status stringclasses 1
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values | issue_id int64 1 104k | updated_files stringlengths 11 1.76k | title stringlengths 4 369 | body stringlengths 0 254k ⌀ | issue_url stringlengths 38 55 | pull_url stringlengths 38 53 | before_fix_sha stringlengths 40 40 | after_fix_sha stringlengths 40 40 | report_datetime timestamp[ns, tz=UTC] | language stringclasses 5
values | commit_datetime timestamp[us, tz=UTC] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
closed | godotengine/godot | https://github.com/godotengine/godot | 72,049 | ["editor/import/resource_importer_scene.cpp", "editor/import/resource_importer_scene.h", "editor/import/scene_import_settings.cpp"] | Importer with `apply_root_scale`, scale not applied to custom shape for collider | ### Godot version
4.0 beta 15
### System information
Windows 10
### Issue description
When ticking `apply_root_scale` the scale is not applied to custom collision shape set in importer.
This apply for `shape_type` Box, Sphere, Cylinder and Capsule
_I tried to fix it myself but i'm a bit confused on how to hav... | https://github.com/godotengine/godot/issues/72049 | https://github.com/godotengine/godot/pull/72245 | 68cee1f02a8a42a663862af74cd7300eb7b62909 | 78e7087d81e13cd850f14287681099c7db423f9d | 2023-01-25T15:30:19Z | c++ | 2023-01-31T12:19:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,044 | ["editor/plugins/animation_state_machine_editor.cpp", "editor/plugins/animation_tree_editor_plugin.cpp"] | Crash when switching from AnimationTree to another node | ### Godot version
41e5f5b0930343ef548a56d553ba20fafd672147
### System information
Windows 10, Vulkan, Intel® Core™ i7-8700K, Nvidia GTX 1080 (471.11)
### Issue description
The editor will crash if you select an AnimationTree node then select another node. This seems to be caused by the edit function assigning a nu... | https://github.com/godotengine/godot/issues/72044 | https://github.com/godotengine/godot/pull/72043 | 13f693a944b98c0b2094164ce797eb3889d075d9 | 04591379d07adcde70586e6aa798355d57c02542 | 2023-01-25T14:39:20Z | c++ | 2023-01-26T00:08:35Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,036 | ["platform/windows/display_server_windows.cpp"] | Google IME candidate window not positioned correctly | ### Godot version
4.0 beta 15
### System information
Window 10
### Issue description

If you're using Google IME, the IME is located in the lower left corner of the window. (MS-IME was the correct plac... | https://github.com/godotengine/godot/issues/72036 | https://github.com/godotengine/godot/pull/72037 | 7c72e308a2042df1f3e83d497cbe3310a7a61f20 | 18e32ec99801c68a744fb46d3db463fd51930255 | 2023-01-25T13:01:55Z | c++ | 2023-01-25T13:41:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,033 | ["editor/create_dialog.cpp", "editor/create_dialog.h"] | Editor nodes not filtered on the 'Create CanvasItem' window | ### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Windows10, Forward+, AMD Ryzen 5 5600H with Radeon Graphics
### Issue description
Users can only add Control and Node2D nodes on the Create CanvasItem window, but there are Editor nodes not filtered out.
### Steps to reproduce
Right-cli... | https://github.com/godotengine/godot/issues/72033 | https://github.com/godotengine/godot/pull/72171 | f43fbb593ea1908a3cd3fe0c61d79d9a7f33714a | 77af1a5589736e70f3a512edd1ecf35e0035ae89 | 2023-01-25T12:42:57Z | c++ | 2023-01-27T14:41:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,026 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Editor shortcuts broken for nonstandard keyboard layouts on Linux | ### Godot version
1f22c48
### System information
Linux (Fedora 36)
### Issue description
Pull request https://github.com/godotengine/godot/pull/70052 (commit https://github.com/godotengine/godot/commit/1f22c482e192ef7df57fdc182243459d3dc4f232) seems to break the way keyboard inputs are handled in the Godot editor ... | https://github.com/godotengine/godot/issues/72026 | https://github.com/godotengine/godot/pull/72029 | f247f8340bd10844d65de9e3e52ba5f6b2fd02e6 | 67961d8ebf5cbfcc37485640ace882f10574ab9e | 2023-01-25T10:39:37Z | c++ | 2023-01-25T11:17:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,023 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Releasing a Control's focus will unfocus the entire window on Linux/GNOME | ### Godot version
v4.0.beta15.mono.official [4fa6edc88]
### System information
Linux, Xorg
### Issue description
The entire window loses focus if you ungrab focus from a Control.
This doesn't seem to happen in Beta 14 and older betas.
### Steps to reproduce
1. Create a Control that can grab focus (tested with ... | https://github.com/godotengine/godot/issues/72023 | https://github.com/godotengine/godot/pull/72101 | 886c0dbef9eb7b6fed56cba3abe2a93b4f2753e6 | cc7aa72f01fdea5f93b0a618fcd12db55617beb0 | 2023-01-25T10:07:34Z | c++ | 2023-01-26T08:53:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,013 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Carets on an empty line in the code editor have a missing pixel | ### Godot version
Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de)
### System information
Ubuntu 22.04.1 LTS
### Issue description

### Steps to reproduce
Open any script
### Minimal reproduc... | https://github.com/godotengine/godot/issues/72013 | https://github.com/godotengine/godot/pull/72025 | 15264ce5d94f1f0263df212e467bd8730a6464d3 | f247f8340bd10844d65de9e3e52ba5f6b2fd02e6 | 2023-01-25T04:02:14Z | c++ | 2023-01-25T11:00:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,012 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Opening certain popups freezes the whole computer (Linux) | ### Godot version
Latest 4.0.dev (a3a42159e31db27f8ae7c1ecad6a9ed417cb05de)
### System information
Ubuntu 22.04.1 LTS
### Issue description
Ctrl+Shift+F (Find in Files) in the text editor, for example, causes my laptop to freeze consistently. I also reproduced it with F1 and Ctrl+Shift+R, as well as by using the d... | https://github.com/godotengine/godot/issues/72012 | https://github.com/godotengine/godot/pull/72018 | 3f4b635077ededac136911e59e5e1ca3c1f300cb | 4368191a9f9c6290805dd4094c36379776128338 | 2023-01-25T03:30:36Z | c++ | 2023-01-25T08:44:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,009 | ["scene/main/node.cpp"] | print_orphan_nodes() in Tool Crashes the Editor | ### Godot version
4.0beta15
### System information
Windows10, AMD Ryzen 9 3900XT, RTX3070, Vulkan
### Issue description
When you run `print_orphan_nodes()` in a Tool in the editor, the editor prints
`133378869456 - Stray Node: @@17558 (Type: ProgressDialog)`, then freezes/crashes.
### Steps to r... | https://github.com/godotengine/godot/issues/72009 | https://github.com/godotengine/godot/pull/74667 | d67c1a590321394bac06d94cdeea60210ee760a0 | 1514b9be68966e23b2b3c72e92888d1aabf5cd3c | 2023-01-25T00:06:16Z | c++ | 2023-03-15T13:59:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,006 | ["platform/windows/display_server_windows.cpp"] | Script editor doesn't type some characters with a custom keyboard layout | ### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Windows 10
### Issue description
I use a custom keyboard layout (I made it myself), and it has «dead keys» (just like International keyboard layouts have). For example, if I press `'`, nothing happens, but if I press `a` after that, I'll get... | https://github.com/godotengine/godot/issues/72006 | https://github.com/godotengine/godot/pull/72017 | 5743c170016bb8fd472545df43835769ffc28fa9 | 3f4b635077ededac136911e59e5e1ca3c1f300cb | 2023-01-24T22:23:34Z | c++ | 2023-01-25T08:20:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,003 | ["editor/editor_node.cpp"] | Saving a new inherited scene overwrites the scene being inherited by default | ### Godot version
v4.0.beta.custom_build [fab9926a9]
### System information
Fedora 37
### Issue description
When creating a new inherited scene, saving the scene (for example with Ctrl+S) defaults to overwriting the scene being inherited, instead of prompting for a location to save to.
### Steps to reproduce
1. ... | https://github.com/godotengine/godot/issues/72003 | https://github.com/godotengine/godot/pull/72011 | f710516babec6c665cda7f35cf175a7ef6d03a07 | 1f98ed6016138b74290adba1d2414039314a910c | 2023-01-24T22:04:11Z | c++ | 2023-01-25T08:20:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,994 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/inheritance_signature_check_no_meta.gd", "modules/gdscript/tests/scripts/analyzer/features/inheritance_signature_check_no_meta.out"] | Grandchild class of RefCounted is mistaken for Resource's child class. | ### Godot version
4.0.beta14
### System information
Windows 10, Forward+
### Issue description
I simplified the situation in the title.
