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#include "OrzWindow.h" #include "QtExecute.h" #include "QtInputManager.h" #include "QTimer.h" #include <orz/View_OGRE3D/OgreGraphicsManager.h> #include <orz/Toolkit_Base/EventSystem/EventWorldUpdate.h> #include <orz/Toolkit_Base/DynLibManager.h> #include <orz/Toolkit_Base/LogManager.h> #include <orz/View_OGR...
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// Fig. 8.7: fig08_07.cpp // Pass-by-reference with a pointer argument used to cube a // variable’s value. #include <iostream> using std::cout; using std::endl; void cubeByReference( int * ); // prototype int main() { int number = 5; cout << "The original value of number is " << number; cub...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of ...
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#include "matchingmodule.hpp" #include "property.hpp" #include <opencv2/highgui/highgui.hpp> #include <QVBoxLayout> #include <QRadioButton> #include <QLabel> #include <QCheckBox> #include <QSpinBox> #include <QComboBox> #include <QPushButton> using namespace std; using namespace cv; MatchingModule::...
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//----------------------------------------------------------------------------- // This source file is part of TGUI (Tiny GUI) // // Copyright (c) 2006-2007 Tubras Software, Ltd // Also see acknowledgements in Readme.html // // Permission is hereby granted, free of charge, to any person obtaining a copy // of t...
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// -*- C++ -*- /*! * @file PSGamepad.h * @brief Playstation Gamepad class * @date $Date$ * * $Id$ */ #ifndef PSGAMEPAD_H #define PSGAMEPAD_H #include <iostream> #define DIRECTINPUT_VERSION 0x0800 //#define _CRT_SECURE_NO_DEPRECATE #ifndef _WIN32_DCOM #define _WIN32_DCOM #endif #inclu...
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//----------------------------------------------------------------------------- // This source file is part of TGUI (Tiny GUI) // // Copyright (c) 2006-2007 Tubras Software, Ltd // Also see acknowledgements in Readme.html // // Permission is hereby granted, free of charge, to any person obtaining a copy // of t...
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#include "stdafx.h" #include ".\PmeStdSolidFilletConstantFeatureAPI.h" #include ".\PmeReferences.h" #include ".\PmeHandleMacro.h" #include ".\PmePart.h" #include ".\PmeStdSolidFilletConstantFeature.h" #include ".\PmeFeatures.h" #include ".\PmeSolid.h" #include ".\PmePartAPI.h" #include ".\PmeUpdateInfoAPI.h" ...
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/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any pur...
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class FwCHAR; class Catalog; class File; using namespace Gdiplus; class Cell { private: File *file; Bitmap *thumb; IStream *stream; public: Cell(File *file, byte *data); Cell(File *file); ~Cell(); File *getFile(); Image *getImage(); Bitmap *getImageThumb(); Bitmap *getImageThumb(int...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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/** * * Tetwiis * (C)2009 http://www.pembo.co.uk * **/ //------------------------------------------------------------------------------ // Headers //------------------------------------------------------------------------------ # include "Background.h" //-------------------------------------------...
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/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use ...
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#include "my_time.h" #include "my_exception.h" using namespace std; #include <boost/date_time/time_parsing.hpp> #include <boost/date_time/c_local_time_adjustor.hpp> namespace boost { std::size_t hash_value(const posix_time::ptime &t) { int size = sizeof(t) / sizeof(size_t); size_t seed = 0; size_t...
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#include"vertexshader.h" namespace Maid { #if 0 VertexShader::CACHE::INFOMAP VertexShader::CACHE::s_InfoMap; //! シェーダーを作成する /*! 作成しますが文字列が"0100" - "0199" までの場合、デフォルトのシェーダーを作成する必要があります。 @param ShaderCode [i ] コンパイルするシェーダー */ void VertexShader::Create( const Str...
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#include"drawcommandexecuteopengl.h" #include"deviceopengl.h" #include"bufferopengl.h" #include"texture2dopengl.h" /* #include"rendertargetd3d11.h" #include"depthstencild3d11.h" */ #include"materialopengl.h" #include"inputlayoutopengl.h" /* #include"rasterizerstated3d11.h" #include"samplerstated3d11....
