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closed | godotengine/godot | https://github.com/godotengine/godot | 72,769 | ["scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"] | Undoing TextEdit complex operation doesn't revert all selections | ### Godot version
v4.0.beta.custom_build [13f0158]
### System information
Windows 10
### Issue description
When doing operations (`begin_complex_operation` and `end_complex_operation`) with multiple selections in TextEdit, some of these selections don't revert upon undo. This behavior is affects some of script edi... | https://github.com/godotengine/godot/issues/72769 | https://github.com/godotengine/godot/pull/86118 | aae58cd6880cf76555cb9a49cf6b1e8c71692ce0 | 02bc2a37dd5927f178ba96e08edb9a75a044b285 | 2023-02-05T18:19:43Z | c++ | 2023-12-20T14:07:52Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,765 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Impossible to position the cursor using mouse click when renaming nodes in tree | ### Godot version
4.0 beta 17
### System information
Manjaro Linux (DE: Cinnamon v5.6.7) 64 bits
### Issue description
First, I apologize if this is a duplicate, but I haven't found anything in the reported bugs corresponding to what I encounter.
When trying to rename a node from the tree using the mo... | https://github.com/godotengine/godot/issues/72765 | https://github.com/godotengine/godot/pull/72785 | d5990fa24c5bb6dddfc41188819c24370a5e8737 | e08aa365160ee68a78b75660c28dfcd41608d981 | 2023-02-05T16:58:00Z | c++ | 2023-02-06T11:11:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,757 | ["scene/gui/graph_edit.cpp"] | Port in shader editor partially overlaps the eye when zoomed out. | ### Godot version
4.0 Beta 17 mono
### System information
Windows 10, Nvidia GTX 1660Ti, Vulkan
### Issue description
When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.
https://youtu.be/zpWVsGoy9oU... | https://github.com/godotengine/godot/issues/72757 | https://github.com/godotengine/godot/pull/78673 | 710d2e7edf54c477a15c7bc3fb91ead394b51fd9 | 8f2f5987a5cb48f959a17e95b57acbb9f217ad11 | 2023-02-05T12:42:58Z | c++ | 2023-06-26T08:12:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,755 | ["scene/main/canvas_item.cpp"] | High memory usage when using `draw_dashed_line()` | ### Godot version
4.0 beta17
### System information
win10 Gles3
### Issue description
i am using tilemap to setup RTS game.
use draw_dashed_line function drew 192 v-dashlines , 192 h-dashlines,
the _draw function run only once ,
than run my scene , 2G memory has been consumed.
The following is the comparis... | https://github.com/godotengine/godot/issues/72755 | https://github.com/godotengine/godot/pull/72880 | 8ec0b02430f4d95953700d5c1517a5d6a9ebbc60 | 9f85deb75af806c75c68b9897594e87044334d25 | 2023-02-05T11:40:49Z | c++ | 2023-02-08T08:44:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,739 | ["scene/resources/font.cpp"] | [v4.0beta17-mono] Windows Release Builds Frozen on Launch | ### Godot version
4.0.dev (c40020513) (4.0 beta 17 Mono Version)
### System information
Windows 10/11 Nvidia GPU (varied)
### Issue description
Several of my players that are windows users are reporting that the game does not launch on their system. It reaches to the splash screen then does nothing.
I... | https://github.com/godotengine/godot/issues/72739 | https://github.com/godotengine/godot/pull/72743 | 13f0158e49676fc5ec8694a40261685596faa3d1 | d5990fa24c5bb6dddfc41188819c24370a5e8737 | 2023-02-04T22:38:26Z | c++ | 2023-02-06T09:46:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,738 | ["editor/editor_node.cpp", "editor/editor_node.h"] | [v4.0beta17] gizmo stuck when switching between CollisionShape2D instances | ### Godot version
v4.0.beta17.mono.official [c40020513]
### System information
Windows11,Godot Mobile backend
### Issue description
https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4
When selecting different CollisionShape2Ds, only the first selected gizmo is... | https://github.com/godotengine/godot/issues/72738 | https://github.com/godotengine/godot/pull/72796 | 112f8faf5c32ed35799bffa2d4f5740fc4e10edc | c22484e10da5799b7f2d7a106d5e2c4cd949753f | 2023-02-04T22:05:05Z | c++ | 2023-02-06T16:47:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,732 | ["core/input/input.cpp"] | parse_mapping error on Steam Deck | ### Godot version
v3.5.1.stable.official [6fed1ffa3]
### System information
Steam OS Holo, Steam Deck
### Issue description
Running any game in the Godot editor (even a brand new empty project) prints the following error:
```
E 0:00:00.419 parse_mapping: Unrecognised output string "crc" in mapping:
03000000de... | https://github.com/godotengine/godot/issues/72732 | https://github.com/godotengine/godot/pull/73224 | d405392847149e1620324ac9217952bc51884baf | 1c1b5da2629f65bb14113919b3ca48ad4d08b516 | 2023-02-04T20:46:24Z | c++ | 2023-02-13T17:00:33Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,728 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Godot glitches out and becomes unusable after being left in the background for a long time | ### Godot version
4.0 beta 17 (but I've encountered it since early alphas)
### System information
Ubuntu 22.04.1 LTS
### Issue description
Sorry for the jank, I just went to record this as soon as I could catch it on camera. The task bar is on the left and I'm clicking the Godot icon. It auto-minimizes w... | https://github.com/godotengine/godot/issues/72728 | https://github.com/godotengine/godot/pull/76868 | ee931e2be531cb670c7f71417288c88a3d71038c | e56427b4f54c855cb68ca41effb2b951b083bd3a | 2023-02-04T19:05:38Z | c++ | 2023-05-09T15:44:53Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,725 | ["doc/classes/EditorSettings.xml", "editor/editor_settings.cpp", "editor/editor_themes.cpp", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt", "platform/android/java/lib/src/org/godotengine/godot/GodotLib.java", "platform/android/java_godot_lib_jni.cpp", "platform/android/java_godot_li... | Godot's android editor not differentiating between touch controls and mouse controls | ### Godot version
4.0 Beta 17
### System information
Xiaomi Pad 5, Adreno 640
### Issue description
Good evening,
As explained in the title, the Godot Android editor doesn't seem to differentiate between normal screen touches and mouse clicks.
When using the touchscreen, you can hold your touch at a specific... | https://github.com/godotengine/godot/issues/72725 | https://github.com/godotengine/godot/pull/73694 | e13fae1414b0369fdd3f51b4e3529fd3f272b0e1 | 91aed4b9b58ea40e1918e393fdfe6dc729f20269 | 2023-02-04T17:49:05Z | c++ | 2023-02-22T09:12:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,707 | ["scene/main/window.cpp"] | Renaming Node Crashes Editor on Linux with i3wm | ### Godot version
4.0.beta17
### System information
Linux.x86_64
### Issue description
Renaming a node in the scene tree by double clicking randomly crashes the running editor instance with the following error message:
```
================================================================
handle_crash: Program ... | https://github.com/godotengine/godot/issues/72707 | https://github.com/godotengine/godot/pull/73239 | 381590311958ab00251639af6d7efc6934dd3c72 | 854d9c3d9c77270ff3260a8edcc12fccc85514c1 | 2023-02-04T12:48:03Z | c++ | 2023-02-13T19:24:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,705 | ["editor/editor_help.cpp"] | [4.0] GDScript underscored variables in custom classes appears in generated documentation | ### Godot version
Godot 4.0 beta 17
### System information
Windows 10
### Issue description
As mentioned in Godot's latest documentation, [here](https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_documentation_comments.html#documenting-script-members).
> The script documentation will u... | https://github.com/godotengine/godot/issues/72705 | https://github.com/godotengine/godot/pull/67707 | 1f18e16a32223cfead38ff935f876ce8cb7d59c7 | bfe43f69b85f856b47ad6781b3e924fb057cfb0a | 2023-02-04T07:00:18Z | c++ | 2023-02-14T10:03:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,699 | ["modules/gltf/gltf_document.cpp", "modules/gltf/gltf_document.h"] | Exporting gltf animation broke | ### Godot version
0810ecaafdbee3ea747219e6ab3a8de5d2216a09
### System information
Windows 11, Nvidia 3000, firefox
### Issue description
Exporting the gltf file is corrupt in blender.
