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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#ifndef _ASSOCIATERULE_H #define _ASSOCIATERULE_H #include <vector> #include <string> #include <iostream> #include "smalgorithmexceptions.h" using namespace std; /************************************************************************ * Class :AssociateRule * Author :Amila De Silva * Subj : ...
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// GridCellCombo.cpp : implementation file // // MFC Grid Control - Main grid cell class // // Provides the implementation for a combobox cell type of the // grid control. // // Written by Chris Maunder <cmaunder@mail.com> // Copyright (c) 1998-2001. All Rights Reserved. // // Parts of the code contained in t...
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#pragma once #ifndef NEXUS_BUILDING #include <boost/type_traits/is_integral.hpp> #include <mstd/exception.hpp> #include <mstd/itoa.hpp> #endif #include "Buffer.h" namespace nexus { class StackStream; typedef mstd::own_exception<StackStream> StackStreamException; class PositionTag; typedef boost...
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// ModelListView.cpp : 구현 파일입니다. // #include "stdafx.h" #include "GrannyViewer.h" #include "GrannyViewerDoc.h" #include "ModelListView.h" #include "granny/GrannyLoader.h" #include ".\modellistview.h" #include "granny/GrannyModelTD.h" // CModelListView IMPLEMENT_DYNCREATE(CModelListView, CCtrlView) CM...
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#include "OUAN_Precompiled.h" #include "RenderComponentFractalVolume.h" using namespace OUAN; RenderComponentFractalVolume::RenderComponentFractalVolume(const std::string& type) :RenderComponent(COMPONENT_TYPE_RENDER_FRACTAL_VOLUME) { } RenderComponentFractalVolume::~RenderComponentFractalVolume() { ...
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/////////////////////////////////////////////////////////////////////// // Date: 2009-10-20 // Coder: Yishi Guo // Copy From: Example 9-1 // Chapter: 9 - Image Parts and Segmentation // Page: 269p // Content: Example 9-1. Reading out the RGB values of all pixels // in one row of a vi...
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/* Lap class for AI Light Torcs project author: Robin Lehmann date: 10.08.2011 */ #ifndef lapclass #define lapclass #include "sensor2.h" #include "file.h" #include <vector> class lap{ public: lap(); ~lap() { if(data.size() != 0) { for( int i = 0; i < data.size(); i++) { delete da...
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/* ============================================================================ Name : OKCModel.cpp Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : COKCModel implementation ============================================================================ */ #include "...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/*============================================================================== Copyright 2003-2004 Pierre-Alain Fayolle, Benjamin Schmitt Copyright 2007-2008 Oleg Fryazinov, Denis Kravtsov This Work or file is part of the greater total Work, software or group of files named HyperFun Polygonizer. HyperFun P...
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//---------------------------------------------------------------------------------- // CScriptRegister interface // Author: Enric Vergara // // Description: clase con la funcionalidad para registrar funciones c en el scriptManager. //--------------------------------------------------------------------------------...
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/* Copyright (c) 2000, The JAP-Team All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the ...
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#pragma once #include <functional> #include <algorithm> template <class T> class cDynamicClass { public: cDynamicClass(void); ~cDynamicClass(void); static void* GetClass () { return (void *)new T; } };
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#include "memPage_t.h" memPage_t::memPage_t() : pageSize(DEFAULT_PAGE_SIZE), currentPosition(0), actualSize(0) { if (pageSize <= 0) { throw ILLEGAL_PAGE_SIZE; } pageBuffer = new byte[pageSize]; } memPage_t::memPage_t(int _pageSize) throw(int) : pageSize(_pageSize), currentPosition(0), actualSize...
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/* ============================================================================ Name : CTransition.h Author : Ronny Röhricht Version : Copyright : (C) Ronny Röhricht 2007 Description : CTransition declaration ============================================================================ */ #ifndef C...
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// For conditions of distribution and use, see copyright notice in license.txt /** * @file EnvironmentModule.cpp * @brief Environment module. Environment module is be responsible of visual environment features like terrain, sky & water. */ #include "StableHeaders.h" #include "EnvironmentModule.h" #in...