Specifically, in any class which is sub-sub-class of RefCounted, when you try to define a function which exists in Resource, parser will throw this error: The function signature... | https://github.com/godotengine/godot/issues/71994 | https://github.com/godotengine/godot/pull/73693 | 31726fa945bb422d31bd363da1fd131652375433 | 253396ba3933b3c1b5a91016ac3eb1fb90788a9d | 2023-01-24T19:29:15Z | c++ | 2023-02-21T20:19:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,974 | ["core/math/transform_2d.cpp", "tests/core/math/test_transform_2d.h"] | `Transform2D::interpolate_with` result produces unintended skew | ### Godot version
v4.0.beta14.official [28a24639c] (But also present in master)
### System information
Irrelevant
### Issue description
`Transform2D::interpolate_with` works by breaking two `Transform2D`s into rotation, scale, and translation, interpolating the two, then rebuilding a new `Transform2D` from the int... | https://github.com/godotengine/godot/issues/71974 | https://github.com/godotengine/godot/pull/72287 | fca400450c03cad3e7c42ea3bafe9a469d063bfd | d01ac9c73686fdf86f083f4d3ee1301bb54d855f | 2023-01-24T13:54:46Z | c++ | 2023-01-29T13:13:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,971 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/return_conversions.gd", "modules/gdscript/tests/scripts/analyzer/features/return_conversions.out"] | GDScript 2.0: Returned Array value isn't converted to Packed*Array | ### Godot version
4.0beta14
### System information
Windows 10
### Issue description
Returned Array value isn't converted to Packed*Array
### Steps to reproduce
```
var string_array: PackedStringArray = ["test"] # valid
var int_array: PackedInt32Array = [3] # valid
func get_packed_string_array() -> PackedStr... | https://github.com/godotengine/godot/issues/71971 | https://github.com/godotengine/godot/pull/72001 | 218bef90af2091afde3b1be816c87286c194a2a8 | 0587ac3f5ae829fd14488648ed2214df0780096a | 2023-01-24T13:26:48Z | c++ | 2023-01-29T01:18:15Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,955 | ["editor/code_editor.cpp"] | Multi-Carets in the editor will forcibly unselect after the first character if Find / Find+Replace is open | ### Godot version
v4.0.beta14.official
### System information
Windows 11 22H2
### Issue description
There's not much to it, simply noticed that if you have Find or Find+Replace opened in the Script Editor, the Multi-Caret functionality seems to stop working -- forcibly removing all other carets after the first cha... | https://github.com/godotengine/godot/issues/71955 | https://github.com/godotengine/godot/pull/72261 | 0d36281dff0255313150b3ea3b97467ebe58d0fb | d866d6cd1bc79539a793611afa1ea8cf6cce2e6e | 2023-01-24T07:30:03Z | c++ | 2023-01-29T01:25:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,953 | ["drivers/gles3/storage/mesh_storage.cpp", "servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp"] | `CanvasGroup` bounding box calculation reacts incorrectly to bone rotation on `Polygon2D` | ### Godot version
v4.0.beta14.official [28a24639c]
### System information
Windows 10, GTX 1080. Tested in various render backends
### Issue description
If a `Polygon2D` inside a `CanvasGroup` is rotated by a bone, the `CanvasGroup` fails to correctly calculate the bounding box, causing the `Polygon2D` to clip inco... | https://github.com/godotengine/godot/issues/71953 | https://github.com/godotengine/godot/pull/74416 | 1a5239ff1e261e06da33938bc5359e31eab3a59d | a0ff87f48d0b943173fee2e1bb92c0ae9cf37295 | 2023-01-24T06:09:07Z | c++ | 2023-03-08T07:56:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,951 | ["drivers/gles3/storage/texture_storage.cpp"] | Sprite2d shows corrupted image in editor - Godot 4.0 beta 14 | ### Godot version
Godot 4.0 beta 14
### System information
Debian 11, X11 Nvidia proprietary driver, GLES3 Compatibility
### Issue description
When creating a new scene and add a Sprite2D node, the node image becomes corrupted when selecting the root node.
The problem is gone after saving & re-opening the editor.... | https://github.com/godotengine/godot/issues/71951 | https://github.com/godotengine/godot/pull/72474 | 0ba7e5a40aeb6ca890266ca3962d8cc64f3a9161 | 92f3725da807b79b6f8e162dc97eea1fadc23d76 | 2023-01-24T05:32:48Z | c++ | 2023-02-01T06:32:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,947 | ["modules/gdscript/gdscript_parser.cpp", "modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out"] | @icon broken in 4.0 beta 14 | ### Godot version
v4.0.beta14.official [28a24639c]
### System information
MacOS 12.6.2
### Issue description
Beta 14 throws an error for custom `@icon`, e.g.
```
class_name StateMachine extends Node
@icon("res://assets/icons/state_machine.svg")
```
> Annotation "`@icon`" is not allowed in this lev... | https://github.com/godotengine/godot/issues/71947 | https://github.com/godotengine/godot/pull/71963 | fd66a86d725f4fb0f42a737018a4d2f0ebfd40c5 | fc1610a0631e3c5cddddb478d7da1c160ae9baa4 | 2023-01-24T02:45:59Z | c++ | 2023-01-25T08:17:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,935 | ["drivers/gles3/storage/particles_storage.cpp", "servers/rendering/renderer_rd/storage_rd/particles_storage.cpp"] | Instancing GPUParticles3D Causes Flashes Onscreen | ### Godot version
v4.0.beta14.official [28a24639c]
v4.0.1.stable.official [cacf49999]
### System information
Windows 11 22H2, Forward+, NVIDIA MX350 (528.02) and NVIDIA RTX2070 (517.00)
Ubuntu 22.04, Forward+, NVIDIA MX350 (525.85.05)
### Issue description
Instancing a GPUParticles3D can cause colored ... | https://github.com/godotengine/godot/issues/71935 | https://github.com/godotengine/godot/pull/78852 | 862a2841c0806e12f03cf608001d905318932e40 | c566b03f2643361df627d89f3bd93944d5080053 | 2023-01-23T19:41:47Z | c++ | 2023-07-07T06:28:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,897 | ["drivers/gles3/storage/mesh_storage.cpp"] | OpenGL: The last instance of `MultiMesh` incorrectly sets the color | ### Godot version
v4.0.beta14.official [28a24639c]
### System information
Windows 10, OpenGL
### Issue description
Vulkan and Mobile:

OpenGL:
![Godot_v4 0-beta14_win64_MQ... | https://github.com/godotengine/godot/issues/71897 | https://github.com/godotengine/godot/pull/79660 | 9199649c40a1e84f7dfc734ed25af8cdd7ba94b1 | 3e9fadc1ddbcb392da598af9272c6cd59a9d89f1 | 2023-01-23T04:58:56Z | c++ | 2023-07-24T17:33:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,895 | ["doc/classes/Callable.xml", "doc/classes/EditorCommandPalette.xml", "doc/classes/Expression.xml", "doc/classes/HTTPRequest.xml", "doc/classes/Object.xml", "doc/classes/Performance.xml", "doc/classes/Signal.xml", "doc/classes/Tween.xml", "doc/classes/UndoRedo.xml"] | 4.0 C# `Signal.Connect` Doesn't Work as Documented in `Object.Connect` Documentation | ### Godot version
v4.0.beta14.mono.official [28a24639c]
### System information
Windows 10, .Net SDK 6.0.405
### Issue description
The [4.0 docs for `Object.Connect`](https://docs.godotengine.org/en/latest/classes/class_object.html#class-object-method-connect) suggest that [`Signal.Connect`](https://docs.godotengin... | https://github.com/godotengine/godot/issues/71895 | https://github.com/godotengine/godot/pull/64930 | a17e0a02506a206bb2e710cc46822d0149f2e4bc | 4fa6edc888cfacd5346bf08afa14b5f5a9bd6d0c | 2023-01-23T04:40:51Z | c++ | 2023-01-24T08:55:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,894 | ["editor/editor_node.cpp"] | Path point creation doesnt create points | ### Godot version
eaf306e0b
### System information
ArchLinux x11
### Issue description
Creating points on a path3d doesnt work.
### Steps to reproduce
- Create path3d
- Create a new curve resource
- Click the add point button
- Click anywhere
- No points!
### Minimal reproduction project
| https://github.com/godotengine/godot/issues/71894 | https://github.com/godotengine/godot/pull/71912 | 9937915ad77059b63582ffd4e324afb26f467b76 | 9ae7a2554cb90418af517c91e0b7f8e8d5d4fe4a | 2023-01-23T03:56:55Z | c++ | 2023-01-23T14:33:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,877 | ["editor/plugins/canvas_item_editor_plugin.cpp", "editor/plugins/theme_editor_plugin.cpp"] | Unable to select Window nodes in Editor's SceneTree | ### Godot version
v4.0.beta.custom_build [eaf306e0b]
### System information
Windows 10
### Issue description
Selecting a `Window` node in the Editor's SceneTree results in the message
```
editor/editor_data.cpp:1058 - Parameter "p_node" is null.
