2022-12-28T01:57:02Z
c++
2023-01-03T11:20:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,643
["SConstruct"]
Can't build template with vulkan disabled
### Godot version 4.0.dev ### System information Ubuntu 22.10, GTX1060 ### Issue description Trying to build **OpenGL only** template. Catched error: ```bash scons: Reading SConscript files ... Warning: fontconfig libraries not found. Disabling the system fonts support. Warning: D-Bus development libraries n...
https://github.com/godotengine/godot/issues/70643
https://github.com/godotengine/godot/pull/71508
7c00fdcf5d915e413ae387f1f7bd7ad913a01acc
04a39ecd846f40ac1049b699291f28b2f08e2185
2022-12-27T22:16:11Z
c++
2023-01-16T12:12:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,637
["modules/gdscript/gdscript_compiler.cpp"]
Bools from awaited functions can't have logic applied to them.
### Godot version 4.0.beta10.mono.official [d0398f62f] ### System information macOS Monterey 12.5.1 ### Issue description A bool from an awaited function looks normal at first blush, but anything beyond putting it in an `if` statement morphs it into a GDScriptFunctionState object that behaves differently than you ...
https://github.com/godotengine/godot/issues/70637
https://github.com/godotengine/godot/pull/73964
92d47f84fe3f1485ba43c9146405ca9fabcf4899
1bd0b296e195a622c362a12d8e3dca51e8648578
2022-12-27T17:47:09Z
c++
2023-02-26T15:00:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,617
["editor/pot_generator.cpp"]
`Generate POT` generates incorrect multiline message.
### Godot version master ### System information Win11 ### Issue description When use `Generate POT` for multiline texts, it drops `\n` and generates single line message. - **Label text in Main.tscn:** ![image](https://user-images.githubusercontent.com/12966814/209623668-19fd1d76-038a-4c19-938e-7559eb7652a3.png...
https://github.com/godotengine/godot/issues/70617
https://github.com/godotengine/godot/pull/70675
1d14c054a12dacdc193b589e4afb0ef319ee2aae
7bf4753a9b6097828599572d40e08d780459d837
2022-12-27T06:56:13Z
c++
2023-01-05T23:10:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,615
["servers/physics_3d/godot_collision_solver_3d_sat.cpp"]
Physics 3D SAT solver produces incorrect collision normals between large sphere and capsule
### Godot version 4.0 beta 10 ### System information Windows 10, NVidia 2070, Vulkan Mobile ### Issue description A human-sized (0.4 x 1.8 x 0.4) CapsuleShape3D on top of a large (50 x 50 x 50) SphereShape3D produces unstable normals when performing a move_and_collide down. In discussions on the physics channel...
https://github.com/godotengine/godot/issues/70615
https://github.com/godotengine/godot/pull/70660
797fb296f08b3d8f77f318ece2f203df225f5cdd
f82352be8794a50c8387f5f839314289d8bc0b89
2022-12-27T05:11:38Z
c++
2023-01-12T19:07:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,605
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd", "modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out"]
GDScript 2.0: Editor type-infers closest parent with defined _init instead of the class itself
### Godot version v4.0.beta10.official [d0398f62f] ### System information Ubuntu 20.04, Ryzen 2700X, GTX 1070 ### Issue description Basic example code: ```gdscript # Food is only there to demonstrate that it isn't a base class issue, # but that the buck indeed stops with Fruit due to its defined _init...
https://github.com/godotengine/godot/issues/70605
https://github.com/godotengine/godot/pull/70642
7e1bd3f95a10acf60e07a8a6518cc80bfee6fbbf
a75493091823020d858fabadbfa5994da0d658cb
2022-12-26T23:08:02Z
c++
2022-12-29T06:31:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,598
["editor/plugins/asset_library_editor_plugin.cpp", "editor/plugins/asset_library_editor_plugin.h"]
No results appear in project manager asset library if using the Open Asset Library button
### Godot version v4.0.beta10.official.d0398f62f ### System information Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2 ### Issue description Hi, when run Godot_v4.0-beta10_win64 it's show dialog question if "Open Asset Library" or "Cancel" if I click "Open Asset Library" it's not shwing any thing but if cli...