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#include <QtCore/QVariant> #include <QtCore/QDebug> #include <QtCore/QFile> #include <QtCore/QSettings> #include <QtGui/QAction> #include <QtGui/QApplication> #include <QtGui/QComboBox> #include <QtGui/QFrame> #include <QtGui/QHBoxLayout> #include <QtGui/QLabel> #include <QtGui/QPushButton> #include <QtGui...
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#include "__PCH_Graphics.h" #include "Texture.h" #include "TextureManager.h" #include "Core/Core.h" #include "RenderManager.h" #include "Logger/Logger.h" #include "Exceptions/Exception.h" #include "Script/ScriptManager.h" #include "luabind/luabind.hpp" CTextureManager::~CTextureManager() { UnLoad(); }...
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// Direct.h // // Copyright (c) 2005 Symbian Softwares Ltd. All rights reserved. // // Application framework classes for Direct Screen Area (DSA) API example #ifndef __DIRECT_H #define __DIRECT_H #include <coecntrl.h> #include <coeccntx.h> #include <coemain.h> #include <eikappui.h> #include <eikapp....
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/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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#include "yx_common.h" #if VIDEO_BLACK_TYPE == 2 int UPLOAD_PACK_SIZE; pthread_t g_pthreadBlack; UpLoadFileSta g_objUploadFileSta; BYTE g_szReUploadBuf[100] = {0}; int g_iReUploadLen = 0; // 通道号(1)+ 日期(3) int Deal3809(char *v_databuf, int v_datalen) { BYTE szResBuf[TCP_SENDSIZE] = {0}; int iResLe...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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/*****************************************************/ /* toolsch.cpp; vreate toolbars for schematic frame */ /*****************************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "p...
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// Aipi_RETE_NNode.h: interface for the CAipi_RETE_NNode class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_AIPI_RETE_NNODE_H__EC0773F7_4B34_42DA_963A_F4D49C1CBD83__INCLUDED_) #define AFX_AIPI_RETE_NNODE_H__EC0773F7_4B34_42DA_963A_F4D49C1CBD83__INCLUDED_ #if _MSC_...
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/* ============================================================================ Name : FileRecordAdapter.h Author : zengcity Version : 1.0 Copyright : Description : 录制声音,保存文件. 输入 : 保存文件名,格式,数据, 输出 : 录制. ============================================================================ */ #if...
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#include "MTi_driver_t.h" //----------------------------------------------------------------- #include "detail/MTi_driver_impl.cpp" //----------------------------------------------------------------- #include <boost/program_options.hpp> #include <fstream> //////////////////////////////////////////////////////////...
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// FastDelegate.h // Efficient delegates in C++ that generate only two lines of asm code! // Documentation is found at http://www.codeproject.com/cpp/FastDelegate.asp // // - Don Clugston, Mar 2004. // Major contributions were made by Jody Hagins. // History: // 24-Apr-04 1.0 * Submitted to CodePro...
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/** Project 1b Mastermind.h * Jie Chen * Patrick Maguire * * This file is the interface for the Mastermind class. * It declares the public contstructor and methods playGame, printFeedback,and * readInput. It declares the private data member (Code)secretCode */ #include "d_except.h" #include "code.h" us...
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// Copyright (C) 2005 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_CPP_PRETTY_PRINTER_KERNEl_1_ #define DLIB_CPP_PRETTY_PRINTER_KERNEl_1_ #include <string> #include <iostream> #include <sstream> #include "cpp_pretty_pri...
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// testdriver.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "testdriver.h" #ifdef _DEBUG #define new DEBUG_NEW #endif #include "metadata.h" // The one and only application object CWinApp theApp; using namespace std; int _tmain(int argc, TCHAR* argv[], ...
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// // File: UOMap.cpp // Created by: Alexander Oster - tensor@ultima-iris.de // #include <iostream> #include "loaders/UOMap.h" #include <fstream> #include <cstring> #include "Debug.h" #include "Config.h" #include <stdlib.h> // doc: malloc and free #include "loaders/LocalMapPatches.h" using namespace st...