```
and the Inspector shows empty content instead of th... | https://github.com/godotengine/godot/issues/71877 | https://github.com/godotengine/godot/pull/71885 | 84c081945f5b7a86c466af2c82b6405b367caa8f | db23d7a47ccc0e2b7bc2126bff540ee277c17480 | 2023-01-22T19:41:20Z | c++ | 2023-01-23T09:24:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,861 | ["editor/editor_themes.cpp", "scene/gui/split_container.cpp"] | SplitContainer has missing grabber icon | ### Godot version
4.0.dev (cd031fd31a8fdcdae1e93d1b20caf93230f0ac59)
### System information
Windows 10
### Issue description
When using the generic SplitContainer (not the H/V class variations), with the default theme, the grabber icon is missing, both when the vertical bool is set to true or false:
!... | https://github.com/godotengine/godot/issues/71861 | https://github.com/godotengine/godot/pull/71862 | 604493eb6ee3def65aca089c1d4bc71ea03ca19a | e14cacb8da9ca00bc81a614b63df625855989bbb | 2023-01-22T15:26:57Z | c++ | 2023-02-03T20:09:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,809 | ["core/io/resource.cpp"] | Odd behavior of "make unique" with PackedColorArray properties | ### Godot version
4.0.beta13
### System information
Linux Vulkan (but issue is renderer indepenent)
### Issue description
It looks like `PackedColorArray` (and possibly other packed arrays) properties don't get copied deeply enough when doing "make unique" (even recursive, though this shouldn't matter as... | https://github.com/godotengine/godot/issues/71809 | https://github.com/godotengine/godot/pull/71822 | 21af5733b8e775cf1a97f8fe1f43304f3b2d796c | 10b47d03c852514f59df934fdf4182f51b2cecb7 | 2023-01-21T13:59:48Z | c++ | 2023-01-29T13:12:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,799 | ["drivers/gles3/rasterizer_gles3.cpp", "scene/main/window.cpp"] | OpenGL: Window stretch mode `canvas_items` or `viewport` leaves uncleared section if using `keep`, `keep_width` or `keep_height` stretch aspect | ### Godot version
v4.0.beta13.official [caacade56]
### System information
Debian 11
### Issue description
I noticed this rendering issue.
It not happen in "Forward" or "Mobile" mode.
It happen when I set project settings->display->windows->stretch->mode as canvas_item or viewport.
I do not use NVID... | https://github.com/godotengine/godot/issues/71799 | https://github.com/godotengine/godot/pull/73300 | 22a4927a44ee28a9dddd800bf4c50db7001097af | eff6508d5ae94fcdbff8ea9f40ebfa91d0cdc5f7 | 2023-01-21T10:23:06Z | c++ | 2023-02-15T08:49:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,794 | ["scene/gui/code_edit.cpp"] | Unindenting a line without selection in CodeEdit happens after a noticeable delay | ### Godot version
4.0b14
### System information
Linux/Manjaro
### Issue description
After #60904 added back unindenting lines without a selection, hitting shift+tab without a selection unindents the line after a noticeable delay.
### Steps to reproduce
1. Put the cursor on an indented line;
2. Hit Shift+Tab.
#... | https://github.com/godotengine/godot/issues/71794 | https://github.com/godotengine/godot/pull/73597 | 898bb2cd91fb293647dd96e00b12444da0c3e732 | 69b99730e0983c47faa7fadfc70cf7343906cd55 | 2023-01-21T07:00:57Z | c++ | 2023-02-20T10:28:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,793 | ["modules/gdscript/gdscript_analyzer.cpp"] | Deleting autoloaded enum that's being referenced causes editor crash until manually removed from autoload | ### Godot version
v4.0.beta12.official [3c9bf4bc2]
### System information
Fedora36.x86_64, AMD Ryzen R7 5800X3D, 6800XT, Vulkan
### Issue description
Removing a certain autoloaded file crashes the editor and will keep it crashing until project.godot file is manually edited to remove the autoload reference.
### St... | https://github.com/godotengine/godot/issues/71793 | https://github.com/godotengine/godot/pull/73679 | 3e94fb984bd6ceb741bdba651f46168f883479be | 88decd4391b2b459e6cc947b6dfaf073c6ec626f | 2023-01-21T06:54:38Z | c++ | 2023-02-21T20:18:51Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,785 | ["scene/3d/soft_body_3d.cpp", "scene/3d/soft_body_3d.h"] | Reparenting `SoftBody3D` crashes Godot if the `SoftBody3D` has pinned points | ### Godot version
Since before v4.0.alpha1.official 31a7ddbf8 (first encountered in 4.0.beta14.official 28a24639c)
### System information
Windows 10, Forward+, NVIDIA GeForce GTX 1660/PCIe/SSE2
### Issue description
Reparenting a `SoftBody3D` node may crash the editor, especially if the `SoftBody3D` has ... | https://github.com/godotengine/godot/issues/71785 | https://github.com/godotengine/godot/pull/71824 | 6f64349bfe42b795a6c50e9c2093d38e7a992e7a | 86cb65b5af9e211056df74ef83862ae99f325fe1 | 2023-01-21T03:35:11Z | c++ | 2023-02-20T14:40:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,771 | ["modules/gdscript/gdscript_vm.cpp", "modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd", "modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out", "modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd", "modules/gdscript/tests/scripts/analyzer/errors/script_fr... | GDScript 2.0: Setting a typed variable to a previously freed instance causes a freeze and crash without report to console | ### Godot version
4.0.beta14.mono.official
### System information
macOS Monterey 12.5.1
### Issue description
Trying to set a typed variable to a previously freed instance causes the game to freeze and then crash without any debug information being sent to the console.
I would expect it to fail and either conti... | https://github.com/godotengine/godot/issues/71771 | https://github.com/godotengine/godot/pull/73364 | 2527d4ce9b8ffdb7e0d4834c1a73e99d82cf593e | a84555389800533d691f7c0040e5d6c842d37982 | 2023-01-20T23:32:28Z | c++ | 2023-02-16T23:31:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,750 | ["editor/plugins/polygon_3d_editor_plugin.cpp"] | Error "Can't add child, already has a parent" in the editor, when using CSGPolygon3D | ### Godot version
v4.0.beta.custom_build [621e32971]
### System information
Windows 10, Vulkan
### Issue description
When selecting a CSGPolygon3D in the editor it will throw this error:

M... | https://github.com/godotengine/godot/issues/71750 | https://github.com/godotengine/godot/pull/73726 | e0cba314b9883e4874fab3643f3c075da4c1778c | c86f18698e42a55d763e164f9ceeedc6c915aa45 | 2023-01-20T17:46:37Z | c++ | 2023-02-22T09:13:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,743 | ["scene/resources/camera_attributes.cpp"] | Editor sets a limit of 0 on dof_blur_near_transition and dof_blur_far_transition camera attributes, even though they can be negative | ### Godot version
v4.0.beta13.mono.official [caacade56]
### System information
Ubuntu 22.10
### Issue description
Small issue, but according to the documentation you can set the `dof_blur_near_transition` and `dof_blur_far_transition` practical camera attributes to [negative values](https://docs.godotengine.org/en... | https://github.com/godotengine/godot/issues/71743 | https://github.com/godotengine/godot/pull/71778 | 69a981fc62fe27a6c5fc3193acb4b1ad929cf397 | 19b030263da5fd37d914b935a597de1acff76b88 | 2023-01-20T16:29:55Z | c++ | 2023-01-23T09:24:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,739 | ["servers/rendering/shader_language.cpp"] | Adding a `sampler2D` uniform after another one with `hint_depth_texture` fails to compile shader | ### Godot version
4.0 beta 13
### System information
Windows 10
### Issue description
Looks like a regression of #67498
Error fired :
```
ERROR: Uniforms supplied for set (3):
Set: 3 Binding: 0 Type: UniformBuffer Writable: N Length: 16
are not the same format as required by the pipeline shader. Pipeline sha... | https://github.com/godotengine/godot/issues/71739 | https://github.com/godotengine/godot/pull/71764 | 260af4626961c218f3e019c9d7167a25bbce6bee | 65614d68ebdf99e4323c8eb76dc5ce969e4283b4 | 2023-01-20T15:19:52Z | c++ | 2023-01-20T22:56:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,737 | ["editor/plugins/script_text_editor.cpp"] | cannot drag a node from the scene tree view inside the script editor to copy/paste the nodepath on beta 14 | ### Godot version
4.0beta14
### System information
windows 10, gles 3, nvidia graphics
### Issue description
on beta 14, you cannot drag anymore a node from the scene tree to the script editor to get the node path or the ```@onready``` var snippet
### Steps to reproduce
Using beta 14, try to drag a... | https://github.com/godotengine/godot/issues/71737 | https://github.com/godotengine/godot/pull/71864 | 5068d823745ad05d7bdaeb596526f7ca196124d3 | eaf306e0b15e4283883f06bf903b05711a4dbfe8 | 2023-01-20T14:54:30Z | c++ | 2023-01-22T16:54:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,736 | ["servers/rendering/shader_language.cpp"] | filter_linear_mipmaps is not a valid shader type hint on beta 14 | ### Godot version
4.0.beta14
### System information
windows 10, gles 3, nvidia graphics
