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closed
godotengine/godot
https://github.com/godotengine/godot
72,769
["scene/gui/text_edit.cpp", "tests/scene/test_text_edit.h"]
Undoing TextEdit complex operation doesn't revert all selections
### Godot version v4.0.beta.custom_build [13f0158] ### System information Windows 10 ### Issue description When doing operations (`begin_complex_operation` and `end_complex_operation`) with multiple selections in TextEdit, some of these selections don't revert upon undo. This behavior is affects some of script edi...
https://github.com/godotengine/godot/issues/72769
https://github.com/godotengine/godot/pull/86118
aae58cd6880cf76555cb9a49cf6b1e8c71692ce0
02bc2a37dd5927f178ba96e08edb9a75a044b285
2023-02-05T18:19:43Z
c++
2023-12-20T14:07:52Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,765
["platform/linuxbsd/x11/display_server_x11.cpp"]
Impossible to position the cursor using mouse click when renaming nodes in tree
### Godot version 4.0 beta 17 ### System information Manjaro Linux (DE: Cinnamon v5.6.7) 64 bits ### Issue description First, I apologize if this is a duplicate, but I haven't found anything in the reported bugs corresponding to what I encounter. When trying to rename a node from the tree using the mo...
https://github.com/godotengine/godot/issues/72765
https://github.com/godotengine/godot/pull/72785
d5990fa24c5bb6dddfc41188819c24370a5e8737
e08aa365160ee68a78b75660c28dfcd41608d981
2023-02-05T16:58:00Z
c++
2023-02-06T11:11:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,757
["scene/gui/graph_edit.cpp"]
Port in shader editor partially overlaps the eye when zoomed out.
### Godot version 4.0 Beta 17 mono ### System information Windows 10, Nvidia GTX 1660Ti, Vulkan ### Issue description When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon. https://youtu.be/zpWVsGoy9oU...
https://github.com/godotengine/godot/issues/72757
https://github.com/godotengine/godot/pull/78673
710d2e7edf54c477a15c7bc3fb91ead394b51fd9
8f2f5987a5cb48f959a17e95b57acbb9f217ad11
2023-02-05T12:42:58Z
c++
2023-06-26T08:12:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,755
["scene/main/canvas_item.cpp"]
High memory usage when using `draw_dashed_line()`
### Godot version 4.0 beta17 ### System information win10 Gles3 ### Issue description i am using tilemap to setup RTS game. use draw_dashed_line function drew 192 v-dashlines , 192 h-dashlines, the _draw function run only once , than run my scene , 2G memory has been consumed. The following is the comparis...
https://github.com/godotengine/godot/issues/72755
https://github.com/godotengine/godot/pull/72880
8ec0b02430f4d95953700d5c1517a5d6a9ebbc60
9f85deb75af806c75c68b9897594e87044334d25
2023-02-05T11:40:49Z
c++
2023-02-08T08:44:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,739
["scene/resources/font.cpp"]
[v4.0beta17-mono] Windows Release Builds Frozen on Launch
### Godot version 4.0.dev (c40020513) (4.0 beta 17 Mono Version) ### System information Windows 10/11 Nvidia GPU (varied) ### Issue description Several of my players that are windows users are reporting that the game does not launch on their system. It reaches to the splash screen then does nothing. I...
https://github.com/godotengine/godot/issues/72739
https://github.com/godotengine/godot/pull/72743
13f0158e49676fc5ec8694a40261685596faa3d1
d5990fa24c5bb6dddfc41188819c24370a5e8737
2023-02-04T22:38:26Z
c++
2023-02-06T09:46:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,738
["editor/editor_node.cpp", "editor/editor_node.h"]
[v4.0beta17] gizmo stuck when switching between CollisionShape2D instances
### Godot version v4.0.beta17.mono.official [c40020513] ### System information Windows11,Godot Mobile backend ### Issue description https://user-images.githubusercontent.com/15378256/216791307-138e2206-f841-42b4-a9b2-b374da97affc.mp4 When selecting different CollisionShape2Ds, only the first selected gizmo is...
https://github.com/godotengine/godot/issues/72738
https://github.com/godotengine/godot/pull/72796
112f8faf5c32ed35799bffa2d4f5740fc4e10edc
c22484e10da5799b7f2d7a106d5e2c4cd949753f
2023-02-04T22:05:05Z
c++
2023-02-06T16:47:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,732
["core/input/input.cpp"]
parse_mapping error on Steam Deck
### Godot version v3.5.1.stable.official [6fed1ffa3] ### System information Steam OS Holo, Steam Deck ### Issue description Running any game in the Godot editor (even a brand new empty project) prints the following error: ``` E 0:00:00.419 parse_mapping: Unrecognised output string "crc" in mapping: 03000000de...
https://github.com/godotengine/godot/issues/72732
https://github.com/godotengine/godot/pull/73224
d405392847149e1620324ac9217952bc51884baf
1c1b5da2629f65bb14113919b3ca48ad4d08b516
2023-02-04T20:46:24Z
c++
2023-02-13T17:00:33Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,728
["platform/linuxbsd/x11/display_server_x11.cpp"]
Godot glitches out and becomes unusable after being left in the background for a long time
### Godot version 4.0 beta 17 (but I've encountered it since early alphas) ### System information Ubuntu 22.04.1 LTS ### Issue description Sorry for the jank, I just went to record this as soon as I could catch it on camera. The task bar is on the left and I'm clicking the Godot icon. It auto-minimizes w...
https://github.com/godotengine/godot/issues/72728
https://github.com/godotengine/godot/pull/76868
ee931e2be531cb670c7f71417288c88a3d71038c
e56427b4f54c855cb68ca41effb2b951b083bd3a
2023-02-04T19:05:38Z
c++
2023-05-09T15:44:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,725
["doc/classes/EditorSettings.xml", "editor/editor_settings.cpp", "editor/editor_themes.cpp", "platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt", "platform/android/java/lib/src/org/godotengine/godot/GodotLib.java", "platform/android/java_godot_lib_jni.cpp", "platform/android/java_godot_li...
Godot's android editor not differentiating between touch controls and mouse controls
### Godot version 4.0 Beta 17 ### System information Xiaomi Pad 5, Adreno 640 ### Issue description Good evening, As explained in the title, the Godot Android editor doesn't seem to differentiate between normal screen touches and mouse clicks. When using the touchscreen, you can hold your touch at a specific...
https://github.com/godotengine/godot/issues/72725
https://github.com/godotengine/godot/pull/73694
e13fae1414b0369fdd3f51b4e3529fd3f272b0e1
91aed4b9b58ea40e1918e393fdfe6dc729f20269
2023-02-04T17:49:05Z
c++
2023-02-22T09:12:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,707
["scene/main/window.cpp"]
Renaming Node Crashes Editor on Linux with i3wm
### Godot version 4.0.beta17 ### System information Linux.x86_64 ### Issue description Renaming a node in the scene tree by double clicking randomly crashes the running editor instance with the following error message: ``` ================================================================ handle_crash: Program ...
https://github.com/godotengine/godot/issues/72707
https://github.com/godotengine/godot/pull/73239
381590311958ab00251639af6d7efc6934dd3c72
854d9c3d9c77270ff3260a8edcc12fccc85514c1
2023-02-04T12:48:03Z
c++
2023-02-13T19:24:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,705
["editor/editor_help.cpp"]
[4.0] GDScript underscored variables in custom classes appears in generated documentation
### Godot version Godot 4.0 beta 17 ### System information Windows 10 ### Issue description As mentioned in Godot's latest documentation, [here](https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_documentation_comments.html#documenting-script-members). > The script documentation will u...
https://github.com/godotengine/godot/issues/72705
https://github.com/godotengine/godot/pull/67707
1f18e16a32223cfead38ff935f876ce8cb7d59c7
bfe43f69b85f856b47ad6781b3e924fb057cfb0a
2023-02-04T07:00:18Z
c++
2023-02-14T10:03:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,699
["modules/gltf/gltf_document.cpp", "modules/gltf/gltf_document.h"]
Exporting gltf animation broke
### Godot version 0810ecaafdbee3ea747219e6ab3a8de5d2216a09 ### System information Windows 11, Nvidia 3000, firefox ### Issue description Exporting the gltf file is corrupt in blender. ### Steps to reproduce 1. Open project. 2. Export as glb 3. Open in blender 4. Blender display many warnings ![image](https...
https://github.com/godotengine/godot/issues/72699
https://github.com/godotengine/godot/pull/72700
c6d6c01211d0a4777c75164da4dc96b79229324d
1429ff6c4ff335b9de26a51c6a981a21a51bbcc5
2023-02-04T02:04:50Z
c++
2023-02-08T08:33:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,688
["SConstruct", "modules/minimp3/SCsub", "modules/minimp3/audio_stream_mp3.cpp", "modules/minimp3/config.py", "modules/minimp3/resource_importer_mp3.cpp"]
MP2 support
### Godot version 4.0beta17 ### System information Windows 10, any renderer. ### Issue description For several game remakes (including [Darkstone: The Evil Reigns](https://en.wikipedia.org/wiki/Darkstone)) I need MP2 support since much of the original music is using that format. Now,Godot uses [minimp...
https://github.com/godotengine/godot/issues/72688
https://github.com/godotengine/godot/pull/72729
0ca8542329888e8dccba89d59d3b728090c29991
ce236a6d03bfb4ccd81fc60b859b28122edaa20d
2023-02-03T21:36:56Z
c++
2023-10-02T11:15:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,666
["scene/3d/lightmap_gi.cpp"]
LightmapGI is slow to import due to OpenEXR VRAM compression being enabled by default
### Godot version 4.0 beta 17 ### System information Windows 11, Forward+, RTX 4090 ### Issue description In the latest beta, baking LightmapGI has taken a big performance hit. The baking itself might not be the problem, it's the (Re)Importing Assets step for the `.exr` that seems to take all the time. ### ...
https://github.com/godotengine/godot/issues/72666
https://github.com/godotengine/godot/pull/73136
a4c2d8dc7a7f74bd3769dc0616d726f7a02968e2
c3a04f71fd4e1b417dd579d23cf3281821f55e86
2023-02-03T14:39:36Z
c++
2023-02-12T09:35:58Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,662
["editor/debugger/script_editor_debugger.cpp", "modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStruct...
