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closed
godotengine/godot
https://github.com/godotengine/godot
72,049
["editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "editor/import/scene_import_settings.cpp"]
Importer with `apply_root_scale`, scale not applied to custom shape for collider
### Godot version 4.0 beta 15 ### System information Windows 10 ### Issue description When ticking `apply_root_scale` the scale is not applied to custom collision shape set in importer. This apply for `shape_type` Box, Sphere, Cylinder and Capsule _I tried to fix it myself but i'm a bit confused on how to hav...
https://github.com/godotengine/godot/issues/72049
https://github.com/godotengine/godot/pull/72245
68cee1f02a8a42a663862af74cd7300eb7b62909
78e7087d81e13cd850f14287681099c7db423f9d
2023-01-25T15:30:19Z
c++
2023-01-31T12:19:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,044
["editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/animation_tree_editor_plugin.cpp"]
Crash when switching from AnimationTree to another node
### Godot version 41e5f5b0930343ef548a56d553ba20fafd672147 ### System information Windows 10, Vulkan, Intel® Core™ i7-8700K, Nvidia GTX 1080 (471.11) ### Issue description The editor will crash if you select an AnimationTree node then select another node. This seems to be caused by the edit function assigning a nu...
https://github.com/godotengine/godot/issues/72044
https://github.com/godotengine/godot/pull/72043
13f693a944b98c0b2094164ce797eb3889d075d9
04591379d07adcde70586e6aa798355d57c02542
2023-01-25T14:39:20Z
c++
2023-01-26T00:08:35Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,036
["platform/windows/display_server_windows.cpp"]
Google IME candidate window not positioned correctly
### Godot version 4.0 beta 15 ### System information Window 10 ### Issue description ![image](https://user-images.githubusercontent.com/186786/214567744-630b15d3-e59a-4143-b42b-4cdd852c0ce3.png) If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct plac...
https://github.com/godotengine/godot/issues/72036
https://github.com/godotengine/godot/pull/72037
7c72e308a2042df1f3e83d497cbe3310a7a61f20
18e32ec99801c68a744fb46d3db463fd51930255
2023-01-25T13:01:55Z
c++
2023-01-25T13:41:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,033
["editor/create_dialog.cpp", "editor/create_dialog.h"]
Editor nodes not filtered on the 'Create CanvasItem' window
### Godot version v4.0.beta15.official [4fa6edc88] ### System information Windows10, Forward+, AMD Ryzen 5 5600H with Radeon Graphics ### Issue description Users can only add Control and Node2D nodes on the Create CanvasItem window, but there are Editor nodes not filtered out. ### Steps to reproduce Right-cli...
https://github.com/godotengine/godot/issues/72033
https://github.com/godotengine/godot/pull/72171
f43fbb593ea1908a3cd3fe0c61d79d9a7f33714a
77af1a5589736e70f3a512edd1ecf35e0035ae89
2023-01-25T12:42:57Z
c++
2023-01-27T14:41:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,026
["platform/linuxbsd/x11/display_server_x11.cpp"]
Editor shortcuts broken for nonstandard keyboard layouts on Linux
### Godot version 1f22c48 ### System information Linux (Fedora 36) ### Issue description Pull request https://github.com/godotengine/godot/pull/70052 (commit https://github.com/godotengine/godot/commit/1f22c482e192ef7df57fdc182243459d3dc4f232) seems to break the way keyboard inputs are handled in the Godot editor ...
https://github.com/godotengine/godot/issues/72026
https://github.com/godotengine/godot/pull/72029
f247f8340bd10844d65de9e3e52ba5f6b2fd02e6
67961d8ebf5cbfcc37485640ace882f10574ab9e
2023-01-25T10:39:37Z
c++
2023-01-25T11:17:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,023
["platform/linuxbsd/x11/display_server_x11.cpp"]
Releasing a Control's focus will unfocus the entire window on Linux/GNOME
### Godot version v4.0.beta15.mono.official [4fa6edc88] ### System information Linux, Xorg ### Issue description The entire window loses focus if you ungrab focus from a Control. This doesn't seem to happen in Beta 14 and older betas. ### Steps to reproduce 1. Create a Control that can grab focus (tested with ...
https://github.com/godotengine/godot/issues/72023
https://github.com/godotengine/godot/pull/72101
886c0dbef9eb7b6fed56cba3abe2a93b4f2753e6
cc7aa72f01fdea5f93b0a618fcd12db55617beb0
2023-01-25T10:07:34Z
c++
2023-01-26T08:53:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,013
["platform/linuxbsd/x11/display_server_x11.cpp"]
Carets on an empty line in the code editor have a missing pixel
### Godot version Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de) ### System information Ubuntu 22.04.1 LTS ### Issue description ![image](https://user-images.githubusercontent.com/85438892/214476911-0ce83a43-b959-4b13-88fd-d6b9af0cd63a.png) ### Steps to reproduce Open any script ### Minimal reproduc...
https://github.com/godotengine/godot/issues/72013
https://github.com/godotengine/godot/pull/72025
15264ce5d94f1f0263df212e467bd8730a6464d3
f247f8340bd10844d65de9e3e52ba5f6b2fd02e6
2023-01-25T04:02:14Z
c++
2023-01-25T11:00:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,012
["platform/linuxbsd/x11/display_server_x11.cpp"]
Opening certain popups freezes the whole computer (Linux)
### Godot version Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de) ### System information Ubuntu 22.04.1 LTS ### Issue description Ctrl+Shift+F (Find in Files) in the text editor, for example, causes my laptop to freeze consistently. I also reproduced it with F1 and Ctrl+Shift+R, as well as by using the d...
https://github.com/godotengine/godot/issues/72012
https://github.com/godotengine/godot/pull/72018
3f4b635077ededac136911e59e5e1ca3c1f300cb
4368191a9f9c6290805dd4094c36379776128338
2023-01-25T03:30:36Z
c++
2023-01-25T08:44:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,009
["scene/main/node.cpp"]
print_orphan_nodes() in Tool Crashes the Editor
### Godot version 4.0beta15 ### System information Windows10, AMD Ryzen 9 3900XT, RTX3070, Vulkan ### Issue description When you run `print_orphan_nodes()` in a Tool in the editor, the editor prints `133378869456 - Stray Node: @@17558 (Type: ProgressDialog)`, then freezes/crashes. ### Steps to r...
https://github.com/godotengine/godot/issues/72009
https://github.com/godotengine/godot/pull/74667
d67c1a590321394bac06d94cdeea60210ee760a0
1514b9be68966e23b2b3c72e92888d1aabf5cd3c
2023-01-25T00:06:16Z
c++
2023-03-15T13:59:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,006
["platform/windows/display_server_windows.cpp"]
Script editor doesn't type some characters with a custom keyboard layout
### Godot version v4.0.beta15.official [4fa6edc88] ### System information Windows 10 ### Issue description I use a custom keyboard layout (I made it myself), and it has «dead keys» (just like International keyboard layouts have). For example, if I press `'`, nothing happens, but if I press `a` after that, I'll get...
https://github.com/godotengine/godot/issues/72006
https://github.com/godotengine/godot/pull/72017
5743c170016bb8fd472545df43835769ffc28fa9
3f4b635077ededac136911e59e5e1ca3c1f300cb
2023-01-24T22:23:34Z
c++
2023-01-25T08:20:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,003
["editor/editor_node.cpp"]
Saving a new inherited scene overwrites the scene being inherited by default
### Godot version v4.0.beta.custom_build [fab9926a9] ### System information Fedora 37 ### Issue description When creating a new inherited scene, saving the scene (for example with Ctrl+S) defaults to overwriting the scene being inherited, instead of prompting for a location to save to. ### Steps to reproduce 1. ...
https://github.com/godotengine/godot/issues/72003
https://github.com/godotengine/godot/pull/72011
f710516babec6c665cda7f35cf175a7ef6d03a07
1f98ed6016138b74290adba1d2414039314a910c
2023-01-24T22:04:11Z
c++
2023-01-25T08:20:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,994
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/inheritance_signature_check_no_meta.gd", "modules/gdscript/tests/scripts/analyzer/features/inheritance_signature_check_no_meta.out"]
Grandchild class of RefCounted is mistaken for Resource's child class.