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//--------------------------------------------------------------------------- #ifndef fxTimerH #define fxTimerH //--------------------------------------------------------------------------- #include "../kernel/fxClass.h" #include "../insanefx.h" class INSANEFX_API fxTimer : public fxClass { private: ...
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#pragma once // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. ///////////////////////////////////////////////////////////////////...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: CameraFirstPerson.h Version: 0.08 --------------------------------------------------------------------------- */ ...
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/*** * hesperus: Level.cpp * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #include "Level.h" #include <source/level/nav/NavDataset.h> #include <source/level/nav/NavMesh.h> #include <source/level/trees/BSPTree.h> #include <source/level/trees/TreeUtil.h> namespace hesp { //#############...
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#ifndef GNPATH_H #define GNPATH_H #include "GnSystemDefine.h" #if defined(_MAX_PATH) #define GN_MAX_PATH _MAX_PATH #else //#if defined(_MAX_PATH) #define GN_MAX_PATH 260 #endif //#if defined(_MAX_PATH) class GNSYSTEM_ENTRY GnPath { protected: gtchar* mFullFilePath; gtchar* mFileName; gtchar* mFile...
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#include <cbear.berlios.de/svn/client/main.hpp> #include <cbear.berlios.de/windows/cout.hpp> #include <iostream> namespace Svn = cbear_berlios_de::svn; namespace Client = cbear_berlios_de::svn::client; namespace Windows = cbear_berlios_de::windows; int main() { const Svn::version_t &V = Client::version(); ...
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#include "DynamicMesh.h" //----------------------------------- // DynamicMesh //----------------------------------- DynamicMesh::DynamicMesh(const String& name) : ManualObject(name), m_initialized(false), m_vertexCount(0) { ManualObject::setDynamic(true); } DynamicMesh::~DynamicMesh() { } void Dyna...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## Stream.h - Data source & sink  // // ### # # ...
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with t...
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//------------------------------------------------------------------------------ // nguiskyeditor_main.cc // (C) 2005 RadonLabs GmbH //------------------------------------------------------------------------------ #include "gui/nguihorislidergroup.h" #include "scene/ntransformnode.h" #include "scene/nlightnode....
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// Copyright (c) 2004 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, mo...
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#include <VirtualFS/VFSPlugin_Q3BSP.h> #include <Fusion.h> #include <fstream> using namespace std; ofstream logfile("bsp.log"); VFSPlugin_Q3BSP::VFSPlugin_Q3BSP() { m_type = "bsp;"; m_offset = 0; m_fileinfo = NULL; } VFSPlugin_Q3BSP::~VFSPlugin_Q3BSP() { } FileInfo * VFSPlugin_Q3BSP::Read(...
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/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This pro...
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#include "Box.h" #include <stdexcept> using math::Box; using math::Vector3D; Box::Box() : min(0,0,0), max(1,1,1) { } Box::Box(const Vector3D& _min, const Vector3D& _max) { set(_min, _max); } Box::Box(float x1, float y1, float z1, float x2, float y2, float z2) { set(x1, y1, z1, x2, y2, z2); ...
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <boost/python/converter/from_python.hpp> #include <boost/python/converter/registrations.hpp> #include <boost/pyth...
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#include "algebra3.h" #include "Color.h" #include "Light.h" #include "Primitive.h" #include "Sphere.h" #include "Triangle.h" #include <math.h> #include <vector> using namespace std; #ifndef _Raytracer_h_ #define _Raytracer_h_ class Raytracer { public: vector<Primitive*> primitives; vector<Light*> l...
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#include <math.h> #define MENGER3D_ORDER 5 bool hitTestMenger3D (double x, double y, double z) { // Menger sponge by Daniel White: // http://www.fractalforums.com/3d-fractal-generation/revenge-of-the-half-eaten-menger-sponge/ x += 0.5; y += 0.5; z += 0.5; if ((x<0)||(x>1)||(y<0)||(y>1)||(z<0)||(z>1)...
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/** * Application declaration. */ #ifndef __APPLICATION_H__ #define __APPLICATION_H__ #include "windows.h" namespace GameTest { // The main application ticking class. class Application { public: // Creates the new application instance, asserts if called more than once. static Application...
