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# include "eiflist.h" int main () { EifList<int> l (True); l.Add (1); l.Add (2); l.Add (1); l.Remove (2); return 0; }
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#ifndef DOM_DEPRECATED_HEADER_GUARD_ #define DOM_DEPRECATED_HEADER_GUARD_ /* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the L...
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/* ID: zinking1 PROG: pprime LANG: C++ */ /* first thinking within a specific range, I think that the total nubmer of prelindrom must exceeds the total nubmer of primes/not proved,instinctly felt/, so first filter out the prime numbers then test if they are prelindromes is better choice --^~^ this is def...
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#ifndef _INCLUDE_LOG_DEBUG_H__ #define _INCLUDE_LOG_DEBUG_H__ #ifdef _DEBUG inline void OutputDebugInfo(const char * str) { OutputDebugString(str); } inline void WriteRawData(const char * filename, const char * str, const int len) { std::fstream file; file.open(filename, std::ios::out | std::ios::a...
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// *************************************************************** // point_stack version: 1.0 ? date: 07/23/2008 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2008 - All Rights Reserved // *********...
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#pragma once #include <wininet.h> // 可能占用内存多了一些,不要保存之, sizeof = 4736 class UrlComponet : public URL_COMPONENTSA { public: UrlComponet() { ZeroMemory(this, sizeof URL_COMPONENTSA); dwStructSize = sizeof URL_COMPONENTSA; dwSchemeLength = INTERNET_MAX_SCHEME_LENGTH; dwHostNameLength = INTERNET_M...
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////////////////////////////////////////////////////////////////// // // FileName : MapWnd.h // Author : SakuraSinojun // Description : this class is used to draw a joint map spliced by 4 pictures // // Version : 1.0.0.1 // Date : 2009.9.6 // // Copyright(c): 2009-2010 Sakura // ////////////////////////...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2007 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms ...
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#include <IwResManager.h> #include "toeUtils.h" #include "pugixml.hpp" #include "s3eOSReadString.h" using namespace TinyOpenEngine; namespace TinyOpenEngine { unsigned int UTF8_MALFORMED((unsigned int)0xfffd); bool toeContinuationUtf8(const unsigned char * data, int count) { for (int i = 0; i < ...
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// UnitInfoView.cpp : 实现文件 // #include "stdafx.h" #include "DvbTsa.h" #include "DataView.h" #include "ContentTree.h" #include "TSDoc.h" #include "crc.h" #include "builder.h" #include "dataview.h" // CDataView IMPLEMENT_DYNCREATE(CDataView, CEditView) CDataView::CDataView() { Modifyed = false; } ...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __RodMill_H #define __RodMill_H #ifndef __MD_HEADERS_H #include "md_headers.h" #endif #include "TSRodMill.h" #include "Mi...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== // SysCAD Copyright Kenwalt (Pty) Ltd 1992 #ifndef __2D_GTGAU_H #define __2D_GTGAU_H #ifdef __2D_GTGAU_CPP #define DllImportExport...
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// LarGDSPlugin 1.01 by Larry Gadea // For the latest version of LarGDSPlugin, please visit: http://www.trivex.net #include "LarGDSPlugin.h" using namespace std; LarGDSPlugin::LarGDSPlugin(CLSID ClassID) { ObjClassID = ClassID; } bool LarGDSPlugin::RegisterPlugin(string Title, string Description, strin...
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/* * Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.ecli...
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#pragma once namespace my_render_imp { class GeometryFactoryImp : IMPLEMENTS_INTERFACE( GeometryFactory ) { public: // from GeometryFactory virtual Geometry * createGeometry( domGeometryRef ) OVERRIDE; virtual Geometry * find( wstring id ) OVERRIDE; virtual bool destroyGeometry( Geometry * ) OVERR...
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// Copyright (c) 1998-2009 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/le...