### Godot version 4.0.beta14 ### System information Windows 10, Forward+ ### Issue description I simplified the situation in the title. Specifically, in any class which is sub-sub-class of RefCounted, when you try to define a function which exists in Resource, parser will throw this error: The function signature...
https://github.com/godotengine/godot/issues/71994
https://github.com/godotengine/godot/pull/73693
31726fa945bb422d31bd363da1fd131652375433
253396ba3933b3c1b5a91016ac3eb1fb90788a9d
2023-01-24T19:29:15Z
c++
2023-02-21T20:19:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,974
["core/math/transform_2d.cpp", "tests/core/math/test_transform_2d.h"]
`Transform2D::interpolate_with` result produces unintended skew
### Godot version v4.0.beta14.official [28a24639c] (But also present in master) ### System information Irrelevant ### Issue description `Transform2D::interpolate_with` works by breaking two `Transform2D`s into rotation, scale, and translation, interpolating the two, then rebuilding a new `Transform2D` from the int...
https://github.com/godotengine/godot/issues/71974
https://github.com/godotengine/godot/pull/72287
fca400450c03cad3e7c42ea3bafe9a469d063bfd
d01ac9c73686fdf86f083f4d3ee1301bb54d855f
2023-01-24T13:54:46Z
c++
2023-01-29T13:13:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,971
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/return_conversions.gd", "modules/gdscript/tests/scripts/analyzer/features/return_conversions.out"]
GDScript 2.0: Returned Array value isn't converted to Packed*Array
### Godot version 4.0beta14 ### System information Windows 10 ### Issue description Returned Array value isn't converted to Packed*Array ### Steps to reproduce ``` var string_array: PackedStringArray = ["test"] # valid var int_array: PackedInt32Array = [3] # valid func get_packed_string_array() -> PackedStr...
https://github.com/godotengine/godot/issues/71971
https://github.com/godotengine/godot/pull/72001
218bef90af2091afde3b1be816c87286c194a2a8
0587ac3f5ae829fd14488648ed2214df0780096a
2023-01-24T13:26:48Z
c++
2023-01-29T01:18:15Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,955
["editor/code_editor.cpp"]
Multi-Carets in the editor will forcibly unselect after the first character if Find / Find+Replace is open
### Godot version v4.0.beta14.official ### System information Windows 11 22H2 ### Issue description There's not much to it, simply noticed that if you have Find or Find+Replace opened in the Script Editor, the Multi-Caret functionality seems to stop working -- forcibly removing all other carets after the first cha...
https://github.com/godotengine/godot/issues/71955
https://github.com/godotengine/godot/pull/72261
0d36281dff0255313150b3ea3b97467ebe58d0fb
d866d6cd1bc79539a793611afa1ea8cf6cce2e6e
2023-01-24T07:30:03Z
c++
2023-01-29T01:25:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,953
["drivers/gles3/storage/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp"]
`CanvasGroup` bounding box calculation reacts incorrectly to bone rotation on `Polygon2D`
### Godot version v4.0.beta14.official [28a24639c] ### System information Windows 10, GTX 1080. Tested in various render backends ### Issue description If a `Polygon2D` inside a `CanvasGroup` is rotated by a bone, the `CanvasGroup` fails to correctly calculate the bounding box, causing the `Polygon2D` to clip inco...
https://github.com/godotengine/godot/issues/71953
https://github.com/godotengine/godot/pull/74416
1a5239ff1e261e06da33938bc5359e31eab3a59d
a0ff87f48d0b943173fee2e1bb92c0ae9cf37295
2023-01-24T06:09:07Z
c++
2023-03-08T07:56:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,951
["drivers/gles3/storage/texture_storage.cpp"]
Sprite2d shows corrupted image in editor - Godot 4.0 beta 14
### Godot version Godot 4.0 beta 14 ### System information Debian 11, X11 Nvidia proprietary driver, GLES3 Compatibility ### Issue description When creating a new scene and add a Sprite2D node, the node image becomes corrupted when selecting the root node. The problem is gone after saving & re-opening the editor....
https://github.com/godotengine/godot/issues/71951
https://github.com/godotengine/godot/pull/72474
0ba7e5a40aeb6ca890266ca3962d8cc64f3a9161
92f3725da807b79b6f8e162dc97eea1fadc23d76
2023-01-24T05:32:48Z
c++
2023-02-01T06:32:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,947
["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out"]
@icon broken in 4.0 beta 14
### Godot version v4.0.beta14.official [28a24639c] ### System information MacOS 12.6.2 ### Issue description Beta 14 throws an error for custom `@icon`, e.g. ``` class_name StateMachine extends Node @icon("res://assets/icons/state_machine.svg") ``` > Annotation "`@icon`" is not allowed in this lev...
https://github.com/godotengine/godot/issues/71947
https://github.com/godotengine/godot/pull/71963
fd66a86d725f4fb0f42a737018a4d2f0ebfd40c5
fc1610a0631e3c5cddddb478d7da1c160ae9baa4
2023-01-24T02:45:59Z
c++
2023-01-25T08:17:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,935
["drivers/gles3/storage/particles_storage.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.cpp"]
Instancing GPUParticles3D Causes Flashes Onscreen
### Godot version v4.0.beta14.official [28a24639c] v4.0.1.stable.official [cacf49999] ### System information Windows 11 22H2, Forward+, NVIDIA MX350 (528.02) and NVIDIA RTX2070 (517.00) Ubuntu 22.04, Forward+, NVIDIA MX350 (525.85.05) ### Issue description Instancing a GPUParticles3D can cause colored ...
https://github.com/godotengine/godot/issues/71935
https://github.com/godotengine/godot/pull/78852
862a2841c0806e12f03cf608001d905318932e40
c566b03f2643361df627d89f3bd93944d5080053
2023-01-23T19:41:47Z
c++
2023-07-07T06:28:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,897
["drivers/gles3/storage/mesh_storage.cpp"]
OpenGL: The last instance of `MultiMesh` incorrectly sets the color
### Godot version v4.0.beta14.official [28a24639c] ### System information Windows 10, OpenGL ### Issue description Vulkan and Mobile: ![Godot_v4 0-beta14_win64_kEcRNiMfNJ](https://user-images.githubusercontent.com/7782218/213967627-8e8755d9-2fe2-43b3-b197-f9f2840b7580.gif) OpenGL: ![Godot_v4 0-beta14_win64_MQ...
https://github.com/godotengine/godot/issues/71897
https://github.com/godotengine/godot/pull/79660
9199649c40a1e84f7dfc734ed25af8cdd7ba94b1
3e9fadc1ddbcb392da598af9272c6cd59a9d89f1
2023-01-23T04:58:56Z
c++
2023-07-24T17:33:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,895
["doc/classes/Callable.xml", "doc/classes/EditorCommandPalette.xml", "doc/classes/Expression.xml", "doc/classes/HTTPRequest.xml", "doc/classes/Object.xml", "doc/classes/Performance.xml", "doc/classes/Signal.xml", "doc/classes/Tween.xml", "doc/classes/UndoRedo.xml"]
4.0 C# `Signal.Connect` Doesn't Work as Documented in `Object.Connect` Documentation
### Godot version v4.0.beta14.mono.official [28a24639c] ### System information Windows 10, .Net SDK 6.0.405 ### Issue description The [4.0 docs for `Object.Connect`](https://docs.godotengine.org/en/latest/classes/class_object.html#class-object-method-connect) suggest that [`Signal.Connect`](https://docs.godotengin...
https://github.com/godotengine/godot/issues/71895
https://github.com/godotengine/godot/pull/64930
a17e0a02506a206bb2e710cc46822d0149f2e4bc
4fa6edc888cfacd5346bf08afa14b5f5a9bd6d0c
2023-01-23T04:40:51Z
c++
2023-01-24T08:55:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,894
["editor/editor_node.cpp"]
Path point creation doesnt create points
### Godot version eaf306e0b ### System information ArchLinux x11 ### Issue description Creating points on a path3d doesnt work. ### Steps to reproduce - Create path3d - Create a new curve resource - Click the add point button - Click anywhere - No points! ### Minimal reproduction project ‮
https://github.com/godotengine/godot/issues/71894
https://github.com/godotengine/godot/pull/71912
9937915ad77059b63582ffd4e324afb26f467b76
9ae7a2554cb90418af517c91e0b7f8e8d5d4fe4a
2023-01-23T03:56:55Z
c++
2023-01-23T14:33:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,877
["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/theme_editor_plugin.cpp"]
Unable to select Window nodes in Editor's SceneTree
### Godot version v4.0.beta.custom_build [eaf306e0b] ### System information Windows 10 ### Issue description Selecting a `Window` node in the Editor's SceneTree results in the message ``` editor/editor_data.cpp:1058 - Parameter "p_node" is null. ``` and the Inspector shows empty content instead of th...
https://github.com/godotengine/godot/issues/71877
https://github.com/godotengine/godot/pull/71885
84c081945f5b7a86c466af2c82b6405b367caa8f
db23d7a47ccc0e2b7bc2126bff540ee277c17480
2023-01-22T19:41:20Z
c++
2023-01-23T09:24:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,861
["editor/editor_themes.cpp", "scene/gui/split_container.cpp"]
SplitContainer has missing grabber icon
### Godot version 4.0.dev (cd031fd31a8fdcdae1e93d1b20caf93230f0ac59) ### System information Windows 10 ### Issue description When using the generic SplitContainer (not the H/V class variations), with the default theme, the grabber icon is missing, both when the vertical bool is set to true or false: !...