### Steps to reproduce
1. Open project.
2. Export as glb
3. Open in blender
4. Blender display many warnings
) I need MP2 support since much of the original music is using that format.
Now,Godot uses [minimp... | https://github.com/godotengine/godot/issues/72688 | https://github.com/godotengine/godot/pull/72729 | 0ca8542329888e8dccba89d59d3b728090c29991 | ce236a6d03bfb4ccd81fc60b859b28122edaa20d | 2023-02-03T21:36:56Z | c++ | 2023-10-02T11:15:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,666 | ["scene/3d/lightmap_gi.cpp"] | LightmapGI is slow to import due to OpenEXR VRAM compression being enabled by default | ### Godot version
4.0 beta 17
### System information
Windows 11, Forward+, RTX 4090
### Issue description
In the latest beta, baking LightmapGI has taken a big performance hit. The baking itself might not be the problem, it's the (Re)Importing Assets step for the `.exr` that seems to take all the time.
### ... | https://github.com/godotengine/godot/issues/72666 | https://github.com/godotengine/godot/pull/73136 | a4c2d8dc7a7f74bd3769dc0616d726f7a02968e2 | c3a04f71fd4e1b417dd579d23cf3281821f55e86 | 2023-02-03T14:39:36Z | c++ | 2023-02-12T09:35:58Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,662 | ["editor/debugger/script_editor_debugger.cpp", "modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStruct... | [.NET] Double clicking (unnecessarily long) debug log entry doesn't jumpt to source but to source-generator code | ### Godot version
4.0.beta17.mono.official
### System information
Windows 10
### Issue description
As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log ent... | https://github.com/godotengine/godot/issues/72662 | https://github.com/godotengine/godot/pull/79280 | ae8f1015e0ce7c55bf795c4c70c8369a76303588 | 8b6c867c81f171f24d3daca5d6eb9d07fbd09f27 | 2023-02-03T12:47:45Z | c++ | 2023-08-03T12:46:44Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,658 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/shaders/canvas.glsl"] | MultiMeshInstance2D not working in GLES3 (compatibility) | ### Godot version
4.0 beta 17
### System information
Windows 10
### Issue description
MultiMeshInstance2D is not displaying anything in renderer `gl_compatibility` (GLES3)
Works as expected with `forward_plus`
### Steps to reproduce
Create a project with renderer `gl_compatibility`
Add a MultiMe... | https://github.com/godotengine/godot/issues/72658 | https://github.com/godotengine/godot/pull/72681 | bbff9fd7a401b5ef39bc1f9337a0477c63dff654 | 1253547837180a8c38b4bdf89fb3794444addd3a | 2023-02-03T11:51:15Z | c++ | 2023-02-03T23:24:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,650 | ["drivers/gles3/shaders/particles_copy.glsl", "servers/rendering/renderer_rd/shaders/particles_copy.glsl"] | GPUParticles3D flickers frozen particle at world origin (0, 0, 0) when shader material has y-billboard set | ### Godot version
v4.0.beta17.mono.official [c40020513]
### System information
Windows 10
### Issue description
With certain settings, GPUParticles3D intermittently shows a particle at world origin with zero velocity.
These settings in GPUParticles3D caused this behavior:
- Lifetime 1 s
- Material Override / ... | https://github.com/godotengine/godot/issues/72650 | https://github.com/godotengine/godot/pull/75162 | 8b31811b2d72892207038dc05db37a6eab2c9f15 | e6e52f9154a9cbd151fb9b9465664f2d423d00c7 | 2023-02-03T07:43:22Z | c++ | 2023-04-13T07:53:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,617 | ["editor/plugins/visual_shader_editor_plugin.cpp", "editor/plugins/visual_shader_editor_plugin.h", "scene/resources/visual_shader.cpp", "scene/resources/visual_shader.h"] | Visual shader editor node preview shader compilation fails with instance uniforms | ### Godot version
4.0b17
### System information
macOS 13.2
### Issue description
If you make a visual spatial shader and that uses an instance uniform and you have some nodes with previews (the little graphic view) for example like this:
` in a shader if far away from the AABB (unless Extra Cull Margin is increased) | ### Godot version
4.0 beta 17
### System information
Ubuntu 22.04
### Issue description
Decals are not showing on a mesh deformed using the vertex() function in a shader. They show on the original mesh, not counting shader mesh deformations. This only happens in Vulkan mobile. Forward+ shows the decal correctly.
... | https://github.com/godotengine/godot/issues/72614 | https://github.com/godotengine/godot/pull/72656 | 8753b07b0561cfc8debce8d84421d19120ea9b0b | 373295fa1580d732ad3be427b77d0fa74dce37a1 | 2023-02-02T16:45:42Z | c++ | 2023-02-04T18:36:25Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,609 | ["scene/gui/view_panner.cpp"] | [Godot 4 beta 17] Zoom with magic mouse in 2D editor does not work | ### Godot version
v4.0.beta17.official [c40020513]
### System information
macOS
### Issue description
Zoom in/out is not being triggered while holding "control" and scrolling via magic mouse on macOS. I also attempted to press command/shift/option just in case shortcut has changed, but still wasn't able to zoom in... | https://github.com/godotengine/godot/issues/72609 | https://github.com/godotengine/godot/pull/80994 | b6c15736bdd0220bfedac4d2b6e4c3626c7c1178 | ae4e48246a8aa1ebd59772dc1d9b867859221aca | 2023-02-02T15:19:12Z | c++ | 2023-12-08T14:22:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,596 | ["platform/windows/display_server_windows.cpp"] | "phantom viewport" when launching maximized interferes with mouse input | ### Godot version
4.0.beta17
### System information
Windows 10/11
### Issue description
When project settings are set to "Maximized", "Fullscreen", or "Exclusive Fullscreen", and the base viewport size is smaller than the resulting window size, the following occurs:
Moving the mouse into the top left of the windo... | https://github.com/godotengine/godot/issues/72596 | https://github.com/godotengine/godot/pull/72622 | a16b0fec4093b22ef5f14c1a4eb9363c890ab06d | 5fb94e01cacfc1062d9b9599eb9cc1b3e7fd5e70 | 2023-02-02T13:33:09Z | c++ | 2023-02-03T05:23:01Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,595 | ["editor/plugins/shader_editor_plugin.cpp", "editor/plugins/shader_editor_plugin.h"] | Deleting Shader file in FileSystem panel leaves shader file open for editing in Shader Editor tab | ### Godot version
4.0b17
### System information
macOS 13.2
### Issue description
If you have a shader resource open in the Shader Editor (Visual shader like below or regular code-based Shader) and then delete this shader file from the FileSystem panel, the Shader editor is not updated. I would expect the shader ed... | https://github.com/godotengine/godot/issues/72595 | https://github.com/godotengine/godot/pull/83137 | 2f5bb6cc97695523552c0f336d078594e2e50729 | 0258fa4db9271dadc12e947337a5ee64beed2a85 | 2023-02-02T13:25:57Z | c++ | 2023-10-16T10:59:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,590 | ["core/variant/variant_op.h", "modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.gd", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.out"] | Godot v4 beta17 - Concatenating typed arrays changes the type | ### Godot version
v4.0.beta17.official [c40020513]
### System information
Apple M1 Max - macOS Ventura 13.1 (22C65)
### Issue description
I am getting an error due to functions no longer returning the correct typed array, when the function concatenates arrays and returns it.
