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#if !defined(AFX_UIEDIT_H__20060218_14AE_7A41_09A2_0080AD509054__INCLUDED_) #define AFX_UIEDIT_H__20060218_14AE_7A41_09A2_0080AD509054__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////////////// // class CSing...
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#pragma once #include "oxdllext.h" // COXHyperFrameWnd frame class OX_CLASS_DECL COXHyperFrameWnd : public CFrameWnd { DECLARE_DYNCREATE(COXHyperFrameWnd) protected: COXHyperFrameWnd(); // protected constructor used by dynamic creation virtual ~COXHyperFrameWnd(); protected: // Generated...
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#include <iostream> #include <string> #include <fstream> using namespace std; class Sales_item { public: friend Sales_item add(const Sales_item&, const Sales_item&); bool same_isbn(const Sales_item &rhs) const { return isbn == rhs.isbn; } Sales_item(const std::string &book = " "): isbn(book), un...
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#pragma once //#define USE_BOOST 1 #include "DXUT.h" #ifdef USE_BOOST #include <boost/unordered_map.hpp> #define hash_t boost::hash #define unordered_map_t boost::unordered_map #else #include <unordered_map> #define hash_t std::tr1::hash #define unordered_map_t std::tr1::unordered_map #endif #include ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#pragma once #ifndef controller__H__ #define controller__H__ #include <SDL.h> #include "entitySpectator.h" #include "assetManager.h" class Controller // Singleton { public: static Controller _instance; static SDL_mutex *mutex_controller; static entitySpectator *playerObject; static bool qui...
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////////////////////////////////////////////////////////////////////// // // CyoDecode.h // // Developed by Graham Bull for Cyotec Systems Limited. // http://www.cyotec.com // // Copyright (c) 2004 by Cyotec Systems Limited. All Rights Reserved. // // This source code may be used, modified, compiled, duplica...
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#ifndef maid2_graphics_font_h #define maid2_graphics_font_h #include"../config/define.h" #include"../auxiliary/globalpointer.h" #include"core/ifontdevice.h" #include"surface.h" #include"graphicscore.h" #include<map> namespace Maid { class IFontRasterizeFilter { public: virtual ~IFontRa...
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typedef struct tagTIMER_S { UCHAR ucIsUsed; ULONG ulModuleID; ULONG ulName; TIMER_TYPE_E eType; ULONG ulLen; ULONG ulPara; HANDLE hTimer; ULONG ulNext; }TIMER_S;
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christhomas/fusionengine
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#ifndef _INPUTMOUSE_H_ #define _INPUTMOUSE_H_ #include <Input/IInputDevice.h> #include <Maths/Vector.h> /** @ingroup Input_Group * @brief Derived IInputDevice class for all Mouse Devices */ class InputMouse: public IInputDevice{ protected: /** @var Entity *m_cursor * @brief The cursor this device ...
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#include "precompiled/pchnspecialfx.h" //------------------------------------------------------------------------------ // nfxtracer_main.cc // (C) 2006 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "nspecialfx/nfxtracer.h" nNebulaScriptClass...
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kikairoya/xkeymacs
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#ifndef KEYBOARDLAYOUT_H_INCLUDED #define KEYBOARDLAYOUT_H_INCLUDED #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "profile.h" #include "key.h" struct ScanCode { BYTE nScanCode; BYTE nPrefix; // 0x00, 0xE0 or 0xE1 cf. Keyboard Scan Code Specification -- 16 }; struct ScanCodeMa...
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festus-onboard/graphics
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#ifndef __SceneManager_h__ #define __SceneManager_h__ #include "RE167_global.h" #include "Camera.h" #include "Object.h" #include "RenderContext.h" #include <list> #include "Light.h" #include "FirstPersonCamera.h" namespace RE167 { /** This class provides an abstraction of a scene. It manages a camera, ...
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hzhua/oiprogram
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#define maxn 1000001 #include<stdio.h> int wa[maxn],wb[maxn],wv[maxn],ws[maxn]; int cmp(int *r,int a,int b,int l) {return r[a]==r[b]&&r[a+l]==r[b+l];} void print(int *arr,int n) { for(int i=0;i<=n;i++)printf("%d ",arr[i]); printf("\n"); } void da(int *r,int *sa,int n,int m) { int i,j,p,*x=wa,*y=wb,*t; ...