https://github.com/godotengine/godot/issues/71861
https://github.com/godotengine/godot/pull/71862
604493eb6ee3def65aca089c1d4bc71ea03ca19a
e14cacb8da9ca00bc81a614b63df625855989bbb
2023-01-22T15:26:57Z
c++
2023-02-03T20:09:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,809
["core/io/resource.cpp"]
Odd behavior of "make unique" with PackedColorArray properties
### Godot version 4.0.beta13 ### System information Linux Vulkan (but issue is renderer indepenent) ### Issue description It looks like `PackedColorArray` (and possibly other packed arrays) properties don't get copied deeply enough when doing "make unique" (even recursive, though this shouldn't matter as...
https://github.com/godotengine/godot/issues/71809
https://github.com/godotengine/godot/pull/71822
21af5733b8e775cf1a97f8fe1f43304f3b2d796c
10b47d03c852514f59df934fdf4182f51b2cecb7
2023-01-21T13:59:48Z
c++
2023-01-29T13:12:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,799
["drivers/gles3/rasterizer_gles3.cpp", "scene/main/window.cpp"]
OpenGL: Window stretch mode `canvas_items` or `viewport` leaves uncleared section if using `keep`, `keep_width` or `keep_height` stretch aspect
### Godot version v4.0.beta13.official [caacade56] ### System information Debian 11 ### Issue description I noticed this rendering issue. It not happen in "Forward" or "Mobile" mode. It happen when I set project settings->display->windows->stretch->mode as canvas_item or viewport. I do not use NVID...
https://github.com/godotengine/godot/issues/71799
https://github.com/godotengine/godot/pull/73300
22a4927a44ee28a9dddd800bf4c50db7001097af
eff6508d5ae94fcdbff8ea9f40ebfa91d0cdc5f7
2023-01-21T10:23:06Z
c++
2023-02-15T08:49:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,794
["scene/gui/code_edit.cpp"]
Unindenting a line without selection in CodeEdit happens after a noticeable delay
### Godot version 4.0b14 ### System information Linux/Manjaro ### Issue description After #60904 added back unindenting lines without a selection, hitting shift+tab without a selection unindents the line after a noticeable delay. ### Steps to reproduce 1. Put the cursor on an indented line; 2. Hit Shift+Tab. #...
https://github.com/godotengine/godot/issues/71794
https://github.com/godotengine/godot/pull/73597
898bb2cd91fb293647dd96e00b12444da0c3e732
69b99730e0983c47faa7fadfc70cf7343906cd55
2023-01-21T07:00:57Z
c++
2023-02-20T10:28:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,793
["modules/gdscript/gdscript_analyzer.cpp"]
Deleting autoloaded enum that's being referenced causes editor crash until manually removed from autoload
### Godot version v4.0.beta12.official [3c9bf4bc2] ### System information Fedora36.x86_64, AMD Ryzen R7 5800X3D, 6800XT, Vulkan ### Issue description Removing a certain autoloaded file crashes the editor and will keep it crashing until project.godot file is manually edited to remove the autoload reference. ### St...
https://github.com/godotengine/godot/issues/71793
https://github.com/godotengine/godot/pull/73679
3e94fb984bd6ceb741bdba651f46168f883479be
88decd4391b2b459e6cc947b6dfaf073c6ec626f
2023-01-21T06:54:38Z
c++
2023-02-21T20:18:51Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,785
["scene/3d/soft_body_3d.cpp", "scene/3d/soft_body_3d.h"]
Reparenting `SoftBody3D` crashes Godot if the `SoftBody3D` has pinned points
### Godot version Since before v4.0.alpha1.official 31a7ddbf8 (first encountered in 4.0.beta14.official 28a24639c) ### System information Windows 10, Forward+, NVIDIA GeForce GTX 1660/PCIe/SSE2 ### Issue description Reparenting a `SoftBody3D` node may crash the editor, especially if the `SoftBody3D` has ...
https://github.com/godotengine/godot/issues/71785
https://github.com/godotengine/godot/pull/71824
6f64349bfe42b795a6c50e9c2093d38e7a992e7a
86cb65b5af9e211056df74ef83862ae99f325fe1
2023-01-21T03:35:11Z
c++
2023-02-20T14:40:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,771
["modules/gdscript/gdscript_vm.cpp", "modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd", "modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out", "modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd", "modules/gdscript/tests/scripts/analyzer/errors/script_fr...
GDScript 2.0: Setting a typed variable to a previously freed instance causes a freeze and crash without report to console
### Godot version 4.0.beta14.mono.official ### System information macOS Monterey 12.5.1 ### Issue description Trying to set a typed variable to a previously freed instance causes the game to freeze and then crash without any debug information being sent to the console. I would expect it to fail and either conti...
https://github.com/godotengine/godot/issues/71771
https://github.com/godotengine/godot/pull/73364
2527d4ce9b8ffdb7e0d4834c1a73e99d82cf593e
a84555389800533d691f7c0040e5d6c842d37982
2023-01-20T23:32:28Z
c++
2023-02-16T23:31:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,750
["editor/plugins/polygon_3d_editor_plugin.cpp"]
Error "Can't add child, already has a parent" in the editor, when using CSGPolygon3D
### Godot version v4.0.beta.custom_build [621e32971] ### System information Windows 10, Vulkan ### Issue description When selecting a CSGPolygon3D in the editor it will throw this error: ![image](https://user-images.githubusercontent.com/115422160/211892231-4ba8013d-65c6-4049-820f-236d04988aed.png) M...
https://github.com/godotengine/godot/issues/71750
https://github.com/godotengine/godot/pull/73726
e0cba314b9883e4874fab3643f3c075da4c1778c
c86f18698e42a55d763e164f9ceeedc6c915aa45
2023-01-20T17:46:37Z
c++
2023-02-22T09:13:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,743
["scene/resources/camera_attributes.cpp"]
Editor sets a limit of 0 on dof_blur_near_transition and dof_blur_far_transition camera attributes, even though they can be negative
### Godot version v4.0.beta13.mono.official [caacade56] ### System information Ubuntu 22.10 ### Issue description Small issue, but according to the documentation you can set the `dof_blur_near_transition` and `dof_blur_far_transition` practical camera attributes to [negative values](https://docs.godotengine.org/en...
https://github.com/godotengine/godot/issues/71743
https://github.com/godotengine/godot/pull/71778
69a981fc62fe27a6c5fc3193acb4b1ad929cf397
19b030263da5fd37d914b935a597de1acff76b88
2023-01-20T16:29:55Z
c++
2023-01-23T09:24:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,739
["servers/rendering/shader_language.cpp"]
Adding a `sampler2D` uniform after another one with `hint_depth_texture` fails to compile shader
### Godot version 4.0 beta 13 ### System information Windows 10 ### Issue description Looks like a regression of #67498 Error fired : ``` ERROR: Uniforms supplied for set (3): Set: 3 Binding: 0 Type: UniformBuffer Writable: N Length: 16 are not the same format as required by the pipeline shader. Pipeline sha...
https://github.com/godotengine/godot/issues/71739
https://github.com/godotengine/godot/pull/71764
260af4626961c218f3e019c9d7167a25bbce6bee
65614d68ebdf99e4323c8eb76dc5ce969e4283b4
2023-01-20T15:19:52Z
c++
2023-01-20T22:56:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,737
["editor/plugins/script_text_editor.cpp"]
cannot drag a node from the scene tree view inside the script editor to copy/paste the nodepath on beta 14
### Godot version 4.0beta14 ### System information windows 10, gles 3, nvidia graphics ### Issue description on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet ### Steps to reproduce Using beta 14, try to drag a...
https://github.com/godotengine/godot/issues/71737
https://github.com/godotengine/godot/pull/71864
5068d823745ad05d7bdaeb596526f7ca196124d3
eaf306e0b15e4283883f06bf903b05711a4dbfe8
2023-01-20T14:54:30Z
c++
2023-01-22T16:54:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,736
["servers/rendering/shader_language.cpp"]
filter_linear_mipmaps is not a valid shader type hint on beta 14
### Godot version 4.0.beta14 ### System information windows 10, gles 3, nvidia graphics ### Issue description SCREEN_TEXTURE was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized...
https://github.com/godotengine/godot/issues/71736
https://github.com/godotengine/godot/pull/71788
23d8d4453559eb605443eb366f69fcba81b00c18
1b948a909fa5a40ebd22c0ff8567999cd18cc884
2023-01-20T14:23:19Z
c++
2023-01-21T09:29:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,731
["drivers/gles3/shaders/stdlib_inc.glsl"]
Weird color behavior on 2D GPU particles on opengl
### Godot version 4.0.beta16 ### System information windows 10, gles 3, nvidia graphics ### Issue description When using colors in the particle material of a particle either through the color, color_ramp or color_initial_ramp properties, if the color saturation (in hsv) is exactly 100, the color "corrupt...