### Issue description
SCREEN_TEXTURE was dropped in beta 14. The suggested replacement is to use ```uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmaps;```, but filter_linear_mipmaps is not recognized... | https://github.com/godotengine/godot/issues/71736 | https://github.com/godotengine/godot/pull/71788 | 23d8d4453559eb605443eb366f69fcba81b00c18 | 1b948a909fa5a40ebd22c0ff8567999cd18cc884 | 2023-01-20T14:23:19Z | c++ | 2023-01-21T09:29:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,731 | ["drivers/gles3/shaders/stdlib_inc.glsl"] | Weird color behavior on 2D GPU particles on opengl | ### Godot version
4.0.beta16
### System information
windows 10, gles 3, nvidia graphics
### Issue description
When using colors in the particle material of a particle either through the color, color_ramp or color_initial_ramp properties, if the color saturation (in hsv) is exactly 100, the color "corrupt... | https://github.com/godotengine/godot/issues/71731 | https://github.com/godotengine/godot/pull/72914 | 2572f6800aef09bd6ea96f3b1c7a999a962eecb7 | 913a65c044ff25392571d6cb34fa79df48ee14ba | 2023-01-20T13:41:38Z | c++ | 2023-02-09T08:26:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,723 | ["doc/classes/RemoteTransform2D.xml"] | RemoteTransform2D doesn't support Control nodes | ### Godot version
v4.0.beta.custom_build [3cc926bf7]
### System information
Windows 10, NVIDIA GeForce GTX 760
### Issue description
RemoteTransform2D description says that "RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node in the scene." but it doesn't accept Control which is a deriv... | https://github.com/godotengine/godot/issues/71723 | https://github.com/godotengine/godot/pull/71957 | 06523b358c462fd7cfe79b8386bcdeabf1a2b369 | ffb7c6e2fcdb5133de5a7941dc2314f6139a525a | 2023-01-20T10:23:21Z | c++ | 2023-01-24T08:35:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,721 | ["editor/editor_node.cpp", "editor/editor_title_bar.cpp", "editor/editor_title_bar.h"] | Godot 4 minimizing when you double-click any button in the title bar area, if the "Expand to Header" option is enabled. macOS | ### Godot version
4.0 beta 13
### System information
macOS 13 Ventura, Macbook Pro 2019, 16-inch
### Issue description
In Godot 4, if a editor is expanded to a title bar, double clicking on any button in a title bar such as "Run Project" or "Stop Running Project" will result in minimizing or shrinking a Godot wind... | https://github.com/godotengine/godot/issues/71721 | https://github.com/godotengine/godot/pull/71725 | 44c0bfc94d81e758b39a8ee43df5915d64200ed6 | 619604093f26fb92a205bdb138b5570450d8a0ab | 2023-01-20T10:20:18Z | c++ | 2023-01-26T21:49:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,715 | ["modules/gdscript/gdscript_parser.cpp"] | Script Editor gives inappropriate "unreachable code detected" warning | ### Godot version
v4.0.beta13.official [caacade56]
### System information
Windows 8.1
### Issue description
The `Unreachable code (statement after return) in function 'function_name()'` warning is given for functions that do not have unreachable code. The same code does not give this warning in v3.5.stable.officia... | https://github.com/godotengine/godot/issues/71715 | https://github.com/godotengine/godot/pull/72330 | 6736b003542a655e71d02f109f36dbb5ba50e458 | eee343210dd3eaf5fb149ca7a86371154032e47e | 2023-01-20T07:07:08Z | c++ | 2023-02-06T16:49:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,713 | ["editor/editor_file_system.cpp"] | Crash when deleting any script | ### Godot version
b2e375824bd84f6664d484144256bcf598895875
### System information
Windows 11
### Issue description
The editor crashing when the user attempt to delete a script (even if its not attached to an object)
 (64-bit) on ChromeOS 15117.111.0 (Official Build) stable-channel octopus
### Issue description
When attempting to download your project from the web app using the Download Project Source button, nothin... | https://github.com/godotengine/godot/issues/71702 | https://github.com/godotengine/godot/pull/71704 | ba9b26dfd843b80acbe07d647399b16a6790f8a0 | 38488fbdb379c0fbd4c7d44038a04cdb8a5c599e | 2023-01-19T22:36:49Z | c++ | 2023-01-20T11:10:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,675 | ["editor/plugins/node_3d_editor_plugin.cpp"] | Scale manipulator does not scale rotated objects uniformly | ### Godot version
4.0beta13
### System information
Windows10, AMD Ryzen 9 3900XT, RTX3070, Vulkan
### Issue description
I would expect when using the scale tool on an object with a scale of (1,1,1) without touching any of the handles to result in a uniform scale again (i.e. 0.1, 0.1, 0.1) and not one, where all co... | https://github.com/godotengine/godot/issues/71675 | https://github.com/godotengine/godot/pull/72362 | 38f8411ed82e72380c9ca77bf242e41277e026bb | adb4ecf7a5189441802c4cdcf6da78b89eb2c70e | 2023-01-19T13:26:42Z | c++ | 2023-01-30T09:32:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,656 | ["editor/import/resource_importer_obj.cpp"] | Editor tries to import MSVC compiled object files (`.obj` extension) as OBJ meshes | ### Godot version
4.0.beta
### System information
Windows 10
### Issue description
As revealed by the video of "Gamefromscratch" about using Haxe in godot 4, the import of an invalid "wavefront" obj file may drain the system memory.
Godot 4.0 reports an error for every line of the imported file, and when you swit... | https://github.com/godotengine/godot/issues/71656 | https://github.com/godotengine/godot/pull/71662 | cd0a9ccdfde05963d1b544b773662149f585da0d | 00940d556934acd3f14ff51623124c6d5f31fc74 | 2023-01-19T00:34:05Z | c++ | 2023-01-19T12:23:19Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,655 | ["editor/editor_node.cpp"] | Some 3D nodes will incorrectly force 3D editor when switching scene tab | ### Godot version
4.0 d93b66a
### System information
Windows 10 x64
### Issue description
I have a 2D scene with some 3D nodes. The root is node 2D, most nodes are 2D, I have 2D node selected. When I switch scene tab and back, the editor switches to 3D view, even though the 2D node is still selected.
I managed ... | https://github.com/godotengine/godot/issues/71655 | https://github.com/godotengine/godot/pull/71831 | eaf306e0b15e4283883f06bf903b05711a4dbfe8 | 3d8f59a3873d9d51435aa4e8a87267f22396d267 | 2023-01-19T00:31:29Z | c++ | 2023-01-23T09:23:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,652 | ["scene/gui/base_button.cpp"] | Editor redraws continuously after running scene with F5 / F6 | ### Godot version
d93b66ad4d6b1dae42cc318c16224d03bd1a1472
### System information
arch linux
### Issue description
The editor redraws continuously after running a scene with F5 / F6, but this does not happen when running a scene with the buttons in the upper right of the editor. Redrawing does not stop u... | https://github.com/godotengine/godot/issues/71652 | https://github.com/godotengine/godot/pull/71798 | 41cfd2cf509bbe7e018c605b2d974167df220ee8 | d45af488c47a1ed1812e5b6c5c01beee4890e250 | 2023-01-18T23:28:53Z | c++ | 2023-01-21T10:27:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,645 | ["platform/android/export/export_plugin.cpp", "platform/android/export/export_plugin.h"] | [Android] Implicit conversion of the package name when exporting for Android with using "$genname" for project name starting with invalid characters. | ### Godot version
3.5.1.stable, v4.0.beta.custom_build [0a87ead64]
### System information
Ubuntu 22.04.1
### Issue description
For example, if project has name "300spartans", we can't enter the "org.godotengine.300spartans" to "Unique Name" field. We get the error "Invalid package name: A digit cannot be the first... | https://github.com/godotengine/godot/issues/71645 | https://github.com/godotengine/godot/pull/71646 | 9891aea85e7aab4dc6d47c61451033ecf2ef8cdb | 28b2e43adf275ce030c68a27bacf1b0bfafb6505 | 2023-01-18T20:58:32Z | c++ | 2023-01-20T22:59:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,642 | ["platform/windows/display_server_windows.cpp"] | Transparent Flag Not Initially Working With Non-embedded Subwindows | ### Godot version
4.0.beta12
### System information
Windows 11, RTX 3080
### Issue description
When a Window Node is created with it's Transparent flag set to true and Project Settings --> Display --> Window --> Subwindows --> Embed Subwindows is false, the Window has a black background. By cycling the transparent... | https://github.com/godotengine/godot/issues/71642 | https://github.com/godotengine/godot/pull/71660 | 04a9752d8decbf09242f85390861dbeb2aeae3b1 | 1a4f7c985a7be29d3032d96125fdad56afd5b40d | 2023-01-18T19:56:32Z | c++ | 2023-01-19T09:08:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,633 | ["servers/physics_3d/godot_collision_solver_3d_sat.cpp"] | [4.0beta13] Physics: Scaled Area3D fails to produce signal _on_body_entered when entered by RigidBody | ### Godot version
4.0 beta 13 (official)
### System information
Windows 10, NVIDIA GeForce 1060 GTX 3GB, Vulkan
### Issue description
Area3D fails to produce signal _on_body_entered when scaled and entered by RigidBody. This worked in previous versions.