In other words, the following fails:... | https://github.com/godotengine/godot/issues/72590 | https://github.com/godotengine/godot/pull/73540 | 904db6e8cbc3902f8ff93149d54f7d6f5d97bcea | 248e5245e41ed80069eca12fcb523092fe848f28 | 2023-02-02T12:09:51Z | c++ | 2023-06-20T13:12:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,588 | ["scene/animation/animation_player.cpp", "scene/animation/animation_tree.cpp"] | [AnimationPlayer] Audio Playback Track does not work in the middle of playback | ### Godot version
v4.0.beta17.official [c40020513]
### System information
Windows 11 Pro
### Issue description
In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3]
### Steps to reproduce
(Do on both versions)
Add root node -> Node
Add Animat... | https://github.com/godotengine/godot/issues/72588 | https://github.com/godotengine/godot/pull/72727 | 7b86a082be918631c7024ba9a516bd3388e18995 | 5964e4c202980f5530bc62d448962c6e71f4dcb5 | 2023-02-02T11:45:18Z | c++ | 2023-02-06T20:15:48Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,574 | ["drivers/gles3/rasterizer_canvas_gles3.cpp"] | OpenGL: Transposing a tile in the tileset has no effect | ### Godot version
4.0.beta17
### System information
windows 10, nvidia graphics, gl compatibility renderer
### Issue description
Checking or unchecking the 'transpose' checkbox in a tile alternative in the tileset editor has absolutely no visual effect. This was found by another user here https://github.... | https://github.com/godotengine/godot/issues/72574 | https://github.com/godotengine/godot/pull/72586 | 18e827ee46b00f6909c8c3b56bcd07d332b89cdc | fc7429d5fed7e36d7344c96250e661d222e0defe | 2023-02-02T08:42:13Z | c++ | 2023-02-02T20:04:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,571 | ["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"] | [4.0.beta17] Rightclick on blend file shows 'New' menu entry as 'Show in File Manager' | ### Godot version
4.0.beta17.mono.official
### System information
Windows 10
### Issue description
See this screenshot:

For .blend files, the rightclick menu entry should display 'New/..' as usual, but... | https://github.com/godotengine/godot/issues/72571 | https://github.com/godotengine/godot/pull/72576 | 2e506516ee1775caef9c2277fbbb2bab7fd7e14d | 7c5e0755312f6f1c8c7161b09ccba683a4895d1f | 2023-02-02T07:40:17Z | c++ | 2023-02-02T09:32:10Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,568 | ["editor/icons/GizmoLightmapGI.svg"] | Broken LightmapGI gizmo icon | ### Godot version
v4.0.beta17.mono.official [c40020513]
### System information
macOS 13
### Issue description
After adding LightmapGI to a 3D scene instead of its gizmo it shows a broken resource (?) icon. Effectively, it cannot be used. This can be easily reproduced in new empty projects.
. Here's a video explaining better the issue:
[Scree... | https://github.com/godotengine/godot/issues/72565 | https://github.com/godotengine/godot/pull/74466 | b8126b18dc19fd5a183ded7c6943e60fe537b525 | c74e1498113c1b49abd8b9aa055ec22af1bfd772 | 2023-02-02T04:37:11Z | c++ | 2023-03-07T07:38:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,558 | ["modules/gdscript/gdscript_analyzer.cpp"] | GDScript auto-completion crashes with `const x := NamedEnum.` | ### Godot version
Beta 17, master
### System information
Windows 11
### Issue description
Godot gets a hard crash while attempting to code-complete for member `const` of a class.
### Steps to reproduce
```GDScript
enum E { V1 }
const e := E
```
And then type a `.` after the last `E`, which ... | https://github.com/godotengine/godot/issues/72558 | https://github.com/godotengine/godot/pull/72557 | 6daf4d6008cbb174f069042d83de9c863832dd0c | 824784f80bd9bb11a0e8f94beb31090c3fcf9ec7 | 2023-02-02T00:19:08Z | c++ | 2023-02-02T08:49:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,555 | ["scene/main/node.cpp", "scene/main/node.h"] | Crash while changing node root type | ### Godot version
4.0-beta-17
### System information
ZorinOS/Ubuntu Base
### Issue description
While trying to change the import type of a 3D scene, a hard crash/segfault is experienced.
### Steps to reproduce
Try to change the node root type of the imported scene using the Advance Import settings
... | https://github.com/godotengine/godot/issues/72555 | https://github.com/godotengine/godot/pull/74054 | ae4d469ca2695141c1b944df6c45ce9631522103 | e8bc100c816d24587acb3de9950e62e46ecc4c74 | 2023-02-01T23:31:03Z | c++ | 2023-05-12T09:17:03Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,544 | ["modules/lightmapper_rd/config.py", "modules/lightmapper_rd/register_types.cpp", "servers/rendering_server.cpp"] | `lightmapper_rd` module is included in export templates, even though it can't be used | ### Godot version
4.0.beta17
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05), Forward Plus
### Issue description
LightmapGI does not expose a `bake()` function to scripting, so there is no way to use a lightmapper in an exported project. However, the `lightmapper_rd` module is still... | https://github.com/godotengine/godot/issues/72544 | https://github.com/godotengine/godot/pull/82521 | 08ceb18c7dd75356f4d1415d96059e7fc960f4d7 | 0cd47310f2f31b6efb61742d94c0010b58f3930a | 2023-02-01T22:21:10Z | c++ | 2023-09-29T17:47:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,540 | ["editor/editor_layouts_dialog.cpp", "editor/editor_layouts_dialog.h"] | Current Layout Not Selected By Default In Save Layout Dialog | ### Godot version
4.0 Beta 17
### System information
Windows 10
### Issue description
The dialog to save your editor layout can be unclear, for example, if you only have one saved layout, and you change it, you see this:
` and it would make a category with "name" as the name.
Now you must use a string when defining the category name. (`@export_category("name")`)
The issue is... | https://github.com/godotengine/godot/issues/72539 | https://github.com/godotengine/godot/pull/72567 | b4a6dcc9471b5017c7a617873160bd67550e3f2e | 7c4774edd26f27bfda2d4f7376c42b1ecedcd445 | 2023-02-01T21:41:34Z | c++ | 2023-02-02T08:33:14Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,538 | ["scene/resources/material.cpp"] | Godot 4 Beta 17: Shader doesn't compute after project reload | ### Godot version
4.0 Beta 17
### System information
Windows 10 Pro w/ AMD Radeon R7 Graphics, using Forward+
### Issue description
A shader I wrote works perfectly until I reload the editor
### Steps to reproduce
1. Make a Mesh
2. Within the Mesh, create a StandardMaterial with an albedo texture
3. convert th... | https://github.com/godotengine/godot/issues/72538 | https://github.com/godotengine/godot/pull/73552 | e9c7b8d2246bd0797af100808419c994fa43a9d2 | 1f4f73f8602f61ef43d3dc0b99bedd1614e48283 | 2023-02-01T21:37:53Z | c++ | 2023-02-18T13:56:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,536 | ["editor/editor_file_system.cpp"] | Advanced reimport doesn't update instanced scenes in the 3D editor viewport | ### Godot version
v4.0.beta.custom_build [0a9e6e478]
### System information
Windows 10, Vulkan, GTX 960 528.24
### Issue description
This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen.
### S... | https://github.com/godotengine/godot/issues/72536 | https://github.com/godotengine/godot/pull/73001 | 7a68530bf36a03fd90abcfae2061943d4852c677 | fd55321da94d3274cafad63a16d9d36d46409e64 | 2023-02-01T21:25:43Z | c++ | 2023-02-10T14:07:07Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,534 | ["scene/2d/camera_2d.cpp", "scene/main/viewport.cpp"] | Camera2D seems to be making editor crash while trying to open some scenes from my project after beta17 update | ### Godot version
4.0 beta17
### System information
Manjaro Linux using i3, Foward+
### Issue description
~No idea why~ Seems to be related to Camera2D (see https://github.com/godotengine/godot/issues/72534#issuecomment-1412795878) , scene still opens just fine on beta16, but crashes the editor on beta17... | https://github.com/godotengine/godot/issues/72534 | https://github.com/godotengine/godot/pull/72550 | 0a9e6e478e3183d7bf3c5cb895c706bc6275d3ea | b4a6dcc9471b5017c7a617873160bd67550e3f2e | 2023-02-01T20:48:39Z | c++ | 2023-02-02T08:32:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,531 | ["core/string/ustring.cpp", "tests/core/string/test_string.h"] | "".split() not come back | ### Godot version
4.0 beta17
### System information
Windows10
### Issue description
call `"".split()`
Is there an infinite loop inside? Function does not return.
