status stringclasses 1
value | repo_name stringclasses 13
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values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 71,194 | ["editor/editor_properties.cpp"] | Editor reports recursion in theme resource when setting a font twice | ### Godot version
v4.0.beta11.mono.official [91713ced8]
### System information
Arch Linux, Vulkan, GTX 1060 6GB (525.60.11)
### Issue description
If you set a font property on a theme resource to a certain font resource in the inspector, then set it to another font resource, then set it back to that first font res... | https://github.com/godotengine/godot/issues/71194 | https://github.com/godotengine/godot/pull/71229 | cd3e03432af9a638e342b5b79f76ca4d72f2a1f4 | 0f2937ead12de00b6c911110301fc2dc2e1d1988 | 2023-01-10T23:28:01Z | c++ | 2023-01-15T12:03:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,189 | ["editor/project_converter_3_to_4.cpp"] | 4.0 Project Converter missing drag data conversion | ### Godot version
Godot 4.0 Beta 11
### System information
Linux Ubunutu
### Issue description
Godot's 3.x project converter to 4.0 seems to be missing the conversion for two drag data related functions.
In 3.x the function for can drop data, was named `can_drop_data` in 4.0 it is `_can_drop_data`.
And likewi... | https://github.com/godotengine/godot/issues/71189 | https://github.com/godotengine/godot/pull/71206 | 7e9ddad8efeeecb53c41c505320abec16e957c1b | 87efd0b830be95e05f74221a9253aba33550f06c | 2023-01-10T22:03:00Z | c++ | 2023-01-11T08:50:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,181 | ["doc/classes/CanvasItem.xml", "scene/main/canvas_item.cpp", "scene/main/canvas_item.h"] | draw_dashed_line fills ending up | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti
### Issue description
draw_dashed line fills the ending up instead ... | https://github.com/godotengine/godot/issues/71181 | https://github.com/godotengine/godot/pull/71317 | a9f3f0c52a111d46bb4697beef89ac3ffd118d65 | 3c9bf4bc210a8e6a208f30ca59de4d4d7e18c04d | 2023-01-10T20:34:01Z | c++ | 2023-01-13T08:57:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,178 | ["editor/plugins/control_editor_plugin.cpp", "scene/gui/control.cpp", "scene/gui/control.h"] | Anchor presets not working | ### Godot version
4.0 beta 11
### System information
Windows 10
### Issue description
Anchors presets are ignored, sometimes they work if you manually modify the size of the node using the handles.
### Steps to reproduce
Simple test, open new scene, base node is Control, try to set the full rect preset, nothing ... | https://github.com/godotengine/godot/issues/71178 | https://github.com/godotengine/godot/pull/71183 | cbe3841a43586409b0c15e8e33bf2f989bf5f0c9 | 3e2843e3ad7b43940133ca0f67adf08f9da31a9b | 2023-01-10T19:28:17Z | c++ | 2023-01-11T00:29:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,177 | ["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out"] | [4.0] PackedByteArray.resize causes an immediate crash on beta 11. | ### Godot version
v4.0.beta11.official [91713ced8]
### System information
Windows 10
### Issue description
Resizing a PackedByteArray will immediately crash.
```
Godot Engine v4.0.beta.custom_build.91713ced8 - https://godotengine.org
Vulkan API 1.3.224 - Using Vulkan Device #0: NVIDIA - NVIDIA GeFor... | https://github.com/godotengine/godot/issues/71177 | https://github.com/godotengine/godot/pull/71228 | f73cb4c13d1bc19b044fbef735522e3b0249e8ab | 11449e10798e3e817843e2e15e6010689a3ee2ac | 2023-01-10T19:21:54Z | c++ | 2023-01-11T23:53:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,176 | ["scene/resources/immediate_mesh.cpp"] | Godot 4: ImmediateMesh ignores normals | ### Godot version
4.0.0-beta-10
### System information
Windows 11
### Issue description
It appears that ImmediateMesh is always recalculating its own normals regardless of what is set.
### Steps to reproduce
1. Create MeshInstance3D node
2. Add [Tool] script and set mesh to ImmediateMesh
3. Use the followi... | https://github.com/godotengine/godot/issues/71176 | https://github.com/godotengine/godot/pull/71529 | f3743e0890f098512dfa9c3ce534ed31bfdff719 | 63dfdf4f89280ed993318059e7b521ea9432b531 | 2023-01-10T19:19:52Z | c++ | 2023-01-17T09:56:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,173 | ["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out"] | [4.0] Hard crash with no error on Beta 11 during GDScript-only Editor Plugin initialization (regression from #71107) | ### Godot version
v4.0.beta11.official [91713ced8]
### System information
Windows 10
### Issue description
Existing project with editor plugins. GDExtension plugins were updated prior to launch, but still seeing hard crashes. Turns out it was the GDScript plugin - which I would have expected to show output errors,... | https://github.com/godotengine/godot/issues/71173 | https://github.com/godotengine/godot/pull/71228 | f73cb4c13d1bc19b044fbef735522e3b0249e8ab | 11449e10798e3e817843e2e15e6010689a3ee2ac | 2023-01-10T18:24:20Z | c++ | 2023-01-11T23:53:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,169 | ["doc/classes/ProjectSettings.xml", "modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/gdscript_warning.cpp", "modules/gdscript/gdscript_warning.h", "modules/gdscript/tests/scripts/analyzer/features/allow_void_function_to_return_vo... | GDScript 2.0: Cannot use void functions as a return value | ### Godot version
v4.0.beta11.official [91713ced8]
### System information
macOS 13.1
### Issue description
When using a function with a return type of `void` as the return value of another function with a return type of `void`, the following error occurs:
> Cannot get return value of call to "foo()" because it r... | https://github.com/godotengine/godot/issues/71169 | https://github.com/godotengine/godot/pull/72206 | 361f3f1721205bf291d401a58e2226e083bb2bc4 | 6d9c9d30b9c50177a68695fba8a42998b2b49d4c | 2023-01-10T18:00:31Z | c++ | 2023-01-31T14:55:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,113 | ["editor/plugins/collision_shape_2d_editor_plugin.cpp", "editor/plugins/collision_shape_2d_editor_plugin.h", "editor/plugins/node_3d_editor_plugin.cpp"] | Cancelling node selection with Escape breaks shape editing undo | ### Godot version
4.0 964fc6e
### System information
Windows 10 x64
### Issue description
Tested with CollisionShape nodes. When you start dragging a shape, but press Escape without releasing the mouse button, the node gets deselected and the new size gets applied. You can't undo this action:
![godot windows edit... | https://github.com/godotengine/godot/issues/71113 | https://github.com/godotengine/godot/pull/71156 | e404a7a8eea3540af59b3292c5ec5e199df866c5 | c3c425c25f847d13eb9e4b50302057d0d228210a | 2023-01-09T14:14:30Z | c++ | 2023-03-07T11:03:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,108 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/shaders/skeleton.glsl", "drivers/gles3/storage/mesh_storage.cpp", "drivers/gles3/storage/mesh_storage.h", "servers/rendering/dummy/storage/mesh_storage.h", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/shaders/s... | [4.0 beta10] Skeleton2D/Polygon2D moving/rotating issues when polygon is not on default position | ### Godot version
4.0.beta10.official
### System information
Pop!_OS 22.04
### Issue description
After assigning a bone to a polygon, if the bone is not at the initial position (0,0), a strange behavior occurs when moving or rotating the bones.