https://github.com/godotengine/godot/issues/71731
https://github.com/godotengine/godot/pull/72914
2572f6800aef09bd6ea96f3b1c7a999a962eecb7
913a65c044ff25392571d6cb34fa79df48ee14ba
2023-01-20T13:41:38Z
c++
2023-02-09T08:26:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,723
["doc/classes/RemoteTransform2D.xml"]
RemoteTransform2D doesn't support Control nodes
### Godot version v4.0.beta.custom_build [3cc926bf7] ### System information Windows 10, NVIDIA GeForce GTX 760 ### Issue description RemoteTransform2D description says that "RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node in the scene." but it doesn't accept Control which is a deriv...
https://github.com/godotengine/godot/issues/71723
https://github.com/godotengine/godot/pull/71957
06523b358c462fd7cfe79b8386bcdeabf1a2b369
ffb7c6e2fcdb5133de5a7941dc2314f6139a525a
2023-01-20T10:23:21Z
c++
2023-01-24T08:35:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,721
["editor/editor_node.cpp", "editor/editor_title_bar.cpp", "editor/editor_title_bar.h"]
Godot 4 minimizing when you double-click any button in the title bar area, if the "Expand to Header" option is enabled. macOS
### Godot version 4.0 beta 13 ### System information macOS 13 Ventura, Macbook Pro 2019, 16-inch ### Issue description In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot wind...
https://github.com/godotengine/godot/issues/71721
https://github.com/godotengine/godot/pull/71725
44c0bfc94d81e758b39a8ee43df5915d64200ed6
619604093f26fb92a205bdb138b5570450d8a0ab
2023-01-20T10:20:18Z
c++
2023-01-26T21:49:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,715
["modules/gdscript/gdscript_parser.cpp"]
Script Editor gives inappropriate "unreachable code detected" warning
### Godot version v4.0.beta13.official [caacade56] ### System information Windows 8.1 ### Issue description The `Unreachable code (statement after return) in function 'function_name()'` warning is given for functions that do not have unreachable code. The same code does not give this warning in v3.5.stable.officia...
https://github.com/godotengine/godot/issues/71715
https://github.com/godotengine/godot/pull/72330
6736b003542a655e71d02f109f36dbb5ba50e458
eee343210dd3eaf5fb149ca7a86371154032e47e
2023-01-20T07:07:08Z
c++
2023-02-06T16:49:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,713
["editor/editor_file_system.cpp"]
Crash when deleting any script
### Godot version b2e375824bd84f6664d484144256bcf598895875 ### System information Windows 11 ### Issue description The editor crashing when the user attempt to delete a script (even if its not attached to an object) ![crash](https://user-images.githubusercontent.com/3036176/213632164-d4dd2782-949a-4c6...
https://github.com/godotengine/godot/issues/71713
https://github.com/godotengine/godot/pull/71783
d4d01ca20a4766d37d438cd42795885a211fcaf7
0440b3cf0e60461d6ecfb9ed2d12b06fe901671c
2023-01-20T06:34:37Z
c++
2023-01-22T15:08:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,710
["drivers/gles3/rasterizer_scene_gles3.cpp"]
OpenGL: multiple omni lights render incorrectly
### Godot version 4.0 beta 13 ### System information Windows 10 960m ### Issue description I have noticed that more 3 omni lights will render meshes incorrectly. Initially I thought it might have been a light limit over 8 issue, but increasing it to 16 made no difference. This is an example of the issue: ![o...
https://github.com/godotengine/godot/issues/71710
https://github.com/godotengine/godot/pull/71772
0b141e107fdb72afbc05f40219c87edd7cb8afbb
4db3716d8d9bbc95c031818b190002602558b0f2
2023-01-20T04:48:15Z
c++
2023-01-21T00:43:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,702
["platform/web/api/web_tools_editor_plugin.cpp", "platform/web/api/web_tools_editor_plugin.h"]
[platform:web] Cannot download project source in v4
### Godot version v4.0.beta9.official [e780dc332] ### System information * Chrome 107.0.5304.110 (Official Build) (64-bit) on ChromeOS 15117.111.0 (Official Build) stable-channel octopus ### Issue description When attempting to download your project from the web app using the Download Project Source button, nothin...
https://github.com/godotengine/godot/issues/71702
https://github.com/godotengine/godot/pull/71704
ba9b26dfd843b80acbe07d647399b16a6790f8a0
38488fbdb379c0fbd4c7d44038a04cdb8a5c599e
2023-01-19T22:36:49Z
c++
2023-01-20T11:10:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,675
["editor/plugins/node_3d_editor_plugin.cpp"]
Scale manipulator does not scale rotated objects uniformly
### Godot version 4.0beta13 ### System information Windows10, AMD Ryzen 9 3900XT, RTX3070, Vulkan ### Issue description I would expect when using the scale tool on an object with a scale of (1,1,1) without touching any of the handles to result in a uniform scale again (i.e. 0.1, 0.1, 0.1) and not one, where all co...
https://github.com/godotengine/godot/issues/71675
https://github.com/godotengine/godot/pull/72362
38f8411ed82e72380c9ca77bf242e41277e026bb
adb4ecf7a5189441802c4cdcf6da78b89eb2c70e
2023-01-19T13:26:42Z
c++
2023-01-30T09:32:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,656
["editor/import/resource_importer_obj.cpp"]
Editor tries to import MSVC compiled object files (`.obj` extension) as OBJ meshes
### Godot version 4.0.beta ### System information Windows 10 ### Issue description As revealed by the video of "Gamefromscratch" about using Haxe in godot 4, the import of an invalid "wavefront" obj file may drain the system memory. Godot 4.0 reports an error for every line of the imported file, and when you swit...
https://github.com/godotengine/godot/issues/71656
https://github.com/godotengine/godot/pull/71662
cd0a9ccdfde05963d1b544b773662149f585da0d
00940d556934acd3f14ff51623124c6d5f31fc74
2023-01-19T00:34:05Z
c++
2023-01-19T12:23:19Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,655
["editor/editor_node.cpp"]
Some 3D nodes will incorrectly force 3D editor when switching scene tab
### Godot version 4.0 d93b66a ### System information Windows 10 x64 ### Issue description I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected. I managed ...
https://github.com/godotengine/godot/issues/71655
https://github.com/godotengine/godot/pull/71831
eaf306e0b15e4283883f06bf903b05711a4dbfe8
3d8f59a3873d9d51435aa4e8a87267f22396d267
2023-01-19T00:31:29Z
c++
2023-01-23T09:23:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,652
["scene/gui/base_button.cpp"]
Editor redraws continuously after running scene with F5 / F6
### Godot version d93b66ad4d6b1dae42cc318c16224d03bd1a1472 ### System information arch linux ### Issue description The editor redraws continuously after running a scene with F5 / F6, but this does not happen when running a scene with the buttons in the upper right of the editor. Redrawing does not stop u...
https://github.com/godotengine/godot/issues/71652
https://github.com/godotengine/godot/pull/71798
41cfd2cf509bbe7e018c605b2d974167df220ee8
d45af488c47a1ed1812e5b6c5c01beee4890e250
2023-01-18T23:28:53Z
c++
2023-01-21T10:27:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,645
["platform/android/export/export_plugin.cpp", "platform/android/export/export_plugin.h"]
[Android] Implicit conversion of the package name when exporting for Android with using "$genname" for project name starting with invalid characters.
### Godot version 3.5.1.stable, v4.0.beta.custom_build [0a87ead64] ### System information Ubuntu 22.04.1 ### Issue description For example, if project has name "300spartans", we can't enter the "org.godotengine.300spartans" to "Unique Name" field. We get the error "Invalid package name: A digit cannot be the first...
https://github.com/godotengine/godot/issues/71645
https://github.com/godotengine/godot/pull/71646
9891aea85e7aab4dc6d47c61451033ecf2ef8cdb
28b2e43adf275ce030c68a27bacf1b0bfafb6505
2023-01-18T20:58:32Z
c++
2023-01-20T22:59:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,642
["platform/windows/display_server_windows.cpp"]
Transparent Flag Not Initially Working With Non-embedded Subwindows
### Godot version 4.0.beta12 ### System information Windows 11, RTX 3080 ### Issue description When a Window Node is created with it's Transparent flag set to true and Project Settings --> Display --> Window --> Subwindows --> Embed Subwindows is false, the Window has a black background. By cycling the transparent...
https://github.com/godotengine/godot/issues/71642
https://github.com/godotengine/godot/pull/71660
04a9752d8decbf09242f85390861dbeb2aeae3b1
1a4f7c985a7be29d3032d96125fdad56afd5b40d
2023-01-18T19:56:32Z
c++
2023-01-19T09:08:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,633
["servers/physics_3d/godot_collision_solver_3d_sat.cpp"]
[4.0beta13] Physics: Scaled Area3D fails to produce signal _on_body_entered when entered by RigidBody
### Godot version 4.0 beta 13 (official) ### System information Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan ### Issue description Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions. ### Steps to reproduce Set up scene with Area3d and RigidB...