### Steps to reproduce
"".split()
### Minimal reproduction project
N/A | https://github.com/godotengine/godot/issues/72531 | https://github.com/godotengine/godot/pull/72547 | 6fca54a81b0136c4fc7ecc07162b08003d75c4e4 | ab4a7b2b77625f7a97714e46aec896ba12e5caec | 2023-02-01T19:28:43Z | c++ | 2023-02-09T15:12:57Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,530 | ["core/variant/array.cpp", "core/variant/container_type_validate.h", "modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd"] | Typed array constructor doesnt work with scripts when using array from get_nodes_in_group as base | ### Godot version
4.0.beta17
### System information
windows 10, nvidia graphics
### Issue description
When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise t... | https://github.com/godotengine/godot/issues/72530 | https://github.com/godotengine/godot/pull/72546 | c0edea37efeb4602d598e96617befe8f0938f798 | 945207885b3cd97012215334e56fcd3139d25e9f | 2023-02-01T19:24:35Z | c++ | 2023-02-06T20:32:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,529 | ["scene/2d/camera_2d.cpp", "scene/main/viewport.cpp"] | Camera2D stays active after its node has been freed; can lead to crashes | ### Godot version
v4.0.beta.custom_build [0a9e6e478]
### System information
Ubuntu, Nvidia, Vulkan
### Issue description
When a Camera2D is freed - either explicitly or by being a child of a scene that is being switched away from via a method like `get_tree().change_scene_to_file()` - then this camera so... | https://github.com/godotengine/godot/issues/72529 | https://github.com/godotengine/godot/pull/72550 | 0a9e6e478e3183d7bf3c5cb895c706bc6275d3ea | b4a6dcc9471b5017c7a617873160bd67550e3f2e | 2023-02-01T18:45:38Z | c++ | 2023-02-02T08:32:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,519 | ["servers/rendering/renderer_canvas_cull.cpp"] | [Godot 4 beta 14 regression] Tilemap layer's modulate property has no effect when Tilemap and its layer's y-sort are both enabled | ### Godot version
v4.0.beta16.official [518b9e580]
### System information
Windows 11, Forward+
### Issue description
When a Tilemap and its layer's y-sort are both enabled, the layer's modulate property won't take effect.
, Compatibility, HAWAII (, LLVM 14.0.0, DRM 2.50, 6.0.12-76060006-generic)
### Issue description
A 3D object with a material with `blend_mode` set to `subtract` and `transparency` set to `alpha` causes the entire editor... | https://github.com/godotengine/godot/issues/72488 | https://github.com/godotengine/godot/pull/73006 | f17be20a57eefe2a391d8ad6dcf3bb8cf25a248c | 871c06af6d1d38921801f312fa0c7a04e9bdd6fb | 2023-02-01T02:28:54Z | c++ | 2023-02-10T14:06:24Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,479 | ["scene/gui/graph_edit.cpp"] | AnimationBlendTreeEditor resets the view position each time the graph is updated | ### Godot version
4.0.dev(0810ecaafdbee3ea747219e6ab3a8de5d2216a09)
### System information
any
### Issue description
https://user-images.githubusercontent.com/61938263/215898051-8506b45e-a9d4-4c3f-b1b3-28f202dea67b.mp4
### Steps to reproduce
Editt AnimationBlendTree
### Minimal reproduction project
N/A | https://github.com/godotengine/godot/issues/72479 | https://github.com/godotengine/godot/pull/72476 | 64f0dad2dcb3b4332c7c4c17c8ca31fb5628618c | a5be03e59a82de61b8c65e60719ca5b58a10db37 | 2023-01-31T22:28:38Z | c++ | 2023-02-01T06:43:05Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,467 | ["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"] | The GLTF importer crashes the engine when loading models at runtime | ### Godot version
4.0.dev.935a6ef46b7c6af4239b6adce41b8198f051b57a
### System information
macOS 13.1
### Issue description
EDIT: Will be fixed by https://github.com/godotengine/godot/pull/72440
The GLTF importer crashes the engine when importing models from a file at runtime.
I have not traced the ... | https://github.com/godotengine/godot/issues/72467 | https://github.com/godotengine/godot/pull/72440 | 1033dfcb3d4d91a08f1d659ded2000c73c938094 | c40020513ac8201a449b5ae2eeb58fef0ce0a2a4 | 2023-01-31T19:34:35Z | c++ | 2023-02-01T11:10:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,466 | ["servers/rendering/shader_language.cpp", "servers/rendering/shader_language.h"] | Casting a uniform bool to an integer or float breaks the renderer in GLSL shaders | ### Godot version
3.5.1.stable
### System information
Windows 10 x64, GLES2, GTX 1660 (528.02)
### Issue description
I have a shader that takes a boolean input with `uniform bool`. I want to cast this to a float and multiply it by -1 to avoid branching. When I add in a line to perform the cast, I get an internal e... | https://github.com/godotengine/godot/issues/72466 | https://github.com/godotengine/godot/pull/72494 | d1589a94926865dce3fca87b02bb1d6a9428a265 | 9caf691c89c79f0eaffc2725cce8895c51186972 | 2023-01-31T19:28:18Z | c++ | 2023-02-02T20:05:27Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,451 | ["core/config/project_settings.cpp", "editor/editor_file_system.cpp"] | Exporting project with no scripts raises error about `res://.godot/global_script_class_cache.cfg` | ### Godot version
4.0 beta (e1648b3327431a09cc9498663fac483275eb711d)
### System information
Mageia 9, Linux
### Issue description
When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed:
```
ERROR: Can't open file from path 'res://.godot/global_script_c... | https://github.com/godotengine/godot/issues/72451 | https://github.com/godotengine/godot/pull/72452 | 925784df035de92e472211160da3d3420db72722 | 8612c12be61c0bc50d9039402fe19cabadfe0b16 | 2023-01-31T14:11:02Z | c++ | 2023-01-31T15:00:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,424 | ["servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp"] | [Regression] Godot 4 Unable to Import GLTF with Blender Shape Keys | ### Godot version
d01ac9c73686fdf86f083f4d3ee1301bb54d855f
### System information
Debian 11, AMD RX480, AMD 3700X, clang 13
### Issue description
When importing blender mesh with shape keys, godot crashes.
```
godot-me git:(master) WARNING: Blend file import is enabled in the project settings, but no... | https://github.com/godotengine/godot/issues/72424 | https://github.com/godotengine/godot/pull/72464 | df68909da4364cc429d2feda990ba9982fef5831 | 0ba7e5a40aeb6ca890266ca3962d8cc64f3a9161 | 2023-01-31T00:01:23Z | c++ | 2023-02-01T06:31:42Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,416 | ["scene/3d/physics_body_3d.cpp"] | Can't move AnimatableBody3D in the editor | ### Godot version
4.0.beta 44c0bfc94
### System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus
### Issue description
It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor.
This ... | https://github.com/godotengine/godot/issues/72416 | https://github.com/godotengine/godot/pull/72473 | 51414fc987ba7c769da597e374e01a2c7df7b365 | a350b42e4b9d669d786320353460469df9649d52 | 2023-01-30T21:26:03Z | c++ | 2023-02-01T06:28:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,411 | ["scene/gui/popup.cpp"] | Export progress disappears when you click outside | ### Godot version
4.0 beta 16
### System information
Windows 10 x64
### Issue description
When you export a project, but click outside the progress popup while the export is in progress, the popup will disappear and the dialog will stay frozen until export finishes.
https://user-images.githubusercontent.com/222... | https://github.com/godotengine/godot/issues/72411 | https://github.com/godotengine/godot/pull/73269 | 570b04dec4adfb1f55a168cfae99768308bab506 | 78ccf71dfb996eda3d40e08a5be8f36f2de92b32 | 2023-01-30T20:36:51Z | c++ | 2023-02-14T10:06:16Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,409 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Clicking on color selector exits out in single window mode | ### Godot version
Godot 4 Beta 16
### System information
Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2)
### Issue description
https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4
Godot keeps clicking out of the color editor
E... | https://github.com/godotengine/godot/issues/72409 | https://github.com/godotengine/godot/pull/72785 | d5990fa24c5bb6dddfc41188819c24370a5e8737 | e08aa365160ee68a78b75660c28dfcd41608d981 | 2023-01-30T20:08:36Z | c++ | 2023-02-06T11:11:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,407 | ["scene/3d/bone_attachment_3d.cpp"] | BoneAttachment3D has duplicate "override_pose" property in the inspector since Beta 13. | ### Godot version
v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580]
### System information
Windows 10
### Issue description
Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both.