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#include "OBJLoader/ObjLoader.h" #include "mediObjVolumeCreationStrategy.h" #include "BVH/bvh.h" #include "BVH/BVHRay.h" #include "BVH/BVHBoundingSphere.h" #include "BVH/BVHTriangle.h" #include "mediVerletODESolver.h" mediObjVolumeCreationStrategy::mediObjVolumeCreationStrategy(void) { } mediObjVolumeCr...
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///////////////////////////////////////////////////////////////////// // Mapper 23 void NES_mapper23_Init() { g_NESmapper.Reset = NES_mapper23_Reset; g_NESmapper.MemoryWrite = NES_mapper23_MemoryWrite; g_NESmapper.HSync = NES_mapper23_HSync; } void NES_mapper23_Reset() { g_NESmapper.Mapper23.patch = 0...
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smarthaert/d-edit
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#if !defined(AFX_GENERATIONDLG_H__FE88604E_7D5B_42BA_BD3D_25D2869D1C98__INCLUDED_) #define AFX_GENERATIONDLG_H__FE88604E_7D5B_42BA_BD3D_25D2869D1C98__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GenerationDlg.h : header file // //////////////////////////////////////////////////////...
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/calcusdlg.cpp
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silvansky/Calcus
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#include "calcusdlg.h" #include "ui_calcusdlg.h" #include <QScriptEngine> #include <QLabel> #include <QFrame> #include <QKeyEvent> #include <QTextDocument> #include <QScrollBar> #include "mathwrappers.h" #include <QDebug> QScriptValue printToLog(QScriptContext* sc, QScriptEngine* se) { QStringList str; ...
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/SRC/OFFI SRC!/boost_1_34_1/boost_1_34_1/boost/graph/detail/adjacency_list.hpp
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willrebuild/flyffsf
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// -*- c++ -*- //======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.t...
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/FootprintLib.cpp
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roc2/archive-freepcb-codeproject
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// imlementation of classes to manage footprint libraries // #include "stdafx.h" #include "FootprintLib.h" #include "DlgLog.h" #include "DlgAddPart.h" // index one library file // file_name is just the file name, not the complete path // void CFootLibFolder::IndexLib( CString * file_name, CDlgLog * dlog ) {...
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#ifndef POINT_RENDER_H #define POINT_RENDER_H /*! * \file PointRender.h * \author Pascal Berberat * \date 14.05.2010 * \version 1.0 */ #include <QGraphicsScene> #include <QPainter> #include <QStyleOptionGraphicsItem> #include <QPointF> #include <QRectF> #include <QPen> #include "Rendering/F...
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/* * Find FireBalls * Copyright (c) 2011 Mateusz Szubart * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to use, ...
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#ifndef ACQUISITION_H #define ACQUISITION_H #include "NumMeth.h" //! A class to represent acquired Data /*! This class stores information about acquired data. */ class Acquisition { public: //dados sobre transdutor e parametros da aquisicao de dados //! steer angle (degrees) floa...
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//////////////////////////////////////////////////////////////////////////////////////// // // // // FileName : boost_regex.h // Purpose : Regular Expresion Service // Version : 2011-01-15 (16:46) 1.0 Created // Author : heidong // Contact : buf1024@gmail.com // Copyright(c): HEIDONG ...
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// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "irrKlang" library. // For conditions of distribution and use, see copyright notice in irrKlang.h #ifndef __I_IRRKLANG_SOUND_H_INCLUDED__ #define __I_IRRKLANG_SOUND_H_INCLUDED__ #include "ik_IVirtualRefCounted.h" #include "ik_ISoundEffec...
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/** * This source code is release under the MIT License. * */ #ifndef _EASY_PINCE_H #define _EASY_PINCE_H #include "WProgram.h" #include "Servo.h" // Values #define PINCE_OUVERTE 110 #define PINCE_FERMEE 38 #define BRAS_HAUT 40 #define BRAS_BAS 120 #define pinBras 7 #define pinPince 8 // Class Eas...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#pragma once #include "style.h" #include <QMap> class QSettings; class BBStyle : public Style { public: bool load(const QString& filename); protected: virtual void loadFrame(QString key, int frame, QSettings *settings); QMap<QString,int> styleMap; };
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/** \file \author Pablo Haramburu Copyright: Copyright (C)2010 Pablo Haramburu. License: This file is part of mundial2010. mundial2010 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either vers...