The polygon is translated to incorrect positions (it seems to be ba... | https://github.com/godotengine/godot/issues/71108 | https://github.com/godotengine/godot/pull/72214 | 70a7313fbe8da6e57b447a503dcb570da42b65bb | 23d087354dc1d5ec1ed7148ecc21418fd9d4545b | 2023-01-09T13:04:42Z | c++ | 2023-01-29T01:23:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,099 | ["scene/main/viewport.cpp"] | Input event passes through Control-nodes with emulating touch from mouse enabled. | ### Godot version
v4.0.beta.custom_build [bb08997b8]
### System information
Ubuntu 22.10 LTS, GTX1060, Vulkan
### Issue description
If you toggle emulate_touch_from_mouse option in ProjectSettings `InputEventMouseMotion`, `InputEventScreenDrag`, `InputEventScreenTouch` passes through `Panel`, afaik this doesn't ha... | https://github.com/godotengine/godot/issues/71099 | https://github.com/godotengine/godot/pull/71677 | fe2cd2e6b165bf7f4d789b7b7098ecc27badb80a | bea2dea15d79ee8ed3df02b181d9c324105dddd5 | 2023-01-09T07:45:36Z | c++ | 2023-02-06T21:52:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,090 | ["editor/export/editor_export_platform.cpp"] | GDExtensions are not exported correctly: No suitable library found for GDExtension: res://webrtc/webrtc.gdextension | ### Godot version
4.0.beta10 mono and standard
### System information
Windows 10 64bits
### Issue description
When exporting a project, Godot fails to bundle the required DLLs from the GDExtension to the export folder:
```
editor/export/editor_export_plugin.h:123 - Required virtual method EditorExportPlugin::_... | https://github.com/godotengine/godot/issues/71090 | https://github.com/godotengine/godot/pull/71274 | c6f4c0ac54a7a0ec330984c2463a23f112c85c66 | 4ac649d8386b805f5857b545c6404515da25d4f7 | 2023-01-08T21:44:45Z | c++ | 2023-01-12T15:03:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,085 | ["editor/import/resource_importer_obj.cpp"] | Flat-shaded OBJ mesh is imported with more vertices in Godot 4 | ### Godot version
Godot 4 beta10
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
In my game I process meshes to generate some data needed for some features. After porting it to Godot 4, some weird issues appeared and I realized Godot 4 is not sharing vertices of triangles in... | https://github.com/godotengine/godot/issues/71085 | https://github.com/godotengine/godot/pull/75315 | e6e52f9154a9cbd151fb9b9465664f2d423d00c7 | ee0e809064a65288b4d438e040c134677349ee39 | 2023-01-08T19:18:13Z | c++ | 2023-04-13T07:53:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,066 | ["scene/gui/color_picker.cpp"] | Color Picker popups in wrong direction | ### Godot version
4.0 beta 10
### System information
Ubuntu 22.04.1 LTS
### Issue description

Since the color is near the top of the inspector, I expect the color picker popup to appear belo... | https://github.com/godotengine/godot/issues/71066 | https://github.com/godotengine/godot/pull/72376 | e70777260dffd96a704c54876f9ff543f0f45eac | e758164ba65280dce57064afc1e4607f23a65cef | 2023-01-08T13:15:07Z | c++ | 2023-05-08T10:20:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,065 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_analyzer.h", "modules/gdscript/gdscript_parser.cpp"] | GDScript 2.0: Error when trying to call a method with a ternary operator | ### Godot version
v4.0custom_build[fcba87e]
### System information
Windows 10
### Issue description
Error when trying to call a method with a ternary operator.
### Steps to reproduce
```
extends Node
func _ready() -> void:
test() if true else test()
func test() -> void:
pass
```
[fcba87e](https://gi... | https://github.com/godotengine/godot/issues/71065 | https://github.com/godotengine/godot/pull/71120 | 41e5f5b0930343ef548a56d553ba20fafd672147 | e93266b9ff359c98e9f8e2a550e16ad77490fc4d | 2023-01-08T13:09:58Z | c++ | 2023-01-25T15:23:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,016 | ["editor/plugins/script_editor_plugin.cpp", "editor/plugins/script_editor_plugin.h"] | Crash while editing GDScript in VS Code via LSP | ### Godot version
Engine version: Godot Engine v4.0.beta.custom_build (57267709e665f1683e79bd5d3432be2be5db6c1d)
### System information
Debian 11
### Issue description
```
(252853) 23526 I: res://auto_load/setup.gd (39) [disconnect_signals]
ERROR: Condition "_first != nullptr" is true.
at: ~List (... | https://github.com/godotengine/godot/issues/71016 | https://github.com/godotengine/godot/pull/82956 | 9df6491853b7b043afba3c6d56f4c5b21ac7fd7c | 38c3e5aae938daf7ecf267de144e95816332813c | 2023-01-07T08:12:41Z | c++ | 2023-11-10T09:43:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,006 | ["editor/editor_themes.cpp"] | Theme changes outline of the editor labels and buttons | ### Godot version
4.0.beta10
### System information
Arch Linux, Vulkan
### Issue description
When i create a theme and set the theme in the project settings, the 'outline_size' is also applied to the editors buttons and labels. Only the outline_size is applied, StyleBoxes or colors are not applied.
![1673025444... | https://github.com/godotengine/godot/issues/71006 | https://github.com/godotengine/godot/pull/71475 | 9583c201716be4961d898a3daab20337f893b97c | f0c9ed4b55168369bde54ced9c13498fb366af1f | 2023-01-06T21:02:11Z | c++ | 2023-02-17T13:07:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,002 | ["editor/plugins/script_text_editor.cpp"] | Error messages copied without line breaks | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Windows 22H2, Compatibility, GeForce GTX 550 Ti
### Issue description
Multiple lines of error messages are copied without line breaks:
The script editor's error panel shows:
```
Line 6:Expected parameter name.
Line 6:Expected closing ")"... | https://github.com/godotengine/godot/issues/71002 | https://github.com/godotengine/godot/pull/71015 | ea5d02b5823cd3338a94e9eddb4e032d2f6fbec2 | cdc68c28877a7394a83f2e31755b57dd0d3b3a28 | 2023-01-06T16:11:13Z | c++ | 2023-06-19T14:33:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,998 | ["editor/inspector_dock.cpp", "editor/inspector_dock.h"] | Unreadable text in `Make Sub-Resources Unique` window | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Windows 22H2, Compatibility, GeForce GTX 550 Ti
### Issue description
Text is unreadable because they are overlapping, when choosing: `Make Sub-Resources Unique`
and a window opens with the title: `Please Confirm...`
![Godot_v4 0-beta10_... | https://github.com/godotengine/godot/issues/70998 | https://github.com/godotengine/godot/pull/70999 | bd15c3f80e8f7d159dce743bdc389fc2815aec51 | 670405905d40280294e5b8100c10294f54e9b6c9 | 2023-01-06T15:05:40Z | c++ | 2023-01-06T21:57:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,986 | ["modules/gdscript/gdscript_editor.cpp"] | Autocomplete suggestion for GDScript's `$'MyNode'` can suggest wrong syntax | ### Godot version
4.0 beta 10
### System information
Ubuntu 22.04.1 LTS
### Issue description
If your node has `'` in its name, autocomplete might still suggest single quotes which results in an error.
 | ### Godot version
4.0beta10
### System information
Arch Linux, X.org, i3 window manager
### Issue description
The size of windows showing the Godot logo is initially very small, too small to show even the logo. They don't get bigger after their content is loaded, either.
This happens in the i3 window manager, w... | https://github.com/godotengine/godot/issues/70984 | https://github.com/godotengine/godot/pull/73278 | a1986729a576e26eee13a4a190103cd7d7703905 | 34b8f42118d0a0b852c65cdb60ff06a6b8257492 | 2023-01-06T07:35:22Z | c++ | 2023-02-14T12:36:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,983 | ["editor/project_converter_3_to_4.cpp", "editor/project_converter_3_to_4.h"] | Conversion from 3 to 4 replaces the word "on" by "checked" in GDScript comments | ### Godot version
4.0beta10
### System information
Arch Linux
### Issue description
From the diff of my project conversion:
```
-# TODO Set this on the camera far plane
+# TODO Set this checked the camera far plane
const MAX_VIEW_DISTANCE := 50.0e3
```
### Steps to reproduce
Write this in a `.gd` file in... | https://github.com/godotengine/godot/issues/70983 | https://github.com/godotengine/godot/pull/74193 | ad9302bafceaf11fd4e23459395e87151092ed93 | cf1739fcc67e580bd2073a49e15fd7d5ba40dbd9 | 2023-01-06T07:23:16Z | c++ | 2023-03-06T09:48:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,982 | ["editor/import/resource_importer_obj.cpp"] | OBJ importer does not read vertex colors | ### Godot version
4.0 beta 10
### System information
Windows 10 960m
### Issue description
While the gltf and dae importers both support vertex colors, the obj importer does not. Blender has supported this feature for the last 3 versions, so it would be good to have this working with Godot 4.
