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#include "height.h" Perlin gPerlinNoise(16, 6, 1, 94); Perlin gMediumPerlinNoise(16, 8, 1, 94); float fx1(float a) { return gMediumPerlinNoise.Get(a/(CK_MAX_WIDTH/50), 0.22) * 800; // return gPerlinNoise.Get(a/(CK_MAX_WIDTH/5), 0.22) * 800 + gMediumPerlinNoise.Get(a/(CK_MAX_WIDTH/50), 0.22) * 800; } float...
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#ifndef GLIB_MD5_H #define GLIB_MD5_H #include "bits.h" ///////////////////////////////////////////////// // MD5 ClassTP(TMd5, PMd5)//{ private: // first, some types: typedef TB4Def::TB4 uint4; // assumes 4 byte long typedef TB2Def::TB2 uint2; // assumes 2 byte long typedef TB1Def::TB1 uint1; // a...
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/*! @file @author Albert Semenov @date 05/2008 @module */ #include "MyGUI_MenuBarFactory.h" #include "MyGUI_MenuBar.h" #include "MyGUI_SkinManager.h" #include "MyGUI_WidgetManager.h" namespace MyGUI { namespace factory { MenuBarFactory::MenuBarFactory() { // регестрируем себя MyGU...
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// // GameX - Definition Header - Constants used by GameX // // This software is released under the GameX GNU GPL // Open Source License. See the GameX documentation included // with this source code for terms of modification, // distribution and re-release. // #ifndef GAMEX_DEFINES_INCLUDED #define ...
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#ifndef __NAVIGATION_ASTAR_H__ #define __NAVIGATION_ASTAR_H__ #include <map> #include "Node.h" namespace sauron { class AStar { public: static Path searchPath( const Node &initial, const Node &final ); private: static pose_t estimateHeuristic( const Node &current, const Node &...
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#include "stdafx.h" #include <kcore/corebase.h> #include <knet/udp/impl/UdpConnection.h> #include <knet/message/net/NetStateMessage.h> #include <knet/udp/UdpCommunicator.h> #include <knet/udp/impl/Reliable.h> #include <knet/tcp/impl/TcpConnection.h> #include <kcore/sys/ScopedLock.h> #include <kcore/sys/Logg...
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// File: JavaScript.h // // Bindings for reflect to // Mozilla's Spidermonkey (v1.7.0). // // This provides a basic ECMA script runtime with // the following runtime support // // print() - A basic print method. // GC() - Run the garbage collector. // Console() - Runs a very basic Javascript console. ...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QtGui> #include "../data/notelistmodel.h" #include "widgets/noteitemdelegate.h" #include "../simplenote/api.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *par...
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#pragma once class ActionTrigger; class ActionTriggerLibrary { public: static void init(); static const ActionTrigger &find(const std::string &name); private: ActionTriggerLibrary() {}; static void add(ActionTrigger &trigger); static std::map<std::string, ActionTrigger> myTriggers; };
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/* Copyright (c) 2008 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish...
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// Copyright (C) 2007 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_SVm_KERNEL_ABSTRACT_ #ifdef DLIB_SVm_KERNEL_ABSTRACT_ #include <cmath> #include <limits> #include <sstream> #include "../matrix/matrix_abstract.h" #incl...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #ifndef MOAIPROP_H #define MOAIPROP_H #include <moaicore/MOAITransform.h> class MOAIPartition; class MOAIPartitionCell; class MOAIPartitionLayer; class MOAISurfaceSampler2D; //===================================...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-10 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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#ifndef USER_H #define USER_H #include <string> class PatoUser { public: PatoUser(); void setId(int id); int getId(); void setName( std::string& name ); std::string getName( ); private: int m_idUser; std::string m_nameUser; }; #e...
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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADAStreamWriter. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADAFRAMEWORK_TECHNIQUE_H__ #define ...