### Steps to reproduce
Set up scene with Area3d and RigidB... | https://github.com/godotengine/godot/issues/71633 | https://github.com/godotengine/godot/pull/71707 | 2ec0da1a75a066fe88986fc6ceda22fbabf7eedd | 06464cd15e745e8a5501faf604d99942ecf1eaa6 | 2023-01-18T17:24:34Z | c++ | 2023-01-21T15:53:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,608 | ["doc/classes/ProjectSettings.xml", "modules/mono/csharp_script.cpp", "modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs", "modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs", "modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs"] | Error when exporting .NET project | ### Godot version
4.0.beta13
### System information
Mageia 9, Linux
### Issue description
When exporting a trivial .NET project with 4.0.beta13, I get the following error:
```
ERROR: Required virtual method EditorExportPlugin::_get_name must be overridden before calling.
at: _gdvirtual__get_name_call (edit... | https://github.com/godotengine/godot/issues/71608 | https://github.com/godotengine/godot/pull/71638 | 825fd11d0cea3f4ea4e45938f544f105a6497091 | 5dd3a6dbe2a05ab72f8c5496561b02fdad4f7560 | 2023-01-18T11:23:14Z | c++ | 2023-01-18T21:29:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,606 | ["servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl", "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl"] | Vulkan Mobile: DirectionalLight3D shadow opacity not working | ### Godot version
4.0b13
### System information
macOS 13.0.1
### Issue description
The shadow opacity parameter on DirectionalLight3d does not seem to work as intended on the Mobile renderer. Using the Forward+ renderer it works as expected, but on the Mobile renderer it has no effect unless set to 0 where the sha... | https://github.com/godotengine/godot/issues/71606 | https://github.com/godotengine/godot/pull/71690 | 3d8f59a3873d9d51435aa4e8a87267f22396d267 | d40501faee48e819a4f2bb22c621f155493247e7 | 2023-01-18T10:58:47Z | c++ | 2023-01-23T09:24:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,602 | ["main/main.cpp"] | Incorrect window and taskbar icon on Windows export | ### Godot version
4.0.beta13
### System information
Windows 11
### Issue description
When exporting to windows the exported exe (with embedded pck) file gets the assigned icon shown on the desktop and in explorer when using the RCEdit tool. However, the icon is not correctly used on the window or in the taskbar. I... | https://github.com/godotengine/godot/issues/71602 | https://github.com/godotengine/godot/pull/71661 | bcb57b42f612e21e2b0f028ffdc069a600fe1789 | 9de2da1a9687bef1d83f7d1a9e36430490cc0f33 | 2023-01-18T10:11:22Z | c++ | 2023-01-19T09:08:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,597 | ["editor/inspector_dock.cpp"] | Clicking on "Make Sub-Resources Unique" breaks object children | ### Godot version
4.0.beta13.official
### System information
Windows 11, Vulkan
### Issue description
Duplicating a StaticBody3D and clicking on a CollisionShape or MeshInstance and selecting Make Sub-Resources Unique will completely break the object. You will not be able to change any parameters of the object, or... | https://github.com/godotengine/godot/issues/71597 | https://github.com/godotengine/godot/pull/73237 | 02e5da2cc563414d31f0bb7b40eeac5effe25053 | 3e0a989bd1c3e592f23b49bc824441b038d862c6 | 2023-01-18T08:10:55Z | c++ | 2023-02-20T14:41:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,595 | ["servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/renderer_scene_render_rd.cpp", "servers/rendering/renderer_scene_cull.cpp"] | Vulkan: Ambient light rendering within ReflectionProbe breaks if SSAO or SSIL are enabled | ### Godot version
4.0.beta13
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.60.11), Forward Plus
### Issue description
Ambient light rendering within ReflectionProbe breaks if SSAO or SSIL are enabled (or both):
No SSAO/SSIL | SSAO enabled
-|-
` when there is no current animation causes an undescriptive error in the debugger | ### Godot version
4.0.beta13
### System information
Windows 10
### Issue description
When you call the `seek()` function without a current animation it outputs `Condition "!playback.current.from" is true.` to the debugger.
I was getting the error above whenever I would call `stop()` on an AnimationPlayer when i... | https://github.com/godotengine/godot/issues/71593 | https://github.com/godotengine/godot/pull/72380 | 17a85973559fae0cd2c33d13c4b53f16cf7419ba | 19c2c54ee52c6de1351792778cfa03afa9f2ecb8 | 2023-01-18T04:39:27Z | c++ | 2023-01-30T16:34:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,591 | ["core/config/project_settings.cpp", "doc/classes/ProjectSettings.xml", "doc/classes/Window.xml", "main/main.cpp", "scene/main/window.cpp", "scene/main/window.h"] | Project setting 'Initial Screen' has too many monitor options | ### Godot version
v4.0.beta12.mono.official [3c9bf4bc2]
### System information
Windows 10, Forward+ (Vulkan), NVIDIA GeForce RTX 3070 (526.98)
### Issue description
The `Initial Screen` select dropdown provides 64 options for monitors when it should only provide options for what is available. In my case... | https://github.com/godotengine/godot/issues/71591 | https://github.com/godotengine/godot/pull/71663 | 285e6ed9a536d8ec6fc2144395dc26131ba60b89 | cd031fd31a8fdcdae1e93d1b20caf93230f0ac59 | 2023-01-18T02:45:39Z | c++ | 2023-01-22T10:25:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,590 | ["editor/editor_properties.cpp", "editor/editor_properties_array_dict.cpp", "modules/gdscript/gdscript_parser.cpp"] | export_multiline annotation doesn't support PackedStringArray | ### Godot version
4.0.beta13 (caacade56)
### System information
Windows 10
### Issue description
Seems like this was missed in #62011 and #70540. `@export_multiline` should also support the PackedStringArray datatype on top of Array[String] and Dictionary, but it doesn't, instead giving the error `"@export_multili... | https://github.com/godotengine/godot/issues/71590 | https://github.com/godotengine/godot/pull/72708 | bcc3dff7f4564269b93ede164b0b4f24fbd8c7e5 | de4369ca4b5516b69d78b5cf979af14fbe997f40 | 2023-01-18T02:39:42Z | c++ | 2023-02-06T20:01:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,588 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.gd", "modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.out"] | GDScript: enum with item referencing another item causes editor crash with no error | ### Godot version
4.0 Beta 11 to 13
### System information
Windows 10
### Issue description
When trying to upgrade from Beta 10 one of my projects would immediately crash when opening the editor, with no error in the console which also crashed. I managed to isolate it to this enum:
```
enum { # Directions, clo... | https://github.com/godotengine/godot/issues/71588 | https://github.com/godotengine/godot/pull/71624 | 955f05a4fa029a68d731af9df5af7e26b914ff29 | 3f10f9f5ef3d75bbbbdd57b7ac8b86972138f679 | 2023-01-18T00:53:48Z | c++ | 2023-01-18T16:34:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,576 | ["editor/plugins/node_3d_editor_plugin.cpp", "editor/plugins/node_3d_editor_plugin.h"] | Perspective menu Perspective/Orthogonal hotkey display inconsistency | ### Godot version
3.5.1, 4.0 beta 12
### System information
Arch Linux x86_64
### Issue description
Under the Perspective menu, the Perspective and Orthogonal buttons have the hotkey in parentheses beside the name, rather than tinted and off to the side like other similar buttons.
Additionally, changing the hot... | https://github.com/godotengine/godot/issues/71576 | https://github.com/godotengine/godot/pull/71806 | 145ab2e1fdee006d3a6da7ef3b76ed9fbee0f6d2 | 5551eed499efebd97875a7f3fc4ef57fd23e8d1d | 2023-01-17T19:23:29Z | c++ | 2023-01-21T15:53:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,571 | ["core/math/vector3.cpp"] | strange normal map behaviour on some meshes | ### Godot version
4.0 beta 12
### System information
windows 10
### Issue description
im getting artifacts on some meshes. the normal map isnt applied correctly.