https://github.com/godotengine/godot/issues/70598
https://github.com/godotengine/godot/pull/70762
f0326297b319fb632ba5a28c7c8528b1800132f4
7ffd06046c51f06c11a621439ba213bd09e16ffe
2022-12-26T16:46:31Z
c++
2023-01-17T18:57:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,596
["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp"]
Godot crashed after importing font
### Godot version 4.0 dev Beta 10 ### System information MacBook Pro M1 Max ### Issue description After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart. ### Steps to reproduce Import some font.ttf file and try to move into di...
https://github.com/godotengine/godot/issues/70596
https://github.com/godotengine/godot/pull/70850
1d92b44f47f75f4f02695a047f7f0f9bb747bc05
96f12040c9edc95a758e7c74760b3b2476136d18
2022-12-26T16:39:36Z
c++
2023-01-03T12:53:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,592
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_analyzer.h", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_call_arg.gd", "modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_call_arg.out"...
Cannot access member variable from lambda body due cyclic reference
### Godot version 4.0.beta10 ### System information Windows 10 ### Issue description For top-level class variables, a lambda stored in a dictionary cannot reference the dictionary members. ### Steps to reproduce Assuming `MyAutoload.gd` is an autoload class, this code that worked in beta 8, no long...
https://github.com/godotengine/godot/issues/70592
https://github.com/godotengine/godot/pull/80923
3c71214a70755d1af7ff9aad3370e6d7e44613c9
548bfa836594f439f5e1af7cab8a53ca31997cf6
2022-12-26T15:09:38Z
c++
2023-08-25T19:26:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,591
["modules/gdscript/gdscript_compiler.cpp"]
Godot v4 (beta 10) crashes when loading project with classes with inheritance
### Godot version v4.0.beta10.official [d0398f62f] ### System information macOS Ventura 13.1 (22C65) ### Issue description I closed Godot and when I opened my project again, it just shows an empty project and seconds later it crashes. I recorded the error it outputs and took a screenshot of it. What y...
https://github.com/godotengine/godot/issues/70591
https://github.com/godotengine/godot/pull/73689
35f0be2e92906a6d18a110ae371c247a3eab1a13
49c1902a04d961a75b964404da0beb15853d63ec
2022-12-26T15:00:08Z
c++
2023-02-21T22:35:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,588
["editor/editor_inspector.cpp", "editor/editor_properties.cpp"]
I can't move to Animation player when I open a AnimatedSprite
### Godot version Godot 4-beta10 ### System information Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2) ### Issue description I can't move to Animation player when I open a AnimatedSprite See the video: https://youtu.be/_nyN42rNlTw ### Steps to reproduce - Open Scene GPlayer -...
https://github.com/godotengine/godot/issues/70588
https://github.com/godotengine/godot/pull/70696
ccc609d824802d1d1a20f34bda69ecac75f5a8a1
c774b4ce1777d19789bec1cbef100f26c6927777
2022-12-26T11:39:20Z
c++
2023-01-03T11:34:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,579
["scene/resources/mesh.cpp"]
pressing "Convert to ShaderMaterial" on a .glb model's Surface 1 converts Surface 0 to a shader material instead
### Godot version 4.0.beta9 [e780dc332] ### System information Windows 10 AMD Ryzen 5 3600 AMD Radeon RX 580 ### Issue description https://user-images.githubusercontent.com/95674438/209506480-be37f1c6-2060-4a98-831d-d5fa495b3e7c.mp4 I brought in my .glb model (a tree) from blender which ...
https://github.com/godotengine/godot/issues/70579
https://github.com/godotengine/godot/pull/71214
d40501faee48e819a4f2bb22c621f155493247e7
69a981fc62fe27a6c5fc3193acb4b1ad929cf397
2022-12-26T05:31:10Z
c++
2023-01-23T09:24:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,578
["editor/plugins/script_editor_plugin.cpp"]
Drag and drop error after setting up the external text editor
### Godot version 3.5.1mono ### System information windows10 ### Issue description Error message scene/main/node.cpp:1362 - Index p_index = 0 is out of bounds (data.children.size() = 0). scene/main/node.cpp:397 - Parameter "p_child" is null. scene/gui/tab_container.cpp:593 - Index p_current = 0 is out of bou...