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#pragma once #include <vector> #include "./Resource.h" #include "./Texture.h" #include "./FX.h" #include "./Font.h" typedef std::vector<Resource*> ResourcePtrList; typedef ResourcePtrList::iterator ResourcePtrListIterator; class CJEngine; class ResourceManager { friend class CJEngine; ResourcePtrLis...
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// Copyright (C) 2005-2010 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema // to C++ data binding compiler, in the Proprietary License mode. // You should have received a proprietary license from Code Synthesis // Tools CC prior to generating this code. See the license ...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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//Copyright (c) 2010, Information Security Institute of Wuhan Universtiy(ISIWhu) //All rights reserved. // //PLEASE READ THIS DOCUMENT CAREFULLY BEFORE UTILIZING THE PROGRAM //BY UTILIZING THIS PROGRAM, YOU AGREE TO BECOME BOUND BY THE TERMS OF //THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO ...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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//--------------------------------------------------------------------------- #ifndef texteditH #define texteditH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "MenuBar.hpp" #i...
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#include "globalincs/pstypes.h" #include "menuui/barracks.h" #include "playerman/managepilot.h" #include "ui/ui.h" #include "graphics/font.h" #include "io/key.h" #include "gamesnd/gamesnd.h" #include "osapi/osapi.h" #include "popup/popup.h" #include "menuui/playermenu.h" #include "gamesequence/gamesequence.h"...
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#include "stdafx.h" #include "GameMap.h" #include "../GameInfo.h" #include "../ZipReader.h" #include "../DemoResources.h" #include "../game/GameColors.h" #include <dingus/utils/Random.h> #include <dingus/resource/TextureCreator.h> #include <boost/crc.hpp> // ------------------------------------------------...
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// eFilmAutoClient.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "eFilmAutoClient.h" #include "eFilmAutoClientDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //////////////////////////////////////////////////...
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// Copyright (C) 2005 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_GUI_CORE_KERNEl_1_ #define DLIB_GUI_CORE_KERNEl_1_ #ifdef DLIB_ISO_CPP_ONLY #error "DLIB_ISO_CPP_ONLY is defined so you can't use this OS dependent code. ...
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#if !defined(AFX_XTABCTRL_H__A11951B3_2F95_11D3_A896_00A0C9B6FB28__INCLUDED_) #define AFX_XTABCTRL_H__A11951B3_2F95_11D3_A896_00A0C9B6FB28__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // XTabCtrl.h : header file // /////////////////////////////////////////////////////////////////////...
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/* * Material.h * * Created on: 2011-02-13 * Author: Artur */ #ifndef MATERIAL_H_ #define MATERIAL_H_ #include <string> #include <vector> #include "Program.h" #include "MathHelper.h" // Class which is intended to abstract a material i.e. a pair of shaders + their possible variables. // I...
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#include "roadfighter-interactive-object-manager.h" RoadFighterInteractiveObjectManager::RoadFighterInteractiveObjectManager() :InteractiveObjectManager() { carObjects.clear(); otherObjects.clear(); carManager = new CarManager(); obstacleManager = new ObstaclesManager(); stageCompletedPerc = 0; current...
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// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this li...
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#include "chunk.hpp" #include <math.h> #include "chnktype.hpp" #if engine #define UseLocalAssert No #include "ourasert.h" #define assert(x) GLOBALASSERT(x) #else #if cencon #include "ccassert.h" #else #include <assert.h> #endif #endif #ifdef cencon #define new my_new #endif // misc data s...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any...
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/******************************************************************/ /* drawpanel.cpp - fonctions des classes du type WinEDA_DrawPanel */ /******************************************************************/ #ifdef __GNUG__ #pragma implementation #endif #include "fctsys.h" #include "common.h" #include "...
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#include "RenderSystem.h" static CRenderSystem* g_pRenderSystem = NULL; void SetRenderSystem(CRenderSystem* pRenderSystem) { g_pRenderSystem = pRenderSystem; } CRenderSystem& GetRenderSystem() { //assert(g_pRenderSystem); return *g_pRenderSystem; } CRenderSystem::CRenderSystem() { } CRenderSystem::~C...