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// This file was automatically generated on Sat Apr 02 11:49:11 2005 // by libs/config/tools/generate.cpp // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost....
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #ifndef __RENDER_ORDERED_BILLBOARDS_H #define __RENDER_ORDERED_BILLBOARDS_H #...
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#include "../../include/d2tmh.h" // Constructor cSpiceSilo::cSpiceSilo() { // other variables (class specific) } int cSpiceSilo::getType() { return SILO; } cSpiceSilo::~cSpiceSilo() { } void cSpiceSilo::think() { // think like base class cAbstractStructure::think(); } // Specific...
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/* * gtextureatlas.h * * Created on: 25.7.2011 * Author: akin */ #ifndef GTEXTUREATLAS_H_ #define GTEXTUREATLAS_H_ #include <glm/glm> #include "gtexture.h" #include <atlas/atlas.h> namespace ice { class GTextureAtlas { protected: Atlas atlas; GTexture texture; bool initialize...
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////////////////////////////////////////////////////////////////////////// // Filename: TileManager.h // // Author: David Seabolt // // Purpose: To encapsulate all level data and interactions thereof ////////////////////////////////////////////////////////////////////////// #ifndef CTILEMANAGER_H_ #define C...
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#ifndef _PROPIEDAD_HORA_HPP #define _PROPIEDAD_HORA_HPP #include <stdtypes.h> #include "PropiedadIncrementable.hpp" #pragma DATA_SEG PROPIEDAD_HORA_DATA #pragma CODE_SEG PROPIEDAD_HORA_CODE #pragma CONST_SEG DEFAULT class PropiedadHora:public PropiedadIncrementa...
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#include "precompiled/pchnnavmesh.h" //------------------------------------------------------------------------------ // ndelaunay.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "ndelaunay/ndelaunay.h" #include <stdlib.h> #includ...
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#include "grass.h" #include "meshManager.h" #include "objMesh.h" grass::grass(int iType, int iTurn): m_iType(iType), m_iTurn(iTurn){ } void grass::draw()const{ glDisable(GL_CULL_FACE); glPushMatrix(); MeshManager::getInstance().getMesh("grass.obj")->Draw(); glPopMatrix(); glEnable(GL...
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#ifndef UTILS_OBJECTIDPOOL_H_ #error "Include from ObjectIdPoll.h only." #else #pragma warning( disable : 4018 ) template<class T> ObjectIdPool<T>::ObjectIdPool(void) { } template<class T> ObjectIdPool<T>::~ObjectIdPool(void) { for (int i = 0; i < _items.size(); ++i) { Free(i); } } templat...
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#include <OgreSceneManager.h> #include <OgreManualObject.h> #include <OgreMesh.h> #include <OgreMeshManager.h> #include <OgreCamera.h> #include <OgreTextureManager.h> #include <OgreHardwarePixelBuffer.h> #include <OgreMaterialManager.h> #include <vector> #include "GeoClipmapCube.h" #include "Clipmap.h" u...
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/*---------------------------------------------------------------------------------------------*//* Binary Kinematics 3 - C++ Game Programming Library Copyright (C) 2008-2010 Viktor Reutskyy viktor.reutskyy@gmail.com *//*----------------------------------------------------------------------------------------...
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#include "Bomberman.h" #include "../Engine/util/Timer.h" #include "Paquet.h" #include "../GameType/GameType.h" using namespace Engine; Bomberman::Bomberman(Socket *sock, GameType *gameType,map<EPropertyBomberman,Property*>& property):socket(sock),stop(false),gameType(gameType),connected(false) { this->property=p...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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#include <iostream> #include <stdio.h> #include <stdlib.h> using namespace std; class StrArray { public: char **s; int tot; StrArray(int i){ s = (char **) malloc(sizeof(char *)*i); clear(); } void clear() { tot = 0; } void add(char *c) { s[...
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//******************************************************************************* /// @file GraphScene.h /// @author Katharina Greiner, Matr.-Nr. 943471 /// @date Erstellt am 26.12.2005 /// @date Letzte Änderung 04.02.2006 //******************************************************************************* // Änd...