Perhaps related to the work d... | https://github.com/godotengine/godot/issues/72407 | https://github.com/godotengine/godot/pull/72449 | 62e939fcf722501f4c07cc233090ebe63263e8db | 7665497261e908052a74fc839f348b22f724d12c | 2023-01-30T19:51:36Z | c++ | 2023-01-31T12:19:43Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,397 | ["editor/animation_track_editor.cpp"] | AnimationPlayer crashes editor | ### Godot version
4.0.dev (c309de53997feff3286295fb2d71657f112a15db)
### System information
Linux, Nvidia, Vulkan
### Issue description
Editor segfaults when certain conditions are met when using the AnimationPlayer editor.
### Steps to reproduce
1. Create multiple animations, saved into a animation collection
... | https://github.com/godotengine/godot/issues/72397 | https://github.com/godotengine/godot/pull/71940 | 44b41ded82229ca7614403f74234a4282002458b | c7d5596955d817db26284fa53c43a35a18e50ba0 | 2023-01-30T17:44:24Z | c++ | 2023-02-11T20:42:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,392 | ["scene/main/canvas_item.cpp"] | Godot "go to documentation" eats 100% ram and dies | ### Godot version
v4.0.beta16.official [518b9e580]
### System information
M1 Macbook Air (2020)
### Issue description
When ctrl+clicking something in the code editor, it should pop up the documentation in another tab. On godot 3.x it works just fine, but on 4.x 95% of the time it locks up, and allocates as much ra... | https://github.com/godotengine/godot/issues/72392 | https://github.com/godotengine/godot/pull/73444 | 15a97a2e8462ff76fe2eb44094f61320065b7dc8 | b8bab73d7e5615f114a705290786a3115e445af5 | 2023-01-30T17:03:12Z | c++ | 2023-02-16T23:29:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,389 | ["editor/editor_node.cpp", "editor/editor_node.h"] | Animation tab crashing Godot 4 | ### Godot version
Godot 4.0 beta 16
### System information
Windows 10 education 21H2, mobile renderer
### Issue description
trying to open the animation tab on animatedsprite2d causes a crash. Can also happen with animatedsprite3d but not as consistently.
### Steps to reproduce
open a new project, make an animat... | https://github.com/godotengine/godot/issues/72389 | https://github.com/godotengine/godot/pull/72420 | 937524c09ca6d660f45f191385286d2df22ff26c | 6c859889eb6b19641fa163665c2bab028ffcfa03 | 2023-01-30T16:28:54Z | c++ | 2023-01-31T12:18:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,385 | ["scene/gui/view_panner.cpp"] | The 2D editor for Android cannot drag content | ### Godot version
4.0rc1
### System information
Android10 MT6765 Mobile
### Issue description
When the 2D editor view is movable, manipulate the content in the editor and the editor view moves with the movement of your finger
https://user-images.githubusercontent.com/120901575/217091720-d111a90e-347... | https://github.com/godotengine/godot/issues/72385 | https://github.com/godotengine/godot/pull/75113 | b63c77acebda0d46af9e2cad81568215b2f05aa3 | 5cf878c090ad38d2beead0423ddd931343c920d5 | 2023-01-30T15:16:41Z | c++ | 2023-04-05T18:21:09Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,373 | ["modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs"] | C#: Failed to initialize LibVLCSharp on Godot 4 | ### Godot version
v4.0.beta16.mono.official [518b9e580]
### System information
Windows 11, Vulkan, RTX 2060 (31.0.15.2824)
### Issue description
Only happened when I tried to use LibVLCSharp in godot 4. Used to work flawlessly in godot 3.x.x
.net version: 6.0.13
Here's the C# code:
```cs
using Godot;
usin... | https://github.com/godotengine/godot/issues/72373 | https://github.com/godotengine/godot/pull/72554 | 5a413894fc370c32d1c2045f64234ce33c1e3356 | 1ff2204cfed0288be0d790e8b8aa01f58dfe0bfb | 2023-01-30T12:32:24Z | c++ | 2023-02-03T14:35:29Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,364 | ["servers/rendering/shader_language.cpp"] | `hint_normal_roughness_texture` sampler2D causes shader compiler error in GLES3/Compatibility mode | ### Godot version
4.0.beta16
### System information
Windows 10 Pro x64, GLES3, RTX 3080 Ti (528.02)
### Issue description
In Compatibility/GLES3 back-end, shaders which use a uniform to get the normal roughness buffer cannot compile. For example, the shader:
```glsl
shader_type spatial;
uniform samp... | https://github.com/godotengine/godot/issues/72364 | https://github.com/godotengine/godot/pull/72393 | e86953cb53d314da3ea4e40c65597dec40e4d2dc | 58a0c4c69ea1af3268a44c3c087484c7f6aa38b0 | 2023-01-30T09:32:05Z | c++ | 2023-01-30T19:26:50Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,360 | ["core/config/project_settings.cpp", "core/config/project_settings.h", "editor/editor_paths.cpp"] | Headless export fails due to missing directory in .godot | ### Godot version
4.0.beta16
### System information
Linux.x86_64
### Issue description
Running the following command to export a freshly pulled git repository:
```shell
<Godot_v4.0-beta16_linux.x86_64_BINARY_PATH> \
--headless \
--export-debug Linux/X11 \
./project.godot <SOME_EXPORT_PATH>
```
f... | https://github.com/godotengine/godot/issues/72360 | https://github.com/godotengine/godot/pull/73595 | 6cde3fac328e97e66b1c12d386deb25af395e215 | 6acc7f03edb95674cda86d0e71f5289c6881b778 | 2023-01-30T06:58:25Z | c++ | 2023-02-21T10:14:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,353 | ["doc/classes/CodeEdit.xml", "editor/plugins/script_text_editor.cpp", "modules/gdscript/gdscript_editor.cpp", "scene/gui/code_edit.cpp", "scene/gui/code_edit.h"] | self.function syntax won't trigger Ctirl+Click -> jump to definition. | ### Godot version
4.0.beta.16
### System information
N/A
### Issue description
```gdscript
func _run() -> void:
click_this_function_doesnt_jump_to_its_line() # this works
self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump
... | https://github.com/godotengine/godot/issues/72353 | https://github.com/godotengine/godot/pull/73196 | d6bb6d42b2d26d15e6362983232e211907f24886 | 2bd904e3db8a82464e623768b5fd08114e2186ee | 2023-01-30T03:48:37Z | c++ | 2023-07-24T17:32:12Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,348 | ["doc/classes/PackedScene.xml", "scene/resources/packed_scene.cpp"] | signal with unbinds doesnt work on export | ### Godot version
d01ac9c73
### System information
ArchLinux x11
### Issue description
Signal with unbinds[^1] fails to emit in exported project.
[^1]: 
### Steps to reproduce
- open mrp
- run in ... | https://github.com/godotengine/godot/issues/72348 | https://github.com/godotengine/godot/pull/72459 | 3eb1ac9fd24a52a6fd5eb6632070f28a51aad04c | df68909da4364cc429d2feda990ba9982fef5831 | 2023-01-30T03:32:05Z | c++ | 2023-02-01T06:31:17Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,339 | ["scene/gui/label.cpp", "scene/gui/label.h"] | [4.0 Beta 16] Number of visible lines of word-wrapped label calculated wrong | ### Godot version
4.0 Beta 16
### System information
Windows 10 and Android
### Issue description
Labels in my program behave weirdly on Godot 4.0 Beta 14-16. The same project works correctly on Beta 9.