[.NET] Double clicking (unnecessarily long) debug log entry doesn't jumpt to source but to source-generator code
### Godot version 4.0.beta17.mono.official ### System information Windows 10 ### Issue description As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log ent...
https://github.com/godotengine/godot/issues/72662
https://github.com/godotengine/godot/pull/79280
ae8f1015e0ce7c55bf795c4c70c8369a76303588
8b6c867c81f171f24d3daca5d6eb9d07fbd09f27
2023-02-03T12:47:45Z
c++
2023-08-03T12:46:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,658
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/shaders/canvas.glsl"]
MultiMeshInstance2D not working in GLES3 (compatibility)
### Godot version 4.0 beta 17 ### System information Windows 10 ### Issue description MultiMeshInstance2D is not displaying anything in renderer `gl_compatibility` (GLES3) Works as expected with `forward_plus` ### Steps to reproduce Create a project with renderer `gl_compatibility` Add a MultiMe...
https://github.com/godotengine/godot/issues/72658
https://github.com/godotengine/godot/pull/72681
bbff9fd7a401b5ef39bc1f9337a0477c63dff654
1253547837180a8c38b4bdf89fb3794444addd3a
2023-02-03T11:51:15Z
c++
2023-02-03T23:24:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,650
["drivers/gles3/shaders/particles_copy.glsl", "servers/rendering/renderer_rd/shaders/particles_copy.glsl"]
GPUParticles3D flickers frozen particle at world origin (0, 0, 0) when shader material has y-billboard set
### Godot version v4.0.beta17.mono.official [c40020513] ### System information Windows 10 ### Issue description With certain settings, GPUParticles3D intermittently shows a particle at world origin with zero velocity. These settings in GPUParticles3D caused this behavior: - Lifetime 1 s - Material Override / ...
https://github.com/godotengine/godot/issues/72650
https://github.com/godotengine/godot/pull/75162
8b31811b2d72892207038dc05db37a6eab2c9f15
e6e52f9154a9cbd151fb9b9465664f2d423d00c7
2023-02-03T07:43:22Z
c++
2023-04-13T07:53:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,617
["editor/plugins/visual_shader_editor_plugin.cpp", "editor/plugins/visual_shader_editor_plugin.h", "scene/resources/visual_shader.cpp", "scene/resources/visual_shader.h"]
Visual shader editor node preview shader compilation fails with instance uniforms
### Godot version 4.0b17 ### System information macOS 13.2 ### Issue description If you make a visual spatial shader and that uses an instance uniform and you have some nodes with previews (the little graphic view) for example like this: ![Screenshot 2023-02-02 at 18 54 15](https://user-images.githubusercontent...
https://github.com/godotengine/godot/issues/72617
https://github.com/godotengine/godot/pull/72660
6144192bda2f71e2f8a5c5bb01f6a63404cbee85
c09445de2afff3b0e4649359bc8770cf445b9790
2023-02-02T18:10:17Z
c++
2023-02-03T14:43:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,614
["doc/classes/Decal.xml", "doc/classes/OmniLight3D.xml", "doc/classes/ReflectionProbe.xml", "doc/classes/SpotLight3D.xml"]
Vulkan Mobile: Decals are not showing on meshes deformed using `vertex()` in a shader if far away from the AABB (unless Extra Cull Margin is increased)
### Godot version 4.0 beta 17 ### System information Ubuntu 22.04 ### Issue description Decals are not showing on a mesh deformed using the vertex() function in a shader. They show on the original mesh, not counting shader mesh deformations. This only happens in Vulkan mobile. Forward+ shows the decal correctly. ...
https://github.com/godotengine/godot/issues/72614
https://github.com/godotengine/godot/pull/72656
8753b07b0561cfc8debce8d84421d19120ea9b0b
373295fa1580d732ad3be427b77d0fa74dce37a1
2023-02-02T16:45:42Z
c++
2023-02-04T18:36:25Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,609
["scene/gui/view_panner.cpp"]
[Godot 4 beta 17] Zoom with magic mouse in 2D editor does not work
### Godot version v4.0.beta17.official [c40020513] ### System information macOS ### Issue description Zoom in/out is not being triggered while holding "control" and scrolling via magic mouse on macOS. I also attempted to press command/shift/option just in case shortcut has changed, but still wasn't able to zoom in...
https://github.com/godotengine/godot/issues/72609
https://github.com/godotengine/godot/pull/80994
b6c15736bdd0220bfedac4d2b6e4c3626c7c1178
ae4e48246a8aa1ebd59772dc1d9b867859221aca
2023-02-02T15:19:12Z
c++
2023-12-08T14:22:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,596
["platform/windows/display_server_windows.cpp"]
"phantom viewport" when launching maximized interferes with mouse input
### Godot version 4.0.beta17 ### System information Windows 10/11 ### Issue description When project settings are set to "Maximized", "Fullscreen", or "Exclusive Fullscreen", and the base viewport size is smaller than the resulting window size, the following occurs: Moving the mouse into the top left of the windo...
https://github.com/godotengine/godot/issues/72596
https://github.com/godotengine/godot/pull/72622
a16b0fec4093b22ef5f14c1a4eb9363c890ab06d
5fb94e01cacfc1062d9b9599eb9cc1b3e7fd5e70
2023-02-02T13:33:09Z
c++
2023-02-03T05:23:01Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,595
["editor/plugins/shader_editor_plugin.cpp", "editor/plugins/shader_editor_plugin.h"]
Deleting Shader file in FileSystem panel leaves shader file open for editing in Shader Editor tab
### Godot version 4.0b17 ### System information macOS 13.2 ### Issue description If you have a shader resource open in the Shader Editor (Visual shader like below or regular code-based Shader) and then delete this shader file from the FileSystem panel, the Shader editor is not updated. I would expect the shader ed...
https://github.com/godotengine/godot/issues/72595
https://github.com/godotengine/godot/pull/83137
2f5bb6cc97695523552c0f336d078594e2e50729
0258fa4db9271dadc12e947337a5ee64beed2a85
2023-02-02T13:25:57Z
c++
2023-10-16T10:59:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,590
["core/variant/variant_op.h", "modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.gd", "modules/gdscript/tests/scripts/runtime/features/typed_array_concatenation.out"]
Godot v4 beta17 - Concatenating typed arrays changes the type
### Godot version v4.0.beta17.official [c40020513] ### System information Apple M1 Max - macOS Ventura 13.1 (22C65) ### Issue description I am getting an error due to functions no longer returning the correct typed array, when the function concatenates arrays and returns it. In other words, the following fails:...
https://github.com/godotengine/godot/issues/72590
https://github.com/godotengine/godot/pull/73540
904db6e8cbc3902f8ff93149d54f7d6f5d97bcea
248e5245e41ed80069eca12fcb523092fe848f28
2023-02-02T12:09:51Z
c++
2023-06-20T13:12:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,588
["scene/animation/animation_player.cpp", "scene/animation/animation_tree.cpp"]
[AnimationPlayer] Audio Playback Track does not work in the middle of playback
### Godot version v4.0.beta17.official [c40020513] ### System information Windows 11 Pro ### Issue description In AnimationPlayer, Audio Playback Track does not work in the middle of playback, as in v3.5.1.stable.official [6fed1ffa3] ### Steps to reproduce (Do on both versions) Add root node -> Node Add Animat...
https://github.com/godotengine/godot/issues/72588
https://github.com/godotengine/godot/pull/72727
7b86a082be918631c7024ba9a516bd3388e18995
5964e4c202980f5530bc62d448962c6e71f4dcb5
2023-02-02T11:45:18Z
c++
2023-02-06T20:15:48Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,574
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
OpenGL: Transposing a tile in the tileset has no effect
### Godot version 4.0.beta17 ### System information windows 10, nvidia graphics, gl compatibility renderer ### Issue description Checking or unchecking the 'transpose' checkbox in a tile alternative in the tileset editor has absolutely no visual effect. This was found by another user here https://github....
https://github.com/godotengine/godot/issues/72574
https://github.com/godotengine/godot/pull/72586
18e827ee46b00f6909c8c3b56bcd07d332b89cdc
fc7429d5fed7e36d7344c96250e661d222e0defe
2023-02-02T08:42:13Z
c++
2023-02-02T20:04:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,571
["editor/filesystem_dock.cpp", "editor/filesystem_dock.h"]
[4.0.beta17] Rightclick on blend file shows 'New' menu entry as 'Show in File Manager'
### Godot version 4.0.beta17.mono.official ### System information Windows 10 ### Issue description See this screenshot: ![grafik](https://user-images.githubusercontent.com/8841352/216243672-68f45b38-c5dc-40aa-bbca-e92752f2d368.png) For .blend files, the rightclick menu entry should display 'New/..' as usual, but...