https://github.com/godotengine/godot/issues/71633
https://github.com/godotengine/godot/pull/71707
2ec0da1a75a066fe88986fc6ceda22fbabf7eedd
06464cd15e745e8a5501faf604d99942ecf1eaa6
2023-01-18T17:24:34Z
c++
2023-01-21T15:53:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,608
["doc/classes/ProjectSettings.xml", "modules/mono/csharp_script.cpp", "modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs", "modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs"]
Error when exporting .NET project
### Godot version 4.0.beta13 ### System information Mageia 9, Linux ### Issue description When exporting a trivial .NET project with 4.0.beta13, I get the following error: ``` ERROR: Required virtual method EditorExportPlugin::_get_name must be overridden before calling. at: _gdvirtual__get_name_call (edit...
https://github.com/godotengine/godot/issues/71608
https://github.com/godotengine/godot/pull/71638
825fd11d0cea3f4ea4e45938f544f105a6497091
5dd3a6dbe2a05ab72f8c5496561b02fdad4f7560
2023-01-18T11:23:14Z
c++
2023-01-18T21:29:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,606
["servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"]
Vulkan Mobile: DirectionalLight3D shadow opacity not working
### Godot version 4.0b13 ### System information macOS 13.0.1 ### Issue description The shadow opacity parameter on DirectionalLight3d does not seem to work as intended on the Mobile renderer. Using the Forward+ renderer it works as expected, but on the Mobile renderer it has no effect unless set to 0 where the sha...
https://github.com/godotengine/godot/issues/71606
https://github.com/godotengine/godot/pull/71690
3d8f59a3873d9d51435aa4e8a87267f22396d267
d40501faee48e819a4f2bb22c621f155493247e7
2023-01-18T10:58:47Z
c++
2023-01-23T09:24:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,602
["main/main.cpp"]
Incorrect window and taskbar icon on Windows export
### Godot version 4.0.beta13 ### System information Windows 11 ### Issue description When exporting to windows the exported exe (with embedded pck) file gets the assigned icon shown on the desktop and in explorer when using the RCEdit tool. However, the icon is not correctly used on the window or in the taskbar. I...
https://github.com/godotengine/godot/issues/71602
https://github.com/godotengine/godot/pull/71661
bcb57b42f612e21e2b0f028ffdc069a600fe1789
9de2da1a9687bef1d83f7d1a9e36430490cc0f33
2023-01-18T10:11:22Z
c++
2023-01-19T09:08:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,597
["editor/inspector_dock.cpp"]
Clicking on "Make Sub-Resources Unique" breaks object children
### Godot version 4.0.beta13.official ### System information Windows 11, Vulkan ### Issue description Duplicating a StaticBody3D and clicking on a CollisionShape or MeshInstance and selecting Make Sub-Resources Unique will completely break the object. You will not be able to change any parameters of the object, or...
https://github.com/godotengine/godot/issues/71597
https://github.com/godotengine/godot/pull/73237
02e5da2cc563414d31f0bb7b40eeac5effe25053
3e0a989bd1c3e592f23b49bc824441b038d862c6
2023-01-18T08:10:55Z
c++
2023-02-20T14:41:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,595
["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/renderer_scene_render_rd.cpp", "servers/rendering/renderer_scene_cull.cpp"]
Vulkan: Ambient light rendering within ReflectionProbe breaks if SSAO or SSIL are enabled
### Godot version 4.0.beta13 ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.60.11), Forward Plus ### Issue description Ambient light rendering within ReflectionProbe breaks if SSAO or SSIL are enabled (or both): No SSAO/SSIL | SSAO enabled -|- ![Screenshot_20230118_075221](https://us...
https://github.com/godotengine/godot/issues/71595
https://github.com/godotengine/godot/pull/72356
551f5191e5dbc1d1a43f99b13d5dbbf7f598dc58
e86953cb53d314da3ea4e40c65597dec40e4d2dc
2023-01-18T07:00:27Z
c++
2023-01-30T19:26:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,593
["scene/animation/animation_player.cpp"]
Calling `AnimationPlayer.seek()` when there is no current animation causes an undescriptive error in the debugger
### Godot version 4.0.beta13 ### System information Windows 10 ### Issue description When you call the `seek()` function without a current animation it outputs `Condition "!playback.current.from" is true.` to the debugger. I was getting the error above whenever I would call `stop()` on an AnimationPlayer when i...
https://github.com/godotengine/godot/issues/71593
https://github.com/godotengine/godot/pull/72380
17a85973559fae0cd2c33d13c4b53f16cf7419ba
19c2c54ee52c6de1351792778cfa03afa9f2ecb8
2023-01-18T04:39:27Z
c++
2023-01-30T16:34:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,591
["core/config/project_settings.cpp", "doc/classes/ProjectSettings.xml", "doc/classes/Window.xml", "main/main.cpp", "scene/main/window.cpp", "scene/main/window.h"]
Project setting 'Initial Screen' has too many monitor options
### Godot version v4.0.beta12.mono.official [3c9bf4bc2] ### System information Windows 10, Forward+ (Vulkan), NVIDIA GeForce RTX 3070 (526.98) ### Issue description The `Initial Screen` select dropdown provides 64 options for monitors when it should only provide options for what is available. In my case...
https://github.com/godotengine/godot/issues/71591
https://github.com/godotengine/godot/pull/71663
285e6ed9a536d8ec6fc2144395dc26131ba60b89
cd031fd31a8fdcdae1e93d1b20caf93230f0ac59
2023-01-18T02:45:39Z
c++
2023-01-22T10:25:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,590
["editor/editor_properties.cpp", "editor/editor_properties_array_dict.cpp", "modules/gdscript/gdscript_parser.cpp"]
export_multiline annotation doesn't support PackedStringArray
### Godot version 4.0.beta13 (caacade56) ### System information Windows 10 ### Issue description Seems like this was missed in #62011 and #70540. `@export_multiline` should also support the PackedStringArray datatype on top of Array[String] and Dictionary, but it doesn't, instead giving the error `"@export_multili...
https://github.com/godotengine/godot/issues/71590
https://github.com/godotengine/godot/pull/72708
bcc3dff7f4564269b93ede164b0b4f24fbd8c7e5
de4369ca4b5516b69d78b5cf979af14fbe997f40
2023-01-18T02:39:42Z
c++
2023-02-06T20:01:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,588
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.gd", "modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.out"]
GDScript: enum with item referencing another item causes editor crash with no error
### Godot version 4.0 Beta 11 to 13 ### System information Windows 10 ### Issue description When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum: ``` enum { # Directions, clo...
https://github.com/godotengine/godot/issues/71588
https://github.com/godotengine/godot/pull/71624
955f05a4fa029a68d731af9df5af7e26b914ff29
3f10f9f5ef3d75bbbbdd57b7ac8b86972138f679
2023-01-18T00:53:48Z
c++
2023-01-18T16:34:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,576
["editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h"]
Perspective menu Perspective/Orthogonal hotkey display inconsistency
### Godot version 3.5.1, 4.0 beta 12 ### System information Arch Linux x86_64 ### Issue description Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons. Additionally, changing the hot...
https://github.com/godotengine/godot/issues/71576
https://github.com/godotengine/godot/pull/71806
145ab2e1fdee006d3a6da7ef3b76ed9fbee0f6d2
5551eed499efebd97875a7f3fc4ef57fd23e8d1d
2023-01-17T19:23:29Z
c++
2023-01-21T15:53:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,571
["core/math/vector3.cpp"]
strange normal map behaviour on some meshes
### Godot version 4.0 beta 12 ### System information windows 10 ### Issue description im getting artifacts on some meshes. the normal map isnt applied correctly. ![189929140-9ea8b81f-4727-4c92-9e0c-93c0b6d4834c](https://user-images.githubusercontent.com/95492794/212972998-891916b2-dfb5-480a-a974-94b5459cdf09.jpg)...
https://github.com/godotengine/godot/issues/71571
https://github.com/godotengine/godot/pull/73265
1a206d0e22357587b198fc8fcdc99d95c82567da
570b04dec4adfb1f55a168cfae99768308bab506
2023-01-17T17:47:28Z
c++
2023-02-14T10:05:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,551
["drivers/gles3/shaders/canvas.glsl"]
Gray screen window show instead of project manager
### Godot version 19152765de324fa2e6fadff11edc3bec92ef6fd7 ### System information Windows 11 ### Issue description ![image](https://user-images.githubusercontent.com/3036176/212895524-7060a892-4ee1-4681-a832-8f128db7920b.png) ### Steps to reproduce Just run the Godot ### Minimal reproduction project N/A
https://github.com/godotengine/godot/issues/71551
https://github.com/godotengine/godot/pull/71552
19152765de324fa2e6fadff11edc3bec92ef6fd7
caacade569eb7a541aaa7a8cdc3eedffca1422d9
2023-01-17T12:10:36Z
c++
2023-01-17T12:29:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,546
["drivers/gles3/storage/texture_storage.cpp"]
INVALID_ENUM texParameter warnings on WebGL after #71248
Regression from #71248: I believe this pull may have caused errors on WebGL since it moves the `GLES_OVER_GL` guard. WebGL does not support texture swizzling per: https://registry.khronos.org/webgl/specs/latest/2.0/#5.19 so this is causing the following trace in Chrome: ``` WebGL: INVALID_ENUM: texParameter: inva...