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#ifndef _WINDOWS #error PORTME #endif //! Entrypoint service for user interface modules. Implement when registering an UI module. Do not call existing implementations; only core enumerates / dispatches calls. To control UI behaviors from other components, use ui_control API. \n //! Use user_interface_factory_t<> ...
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/*========================================================================= Program: Visualization Toolkit Module: vtkQtTableRepresentation.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#pragma once #ifndef __HALAK_UIEVENTHANDLER_H__ #define __HALAK_UIEVENTHANDLER_H__ # include <Halak/FWD.h> # include <Halak/UIElement.h> namespace Halak { class UIEventHandler : public UIElement { public: virtual ~UIEventHandler(); ...
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/** * Face * Thomas Shaffer * 16 September 2009 * Face class takes a select number of vertices (three) and connects them * using either DDA algorithm or Bresenham's algorithm. */ #include "Face.h" /** * Face * Constructor that creates an empty face object. * Preconditions: * ...
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/*----------------------------------------------------------------------------- Copyright (c) 2009, Sonetto Project Developers All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions ...
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#include "parseURL.h" #include <Damon/Private/parseURL.h> namespace Tests { namespace Damon { CPPUNIT_TEST_SUITE_REGISTRATION(parseURL); void parseURL::setUp() { /* no-op */ } void parseURL::tearDown() { /* no-op */ } void parseURL::tryURL01() { std::string protocol; std::str...
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#ifndef CPP_PUSH_H_ # define CPP_PUSH_H_ class Push { public: Push():i_(0),pc_int(new int(0)){} ~Push(){delete pc_int;} //Push(Push const & rhs):i_(rhs.i_){} Push& ref(){return *this;} Push const & ref_const(){return *this;} Push* ptr(){return this;} Push const* ptr_const(){return this;} //int c...
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/**************************************************************************** ** Meta object code from reading C++ file 'pbvaluetable.h' ** ** Created: Sun 14. Mar 04:04:21 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! **************...
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/* * tque.h * * Created on: 22.10.2011 * Author: akin */ #ifndef TQUE_H_ #define TQUE_H_ #include <iostream> #include <deque> #include <fixes/thread> namespace ice { template <class tclass> class TQue { protected: std::mutex mutex; std::condition_variable condition; std::deque< ...
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/*******************************************************************************/ /** * @file IEffectParameter.h.<br> * * @brief エフェクトパラメータインターフェース定義.<br> * * @date 2008/10/27.<br> * * @version 1.00. * * @author Kentarou Nishimura. */ /***********************************************************...
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/**************************************************************************** ** Meta object code from reading C++ file 'edittableform.h' ** ** Created: Sun Jan 3 14:58:44 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! ***************...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #include "gpfuncs.h" #define __PGM_I_CPP #include "pgm_e.h" #include "vectors.h...
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#ifndef FINDIK_IO_RESPONSE_HPP #define FINDIK_IO_RESPONSE_HPP #include <string> #include <vector> #include <boost/asio.hpp> #include <boost/logic/tribool.hpp> #include "header.hpp" #include "request.hpp" namespace findik { namespace io { /// A response received from server. class response { public:...
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#include "stdafx.h" #include "../include/HAdoConnect.h" #include <assert.h> #include <math.h> #pragma warning(disable:4996) //效验结果宏 #define EfficacyResult(hResult) { if (FAILED(hResult)) _com_issue_error(hResult); } ////////////////////////////////////////////////////////////////////////// CADOError::CADOEr...
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#include "irrXML.h" #include "irrKlang.h" #include "SoundManager.h" using namespace irrklang; using namespace Sound; Sound::Audio::Audio(const std::string& sName, const std::string& sFilename, bool is3D) : m_pSound(NULL), m_Name(sName), m_Filename(sFilename){ this->is3D = is3D; this->position = irrkla...
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/* ============================================================================ Name : CContactDb.cpp Author : shaochuan.yang Copyright : haina Description : Contact Database ============================================================================ */ #include <string.h> #include <stdlib.h> #...