https://github.com/godotengine/godot/issues/70578
https://github.com/godotengine/godot/pull/70580
6a86dfad29d5475aa6be4510b0823e834a8e85ed
2db593ac2fc3aa8c8fd36c72e35a9f8a592668f1
2022-12-26T05:12:15Z
c++
2023-01-09T08:22:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,545
["editor/plugins/visual_shader_editor_plugin.cpp", "editor/plugins/visual_shader_editor_plugin.h"]
ParameterRef shader node causes various crashes
### Godot version v4.0.beta10.official [d0398f62f] ### System information Windows 11, Vulkan, Intel Iris Xe Graphics ### Issue description The use of ParameterRef nodes in Visual Shader Graphs can lead to various crashes. Here are a few cases I was able to identify. Since they're all very much related, I figured i...
https://github.com/godotengine/godot/issues/70545
https://github.com/godotengine/godot/pull/71267
a5dedfe2609f22bbf497efd1ef457ba8487ce7c8
caf94f244e1a952300c6426f5d7d9939dd93d472
2022-12-25T00:54:48Z
c++
2023-01-12T11:55:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,542
["editor/project_converter_3_to_4.cpp"]
4.x project converter tool messes up super class constructor calls
### Godot version v4.0.beta10.official [d0398f62f] ### System information Windows 11 ### Issue description If the following passes an argument to the constructor of the super class in past GDScript versions ([Docs](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html)): ``` ...
https://github.com/godotengine/godot/issues/70542
https://github.com/godotengine/godot/pull/74354
b2622218f9baf6d9aa1f447d0eb532226f27c0bb
22ae1e499dbc20085fc821268f665c4c074e6d5c
2022-12-25T00:24:55Z
c++
2023-03-05T12:29:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,539
["editor/import/resource_importer_obj.cpp"]
OBJ files imported as Scene crashes when selecting the mesh in import settings.
### Godot version 4.0 Beta10 ### System information Ubuntu 22.04 (Tuxedo OS) ### Issue description After importing an *.obj file as a scene, if you click on the mesh in the import settings Godot crashes. ![Screenshot from 2022-12-24 14-38-23](https://user-images.githubusercontent.com/25522325/209452619-3c0ed61b...
https://github.com/godotengine/godot/issues/70539
https://github.com/godotengine/godot/pull/71077
629796c333bcc46f2aeb4399c1a5786d6b013289
14a6a5b79ff95f2f32f69b2ac01a207444b950f0
2022-12-24T22:47:43Z
c++
2023-01-16T21:10:30Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,536
["scene/animation/animation_node_state_machine.cpp"]
Animation: StateMachine's fading doesn't finish correctly [Godot 4 beta 10]
### Godot version 4.0.beta10 ### System information Nobara Linux ### Issue description after updating my project [Advanced-Movement-System-Godot](https://github.com/ywmaa/Advanced-Movement-System-Godot) to Godot 4 beta 10 state machines are broken ( I usually fix stuff every beta but this time I couldn't) at fir...
https://github.com/godotengine/godot/issues/70536
https://github.com/godotengine/godot/pull/70572
55ef81547215e00b2f90ec91cc11071d21e60239
c5279420c8fb239f812ea23e3c6f7e7610d31a4d
2022-12-24T21:26:14Z
c++
2023-01-03T11:41:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,535
["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"]
Autocompletion for string arguments adds extra quote (`'` or `"`) at the end of the string
### Godot version 4.0 beta 10 ### System information Windows 11 ### Issue description On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end. This doesnt happen if y...