... | https://github.com/godotengine/godot/issues/71571 | https://github.com/godotengine/godot/pull/73265 | 1a206d0e22357587b198fc8fcdc99d95c82567da | 570b04dec4adfb1f55a168cfae99768308bab506 | 2023-01-17T17:47:28Z | c++ | 2023-02-14T10:05:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,551 | ["drivers/gles3/shaders/canvas.glsl"] | Gray screen window show instead of project manager | ### Godot version
19152765de324fa2e6fadff11edc3bec92ef6fd7
### System information
Windows 11
### Issue description

### Steps to reproduce
Just run the Godot
### Minimal reproduction project
N/A | https://github.com/godotengine/godot/issues/71551 | https://github.com/godotengine/godot/pull/71552 | 19152765de324fa2e6fadff11edc3bec92ef6fd7 | caacade569eb7a541aaa7a8cdc3eedffca1422d9 | 2023-01-17T12:10:36Z | c++ | 2023-01-17T12:29:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,546 | ["drivers/gles3/storage/texture_storage.cpp"] | INVALID_ENUM texParameter warnings on WebGL after #71248 | Regression from #71248:
I believe this pull may have caused errors on WebGL since it moves the `GLES_OVER_GL` guard. WebGL does not support texture swizzling per: https://registry.khronos.org/webgl/specs/latest/2.0/#5.19
so this is causing the following trace in Chrome:
```
WebGL: INVALID_ENUM: texParameter: inva... | https://github.com/godotengine/godot/issues/71546 | https://github.com/godotengine/godot/pull/71574 | 7ffd06046c51f06c11a621439ba213bd09e16ffe | d643bcca3957f588969f8874aa0b560e64ab3efb | 2023-01-17T09:37:24Z | c++ | 2023-01-17T18:57:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,541 | ["scene/main/viewport.cpp"] | Crash on Android when `emulate_mouse_from_touch = false` | ### Godot version
0ddd9c3e8f9088fa139e25b2903289d727073e12
### System information
arch linux, google pixel 6
### Issue description
I've found that Android builds of projects are crashing when a touch release event occurs. This issue is only present when the `emulate_mouse_from_touch` setting is set to `false` in t... | https://github.com/godotengine/godot/issues/71541 | https://github.com/godotengine/godot/pull/71587 | 54eebcca3b7bae6be9c7f5100233c70e878f2768 | b7d8224210553f84051bf057bac2337d0b589e40 | 2023-01-17T07:23:59Z | c++ | 2023-01-18T16:32:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,538 | ["editor/import/resource_importer_scene.cpp"] | glTF file import creates files that are too large | ### Godot version
4.0 noticed since beta 4
### System information
Windows 10 and Arch Linux
### Issue description
When importing a glb or gltf file, the `.scn` file created in `.godot/imported` is much *much* larger than creating a new inherited scene, clearing inheritance (so the scene contains all the ... | https://github.com/godotengine/godot/issues/71538 | https://github.com/godotengine/godot/pull/76630 | fc420652816f41e352ed49bf691c69c8c91aa371 | 8d6c33a2b9479a83f626e7872db7f949e58c86cf | 2023-01-17T05:01:00Z | c++ | 2023-06-18T14:29:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,532 | ["scene/animation/animation_tree.cpp"] | Sprite disappears when transitioning from an Animation that modifies the Scale property in the AnimationTree | ### Godot version
v4.0.beta12.mono.official [3c9bf4bc2]
### System information
Windows 10, Vulkan, NVIDIA GeForce GTX 1050 Ti with Max-Q Design
### Issue description

A Sprite will disappear w... | https://github.com/godotengine/godot/issues/71532 | https://github.com/godotengine/godot/pull/71823 | bda87300e8d846987c1a6c4216c201c5ce16b8fe | 813d7c417be0e9a517ddfbec500bba7f5d3f39dc | 2023-01-16T23:45:47Z | c++ | 2023-01-22T10:08:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,531 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Can't press buttons in Popup menus with mouse click | ### Godot version
Master (0ddd9c3e8f9088fa139e25b2903289d727073e12)
### System information
PopOS 22.04 - Intel integrated graphics - all backends
### Issue description
When there are popup windows in the editor, I cannot click on the "Confirm"/"Cancel" type buttons at the button.
I have the issue both in the p... | https://github.com/godotengine/godot/issues/71531 | https://github.com/godotengine/godot/pull/71540 | f53d8c3e5797b9906e034af1a42fb84dee752042 | 5a39c63ebbd0e28ae7168124ffd7269f001db288 | 2023-01-16T22:31:21Z | c++ | 2023-01-17T08:01:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,525 | ["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFDocument.xml", "modules/gltf/editor/editor_scene_importer_blend.cpp", "modules/gltf/editor/editor_scene_importer_fbx.cpp", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_document.h"] | Importing Animation to Identical Rig Breaks It | ### Godot version
4.0.beta12.mono.official [3c9bf4bc2]
### System information
Windows 11, RTX 2060 SUPER, Forward+
### Issue description

This is the result when I import an animation I saved o... | https://github.com/godotengine/godot/issues/71525 | https://github.com/godotengine/godot/pull/72342 | adb4ecf7a5189441802c4cdcf6da78b89eb2c70e | 833c0d24dbf3c442857fd9d7b1fd17918fadddc9 | 2023-01-16T19:19:17Z | c++ | 2023-01-30T09:34:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,500 | ["scene/gui/control.cpp", "scene/main/node.cpp", "scene/main/window.cpp"] | InputEvent triggers immediately after reloading scene | ### Godot version
v4.0.beta.custom_build [91fedb60d]
### System information
Ubuntu 22.10 LTS, GTX1060, OpenGL
### Issue description
Looks like **Input.is_action_just_pressed** triggers immediately if you call reload_current_scene which is can't be reproduced in `3.x` branch, dunno if it's expected behiavour for `m... | https://github.com/godotengine/godot/issues/71500 | https://github.com/godotengine/godot/pull/69318 | aa622dae535160a3cf6c402db98b6824d2e3b790 | 6aac8af6f1153755b850babdc52bd58956eeec18 | 2023-01-16T08:42:04Z | c++ | 2023-04-25T13:36:26Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,495 | ["scene/resources/visual_shader_nodes.cpp"] | VisualShader node TextureParameterTriplanar name inconsistency | ### Godot version
4.0 beta 12
### System information
Windows 10
### Issue description
This is a small issue, but, since the name change of VisualShader Uniform nodes to Parameter, when searching for TextureParameterTriplanar in the node search window, it shows as TextureParameterTriplanar, but the node title and p... | https://github.com/godotengine/godot/issues/71495 | https://github.com/godotengine/godot/pull/71539 | 0ddd9c3e8f9088fa139e25b2903289d727073e12 | f53d8c3e5797b9906e034af1a42fb84dee752042 | 2023-01-16T02:56:49Z | c++ | 2023-01-17T05:55:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,488 | ["servers/rendering/renderer_viewport.cpp"] | Vulkan Mobile: TAA camera jitter is still applied even though temporal antialiasing isn't supported | ### Godot version
v4.0.beta12.official [3c9bf4bc2]
### System information
Windows 10, AMD Radeon RX 480 4 GB RAM, 16 gb ram, Intel CPU 4 cores.
### Issue description
When switching to mobile render from forward + The alpha texture on the tree mesh starts to flicker.
Made a video: https://www.youtube.com/watch?v... | https://github.com/godotengine/godot/issues/71488 | https://github.com/godotengine/godot/pull/71524 | 59dcf64dd6b8f5da570a551be7a317453e427098 | 9cf0ffe1fa5745d88e0e60ca2ed869866a03c22b | 2023-01-16T00:04:41Z | c++ | 2023-01-17T10:06:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,484 | ["editor/plugins/script_editor_plugin.cpp"] | Text editor don't register internal links to navigation history | ### Godot version
v4.0.beta.custom_build [cc89fcbd0]
### System information
Linux (Ubuntu 22.04), Vulkan, Radeon RX Vega 64 (eGPU)
### Issue description
The text editor doesn't register in the navigation history the local navigation.
In a large file, the user can CTRL+click on definitions of the same file to na... | https://github.com/godotengine/godot/issues/71484 | https://github.com/godotengine/godot/pull/71485 | 517b7fc46801a0189baac5b5548cb99f5b344c19 | f639f5096e23e74a1ed88f095d18db99a29ba463 | 2023-01-15T23:03:58Z | c++ | 2023-01-16T08:25:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,480 | ["servers/rendering/renderer_rd/storage_rd/particles_storage.cpp"] | 2D GPU Particles appear to ignore the Local Coords setting in regard to the parent node's rotation | ### Godot version
4.0.beta12.official
### System information
macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan
### Issue description
I expected particles emitted by a `GPUParticles2D` with `Drawing > Local Coords` set to `not On` to move independently of the rotation of the parent node of the `GPUParticles2D`... | https://github.com/godotengine/godot/issues/71480 | https://github.com/godotengine/godot/pull/71520 | 5a39c63ebbd0e28ae7168124ffd7269f001db288 | e1e30f9fc7f280a6521218eca57d7601b69b9ba6 | 2023-01-15T21:01:49Z | c++ | 2023-01-17T09:14:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,471 | ["scene/gui/code_edit.cpp", "tests/scene/test_code_edit.h"] | Autocomplete hijacks home and end keys | ### Godot version
v4.0.beta12.official [3c9bf4bc2]
### System information
Windows 10
### Issue description
Autocomplete hijacks home and end keys. This makes writing code very annoying as you need to speficically close the autocomplete popup before you can continue coding.
Autocomplete should use *only* strictl... | https://github.com/godotengine/godot/issues/71471 | https://github.com/godotengine/godot/pull/71519 | 6916349697a4339216469e9bf5899b983d78db07 | c6635b4640813cbf0e30da94c334089989c5c9d0 | 2023-01-15T17:57:57Z | c++ | 2023-10-09T13:30:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,466 | ["editor/plugins/script_editor_plugin.cpp"] | When external editor is set to true with no exec path freeze of Godot 4 beta 12 | ### Godot version
4.0 beta 12 mono
### System information
MacOS 13.1, Apple M1 Pro
### Issue description
When `text_editor/external/use_external_editor` is set to true but `text_editor/external/exec_path` is not set and I create a new script and attach it to a node Godot freezes and i need to force quit ... | https://github.com/godotengine/godot/issues/71466 | https://github.com/godotengine/godot/pull/71528 | 3a53990e9c028412c00cba9357adeb8d0491e759 | ae766558f0b3f4f9f794bcb80de945eeea2e3209 | 2023-01-15T15:17:07Z | c++ | 2023-01-17T16:30:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,465 | ["scene/resources/tile_set.cpp"] | TileSet.add_source() does not work with source_id bigger than signed int limit | ### Godot version
v4.0.beta12.mono.official
### System information
Linux 6.1.6-arch1-1
### Issue description
When creating TileSets from code, the TileSet's `add_source(source: TileSetSource, atlas_source_id_override: int = -1)` method is supposed to accept gdscript int (which is a signed 64-bit int), however feed... | https://github.com/godotengine/godot/issues/71465 | https://github.com/godotengine/godot/pull/71507 | 5ca6c1f9dbb38722f206bf5e03aab1e09cae526d | 7c00fdcf5d915e413ae387f1f7bd7ad913a01acc | 2023-01-15T15:15:17Z | c++ | 2023-01-16T11:49:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,451 | ["editor/editor_properties.cpp"] | Recursion detected, unable to assign resource to property. | ### Godot version
4.0-beta12
### System information
Windows11 Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080
### Issue description
Can not assign "SpriteFrames" resource file to SpriteFrames attribute in custom resource file, it alert "Recursion detected, unable to assign resource to p... | https://github.com/godotengine/godot/issues/71451 | https://github.com/godotengine/godot/pull/71229 | cd3e03432af9a638e342b5b79f76ca4d72f2a1f4 | 0f2937ead12de00b6c911110301fc2dc2e1d1988 | 2023-01-15T08:56:05Z | c++ | 2023-01-15T12:03:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,446 | ["modules/gdscript/gdscript_editor.cpp"] | Editor crash when using output of recursive function as array index | ### Godot version
v4.0.beta.custom_build [60d031777]
### System information
Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)
### Issue description
When typing out certain lines of code, the editor will suddenly crash.