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#ifndef INCLUDED_nme_display_Tilesheet #define INCLUDED_nme_display_Tilesheet #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS2(nme,display,BitmapData) HX_DECLARE_CLASS2(nme,display,IBitmapDrawable) HX_DECLARE_CLASS2(nme,display,Tilesheet) HX_DECLARE_CLASS2(nme,geom,Rectangle) namespace nme{ nam...
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#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 94 void NES_mapper94_Init() { g_NESmapper.Reset = NES_mapper94_Reset; g_NESmapper.MemoryWrite = NES_mapper94_MemoryWrite; } void NES_mapper94_Reset() { // set CPU bank pointers g_NESmapper.set_CPU_...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADAFramework. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADAFW_TEXTURE_H__ #define __COLLADAFW_...
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// Automatically generated // DO NOT EDIT /* BSD License * * Copyright (c) 2006, Harald Wellmann, Harman/Becker Automotive Systems * All rights reserved. * * This software is derived from previous work * Copyright (c) 2003, Godmar Back. * * Redistribution and use in source and binary forms, with or...
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#include "FLib.h" FLib::FLib(bool is3D) { mmInitDefaultMem((mm_addr)soundbank_bin); inputManager = new FInputManager(); videoManager = new FVideoManager(inputManager, is3D); } /////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////...
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/////////////////////////////////////////////////////////////////////////////// // parser_enum.hpp // // Copyright 2004 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_XPRESSIV...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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#include <iostream> using namespace std; template <typename T> T calc(T, T) { cout << "It is me." << endl; return 0; } int main() { int ival; double dval; float fval; calc(dval, dval); calc(ival, dval); //error calc(fval, ival); //error return 0; }
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#ifndef _APEX_TENSOR_UPDATE_TASK_H_ #define _APEX_TENSOR_UPDATE_TASK_H_ // task that use tensor input to update the inner state of model #include <ctime> #include <cstring> #include "../apex_task.h" #include "../apex_config.h" #include "../apex_tensor_iterator.h" #include "../../tensor/apex_tensor.h" name...
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/* This source file is part of OneU Engine. Copyright (c) 2011 Ladace Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, co...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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#include "mp_logger.h" #include <cstdarg> #include <qtextedit.h> #include <qstring.h> ////////////////////////////////////////////////////////////////////////// int mpLogger::output_type = OT_NONE; QTextEdit * mpLogger::te = NULL; mpLogger::mpLogger() { } //////////////////////////////////////////////...
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// Copyright (C) 2008 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #include <sstream> #include <string> #include <cstdlib> #include <ctime> #include <dlib/algs.h> #include "tester.h" namespace { using namespace test; ...
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/* * Copyright 2010 Boris Byk. * * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. You may obtain * a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
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#include "patolog.h" PatoLog::PatoLog() { } void PatoLog::setId(int id) { m_idLog = id; } int PatoLog::getId() { return m_idLog; } void PatoLog::setData(std::string& data) { m_data = data; } std::string PatoLog::getData() { return m_data; } void PatoLog::setMessage(std::s...
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#include <vld.h> #include "UIServidor.h" #include "ContextoJuego.h" #include "SincronizadorThreads.h" int main (int argc, char** argv) { UIServidor ui; ui.iniciarAplicacion(); ContextoJuego::getInstancia()->finalizar(); delete(ContextoJuego::getInstancia()); //delete(SincronizadorThreads::getInst...
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namespace Halak { GraphicsDevice* UIRenderer::GetGraphicsDevice() const { return graphicsDevice; } float UIRenderer::GetFieldOfView() const { return fieldOfView; } const Matrix4& UIRenderer::GetViewTransform() { UpdateViewProjectionTransform(); ...