https://github.com/godotengine/godot/issues/70535
https://github.com/godotengine/godot/pull/71402
60d031777b2a922cba03210181c9ba7ad3a6f3ab
03d11e608e978f299b4e7061fbe7bf126d26b667
2022-12-24T20:23:07Z
c++
2023-01-14T23:11:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,532
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp"]
Scenes with both sky panoramas and ReflectionProbes print "test" 100+ times alongside thousands of errors
### Godot version v4.0.beta.custom_build [9f1fe0895] ### System information Fedora 36 ### Issue description Opening scenes with a sky panorama and any ReflectionProbes print "test" over a hundred times, as well as a few hundred varied error messages for each probe in the scene. Toggling visibility of the probes of...
https://github.com/godotengine/godot/issues/70532
https://github.com/godotengine/godot/pull/70586
b6e06038f8a373f7fb8d26e92d5f06887e459598
5674fa04aeb44a0d9cf48073fe2be25d1b804acf
2022-12-24T16:38:19Z
c++
2022-12-28T10:56:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,527
["drivers/gles3/storage/material_storage.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp"]
Game window hangs on close when using uniform sampler2d[] in shader
### Godot version Godot Engine v4.0.beta9.mono.official.e780dc332 ### System information Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU ### Issue description When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed. ...
https://github.com/godotengine/godot/issues/70527
https://github.com/godotengine/godot/pull/71346
02f5f56a42d59106c876f9e987ddb10b9e856571
a51ca2beafc5d74d3e62cb56fbba76ceb39160a3
2022-12-24T14:32:10Z
c++
2023-01-13T23:44:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,518
["modules/gdscript/gdscript.cpp", "modules/gdscript/tests/scripts/runtime/features/gdscript.gd", "modules/gdscript/tests/scripts/runtime/features/gdscript.out"]
GDScript.reload() for GDScript which only sets the [source code that contains inner classes] no longer works after 4.0.Beta9
### Godot version 4.0.beta10 ### System information Windows 11 ### Issue description UPDATE: This problem only occurs when the source code contains inner classes Before 4.0.Beta9, I could get a GDScript instance by `GDScript.new()` and then set the `source_code` property and then `reload()`, but now it ...
https://github.com/godotengine/godot/issues/70518
https://github.com/godotengine/godot/pull/71197
9332d17c87bf40fe23a4b5e958e019ac238ad6d1
40b9c246b65010768bd3c87dd6162e07dabd6898
2022-12-24T09:37:31Z
c++
2023-01-12T16:56:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,517
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h", "drivers/gles3/shaders/canvas.glsl", "drivers/gles3/shaders/canvas_uniforms_inc.glsl", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.h", "servers/rendering/r...
Normal Map doesn't flip properly with flip_h and flip_v in Sprite2D
### Godot version 4.0 beta 10 ### System information Windows 10, Vulkan Renderer ### Issue description In 2D scenes with sprites, when the sprite's `flip_h` and/or `flip_v` property is enabled, the normal map is flipped with the image, causing lighting to be reversed. While this does technically make sense, in a g...
https://github.com/godotengine/godot/issues/70517
https://github.com/godotengine/godot/pull/71382
63dfdf4f89280ed993318059e7b521ea9432b531
59dcf64dd6b8f5da570a551be7a317453e427098
2022-12-24T08:05:14Z
c++
2023-01-17T09:56:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,481
["scene/main/viewport.cpp", "servers/rendering/renderer_viewport.cpp"]
Editor crashes when SubViewport size is set to zero by sliding the values
### Godot version v4.0.beta9.official [e780dc332] ### System information macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB ### Issue description When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly. **But it only happens when I set ...
https://github.com/godotengine/godot/issues/70481
https://github.com/godotengine/godot/pull/73000
44d5d4e3cde41d6010b784ecc20a891a67c50ac5
97afa41da38abbf94e17cda0c09ef92cfd9263ee
2022-12-23T16:07:56Z
c++
2023-02-10T14:06:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,480
["editor/plugins/script_editor_plugin.cpp"]
Certain editor shortcuts insert characters into code
### Godot version 4.0.beta9 ### System information Linux x86_64 ### Issue description The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts. Presumably this affects all "modifier + printable character" shortcuts. Workaround for next/prev script: change short...
https://github.com/godotengine/godot/issues/70480
https://github.com/godotengine/godot/pull/70489
a797fa3b3d7be1b556d604fbc3b21f5757f8abaf
81f0ddeae07b2e4ed8fda51bf87df52d58820c13
2022-12-23T15:40:10Z
c++
2023-01-03T11:16:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,451
["doc/classes/Window.xml"]
`popup_centered_ratio` is based on the screen and not the window when subwindows are not embeded.