While no... | https://github.com/godotengine/godot/issues/70982 | https://github.com/godotengine/godot/pull/71033 | f79c58aac5547d3ad6bcced7b499c4015130f579 | 14cca21256f77e4eda921211d5a75b803a642b72 | 2023-01-06T05:18:30Z | c++ | 2023-01-12T23:37:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,981 | ["editor/scene_tree_editor.cpp"] | Godot 4 beta allows a node to have no name | ### Godot version
Godot 4 beta 10
### System information
Windows 10, mobile mode
### Issue description
You can give a node a blank name by deleting its name and press enter

### Steps to reproduce
1.... | https://github.com/godotengine/godot/issues/70981 | https://github.com/godotengine/godot/pull/71152 | 14cca21256f77e4eda921211d5a75b803a642b72 | 7dfcd555671e31e964948aa3e0f650898d39b80f | 2023-01-06T05:10:40Z | c++ | 2023-01-12T23:39:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,978 | ["modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/analyzer/features/typed_array_as_default_parameter.gd", "modules/gdscript/tests/scripts/analyzer/features/typed_array_as_default_parameter.out"] | GDScript crash when default argument of array is used | ### Godot version
master (95ce236b7d6a70a06ecc13fb08d48da90ed98430)
### System information
Windows 11, Vulkan Mobile, NVidia RTX 3070 TI
### Issue description
Gdscript is now crashing when a default argument of type array occurs:
```gdscript
func _ready():
# This works
test([1, 1, 1])
# This cr... | https://github.com/godotengine/godot/issues/70978 | https://github.com/godotengine/godot/pull/70980 | 95ce236b7d6a70a06ecc13fb08d48da90ed98430 | 2e116271100cfb5ff4a76423b7a78891378295bd | 2023-01-06T03:43:59Z | c++ | 2023-01-06T07:06:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,964 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/await_on_void.gd", "modules/gdscript/tests/scripts/runtime/features/await_on_void.out", "modules... | The GDScript VM sometimes has unexpected arguments in operands supposed to be nil | ### Godot version
Godot 4 0160fea1ced6697d5b72ad2f41332e8768080be4
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
The symptom of this in my project is the following:
```gdscript
not list.has(42)
```
Under particular runtime conditions, this code produces an er... | https://github.com/godotengine/godot/issues/70964 | https://github.com/godotengine/godot/pull/71107 | c2f7c2d31ac0d97c0921aa4b37f3278ceefd0ffe | df952a32f8d581b24e9b4f1ff4b53473e12e216a | 2023-01-05T18:59:56Z | c++ | 2023-01-09T13:22:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,957 | ["editor/plugins/animation_blend_tree_editor_plugin.cpp", "editor/plugins/animation_blend_tree_editor_plugin.h"] | [Visual nodes editor] Draggin a noodle in AnimationTree to empty space, cancelling menu pop up then adding new node without the dragg automatically connects them. | ### Godot version
4.0 Beta 10 mono
### System information
Windows 10, Nvidia GTX 1660Ti, Vulkan
### Issue description
Check the reproduction steps, that makes it hopefully clear.
### Steps to reproduce
1. Add AnimationTree
2. Set its TreeRoot to ANimationNodeBlendTree
3. Click on AnimaitonTree to open the Anim... | https://github.com/godotengine/godot/issues/70957 | https://github.com/godotengine/godot/pull/71148 | c551b5bfb880de340c683c13dd2d425d796599d0 | b427e2623046cd4dc95843e09fd1c9b086270b15 | 2023-01-05T16:22:22Z | c++ | 2023-01-10T09:45:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,953 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/gdscript_compiler.cpp", "modules/gdscript/tests/scripts/runtime/features/await_on_void.gd", "modules/gdscript/tests/scripts/runtime/features/await_on_void.out", "modules... | GDScript 2.0: Cannot `await` async void function | ### Godot version
v4.0.beta.custom_build [1d14c054a]
### System information
Kubuntu 22.10
### Issue description
Regression in master (in beta 10 the following script works correctly).
### Steps to reproduce
```gdscript
@tool
extends EditorScript
func wait(time: float) -> void:
await get_editor_interfac... | https://github.com/godotengine/godot/issues/70953 | https://github.com/godotengine/godot/pull/71107 | c2f7c2d31ac0d97c0921aa4b37f3278ceefd0ffe | df952a32f8d581b24e9b4f1ff4b53473e12e216a | 2023-01-05T15:53:07Z | c++ | 2023-01-09T13:22:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,937 | ["editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "editor/import/scene_import_settings.cpp", "scene/resources/importer_mesh.cpp", "scene/resources/importer_mesh.h"] | save to file option dont work when generate physics is ticked on when importing gltf files | ### Godot version
4.0 beta 10
### System information
windows 10,vulkan, amd radeon graphics
### Issue description
Mesh data of objects is not saved when the physics is ticked on under generate on the import window of the gltf file
 has always started to run on the first monitor (I have two), as well as the debugged instance window. This does not happen... | https://github.com/godotengine/godot/issues/70917 | https://github.com/godotengine/godot/pull/71026 | d642274f75fb8ca6d3b9d4c314269e6f559051c7 | fcba87e696d58912838d8a4a6987b10efa28e78f | 2023-01-04T14:54:22Z | c++ | 2023-01-07T14:12:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,914 | ["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/editor_properties.cpp"] | EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is opened | ### Godot version
4.0.dev(dc3175e4cdb4e54e1c6200b6c4d07646eea95284)
### System information
Any
### Issue description
EditorPlugins that depend on the resources that Node has will not be visible when SubInspector is focused.
https://user-images.githubusercontent.com/61938263/210553656-86669f57-e41f-427... | https://github.com/godotengine/godot/issues/70914 | https://github.com/godotengine/godot/pull/70909 | 60b028971db2e1954faccefb5fba45751830bc6c | d29193affe7b9e2ce2a88e86c1731ea3b8ccd5d6 | 2023-01-04T12:20:12Z | c++ | 2023-01-05T11:56:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,910 | ["core/object/callable_method_pointer.h"] | Error spam (and/or crash) in release template / exported builds: `"slot >= slot_max" is true. Returning: nullptr` | ### Godot version
4.0 beta 10
### System information
Windows 10
### Issue description
In my rss reader on windows, when the user switches between feed lists - that is, when a VBoxContainer has all its children removed and a new set re-added, the application crashes with:
USER ERROR: Condition "slot >... | https://github.com/godotengine/godot/issues/70910 | https://github.com/godotengine/godot/pull/85280 | e6c8d40d106214c1ab4df23e5315b9f1f659ce70 | 4247244071d9646c0f1011f91d2773712b713c1d | 2023-01-04T11:49:44Z | c++ | 2023-11-23T23:00:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,892 | ["editor/plugins/tiles/tile_map_editor.cpp"] | Double-click on the TileMap's pattern prints an error | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Windows 10, Vulkan
### Issue description
```
ERROR: Error calling from signal 'item_activated' to callable: 'TileMapEditorTilesPlugin::TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection': Method expected 0 ar... | https://github.com/godotengine/godot/issues/70892 | https://github.com/godotengine/godot/pull/70903 | 5dfefc651711ea1f777e976d86a57ef6094e8be3 | f571129f9e444d6d66a23ef76cbda1e253bab481 | 2023-01-03T19:33:10Z | c++ | 2023-01-05T11:51:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,881 | ["doc/classes/BaseMaterial3D.xml", "drivers/gles3/rasterizer_scene_gles3.cpp", "drivers/gles3/storage/material_storage.cpp", "drivers/gles3/storage/material_storage.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_c... | Depth pre-pass is broken | ### Godot version
v4.0.beta.custom_build [96f12040c]
### System information
Windows 11/64, RTX 3070, Vulkan
### Issue description
From beta10 to the current master, depth prepass is broken.