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// BEGIN CUT HERE // END CUT HERE #line 5 "CrossWord.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #include ...
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/* Copyright 2010 Trevor Hogan Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agre...
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#ifndef __HTMLAYOUT_QUEUE_H__ #define __HTMLAYOUT_QUEUE_H__ /* * Terra Informatica Lightweight Embeddable HTMLayout control * http://terrainformatica.com/htmlayout * * Asynchronous GUI Task Queue. * Use these primitives when you need to run code in GUI thread. * * The code and information provided "...
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/* * The information in this file is * subject to the terms and conditions of the * GNU Lesser General Public License Version 2.1 * The license text is available from * http://www.gnu.org/licenses/lgpl.html */ #include "QDialogConvolutionFFT.h" #include <QtGui/QApplication> #include <QtGui/QButtonGro...
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#include "precompiled/pchnpythonserver.h" #define N_IMPLEMENTS nPythonServer //----------------------------------------------------------------------------- // npythonobject.cc -- implements Python/Nebula Objects // Created by Andy Miller, 2002 // Based upon work by Jason Asbahr // Updates by Tivonenko Ivan ...
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#ifndef __wsiPrintStream_h__ #define __wsiPrintStream_h__ #include "wsiOutputStream.h" class wsiCString; #define WS_IID_OF_wsiPrintStream \ { 0x5e26a9c, 0x3786, 0x4872, { 0x87, 0xd6, 0x1f, 0x24, 0xd7, 0x54, 0xc5, 0xcf } } // {05E26A9C-3786-4872-87D6-1F24D754C5CF} class wsiPrintStream ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include <math.h> #include "IMMN73CorrectionTable.hpp" #include "Properties.hpp" #include "TextTemplate.hpp" extern Properties props; IMMN73CorrectionTable::IMMN73CorrectionTable() { setNumber("0"); setDefaults(); } IMMN73CorrectionTable::IMMN73CorrectionTable(AnsiString num) { setNumber(num); ...
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#ifndef MINIMAX_H #define MINIMAX_H #include <QCache> #include "game.h" #include "globals.h" struct SearchResult; class MinimaxAI { public: MinimaxAI(PlayerType, int); Move searchTree(const GameState&); Move searchTreeCache(const GameState&); protected: bool oneMoveWin(const ...
[ "giulianoxt@gmail.com" ]
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/** @file individual.h * * Copyright (C) 2006 Frederic Guillaume <guillaum@zoology.ubc.ca> * Copyright (C) 2008 Samuel Neuenschwander <samuel.neuenschwander@unil.ch> * * quantiNEMO: * quantiNEMO is an individual-based, genetically explicit stochastic * simulation program. It was developed to ...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <moaicore/MOAIBox2DWorld.h> #include <moaicore/MOAIDeck.h> #include <moaicore/MOAICpSpace.h> #include <moaicore/MOAIDebugLines.h> #include <moaicore/MOAIFrameBuffer.h> #include <moaicore/MOAIGfx...
[ "josh@ziplinegames.com", "eric@ziplinegames.com", "patrick@ziplinegames.com", "Patrick@agile.(none)" ]
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#include "RaceState.h" #include "Lobby.h" #include "Loader.h" #include "ClientPreparationLoader.h" #include "RacePlayer.h" #include "PlayerSettings.h" #include "RaceStateListener.h" #include "GameEvent.h" #include "GameEventParser.h" #include "StateEvent.h" #include "InitEvent.h" #include "NetworkClient.h" ...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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#include <cstdio> long long c; char word[60]; void run(char s, int k, long long cost){ if(s == 'q') switch(word[k]){ case 0: c += cost; return; default: run('q',k+1,(cost<<1)); break; } else switch(word[k]){ case 0: return; case 'a': run('p',k+1,cost); break; case 'b': run('p',k...
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// // Boost.Pointer Container // // Copyright Thorsten Ottosen 2003-2005. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // For more information, see http://www.boos...
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#include "stdafx.h" #include <algorithm> #include <comdef.h> #include <comutil.h> #include "simu.h" #include "data.h" #include "excel10.h" using namespace EXCEL10; #define EXCEL10 #include "data_cpp.h"
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#include "FileNotFoundException.h" using namespace exceptions; FileNotFoundException::FileNotFoundException(): m_Message(_T("")) { } FileNotFoundException::FileNotFoundException(const tstring& filename): m_Message(_T("File ") + filename + _T(" not found!")) { }
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/************************************************************************* Crytek Source File. Copyright (C), Crytek Studios, 2001-2004. ------------------------------------------------------------------------- $Id$ $DateTime$ Description: Implements the Nanosuit. --------------------------------...