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#include "stdafx.h" #include "misc.h" #include "CooltimeMgr.h" #include "ProjectCmn.h" CCooltimeMgr::CCooltimeMgr() { ZeroMemory( m_times, sizeof(m_times) ); ZeroMemory( m_bases, sizeof(m_bases) ); } CCooltimeMgr::~CCooltimeMgr() { } // 쿨타임 아이템의 쿨타임 그룹번호를 얻는다. // 같은 그룹의 아이템은 한번 사용하면 모두 같이 쿨타임을 적용...
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#include <windows.h> // messagebox #include <stdio.h> #include <stdlib.h> #include <string.h> #include "../ffecfg.h" #include "../ffeapi.h" #include <direct.h> #include <io.h> static char pDirAVIPathDef[] = "DATA\\"; static char pDirCmmdrPathDef[] = "COMMANDR\\"; static char pDirSamplePathDef[] = "FX\\"; ...
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/*! @file @author Albert Semenov @date 02/2008 @module */ #ifndef __MYGUI_OVERLAY_ITEM_H__ #define __MYGUI_OVERLAY_ITEM_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_DrawItem.h" #include <OgreRenderSystem.h> namespace MyGUI { typedef std::pair<DrawItem *, size_t> DrawItemInfo; typedef st...
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#ifndef __SLON_ENGINE_SCENE_VISITOR_H__ #define __SLON_ENGINE_SCENE_VISITOR_H__ #include "Forward.h" #include <boost/type_traits/integral_constant.hpp> namespace slon { namespace scene { /** Base class for visitors, traversing scene graphs. */ class SLON_PUBLIC Visitor { public: typedef Node node_ty...
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#ifndef _H_GUI_H_ #define _H_GUI_H_ #include <cv.h> #include <GL/glut.h> #include "TypeDefs.h" #include "Loader.h" class CGUI { public: //TODO: move to cpp. you are lazy! CGUI() { m_fScribbling = false; } virtual ~CGUI() {} int Setup(char * pszImagePath, char * pScribbleFile = NULL); st...
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/* Copyright (c) 2011, Dilyan Rusev All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the follo...
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#pragma once #include "Definitions.h" #include "DirectXIncludes.h" #include "Unit.h" #include "FriendlyUnit.h" #include "EnemyUnit.h" #include<sstream> class CDirectXFramework { private: // Application Variables // HWND m_hWnd; // Window Handle // RECT m_Window; // Window Size // RECT ...
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// STLport regression testsuite component. // To compile as a separate example, please #define MAIN. #include <iostream> #include <algorithm> #include <vector> #ifdef MAIN #define vec1_test main #endif #if !defined (STLPORT) || defined(__STL_USE_NAMESPACES) using namespace std; #endif int vec1_test(in...
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#include "interface.h" #include <pspsdk.h> #include <pspkernel.h> #include <pspctrl.h> #include <stdio.h> #include <stdlib.h> #include <pspaudiocodec.h> #include <pspmpeg.h> #include <pspdisplay.h> int SetupCallbacks(); PSP_MODULE_INFO("MP3 TEST", 0x1000, 1, 1); PSP_MAIN_THREAD_ATTR(0); __attribute...
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#pragma once #pragma unmanaged #include "Common.h" namespace TestClient { class Client { private: static bool m_aborting; static char s_serverAdd[]; static SOCKET m_socket; Client(void) {} ~Client(void) {} static SOCKET CreateConnection(); static void CloseConnection(SOCKET ...
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#pragma once #ifndef GAMELOOP_H_INCLUDED #define GAMELOOP_H_INCLUDED #include <vector> #include "boost/cstdint.hpp" #include "boost/signals2/signal.hpp" #include "net/PeerServer.h" // ----------------------------------------------------------------------------- class Entity; // -----------------...
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/Ansoply/D3DHelpers/d3dutil.cpp
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//----------------------------------------------------------------------------- // File: D3DUtil.cpp // // Desc: Shortcut macros and functions for using DirectX objects // // Copyright (c) Microsoft Corporation. All rights reserved //----------------------------------------------------------------------------- ...