Alpha

### System information
macOS Ventura 13.1, AMD Radeon Pro 5500M
### Issue description
I'm trying to compile the engine from the master-branch with mono and double precision enabled. Compiling works fine and the project list is displayed normal... | https://github.com/godotengine/godot/issues/70879 | https://github.com/godotengine/godot/pull/85822 | 9dce1a45a067776f7cd620061fc5e973427f8287 | 74b6fad3c8a884b6c628365b6bddcb0b739a1e51 | 2023-01-03T15:45:58Z | c++ | 2023-12-08T15:58:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,874 | ["servers/rendering/renderer_rd/effects/ss_effects.cpp", "servers/rendering/renderer_rd/effects/ss_effects.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h", "servers/rendering/renderer_rd/shaders/forward_clus... | SSAO Ultra quality setting throws errors | ### Godot version
v4.0 beta10
### System information
Windows 10, NVIDIA GeForce RTX 2060, video driver: 31.0.15.2756
### Issue description
SSAO Ultra quality setting throws errors. Image seems incorrect.
SSAO High setting. Image looks correct.
 didn't tested versions before beta 5
Also reproducable in current master: c5bfe13
### System information
Windows 10
### Issue description
When clicking around the bottom edge of the scrollbar grabber, it is not detected as such and instead jumps to a lowe... | https://github.com/godotengine/godot/issues/70866 | https://github.com/godotengine/godot/pull/70864 | c5279420c8fb239f812ea23e3c6f7e7610d31a4d | 1d92b44f47f75f4f02695a047f7f0f9bb747bc05 | 2023-01-03T08:51:13Z | c++ | 2023-01-03T11:41:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,856 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out"] | Crash in GDScript after preload fix | ### Godot version
Godot 4 beta10
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
After porting a project to Godot 4 beta10, I found out my game crashed very consistently everytime I did a particular action. I tried to reproduce it with my older debug build, but it ... | https://github.com/godotengine/godot/issues/70856 | https://github.com/godotengine/godot/pull/70859 | 565ae3b76791ba707a5a18be50be336533ef0857 | 8203e093302fa2c8862dbad7dbade6731468e5e4 | 2023-01-03T01:30:02Z | c++ | 2023-01-03T22:22:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,847 | ["scene/resources/tile_set.cpp", "scene/resources/tile_set.h"] | Doesn't reset default values when reloading tilemap files | ### Godot version
4.0 beta 10
### System information
Windows 10
### Issue description
Another bug found when working on the [Godot 4 exporter for Tiled](https://github.com/mapeditor/tiled/pull/3550).
When you change a tilemap file and remove a setting, Godot reloads the tilemap, but doesn't reset the removed se... | https://github.com/godotengine/godot/issues/70847 | https://github.com/godotengine/godot/pull/73714 | 91aed4b9b58ea40e1918e393fdfe6dc729f20269 | 44e96901086c20285e4f07e04504d6b901f98ed2 | 2023-01-02T19:19:34Z | c++ | 2023-02-22T09:13:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,844 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd", "modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out"] | GDScript 2.0: Unable to do type checking on variables typed with `const X = preload("script.gd")` | ### Godot version
Godot 4 beta10
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
In Godot 3 it was possible to type-hint a variable using constant preloaded script. But in Godot 4 it seems GDScript treats those variables as if they were variants with no known type,... | https://github.com/godotengine/godot/issues/70844 | https://github.com/godotengine/godot/pull/70859 | 565ae3b76791ba707a5a18be50be336533ef0857 | 8203e093302fa2c8862dbad7dbade6731468e5e4 | 2023-01-02T18:23:52Z | c++ | 2023-01-03T22:22:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,843 | ["modules/gdscript/editor/gdscript_highlighter.cpp"] | Syntax highlighting highlights `$` syntax on node names starting with a number, despite not being valid identifiers | ### Godot version
Godot Engine v4.0.beta10.official.d0398f62f
### System information
Windows 10
### Issue description
Even though the syntax highlighting is correct, the following errors are raised, unless quotes are used.
`Expected node path as string or identifier after "$".`
`Invalid numeric notation.`
`Ex... | https://github.com/godotengine/godot/issues/70843 | https://github.com/godotengine/godot/pull/70875 | 0ba3c5453fa2e0a609e9182e54181e7f8aeac262 | 26bed8aa85fc2f98e38552a82929e1deb5b29d8a | 2023-01-02T17:13:35Z | c++ | 2023-01-03T15:17:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,821 | ["scene/gui/range.cpp", "scene/gui/range.h", "scene/gui/spin_box.cpp", "scene/gui/spin_box.h"] | SpinBox doesn't visually update when calling `set_value_no_signal` | ### Godot version
v4.0.beta10.official.d0398f62f
### System information
Windows 10, gl_compatibility
### Issue description
If you use `set_value_no_signal` on a SpinBox, it doesn't redraw until clicked.
### Steps to reproduce
1. Add SpinBox to scene.
2. `set_value_no_signal(50)` # Value displayed doesn't change... | https://github.com/godotengine/godot/issues/70821 | https://github.com/godotengine/godot/pull/70834 | cd03028915295e67d72cd91dbd46eafb207f92d1 | 486988f717ea984cd268f31b723a082cc24c35f7 | 2023-01-01T22:36:16Z | c++ | 2023-04-12T15:01:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,798 | ["modules/gdscript/gdscript_cache.cpp"] | Infinite autoload error spam preventing project from being opened | ### Godot version
4.0 8a98110
### System information
Windows 10 x64
### Issue description
I have a method call in my script that has changed in some newer version. Whenever I want to open the project in the new version, the autoload script will spam argument error. Forever.
https://user-images.githubusercontent... | https://github.com/godotengine/godot/issues/70798 | https://github.com/godotengine/godot/pull/70810 | 00891066cb2c5e3c867feb97f3883f8ef4aad43d | dc3175e4cdb4e54e1c6200b6c4d07646eea95284 | 2023-01-01T11:50:25Z | c++ | 2023-01-04T10:41:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,789 | ["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/canvas_item_editor_plugin.h"] | Using arrow keys with "move mode" tool selected causes 2D editor to lose focus | ### Godot version
4.0.beta10 (d0398f62f)
### System information
Windows 11
### Issue description
When the Move Mode tool is selected (hotkey W), using the arrow keys will move a node a few pixels before causing the 2D editor to lose focus.
This does not happen when the Select Mode tool (hotkey Q) is s... | https://github.com/godotengine/godot/issues/70789 | https://github.com/godotengine/godot/pull/59081 | a98431d1c16e296af37e6d03d8a176a3165f398a | d065281bc0cd815e738b4412a897880e69103119 | 2023-01-01T01:17:52Z | c++ | 2023-01-23T11:26:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,784 | ["scene/resources/tile_set.cpp", "scene/resources/tile_set.h"] | TileSets are improperly converted in Godot 3->4 migration | ### Godot version
3.5 (991bb6ac7) -> 4.0.beta10 (d0398f62f)
### System information
Windows 11
### Issue description
I have some relatively simple tilesets created in version 3.5 containing textures, collision shapes, and occlusion polygons. These tilesets are almost completely unusable when migrated into... | https://github.com/godotengine/godot/issues/70784 | https://github.com/godotengine/godot/pull/72186 | 8365530cb08c623aedd7c1f48b46ace3cc3988e2 | a43db5afa4bbec4772be2f296931a6d44bb4cbb3 | 2022-12-31T22:16:15Z | c++ | 2023-01-27T18:26:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,782 | ["scene/animation/tween.cpp", "scene/animation/tween.h"] | tween_callback does not support Reference objects | ### Godot version
v3.5.1.stable.official [6fed1ffa3]
### System information
Steam OS, Steam Deck
### Issue description
Calling `tween_callback` where the first (object) parameter is a `Reference` doesn't work as I expected. The code compiles and runs without producing any errors, but the callback function is neve... | https://github.com/godotengine/godot/issues/70782 | https://github.com/godotengine/godot/pull/70795 | d29193affe7b9e2ce2a88e86c1731ea3b8ccd5d6 | d322c154a6be5b9739e47b9596008d86c8d586dd | 2022-12-31T22:06:07Z | c++ | 2023-01-05T11:56:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,774 | ["servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"] | Vulkan Mobile: Decals are applied to the 3D manipulation gizmo | - *Related to https://github.com/godotengine/godot/issues/65848.*
### Godot version
4.0.beta10
### System information
Fedora 36, Vulkan Forward Plus, AMD Radeon RX 6900 XT
### Issue description
Decals are applied to editor origin and grid:
 UHD Graphics (CML GT2)
### Issue description
Advanced options buttons in Batch Rename are not activated
When I want to rename several nodes using the batch rename function, the advanced options buttons are not activated.