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#include "Fire.h" HRESULT UpdatePariculeCustomFire(CParticleSystem* pParticleSystem,float fDeltatime) { Particle *pParticle; Particle **ppParticle; D3DXVECTOR3 vOldPosition; pParticleSystem->m_fDeltatime = fDeltatime; // Update our particle system timer... ppParticle = &pParticleSystem->m_pActive...
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/* LICENSE ------- Copyright 2005 Nullsoft, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list o...
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// stdafx.cpp : 只包括标准包含文件的源文件 // ASEF_filter.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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//----------------------------------------------------------------------------- // // ** WARNING! ** // This file was generated automatically by a tool. // Re-running the tool will overwrite this file. // You should copy this file to a custom location // before adding any customizat...
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-01-16 // Updated ...
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// TestSample.cpp : CTestSample 的实现 #include "stdafx.h" #include "TestSample.h" #include <stdio.h> #include <windows.h> #include <wincrypt.h> #include <atlstr.h> #include "PKIDtManager.h" #include "P11PinInputDlg.h" #include "comutil.h" #define MY_ENCODING_TYPE (PKCS_7_ASN_ENCODING | X509_ASN_ENCODING) ...
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/* * Vertex / face format with texture coordinates and simple materials */ #ifndef meshobj_h #define meshobj_h #include <string> #include <sstream> #include "Mesh.h" #include "../../Input/Filenames.h" #include "../../Input/ImageReader.h" #include "../../Utils/Misc/Tokenizer.h" #include "../../Utils/Stru...
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#ifndef ObjectRenderer_H #define ObjectRenderer_H /* // Example usage of ObjectRenderer: class MyGLWidget : public QGLWidget { public: MyGLWidget(QWidget * parent, Simulation* simulation, const std::string& object) : QGLWidget(parent), objectRenderer(simulation, object) {} private: O...
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/************************************************************************* Mitchell hardware *************************************************************************/ #include "sound/okim6295.h" class mitchell_state : public driver_device { public: mitchell_state(running_machine &machine, const dri...
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// stdafx.cpp : 只包括标准包含文件的源文件 // MFC_记事本.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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#ifndef _GLWIDGET_H_ #define _GLWIDGET_H_ #include <QtOpenGL/qgl.h> #include <QKeyEvent> #include <iostream> #include <qstring.h> #include <qfiledialog.h> #include <qtimer.h> #include <QtDesigner/QDesignerExportWidget> #include "material_lib.h" #include "point.h" #include "scene.h" #include "llum.h" #i...
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#include "FFT.hpp" #include <complex> #include <iostream> typedef std::complex<double> complex_t; int main(){ const size_t N = 14; complex_t *data = new complex_t[N]; for(size_t i = 0; i < N; ++i){ data[i] = i; } std::cout << "Original:" << std::endl; for(size_t i = 0; i < N; ++i){ std::...
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// CaptureBitmap.h: interface for the CCaptureBitmap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CAPTUREBITMAP_H__5EDECB3D_5873_4DBF_AED4_74CB2FE0FBC5__INCLUDED_) #define AFX_CAPTUREBITMAP_H__5EDECB3D_5873_4DBF_AED4_74CB2FE0FBC5__INCLUDED_ #if _MSC_VER > 1000...
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#pragma once #include <LuaPlus/LuaPlus.h> namespace Engine { class CoreMgr; class IEntity; class ExposeEntityManager; class ExposePropertyContainer; class ExposeComponentContainer; class ExposeIEntity { public: ExposeIEntity(CoreMgr *coreMgr, ExposeEntityManager *exopsedEntityMgr, IEntity *entity);...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_RexLogic_AvatarAppearance_h #define incl_RexLogic_AvatarAppearance_h #include "EntityComponent/EC_AvatarAppearance.h" class QDomDocument; namespace Ogre { class Bone; class Entity; class Node; c...
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//---------------------------------------------------------------------------------- // CEmptyTestProcess class // Author: Enric Vergara // // Description: // Test para probar el funcionamiento del reproductor de videos AVI. //---------------------------------------------------------------------------------- #pr...