https://github.com/godotengine/godot/issues/72571
https://github.com/godotengine/godot/pull/72576
2e506516ee1775caef9c2277fbbb2bab7fd7e14d
7c5e0755312f6f1c8c7161b09ccba683a4895d1f
2023-02-02T07:40:17Z
c++
2023-02-02T09:32:10Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,568
["editor/icons/GizmoLightmapGI.svg"]
Broken LightmapGI gizmo icon
### Godot version v4.0.beta17.mono.official [c40020513] ### System information macOS 13 ### Issue description After adding LightmapGI to a 3D scene instead of its gizmo it shows a broken resource (?) icon. Effectively, it cannot be used. This can be easily reproduced in new empty projects. ![screenshot](https:/...
https://github.com/godotengine/godot/issues/72568
https://github.com/godotengine/godot/pull/72599
54346e94a97d41a4a6e12a04e57b6cbc0a9bbc28
c5a564ef2ac412a9d90a92a3234b3058340fc774
2023-02-02T07:31:45Z
c++
2023-02-02T15:26:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,565
["scene/gui/code_edit.cpp"]
Autocomplete gets in the way when writing numbers
### Godot version v4.0.beta17.official [c40020513] ### System information Fedora Linux 37 Wayland, AMD RX 6600, AMD Ryzen 7 3700x ### Issue description When writing numbers, Godot's autocomplete gets on the way suggesting keyboard enums (i.e. KEY_0). Here's a video explaining better the issue: [Scree...
https://github.com/godotengine/godot/issues/72565
https://github.com/godotengine/godot/pull/74466
b8126b18dc19fd5a183ded7c6943e60fe537b525
c74e1498113c1b49abd8b9aa055ec22af1bfd772
2023-02-02T04:37:11Z
c++
2023-03-07T07:38:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,558
["modules/gdscript/gdscript_analyzer.cpp"]
GDScript auto-completion crashes with `const x := NamedEnum.`
### Godot version Beta 17, master ### System information Windows 11 ### Issue description Godot gets a hard crash while attempting to code-complete for member `const` of a class. ### Steps to reproduce ```GDScript enum E { V1 } const e := E ``` And then type a `.` after the last `E`, which ...
https://github.com/godotengine/godot/issues/72558
https://github.com/godotengine/godot/pull/72557
6daf4d6008cbb174f069042d83de9c863832dd0c
824784f80bd9bb11a0e8f94beb31090c3fcf9ec7
2023-02-02T00:19:08Z
c++
2023-02-02T08:49:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,555
["scene/main/node.cpp", "scene/main/node.h"]
Crash while changing node root type
### Godot version 4.0-beta-17 ### System information ZorinOS/Ubuntu Base ### Issue description While trying to change the import type of a 3D scene, a hard crash/segfault is experienced. ### Steps to reproduce Try to change the node root type of the imported scene using the Advance Import settings ...
https://github.com/godotengine/godot/issues/72555
https://github.com/godotengine/godot/pull/74054
ae4d469ca2695141c1b944df6c45ce9631522103
e8bc100c816d24587acb3de9950e62e46ecc4c74
2023-02-01T23:31:03Z
c++
2023-05-12T09:17:03Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,544
["modules/lightmapper_rd/config.py", "modules/lightmapper_rd/register_types.cpp", "servers/rendering_server.cpp"]
`lightmapper_rd` module is included in export templates, even though it can't be used
### Godot version 4.0.beta17 ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05), Forward Plus ### Issue description LightmapGI does not expose a `bake()` function to scripting, so there is no way to use a lightmapper in an exported project. However, the `lightmapper_rd` module is still...
https://github.com/godotengine/godot/issues/72544
https://github.com/godotengine/godot/pull/82521
08ceb18c7dd75356f4d1415d96059e7fc960f4d7
0cd47310f2f31b6efb61742d94c0010b58f3930a
2023-02-01T22:21:10Z
c++
2023-09-29T17:47:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,540
["editor/editor_layouts_dialog.cpp", "editor/editor_layouts_dialog.h"]
Current Layout Not Selected By Default In Save Layout Dialog
### Godot version 4.0 Beta 17 ### System information Windows 10 ### Issue description The dialog to save your editor layout can be unclear, for example, if you only have one saved layout, and you change it, you see this: ![image](https://user-images.githubusercontent.com/24925519/216171286-c9842401-dade-4a52-aa...
https://github.com/godotengine/godot/issues/72540
https://github.com/godotengine/godot/pull/72559
824784f80bd9bb11a0e8f94beb31090c3fcf9ec7
2e506516ee1775caef9c2277fbbb2bab7fd7e14d
2023-02-01T21:57:16Z
c++
2023-02-02T08:50:44Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,539
["modules/gdscript/gdscript_parser.cpp"]
Engine crashes when using @export_category with a non-string argument
### Godot version 4.0 beta 16 and 17 ### System information Windows 11 ### Issue description Before beta 16 you could write `@export_category(name)` and it would make a category with "name" as the name. Now you must use a string when defining the category name. (`@export_category("name")`) The issue is...
https://github.com/godotengine/godot/issues/72539
https://github.com/godotengine/godot/pull/72567
b4a6dcc9471b5017c7a617873160bd67550e3f2e
7c4774edd26f27bfda2d4f7376c42b1ecedcd445
2023-02-01T21:41:34Z
c++
2023-02-02T08:33:14Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,538
["scene/resources/material.cpp"]
Godot 4 Beta 17: Shader doesn't compute after project reload
### Godot version 4.0 Beta 17 ### System information Windows 10 Pro w/ AMD Radeon R7 Graphics, using Forward+ ### Issue description A shader I wrote works perfectly until I reload the editor ### Steps to reproduce 1. Make a Mesh 2. Within the Mesh, create a StandardMaterial with an albedo texture 3. convert th...
https://github.com/godotengine/godot/issues/72538
https://github.com/godotengine/godot/pull/73552
e9c7b8d2246bd0797af100808419c994fa43a9d2
1f4f73f8602f61ef43d3dc0b99bedd1614e48283
2023-02-01T21:37:53Z
c++
2023-02-18T13:56:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,536
["editor/editor_file_system.cpp"]
Advanced reimport doesn't update instanced scenes in the 3D editor viewport
### Godot version v4.0.beta.custom_build [0a9e6e478] ### System information Windows 10, Vulkan, GTX 960 528.24 ### Issue description This [55420](https://github.com/godotengine/godot/issues/55420) issue seems that it is not completely solved since in the advanced importer the same thing continues to happen. ### S...
https://github.com/godotengine/godot/issues/72536
https://github.com/godotengine/godot/pull/73001
7a68530bf36a03fd90abcfae2061943d4852c677
fd55321da94d3274cafad63a16d9d36d46409e64
2023-02-01T21:25:43Z
c++
2023-02-10T14:07:07Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,534
["scene/2d/camera_2d.cpp", "scene/main/viewport.cpp"]
Camera2D seems to be making editor crash while trying to open some scenes from my project after beta17 update
### Godot version 4.0 beta17 ### System information Manjaro Linux using i3, Foward+ ### Issue description ~No idea why~ Seems to be related to Camera2D (see https://github.com/godotengine/godot/issues/72534#issuecomment-1412795878) , scene still opens just fine on beta16, but crashes the editor on beta17...
https://github.com/godotengine/godot/issues/72534
https://github.com/godotengine/godot/pull/72550
0a9e6e478e3183d7bf3c5cb895c706bc6275d3ea
b4a6dcc9471b5017c7a617873160bd67550e3f2e
2023-02-01T20:48:39Z
c++
2023-02-02T08:32:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,531
["core/string/ustring.cpp", "tests/core/string/test_string.h"]
"".split() not come back
### Godot version 4.0 beta17 ### System information Windows10 ### Issue description call `"".split()` Is there an infinite loop inside? Function does not return. ### Steps to reproduce "".split() ### Minimal reproduction project N/A
https://github.com/godotengine/godot/issues/72531
https://github.com/godotengine/godot/pull/72547
6fca54a81b0136c4fc7ecc07162b08003d75c4e4
ab4a7b2b77625f7a97714e46aec896ba12e5caec
2023-02-01T19:28:43Z
c++
2023-02-09T15:12:57Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,530
["core/variant/array.cpp", "core/variant/container_type_validate.h", "modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd"]
Typed array constructor doesnt work with scripts when using array from get_nodes_in_group as base
### Godot version 4.0.beta17 ### System information windows 10, nvidia graphics ### Issue description When creating a typed array from another base array, if the base array was gotten from get_tree().get_nodes_in_group(), you cannot create a typed array assigning a script different from null, otherwise t...
https://github.com/godotengine/godot/issues/72530
https://github.com/godotengine/godot/pull/72546
c0edea37efeb4602d598e96617befe8f0938f798
945207885b3cd97012215334e56fcd3139d25e9f
2023-02-01T19:24:35Z
c++
2023-02-06T20:32:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,529
["scene/2d/camera_2d.cpp", "scene/main/viewport.cpp"]
Camera2D stays active after its node has been freed; can lead to crashes
### Godot version v4.0.beta.custom_build [0a9e6e478] ### System information Ubuntu, Nvidia, Vulkan ### Issue description When a Camera2D is freed - either explicitly or by being a child of a scene that is being switched away from via a method like `get_tree().change_scene_to_file()` - then this camera so...