h... | https://github.com/godotengine/godot/issues/70729 | https://github.com/godotengine/godot/pull/70742 | 4e360ac61264f1e54e14f776c32cc82cde13d76a | 1f53579a8f1a6934fd7ccc3c47e9eb6e2fdeb00f | 2022-12-30T04:37:04Z | c++ | 2023-01-03T11:23:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,718 | ["editor/editor_file_system.cpp"] | Custom Node Export not working on new scripts | ### Godot version
4.0.beta10.official
### System information
MacOS 12.6
### Issue description
The custom node exporting introduced in #67055 seems to have regressed in beta9 and beta10, but only for newly created scripts. The selection dialog for the export does not allow selecting a node with the script attached ... | https://github.com/godotengine/godot/issues/70718 | https://github.com/godotengine/godot/pull/71850 | b0200c1c469f1aaac3db24e9bd30390a860bbbd9 | e9c7b8d2246bd0797af100808419c994fa43a9d2 | 2022-12-29T21:31:17Z | c++ | 2023-02-18T09:40:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,712 | ["core/io/file_access_compressed.cpp", "core/io/file_access_compressed.h"] | `FileAccess` `get_path` contains an empty string when opened with compression. | ### Godot version
4.0.beta10
### System information
Windows 10, 64bit
### Issue description
The title says it all.
Opened in compression mode, whether read or write and whether the file already exists or not, `get_path` contains an empty string. This is also the case in C#.
However, if the file is opened without... | https://github.com/godotengine/godot/issues/70712 | https://github.com/godotengine/godot/pull/70726 | 2d2902b49befbcdc86a7a6357c1f5b4e4c6ddac0 | 0231b4a0e8f9a7582446b0ff2d52e493277c5eec | 2022-12-29T19:49:42Z | c++ | 2023-01-10T09:48:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,711 | ["scene/gui/tree.cpp"] | InputMap action can overflow without scrolling being enabled | ### Godot version
4.0 beta 10
### System information
Windows 11 Vulkan
### Issue description
Looked through the issues list, but couldn't find something like this, sorry in advance if this has already been reported.
There is a few cases (in the pictures below) where list of Actions in Input Map may not always s... | https://github.com/godotengine/godot/issues/70711 | https://github.com/godotengine/godot/pull/70877 | 8791e333da786fbb3645ca999810bbeab37674bb | 0ba3c5453fa2e0a609e9182e54181e7f8aeac262 | 2022-12-29T19:48:12Z | c++ | 2023-01-03T15:15:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,709 | ["modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp"] | Godot 4.0 GLTFDocument.generate_scene is not importing nested meshes | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Xubuntu 22.04
### Issue description
When a glTF file includes a mesh nested under another mesh (for example linking one object to another in Blender), only the meshes on the root level are properly imported to the generated scene.
... | https://github.com/godotengine/godot/issues/70709 | https://github.com/godotengine/godot/pull/70811 | c328d76483f42674c5872c9749a3fbf61413dade | ccc609d824802d1d1a20f34bda69ecac75f5a8a1 | 2022-12-29T17:40:00Z | c++ | 2023-01-03T11:33:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,705 | ["editor/editor_node.cpp", "editor/editor_node.h"] | Can't open Animation tab with if a shader resource is expanded in the inspector, reverts to Shader Editor again | ### Godot version
4.0beta10
### System information
macOS 13.0.1
### Issue description
If you expand a shader resource in the inspector panel this automatically opens the Shader Editor tab in the bottom panel. However, there seems to be a bug with the Animation tab that somehow triggers this again when the animatio... | https://github.com/godotengine/godot/issues/70705 | https://github.com/godotengine/godot/pull/72420 | 937524c09ca6d660f45f191385286d2df22ff26c | 6c859889eb6b19641fa163665c2bab028ffcfa03 | 2022-12-29T14:59:36Z | c++ | 2023-01-31T12:18:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,698 | ["drivers/gles3/shaders/scene.glsl", "scene/3d/light_3d.cpp", "servers/rendering/renderer_rd/cluster_builder_rd.cpp", "servers/rendering/renderer_rd/cluster_builder_rd.h", "servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl"] | Vulkan Clustered: SpotLight3D clustering artifacts with no fog or other effects | ### Godot version
4.0.beta10.official [d0398f62f]
### System information
Windows 10, Vulkan, NVIDIA GeForce RTX 2060m (31.0.15.2698)
### Issue description
I'm getting some kind of clustering/blocky artifact when using spotlights, with no fog or any fancy rendering stuff whatsoever.
I've looked through a bunch of ... | https://github.com/godotengine/godot/issues/70698 | https://github.com/godotengine/godot/pull/71832 | 514b3486196ac4779d7a9dbe84e7223d8d365a6a | a6042b649a3626488550a822b7d9469aa2bd3f92 | 2022-12-29T07:23:52Z | c++ | 2023-01-24T08:15:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,697 | ["editor/plugins/canvas_item_editor_plugin.cpp"] | Project Camera Overide can't detect project instance. | ### Godot version
4.0 beta 10, mono edition
### System information
Windows 11
### Issue description
No matter what I do Project Camera Override can never detect a game instance.

Of releva... | https://github.com/godotengine/godot/issues/70697 | https://github.com/godotengine/godot/pull/70754 | 2a57a5e63f97b7f028754b0b475035d115ed9ac3 | 12a68071a64aacc490bf11c61c98d61d2aa03610 | 2022-12-29T06:36:19Z | c++ | 2023-01-03T11:24:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,688 | ["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/editor_properties.cpp"] | Path3D: Point handles invisible in editor | ### Godot version
4.0 beta 10
### System information
Windows 10, Vulkan
### Issue description
While the fishbone pattern is visible, the points are not. (Invisible) points can be added to a path and deleted from it, but they can't be moved in the editor viewport, only via inspector properties.
I haven't used 4.9b... | https://github.com/godotengine/godot/issues/70688 | https://github.com/godotengine/godot/pull/70909 | 60b028971db2e1954faccefb5fba45751830bc6c | d29193affe7b9e2ce2a88e86c1731ea3b8ccd5d6 | 2022-12-28T23:23:07Z | c++ | 2023-01-05T11:56:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,683 | ["modules/raycast/SCsub"] | Builds with Clang on Arm64 are broken | ### Godot version
f130ad622a
### System information
Ubuntu 22.04, Clang 14.0
### Issue description
Building Godot with Clang for Arm64 fails with:
```
$ scons platform=linuxbsd use_llvm=yes use_lld=yes
[...]
In file included from thirdparty/embree/common/sys/sysinfo.cpp:5:
In file included from ... | https://github.com/godotengine/godot/issues/70683 | https://github.com/godotengine/godot/pull/70684 | ce278b1b7ac3ff01e987019e7492c4c1251cb197 | 2118f8e8a39c072a043923a2777ab428ffb9f13a | 2022-12-28T21:35:19Z | c++ | 2023-01-16T08:15:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,679 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | Text color wrong on project manager due to LCD subpixel font rendering not working on OpenGL | ### Godot version
4.0 beta 10
### System information
Mac M1, MacOS Ventura 13.0.1
### Issue description
This has been happening with all the 4.0 betas, and it's only happening on the Mac. When I start Godot and am presented with the Project Manager, the UI text is always black. Even on the "about" box.