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#include <cstdio> #include <algorithm> #define max(a,b) ((a>b)?(a):(b)) struct SORVETEIRO { int l, r; bool operator()(SORVETEIRO a, SORVETEIRO b){ return a.l < b.l; } } s[5000]; int main(void){ for(int i, t = 1, P, S; scanf("%d%d",&P,&S) && P; t++){ for(i = 0; i < S; i++) scanf("%d%d",&s[i].l,&s[i].r...
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/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any pur...
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/* * TAP-Win32 -- A kernel driver to provide virtual tap device functionality * on Windows. Originally derived from the CIPE-Win32 * project by Damion K. Wilson, with extensive modifications by * James Yonan. * * All source code which derives from the CIPE-Win32 ...
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/* * Copyright (C) 2008-2009 Pavlov Denis * * Comments unavailable. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or any later version. *...
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/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in sourc...
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//-------------------------------------------------------------------------------------- // AtgHelp.cpp // // Support class for rendering a help image of a gamepad with labelled callouts to the // gamepad controls. // // Xbox Advanced Technology Group. // Copyright (C) Microsoft Corporation. All rights reserved....
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/*! * Manager.cpp * * Copyright (c) 2007 by Eran Ifrah <eran.ifrah@gmail.com> */ #include "precompiled_header.h" #include "manager.h" #include "ctags_manager.h" #include "frame.h" #include "editor.h" #include "menumanager.h" #include "language.h" #include "editor_config.h" #include "parse_thread.h" #...
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/** * Face * Thomas Shaffer * 16 September 2009 * Face class takes a select number of vertices (three) and connects them * using either DDA algorithm or Bresenham's algorithm. */ #include "Face.h" /** * Face * Constructor that creates an empty face object. * Preconditions: * ...
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#include <boost/config/warning_disable.hpp> /* против unsafe */ #include "../common/my_http.h" #include "../common/my_utf8.h" #include "../common/my_str.h" #include "../common/my_qi.h" #include "../common/my_fs.h" #include "../common/my_exception.h" //#define MY_STOPWATCH_DEBUG #ifdef MY_STOPWATCH_DEBUG #...
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/*-------------------------------------------------------------------------- Copyright (c) 2010, Code Aurora Forum. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source co...
[ "M.J.Johnson@massey.ac.nz" ]
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#include <mm_std.h> #include "bmp.h" #include "draw.h" #include "drawprim.h" #include <math.h> #define INTERLESS_CHECK ((dobj->dy+y)%(interless+1)==InterlessLine||interless==0) #define INTERLESS_CHECK2 ((dobj.dy+y)%(interless+1)==InterlessLine||interless==0) extern int DispWidth; extern...
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// // nvGlutWidgets // // Adaptor classes to integrate the nvWidgets UI library with the GLUT windowing // toolkit. The adaptors convert native GLUT UI data to native nvWidgets data. All // adaptor classes are implemented as in-line code in this header. The adaptor // defaults to using the standard OpenGL painte...
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#pragma once #include <QtGui/QWidget> class FaerieAnimationsDelegate; // // Виджет настроек феи // class LeftPanelWidget : public QWidget { Q_OBJECT public: // // Конструктор // LeftPanelWidget(QWidget* parent, FaerieAnimationsDelegate* animations); private: FaerieAnimationsDele...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Direitos Autorais Reservados (c) 1989-2007 PUC-Rio/Laboratorio TeleMidia Este programa eh software livre; voce pode redistribui-lo e/ou modif...
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/* Copyright [2008] [Trevor Hogan] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of ...
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#pragma once #include "afxwin.h" // CBuddyInfoDlg 对话框 class CBuddyInfoDlg : public CDialog { DECLARE_DYNAMIC(CBuddyInfoDlg) public: CBuddyInfoDlg(long lAccountID = 0, CWnd* pParent = NULL); // 标准构造函数 virtual ~CBuddyInfoDlg(); // 对话框数据 enum { IDD = IDD_WMLF_BUDDYINFO }; protected: virt...
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blockspacer/transporter-game
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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//***************************************************************************** // // Author : Konstantin Chizhov // Date : 2010 // All rights reserved. // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // R...