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// FB Alpha Air Buster: Trouble Specialty Raid Unit driver module // Based on MAME driver by Luca Elia #include "tiles_generic.h" #include "msm6295.h" #include "burn_ym2203.h" static unsigned char *AllMem; static unsigned char *RamEnd; static unsigned char *MemEnd; static unsigned char *AllRam; static unsi...
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// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, th...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2009 James Devlin // // DISCLAIMER OF WARRANTY // // This source code is provided "as is" and without warranties as to performance // or merchantability. The author and/or distributors of this source code may //...
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#include <cmath> #include "TypeInjectionTest.h" #include "IBasicTypesBean.h" #include "IMultiBase.h" extern char TestConFile[]; void TypeInjectionTest::setUp() { this->bf = Autumn::getBeanFactoryWithXML(TestConFile); } void TypeInjectionTest::tearDown() { Autumn::deleteBeanFactory(this->bf); } ...
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#include "EmptyPluginNode.h" namespace irr { namespace scene { namespace jz3d { const char *CEmptyPluginNode::Name = "CEmptyPluginNode"; CEmptyPluginNode::CEmptyPluginNode(ISceneNode* parent, ISceneManager* mgr, s32 id) : ISceneNode(parent,mgr,id) { #ifdef _DEBUG setDebugName(C...
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QtWorks/cp2
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///////////////////////////////////////////////////////////////////////////////////////// // FILE NAME: Piraq.cpp // // DESCRIPTION: PIRAQ Class implementation. This class handles the exposed APIs that // the host application such as LAPXM would use. // // PiraqIII Errata // The option of using a divide by 6 i...
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/* The MIT License Copyright 2006 Sony Computer Entertainment Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy...
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// MsiOpenPackage.cpp : Defines the entry point for the console application. // #include "stdafx.h" struct MsiDatabaseSummaryEntry { DWORD dwPropertyId; // see http://msdn.microsoft.com/en-us/library/aa372045(VS.85).aspx VARENUM varPropertyType; CComVariant varValue; }; std::wstring FormatMes...
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#ifndef RenderComponentParticleSystemH_H #define RenderComponentParticleSystemH_H #include "RenderComponent.h" #include "ParticleUniverseSystemManager.h" namespace OUAN { class RenderComponentParticleSystem: public RenderComponent { private: std::vector<ParticleUniverse::ParticleSystem*> mParticleSyst...
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#include "PhysicsVehicle.h" #include "..\PhysicsManager.h" #include "..\..\Graphics\GraphicManager.h" #include "btBulletDynamicsCommon.h" #include "..\..\Game\Object\RaceControlManager.h" //CONSTANTES QUE HAY QUE PASAR A LA CLASE VEHICLE // // By default, Bullet Vehicle uses Y as up axis. // You can overr...
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#include "test_base.h" class avm_string_test : public test_base { //----------------------------------------------------------------------- const char* name() { return "avm_string_test"; } //----------------------------------------------------------------------- void test_global_functions(csp::VmCore* core)...
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/MDI AIPI V.6.92 2003 ( Correct Save Fired Rules, AM =-1, g_currentLine)/AIPI/AIPITreeView.cpp
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// AIPITreeView.cpp : implementation file // #include "stdafx.h" #include "AIPI.h" #include "AIPITreeDoc.h" #include "AIPITreeView.h" #include "FindInFilesDlg.h" #include "MainFrm.h" #include "PageFileDlg.h" #include "InductionTabView.h" #include ".\DataFileCSV\CDataFile.h" #ifdef _DEBUG #define new D...
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#include <Halak/PCH.h> #include <Halak/Entity.h> #include <Halak/CloningContext.h> #include <Halak/ObjectOperators.h> #include <Halak/SharedObject.h> #include <algorithm> namespace Halak { struct ComponentPredicate { inline bool operator () (const EntityComponent& a, const EntityComponent& b...
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software f...