https://github.com/godotengine/godot/issues/72529
https://github.com/godotengine/godot/pull/72550
0a9e6e478e3183d7bf3c5cb895c706bc6275d3ea
b4a6dcc9471b5017c7a617873160bd67550e3f2e
2023-02-01T18:45:38Z
c++
2023-02-02T08:32:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,519
["servers/rendering/renderer_canvas_cull.cpp"]
[Godot 4 beta 14 regression] Tilemap layer's modulate property has no effect when Tilemap and its layer's y-sort are both enabled
### Godot version v4.0.beta16.official [518b9e580] ### System information Windows 11, Forward+ ### Issue description When a Tilemap and its layer's y-sort are both enabled, the layer's modulate property won't take effect. ![image](https://user-images.githubusercontent.com/9673067/216076254-17bb66e7-111b-4d06-b4d5...
https://github.com/godotengine/godot/issues/72519
https://github.com/godotengine/godot/pull/77079
8b0530be64234152d2abb7ce1ccd404fae02928c
082126216772e78338bf53d8fedc930604852a54
2023-02-01T15:25:45Z
c++
2023-05-24T06:47:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,488
["drivers/gles3/rasterizer_canvas_gles3.cpp"]
A 3D material with blend mode "subtract" causes the editor to render completely black in compatibility mode.
### Godot version v4.0.beta16.official [518b9e580] ### System information Pop!_OS 22.04 (Ubuntu), Compatibility, HAWAII (, LLVM 14.0.0, DRM 2.50, 6.0.12-76060006-generic) ### Issue description A 3D object with a material with `blend_mode` set to `subtract` and `transparency` set to `alpha` causes the entire editor...
https://github.com/godotengine/godot/issues/72488
https://github.com/godotengine/godot/pull/73006
f17be20a57eefe2a391d8ad6dcf3bb8cf25a248c
871c06af6d1d38921801f312fa0c7a04e9bdd6fb
2023-02-01T02:28:54Z
c++
2023-02-10T14:06:24Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,479
["scene/gui/graph_edit.cpp"]
AnimationBlendTreeEditor resets the view position each time the graph is updated
### Godot version 4.0.dev(0810ecaafdbee3ea747219e6ab3a8de5d2216a09) ### System information any ### Issue description https://user-images.githubusercontent.com/61938263/215898051-8506b45e-a9d4-4c3f-b1b3-28f202dea67b.mp4 ### Steps to reproduce Editt AnimationBlendTree ### Minimal reproduction project N/A
https://github.com/godotengine/godot/issues/72479
https://github.com/godotengine/godot/pull/72476
64f0dad2dcb3b4332c7c4c17c8ca31fb5628618c
a5be03e59a82de61b8c65e60719ca5b58a10db37
2023-01-31T22:28:38Z
c++
2023-02-01T06:43:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,467
["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"]
The GLTF importer crashes the engine when loading models at runtime
### Godot version 4.0.dev.935a6ef46b7c6af4239b6adce41b8198f051b57a ### System information macOS 13.1 ### Issue description EDIT: Will be fixed by https://github.com/godotengine/godot/pull/72440 The GLTF importer crashes the engine when importing models from a file at runtime. I have not traced the ...
https://github.com/godotengine/godot/issues/72467
https://github.com/godotengine/godot/pull/72440
1033dfcb3d4d91a08f1d659ded2000c73c938094
c40020513ac8201a449b5ae2eeb58fef0ce0a2a4
2023-01-31T19:34:35Z
c++
2023-02-01T11:10:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,466
["servers/rendering/shader_language.cpp", "servers/rendering/shader_language.h"]
Casting a uniform bool to an integer or float breaks the renderer in GLSL shaders
### Godot version 3.5.1.stable ### System information Windows 10 x64, GLES2, GTX 1660 (528.02) ### Issue description I have a shader that takes a boolean input with `uniform bool`. I want to cast this to a float and multiply it by -1 to avoid branching. When I add in a line to perform the cast, I get an internal e...
https://github.com/godotengine/godot/issues/72466
https://github.com/godotengine/godot/pull/72494
d1589a94926865dce3fca87b02bb1d6a9428a265
9caf691c89c79f0eaffc2725cce8895c51186972
2023-01-31T19:28:18Z
c++
2023-02-02T20:05:27Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,451
["core/config/project_settings.cpp", "editor/editor_file_system.cpp"]
Exporting project with no scripts raises error about `res://.godot/global_script_class_cache.cfg`
### Godot version 4.0 beta (e1648b3327431a09cc9498663fac483275eb711d) ### System information Mageia 9, Linux ### Issue description When exporting a project with no attached script (or with only a builtin GDScript), the following error is printed: ``` ERROR: Can't open file from path 'res://.godot/global_script_c...
https://github.com/godotengine/godot/issues/72451
https://github.com/godotengine/godot/pull/72452
925784df035de92e472211160da3d3420db72722
8612c12be61c0bc50d9039402fe19cabadfe0b16
2023-01-31T14:11:02Z
c++
2023-01-31T15:00:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,424
["servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp"]
[Regression] Godot 4 Unable to Import GLTF with Blender Shape Keys
### Godot version d01ac9c73686fdf86f083f4d3ee1301bb54d855f ### System information Debian 11, AMD RX480, AMD 3700X, clang 13 ### Issue description When importing blender mesh with shape keys, godot crashes. ``` godot-me git:(master) WARNING: Blend file import is enabled in the project settings, but no...
https://github.com/godotengine/godot/issues/72424
https://github.com/godotengine/godot/pull/72464
df68909da4364cc429d2feda990ba9982fef5831
0ba7e5a40aeb6ca890266ca3962d8cc64f3a9161
2023-01-31T00:01:23Z
c++
2023-02-01T06:31:42Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,416
["scene/3d/physics_body_3d.cpp"]
Can't move AnimatableBody3D in the editor
### Godot version 4.0.beta 44c0bfc94 ### System information Fedora 37, GeForce RTX 4090 (NVIDIA 525.78.01), Forward Plus ### Issue description It's impossible to move AnimatableBody3D in the editor – nothing happens, even though you can see the transform message at the bottom-left corner of the 3D editor. This ...
https://github.com/godotengine/godot/issues/72416
https://github.com/godotengine/godot/pull/72473
51414fc987ba7c769da597e374e01a2c7df7b365
a350b42e4b9d669d786320353460469df9649d52
2023-01-30T21:26:03Z
c++
2023-02-01T06:28:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,411
["scene/gui/popup.cpp"]
Export progress disappears when you click outside
### Godot version 4.0 beta 16 ### System information Windows 10 x64 ### Issue description When you export a project, but click outside the progress popup while the export is in progress, the popup will disappear and the dialog will stay frozen until export finishes. https://user-images.githubusercontent.com/222...
https://github.com/godotengine/godot/issues/72411
https://github.com/godotengine/godot/pull/73269
570b04dec4adfb1f55a168cfae99768308bab506
78ccf71dfb996eda3d40e08a5be8f36f2de92b32
2023-01-30T20:36:51Z
c++
2023-02-14T10:06:16Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,409
["platform/linuxbsd/x11/display_server_x11.cpp"]
Clicking on color selector exits out in single window mode
### Godot version Godot 4 Beta 16 ### System information Ubuntu 22.04 Running on Vulkan Mesa Intel® UHD Graphics 620 (WHL GT2) ### Issue description https://user-images.githubusercontent.com/63069499/215583979-e525a1fd-930f-4650-8e9f-3752100cdb72.mp4 Godot keeps clicking out of the color editor E...
https://github.com/godotengine/godot/issues/72409
https://github.com/godotengine/godot/pull/72785
d5990fa24c5bb6dddfc41188819c24370a5e8737
e08aa365160ee68a78b75660c28dfcd41608d981
2023-01-30T20:08:36Z
c++
2023-02-06T11:11:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,407
["scene/3d/bone_attachment_3d.cpp"]
BoneAttachment3D has duplicate "override_pose" property in the inspector since Beta 13.