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#ifndef MESHSCINTILLATOR_H #define MESHSCINTILLATOR_H #include <fstream> #include <iostream> #include <string> #include <sstream> #include <cstdlib> #include <math.h> enum PT {null,Tri_Plain,Tri_Isect,RPP_Plain,RPP_Isect}; class MeshScintillator { double xMin, xMax, yMin, yMax; PT PartType; p...
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// mtrand.h // HASHIMOTO, Yasuhiro (E-mail: hy @ sys.t.u-tokyo.ac.jp) /* Copyright (c) 2005-2009, HASHIMOTO, Yasuhiro, All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redi...
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#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 64 void NES_mapper64_Init() { g_NESmapper.Reset = NES_mapper64_Reset; g_NESmapper.MemoryWrite = NES_mapper64_MemoryWrite; g_NESmapper.HSync = NES_mapper64_HSync; } void NES_mapper64_Reset() { // se...
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/* * ___ ___ __ * \ \ / / / \ * \ \ / / / \ * \ \ /\ / /___ / /\ \ * \ \/ \/ /| | / ____ \ * \___/\___/ |___|/__/ \__\ * World Of Anguis * */ #include "DXPlayerView.h" DXPlayerView::DXPlayerView...
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software f...
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/** * @file AlignedSequence.h * @class AlignedSequence * @brief Holds a sequence string after it is aligned */ #ifndef _ALIGNEDSEQUENCE_H #define _ALIGNEDSEQUENCE_H #include <string> using namespace std; class AlignedSequence { private: string aligned_genotype; int score; public...
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#include "StudentRecord.h" #include <cstring> using namespace std; StudentRecord::StudentRecord():idNumber_(0),name_(string()){ key_=new Key; buffer= new char[260]; } StudentRecord::StudentRecord(const StudentRecord & sr): idNumber_(sr.idNumber_),name_(sr.name_){ key_=new Key((uint16_t) idNum...
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ricehiroko/alien
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! Escr_NG.h ! Presenta un vector de cadenas en pantalla. ! Hace una pausa tras cada cadena. ! Visualiza cada cadena caracter a caracter. System_file; #ifndef ESCR_LIB; Constant ESCR_LIB; Message "Compilando librerķa de escritura letra a letra. Baltasar, el arquero."; Constant MAX_TAM_BUFFER = 310; Arra...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial...
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/******************************************************************************* * Project : Chopshop11 * File Name : SonarTask.h * Owner : Software Group (FIRST Chopshop Team 166) * File Description : Task to get front and side sonar distances *************************************************...
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#ifndef EVENTENGINE_H #define EVENTENGINE_H #include <vector> #include <map> #include <SDL/SDL.h> #include "IEventListener.h" using namespace std; namespace Engine { class EventEngine { public: EventEngine(); virtual ~EventEngine(); /** ...
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/********************************************************************** * GameGut - ut_input.cpp * Copyright (c) 1999-2005 Jason Perkins. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the BSD-style license that is * included with this li...
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#ifndef CMARIOIDLE_H_ #define CMARIOIDLE_H_ #pragma once #include "ProjectLib.h" #include "CAnimation.h" //#include "../graphics/mario_idle.h" #include "../graphics/mario_sprites.h" class CMarioIdle : public CAnimation { public: CMarioIdle(); virtual ~CMarioIdle(); void update(CSprite *sprite); ...
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/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the ...
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#if _MSC_VER >= 1400 #pragma warning( disable : 4201 4408 4127 4100) #endif #include "cvconfig.h" #include <iostream> #include <iomanip> #include "opencv2/opencv.hpp" #include "opencv2/gpu/gpu.hpp" #ifdef HAVE_CUDA #include "NCVHaarObjectDetection.hpp" #endif using namespace std; using namespace cv; ...
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// Sender.h : main header file for the SENDER application // #if !defined(AFX_SENDER_H__A4DDF36E_C9E3_4A38_B541_3B8918A99518__INCLUDED_) #define AFX_SENDER_H__A4DDF36E_C9E3_4A38_B541_3B8918A99518__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'st...