When I create labels with word auto-wrap-mode and add text, they correctly increase in height to accomodate m... | https://github.com/godotengine/godot/issues/72339 | https://github.com/godotengine/godot/pull/72387 | 95183c280874ec8575bb5d03103c55a0c1b10085 | 428bf1188debc9ad95ec2f192aba75b29839081b | 2023-01-29T20:45:40Z | c++ | 2023-02-13T08:13:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,332 | ["editor/editor_node.cpp", "editor/editor_node.h"] | Repeatable editor crash when changing between theme and animation editors | ### Godot version
Godot Engine v4.0.beta16.official.518b9e580
### System information
Linux, Vulkan, nvidia RTX 2070, Driver 525.60.11
### Issue description
Editor crashes when changing between theme editor and animation editor
Console:
`ERROR: Condition "slot >= slot_max" is true. Returning: nullptr
... | https://github.com/godotengine/godot/issues/72332 | https://github.com/godotengine/godot/pull/72420 | 937524c09ca6d660f45f191385286d2df22ff26c | 6c859889eb6b19641fa163665c2bab028ffcfa03 | 2023-01-29T19:36:14Z | c++ | 2023-01-31T12:18:06Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,331 | ["servers/rendering/renderer_rd/environment/sky.cpp", "servers/rendering/renderer_rd/environment/sky.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/shaders/environment/sky.glsl",... | Volumetric fog is shifted in screenspace when XR is enabled on the viewport. | ### Godot version
4.0beta16
### System information
Windows 10, Vulkan API 1.3.205, NVIDIA - NVIDIA GeForce RTX 3080, Valve Index, Steam VR
### Issue description
When XR is enabled FogVolumes (and probably all volumetric fog but it is not obvious for large homogenous volumes) are rendered to the wrong location in b... | https://github.com/godotengine/godot/issues/72331 | https://github.com/godotengine/godot/pull/78436 | 94a4da9de60170e8b634fb7cc793cd4be43b9496 | dca1e0bef71ba33f895fff92acf0d331807a6433 | 2023-01-29T19:34:39Z | c++ | 2023-06-20T07:21:39Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,322 | ["scene/2d/tile_map.cpp"] | TileMap Y-Sort sorts by X position too much for large tiles | ### Godot version
v4.0.beta16.mono.official [518b9e580]
### System information
Windows 10
### Issue description
Using Y-Sort in a TileMap does not behave as expected when using large tiles:

... | https://github.com/godotengine/godot/issues/72322 | https://github.com/godotengine/godot/pull/72365 | 833c0d24dbf3c442857fd9d7b1fd17918fadddc9 | 6c19a619adbcafd33603b6993e7a8b2452269b68 | 2023-01-29T17:38:51Z | c++ | 2023-01-30T12:28:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,321 | ["modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs"] | C# Transform2D Rotated and RotatedLocal are interchanged | ### Godot version
4.0-beta16
### System information
Fedora 37
### Issue description
In C# the methods `Rotated` and `RotatedLocal` from `Transform2D` seem to be interchanged. `Rotated` does a local rotation and `RotatedLocal` does a global rotation. In GDScript they do the correct thing.
### Steps to ... | https://github.com/godotengine/godot/issues/72321 | https://github.com/godotengine/godot/pull/72325 | 39b53f730a35dc0bbe961cc491533e7a9083e003 | ab70b6ca8a12d832762ca67ad6b572da1fefac12 | 2023-01-29T17:19:26Z | c++ | 2023-01-30T12:35:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,296 | ["platform/linuxbsd/x11/display_server_x11.cpp"] | Panning Issue After Renaming | ### Godot version
4.0dev (4fa6edc88)
### System information
Ubuntu 20.04.2 LTS
### Issue description
Panning of the 2D view does not work after attempting to rename node
### Steps to reproduce
1. Open the a scene in the 2D viewing tab
2. Double click to rename any node under the scene tab
3. click into the 2D ... | https://github.com/godotengine/godot/issues/72296 | https://github.com/godotengine/godot/pull/72826 | 1cd66a76fcb78ef4f54c801b2bc112a4b5418ae1 | 020ba92cfe130bcc14ed24b2f74cee680cc19f69 | 2023-01-29T05:56:56Z | c++ | 2023-02-07T13:08:20Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,289 | ["editor/editor_inspector.cpp"] | Name Textbox for Atlas resets caret position to start after every key press | ### Godot version
v4.0.beta16.mono.official [518b9e580]
### System information
Windows 10
### Issue description
Typing into the textbox for Atlas's Name property resets its caret position to the start after every key press, causing you to type in reverse:
 description is outdated | ### Godot version
v4.0.beta16.official [518b9e580]
### System information
-
### Issue description
The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688.
> Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point... | https://github.com/godotengine/godot/issues/72283 | https://github.com/godotengine/godot/pull/72770 | 09b2c5fd05cd3a6a0ed1d74befb302540690684f | fe2cd2e6b165bf7f4d789b7b7098ecc27badb80a | 2023-01-28T22:40:21Z | c++ | 2023-02-06T21:50:47Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,271 | ["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/editor_node.cpp", "editor/editor_node.h", "editor/editor_plugin.cpp", "editor/editor_plugin.h", "editor/plugins/theme_editor_plugin.cpp", "editor/plugins/theme_editor_plugin.h"] | Theme editor immediately closing after opening any theme item or simply clicking on viewport | ### Godot version
218bef90af2091afde3b1be816c87286c194a2a8
### System information
Windows 11
### Issue description
I think it's incorrect behaviour - clicking on theme items override or even a main viewport (regardless of 2D or 3D) immediately hides the theme editor.
 ends with the opening shader editor.
PS: Reloading project helps.
![Godot_v4 0-beta16_win64_1h... | https://github.com/godotengine/godot/issues/72262 | https://github.com/godotengine/godot/pull/73381 | a93d7af90f36deba6ff87a9c6dab3280d1d0354a | 47e030251f0dd1af16763ea25e036af00001bc63 | 2023-01-28T16:23:09Z | c++ | 2023-02-17T13:25:18Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,254 | ["scene/2d/animated_sprite_2d.cpp", "scene/3d/sprite_3d.cpp", "scene/animation/animation_player.h", "scene/animation/animation_tree.h"] | Problem with AnimatedSprite2D. Cannot play animation | ### Godot version
v4.0.beta16.official.518b9e580
### System information
Vulkan API 1.2.231 - Apple M1 Max
### Issue description
AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907
I have two animations: `default` and `hurt`.
<img width="865" a... | https://github.com/godotengine/godot/issues/72254 | https://github.com/godotengine/godot/pull/72258 | 23d087354dc1d5ec1ed7148ecc21418fd9d4545b | 23b622539aa612bee4ecb3115009995b7f60fb30 | 2023-01-28T14:11:32Z | c++ | 2023-01-29T01:23:37Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,253 | ["doc/classes/OS.xml"] | Godot 4.Beta15 - "standalone" feature tag not working in exported builds | ### Godot version
4.0.Beta15
### System information
Windows 10 x86_64, Forward and Mobile Rendering
### Issue description
I've been testing separately exporting project folders into PCK files for dynamic asset loading at runtime.
Feature tag documentation says _OS.has_feature("standalone")_ can be used to check f... | https://github.com/godotengine/godot/issues/72253 | https://github.com/godotengine/godot/pull/72269 | 9420116f6caf47319167c94ed2b3c1d4342df022 | 2abaced90359d3cdcf33301d2ca556f3ef4e2e34 | 2023-01-28T13:59:14Z | c++ | 2023-01-29T01:24:32Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,242 | ["scene/gui/view_panner.cpp"] | [Godot 4 beta 16] Scrolling using the trackpad is really slow on macOS | ### Godot version
4.0.beta16
### System information
macOS Monterey 12.3.1
### Issue description
Since Godot 4 beta 16, scrolling in a scene is very slow; it looks me a long time to reach the point I want.