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/Common/utility/RelativePoseResolver.cpp
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#include "RelativePoseResolver.h" #include <stdio.h> #include "../Math/Mat4x4d.h" RelativePoseResolver::RelativePoseResolver(int queueSize) : queue(queueSize,RelativePoseState()){ InitializeCriticalSection(&cs); } RelativePoseResolver::~RelativePoseResolver(){ DeleteCriticalSection(&cs); } void Relat...
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/client/Options.cpp
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lbrucher/timelis
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// $Id: Options.cpp,v 1.1 2005/01/13 12:23:20 lbrucher Exp $ // #include "stdafx.h" #include "Options.h" #include "Timelis.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif extern CTimelisApp theApp; // ///////////////////////////////////////////////...
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// Copyright (c) 2002 // Sergey Klimov (kidd@ukr.net) // WTL Docking windows // // This code is provided "as is", with absolutely no warranty expressed // or implied. Any use is at your own risk. // // This code may be used in compiled form in any way you desire. This // file may be redistributed unmodified b...
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#ifndef MEPA_H_ #define MEPA_H_ #include <string> #include <iostream> #include <vector> #include <fstream> #define EMPTY -1 using namespace std; /* Declaração dos tipos de comando */ enum { crct, soma, subt, mult, divi, invr, conj, disj, nega, cmme, cmma, cmig, cmdg, cmeg, cmag, dsvs, dsvf, na...
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////////////////////////////////////////////////////////// // // MyuLoaderBase // - 名前がstring確定なクラス(エラー処理付き) // ////////////////////////////////////////////////////////// #include "stdafx.h" #include "MyuLoaderBase.h" // マクロ化 #define TEMPLATE_T template <typename T> // コンストラクタ TEMPLATE_T CMyuLoaderB...
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#include <iostream> #include <fstream> #include <limits> #include <queue> #include <list> #include <algorithm> #include <boost/graph/random.hpp> #include <boost/random.hpp> //#include <boost/foreach.hpp> #include "Timer.h" #include "ADstar.h" #define test(nome,var) cout << nome << " = " << var << e...
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/* * guceGUI: GUCE module providing GUI functionality * Copyright (C) 2002 - 2007. Dinand Vanvelzen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version...
[ "LiberatorUSA@users.noreply.github.com" ]
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#include "Track.h" const int stateNum=8; const int measureNum=stateNum/2; const float T=0.5; #if stateNum==10 float transitionMat[stateNum][stateNum] ={//transition matrix(x,y,width,height,angle,dx,dy,dw,dh,da) 1,0,0,0,0,T,0,0,0,0, 0,1,0,0,0,0,T,0,0,0, 0,0,1,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,0,0, 0,0,0,0,1,...
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/**************************************************************************** ** Meta object code from reading C++ file 'finddialog.h' ** ** Created: Sat Nov 25 18:44:18 2006 ** by: The Qt Meta Object Compiler version 59 (Qt 4.2.1) ** ** WARNING! All changes made in this file will be lost! *****************...
[ "jay.krell@cornell.edu" ]
[ [ [ 1, 93 ] ] ]
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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/////////////////////////////////////////////////////////////////////////////// // This source file is part of the LuaPlus source distribution and is Copyright // 2001-2004 by Joshua C. Jensen (jjensen@workspacewhiz.com). // // The latest version may be obtained from http://wwhiz.com/LuaPlus/. // // The code pres...
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#ifndef SEGMENT_H #define SEGMENT_H #include "GL/glew.h" #include "Vector3.h" template <typename T> class Segment{ private: Vector3<T> point1; Vector3<T> point2; public: Segment(T x1, T y1, T z1, T x2, T y2, T z2){ point1 = new Vector3<T>(x1, y1, z1); point2 = new Vector3<T>(x2, y2, z2)...
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/branches/Common/SocketServer.cpp
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trebor57/osprosedev
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/* Rose Online Server Emulator Copyright (C) 2006,2007 OSRose Team http://osroseon.to.md This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the Lic...