![Screen... | https://github.com/godotengine/godot/issues/70679 | https://github.com/godotengine/godot/pull/72125 | c250f6eeb6c7c3bd0936cd9c4abc7162d02db5d8 | db9da06675e2774dda520fb0ce8cbf66f154175c | 2022-12-28T21:00:43Z | c++ | 2023-01-26T21:51:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,667 | ["editor/editor_node.cpp"] | Plugin tool scripts need to be updated by force | ### Godot version
4.0 5674fa0
### System information
Windows 10 x64
### Issue description
This is an extension of #68615
When you start a project with a plugin that preloads a resource and `.godot` does not exist, you get the typical "Unable to load addon script from path:" warning and the plugin is d... | https://github.com/godotengine/godot/issues/70667 | https://github.com/godotengine/godot/pull/73776 | d66f6b3b04f4d9e01b21466cb4c6497fbad204d8 | ae7b16c80bd5407cdd2e71e9c4c295b8827f9e26 | 2022-12-28T12:24:42Z | c++ | 2023-02-22T21:45:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,665 | ["modules/gdscript/gdscript_analyzer.cpp"] | Enum with 2 items of the same name crash the engine | ### Godot version
4.0 beta 10
### System information
Windows 10
### Issue description
Godot crashes when i accidently name 2 items in an enum the same
EDIT:
The editor freeze for some seconds, then both editor- and console-window dissapear
### Steps to reproduce
Write
```gdscript
enum {
... | https://github.com/godotengine/godot/issues/70665 | https://github.com/godotengine/godot/pull/71329 | 7d2945f4635cabcc3de782bf3c4ea84f0bcce40f | ef01b492275e2ebdc3769f3e4ffa925884c1e4b1 | 2022-12-28T10:47:31Z | c++ | 2023-01-13T17:02:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,664 | ["drivers/gles3/storage/material_storage.cpp"] | ShaderMaterial: rendering-driver opengl3 has incorrect default texture repeat | ### Godot version
4.0.beta10
### System information
Windows 10, GLES3, NVidia RTX 3090
### Issue description
I have a shader which does not specify `repeat_enable` on its sampler2D. One of the meshes I am using requires wrapped UVs to look correct, but it looks wrong when using rendering driver OpenGL3.
The sha... | https://github.com/godotengine/godot/issues/70664 | https://github.com/godotengine/godot/pull/71011 | 329b85152abe9d8bc0f1b15c4e5db22c7a645d89 | 447aa5b0259ab18139d86297dfccb8dd68ef2e30 | 2022-12-28T10:41:33Z | c++ | 2023-01-07T12:20:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,661 | ["scene/gui/menu_bar.cpp"] | MenuBar triggers hover state only once | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Windows 11
### Issue description
When hovering over the `MenuBar` items - the hover state activates only once (on first hover).
As demonstrated in this video - Debug menu toggles to hover visual style only once:
https://user-images.g... | https://github.com/godotengine/godot/issues/70661 | https://github.com/godotengine/godot/pull/70690 | 49794911e895dd8886db6668928c8f4d97f98be7 | c328d76483f42674c5872c9749a3fbf61413dade | 2022-12-28T07:25:01Z | c++ | 2023-01-03T11:32:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,659 | ["core/config/project_settings.cpp"] | Project settings are modified on startup based on override.cfg file | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Windows 11
### Issue description
Using a custom "Project Settings Override" file causes Godot to immediately modify main project file (`.godot`) on startup.
The attached project demonstrates this issue. The project has the follo... | https://github.com/godotengine/godot/issues/70659 | https://github.com/godotengine/godot/pull/77459 | aefc468fe162693a88a076901cfb90258232ba37 | eb5e0e07b4bc1ce45184fbc7e48b7b3fefdea6f8 | 2022-12-28T06:55:55Z | c++ | 2023-05-31T11:09:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,653 | ["servers/physics_3d/godot_collision_solver_3d.cpp"] | CharacterBody3D using ConcavePolygonShape3D fails to move_and_collide with anything | ### Godot version
4.0 beta 10
### System information
Windows 11, gl_compatibility, NVidia RTX 3070 TI
### Issue description
When a CharacterBody3D has a ConcavePolygonShape3D and performs a move_and_collide; it will fail to collide with any type of shape - spheres, capsules, etc.
### Steps to reproduce
Create a ... | https://github.com/godotengine/godot/issues/70653 | https://github.com/godotengine/godot/pull/70654 | 7758151b6afe23ff64b697ccd52fd9733f3e89ab | 6d7f6c1eb9ca2eb3c94a91f8c5497577997de03a | 2022-12-28T01:57:02Z | c++ | 2023-01-03T11:20:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,643 | ["SConstruct"] | Can't build template with vulkan disabled | ### Godot version
4.0.dev
### System information
Ubuntu 22.10, GTX1060
### Issue description
Trying to build **OpenGL only** template. Catched error:
```bash
scons: Reading SConscript files ...
Warning: fontconfig libraries not found. Disabling the system fonts support.
Warning: D-Bus development libraries n... | https://github.com/godotengine/godot/issues/70643 | https://github.com/godotengine/godot/pull/71508 | 7c00fdcf5d915e413ae387f1f7bd7ad913a01acc | 04a39ecd846f40ac1049b699291f28b2f08e2185 | 2022-12-27T22:16:11Z | c++ | 2023-01-16T12:12:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,637 | ["modules/gdscript/gdscript_compiler.cpp"] | Bools from awaited functions can't have logic applied to them. | ### Godot version
4.0.beta10.mono.official [d0398f62f]
### System information
macOS Monterey 12.5.1
### Issue description
A bool from an awaited function looks normal at first blush, but anything beyond putting it in an `if` statement morphs it into a GDScriptFunctionState object that behaves differently than you ... | https://github.com/godotengine/godot/issues/70637 | https://github.com/godotengine/godot/pull/73964 | 92d47f84fe3f1485ba43c9146405ca9fabcf4899 | 1bd0b296e195a622c362a12d8e3dca51e8648578 | 2022-12-27T17:47:09Z | c++ | 2023-02-26T15:00:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,617 | ["editor/pot_generator.cpp"] | `Generate POT` generates incorrect multiline message. | ### Godot version
master
### System information
Win11
### Issue description
When use `Generate POT` for multiline texts, it drops `\n` and generates single line message.
- **Label text in Main.tscn:**
 CapsuleShape3D on top of a large (50 x 50 x 50) SphereShape3D produces unstable normals when performing a move_and_collide down.
In discussions on the physics channel... | https://github.com/godotengine/godot/issues/70615 | https://github.com/godotengine/godot/pull/70660 | 797fb296f08b3d8f77f318ece2f203df225f5cdd | f82352be8794a50c8387f5f839314289d8bc0b89 | 2022-12-27T05:11:38Z | c++ | 2023-01-12T19:07:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,605 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd", "modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out"] | GDScript 2.0: Editor type-infers closest parent with defined _init instead of the class itself | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Ubuntu 20.04, Ryzen 2700X, GTX 1070
### Issue description
Basic example code:
```gdscript
# Food is only there to demonstrate that it isn't a base class issue,
# but that the buck indeed stops with Fruit due to its defined _init... | https://github.com/godotengine/godot/issues/70605 | https://github.com/godotengine/godot/pull/70642 | 7e1bd3f95a10acf60e07a8a6518cc80bfee6fbbf | a75493091823020d858fabadbfa5994da0d658cb | 2022-12-26T23:08:02Z | c++ | 2022-12-29T06:31:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,598 | ["editor/plugins/asset_library_editor_plugin.cpp", "editor/plugins/asset_library_editor_plugin.h"] | No results appear in project manager asset library if using the Open Asset Library button | ### Godot version
v4.0.beta10.official.d0398f62f
### System information
Windows 10, NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
### Issue description
Hi,
when run Godot_v4.0-beta10_win64
it's show dialog question if "Open Asset Library" or "Cancel"
if I click "Open Asset Library" it's not shwing any thing
but if cli... | https://github.com/godotengine/godot/issues/70598 | https://github.com/godotengine/godot/pull/70762 | f0326297b319fb632ba5a28c7c8528b1800132f4 | 7ffd06046c51f06c11a621439ba213bd09e16ffe | 2022-12-26T16:46:31Z | c++ | 2023-01-17T18:57:30Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,596 | ["modules/text_server_adv/text_server_adv.cpp", "modules/text_server_fb/text_server_fb.cpp"] | Godot crashed after importing font | ### Godot version
4.0 dev Beta 10
### System information
MacBook Pro M1 Max
### Issue description
After I imported font.ttf file and move it from one folder to another under ://res godot suddenly crashed, and it still crashes after restart.