https://github.com/godotengine/godot/issues/71546
https://github.com/godotengine/godot/pull/71574
7ffd06046c51f06c11a621439ba213bd09e16ffe
d643bcca3957f588969f8874aa0b560e64ab3efb
2023-01-17T09:37:24Z
c++
2023-01-17T18:57:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,541
["scene/main/viewport.cpp"]
Crash on Android when `emulate_mouse_from_touch = false`
### Godot version 0ddd9c3e8f9088fa139e25b2903289d727073e12 ### System information arch linux, google pixel 6 ### Issue description I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in t...
https://github.com/godotengine/godot/issues/71541
https://github.com/godotengine/godot/pull/71587
54eebcca3b7bae6be9c7f5100233c70e878f2768
b7d8224210553f84051bf057bac2337d0b589e40
2023-01-17T07:23:59Z
c++
2023-01-18T16:32:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,538
["editor/import/resource_importer_scene.cpp"]
glTF file import creates files that are too large
### Godot version 4.0 noticed since beta 4 ### System information Windows 10 and Arch Linux ### Issue description When importing a glb or gltf file, the `.scn` file created in `.godot/imported` is much *much* larger than creating a new inherited scene, clearing inheritance (so the scene contains all the ...
https://github.com/godotengine/godot/issues/71538
https://github.com/godotengine/godot/pull/76630
fc420652816f41e352ed49bf691c69c8c91aa371
8d6c33a2b9479a83f626e7872db7f949e58c86cf
2023-01-17T05:01:00Z
c++
2023-06-18T14:29:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,532
["scene/animation/animation_tree.cpp"]
Sprite disappears when transitioning from an Animation that modifies the Scale property in the AnimationTree
### Godot version v4.0.beta12.mono.official [3c9bf4bc2] ### System information Windows 10, Vulkan, NVIDIA GeForce GTX 1050 Ti with Max-Q Design ### Issue description ![Godot_AuosiMHd14](https://user-images.githubusercontent.com/880207/212780361-630c91c6-af15-4c8f-9316-b94cfc18a8a8.gif) A Sprite will disappear w...
https://github.com/godotengine/godot/issues/71532
https://github.com/godotengine/godot/pull/71823
bda87300e8d846987c1a6c4216c201c5ce16b8fe
813d7c417be0e9a517ddfbec500bba7f5d3f39dc
2023-01-16T23:45:47Z
c++
2023-01-22T10:08:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,531
["platform/linuxbsd/x11/display_server_x11.cpp"]
Can't press buttons in Popup menus with mouse click
### Godot version Master (0ddd9c3e8f9088fa139e25b2903289d727073e12) ### System information PopOS 22.04 - Intel integrated graphics - all backends ### Issue description When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button. I have the issue both in the p...
https://github.com/godotengine/godot/issues/71531
https://github.com/godotengine/godot/pull/71540
f53d8c3e5797b9906e034af1a42fb84dee752042
5a39c63ebbd0e28ae7168124ffd7269f001db288
2023-01-16T22:31:21Z
c++
2023-01-17T08:01:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,525
["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFDocument.xml", "modules/gltf/editor/editor_scene_importer_blend.cpp", "modules/gltf/editor/editor_scene_importer_fbx.cpp", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_document.h"]
Importing Animation to Identical Rig Breaks It
### Godot version 4.0.beta12.mono.official [3c9bf4bc2] ### System information Windows 11, RTX 2060 SUPER, Forward+ ### Issue description ![importedresult](https://user-images.githubusercontent.com/8694578/212750035-9d2febb8-1ab7-43d2-accd-4be63868b815.png) This is the result when I import an animation I saved o...
https://github.com/godotengine/godot/issues/71525
https://github.com/godotengine/godot/pull/72342
adb4ecf7a5189441802c4cdcf6da78b89eb2c70e
833c0d24dbf3c442857fd9d7b1fd17918fadddc9
2023-01-16T19:19:17Z
c++
2023-01-30T09:34:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,500
["scene/gui/control.cpp", "scene/main/node.cpp", "scene/main/window.cpp"]
InputEvent triggers immediately after reloading scene
### Godot version v4.0.beta.custom_build [91fedb60d] ### System information Ubuntu 22.10 LTS, GTX1060, OpenGL ### Issue description Looks like **Input.is_action_just_pressed** triggers immediately if you call reload_current_scene which is can't be reproduced in `3.x` branch, dunno if it's expected behiavour for `m...
https://github.com/godotengine/godot/issues/71500
https://github.com/godotengine/godot/pull/69318
aa622dae535160a3cf6c402db98b6824d2e3b790
6aac8af6f1153755b850babdc52bd58956eeec18
2023-01-16T08:42:04Z
c++
2023-04-25T13:36:26Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,495
["scene/resources/visual_shader_nodes.cpp"]
VisualShader node TextureParameterTriplanar name inconsistency
### Godot version 4.0 beta 12 ### System information Windows 10 ### Issue description This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and p...
https://github.com/godotengine/godot/issues/71495
https://github.com/godotengine/godot/pull/71539
0ddd9c3e8f9088fa139e25b2903289d727073e12
f53d8c3e5797b9906e034af1a42fb84dee752042
2023-01-16T02:56:49Z
c++
2023-01-17T05:55:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,488
["servers/rendering/renderer_viewport.cpp"]
Vulkan Mobile: TAA camera jitter is still applied even though temporal antialiasing isn't supported
### Godot version v4.0.beta12.official [3c9bf4bc2] ### System information Windows 10, AMD Radeon RX 480 4 GB RAM, 16 gb ram, Intel CPU 4 cores. ### Issue description When switching to mobile render from forward + The alpha texture on the tree mesh starts to flicker. Made a video: https://www.youtube.com/watch?v...
https://github.com/godotengine/godot/issues/71488
https://github.com/godotengine/godot/pull/71524
59dcf64dd6b8f5da570a551be7a317453e427098
9cf0ffe1fa5745d88e0e60ca2ed869866a03c22b
2023-01-16T00:04:41Z
c++
2023-01-17T10:06:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,484
["editor/plugins/script_editor_plugin.cpp"]
Text editor don't register internal links to navigation history
### Godot version v4.0.beta.custom_build [cc89fcbd0] ### System information Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU) ### Issue description The text editor doesn't register in the navigation history the local navigation. In a large file, the user can CTRL+click on definitions of the same file to na...
https://github.com/godotengine/godot/issues/71484
https://github.com/godotengine/godot/pull/71485
517b7fc46801a0189baac5b5548cb99f5b344c19
f639f5096e23e74a1ed88f095d18db99a29ba463
2023-01-15T23:03:58Z
c++
2023-01-16T08:25:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,480
["servers/rendering/renderer_rd/storage_rd/particles_storage.cpp"]
2D GPU Particles appear to ignore the Local Coords setting in regard to the parent node's rotation
### Godot version 4.0.beta12.official ### System information macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan ### Issue description I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`...
https://github.com/godotengine/godot/issues/71480
https://github.com/godotengine/godot/pull/71520
5a39c63ebbd0e28ae7168124ffd7269f001db288
e1e30f9fc7f280a6521218eca57d7601b69b9ba6
2023-01-15T21:01:49Z
c++
2023-01-17T09:14:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,471
["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"]
Autocomplete hijacks home and end keys
### Godot version v4.0.beta12.official [3c9bf4bc2] ### System information Windows 10 ### Issue description Autocomplete hijacks home and end keys. This makes writing code very annoying as you need to speficically close the autocomplete popup before you can continue coding. Autocomplete should use *only* strictl...
https://github.com/godotengine/godot/issues/71471
https://github.com/godotengine/godot/pull/71519
6916349697a4339216469e9bf5899b983d78db07
c6635b4640813cbf0e30da94c334089989c5c9d0
2023-01-15T17:57:57Z
c++
2023-10-09T13:30:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,466
["editor/plugins/script_editor_plugin.cpp"]
When external editor is set to true with no exec path freeze of Godot 4 beta 12
### Godot version 4.0 beta 12 mono ### System information MacOS 13.1, Apple M1 Pro ### Issue description When `text_editor/external/use_external_editor` is set to true but `text_editor/external/exec_path` is not set and I create a new script and attach it to a node Godot freezes and i need to force quit ...
https://github.com/godotengine/godot/issues/71466
https://github.com/godotengine/godot/pull/71528
3a53990e9c028412c00cba9357adeb8d0491e759
ae766558f0b3f4f9f794bcb80de945eeea2e3209
2023-01-15T15:17:07Z
c++
2023-01-17T16:30:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,465
["scene/resources/tile_set.cpp"]
TileSet.add_source() does not work with source_id bigger than signed int limit
### Godot version v4.0.beta12.mono.official ### System information Linux 6.1.6-arch1-1 ### Issue description When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feed...
https://github.com/godotengine/godot/issues/71465
https://github.com/godotengine/godot/pull/71507
5ca6c1f9dbb38722f206bf5e03aab1e09cae526d
7c00fdcf5d915e413ae387f1f7bd7ad913a01acc
2023-01-15T15:15:17Z
c++
2023-01-16T11:49:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,451
["editor/editor_properties.cpp"]
Recursion detected, unable to assign resource to property.