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/* * GL.h * * Created on: 19 oct. 2010 * Author: Slynk */ #include <psgl/psgl.h> #include <psgl/psglu.h> #include "GL2D.h" namespace PS3{ GL2D::GL2D() { } GL2D::~GL2D() { } float GL2D::leftBound, GL2D::rightBound, GL2D::bottomBound, GL2D::topBound; void GL2D::preDraw(void...
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/* KDE Personal Web Server - Allow you to easily share files over http Copyright (C) 2010 by Vitor Boschi da Silva (vitorboschi@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either...
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#include "StdAfx.h" #include "EventService.h" #include "SocketEngine.h" ////////////////////////////////////////////////////////////////////////// //宏定义 #define TIME_BREAK_READY 45000L //中断时间 #define TIME_BREAK_CONNECT 45000L //中断时间 #define TIME_DETECT_SOCKET 20000L //监测时间 const c...
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/**************************************************************************************************/ /*** Die Datei ObjFile.cpp beinhaltet die Implementierung folgender Klassen: ***/ /*** CCObjFile ***/ /*************...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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// Trab2.cpp : Defines the entry point for the application. // #include "..\headers\stdafx.h" #include "..\headers\Trab2.h" #include <windowsx.h> #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWi...
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//----------------------------------------------------------------------------- // // ** DO NOT EDIT THIS FILE! ** // This file was generated by a tool // re-running the tool will overwrite this file. // //----------------------------------------------------------------------------- #include "spot_n...
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#include "cvextern.h" CvSVM* CvSVMDefaultCreate() { return new CvSVM(); } void CvSVMRelease(CvSVM* model) { model->~CvSVM(); } bool CvSVMTrain(CvSVM* model, const CvMat* _train_data, const CvMat* _responses, const CvMat* _var_idx, const CvMat* _sample_idx, Cv...
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/* * Copyright (c) 2009-2011, NVIDIA Corporation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * ...
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/*************************************************************************** * Copyright (C) 2004 by Equipe Projet Univers * * rogma.boami@free.fr * * * * Thi...
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/* Copyright 2008 Christian Henning Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). */ /****************************************************************************...
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/* * Copyright 1995, 2003 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ /* * PathSys.h - OS specific pathnames * * Public classes: * * PathSys - a StrBuf with virtual path manipulations * * Public methods: * * StrBuf::Set() - set value ...
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#if !defined(AFX_BJDLGADDDATA_H__B92BA8A8_F92A_4C28_BD82_F9BBAFA3174D__INCLUDED_) #define AFX_BJDLGADDDATA_H__B92BA8A8_F92A_4C28_BD82_F9BBAFA3174D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class BjDlgAddData : public CDialog { public: BjDlgAddData(CWnd* pParent = NULL); C...
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#include "stdafx.h" #include "externalwindowtracker.h" #include "Misc.h" #include "SendKeys.h" #include "Options.h" #include "CP_Main.h" ExternalWindowTracker::ExternalWindowTracker(void) { m_activeWnd = NULL; m_focusWnd = NULL; m_dittoHasFocus = false; } ExternalWindowTracker::~ExternalWindowTracker...
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#include "ClientNetworkHandler.h" #include "..\vec3f.h" #include <string> #include <cstdlib> ClientNetworkHandler::ClientNetworkHandler( ClientObjectManager *objectManager, ClientInputManager *inputManager) : mObjectManager(objectManager), mInputMangager(inputManager), mConnection(&mSocket)...
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#include "FFMpegVideoDecoder.h" FFMpegVideoDecoder::FFMpegVideoDecoder(char* codecName) { codec =avcodec_find_decoder_by_name(codecName); if (!codec) { fprintf(stderr,"failed to find decoder: %s\n",codecName); } ctx = avcodec_alloc_context(); decodedFrame = avcodec_alloc_frame(); avcodec_ope...
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#if !defined(_STLP_NO_IOSTREAMS) #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable: 4244) #endif #include <boost/thread/thread.hpp> #if defined(_MSC_VER) #pragma warning(pop) #endif #include "atomic_pod.hpp" namespace mstd { void atomic_pod_base::yield() const { boost::thi...