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/** * * Tetwiis * (C)2009 http://www.pembo.co.uk * **/ //------------------------------------------------------------------------------ // Headers //------------------------------------------------------------------------------ # include "GameField.h" # include "Debug.h" # include "Offset.h" #incl...
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#pragma once #include "GameObj.h" #include "I_mydb.h" struct FriendInfoStruct { OBJID id; OBJID idUser; OBJID idFriend; NAMESTR szFriendName; }; class CFriendData : public CGameObj { protected: CFriendData(); virtual ~CFriendData(); public: bool Create (IRecordset* pRes); bool Cre...
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/* * Moon++ Scripts for Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2007-2008 Moon++ Team <http://www.moonplusplus.info/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License...
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "ModelEditor.h" #include "MainFrm.h" #include "ModelEditorDoc.h" #include "ModelEditorView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESS...
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/** * \file wxSurfaceRenderingGui.cxx * \brief File per la creazione della finestra 3D contenente il risultato del surface rendering * \author ICAR-CNR Napoli */ #include <wx/wxprec.h> #ifndef WX_PRECOMP #include <wx/wx.h> #endif #include <wx/busyinfo.h> #include "wxSurfaceRenderingGui.h" #incl...
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#include "settings.h" #include "commons.h" #include "RenderManager1.h" #include "Camera.h" #include "Frustum.h" #include "Logger.h" #include "utils.h" // TODO: fix render speed! using namespace game_objects; using namespace game_objects::lighting; using namespace game_objects::block_objects; using namesp...
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// QQ音乐缓存提取工具Dlg.cpp : implementation file // #include <conio.h> #include "stdafx.h" #include "QQ音乐缓存提取工具.h" #include "QQ音乐缓存提取工具Dlg.h" #include "tea.cpp" #include "tag.cpp" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif void BrowseDir(CString strDir...
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openlinux/MyApp
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/*! \class Posix_QextSerialPort \version 1.0.0 \author Stefan Sander \author Michal Policht A cross-platform serial port class. This class encapsulates the POSIX portion of QextSerialPort. The user will be notified of errors and possible portability conflicts at run-time by default - this behavior can be tu...
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#include "SkBitmap.h" #include "SkImageEncoder.h" #include "SkColorPriv.h" #include "GraphicsJNI.h" #include "SkDither.h" #include "SkUnPreMultiply.h" #include <utils/Parcel.h> #include "android_util_Binder.h" #include "android_nio_utils.h" #include "CreateJavaOutputStreamAdaptor.h" #include <jni.h> #i...
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// This is a part of the Active Template Library. // Copyright (C) Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Active Template Library Reference and related // electronic documentation provided with the library. // See these sources for detailed...
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#ifndef FILTERWARP_H #define FILTERWARP_H namespace GpuImageProcess { struct Image; } namespace GpuImageProcess { class FilterWarp { public: // Call fbo init void Init(); // Do The Warping bool Warp( const Image& inImage, // input image Image& outImage, // output i...
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//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004 Sergey Solozhentsev // Author: Sergey Solozhentsev e-mail: salos@mail.ru // Product: WTL Helper // File: TextFile.cpp // Created: 21.01.2005 8:57 // // Using this software in commercial applicatio...
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#include "Camera.h" #include <atlbase.h> namespace sauron { #if _USE_DSHOW Camera::Camera() { m_videoInput.setVerbose( true ); int numDevices = m_videoInput.listDevices(); m_videoInput.setupDevice( 0 ); m_width = m_videoInput.getWidth( 0 ); m_height = m_videoInput.getHeight( 0 ...
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ouj/amd-spl
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#include "CommonTestDefs.h" #include "RuntimeTestFixture.h" #include "util.h" using namespace amdspl; using namespace amdspl::core::cal; typedef RuntimeTestFixture LocalBufferTests; TEST_F(LocalBufferTests, LocalBufferTypeCastTest) { Device* device = _deviceMgr->getDefaultDevice(); if(!device) ...
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2010 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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// ========================================================================== // Class Specification : COXLayoutManager // ========================================================================== // Header file : OXLayoutManager.h // // Version: 9.3 // // This software along with its related components, ...
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lpenguin/QxEditor-Qt
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cpp
#include "AbstractGraphWriter.h"
[ "lpenguin@yandex.ru" ]
[ [ [ 1, 2 ] ] ]