### Godot version v4.0.beta13.official [caacade56] - v4.0.beta16.official [518b9e580] ### System information Windows 10 ### Issue description Since Beta13 the inspector shows a duplicate "override_pose" property on the BoneAttachment3D node. Toggling one property toggles them both. Perhaps related to the work d...
https://github.com/godotengine/godot/issues/72407
https://github.com/godotengine/godot/pull/72449
62e939fcf722501f4c07cc233090ebe63263e8db
7665497261e908052a74fc839f348b22f724d12c
2023-01-30T19:51:36Z
c++
2023-01-31T12:19:43Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,397
["editor/animation_track_editor.cpp"]
AnimationPlayer crashes editor
### Godot version 4.0.dev (c309de53997feff3286295fb2d71657f112a15db) ### System information Linux, Nvidia, Vulkan ### Issue description Editor segfaults when certain conditions are met when using the AnimationPlayer editor. ### Steps to reproduce 1. Create multiple animations, saved into a animation collection ...
https://github.com/godotengine/godot/issues/72397
https://github.com/godotengine/godot/pull/71940
44b41ded82229ca7614403f74234a4282002458b
c7d5596955d817db26284fa53c43a35a18e50ba0
2023-01-30T17:44:24Z
c++
2023-02-11T20:42:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,392
["scene/main/canvas_item.cpp"]
Godot "go to documentation" eats 100% ram and dies
### Godot version v4.0.beta16.official [518b9e580] ### System information M1 Macbook Air (2020) ### Issue description When ctrl+clicking something in the code editor, it should pop up the documentation in another tab. On godot 3.x it works just fine, but on 4.x 95% of the time it locks up, and allocates as much ra...
https://github.com/godotengine/godot/issues/72392
https://github.com/godotengine/godot/pull/73444
15a97a2e8462ff76fe2eb44094f61320065b7dc8
b8bab73d7e5615f114a705290786a3115e445af5
2023-01-30T17:03:12Z
c++
2023-02-16T23:29:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,389
["editor/editor_node.cpp", "editor/editor_node.h"]
Animation tab crashing Godot 4
### Godot version Godot 4.0 beta 16 ### System information Windows 10 education 21H2, mobile renderer ### Issue description trying to open the animation tab on animatedsprite2d causes a crash. Can also happen with animatedsprite3d but not as consistently. ### Steps to reproduce open a new project, make an animat...
https://github.com/godotengine/godot/issues/72389
https://github.com/godotengine/godot/pull/72420
937524c09ca6d660f45f191385286d2df22ff26c
6c859889eb6b19641fa163665c2bab028ffcfa03
2023-01-30T16:28:54Z
c++
2023-01-31T12:18:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,385
["scene/gui/view_panner.cpp"]
The 2D editor for Android cannot drag content
### Godot version 4.0rc1 ### System information Android10 MT6765 Mobile ### Issue description When the 2D editor view is movable, manipulate the content in the editor and the editor view moves with the movement of your finger https://user-images.githubusercontent.com/120901575/217091720-d111a90e-347...
https://github.com/godotengine/godot/issues/72385
https://github.com/godotengine/godot/pull/75113
b63c77acebda0d46af9e2cad81568215b2f05aa3
5cf878c090ad38d2beead0423ddd931343c920d5
2023-01-30T15:16:41Z
c++
2023-04-05T18:21:09Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,373
["modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs"]
C#: Failed to initialize LibVLCSharp on Godot 4
### Godot version v4.0.beta16.mono.official [518b9e580] ### System information Windows 11, Vulkan, RTX 2060 (31.0.15.2824) ### Issue description Only happened when I tried to use LibVLCSharp in godot 4. Used to work flawlessly in godot 3.x.x .net version: 6.0.13 Here's the C# code: ```cs using Godot; usin...
https://github.com/godotengine/godot/issues/72373
https://github.com/godotengine/godot/pull/72554
5a413894fc370c32d1c2045f64234ce33c1e3356
1ff2204cfed0288be0d790e8b8aa01f58dfe0bfb
2023-01-30T12:32:24Z
c++
2023-02-03T14:35:29Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,364
["servers/rendering/shader_language.cpp"]
`hint_normal_roughness_texture` sampler2D causes shader compiler error in GLES3/Compatibility mode
### Godot version 4.0.beta16 ### System information Windows 10 Pro x64, GLES3, RTX 3080 Ti (528.02) ### Issue description In Compatibility/GLES3 back-end, shaders which use a uniform to get the normal roughness buffer cannot compile. For example, the shader: ```glsl shader_type spatial; uniform samp...
https://github.com/godotengine/godot/issues/72364
https://github.com/godotengine/godot/pull/72393
e86953cb53d314da3ea4e40c65597dec40e4d2dc
58a0c4c69ea1af3268a44c3c087484c7f6aa38b0
2023-01-30T09:32:05Z
c++
2023-01-30T19:26:50Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,360
["core/config/project_settings.cpp", "core/config/project_settings.h", "editor/editor_paths.cpp"]
Headless export fails due to missing directory in .godot
### Godot version 4.0.beta16 ### System information Linux.x86_64 ### Issue description Running the following command to export a freshly pulled git repository: ```shell <Godot_v4.0-beta16_linux.x86_64_BINARY_PATH> \ --headless \ --export-debug Linux/X11 \ ./project.godot <SOME_EXPORT_PATH> ``` f...
https://github.com/godotengine/godot/issues/72360
https://github.com/godotengine/godot/pull/73595
6cde3fac328e97e66b1c12d386deb25af395e215
6acc7f03edb95674cda86d0e71f5289c6881b778
2023-01-30T06:58:25Z
c++
2023-02-21T10:14:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,353
["doc/classes/CodeEdit.xml", "editor/plugins/script_text_editor.cpp", "modules/gdscript/gdscript_editor.cpp", "scene/gui/code_edit.cpp", "scene/gui/code_edit.h"]
self.function syntax won't trigger Ctirl+Click -> jump to definition.
### Godot version 4.0.beta.16 ### System information N/A ### Issue description ```gdscript func _run() -> void: click_this_function_doesnt_jump_to_its_line() # this works self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump ...
https://github.com/godotengine/godot/issues/72353
https://github.com/godotengine/godot/pull/73196
d6bb6d42b2d26d15e6362983232e211907f24886
2bd904e3db8a82464e623768b5fd08114e2186ee
2023-01-30T03:48:37Z
c++
2023-07-24T17:32:12Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,348
["doc/classes/PackedScene.xml", "scene/resources/packed_scene.cpp"]
signal with unbinds doesnt work on export
### Godot version d01ac9c73 ### System information ArchLinux x11 ### Issue description Signal with unbinds[^1] fails to emit in exported project. [^1]: ![image](https://user-images.githubusercontent.com/70787919/215381688-1df57b26-2ed5-4473-a9dd-54d9c2228567.png) ### Steps to reproduce - open mrp - run in ...
https://github.com/godotengine/godot/issues/72348
https://github.com/godotengine/godot/pull/72459
3eb1ac9fd24a52a6fd5eb6632070f28a51aad04c
df68909da4364cc429d2feda990ba9982fef5831
2023-01-30T03:32:05Z
c++
2023-02-01T06:31:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,339
["scene/gui/label.cpp", "scene/gui/label.h"]
[4.0 Beta 16] Number of visible lines of word-wrapped label calculated wrong
### Godot version 4.0 Beta 16 ### System information Windows 10 and Android ### Issue description Labels in my program behave weirdly on Godot 4.0 Beta 14-16. The same project works correctly on Beta 9. When I create labels with word auto-wrap-mode and add text, they correctly increase in height to accomodate m...
https://github.com/godotengine/godot/issues/72339
https://github.com/godotengine/godot/pull/72387
95183c280874ec8575bb5d03103c55a0c1b10085
428bf1188debc9ad95ec2f192aba75b29839081b
2023-01-29T20:45:40Z
c++
2023-02-13T08:13:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,332
["editor/editor_node.cpp", "editor/editor_node.h"]
Repeatable editor crash when changing between theme and animation editors
### Godot version Godot Engine v4.0.beta16.official.518b9e580 ### System information Linux, Vulkan, nvidia RTX 2070, Driver 525.60.11 ### Issue description Editor crashes when changing between theme editor and animation editor Console: `ERROR: Condition "slot >= slot_max" is true. Returning: nullptr ...
https://github.com/godotengine/godot/issues/72332
https://github.com/godotengine/godot/pull/72420
937524c09ca6d660f45f191385286d2df22ff26c
6c859889eb6b19641fa163665c2bab028ffcfa03
2023-01-29T19:36:14Z
c++
2023-01-31T12:18:06Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,331
["servers/rendering/renderer_rd/environment/sky.cpp", "servers/rendering/renderer_rd/environment/sky.h", "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp", "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp", "servers/rendering/renderer_rd/shaders/environment/sky.glsl",...
Volumetric fog is shifted in screenspace when XR is enabled on the viewport.
### Godot version 4.0beta16 ### System information Windows 10, Vulkan API 1.3.205, NVIDIA - NVIDIA GeForce RTX 3080, Valve Index, Steam VR ### Issue description When XR is enabled FogVolumes (and probably all volumetric fog but it is not obvious for large homogenous volumes) are rendered to the wrong location in b...
https://github.com/godotengine/godot/issues/72331
https://github.com/godotengine/godot/pull/78436
94a4da9de60170e8b634fb7cc793cd4be43b9496
dca1e0bef71ba33f895fff92acf0d331807a6433
2023-01-29T19:34:39Z
c++
2023-06-20T07:21:39Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,322
["scene/2d/tile_map.cpp"]
TileMap Y-Sort sorts by X position too much for large tiles
### Godot version v4.0.beta16.mono.official [518b9e580] ### System information Windows 10 ### Issue description Using Y-Sort in a TileMap does not behave as expected when using large tiles: ![image](https://user-images.githubusercontent.com/22286697/215344922-58bc1ff7-870d-4b5c-914b-02f6d94626f4.png) ...
https://github.com/godotengine/godot/issues/72322
https://github.com/godotengine/godot/pull/72365
833c0d24dbf3c442857fd9d7b1fd17918fadddc9
6c19a619adbcafd33603b6993e7a8b2452269b68
2023-01-29T17:38:51Z
c++
2023-01-30T12:28:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,321
["modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs"]
C# Transform2D Rotated and RotatedLocal are interchanged
### Godot version 4.0-beta16 ### System information Fedora 37 ### Issue description In C# the methods `Rotated` and `RotatedLocal` from `Transform2D` seem to be interchanged. `Rotated` does a local rotation and `RotatedLocal` does a global rotation. In GDScript they do the correct thing. ### Steps to ...