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#include "StdAfx.h" #include "SpineCrank.h" #include "playercharacter.h" #include "Grid.h" #include "Level.h" SpineCrank::SpineCrank(void) { m_fBaseSpeed = 0.0f; } SpineCrank::~SpineCrank(void) { } bool SpineCrank::Activate(PlayerCharacter *pSkillOwner) { if( Skill::Activate(pSkillOwner) ) { ...
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#pragma once #include <Depends/Entity/Property.h> namespace Engine { namespace Core { class CoreManager; } namespace Shader { enum ShaderType { V_SHADER, F_SHADER }; class ShaderObject { public: ShaderObject(Engine::Core::CoreManager *coreMgr); virtual ~ShaderObject(){} virtua...
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/* * Copyright 1993-2009 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and * proprietary rights in and to this software and related documentation. * Any use, reproduction, disclosure, or distribution of this software * and related docu...
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/* (Auto-generated binary data file). */ #ifndef BINARY_INSTRUMENTS_H #define BINARY_INSTRUMENTS_H namespace Instruments { extern const char* ins_xml; const int ins_xmlSize = 11734; extern const char* ins_zip; const int ins_zipSize = 372059; }; #endif
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////////////////////////////////////////////////////////////////////////////// // Programa: Visualization Toolkit // // Módulo: vtkPlantillaAjustada.h // // Descripción: A partir de una superficie que aproxima el contorno 3D // // genera una serie de parámetros útiles en nuestro algoritmo. //...
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/***************/ /* edaappl.cpp */ /***************/ /* ROLE: methodes relative a la classe winEDA_App, communes aux environements window et linux */ #define EDA_BASE #define COMMON_GLOBL #include "fctsys.h" #include <wx/image.h> #include "wx/html/htmlwin.h" #include "wx/fs_zip.h" #include "wxstruct.h" #inc...
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// This code is in the public domain -- castano@gmail.com #ifndef NV_CORE_FILEMONITOR_H #define NV_CORE_FILEMONITOR_H #include <nvcore/nvcore.h> namespace nv { class FileMonitor { NV_FORBID_COPY(FileMonitor); public: FileMonitor(const char * path, bool recursive); ~FileMonitor(); t...
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// ab_mfcView.h : Cab_mfcView 类的接口 // #pragma once class Cab_mfcView : public CView { protected: // 仅从序列化创建 Cab_mfcView(); DECLARE_DYNCREATE(Cab_mfcView) //OpenGL定义 GLdouble frenqu; GLdouble m_zTra; GLdouble m_yTra; GLdouble m_xTra; GLdouble m_zRo; GLdouble m_xRo; GLdouble m_yRo; // CDC...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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/* * Copyright 2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/**************************************************************** BeebEm - BBC Micro and Master 128 Emulator Copyright (C) 1994 David Alan Gilbert Copyright (C) 1997 Mike Wyatt Copyright (C) 2001 Richard Gellman This program is free software; you can redistribute it and/or modify it under the terms of the GN...
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#if !defined(BOOST_PP_IS_ITERATING) ///// header body // NO INCLUDE GUARDS, THE HEADER IS INTENDED FOR MULTIPLE INCLUSION! // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.or...
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/////////////////////////////////////////////////////////////////////////////// // procedure.cpp // ============= // Window procedure and dialog procedure callback functions. // Windows will call this function whenever an event is triggered. It routes // the message to the controller associated with window handle....
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// Westley Hennigh // Window.cpp : simple wrapper around windows shit // CS260 Assignment 2 // Feb 22th 2010 #include "Window.hpp" #include <tchar.h> // The string that appears in the application's title bar. const static TCHAR szTitle[] = _T("Meep_Meep"); // The main window class name. const static TCHA...
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#include <Halak/PCH.h> #include <Halak/GameNode.h> #include <Halak/Assert.h> #include <Halak/Exception.h> #include <Halak/GameComponent.h> #include <Halak/GameStructure.h> #include <algorithm> namespace Halak { GameNode::GameNode(GameComponent* component) : component(component), paren...