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/* CUuenc.cpp Classe per la codifica/decodifica in formato UUENC (CRT). Luca Piergentili, 21/11/96 lpiergentili@yahoo.com */ #include "env.h" #include "pragma.h" #pragma warning (disable:4135) // conversione tipi #pragma warning (disable:4244) // conversione tipi #include "macro.h" #include <stdio.h> #i...
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#include "StdAfx.h" #include "ImageLoader.h" #include "ImageObject.h" #include <string> #include <iostream> ImageObject ImageLoader::loadImage(int w, int h, int bpp, std::string path){ const char* fileName = path.c_str(); unsigned char *pix = (unsigned char *)htwOpenImage( &fileName, &w, &h, &bpp ); Im...
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/** This software was developed by the University of Tennessee as part of the Distributed Data Analysis of Neutron Scattering Experiments (DANSE) project funded by the US National Science Foundation. If you use DANSE applications to do scientific research that leads to publication, we ask that you acknowled...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/******************************************************************************* *******************************************************************************/ #ifndef ITEM_H #define ITEM_H /******************************************************************************/ #include "file_cluster.h" /******...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
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/* Class to describe landmarks to initilise beacons,gates and airports in the arena Simon Hall ver 1.0 03-04-96*/ #ifndef _LANDMARKS_H #define _LANDMARKS_H #include <assert.h> #include "gate.h" #include "beacon.h" #include "airport.h" #include "flightpa.h" class Landmarks { private : Gate *A...
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#ifndef _SHAPE_H #define _SHAPE_H #ifdef __cplusplus_cli #pragma managed(push,off) #endif #include "coords/dpvector2.h" #include "ref_obj.h" enum intersection_mode { im_min, im_max, im_min_abs, im_max_abs }; class shape : public ref_obj { public: static int shape_count; shape() { shape_c...
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#include "qz7/RingBuffer.h" #include "qz7/Error.h" #include "qz7/Stream.h" #include <string.h> namespace qz7 { void RingBuffer::flush() { if (!mStream->write(mBuffer, mPos)) throw WriteError(mStream); // if we're flushing in the middle, we need to rearrange the buffer if ...
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/* Copyright (c) 2010 Donatien Garnier (donatiengar [at] gmail [dot] com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in sourc...
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template <class T, class B> struct TagEntry { class TagEntry::SimpleClass { } virtual foo(); }
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/** * @author Aldebaran Robotics * Aldebaran Robotics (c) 2007 All Rights Reserved - This file is confidential.\n * * Version : $Id$ */ #ifndef AL_TIMEVAL_HH #define AL_TIMEVAL_HH #ifdef _WIN32 #include <sys/timeb.h> #include <sys/types.h> #include <winsock.h> // for timeval // #include "alh.h...
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#include "stdafx.h" #include "luanode.h" #include "luanode_dns.h" #include "blogger.h" #include <boost/asio/placeholders.hpp> #include <boost/bind.hpp> using namespace LuaNode::Dns; const char* Resolver::className = "Resolver"; const Resolver::RegType Resolver::methods[] = { { "Lookup", &Resolver:...
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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#ifndef TRACK_H #define TRACK_H #include "Cluster.h" #include "MatrixIndex.h" #include "PosteriorPosePosition.h" #include "RoadGraph.h" #include "RoadPartition.h" #include "RoadPoint.h" #include "SceneEstimatorConstants.h" #include "SceneEstimatorFunctions.h" #include "Target.h" #include "VehicleOdometry.h...
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/* ============================================================================ Name : GradeDialog.h Author : Version : Copyright : Your copyright notice Description : CGradeDialog declaration ============================================================================ */ #ifndef GRAD...
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#pragma once #include "ansoplyobject.h" #include "project.h" class CTextObject : public CAnsoplyObject { friend class CMultiSAP; public: CTextObject(); ~CTextObject(void); void SetDDSFontCache(IDirectDrawSurface7*); IDirectDrawSurface7* GetDDSFontCache(); void SetLogFont(const LOGFONT * logFont)...