https://github.com/godotengine/godot/issues/72321
https://github.com/godotengine/godot/pull/72325
39b53f730a35dc0bbe961cc491533e7a9083e003
ab70b6ca8a12d832762ca67ad6b572da1fefac12
2023-01-29T17:19:26Z
c++
2023-01-30T12:35:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,296
["platform/linuxbsd/x11/display_server_x11.cpp"]
Panning Issue After Renaming
### Godot version 4.0dev (4fa6edc88) ### System information Ubuntu 20.04.2 LTS ### Issue description Panning of the 2D view does not work after attempting to rename node ### Steps to reproduce 1. Open the a scene in the 2D viewing tab 2. Double click to rename any node under the scene tab 3. click into the 2D ...
https://github.com/godotengine/godot/issues/72296
https://github.com/godotengine/godot/pull/72826
1cd66a76fcb78ef4f54c801b2bc112a4b5418ae1
020ba92cfe130bcc14ed24b2f74cee680cc19f69
2023-01-29T05:56:56Z
c++
2023-02-07T13:08:20Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,289
["editor/editor_inspector.cpp"]
Name Textbox for Atlas resets caret position to start after every key press
### Godot version v4.0.beta16.mono.official [518b9e580] ### System information Windows 10 ### Issue description Typing into the textbox for Atlas's Name property resets its caret position to the start after every key press, causing you to type in reverse: ![image](https://user-images.githubusercontent.com/22286...
https://github.com/godotengine/godot/issues/72289
https://github.com/godotengine/godot/pull/73604
e10ab0c8c3841d1c36877e5c9f43bf352a043207
4cd2aec2f08324b1d5a2ecc87af028351d30a8f0
2023-01-29T02:43:20Z
c++
2023-02-20T10:29:05Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,283
["doc/classes/Control.xml", "scene/gui/control.cpp"]
Control._has_point(position) description is outdated
### Godot version v4.0.beta16.official [518b9e580] ### System information - ### Issue description The description of `Control._has_point(position)`-virtual function is outdated likely due to #66688. > Note: If you want to check if a point is inside the control, you can use `get_rect().has_point(point...
https://github.com/godotengine/godot/issues/72283
https://github.com/godotengine/godot/pull/72770
09b2c5fd05cd3a6a0ed1d74befb302540690684f
fe2cd2e6b165bf7f4d789b7b7098ecc27badb80a
2023-01-28T22:40:21Z
c++
2023-02-06T21:50:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,271
["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/editor_node.cpp", "editor/editor_node.h", "editor/editor_plugin.cpp", "editor/editor_plugin.h", "editor/plugins/theme_editor_plugin.cpp", "editor/plugins/theme_editor_plugin.h"]
Theme editor immediately closing after opening any theme item or simply clicking on viewport
### Godot version 218bef90af2091afde3b1be816c87286c194a2a8 ### System information Windows 11 ### Issue description I think it's incorrect behaviour - clicking on theme items override or even a main viewport (regardless of 2D or 3D) immediately hides the theme editor. ![theme_editor_closing](https://us...
https://github.com/godotengine/godot/issues/72271
https://github.com/godotengine/godot/pull/81523
7b999ee07448501f8e234cde16f603ce6f9f3062
49e2bd9d5bcfe8d81a368ec80f802f90e883bec2
2023-01-28T19:35:28Z
c++
2023-10-06T14:50:53Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,264
["editor/editor_node.cpp", "editor/editor_node.h"]
Bone Attachments children get eliminated after reimporting the .glb file.
### Godot version 4.0 beta 16 ### System information Ubuntu 22.04 ### Issue description When reimporting a .glb model, all the children of bone attachments disappear even if the model does not change structure names like bones and meshes. This means we need to re make the work every time the model gets updated. It...
https://github.com/godotengine/godot/issues/72264
https://github.com/godotengine/godot/pull/73775
873c50732dc06b579688919351c2b4b8c4930b89
a5e944661d7428b2b2b114370da00065e7f3d657
2023-01-28T17:07:20Z
c++
2023-02-23T12:53:47Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,263
["editor/export/editor_export_platform.cpp"]
OpenXR action map export regression
### Godot version any version after 74458b6 ### System information Linux x64, but likely irrelevant ### Issue description OpenXR action maps are not properly exported in recent builds of Godot 4: the `.res` file is small and does no longer seem to contain anything of use. In-game, no actions are passed on to OpenX...
https://github.com/godotengine/godot/issues/72263
https://github.com/godotengine/godot/pull/72402
186447d4c5fa7641c1af017c6e21025b5bae2850
1a37aefbf9fbac494294f00e675f665a5f44c347
2023-01-28T16:28:54Z
c++
2023-01-30T19:27:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,262
["editor/editor_inspector.cpp", "editor/editor_inspector.h", "editor/editor_properties.cpp"]
Tileset: Clicking anything when there is shader attached to tile prompt shader editor
### Godot version 4.0 beta 16 ### System information Windows 11 ### Issue description There are shaders on alternative tiles. Clicking anything or trying to paint stuff on tile (in this example modulate) ends with the opening shader editor. PS: Reloading project helps. ![Godot_v4 0-beta16_win64_1h...
https://github.com/godotengine/godot/issues/72262
https://github.com/godotengine/godot/pull/73381
a93d7af90f36deba6ff87a9c6dab3280d1d0354a
47e030251f0dd1af16763ea25e036af00001bc63
2023-01-28T16:23:09Z
c++
2023-02-17T13:25:18Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,254
["scene/2d/animated_sprite_2d.cpp", "scene/3d/sprite_3d.cpp", "scene/animation/animation_player.h", "scene/animation/animation_tree.h"]
Problem with AnimatedSprite2D. Cannot play animation
### Godot version v4.0.beta16.official.518b9e580 ### System information Vulkan API 1.2.231 - Apple M1 Max ### Issue description AnimatedSprite2D `play` seems to not work anymore. Maybe it is related to https://github.com/godotengine/godot/pull/71907 I have two animations: `default` and `hurt`. <img width="865" a...
https://github.com/godotengine/godot/issues/72254
https://github.com/godotengine/godot/pull/72258
23d087354dc1d5ec1ed7148ecc21418fd9d4545b
23b622539aa612bee4ecb3115009995b7f60fb30
2023-01-28T14:11:32Z
c++
2023-01-29T01:23:37Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,253
["doc/classes/OS.xml"]
Godot 4.Beta15 - "standalone" feature tag not working in exported builds
### Godot version 4.0.Beta15 ### System information Windows 10 x86_64, Forward and Mobile Rendering ### Issue description I've been testing separately exporting project folders into PCK files for dynamic asset loading at runtime. Feature tag documentation says _OS.has_feature("standalone")_ can be used to check f...
https://github.com/godotengine/godot/issues/72253
https://github.com/godotengine/godot/pull/72269
9420116f6caf47319167c94ed2b3c1d4342df022
2abaced90359d3cdcf33301d2ca556f3ef4e2e34
2023-01-28T13:59:14Z
c++
2023-01-29T01:24:32Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,242
["scene/gui/view_panner.cpp"]
[Godot 4 beta 16] Scrolling using the trackpad is really slow on macOS
### Godot version 4.0.beta16 ### System information macOS Monterey 12.3.1 ### Issue description Since Godot 4 beta 16, scrolling in a scene is very slow; it looks me a long time to reach the point I want. Here is an example in Godot 4 beta 15: https://user-images.githubusercontent.com/1923206/21526...
https://github.com/godotengine/godot/issues/72242
https://github.com/godotengine/godot/pull/72884
cd7c65ab676606f234721862442109d3bde08460
5c1295dc20323ee1596369b5bcf91ba6a9383336
2023-01-28T11:06:23Z
c++
2023-02-09T15:44:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,226
["modules/gdscript/gdscript.cpp", "modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd"]
Extensions of custom classes invalid upon deletion of .godot folder
### Godot version v4.0.beta16.official ### System information Windows 7 64-bit ### Issue description What should happen: Extensions of custom classes should work with no hassle when a project is imported What actually happens: Extensions of custom classes are invalid and must manually be redefined by changing t...
https://github.com/godotengine/godot/issues/72226
https://github.com/godotengine/godot/pull/72444
7665497261e908052a74fc839f348b22f724d12c
e768e02b789d2d0afbbc4f775d8cd8e807b1d79c
2023-01-28T03:24:41Z
c++
2023-01-31T12:20:00Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,222
["core/variant/array.cpp", "core/variant/dictionary.cpp", "core/variant/variant.cpp", "core/variant/variant.h"]
Dictionary equality and float equality is inconsistent with NaN values
### Godot version 4.0.beta16 ### System information Linux 5.10.161-1-MANJARO ### Issue description When comparing `NAN == NAN` you get false, as expected. However comparing two dictionaries that contain NaN will treat NaNs as equal. This means that two arrays can have unequal fields, and yet be considere...