Here is an example in Godot 4 beta 15:
https://user-images.githubusercontent.com/1923206/21526... | https://github.com/godotengine/godot/issues/72242 | https://github.com/godotengine/godot/pull/72884 | cd7c65ab676606f234721862442109d3bde08460 | 5c1295dc20323ee1596369b5bcf91ba6a9383336 | 2023-01-28T11:06:23Z | c++ | 2023-02-09T15:44:56Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,226 | ["modules/gdscript/gdscript.cpp", "modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd"] | Extensions of custom classes invalid upon deletion of .godot folder | ### Godot version
v4.0.beta16.official
### System information
Windows 7 64-bit
### Issue description
What should happen:
Extensions of custom classes should work with no hassle when a project is imported
What actually happens:
Extensions of custom classes are invalid and must manually be redefined by changing t... | https://github.com/godotengine/godot/issues/72226 | https://github.com/godotengine/godot/pull/72444 | 7665497261e908052a74fc839f348b22f724d12c | e768e02b789d2d0afbbc4f775d8cd8e807b1d79c | 2023-01-28T03:24:41Z | c++ | 2023-01-31T12:20:00Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,222 | ["core/variant/array.cpp", "core/variant/dictionary.cpp", "core/variant/variant.cpp", "core/variant/variant.h"] | Dictionary equality and float equality is inconsistent with NaN values | ### Godot version
4.0.beta16
### System information
Linux 5.10.161-1-MANJARO
### Issue description
When comparing `NAN == NAN` you get false, as expected. However comparing two dictionaries that contain NaN will treat NaNs as equal. This means that two arrays can have unequal fields, and yet be considere... | https://github.com/godotengine/godot/issues/72222 | https://github.com/godotengine/godot/pull/74588 | 19057c07bc10261fce936541757c587755531d0c | 737c308dcc34ae9cf488e292e45180581c4e9a5a | 2023-01-28T02:44:43Z | c++ | 2023-09-27T12:03:34Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,200 | ["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"] | GLTF Fatal error: Attempted to read or write protected memory. (C#) | ### Godot version
4.0b16
### System information
Windows 11
### Issue description
Godot game (not the editor) crashes by loading a specific ".glb" model via `Godot.GltfDocument.AppendFromFile` (in C#, not tested in GDScript). The model is exported via Blender, and runs on Godot 4.0 Beta 15 without any pro... | https://github.com/godotengine/godot/issues/72200 | https://github.com/godotengine/godot/pull/72440 | 1033dfcb3d4d91a08f1d659ded2000c73c938094 | c40020513ac8201a449b5ae2eeb58fef0ce0a2a4 | 2023-01-27T19:37:14Z | c++ | 2023-02-01T11:10:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,199 | ["modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs"] | C#: Crash when unreferencing RDShaderSpirV object | ### Godot version
v4.0.beta.mono.custom_build [0f8f0ab12]
### System information
Windows 11 22H2
### Issue description
Creating an RDShaderSpirV object in C# causes a crash.
This is a regression from beta 15, presumably related to the C# renames. The issue does not occur in GDScript.
```
Godot Eng... | https://github.com/godotengine/godot/issues/72199 | https://github.com/godotengine/godot/pull/72205 | 092bbfc2ea24330b760ef1d47bea1bb256bf30ca | 80f59aa3d90afc327acc8abe8393406769730b90 | 2023-01-27T19:19:40Z | c++ | 2023-01-28T14:41:28Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,195 | ["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"] | Opening GLTF Importer causes embedded textures to become unintentionally extracted | ### Godot version
v4.0.beta.custom_build [705273140]
### System information
windows 10
### Issue description
When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures.
This never happened in the previous version I was using (I'm not sure which be... | https://github.com/godotengine/godot/issues/72195 | https://github.com/godotengine/godot/pull/72440 | 1033dfcb3d4d91a08f1d659ded2000c73c938094 | c40020513ac8201a449b5ae2eeb58fef0ce0a2a4 | 2023-01-27T18:45:27Z | c++ | 2023-02-01T11:10:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,191 | ["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"] | GLTF Importer doesn't use the Project's Import settings when extracting its embedded textures. | ### Godot version
v4.0.beta.custom_build [705273140]
### System information
windows 10
### Issue description
When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up.
Also it... | https://github.com/godotengine/godot/issues/72191 | https://github.com/godotengine/godot/pull/72440 | 1033dfcb3d4d91a08f1d659ded2000c73c938094 | c40020513ac8201a449b5ae2eeb58fef0ce0a2a4 | 2023-01-27T18:16:23Z | c++ | 2023-02-01T11:10:13Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,183 | ["modules/text_server_adv/text_server_adv.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"] | RichTextLabel with threaded enabled may crash the game | ### Godot version
v4.0.beta16.official [518b9e580]
### System information
Windows 10
### Issue description
`RichTextLabel` with `threaded` enabled may crash the game or show the following warning if the node is in another scene:
```
W 0:00:03:0802 test.gd:12 @ load_with_scene(): A Thread object has been re-s... | https://github.com/godotengine/godot/issues/72183 | https://github.com/godotengine/godot/pull/72208 | dc7fb3048591faa68f906b2bc01b15c443613cb6 | 186447d4c5fa7641c1af017c6e21025b5bae2850 | 2023-01-27T17:20:07Z | c++ | 2023-01-30T19:27:31Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,181 | ["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h", "servers/rendering_server.cpp"] | OpenGL: Editor right panel tabs disappear when loading a tileset with an atlas with dimensions greather than 799x799 | ### Godot version
4.0.beta15
### System information
windows 10, nvidia graphics, opengl backend
### Issue description
When using a TileSetAtlasSource on a TileSet with dimensions greater than 799x799 and selecting the Tiles tab in the TileSet editor, all tabs in the right editor panel disappear.
This ... | https://github.com/godotengine/godot/issues/72181 | https://github.com/godotengine/godot/pull/72291 | 10b47d03c852514f59df934fdf4182f51b2cecb7 | fca400450c03cad3e7c42ea3bafe9a469d063bfd | 2023-01-27T16:28:39Z | c++ | 2023-01-29T13:12:38Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,177 | ["scene/gui/item_list.cpp"] | File browser popup: editor crashes when pressing left arrow key with no file/folder selected | ### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Linux Ubuntu 20.04 with Unity desktop
### Issue description
When opening any file browser (Open Scene, Sprite Frames open spritesheet popup...) and no file/folder is selected (after clicking on empty space or entering folder), and ... | https://github.com/godotengine/godot/issues/72177 | https://github.com/godotengine/godot/pull/72184 | 633d9e6327d6a6e0d45c5cc011ff813a37abc530 | a0afeb5d5a9fd3cacdae827aa28904f16998be17 | 2023-01-27T15:14:21Z | c++ | 2023-02-17T15:20:49Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,163 | ["editor/export/editor_export_platform.cpp"] | SSH remote deploy does not work if the deploy target has pre-login message | ### Godot version
v4.0.beta.custom_build [d1e5903c6]
### System information
Arch Linux kernel 6.1.7-arch1-1 x86_64 OpenSSH 9.1p1-3
### Issue description
When using SSH remote deploy, if the deploy target has a pre-login message like Arch [/etc/issue](https://man.archlinux.org/man/issue.5) the SSH output is treated... | https://github.com/godotengine/godot/issues/72163 | https://github.com/godotengine/godot/pull/72165 | 37afc7f077bcc7159bc14aa6b9b49f0f601a881b | d8bcbde677b466d0b770d1193f55d5142e7e2ca3 | 2023-01-27T07:58:17Z | c++ | 2023-01-27T09:30:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,160 | ["platform/linuxbsd/export/export_plugin.cpp", "platform/macos/export/export_plugin.cpp", "platform/windows/export/export_plugin.cpp"] | SSH one-click deploy does not work when extra args is empty | ### Godot version
v4.0.beta.custom_build [d1e5903c6]
### System information
Arch Linux kernel 6.1.7-arch1-1 x86_64 OpenSSH 9.1p1-3
### Issue description
When using SSH remote deploy, if the extra args field is empty (the default) the ssh command is not executed with success because a single space is inse... | https://github.com/godotengine/godot/issues/72160 | https://github.com/godotengine/godot/pull/72164 | 846021da206cf324dcc8c8f45ac6684b2dc62849 | 37afc7f077bcc7159bc14aa6b9b49f0f601a881b | 2023-01-27T07:29:29Z | c++ | 2023-01-27T09:30:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,155 | ["editor/progress_dialog.cpp"] | "(Re)importing Assets" dialog blocks screen making it difficult to do other things while waiting... | ### Godot version
Godot 4, d1e5903c67956707948b1de370b807e3aad395b7
### System information
Arch Linux, Gnome Shell, Wayland
### Issue description
The "(Re)importing Assets" dialog blocks all other windows while importing is in progress. This window is always on top, immovable, and unhideable. For long im... | https://github.com/godotengine/godot/issues/72155 | https://github.com/godotengine/godot/pull/72439 | c24e0065b256351fff13f486938c77f2c7cedd9c | 99810d7a2611958b048da4d3fac025b55249a780 | 2023-01-27T05:47:38Z | c++ | 2023-01-31T09:54:08Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,154 | ["core/config/project_settings.cpp", "core/config/project_settings.h", "core/object/script_language.cpp", "core/object/script_language.h", "editor/editor_file_system.cpp", "editor/export/editor_export_platform.cpp"] | Script classes are not regenerated project-wide after first import | ### Godot version
4.0.dev.d1e5903c67956707948b1de370b807e3aad395b7
### System information
macOS 13.1
### Issue description
Script classes are not regenerated project-wide after first import. See the reproduction steps below.