It first happened when I was writing a Union-find data structure.
... | https://github.com/godotengine/godot/issues/71446 | https://github.com/godotengine/godot/pull/73639 | e693a3debbe685f3632f1e420ac02a56ce26705d | 0851debf4500de68d5ee5c40e3e942c47c70214e | 2023-01-15T03:46:22Z | c++ | 2023-02-20T21:36:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,444 | ["servers/rendering/renderer_rd/environment/sky.cpp", "servers/rendering/renderer_rd/storage_rd/light_storage.cpp"] | Texture Array Sky Reflections Project Setting Causes Crash | ### Godot version
Godot Engine v4.0.beta.custom_build.3c9bf4bc2
### System information
Manjaro Linux 5.10.161-1-MANJARO, Nvida Quadro M620 (525.60.11), X11
### Issue description
Godot crashes while loading the project.
```
Godot Engine v4.0.beta.custom_build.3c9bf4bc2 - https://godotengine.org
WARN... | https://github.com/godotengine/godot/issues/71444 | https://github.com/godotengine/godot/pull/72404 | dfb824c1d1b2739cd956768b9228f34505db3650 | 97de7f39e19ed3658073a6bb626bcafb33039a17 | 2023-01-15T02:12:32Z | c++ | 2023-01-31T09:54:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,429 | ["platform/windows/display_server_windows.cpp"] | `DisplayServer.get_window_size()` return incorrect value in full-screen mode and if `Resizable` property is turned off | ### Godot version
4.0
### System information
Windows 11
### Issue description
So on my monitor with 2560x1440 resolution retrieved by the `DisplayServer.get_window_size` method shows 2562x1442, which I think is incorrect. A similar result returned by `get_viewport().size`. But it's become correct if the `Resizable... | https://github.com/godotengine/godot/issues/71429 | https://github.com/godotengine/godot/pull/71498 | f639f5096e23e74a1ed88f095d18db99a29ba463 | c24fa7906154c58f891ced5ba7172107f180069d | 2023-01-14T19:32:40Z | c++ | 2023-01-16T08:26:02Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,419 | ["editor/plugins/sprite_frames_editor_plugin.cpp"] | SpriteFrames editor window: dragging mouse while holding press on arrow up/down resets Speed to 0 FPS | ### Godot version
v4.0.beta.custom_build [fcba87e69]
### System information
Linux Ubuntu 20.04 with Unity desktop
### Issue description
In the SpriteFrames editor window, I can click on the arrows besides the Speed field to increase/decrease the speed. However, if I move my mouse a little, it will register a drag ... | https://github.com/godotengine/godot/issues/71419 | https://github.com/godotengine/godot/pull/72447 | 6c859889eb6b19641fa163665c2bab028ffcfa03 | 5f90989c265e40ad01868a56dd4cb7f0c585d93a | 2023-01-14T18:04:39Z | c++ | 2023-01-31T12:18:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,397 | ["core/extension/extension_api_dump.cpp"] | GDExtension: Global enum are not marked as bitfield in extension_api.json | ### Godot version
4.0beta12
### System information
all
### Issue description
In `extension_api.json` we have some function that uses parameter typed after a global enum and display it as a bitfield:
```js
{
"name": "set_button_mask",
"is_const": false,
"is_vararg": false,
"is_static": false,
"is_virtua... | https://github.com/godotengine/godot/issues/71397 | https://github.com/godotengine/godot/pull/71400 | bcaf048f33b21b2c26d1c861200231f23d7849db | b5f3ac522e16b2d899604e2d0788a86c66476e78 | 2023-01-14T14:34:41Z | c++ | 2023-01-18T16:47:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,363 | ["scene/main/scene_tree.cpp"] | [Godot 4.0 beta 12] Orphan node count skyrockets when changing scenes. | ### Godot version
v4.0.beta12.mono.official [3c9bf4bc2]
### System information
Windows 10
### Issue description
When using GetTree().ChangeScene (or GetTree().ReloadCurrentScene), the orphan node count in Monitors goes up by the number of nodes in the target scene.
This effect is amplified when running a scene ... | https://github.com/godotengine/godot/issues/71363 | https://github.com/godotengine/godot/pull/71459 | 9711abe78773426644b640d6052273203931555e | 91fedb60de6011434938499a9d4a7d4fd1cd4f06 | 2023-01-13T22:41:28Z | c++ | 2023-01-15T15:13:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,351 | ["editor/editor_node.cpp"] | Godot 4 beta12: "Building project" window is using a separate theme from the rest of the editor. | ### Godot version
Godot 4 beta 12
### System information
Windows 10
### Issue description

### Steps to reproduce
Run a project in Godot 4 beta 12
### Minimal reproduction project
N/A | https://github.com/godotengine/godot/issues/71351 | https://github.com/godotengine/godot/pull/71360 | 81b9c2687212c0fa1182f825edb8b5cfd8a79803 | e97372068b68bb8a2ad7c034a038f6520f24eb30 | 2023-01-13T19:58:39Z | c++ | 2023-01-13T23:42:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,348 | ["modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs", "modules/mono/editor/bindings_generator.cpp", "modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs"] | Error on C# Autoloaded script when acessing Signal attribute. | ### Godot version
4.0.beta10.mono.official
### System information
Windows 11
### Issue description
After registering a C# Script with Autoload and trying to connect to a signal using the `Signal.connect` method (`Singleton.Signal.connect(xxx)`) fails with `Invalid get index 'Signal' (on base: 'Node (Singleton.cs)'... | https://github.com/godotengine/godot/issues/71348 | https://github.com/godotengine/godot/pull/71356 | 3b086aa062068f4d866b2207bb5b5770e40aafac | 0d1b5f88324b4ca235ae7599acf57fdb7b8f555a | 2023-01-13T18:45:22Z | c++ | 2023-01-26T23:13:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,340 | ["scene/gui/texture_rect.cpp", "scene/gui/texture_rect.h"] | TextureRect expand mode incorrectly converting old ignore size property | ### Godot version
4.0.beta12
### System information
macOS 13.0.1
### Issue description
There seems to be an issue with the new TextureRect expand mode when loading older 4.0 files. If the TextureRect has `Ignore Texture Size` set to true I'm guessing this should be converted to the new beta12 expand mode `Ignore s... | https://github.com/godotengine/godot/issues/71340 | https://github.com/godotengine/godot/pull/71347 | bdb3543c2a1bf417686f261dc00b7e54190458c8 | d6ca14593698ae0b33424e931daab767bb207344 | 2023-01-13T16:59:26Z | c++ | 2023-01-13T20:33:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,327 | ["editor/plugins/animation_library_editor.cpp", "editor/plugins/tiles/tile_set_atlas_source_editor.cpp"] | TileSet editor cell's context menu position is incorrect | ### Godot version
Godot 4.0 beta 11
### System information
Windows 10, all renderers, Nvidia GTX1060
### Issue description
The position of the right mouse context menu is correct ONLY on my first display and the Godot editor is fullscreen, in other scenarios the context menu position is off.
Both my dis... | https://github.com/godotengine/godot/issues/71327 | https://github.com/godotengine/godot/pull/71618 | b516d05245869e4548b12d8d56d9b8ca7faffda1 | 1f72530cac918d13d2bc32cf41960abad58d434b | 2023-01-13T12:51:35Z | c++ | 2023-01-18T16:34:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,326 | ["modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs", "modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs"] | Wrong Chinese encoding for MSBuild errors in the editor | ### Godot version
4.0(beta 11) mono
### System information
windows10
### Issue description

### Steps to reproduce
Set the editor language to chinese
Create a C# project
Create a scene
Create a C#... | https://github.com/godotengine/godot/issues/71326 | https://github.com/godotengine/godot/pull/74065 | 828ec2c5d005b6499c7c4c88beaf81767d05614b | ec999b24ee7388bb6beeaad88af34dc40fc7ed03 | 2023-01-13T12:48:36Z | c++ | 2023-06-07T10:08:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,306 | ["scene/gui/tree.cpp"] | TreeItem.deselect() doesn't work if select_mode is Tree.SELECT_ROW | ### Godot version
v4.0.beta.custom_build [3cc926bf7]
### System information
Windows 10, NVIDIA GeForce GTX 760
### Issue description
If Tree Control select_mode is set to SELECT_ROW, TreeItem.deselect() will not deselect selected item.