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// stdafx.cpp : 只包括标准包含文件的源文件 // AutoBall.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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/* © Vestris Inc., Geneva Switzerland http://www.vestris.com, 1998, All Rights Reserved __________________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #ifndef BASECLASSES_SSPI_AUTHENTICATION_HPP #define BASECLASSES_SSPI_AUTHENTICATION_HPP #include <pla...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Copyright (C) 2006 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #include <sstream> #include <string> #include <cstdlib> #include <ctime> #include <dlib/sockets.h> #include <dlib/server.h> #include <dlib/misc_api.h> #include...
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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#ifndef SERVER_H_INCLUDED #define SERVER_H_INCLUDED #include "ammo/game/game.hpp" #include "RakNetTypes.h" #include "ammo/game/gameobjects/playerobject.hpp" namespace ammo { class Server : public Game { public: Server(unsigned short portNum, unsigned int maxConns); ~Server(); ...
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/**************************************************************************** ** ** http://www.qxorm.com/ ** http://sourceforge.net/projects/qxorm/ ** Original file by Lionel Marty ** ** This file is part of the QxOrm library ** ** This software is provided 'as-is', without any express or implied ** warranty. ...
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// OggVorbisFile.h // // Copyright © Symbian Software Ltd 2004. All rights reserved. // #ifndef __OGGVORBISFILE_H #define __OGGVORBISFILE_H class COggVorbisFile : public CBase, public MDataSource { class CBody; public: IMPORT_C static COggVorbisFile* NewL(TUid aPlayUid); IMPORT_C ~...
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/****************************************/ /* EDITEUR de PCB: Menus d'AUTOROUTAGE: */ /****************************************/ // #define ROUTER #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "pcbnew.h" #include "autorout.h" #include "cell.h" #include "trigo.h" #include "prot...
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// // SIZE, POINT, RECT 的Wrapper // // #ifndef __Geomtry_h__ #define __Geomtry_h__ class CSize; class CPoint; class CRect; // // CSize class(SIZE的Wrapper) // class CSize: public tagSIZE { public: CSize(); CSize(int cx, int cy); CSize(SIZE size); CSize(DWORD size); BOOL operator==(SIZE siz...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this source code is subject to the terms of the Microsoft end-user // license agreement (EULA) under which you licensed this SOFTWARE PRODUCT. // If you did not accept the terms of the EULA, you are not authorized to use // this sou...
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#include "include\Cliente.h" #include <iostream> #include <cstdlib> #include <string> using namespace std; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////...
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#include <windows.h> #include <GL/glut.h> float rotationX=0.0; float rotationY=0.0; float prevX=0.0; float prevY=0.0; bool mouseDown=false; float viewer[]= {0.0, 0.0, 3.0}; float angle=0.0; int displayMode=1; void teapot(void){ glPushMatrix(); glRotatef(angle,0,1,0); if(displayMod...
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/* * Copyright (C) 2008-2011 Regents of the University of Michigan * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) ...
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/**************************************************************** * * Copyright (c) 2010 * * Fraunhofer Institute for Manufacturing Engineering * and Automation (IPA) * * +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * Project name: care-o-bot * ROS stack name: cob3_driver * ROS package n...
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vinni-au/yax
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#include "rulesdockwidget.hpp" RulesWidget::RulesWidget(QWidget *parent) : QSplitter(parent) { setOrientation(Qt::Vertical); QSplitter* topSplitter = new QSplitter; m_rulesView = new QTreeView; m_btnRuleAdd = new QPushButton(tr("Добавить")); m_btnRuleDelete ...
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kjchiu/zomgame
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#include "medical_item.h" MedicalItem::MedicalItem(){ setName("Bandage"); setHealPot(1); setDescription("You should be able to use this to heal your wounds"); setDisplayChar('+'); } MedicalItem::MedicalItem(string name, int nHealPotential){ setName(name); setHealPot(nHealPotential); setDescription(...