### Steps to reproduce
Import some font.ttf file and try to move into di... | https://github.com/godotengine/godot/issues/70596 | https://github.com/godotengine/godot/pull/70850 | 1d92b44f47f75f4f02695a047f7f0f9bb747bc05 | 96f12040c9edc95a758e7c74760b3b2476136d18 | 2022-12-26T16:39:36Z | c++ | 2023-01-03T12:53:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,592 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_analyzer.h", "modules/gdscript/gdscript_parser.cpp", "modules/gdscript/gdscript_parser.h", "modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_call_arg.gd", "modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_call_arg.out"... | Cannot access member variable from lambda body due cyclic reference | ### Godot version
4.0.beta10
### System information
Windows 10
### Issue description
For top-level class variables, a lambda stored in a dictionary cannot reference the dictionary members.
### Steps to reproduce
Assuming `MyAutoload.gd` is an autoload class, this code that worked in beta 8, no long... | https://github.com/godotengine/godot/issues/70592 | https://github.com/godotengine/godot/pull/80923 | 3c71214a70755d1af7ff9aad3370e6d7e44613c9 | 548bfa836594f439f5e1af7cab8a53ca31997cf6 | 2022-12-26T15:09:38Z | c++ | 2023-08-25T19:26:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,591 | ["modules/gdscript/gdscript_compiler.cpp"] | Godot v4 (beta 10) crashes when loading project with classes with inheritance | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
macOS Ventura 13.1 (22C65)
### Issue description
I closed Godot and when I opened my project again, it just shows an empty project and seconds later it crashes.
I recorded the error it outputs and took a screenshot of it. What y... | https://github.com/godotengine/godot/issues/70591 | https://github.com/godotengine/godot/pull/73689 | 35f0be2e92906a6d18a110ae371c247a3eab1a13 | 49c1902a04d961a75b964404da0beb15853d63ec | 2022-12-26T15:00:08Z | c++ | 2023-02-21T22:35:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,588 | ["editor/editor_inspector.cpp", "editor/editor_properties.cpp"] | I can't move to Animation player when I open a AnimatedSprite | ### Godot version
Godot 4-beta10
### System information
Linux, KDE Neon, OpenGL3, Mesa Intel(R) UHD Graphics (CML GT2)
### Issue description
I can't move to Animation player when I open a AnimatedSprite
See the video:
https://youtu.be/_nyN42rNlTw
### Steps to reproduce
- Open Scene GPlayer
-... | https://github.com/godotengine/godot/issues/70588 | https://github.com/godotengine/godot/pull/70696 | ccc609d824802d1d1a20f34bda69ecac75f5a8a1 | c774b4ce1777d19789bec1cbef100f26c6927777 | 2022-12-26T11:39:20Z | c++ | 2023-01-03T11:34:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,579 | ["scene/resources/mesh.cpp"] | pressing "Convert to ShaderMaterial" on a .glb model's Surface 1 converts Surface 0 to a shader material instead | ### Godot version
4.0.beta9 [e780dc332]
### System information
Windows 10
AMD Ryzen 5 3600
AMD Radeon RX 580
### Issue description
https://user-images.githubusercontent.com/95674438/209506480-be37f1c6-2060-4a98-831d-d5fa495b3e7c.mp4
I brought in my .glb model (a tree) from blender which ... | https://github.com/godotengine/godot/issues/70579 | https://github.com/godotengine/godot/pull/71214 | d40501faee48e819a4f2bb22c621f155493247e7 | 69a981fc62fe27a6c5fc3193acb4b1ad929cf397 | 2022-12-26T05:31:10Z | c++ | 2023-01-23T09:24:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,578 | ["editor/plugins/script_editor_plugin.cpp"] | Drag and drop error after setting up the external text editor | ### Godot version
3.5.1mono
### System information
windows10
### Issue description
Error message
scene/main/node.cpp:1362 - Index p_index = 0 is out of bounds (data.children.size() = 0).
scene/main/node.cpp:397 - Parameter "p_child" is null.
scene/gui/tab_container.cpp:593 - Index p_current = 0 is out of bou... | https://github.com/godotengine/godot/issues/70578 | https://github.com/godotengine/godot/pull/70580 | 6a86dfad29d5475aa6be4510b0823e834a8e85ed | 2db593ac2fc3aa8c8fd36c72e35a9f8a592668f1 | 2022-12-26T05:12:15Z | c++ | 2023-01-09T08:22:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,545 | ["editor/plugins/visual_shader_editor_plugin.cpp", "editor/plugins/visual_shader_editor_plugin.h"] | ParameterRef shader node causes various crashes | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Windows 11, Vulkan, Intel Iris Xe Graphics
### Issue description
The use of ParameterRef nodes in Visual Shader Graphs can lead to various crashes. Here are a few cases I was able to identify. Since they're all very much related, I figured i... | https://github.com/godotengine/godot/issues/70545 | https://github.com/godotengine/godot/pull/71267 | a5dedfe2609f22bbf497efd1ef457ba8487ce7c8 | caf94f244e1a952300c6426f5d7d9939dd93d472 | 2022-12-25T00:54:48Z | c++ | 2023-01-12T11:55:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,542 | ["editor/project_converter_3_to_4.cpp"] | 4.x project converter tool messes up super class constructor calls | ### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Windows 11
### Issue description
If the following passes an argument to the constructor of the super class in past GDScript versions ([Docs](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html)):
```
... | https://github.com/godotengine/godot/issues/70542 | https://github.com/godotengine/godot/pull/74354 | b2622218f9baf6d9aa1f447d0eb532226f27c0bb | 22ae1e499dbc20085fc821268f665c4c074e6d5c | 2022-12-25T00:24:55Z | c++ | 2023-03-05T12:29:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,539 | ["editor/import/resource_importer_obj.cpp"] | OBJ files imported as Scene crashes when selecting the mesh in import settings. | ### Godot version
4.0 Beta10
### System information
Ubuntu 22.04 (Tuxedo OS)
### Issue description
After importing an *.obj file as a scene, if you click on the mesh in the import settings Godot crashes.
 to Godot 4 beta 10 state machines are broken ( I usually fix stuff every beta but this time I couldn't)
at fir... | https://github.com/godotengine/godot/issues/70536 | https://github.com/godotengine/godot/pull/70572 | 55ef81547215e00b2f90ec91cc11071d21e60239 | c5279420c8fb239f812ea23e3c6f7e7610d31a4d | 2022-12-24T21:26:14Z | c++ | 2023-01-03T11:41:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,535 | ["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"] | Autocompletion for string arguments adds extra quote (`'` or `"`) at the end of the string | ### Godot version
4.0 beta 10
### System information
Windows 11
### Issue description
On the text editor when using autocomplete on function arguments that receive Input Map names after autocompleting the function name, the string autocompleted appears with an extra " at the end.