### Steps to reproduce
Add Tree Control to scene and set select_mode to SELEC... | https://github.com/godotengine/godot/issues/71306 | https://github.com/godotengine/godot/pull/71307 | 3596443de1e22d3f8aa2d79e361444b5330a1115 | 7b1b5117a6502f185b51d6443763d7051f6cd87e | 2023-01-13T01:25:53Z | c++ | 2023-03-15T15:15:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,300 | ["editor/editor_inspector.cpp"] | [4.0 Beta 11] Does not reset property value if selected | ### Godot version
4.0 beta 11
### System information
Windows 10
### Issue description
When a property is selected and the reset button is clicked, the selected box is not reset.

 as per docs).
Exampl... | https://github.com/godotengine/godot/issues/71298 | https://github.com/godotengine/godot/pull/71896 | a3dae9e548e5fbab7b7be070cf71f972656f759b | 915bdd4b4d47b4b5279ae012c9db18c471adb6c4 | 2023-01-12T22:53:05Z | c++ | 2023-01-29T13:10:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,291 | ["doc/classes/Input.xml"] | HTML5 custom cursor reverts to default in bottom and right margin | ### Godot version
v3.5.2.rc2.official [1a2bf3eb4]
### System information
Windows 10, Google Chrome Version 109.0.5414.75, GLES2, Intel HD Graphics 4600
### Issue description
After exporting to HTML5, there's this weird approximately 60px margin on the bottom and right side of the canvas that causes a custom mouse ... | https://github.com/godotengine/godot/issues/71291 | https://github.com/godotengine/godot/pull/71718 | 6f2c0140f04ff515798cc81edfcf8c49681b75fb | 6d15948c68f1f0bcf150d33f5c956c152912b9d2 | 2023-01-12T21:22:03Z | c++ | 2023-01-20T11:10:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,286 | ["doc/classes/TileMap.xml", "scene/2d/tile_map.cpp", "scene/2d/tile_map.h"] | get_used_cells_by_id() missing | ### Godot version
v4.0.beta11.official [91713ced8]
### System information
MX Linux 21
### Issue description
In Godot 3, TileMap had methods get_used_cells() and get_used_cells_by_id(). Godot 4's TileMap only has get_used_cells() and is missing get_used_cells_by_id().
get_used_cells_by_id() is highly useful in m... | https://github.com/godotengine/godot/issues/71286 | https://github.com/godotengine/godot/pull/71615 | 30ba2c062989bc9223876a7e7a50af4cf7891245 | da1b78222c2291f4e18cfbfda2599a420e83ee0b | 2023-01-12T20:05:59Z | c++ | 2023-01-18T16:33:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,268 | ["platform/windows/os_windows.cpp"] | `OS.kill()` doesn't kill the process that it's not spawned by the game | ### Godot version
v3.5.1.stable.official [6fed1ffa3]
### System information
Windows 10, NVIDIA GeForce GTX 760
### Issue description
OS.kill() will not terminate process that it's not spawned by game although it is noted in the documentation that it can also be used to kill processes that were not spawned by the g... | https://github.com/godotengine/godot/issues/71268 | https://github.com/godotengine/godot/pull/71269 | 312703ca1f733b70810d55a5710660452147ccbc | 1baddad5993f4bbbfe4e8486d44ea070d310431d | 2023-01-12T12:00:34Z | c++ | 2023-01-12T14:00:36Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,266 | ["modules/openxr/openxr_api.cpp", "modules/openxr/openxr_api.h", "modules/openxr/register_types.cpp"] | [Beta 11] `Your video card driver does not support selected Vulkan version.` error given when OpenXR is enabled. | ### Godot version
4.0 Beta 11
### System information
Windows 10 version 22H2, GeForce Game Ready Driver Version 528.02, GTX 1070
### Issue description
Since Beta 11 this error is given whenever a project is run in the forward+ renderer with OpenXR enabled. This error is not present with Beta 10 and previous versio... | https://github.com/godotengine/godot/issues/71266 | https://github.com/godotengine/godot/pull/71450 | 258856262350e30c5b05cd321c5002d337f7a908 | bcb57b42f612e21e2b0f028ffdc069a600fe1789 | 2023-01-12T10:42:05Z | c++ | 2023-01-19T09:08:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,265 | ["editor/plugins/texture_region_editor_plugin.cpp"] | Sprite2D causes godot to crash when clicking on region | ### Godot version
v4.0.beta11.official.91713ced8
### System information
macOS 12.6.1 Monterey, Apple M1 Pro
### Issue description
After reopening scenes with Sprite2D and trying to edit the region of the sprite again the Godot app crashed.
### Steps to reproduce
1. Open scene node_2d in the project files
2. Go... | https://github.com/godotengine/godot/issues/71265 | https://github.com/godotengine/godot/pull/71312 | 04bee38809e357bfe21fab88f46a198645faa10a | 46d8fea41a6d78f4cbb7a6d67c82fbe8188231d0 | 2023-01-12T10:38:16Z | c++ | 2023-01-13T08:55:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,249 | ["servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp"] | [4.0 beta11] GeometryInstance3D transparency parameter hide mesh with value over 0.0 | ### Godot version
4.0 beta 11
### System information
Windows10
### Issue description
When setting GeometryInstance3D transparency parameter to a value higher than zero, mesh do not appear anymore if material transparency is not enabled.
Worked fine in beta10 even if material was not set to transparen... | https://github.com/godotengine/godot/issues/71249 | https://github.com/godotengine/godot/pull/71124 | 11449e10798e3e817843e2e15e6010689a3ee2ac | 201673ecd8d8d6baba67f1db5120a3565640f9bd | 2023-01-11T22:38:02Z | c++ | 2023-01-11T23:55:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,240 | ["modules/csg/csg_shape.cpp"] | CSGPolygon3D in Path mode with collision enabled throws error: Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning: Transform3D() | ### Godot version
f73cb4c13d1bc19b044fbef735522e3b0249e8ab
### System information
Windows 10, Vulkan
### Issue description
A CSGPolygon3D node with 'use_collision' on, in Path mode, with a path node assigned, throws the error "Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning... | https://github.com/godotengine/godot/issues/71240 | https://github.com/godotengine/godot/pull/72427 | eedc4553b58d8f93be8297085f401fdb868b5725 | 62689affc77266c5ec0dca8e35d87f73277ec00a | 2023-01-11T20:14:04Z | c++ | 2023-01-31T09:54:23Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,230 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_compiler.cpp"] | [4.0 Beta 11 x64 Linux] - Parser Error: Could not resolve member "Icons": Cyclic reference. ? | ### Godot version
Godot 4.0 Beta 11 x64 Linux Official
### System information
Linux Mint 21.1 Cinnamon 64Bit Linux OS
### Issue description
Hi,
On Godot 4.0 Beta 10 everything was OK.
On new Godot 4.0 Beta 11, our game does not run?
Getting strange errors like below:
```
for index in range(0, 4):
Interf... | https://github.com/godotengine/godot/issues/71230 | https://github.com/godotengine/godot/pull/71434 | 5f7ac9fe101a437f3e71a70fec0dc02105172d6f | 585a9344548dd56142ec4480d584daaa2950a689 | 2023-01-11T17:34:37Z | c++ | 2023-01-16T21:15:21Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,225 | ["servers/rendering/renderer_rd/storage_rd/particles_storage.cpp"] | GPUParticle2D jitter since Godot Beta 10 | ### Godot version
4.0beta10 (4.0beta11)
### System information
Windows 11, Vulkan API 1.3.224 - Vulkan NVIDIA GeForce RTX 3080 Ti
### Issue description
GPUParticle2D seems to jitter since Godot Beta 10 (I have the same problem Godot Beta 11).
Here is what I expect (screen capture of the project in Godot Beta 9)... | https://github.com/godotengine/godot/issues/71225 | https://github.com/godotengine/godot/pull/71520 | 5a39c63ebbd0e28ae7168124ffd7269f001db288 | e1e30f9fc7f280a6521218eca57d7601b69b9ba6 | 2023-01-11T15:16:18Z | c++ | 2023-01-17T09:14:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 71,205 | ["modules/gdscript/gdscript_byte_codegen.cpp", "modules/gdscript/gdscript_byte_codegen.h", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd", "modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out"] | Game crashes without error when run from the editor | ### Godot version
4.0.beta.11
### System information
windos10
### Issue description
Just touch 'godot' and make a demo while learning.
After `beta. 11` was released, I tested my Demo on the new version, and it flashed back frequently without any sign. I searched for a long time and didn't find the reaso... | https://github.com/godotengine/godot/issues/71205 | https://github.com/godotengine/godot/pull/71228 | f73cb4c13d1bc19b044fbef735522e3b0249e8ab | 11449e10798e3e817843e2e15e6010689a3ee2ac | 2023-01-11T06:55:58Z | c++ | 2023-01-11T23:53:26Z |
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