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metadata
license: other
tags:
  - counter-strike
  - pov
  - world-model

CS2 single-POV HLTV artifacts (heads, latents, labels)

The irreplaceable ~183 MB extracted from a 163 GB local render workspace, so the bulk could be deleted. Companion to cs2-hwm-scale300 and cs2-10k-vjepa2-latents-300.

These come from rendered GOTV POV of 19 pro matches. Unlike CS2-10k, these renders contain HUD and radar pixels, which is what makes the HUD digit reader and the economy/value heads possible at all - CS2-10k cannot support that line of work.

Contents

path what
planner_bundle/*.pt 10 trained heads: HUD digit + token readers, value, option value, destination, enemy belief (audio-only / video-only / video+audio), utility threat
pov_vjepa_cache/ frozen V-JEPA2 POV latents + repair_causal_vjepa_ckpt.pt
pov_observations.parquet per-window observation labels and round-win targets
pov_multimodal_manifest.parquet window -> video segment/frame mapping
option_value_cache.parquet the train/holdout split the caches were built against
pov_economy_labels.parquet, destination_labels.parquet economy + destination labels
pov_hud_digit_tokens.parquet, pov_hud_tokens.parquet HUD reader outputs
destination_zones.json 8-zone map partition (centroids, names, roles)
*_report.json measured results for each head

What is NOT here

The 143 GB of rendered POV mp4 segments, the HUD crop/digit image caches, and the source .dem files. Those are regenerable from HLTV demos via the CSDM render pipeline (~52 h), assuming the demos are still hosted.