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miklasiak/projekt
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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/src/WCEngine/EventManager.cpp
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#include "EventManager.h" namespace gdn { // Easier constructors for typical events GameEvent GameEvent::ChangeSceneEvent( std::string newscene ) { return GameEvent( ChangeScene, newscene ); } GameEvent GameEvent::HighscoreEvent( int newscore ) { return GameEvent( Highscore, newscore ); } GameEvent GameEv...
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drr00t/quanticvortex
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#ifndef __IGUIVIEW_H_ #define __IGUIVIEW_H_ #include "qvIElementView.h" namespace qv { namespace views { static const EVT_ELEMENT_VIEW_TYPE EVT_ELEMENT_VIEW_GUI("EVT_ELEMENT_VIEW_GUI"); class IGuiView: public IElementView { //public: // virtual const ElementViewID& getID()=0; ...
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/old/B(n, k)/B(n, k)/Perm Test/Matrix.cpp
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swenson/Tabloid-Terror
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// Matrix.cpp: implementation of the Matrix class. // ////////////////////////////////////////////////////////////////////// #include "Matrix.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction //////////////////////////////////////////////////////////////////...
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deft-code/ammo
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/// \file /// \brief Contains the second iteration of the ReplicaManager class. This system automatically creates and destroys objects, downloads the world to new players, manages players, and automatically serializes as needed. /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of Ra...
[ "PhillipSpiess@d8b90d80-bb63-11dd-bed2-db724ec49875" ]
[ [ [ 1, 852 ] ] ]
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/MARITServer/pc2rc.cpp
22865b4d549da9a8a7dcbf7acda565721b6e1143
[]
no_license
yinancui/MARITServer
518986831aecc03db8f5a46f35b234a85c076e3d
98884d14d38aa5fc5d60e343024c0cab4ff92433
refs/heads/master
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#include "stdafx.h" #include "pc2rc.h" #include <windows.h> #include <iostream> char port[10]; // port name "com1",... int rate; // baudrate serial_parity parityMode; HANDLE serial_handle; //HANDLE sThread; /...
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/faceapistreamer/Socket/stdafx.cpp
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caomw/CVTrack
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2020-12-31T02:22:20.345394
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// stdafx.cpp : source file that includes just the standard includes // Socket.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file #include "SocketConnector...
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/Autumn/Core/Math/Color.cpp
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[]
no_license
Ishoa/bizon
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#include "stdafx.h" #include "Color.h" Color::Color() : m_cColor(0.0f, 0.0f, 0.0f, 1.0f) { } Color::Color(float _fRed, float _fGreen, float _fBlue) : m_cColor( _fRed, _fGreen, _fBlue, 1.0f) { } Color::Color(float _fRed, float _fGreen, float _fBlue, float _fAlpha) : m_cColor( _fRed, _fGreen, _fBlue, _fA...
[ "edouard.roge@ab19582e-f48f-11de-8f43-4547254af6c6" ]
[ [ [ 1, 61 ] ] ]
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/jingxian-downloader/wxCURL/samples/curl_app/wxDeleteDialog.cpp
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[]
no_license
mei-rune/jingxian-project
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/******************************************* * base.cpp * Created by Casey O'Donnell on Tue Jun 29 2004. * Copyright (c) 2004 Casey O'Donnell. All rights reserved. * Licence: wxWidgets Licence ******************************************/ #include "wxcurl/wxcurl_config.h" #include <wx/xrc/xmlres.h> #incl...
[ "runner.mei@0dd8077a-353d-11de-b438-597f59cd7555" ]
[ [ [ 1, 117 ] ] ]
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/TEST_MyGUI_Source/MyGUIEngine/src/MyGUI_RenderBox.cpp
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[]
no_license
MyGUI/mygui-historical
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/*! @file @author Evmenov Georgiy @date 01/2008 @module */ #include "MyGUI_Gui.h" #include "MyGUI_RenderBox.h" #include "MyGUI_InputManager.h" #include <OgreTextureManager.h> namespace MyGUI { const size_t TEXTURE_SIZE = 512; RenderBox::RenderBox(const IntCoord& _coord, char _align, const W...