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////////////////////////////////////////////////////////////////////////////// // Copyright 2007, Daniel nnerby // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistri...
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#ifndef CONTEXT_TEXT_H #define CONTEXT_TEXT_H #include "wx/string.h" #include "wx/wxscintilla.h" #include "smart_ptr.h" #include "context_base.h" class LEditor; /** * \ingroup LiteEditor * \brief the basic editor from which complicated editors derives from (e.g. ContextCpp) * * \version 1.0 * fir...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2010 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms ...
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#pragma once #include "LuaObject.h" class LuaFloat: public LuaObject { private: double m_value; public: LuaFloat(); LuaFloat(string id, double value); ~LuaFloat(); virtual LuaObject& operator=(LuaObject & rhs); void DisplayValue(); double getValue() const; void setValue(double value); virtu...
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#if !defined(AFX_MTXEDCOL_H__9F2EBE78_17A7_48C4_99F5_BEAC5755947A__INCLUDED_) #define AFX_MTXEDCOL_H__9F2EBE78_17A7_48C4_99F5_BEAC5755947A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // MtxEdCol.h : header file // #include "matrix.h" //////////////////////////////////////////////...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ // ShipSpecialDamage.cpp : implementation file // #include "s...
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#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following ...
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/* * binaryreader.h * * Created on: 17.3.2011 * Author: akin */ #ifndef ICE_BINARYREADER_H_ #define ICE_BINARYREADER_H_ #include <iostream> #include <cstdio> #include "dio" namespace ice { class BinaryDIO : public DIO { private: FILE *file; public: BinaryDIO(); BinaryDIO( std...
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/*========================================================================= Program: Visualization Toolkit Module: vtkUnsigned__Int64Array.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#include <vector> #include <string> #include <boost/thread.hpp> #include <boost/thread/condition.hpp> #include <boost/filesystem.hpp> #include "globals.h" #include "db_access.hpp" #include "callback_handler.hpp" /** * dbaccess implementation */ boost::mutex db_access::m_callback_mutex; //\/:*?"<>| ...
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#include "stdafx.h" #include "CSMMeshData.h" CSMMeshData::CSMMeshData() { m_pHeader = NULL; m_pDrawNormal = NULL; } CSMMeshData::~CSMMeshData() { SAFE_DELETE( m_pHeader ); for ( SubMeshList::iterator i = m_vpSubMeshes.begin(); i != m_vpSubMeshes.end(); i ++ ) { SAFE_DELETE( *i ); } SAFE_DELET...
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#ifndef TREE_H #define TREE_H class Tree; //forward declaration class TreeNode { friend class Tree; public: TreeNode *LeftChild; char data; TreeNode *RightChild; }; class Tree { public: Tree() {root = 0; Num_of_Nodes = 0;}; void inorder(); void inor...
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#include "StdAfx.h" #include "NullPreProcessor.h" #include "boost/dynamic_bitset.hpp" #include <algorithm> #include "EncodedDoubleAttribute.h" void NullPreProcessor::elimiateNullValues(){ vector<EncodedAttributeInfo*> atts = m_original_datasource->codedAttributes(); boost::dynamic_bitset<> existanceBitMap ...
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/************************************************************************* Crytek Source File. Copyright (C), Crytek Studios, 2001-2004. ------------------------------------------------------------------------- $Id$ $DateTime$ Description: This is the interface which the launcher.exe will interact ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will ...
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#include "wscPcReceiveThread.h" #include "wsiPcWorkingContext.h" #include <wcpp/net/wscDatagramPacket.h> #include <wcpp/net/wsiDatagramSocket.h> #include <wcpp/lang/wscArray.h> #include "wscPimapClientConfig.h" #include "wsiPcEventDispatcher.h" wscPcReceiveThread::wscPcReceiveThread(wsiPcWorkingContext * wc)...
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// GThread.cpp #include "stdafx.h" #include "GThread.h" #include "GUtils.h" #ifdef _DEBUG #include "GPlatformDebug.h" // for DEBUG_NEW definition #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif GThread::GThread(StdThreadFunctionPtr pFunction, StdThreadFunctionPtr pStopFunction, ...
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