https://github.com/godotengine/godot/issues/72222
https://github.com/godotengine/godot/pull/74588
19057c07bc10261fce936541757c587755531d0c
737c308dcc34ae9cf488e292e45180581c4e9a5a
2023-01-28T02:44:43Z
c++
2023-09-27T12:03:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,200
["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"]
GLTF Fatal error: Attempted to read or write protected memory. (C#)
### Godot version 4.0b16 ### System information Windows 11 ### Issue description Godot game (not the editor) crashes by loading a specific ".glb" model via `Godot.GltfDocument.AppendFromFile` (in C#, not tested in GDScript). The model is exported via Blender, and runs on Godot 4.0 Beta 15 without any pro...
https://github.com/godotengine/godot/issues/72200
https://github.com/godotengine/godot/pull/72440
1033dfcb3d4d91a08f1d659ded2000c73c938094
c40020513ac8201a449b5ae2eeb58fef0ce0a2a4
2023-01-27T19:37:14Z
c++
2023-02-01T11:10:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,199
["modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs"]
C#: Crash when unreferencing RDShaderSpirV object
### Godot version v4.0.beta.mono.custom_build [0f8f0ab12] ### System information Windows 11 22H2 ### Issue description Creating an RDShaderSpirV object in C# causes a crash. This is a regression from beta 15, presumably related to the C# renames. The issue does not occur in GDScript. ``` Godot Eng...
https://github.com/godotengine/godot/issues/72199
https://github.com/godotengine/godot/pull/72205
092bbfc2ea24330b760ef1d47bea1bb256bf30ca
80f59aa3d90afc327acc8abe8393406769730b90
2023-01-27T19:19:40Z
c++
2023-01-28T14:41:28Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,195
["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"]
Opening GLTF Importer causes embedded textures to become unintentionally extracted
### Godot version v4.0.beta.custom_build [705273140] ### System information windows 10 ### Issue description When double-clicking a gltf file in the project, the Importer panel will open, but it will also extract the embedded textures. This never happened in the previous version I was using (I'm not sure which be...
https://github.com/godotengine/godot/issues/72195
https://github.com/godotengine/godot/pull/72440
1033dfcb3d4d91a08f1d659ded2000c73c938094
c40020513ac8201a449b5ae2eeb58fef0ce0a2a4
2023-01-27T18:45:27Z
c++
2023-02-01T11:10:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,191
["editor/import/resource_importer_scene.cpp", "modules/gltf/doc_classes/GLTFState.xml", "modules/gltf/editor/editor_scene_importer_gltf.cpp", "modules/gltf/gltf_document.cpp", "modules/gltf/gltf_state.cpp", "modules/gltf/gltf_state.h"]
GLTF Importer doesn't use the Project's Import settings when extracting its embedded textures.
### Godot version v4.0.beta.custom_build [705273140] ### System information windows 10 ### Issue description When importing a gltf file with embedded textures, godot will extract these textures, however it won't use the Project's Import settings, resulting in the textures looking compressed and messed up. Also it...
https://github.com/godotengine/godot/issues/72191
https://github.com/godotengine/godot/pull/72440
1033dfcb3d4d91a08f1d659ded2000c73c938094
c40020513ac8201a449b5ae2eeb58fef0ce0a2a4
2023-01-27T18:16:23Z
c++
2023-02-01T11:10:13Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,183
["modules/text_server_adv/text_server_adv.cpp", "scene/gui/rich_text_label.cpp", "scene/gui/rich_text_label.h"]
RichTextLabel with threaded enabled may crash the game
### Godot version v4.0.beta16.official [518b9e580] ### System information Windows 10 ### Issue description `RichTextLabel` with `threaded` enabled may crash the game or show the following warning if the node is in another scene: ``` W 0:00:03:0802 test.gd:12 @ load_with_scene(): A Thread object has been re-s...
https://github.com/godotengine/godot/issues/72183
https://github.com/godotengine/godot/pull/72208
dc7fb3048591faa68f906b2bc01b15c443613cb6
186447d4c5fa7641c1af017c6e21025b5bae2850
2023-01-27T17:20:07Z
c++
2023-01-30T19:27:31Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,181
["drivers/gles3/rasterizer_canvas_gles3.cpp", "drivers/gles3/rasterizer_canvas_gles3.h", "servers/rendering_server.cpp"]
OpenGL: Editor right panel tabs disappear when loading a tileset with an atlas with dimensions greather than 799x799
### Godot version 4.0.beta15 ### System information windows 10, nvidia graphics, opengl backend ### Issue description When using a TileSetAtlasSource on a TileSet with dimensions greater than 799x799 and selecting the Tiles tab in the TileSet editor, all tabs in the right editor panel disappear. This ...
https://github.com/godotengine/godot/issues/72181
https://github.com/godotengine/godot/pull/72291
10b47d03c852514f59df934fdf4182f51b2cecb7
fca400450c03cad3e7c42ea3bafe9a469d063bfd
2023-01-27T16:28:39Z
c++
2023-01-29T13:12:38Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,177
["scene/gui/item_list.cpp"]
File browser popup: editor crashes when pressing left arrow key with no file/folder selected
### Godot version v4.0.beta15.official [4fa6edc88] ### System information Linux Ubuntu 20.04 with Unity desktop ### Issue description When opening any file browser (Open Scene, Sprite Frames open spritesheet popup...) and no file/folder is selected (after clicking on empty space or entering folder), and ...
https://github.com/godotengine/godot/issues/72177
https://github.com/godotengine/godot/pull/72184
633d9e6327d6a6e0d45c5cc011ff813a37abc530
a0afeb5d5a9fd3cacdae827aa28904f16998be17
2023-01-27T15:14:21Z
c++
2023-02-17T15:20:49Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,163
["editor/export/editor_export_platform.cpp"]
SSH remote deploy does not work if the deploy target has pre-login message
### Godot version v4.0.beta.custom_build [d1e5903c6] ### System information Arch Linux kernel 6.1.7-arch1-1 x86_64 OpenSSH 9.1p1-3 ### Issue description When using SSH remote deploy, if the deploy target has a pre-login message like Arch [/etc/issue](https://man.archlinux.org/man/issue.5) the SSH output is treated...
https://github.com/godotengine/godot/issues/72163
https://github.com/godotengine/godot/pull/72165
37afc7f077bcc7159bc14aa6b9b49f0f601a881b
d8bcbde677b466d0b770d1193f55d5142e7e2ca3
2023-01-27T07:58:17Z
c++
2023-01-27T09:30:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,160
["platform/linuxbsd/export/export_plugin.cpp", "platform/macos/export/export_plugin.cpp", "platform/windows/export/export_plugin.cpp"]
SSH one-click deploy does not work when extra args is empty
### Godot version v4.0.beta.custom_build [d1e5903c6] ### System information Arch Linux kernel 6.1.7-arch1-1 x86_64 OpenSSH 9.1p1-3 ### Issue description When using SSH remote deploy, if the extra args field is empty (the default) the ssh command is not executed with success because a single space is inse...
https://github.com/godotengine/godot/issues/72160
https://github.com/godotengine/godot/pull/72164
846021da206cf324dcc8c8f45ac6684b2dc62849
37afc7f077bcc7159bc14aa6b9b49f0f601a881b
2023-01-27T07:29:29Z
c++
2023-01-27T09:30:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,155
["editor/progress_dialog.cpp"]
"(Re)importing Assets" dialog blocks screen making it difficult to do other things while waiting...
### Godot version Godot 4, d1e5903c67956707948b1de370b807e3aad395b7 ### System information Arch Linux, Gnome Shell, Wayland ### Issue description The "(Re)importing Assets" dialog blocks all other windows while importing is in progress. This window is always on top, immovable, and unhideable. For long im...
https://github.com/godotengine/godot/issues/72155
https://github.com/godotengine/godot/pull/72439
c24e0065b256351fff13f486938c77f2c7cedd9c
99810d7a2611958b048da4d3fac025b55249a780
2023-01-27T05:47:38Z
c++
2023-01-31T09:54:08Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,154
["core/config/project_settings.cpp", "core/config/project_settings.h", "core/object/script_language.cpp", "core/object/script_language.h", "editor/editor_file_system.cpp", "editor/export/editor_export_platform.cpp"]
Script classes are not regenerated project-wide after first import
### Godot version 4.0.dev.d1e5903c67956707948b1de370b807e3aad395b7 ### System information macOS 13.1 ### Issue description Script classes are not regenerated project-wide after first import. See the reproduction steps below. This is a huge problem for large games since a class may not have all of its dependenci...
https://github.com/godotengine/godot/issues/72154
https://github.com/godotengine/godot/pull/72445
e768e02b789d2d0afbbc4f775d8cd8e807b1d79c
e1648b3327431a09cc9498663fac483275eb711d
2023-01-27T03:21:17Z
c++
2023-01-31T12:20:04Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,151
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/gdscript_parser.cpp"]
`@export_group` does nothing
### Godot version 3b086aa06 ### System information ArchLinux x11 ### Issue description ```gdscript extends Node @export_group("My Properties") @export var number = 3 @export var string = "" @export_group("Prefixed Properties", "prefix_") @export var prefix_number = 3 @export var prefix_string = "" @e...