[ "k.chizhov@mirantis.ru", "kchizhov@griddynamics.com", "kchizhov@griddinamics.com", "root@.(none)", "kchizhov@mirantis.com" ]
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#ifndef __Orz_OgreNodeDebuggerComponent__ #define __Orz_OgreNodeDebuggerComponent__ #include "SanControllerConfig.h" namespace Ogre { class SceneNode; class Entity; class Vector3; } namespace Orz { class COgreNodeDebuggerInterface; class CUpdateInterface; class OgreNodeDebuggerComponent: public Componen...
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#include "World.h" #include <assert.h> #include <TinyXML.h> #include <algorithm> #include "Walker.h" namespace SquareType { Direction::Enum GetDirection(Enum _square_type) { switch(_square_type) { case NorthArrow: return Direction::North; case SouthArrow: return Direction::South; case...
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#pragma once #include <iostream> #include <math.h> #include <float.h> using namespace std; int main(); bool snppack_init(double pmm[4][4], double pf[4][4][4][4], double v, double u, double f); bool snppack_prob(struct read *r, double pmm[4][4], double pf[4][4][4][4], double e); void prep_pmm(...
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#ifndef RED_CAR_H #define RED_CAR_H #include "redcar.h" class RedCar : public RivalCar { public: RedCar(); RedCar(char *name); ~RedCar(); void initMe(); virtual void bumpAction(); virtual void dodge(); virtual void dodging(); private: Logical alreadyDodgedOnce; }; #endif
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// stdafx.cpp : 只包括标准包含文件的源文件 // NetClient.pch 将成为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 //引用任何所需的附加头文件,而不是在此文件中引用
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// Copyright (c) Microsoft Corporation. All rights reserved. #include "stdafx.h" #include "D3D10GeometryShaderPipelineStage.h" #include "D3D10DepthStencilView.h" #include "D3D10RenderTargetView.h" #include "D3D10Resource.h" #include "D3D10Buffer.h" #include "D3D10SamplerState.h" #include "D3D10ShaderResource...
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#ifndef KERNEL_H #define KERNEL_H #include "base.h" #include "tree.h" class node; class kernel { public: virtual double calculate(PElement i, PElement j) = 0; virtual node* create_node() = 0; }; class linear_kernel: public kernel{ public: double calculate(PElement i, PElement j); node* cre...
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/* * Copyright 2006 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
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// Copyright (c) John Lyon-Smith. All rights reserved. #pragma once // A class for counted pointer semantics, i.e. it deletes the object to which it // refers when the last CountedArrayPtr that refers to it is destroyed #include <Pseudo\New.hpp> #include <Pseudo\AutoArrayPtr.hpp> namespace Pseudo { temp...
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ====================================...
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/******************************************************************** Projekt z przedmiotu : Sztuczna Inteligencja i Sensoryka stworzono: 17:12:2006 16:52 plik: modwidget autorzy: Tomasz Huczek, Andrzej Jasiński cel: *********************************************************************/...
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#ifndef CommentImpl_HEADER_GUARD_ #define CommentImpl_HEADER_GUARD_ /* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License a...
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#include "pch.h" #include "Utility/Threading/MachineInfo.h" unsigned Threads::GetCPUCount() { SYSTEM_INFO info; ::GetSystemInfo(&info); return info.dwNumberOfProcessors; }
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// Copyright (C) 2005-2010 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema // to C++ data binding compiler, in the Proprietary License mode. // You should have received a proprietary license from Code Synthesis // Tools CC prior to generating this code. See the license ...
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/* * Tejo.cpp * * Created on: 17/05/2009 * Author: oscar */ #include "Tejo.h" #include "Circulo.h" #include "Escenario.h" Tejo::Tejo() { // TODO Auto-generated constructor stub } Circulo* Tejo::getFigura(){ return this->circulo; } Tejo::Tejo(Circulo* circulo){ this->circulo=circulo; s...
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#pragma once #include "CommonDefinition.h" #include "SaliencyMap.h" #include "Norm.h" #include "Scaling.h" struct MontageSaliencySetting { Norm* norm; Scaling* scaling; }; // this class compute the saliency map based on Space-Time Video Montage paper // see 3.1 section of the paper class MontageSalien...