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# include "airport.h" /**************************************************************************/ Airport::Airport ( Position GrndPos_i, int ID_i, const Heading &Dir_i ) : Destination (GrndPos_i, ID_i, Dir_i), AtLandmark (GrndPos_i, ID_i), Landmark (GrndPos_i, ID_i) { assert (Grn...
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Strongc/my001project
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#ifndef _SAPMANAGER_H_ #define _SAPMANAGER_H_ // SapManager.h : header file // #include "SapClassBasicDef.h" // // SapLocation class declaration // class SAPCLASSBASIC_CLASS SapLocation { public: // Common server indices enum ServerIndex { ServerUnknown = -1, ServerSystem = 0...
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// Copyright Vladimir Prus 2004. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_VALUE_SEMANTIC_HPP_VP_2004_02_24 #define BOOST_VALUE_SEMANTIC_HPP_VP_2004_02_24 #include <boost/program_opt...
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#ifndef __get_index2N__ #define __get_index2N__ #include "../utility.h" //for int64 #include "../PokerLibrary/constants.h" #include <vector> using std::vector; //getindex2N // mine are the PokerEval CardMask containing my hole cards. Must be 2 cards. // board are the PokerEval CardMask containing the board ...
[ "scottopoly@gmail.com" ]
[ [ [ 1, 41 ] ] ]
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arlukin/dev
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// glFont.cpp: implementation of the CglFont class. // ////////////////////////////////////////////////////////////////////// #include "glFont.h" #include <stdio.h> #include "globalstuff.h" #include "camera.h" #include <fstream> //#include <ostream.h> //#include <istream.h> using namespace std; ///////...
[ "daniel@cybercow.se" ]
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/* * File: FileInfo.h * Author: reyoung * * Created on 2010年11月21日, 下午3:34 */ #ifndef _FILEINFO_H #define _FILEINFO_H #include <string> class FileInfo { public: /** \brief * File Info Default Constructor . * \param fn const std::string& * The File Name. */ FileInfo(const std::...
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DSPNerd/m-nebula
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains AABB-related code. * \file IceAABB.cpp * \author Pierre Terdiman * \date January, 29, 2000 ...
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/Common/math/matrix.h
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Aand1/cornell-urban-challenge
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#ifndef _MATRIX_H #define _MATRIX_H #include <cassert> #include <memory> #include <limits> #ifndef _USE_MATH_DEFINES #define _USE_MATH_DEFINES #endif #include <math.h> using namespace std; #ifdef __cplusplus_cli #pragma managed(push,off) #endif #include "acml.h" #include "../coords/dpvector3...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef TREES_H_INCLUDED #define TREES_H_INCLUDED #include <iostream> #include <fstream> extern bool debugmode; #include "lists.h" #include "main.h" namespace ag { template<typename T> class tree { public: T data; ag::list<tree*> childs; tree* parent; int iCount; tree(T d); tree(tree* p,T ...
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/renderer/renderer2d/sgr_nodes.cpp
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#include "sgr_nodes.h" #include <cstdlib> #include <cstring> #include <map> #include <list> #include <iostream> #include <sstream> #include <mat4f.h> #include <bbox2d.h> using namespace std; typedef struct { float mat[16]; } MyMat; list<MyMat> _current_matrix_stack; float _current_matrix[16]; void ...
[ "mweiguo@gmail.com" ]
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/Demo/ClassData.cpp
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BackupTheBerlios/ejvm
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#include "ClassData.h" #include "Heap.h" #include <stdio.h> #include "ExecutionEng.h" /* the constructor takes a stream of bytes as a parameter */ ClassData::ClassData(const char *name, const byte inputFile []) { int inputPtr; // pointer to be advanced in the input stream u2 i; u2 CPCount; // ////f//pri...