### Godot version 4.0.beta9 ### System information Windows 10 ### Issue description When using `Window.popup_centered_ratio` without embeded subwindows the popup is placed at the screen center and not the center of the parent window. Also the size is calculated based on screen size and not window size. ### Steps ...
https://github.com/godotengine/godot/issues/70451
https://github.com/godotengine/godot/pull/78626
d577a2109a442dc7555a571db262e8b0bb93e32c
a791103069f0547c9f3ba0055292301e91b20cb6
2022-12-22T16:35:11Z
c++
2023-06-26T08:11:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,431
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.h"]
Instantiating GPUParticles2D throws many errors
### Godot version v4.0.beta.custom_build [291add339] ### System information Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694) ### Issue description I was testing if #69669 was solved by #70418, which it seemed to be. However, I got a wall of errors at the same time. In the minimal reprod...
https://github.com/godotengine/godot/issues/70431
https://github.com/godotengine/godot/pull/70457
13850d7812d98f7921de44f6ce0b5ee097a47f19
56b828eb82861747b687433c41a8215cfdf8831f
2022-12-22T03:02:01Z
c++
2022-12-23T08:11:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,423
["doc/classes/Tree.xml", "doc/classes/TreeItem.xml", "scene/gui/tree.cpp", "scene/gui/tree.h"]
TreeItem EraseButton does not work reliably
### Godot version v4.0.beta9.mono.official [e780dc332] ### System information Linux Mint 20.3 Cinnamon, NVIDIA Corporation TU106 [GeForce RTX 2070] ### Issue description When calling EraseButton on a TreeItem with exactly one button, the following error occurs: `ERROR: Index p_idx = 2 is out of bounds (cells[p_...
https://github.com/godotengine/godot/issues/70423
https://github.com/godotengine/godot/pull/70433
1424cd9e79faaf6eb58bfea6a6181c1b8b4be567
ce278b1b7ac3ff01e987019e7492c4c1251cb197
2022-12-21T22:35:31Z
c++
2023-01-16T08:15:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,409
["editor/find_in_files.cpp"]
Changing the editor's theme does not update the search results
### Godot version 4.x ### System information Windows 10 ### Issue description The `Search Result` panel is not correctly updated when changing the theme. https://user-images.githubusercontent.com/66004280/208964493-d0423b78-3418-44c9-95ed-822fd34c4720.mp4 ### Steps to reproduce 1. Search som...
https://github.com/godotengine/godot/issues/70409
https://github.com/godotengine/godot/pull/70410
186f6f0d874e830cc4597710eb0bab12a20bca20
f1b23e8c3958d9e7d18c03ca9fea935eae70ea7e
2022-12-21T17:13:18Z
c++
2022-12-21T17:31:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
70,405
["servers/physics_3d/godot_collision_solver_3d_sat.cpp"]
[GodotPhysics] Extremely odd Rigid capsule with Static cylinder collision
### Godot version 4.0 beta 9 ### System information Manjaro 6.0.14 ### Issue description (3D) Rigid bodies with capsule shapes seem to have completely broken collision with static bodies with cylinder shapes, as they collide as if they were a cylinder of the same total height, and on top of that they don't topple ...
https://github.com/godotengine/godot/issues/70405
https://github.com/godotengine/godot/pull/70787
f82352be8794a50c8387f5f839314289d8bc0b89
800216924cdf82706eb56f0c427cd8a2b03f32c1
2022-12-21T16:41:06Z
c++
2023-01-12T19:08:03Z