This doesnt happen if y... | https://github.com/godotengine/godot/issues/70535 | https://github.com/godotengine/godot/pull/71402 | 60d031777b2a922cba03210181c9ba7ad3a6f3ab | 03d11e608e978f299b4e7061fbe7bf126d26b667 | 2022-12-24T20:23:07Z | c++ | 2023-01-14T23:11:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,532 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp"] | Scenes with both sky panoramas and ReflectionProbes print "test" 100+ times alongside thousands of errors | ### Godot version
v4.0.beta.custom_build [9f1fe0895]
### System information
Fedora 36
### Issue description
Opening scenes with a sky panorama and any ReflectionProbes print "test" over a hundred times, as well as a few hundred varied error messages for each probe in the scene. Toggling visibility of the probes of... | https://github.com/godotengine/godot/issues/70532 | https://github.com/godotengine/godot/pull/70586 | b6e06038f8a373f7fb8d26e92d5f06887e459598 | 5674fa04aeb44a0d9cf48073fe2be25d1b804acf | 2022-12-24T16:38:19Z | c++ | 2022-12-28T10:56:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,527 | ["drivers/gles3/storage/material_storage.cpp", "servers/rendering/renderer_rd/storage_rd/material_storage.cpp"] | Game window hangs on close when using uniform sampler2d[] in shader | ### Godot version
Godot Engine v4.0.beta9.mono.official.e780dc332
### System information
Vulkan API 1.3.205 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti Laptop GPU
### Issue description
When using a sampler2d[] in a shader, the game window will not close and the task must be killed/forced closed. ... | https://github.com/godotengine/godot/issues/70527 | https://github.com/godotengine/godot/pull/71346 | 02f5f56a42d59106c876f9e987ddb10b9e856571 | a51ca2beafc5d74d3e62cb56fbba76ceb39160a3 | 2022-12-24T14:32:10Z | c++ | 2023-01-13T23:44:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,518 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/tests/scripts/runtime/features/gdscript.gd", "modules/gdscript/tests/scripts/runtime/features/gdscript.out"] | GDScript.reload() for GDScript which only sets the [source code that contains inner classes] no longer works after 4.0.Beta9 | ### Godot version
4.0.beta10
### System information
Windows 11
### Issue description
UPDATE: This problem only occurs when the source code contains inner classes
Before 4.0.Beta9, I could get a GDScript instance by `GDScript.new()` and then set the `source_code` property and then `reload()`, but now it ... | https://github.com/godotengine/godot/issues/70518 | https://github.com/godotengine/godot/pull/71197 | 9332d17c87bf40fe23a4b5e958e019ac238ad6d1 | 40b9c246b65010768bd3c87dd6162e07dabd6898 | 2022-12-24T09:37:31Z | c++ | 2023-01-12T16:56:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,517 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h", "drivers/gles3/shaders/canvas.glsl", "drivers/gles3/shaders/canvas_uniforms_inc.glsl", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.h", "servers/rendering/r... | Normal Map doesn't flip properly with flip_h and flip_v in Sprite2D | ### Godot version
4.0 beta 10
### System information
Windows 10, Vulkan Renderer
### Issue description
In 2D scenes with sprites, when the sprite's `flip_h` and/or `flip_v` property is enabled, the normal map is flipped with the image, causing lighting to be reversed. While this does technically make sense, in a g... | https://github.com/godotengine/godot/issues/70517 | https://github.com/godotengine/godot/pull/71382 | 63dfdf4f89280ed993318059e7b521ea9432b531 | 59dcf64dd6b8f5da570a551be7a317453e427098 | 2022-12-24T08:05:14Z | c++ | 2023-01-17T09:56:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,481 | ["scene/main/viewport.cpp", "servers/rendering/renderer_viewport.cpp"] | Editor crashes when SubViewport size is set to zero by sliding the values | ### Godot version
v4.0.beta9.official [e780dc332]
### System information
macOS Ventura 13.0.1 (Intel), Radeon Pro 580 8 GB
### Issue description
When setting the size of a SubViewport (that is inside the corresponding SubViewportContainer) to zero, the editor crashes instantly.
**But it only happens when I set ... | https://github.com/godotengine/godot/issues/70481 | https://github.com/godotengine/godot/pull/73000 | 44d5d4e3cde41d6010b784ecc20a891a67c50ac5 | 97afa41da38abbf94e17cda0c09ef92cfd9263ee | 2022-12-23T16:07:56Z | c++ | 2023-02-10T14:06:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,480 | ["editor/plugins/script_editor_plugin.cpp"] | Certain editor shortcuts insert characters into code | ### Godot version
4.0.beta9
### System information
Linux x86_64
### Issue description
The default Next Script / Previous Script shortcuts insert angle brackets into code when switching scripts.
Presumably this affects all "modifier + printable character" shortcuts.
Workaround for next/prev script: change short... | https://github.com/godotengine/godot/issues/70480 | https://github.com/godotengine/godot/pull/70489 | a797fa3b3d7be1b556d604fbc3b21f5757f8abaf | 81f0ddeae07b2e4ed8fda51bf87df52d58820c13 | 2022-12-23T15:40:10Z | c++ | 2023-01-03T11:16:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,451 | ["doc/classes/Window.xml"] | `popup_centered_ratio` is based on the screen and not the window when subwindows are not embeded. | ### Godot version
4.0.beta9
### System information
Windows 10
### Issue description
When using `Window.popup_centered_ratio` without embeded subwindows the popup is placed at the screen center and not the center of the parent window. Also the size is calculated based on screen size and not window size.
### Steps ... | https://github.com/godotengine/godot/issues/70451 | https://github.com/godotengine/godot/pull/78626 | d577a2109a442dc7555a571db262e8b0bb93e32c | a791103069f0547c9f3ba0055292301e91b20cb6 | 2022-12-22T16:35:11Z | c++ | 2023-06-26T08:11:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,431 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.h"] | Instantiating GPUParticles2D throws many errors | ### Godot version
v4.0.beta.custom_build [291add339]
### System information
Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)
### Issue description
I was testing if #69669 was solved by #70418, which it seemed to be. However, I got a wall of errors at the same time.
In the minimal reprod... | https://github.com/godotengine/godot/issues/70431 | https://github.com/godotengine/godot/pull/70457 | 13850d7812d98f7921de44f6ce0b5ee097a47f19 | 56b828eb82861747b687433c41a8215cfdf8831f | 2022-12-22T03:02:01Z | c++ | 2022-12-23T08:11:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,423 | ["doc/classes/Tree.xml", "doc/classes/TreeItem.xml", "scene/gui/tree.cpp", "scene/gui/tree.h"] | TreeItem EraseButton does not work reliably | ### Godot version
v4.0.beta9.mono.official [e780dc332]
### System information
Linux Mint 20.3 Cinnamon, NVIDIA Corporation TU106 [GeForce RTX 2070]
### Issue description
When calling EraseButton on a TreeItem with exactly one button, the following error occurs:
`ERROR: Index p_idx = 2 is out of bounds (cells[p_... | https://github.com/godotengine/godot/issues/70423 | https://github.com/godotengine/godot/pull/70433 | 1424cd9e79faaf6eb58bfea6a6181c1b8b4be567 | ce278b1b7ac3ff01e987019e7492c4c1251cb197 | 2022-12-21T22:35:31Z | c++ | 2023-01-16T08:15:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,409 | ["editor/find_in_files.cpp"] | Changing the editor's theme does not update the search results | ### Godot version
4.x
### System information
Windows 10
### Issue description
The `Search Result` panel is not correctly updated when changing the theme.
https://user-images.githubusercontent.com/66004280/208964493-d0423b78-3418-44c9-95ed-822fd34c4720.mp4
### Steps to reproduce
1. Search som... | https://github.com/godotengine/godot/issues/70409 | https://github.com/godotengine/godot/pull/70410 | 186f6f0d874e830cc4597710eb0bab12a20bca20 | f1b23e8c3958d9e7d18c03ca9fea935eae70ea7e | 2022-12-21T17:13:18Z | c++ | 2022-12-21T17:31:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 70,405 | ["servers/physics_3d/godot_collision_solver_3d_sat.cpp"] | [GodotPhysics] Extremely odd Rigid capsule with Static cylinder collision | ### Godot version
4.0 beta 9
### System information
Manjaro 6.0.14
### Issue description
(3D) Rigid bodies with capsule shapes seem to have completely broken collision with static bodies with cylinder shapes, as they collide as if they were a cylinder of the same total height, and on top of that they don't topple ... | https://github.com/godotengine/godot/issues/70405 | https://github.com/godotengine/godot/pull/70787 | f82352be8794a50c8387f5f839314289d8bc0b89 | 800216924cdf82706eb56f0c427cd8a2b03f32c1 | 2022-12-21T16:41:06Z | c++ | 2023-01-12T19:08:03Z |
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