### Godot version 4.0-beta12 ### System information Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080 ### Issue description Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to p...
https://github.com/godotengine/godot/issues/71451
https://github.com/godotengine/godot/pull/71229
cd3e03432af9a638e342b5b79f76ca4d72f2a1f4
0f2937ead12de00b6c911110301fc2dc2e1d1988
2023-01-15T08:56:05Z
c++
2023-01-15T12:03:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,446
["modules/gdscript/gdscript_editor.cpp"]
Editor crash when using output of recursive function as array index
### Godot version v4.0.beta.custom_build [60d031777] ### System information Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694) ### Issue description When typing out certain lines of code, the editor will suddenly crash. It first happened when I was writing a Union-find data structure. ...
https://github.com/godotengine/godot/issues/71446
https://github.com/godotengine/godot/pull/73639
e693a3debbe685f3632f1e420ac02a56ce26705d
0851debf4500de68d5ee5c40e3e942c47c70214e
2023-01-15T03:46:22Z
c++
2023-02-20T21:36:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,444
["servers/rendering/renderer_rd/environment/sky.cpp", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp"]
Texture Array Sky Reflections Project Setting Causes Crash
### Godot version Godot Engine v4.0.beta.custom_build.3c9bf4bc2 ### System information Manjaro Linux 5.10.161-1-MANJARO, Nvida Quadro M620 (525.60.11), X11 ### Issue description Godot crashes while loading the project. ``` Godot Engine v4.0.beta.custom_build.3c9bf4bc2 - https://godotengine.org WARN...
https://github.com/godotengine/godot/issues/71444
https://github.com/godotengine/godot/pull/72404
dfb824c1d1b2739cd956768b9228f34505db3650
97de7f39e19ed3658073a6bb626bcafb33039a17
2023-01-15T02:12:32Z
c++
2023-01-31T09:54:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,429
["platform/windows/display_server_windows.cpp"]
`DisplayServer.get_window_size()` return incorrect value in full-screen mode and if `Resizable` property is turned off
### Godot version 4.0 ### System information Windows 11 ### Issue description So on my monitor with 2560x1440 resolution retrieved by the `DisplayServer.get_window_size` method shows 2562x1442, which I think is incorrect. A similar result returned by `get_viewport().size`. But it's become correct if the `Resizable...
https://github.com/godotengine/godot/issues/71429
https://github.com/godotengine/godot/pull/71498
f639f5096e23e74a1ed88f095d18db99a29ba463
c24fa7906154c58f891ced5ba7172107f180069d
2023-01-14T19:32:40Z
c++
2023-01-16T08:26:02Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,419
["editor/plugins/sprite_frames_editor_plugin.cpp"]
SpriteFrames editor window: dragging mouse while holding press on arrow up/down resets Speed to 0 FPS
### Godot version v4.0.beta.custom_build [fcba87e69] ### System information Linux Ubuntu 20.04 with Unity desktop ### Issue description In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag ...
https://github.com/godotengine/godot/issues/71419
https://github.com/godotengine/godot/pull/72447
6c859889eb6b19641fa163665c2bab028ffcfa03
5f90989c265e40ad01868a56dd4cb7f0c585d93a
2023-01-14T18:04:39Z
c++
2023-01-31T12:18:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,397
["core/extension/extension_api_dump.cpp"]
GDExtension: Global enum are not marked as bitfield in extension_api.json
### Godot version 4.0beta12 ### System information all ### Issue description In `extension_api.json` we have some function that uses parameter typed after a global enum and display it as a bitfield: ```js { "name": "set_button_mask", "is_const": false, "is_vararg": false, "is_static": false, "is_virtua...
https://github.com/godotengine/godot/issues/71397
https://github.com/godotengine/godot/pull/71400
bcaf048f33b21b2c26d1c861200231f23d7849db
b5f3ac522e16b2d899604e2d0788a86c66476e78
2023-01-14T14:34:41Z
c++
2023-01-18T16:47:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,363
["scene/main/scene_tree.cpp"]
[Godot 4.0 beta 12] Orphan node count skyrockets when changing scenes.
### Godot version v4.0.beta12.mono.official [3c9bf4bc2] ### System information Windows 10 ### Issue description When using GetTree().ChangeScene (or GetTree().ReloadCurrentScene), the orphan node count in Monitors goes up by the number of nodes in the target scene. This effect is amplified when running a scene ...
https://github.com/godotengine/godot/issues/71363
https://github.com/godotengine/godot/pull/71459
9711abe78773426644b640d6052273203931555e
91fedb60de6011434938499a9d4a7d4fd1cd4f06
2023-01-13T22:41:28Z
c++
2023-01-15T15:13:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,351
["editor/editor_node.cpp"]
Godot 4 beta12: "Building project" window is using a separate theme from the rest of the editor.
### Godot version Godot 4 beta 12 ### System information Windows 10 ### Issue description ![tttttt](https://user-images.githubusercontent.com/43501741/212407759-2e3cfa93-c9c1-4224-a118-2d236b0c5318.png) ### Steps to reproduce Run a project in Godot 4 beta 12 ### Minimal reproduction project N/A
https://github.com/godotengine/godot/issues/71351
https://github.com/godotengine/godot/pull/71360
81b9c2687212c0fa1182f825edb8b5cfd8a79803
e97372068b68bb8a2ad7c034a038f6520f24eb30
2023-01-13T19:58:39Z
c++
2023-01-13T23:42:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,348
["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs", "modules/mono/editor/bindings_generator.cpp", "modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs"]
Error on C# Autoloaded script when acessing Signal attribute.
### Godot version 4.0.beta10.mono.official ### System information Windows 11 ### Issue description After registering a C# Script with Autoload and trying to connect to a signal using the `Signal.connect` method (`Singleton.Signal.connect(xxx)`) fails with `Invalid get index 'Signal' (on base: 'Node (Singleton.cs)'...
https://github.com/godotengine/godot/issues/71348
https://github.com/godotengine/godot/pull/71356
3b086aa062068f4d866b2207bb5b5770e40aafac
0d1b5f88324b4ca235ae7599acf57fdb7b8f555a
2023-01-13T18:45:22Z
c++
2023-01-26T23:13:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,340
["scene/gui/texture_rect.cpp", "scene/gui/texture_rect.h"]
TextureRect expand mode incorrectly converting old ignore size property
### Godot version 4.0.beta12 ### System information macOS 13.0.1 ### Issue description There seems to be an issue with the new TextureRect expand mode when loading older 4.0 files. If the TextureRect has `Ignore Texture Size` set to true I'm guessing this should be converted to the new beta12 expand mode `Ignore s...
https://github.com/godotengine/godot/issues/71340
https://github.com/godotengine/godot/pull/71347
bdb3543c2a1bf417686f261dc00b7e54190458c8
d6ca14593698ae0b33424e931daab767bb207344
2023-01-13T16:59:26Z
c++
2023-01-13T20:33:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,327
["editor/plugins/animation_library_editor.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp"]
TileSet editor cell's context menu position is incorrect
### Godot version Godot 4.0 beta 11 ### System information Windows 10, all renderers, Nvidia GTX1060 ### Issue description The position of the right mouse context menu is correct ONLY on my first display and the Godot editor is fullscreen, in other scenarios the context menu position is off. Both my dis...
https://github.com/godotengine/godot/issues/71327
https://github.com/godotengine/godot/pull/71618
b516d05245869e4548b12d8d56d9b8ca7faffda1
1f72530cac918d13d2bc32cf41960abad58d434b
2023-01-13T12:51:35Z
c++
2023-01-18T16:34:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,326
["modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs", "modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs"]
Wrong Chinese encoding for MSBuild errors in the editor
### Godot version 4.0(beta 11) mono ### System information windows10 ### Issue description ![image](https://user-images.githubusercontent.com/119792950/212323573-8c6ef2aa-7dc8-463a-94a1-7e97eabf13b0.png) ### Steps to reproduce Set the editor language to chinese Create a C# project Create a scene Create a C#...