https://github.com/godotengine/godot/issues/72151
https://github.com/godotengine/godot/pull/72175
2d47c4c307a83f0491cc2e2cc1191a3e813c149f
a2817eca03797c0f9fdb76bc0bb954befe856095
2023-01-27T01:01:31Z
c++
2023-01-30T09:00:54Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,141
["doc/classes/AnimationTree.xml", "editor/plugins/animation_blend_tree_editor_plugin.cpp", "scene/animation/animation_tree.cpp", "scene/animation/animation_tree.h"]
`AnimationTree.rename_parameter` doesn't work
### Godot version v4.0.beta.custom_build [cc7aa72f0], v3.5.1.stable.official [6fed1ffa3] ### System information Windows 10 ### Issue description `AnimationTree.rename_parameter` doesn't work when called from gdscript. It should rename AnimationTree's nodes. I have confirmed from the source how to call th...
https://github.com/godotengine/godot/issues/72141
https://github.com/godotengine/godot/pull/72513
9c84aae9402ea979989c9e2d3ddeb70663da813c
d8037528f056469e3f3cf2df890155200afd307a
2023-01-26T21:36:34Z
c++
2023-02-02T08:35:40Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,137
["modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs", "modules/mono/glue/runtime_interop.cpp"]
C# NodePath equality fails
### Godot version v4.0.beta14.mono.official [28a24639c] ### System information Windows 10 ### Issue description The C# implementation of NodePath == operator seems to only check identity. Comparing two equal NodePath instances returns false. GDScript allows comparison and I expected the same behavior in C#. ###...
https://github.com/godotengine/godot/issues/72137
https://github.com/godotengine/godot/pull/72635
91dfd6484b67821f0052c8d2205dd24e62a052ac
5a413894fc370c32d1c2045f64234ce33c1e3356
2023-01-26T20:02:51Z
c++
2023-02-03T14:35:22Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,135
["modules/gdscript/gdscript_analyzer.cpp", "modules/gdscript/tests/scripts/analyzer/warnings/unused_private_class_variable.gd", "modules/gdscript/tests/scripts/analyzer/warnings/unused_private_class_variable.out"]
@warning_ignore(unused_private_class_variable) ignores all following matching statements. Not just the first matching statement
### Godot version v4.0.beta15.official [4fa6edc88] ### System information Windows 11 ### Issue description The documentation for `@warning_ignore` states: > Mark the following statement to ignore the specified warning In a situation like this all three `unused_private_class_variable` warnings will be ignored...
https://github.com/godotengine/godot/issues/72135
https://github.com/godotengine/godot/pull/76203
ca26d9dc48b40be4b325032a658b4388bbe73ebe
02c7ffc85c21dfed90268ce3ef51ee5dda51191f
2023-01-26T19:25:07Z
c++
2023-05-12T18:12:55Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,133
["editor/editor_node.cpp"]
Drawing a Polygon or Curve results in duplicate vertices
### Godot version v4.0.beta15.official [4fa6edc88] ### System information Windows 11 ### Issue description When drawing a polygon in the editor, several duplicate vertices are added to the polygon array for each click. In the image below, I clicked three times to draw the triangle, but got 10 entries. ...
https://github.com/godotengine/godot/issues/72133
https://github.com/godotengine/godot/pull/72272
4011a0915efd90854247a609651d7e31b412b1da
70a7313fbe8da6e57b447a503dcb570da42b65bb
2023-01-26T19:08:53Z
c++
2023-01-29T01:22:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,123
["modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs", "modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs"]
Tool Scripts cause editor crash and project corruption
### Godot version Godot 4.0.beta15.mono ### System information macOS ### Issue description When I modify a script to make it a [Tool] script that sets its sprite frame when an exported field is updated, I can't use this object without godot crashing. If I have multiple instances, it becomes impossible to open unti...
https://github.com/godotengine/godot/issues/72123
https://github.com/godotengine/godot/pull/77377
56a15a552d6cae064170171d81a24f7d63369412
ea5322fce2e233cb250d6311c9a0292b548bc59c
2023-01-26T15:51:48Z
c++
2023-05-23T17:14:59Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,120
["servers/rendering/shader_language.cpp"]
Shader editor: undefined function called with argument(s) error reads "Too many arguments" instead of "undefined function"
### Godot version v4.0.beta13.official [caacade56] ### System information Linux Ubuntu 20.04 with Unity desktop ### Issue description When calling an undefined function in the shader editor with argument(s), such as `undefined_function(1)`, the error reads: > Too many arguments for "undefined_function()" call. ...
https://github.com/godotengine/godot/issues/72120
https://github.com/godotengine/godot/pull/79459
2f4c962929591e43d7341d7d1e4a97b0242d4293
372e9abcfc3e9917a736e4def0ce2fdcc493ddf1
2023-01-26T14:37:06Z
c++
2023-07-24T17:32:46Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,108
["editor/plugins/text_shader_editor.cpp", "scene/resources/shader.cpp", "scene/resources/shader.h", "scene/resources/shader_include.cpp", "scene/resources/shader_include.h", "servers/rendering/shader_preprocessor.cpp"]
Functions from shader includes can't have arguments when included with relative path
### Godot version v4.0.beta15.official [4fa6edc88] ### System information Windows 10 (10.0.19045 Build 19045) | Forward+ | Vulkan API 1.3.206 | AMD Radeon RX 6800 XT ### Issue description If there is a function with arguments within a `.gdshaderinc` file, then this function can not be used in other shaders that in...
https://github.com/godotengine/godot/issues/72108
https://github.com/godotengine/godot/pull/72174
a43db5afa4bbec4772be2f296931a6d44bb4cbb3
2afa175195d0fc885badb60441bef1b31e5e6d05
2023-01-26T11:27:27Z
c++
2023-01-28T06:54:41Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,105
["platform/android/android_input_handler.cpp"]
Cannot start a new line by pressing enter in android
### Godot version v4.0.beta15.official [4fa6edc88] ### System information Android 12 ### Issue description I simply created a TextEdit node, ran the scene and everything worked fine on my computer (Windows 11) : ![20230126_183710 00_00_00-00_00_30](https://user-images.githubusercontent.com/58554009/214815786-1e43...
https://github.com/godotengine/godot/issues/72105
https://github.com/godotengine/godot/pull/72139
6f7793ce1a88b330c7c0ee3f555491c862f75e07
bb7f4e78eca668fdd726dbec01f854cc0843b085
2023-01-26T10:42:56Z
c++
2023-01-26T21:57:56Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,094
["platform/windows/display_server_windows.cpp", "scene/gui/line_edit.cpp", "scene/gui/text_edit.cpp"]
[win10 beta15] Characters are overwritten by the next character when using the IME.
### Godot version 4.0 beta 15 ### System information Windows 10 ### Issue description It happened with both Google IME and MS-IME, and there was no problem until Beta14. When typing Japanese characters, it is common to select a character from the suggestion window and then start typing the next character before c...
https://github.com/godotengine/godot/issues/72094
https://github.com/godotengine/godot/pull/72099
b29cd0699ab0f56b66421ab93ef5647ae17f80e8
1cae673b54c62cdf3e7bc988694156a3f7a21455
2023-01-26T03:55:15Z
c++
2023-01-26T08:52:17Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,090
["servers/physics_3d/godot_collision_solver_3d.cpp"]
SeparationRayShape3D buggy or behave erratically
### Godot version Godot 4 Beta 15 and Beta14 ### System information Windows 11, RTX3070, Vulkan ### Issue description Hi. I notices that snap feature or SeparationRayShape3D is broken since Beta 14. FYI Beta 13 is working just fine. Since beta 14 , the character will slowly pushed into the ground and bounces bac...
https://github.com/godotengine/godot/issues/72090
https://github.com/godotengine/godot/pull/72107
93c3d3b5eba1acf1ec0fbbc1d9909da729019905
dfb824c1d1b2739cd956768b9228f34505db3650
2023-01-26T01:00:11Z
c++
2023-01-31T09:54:34Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,081
["editor/export/editor_export_platform.cpp"]
Run on remote system freezes unless public ssh key is present in authorized_keys
### Godot version 4.0.dev (Beta 15) ### System information Windows 11, Vulkan, RTX 2080 Super (528.24) ### Issue description When attempting run any game on my steamdeck from my windows pc it freezes at this point. ![image](https://user-images.githubusercontent.com/37525404/214707421-5a5a5a0f-b4d2-4e...
https://github.com/godotengine/godot/issues/72081
https://github.com/godotengine/godot/pull/72165
37afc7f077bcc7159bc14aa6b9b49f0f601a881b
d8bcbde677b466d0b770d1193f55d5142e7e2ca3
2023-01-25T22:43:59Z
c++
2023-01-27T09:30:11Z
closed
godotengine/godot
https://github.com/godotengine/godot
72,074
["platform/linuxbsd/x11/display_server_x11.cpp", "scene/gui/popup_menu.cpp"]
Can't rename any node with Godot 4 Beta15 under KDE Plasma Wayland session
### Godot version v4.0.beta15.official [4fa6edc88] and v4.0.beta.custom_build [1bf7b84fb] ### System information openSUSE Tumbleweed 20230125, KDE Plasma 5.26.5, Wayland session ### Issue description https://user-images.githubusercontent.com/110809639/214688115-ce2c8f95-3849-4ee5-b6be-f8e58dbd8036.mp4 ...
https://github.com/godotengine/godot/issues/72074
https://github.com/godotengine/godot/pull/72497
afe3b94ab28a28d562fd96f3daf41a22cb26757a
e044b56ccf3057bf56b1995fca9c21607b0e7ffc
2023-01-25T21:00:32Z
c++
2023-02-01T10:00:55Z