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/Codes/Halak.Samples/SwapChain.cpp
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halak/halak-plusplus
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#include <Halak.Samples/Samples.h> #include <Halak/Colors.h> #include <Halak/DisplaySwapChain.h> #include <Halak/Font.h> #include <Halak/FontLibrary.h> #include <Halak/GameFramework.h> #include <Halak/GameNode.h> #include <Halak/GameStructure.h> #include <Halak/GameWindow.h> #include <Halak/GraphicsDevice.h> ...
[ "halakshin@gmail.com" ]
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/trunk/nGENE Proj/GUIRadioButton.h
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svn2github/ngene
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: GUIRadioButton.h Version: 0.02 --------------------------------------------------------------------------- */ #...
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weimingtom/httpcontentparser
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// testSetting.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include ".\dnssettingtest.h" #include ".\authorizetest.h" #include ".\eyecaretest.h" #include ".\calculargraphtest.h" #include ".\contentsettingtest.h" #include ".\configreadertest.h" #include ".\searchruletest.h" #include ".\onlinehoursettingtest....
[ "ynkhpp@1a8edc88-4151-0410-b40c-1915dda2b29b", "ynkhpp@gmail.com" ]
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/src/TGModColour.cpp
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kcmohanprasad/tgui
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//----------------------------------------------------------------------------- // This source file is part of TGUI (Tiny GUI) // // Copyright (c) 2006-2007 Tubras Software, Ltd // Also see acknowledgements in Readme.html // // Permission is hereby granted, free of charge, to any person obtaining a copy // of t...
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/Open GL Basic Engine/source/glutFramework/glutFramework/oglGameVars.cpp
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CorwinJV/rvbgame
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#include "oglGameVars.h" #include<fstream> #include<iostream> #include <string> #include <sstream> #include <cmath> #include <ctime> using namespace std; oglGameVars* oglGameVars::pinstance = 0;// initialize pointer oglGameVars* oglGameVars::Instance () { if (pinstance == 0) // is it the first call? ...
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asankaf/scalable-data-mining-framework
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#pragma once #include "EncodedAttributeInfo.h" #include <vector> #include "aprioriitemset.h" #include "WrapDataSource.h" #include "algoutils.h" #include "BitStreamInfo.h" #include "associaterule.h" #include <string> #include <algorithm> #include "smalgorithmexceptions.h" /**********************************...
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/sketch.cpp
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/******************************************************************* Example Main Program for CS480 Programming Assignment 1 ******************************************************************** Author: Stan Sclaroff Boston University Computer Science Dept. September 9, 2004 **********...
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#include "funciones.h" #include <iostream> #include <stdlib.h> using namespace std; /**************************************************************************************/ unsigned opcionesMenu(){ unsigned opcion; system("CLS"); cout<<"d888888P 888888ba dP dP 8888ba.88ba dP "<...
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// (C) Copyright Jonathan Turkanis 2005. // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #include <cassert> #include <string> #include <boost/...
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nurF/Brute-Force-Game-Engine
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/* ___ _________ ____ __ / _ )/ __/ ___/____/ __/___ ___ _/_/___ ___ / _ / _// (_ //___/ _/ / _ | _ `/ // _ | -_) /____/_/ \___/ /___//_//_|_, /_//_//_|__/ /___/ This file is part of the Brute-Force Game Engine, BFG-Engine ...
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sarthakpandit/toe
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#pragma once #include <toeSubsystemItems.h> #include <toeComponent.h> #include <toeSelfRenderedComponent.h> namespace TinyOpenEngine { class Ctoe2DScene : public TtoeSubsystem<CtoeSelfRenderedComponent> { public: //Declare managed class IW_MANAGED_DECLARE(Ctoe2DScene); //Constructor Ctoe2DSce...
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#include<iostream> //vector的使用 #include<string> //#include<iomanip> #include<sstream> #include<fstream> #include<vector> using namespace std; void main() { vector<char> s(10,97); vector<char> s1(s); vector<char> s2(s.begin(),s.end()); vector<char> s3(10); cout<<s.capacity()<<endl; vector...
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