https://github.com/godotengine/godot/issues/71326
https://github.com/godotengine/godot/pull/74065
828ec2c5d005b6499c7c4c88beaf81767d05614b
ec999b24ee7388bb6beeaad88af34dc40fc7ed03
2023-01-13T12:48:36Z
c++
2023-06-07T10:08:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,306
["scene/gui/tree.cpp"]
TreeItem.deselect() doesn't work if select_mode is Tree.SELECT_ROW
### Godot version v4.0.beta.custom_build [3cc926bf7] ### System information Windows 10, NVIDIA GeForce GTX 760 ### Issue description If Tree Control select_mode is set to SELECT_ROW, TreeItem.deselect() will not deselect selected item. ### Steps to reproduce Add Tree Control to scene and set select_mode to SELEC...
https://github.com/godotengine/godot/issues/71306
https://github.com/godotengine/godot/pull/71307
3596443de1e22d3f8aa2d79e361444b5330a1115
7b1b5117a6502f185b51d6443763d7051f6cd87e
2023-01-13T01:25:53Z
c++
2023-03-15T15:15:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,300
["editor/editor_inspector.cpp"]
[4.0 Beta 11] Does not reset property value if selected
### Godot version 4.0 beta 11 ### System information Windows 10 ### Issue description When a property is selected and the reset button is clicked, the selected box is not reset. ![image](https://user-images.githubusercontent.com/22826308/212202450-cbfc6905-3b1a-42d9-89fb-90749c183069.png) ![image](https://user-i...
https://github.com/godotengine/godot/issues/71300
https://github.com/godotengine/godot/pull/71398
be3e5c5b8c2d353b9db0cc02728382615e1c8384
f2a2e470099c83ea8a5a1f78c910cbdd11ab4998
2023-01-12T23:30:45Z
c++
2023-02-19T00:02:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,298
["scene/gui/code_edit.cpp"]
GDScript 2.0: Autocompletion to fetch non-direct children doesn't work when using $NodePath literal
### Godot version v4.0.beta.custom_build [0abd60b95] ### System information Windows 10, Vulkan ### Issue description Autocomplete doesn't work when trying to access a scene node that isn't a direct child of the scene root script, using $NodePath (Shorthand for get_node("NodePath") as per docs). Exampl...
https://github.com/godotengine/godot/issues/71298
https://github.com/godotengine/godot/pull/71896
a3dae9e548e5fbab7b7be070cf71f972656f759b
915bdd4b4d47b4b5279ae012c9db18c471adb6c4
2023-01-12T22:53:05Z
c++
2023-01-29T13:10:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,291
["doc/classes/Input.xml"]
HTML5 custom cursor reverts to default in bottom and right margin
### Godot version v3.5.2.rc2.official [1a2bf3eb4] ### System information Windows 10, Google Chrome Version 109.0.5414.75, GLES2, Intel HD Graphics 4600 ### Issue description After exporting to HTML5, there's this weird approximately 60px margin on the bottom and right side of the canvas that causes a custom mouse ...
https://github.com/godotengine/godot/issues/71291
https://github.com/godotengine/godot/pull/71718
6f2c0140f04ff515798cc81edfcf8c49681b75fb
6d15948c68f1f0bcf150d33f5c956c152912b9d2
2023-01-12T21:22:03Z
c++
2023-01-20T11:10:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,286
["doc/classes/TileMap.xml", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"]
get_used_cells_by_id() missing
### Godot version v4.0.beta11.official [91713ced8] ### System information MX Linux 21 ### Issue description In Godot 3, TileMap had methods get_used_cells() and get_used_cells_by_id(). Godot 4's TileMap only has get_used_cells() and is missing get_used_cells_by_id(). get_used_cells_by_id() is highly useful in m...
https://github.com/godotengine/godot/issues/71286
https://github.com/godotengine/godot/pull/71615
30ba2c062989bc9223876a7e7a50af4cf7891245
da1b78222c2291f4e18cfbfda2599a420e83ee0b
2023-01-12T20:05:59Z
c++
2023-01-18T16:33:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,268
["platform/windows/os_windows.cpp"]
`OS.kill()` doesn't kill the process that it's not spawned by the game
### Godot version v3.5.1.stable.official [6fed1ffa3] ### System information Windows 10, NVIDIA GeForce GTX 760 ### Issue description OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the g...
https://github.com/godotengine/godot/issues/71268
https://github.com/godotengine/godot/pull/71269
312703ca1f733b70810d55a5710660452147ccbc
1baddad5993f4bbbfe4e8486d44ea070d310431d
2023-01-12T12:00:34Z
c++
2023-01-12T14:00:36Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,266
["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/register_types.cpp"]
[Beta 11] `Your video card driver does not support selected Vulkan version.` error given when OpenXR is enabled.
### Godot version 4.0 Beta 11 ### System information Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070 ### Issue description Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versio...
https://github.com/godotengine/godot/issues/71266
https://github.com/godotengine/godot/pull/71450
258856262350e30c5b05cd321c5002d337f7a908
bcb57b42f612e21e2b0f028ffdc069a600fe1789
2023-01-12T10:42:05Z
c++
2023-01-19T09:08:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,265
["editor/plugins/texture_region_editor_plugin.cpp"]
Sprite2D causes godot to crash when clicking on region
### Godot version v4.0.beta11.official.91713ced8 ### System information macOS 12.6.1 Monterey, Apple M1 Pro ### Issue description After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed. ### Steps to reproduce 1. Open scene node_2d in the project files 2. Go...
https://github.com/godotengine/godot/issues/71265
https://github.com/godotengine/godot/pull/71312
04bee38809e357bfe21fab88f46a198645faa10a
46d8fea41a6d78f4cbb7a6d67c82fbe8188231d0
2023-01-12T10:38:16Z
c++
2023-01-13T08:55:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,249
["servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp"]
[4.0 beta11] GeometryInstance3D transparency parameter hide mesh with value over 0.0
### Godot version 4.0 beta 11 ### System information Windows10 ### Issue description When setting GeometryInstance3D transparency parameter to a value higher than zero, mesh do not appear anymore if material transparency is not enabled. Worked fine in beta10 even if material was not set to transparen...
https://github.com/godotengine/godot/issues/71249
https://github.com/godotengine/godot/pull/71124
11449e10798e3e817843e2e15e6010689a3ee2ac
201673ecd8d8d6baba67f1db5120a3565640f9bd
2023-01-11T22:38:02Z
c++
2023-01-11T23:55:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,240
["modules/csg/csg_shape.cpp"]
CSGPolygon3D in Path mode with collision enabled throws error: Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning: Transform3D()
### Godot version f73cb4c13d1bc19b044fbef735522e3b0249e8ab ### System information Windows 10, Vulkan ### Issue description A CSGPolygon3D node with 'use_collision' on, in Path mode, with a path node assigned, throws the error "Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning...
https://github.com/godotengine/godot/issues/71240
https://github.com/godotengine/godot/pull/72427
eedc4553b58d8f93be8297085f401fdb868b5725
62689affc77266c5ec0dca8e35d87f73277ec00a
2023-01-11T20:14:04Z
c++
2023-01-31T09:54:23Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,230
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"]
[4.0 Beta 11 x64 Linux] - Parser Error: Could not resolve member "Icons": Cyclic reference. ?
### Godot version Godot 4.0 Beta 11 x64 Linux Official ### System information Linux Mint 21.1 Cinnamon 64Bit Linux OS ### Issue description Hi, On Godot 4.0 Beta 10 everything was OK. On new Godot 4.0 Beta 11, our game does not run? Getting strange errors like below: ``` for index in range(0, 4): Interf...
https://github.com/godotengine/godot/issues/71230
https://github.com/godotengine/godot/pull/71434
5f7ac9fe101a437f3e71a70fec0dc02105172d6f
585a9344548dd56142ec4480d584daaa2950a689
2023-01-11T17:34:37Z
c++
2023-01-16T21:15:21Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,225
["servers/rendering/renderer_rd/storage_rd/particles_storage.cpp"]
GPUParticle2D jitter since Godot Beta 10
### Godot version 4.0beta10 (4.0beta11) ### System information Windows 11, Vulkan API 1.3.224 - Vulkan NVIDIA GeForce RTX 3080 Ti ### Issue description GPUParticle2D seems to jitter since Godot Beta 10 (I have the same problem Godot Beta 11). Here is what I expect (screen capture of the project in Godot Beta 9)...
https://github.com/godotengine/godot/issues/71225
https://github.com/godotengine/godot/pull/71520
5a39c63ebbd0e28ae7168124ffd7269f001db288
e1e30f9fc7f280a6521218eca57d7601b69b9ba6
2023-01-11T15:16:18Z
c++
2023-01-17T09:14:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
71,205
["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out"]
Game crashes without error when run from the editor
### Godot version 4.0.beta.11 ### System information windos10 ### Issue description Just touch 'godot' and make a demo while learning. After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reaso...
https://github.com/godotengine/godot/issues/71205
https://github.com/godotengine/godot/pull/71228
f73cb4c13d1bc19b044fbef735522e3b0249e8ab
11449e10798e3e817843e2e15e6010689a3ee2ac
2023-01-11T06:55:58Z
c++
2023-01-11T23:53:26Z