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// /// \file /// \ingroup config /// \brief definitions for qmlib library // #ifndef __DEFINITIONS_JFLIB_HPP__ #define __DEFINITIONS_JFLIB_HPP__ #include <vector> #include <list> #include <map> #include <boost/utility.hpp> #include <boost/shared_ptr.hpp> #include <boost/foreach.hpp> #include <cstddef> #...
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#ifndef PRIMITIVES_H #define PRIMITIVES_H "$Header: /cvsroot/clippoly/clippoly/primitives.h,v 1.5 2005/02/28 17:21:12 klamer Exp $" // nclip: a polygon clip library // Copyright (C) 1993 Klamer Schutte // klamer@mi.el.utwente.nl // This library is free software; you can redistribute it and/or ...
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/******************************************************************************/ // // CALLHUB.INL - Source code for the CTSPICallHub object. // // Copyright (C) 1994-1999 JulMar Entertainment Technology, Inc. // All righ...
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/*#include "directXHeader.h" void PlayerClass::updatePosition() { D3DXVECTOR3 vMovement(0.0f, 0.0f, 0.0f); if(isAlive) { if(vRotation.x != 0) vPosition.z += -(vRotation.x * currentSpeed) / 2.0f; vMovement = D3DXVECTOR3(0.0f, 1.0f, 0.0f) - vPosition; //D3DXVec3Normalize(&vMovement, &vMoveme...
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// TreePropSheetResizableLibHook.cpp: implementation of the CTreePropSheetResizableLibHook class. // ///////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2004 by Yves Tkaczyk // (http://www.tkaczyk.net - yves@tkaczyk.net) // // The contents of this file are subject to...
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// MDIDemoView.cpp : implementation of the CMDIDemoView class // #include "stdafx.h" #include "MDIDemo.h" #include "MDIDemoDoc.h" #include "MDIDemoView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //////////////////////////////////////////////////...
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// BEGIN CUT HERE // END CUT HERE #line 5 "CutoffRounder.cpp" #include <iostream> #include <string> #include <vector> #include <sstream> #include <cstdio> using namespace std; class CutoffRounder { public: int round(string num, string cutoff) { double num_d=0.0; double cutoff_d=0.0; double n...
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////////////////////////////////////////////////////////////////////////// // File Name : "CGame.h" // // Author : Juno Madden (JM) // // Purpose : To encapsulate all game related code. ////////////////////////////////////////////////////////////////////////// // Cross Compiler compatible (works on Borland, ...
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#include <gtest/gtest.h> #include "unit.h" //class UnitTest : public testing::Test { // public: UnitTest () {}; // protected: // virtual void SetUp() { // u1 = Unit(1, 1, 2, 3); // } // Unit u; // Unit u1; //}; TEST(Unit, Constructor) { Unit u(1, 2, 3, 4...
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#pragma once #include <FBase.h> #include <FGraphics.h> #include <FMedia.h> #include <FSystem.h> class CameraPreview : public Osp::Media::Camera { public: CameraPreview(void); virtual ~CameraPreview(void); public: result StartPreview( CameraStartType startType, const Osp::Graphics::BufferInfo* pBuf...
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/******************************************************************** * Copyright 2002-2008 LSI Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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#ifndef CameraControllerH_H #define CameraControllerH_H #include "../../OUAN.h" namespace OUAN { class CameraController { public: CameraController(); ~CameraController(); virtual void init(Ogre::SceneManager * pSceneManager); virtual void update(Ogre::Camera *pCamera,CameraInputPtr pCameraInput,...
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//----------------------------------------------------------------------------- // // ** WARNING! ** // This file was generated automatically by a tool. // Re-running the tool will overwrite this file. // You should copy this file to a custom location // before adding any customizat...
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#pragma once #include <stdarg.h> #include <string> using namespace std; #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; #include "Timer.h" namespace TLMP { static wstring& convertAsciiToWide(string str) { size_...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #ifndef SQLVALUE_H #define SQLVALUE_H #include <sqlite3.h> //================================================================// // USSqlValue //================================================================// class...