[ "my.name.post@gmail.com", "altren@gmail.com" ]
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/kgraphics/math/Quat.cpp
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no_license
lvtx/gamekernel
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refs/heads/master
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#include <stdafx.h> #include <kgraphics/math/Quat.h> #include <kgraphics/math/math.h> #include <kgraphics/math/Vector3.h> #include <kgraphics/math/Matrix33.h> namespace gfx { //------------------------------------------------------------------------------- //-- Static Members -----------------------------...
[ "keedongpark@keedongpark" ]
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/Wall_Destruction/Havok/Source/Physics/Dynamics/Action/hkpActionListener.h
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TheProjecter/olafurabertaymsc
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "olinord@gmail.com" ]
[ [ [ 1, 45 ] ] ]
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/sourcecode/input.cpp
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xflash/moon-invaders
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#include "input.h" #include "systemstub.h" byte MouseIsIn(float x,float y,float x2,float y2) { short msx,msy; msx=systemStub->_pi.mouseX; msy=systemStub->_pi.mouseY; return (msx>=x && msy>=y && msx<=x2 && msy<=y2); } float MouseX(void) { return (float)systemStub->_pi.mouseX; } float MouseY(vo...
[ "rcoqueugniot@19f3d9c2-fe69-11dd-a3ef-1f8437fb274a" ]
[ [ [ 1, 21 ] ] ]
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/dan-ai/dllmain.cpp
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[]
no_license
TequilaLime/starcraft-bots
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refs/heads/master
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#define WIN32_LEAN_AND_MEAN #include <windows.h> #include <stdio.h> #include <tchar.h> #include <BWAPI.h> #include "DanAI.h" namespace BWAPI { Game* Broodwar; } BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTA...
[ "petersutton2009@gmail.com" ]
[ [ [ 1, 30 ] ] ]
008fca916387521587079b7aa173d4537ec66746
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/super-go-proj/SgStack.h
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[]
no_license
lqhl/iao-gim-ca
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2020-05-18T17:07:17.972573
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h
//---------------------------------------------------------------------------- /** @file SgStack.h Stack class. */ //---------------------------------------------------------------------------- #ifndef SG_STACK_H #define SG_STACK_H #include <algorithm> //------------------------------------------------...
[ "karlqliu@gmail.com" ]
[ [ [ 1, 152 ] ] ]
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/EIBStdLib/src/CTime.cpp
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[]
no_license
radtek/eibsuite
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refs/heads/master
2021-05-29T08:34:08.764000
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#include "CTime.h" void CTime::Initialize() { #ifdef WIN32 _tzset(); // set time zone #else tzset(); // set the time zone #endif } /** CTime Constructors **/ CTime::CTime() { _time_val = static_cast<int>(time(0)); } CTime::CTime(int time) { _time_val = time; } //CTime::CTime(int time) ...
[ "yosig81@gmail.com" ]
[ [ [ 1, 626 ] ] ]
d176a44e9889847eda1d3e4ba278ed88f1322c4e
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/Component/SiftGPU-V340/include/SiftGPU.h
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[]
no_license
Barbakas/windage
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de7f1234256bce8209a9c42fa8c6c69649c75509
refs/heads/master
2016-09-14T00:11:02.048456
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58,064,128
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//////////////////////////////////////////////////////////////////////////// // File: SiftGPU.h // Author: Changchang Wu // Description : interface for the SIFTGPU class. // SiftGPU: The SiftGPU Tool. // SiftGPUEX: SiftGPU + viewer // SiftParam: Sift Parameters // SiftMatchGPU: GPU SIFT Match...
[ "bwhyuk@8292896d-4b4e-0410-821e-153bc45fc8c1" ]
[ [ [ 1, 338 ] ] ]