This is a huge problem for large games since a class may not have all of its dependenci... | https://github.com/godotengine/godot/issues/72154 | https://github.com/godotengine/godot/pull/72445 | e768e02b789d2d0afbbc4f775d8cd8e807b1d79c | e1648b3327431a09cc9498663fac483275eb711d | 2023-01-27T03:21:17Z | c++ | 2023-01-31T12:20:04Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,151 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_parser.cpp"] | `@export_group` does nothing | ### Godot version
3b086aa06
### System information
ArchLinux x11
### Issue description
```gdscript
extends Node
@export_group("My Properties")
@export var number = 3
@export var string = ""
@export_group("Prefixed Properties", "prefix_")
@export var prefix_number = 3
@export var prefix_string = ""
@e... | https://github.com/godotengine/godot/issues/72151 | https://github.com/godotengine/godot/pull/72175 | 2d47c4c307a83f0491cc2e2cc1191a3e813c149f | a2817eca03797c0f9fdb76bc0bb954befe856095 | 2023-01-27T01:01:31Z | c++ | 2023-01-30T09:00:54Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,141 | ["doc/classes/AnimationTree.xml", "editor/plugins/animation_blend_tree_editor_plugin.cpp", "scene/animation/animation_tree.cpp", "scene/animation/animation_tree.h"] | `AnimationTree.rename_parameter` doesn't work | ### Godot version
v4.0.beta.custom_build [cc7aa72f0], v3.5.1.stable.official [6fed1ffa3]
### System information
Windows 10
### Issue description
`AnimationTree.rename_parameter` doesn't work when called from gdscript. It should rename AnimationTree's nodes. I have confirmed from the source how to call th... | https://github.com/godotengine/godot/issues/72141 | https://github.com/godotengine/godot/pull/72513 | 9c84aae9402ea979989c9e2d3ddeb70663da813c | d8037528f056469e3f3cf2df890155200afd307a | 2023-01-26T21:36:34Z | c++ | 2023-02-02T08:35:40Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,137 | ["modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs", "modules/mono/glue/runtime_interop.cpp"] | C# NodePath equality fails | ### Godot version
v4.0.beta14.mono.official [28a24639c]
### System information
Windows 10
### Issue description
The C# implementation of NodePath == operator seems to only check identity.
Comparing two equal NodePath instances returns false.
GDScript allows comparison and I expected the same behavior in C#.
###... | https://github.com/godotengine/godot/issues/72137 | https://github.com/godotengine/godot/pull/72635 | 91dfd6484b67821f0052c8d2205dd24e62a052ac | 5a413894fc370c32d1c2045f64234ce33c1e3356 | 2023-01-26T20:02:51Z | c++ | 2023-02-03T14:35:22Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,135 | ["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/warnings/unused_private_class_variable.gd", "modules/gdscript/tests/scripts/analyzer/warnings/unused_private_class_variable.out"] | @warning_ignore(unused_private_class_variable) ignores all following matching statements. Not just the first matching statement | ### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Windows 11
### Issue description
The documentation for `@warning_ignore` states:
> Mark the following statement to ignore the specified warning
In a situation like this all three `unused_private_class_variable` warnings will be ignored... | https://github.com/godotengine/godot/issues/72135 | https://github.com/godotengine/godot/pull/76203 | ca26d9dc48b40be4b325032a658b4388bbe73ebe | 02c7ffc85c21dfed90268ce3ef51ee5dda51191f | 2023-01-26T19:25:07Z | c++ | 2023-05-12T18:12:55Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,133 | ["editor/editor_node.cpp"] | Drawing a Polygon or Curve results in duplicate vertices | ### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Windows 11
### Issue description
When drawing a polygon in the editor, several duplicate vertices are added to the polygon array for each click. In the image below, I clicked three times to draw the triangle, but got 10 entries. ... | https://github.com/godotengine/godot/issues/72133 | https://github.com/godotengine/godot/pull/72272 | 4011a0915efd90854247a609651d7e31b412b1da | 70a7313fbe8da6e57b447a503dcb570da42b65bb | 2023-01-26T19:08:53Z | c++ | 2023-01-29T01:22:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,123 | ["modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs"] | Tool Scripts cause editor crash and project corruption | ### Godot version
Godot 4.0.beta15.mono
### System information
macOS
### Issue description
When I modify a script to make it a [Tool] script that sets its sprite frame when an exported field is updated, I can't use this object without godot crashing. If I have multiple instances, it becomes impossible to open unti... | https://github.com/godotengine/godot/issues/72123 | https://github.com/godotengine/godot/pull/77377 | 56a15a552d6cae064170171d81a24f7d63369412 | ea5322fce2e233cb250d6311c9a0292b548bc59c | 2023-01-26T15:51:48Z | c++ | 2023-05-23T17:14:59Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,120 | ["servers/rendering/shader_language.cpp"] | Shader editor: undefined function called with argument(s) error reads "Too many arguments" instead of "undefined function" | ### Godot version
v4.0.beta13.official [caacade56]
### System information
Linux Ubuntu 20.04 with Unity desktop
### Issue description
When calling an undefined function in the shader editor with argument(s), such as `undefined_function(1)`, the error reads:
> Too many arguments for "undefined_function()" call. ... | https://github.com/godotengine/godot/issues/72120 | https://github.com/godotengine/godot/pull/79459 | 2f4c962929591e43d7341d7d1e4a97b0242d4293 | 372e9abcfc3e9917a736e4def0ce2fdcc493ddf1 | 2023-01-26T14:37:06Z | c++ | 2023-07-24T17:32:46Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,108 | ["editor/plugins/text_shader_editor.cpp", "scene/resources/shader.cpp", "scene/resources/shader.h", "scene/resources/shader_include.cpp", "scene/resources/shader_include.h", "servers/rendering/shader_preprocessor.cpp"] | Functions from shader includes can't have arguments when included with relative path | ### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Windows 10 (10.0.19045 Build 19045) | Forward+ | Vulkan API 1.3.206 | AMD Radeon RX 6800 XT
### Issue description
If there is a function with arguments within a `.gdshaderinc` file, then this function can not be used in other shaders that in... | https://github.com/godotengine/godot/issues/72108 | https://github.com/godotengine/godot/pull/72174 | a43db5afa4bbec4772be2f296931a6d44bb4cbb3 | 2afa175195d0fc885badb60441bef1b31e5e6d05 | 2023-01-26T11:27:27Z | c++ | 2023-01-28T06:54:41Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,105 | ["platform/android/android_input_handler.cpp"] | Cannot start a new line by pressing enter in android | ### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Android 12
### Issue description
I simply created a TextEdit node, ran the scene and everything worked fine on my computer (Windows 11) :

### System information
Windows 11, Vulkan, RTX 2080 Super (528.24)
### Issue description
When attempting run any game on my steamdeck from my windows pc it freezes at this point.
![image](https://user-images.githubusercontent.com/37525404/214707421-5a5a5a0f-b4d2-4e... | https://github.com/godotengine/godot/issues/72081 | https://github.com/godotengine/godot/pull/72165 | 37afc7f077bcc7159bc14aa6b9b49f0f601a881b | d8bcbde677b466d0b770d1193f55d5142e7e2ca3 | 2023-01-25T22:43:59Z | c++ | 2023-01-27T09:30:11Z |
closed | godotengine/godot | https://github.com/godotengine/godot | 72,074 | ["platform/linuxbsd/x11/display_server_x11.cpp", "scene/gui/popup_menu.cpp"] | Can't rename any node with Godot 4 Beta15 under KDE Plasma Wayland session | ### Godot version
v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb]
### System information
openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session
### Issue description
https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4
... | https://github.com/godotengine/godot/issues/72074 | https://github.com/godotengine/godot/pull/72497 | afe3b94ab28a28d562fd96f3daf41a22cb26757a | e044b56ccf3057bf56b1995fca9c21607b0e7ffc | 2023-01-25T21:00:32Z | c++ | 2023-02-01T10:00:55Z |
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