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//------------------------------------------------------------------------------ // graphics/server.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "graphics/server.h" #include "gfx2/ngfxserver2.h" #include "scene/nsceneserver.h" #include ...
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/* AngelCode Scripting Library Copyright (c) 2003-2011 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this ...
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#include "../gpuAPI.h" #include "fixed.h" /////////////////////////////////////////////////////////////////////////////// void codeGenTest(); /////////////////////////////////////////////////////////////////////////////// // big precision inverse table. s32 s_invTable[(1<<TABLE_BITS)]; ////////////////...
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/*! * \file Processors.hpp * \brief Documentation file for Processors namespace. * \author mstefanc * \date 26.04.2010 */ /*! * \namespace Processors * \brief The Processors namespace contains classes and structures responsible * for data processing (from simple filters to complex recognition-modules...
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// GUSBDirectTempDevice.h // #ifndef _GUSBDIRECTTEMPDEVICE_H_ #define _GUSBDIRECTTEMPDEVICE_H_ #include "GSkipBaseDevice.h" class GUSBDirectTempDevice : public GSkipBaseDevice { public: GUSBDirectTempDevice(GPortRef *pPortRef); virtual ~GUSBDirectTempDevice(); virtual int GetVendorID(vo...
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#ifndef __GroupService_h__ #define __GroupService_h__ class CGroupService : public CBasicService { public: CGroupService(); ~CGroupService(); protected: HRESULT MakeParam(); HRESULT ExcuteParam(); HRESULT MakeResult(); private: } #endif __GroupService_h__
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#include "DicomReader.h" #include "Progress.h" #include "Img3DProc.h" #include "CPU_VD.h" #include "vec.h" #define BUF_SIZE 1024*1024 namespace DicomReader { wxString cur_dicom_dir; float slice_thickness=1, spacing_between_slices=1; float slice_location[2]={0,1}; float pixel_spacing[2]={0,0}; float...
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#ifndef _PATCH_INFO_H_ #define _PATCH_INFO_H_ #include "Singleton.h" #include "binData/binPatch.h" #include "binData/enumTypes.h" #include <osg/Image> #include <map> class PatchInfo : public Singleton< PatchInfo > { public: PatchInfo(); ~PatchInfo(); //инициализировать данные о содержимом патче...
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#ifndef LOGO_HPP_INCLUDED #define LOGO_HPP_INCLUDED #include <boost/shared_ptr.hpp> #include "Tree/GameState.hpp" #include "Tree/Timer.hpp" #include "Tree/Graphics.hpp" namespace Tree { class Logo : public Tree::GameState { public: Logo(); ~Logo(); bool HandleEvent( ...
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/* Copyright (c) 2002,2003,2005 CrystalClear Software, Inc. * Use, modification and distribution is subject to the * Boost Software License, Version 1.0. (See accompanying * file LICENSE-1.0 or http://www.boost.org/LICENSE-1.0) * Author: Jeff Garland, Bart Garst */ #include <sstream> #include <iostream>...
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// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this li...
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/******************************************/ /* MMOG programmer's guide */ /* Tutorial game server */ /* Programming: */ /* Teijo Hakala */ /******************************************/ #include "server.h" #include "../dreamsock/DreamMessage.h" #include ...
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/* miniunz.c Version 1.01e, February 12th, 2005 Copyright (C) 1998-2005 Gilles Vollant */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <errno.h> #include <fcntl.h> #ifndef _XBOX #include <unistd.h> #include "menu.h" #include <utime.h> #endif #i...
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//--------------------------------------------------------------------------- #include "scihdr.h" //--------------------------------------------------------------------------- char szTitle[128]; char szMessage[4096]; //--------------------------------------------------------------------------- int ssMessage(int t...
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///////////////////////////////////////////////////////////////////// // Mapper 234 void NES_mapper234_Init() { g_NESmapper.Reset = NES_mapper234_Reset; g_NESmapper.MemoryReadSaveRAM = NES_mapper234_MemoryReadSaveRAM; g_NESmapper.MemoryWrite = NES_mapper234_MemoryWrite; } void NES_mapper234_Reset() { ...
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