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#ifndef ENTITYREGISTER_H_ #define ENTITYREGISTER_H_ #include "NetworkIDManager.h" namespace HovUni { /** * Class that will register the entity to the network ID manager * * @author Olivier Berghmans */ class EntityRegister { public: /** * Register a set of entity classes * * @param manag...
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/* * Public Domain getopt - history below * * $Id: getopt.c,v 1.1.1.1 2005/07/06 09:38:37 gully Exp $ * */ /* * From: gwyn@brl-tgr.ARPA (Doug Gwyn <gwyn>) Newsgroups: net.sources * Subject: getopt library routine Date: 30 Mar 85 04:45:33 GMT */ /* * getopt -- public domain version of standard Sy...
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/* ----------------------------------------------------------------------------- This source file is part of Tiger Viewer(An Ogre Mesh Viewer) For the latest info, see http://code.google.com/p/ogremeshviewer/ Copyright (c) 2010 Zhang Kun(zhk.tiger@gmail.com) This program is free software; you can redistribute ...
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#pragma once #include <cstdlib> #ifdef USE_GLUT #if (XN_PLATFORM == XN_PLATFORM_MACOSX) #include <GLUT/glut.h> #else #include <GL/glut.h> #endif #else #include "opengles.h" #endif #include "KProgram.h" class KGlutInput { private: KGlutInput(void); ~KGlutInput(void); public: ...
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/* $Id: lti_datatypeTransformer.h 5124 2006-10-27 11:40:40Z lubia $ */ /* ////////////////////////////////////////////////////////////////////////// // // // This code is Copyright (c) 2004 LizardTech, Inc, 1008 Western Avenue, // // Suite 20...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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/* ** ************************************************************************ ** VEC ** Video Encoder Card ** ** (c) Copyright 1992-2006, ZheJiang Dahua Technology Stock Co.Ltd. ** All Rights Reserved ** ** F...
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/* WallPaperDrawSettingsAlphaDlg.h Dialogo per la pagina relativa alle opzioni per le miniature. Luca Piergentili, 20/09/01 lpiergentili@yahoo.com WallPaper (alias crawlpaper) - the hardcore of Windows desktop http://www.crawlpaper.com/ copyright © 1998-2004 Luca Piergentili, all rights reserved crawl...
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[ [ [ 1, 80 ] ] ]
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#include <Common/Prerequisites.h> #include <Common/LogManager.h> #include "Resource.h" #include "ResourceManager.h" #include "Entity.h" #include "Renderer.h" namespace Flagship { ResourceManager * ResourceManager::m_pResourceManager = NULL; ResourceManager::ResourceManager() { m_pResourceMap.clear...
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#pragma once //Std lib #include <string> #include <vector> #include <unordered_map> #include <memory> #include <sstream> #include <algorithm> #include <functional> #include <utility> #include <deque> //C std lib #include <stdlib.h> #include <Windows.h> //DirectX #include <d3d11.h> #include <D3DX...
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// Copyright 2011 Carlos Martins // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
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[ [ [ 1, 140 ] ] ]
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// Copyright (c) John Lyon-Smith. All rights reserved. #pragma once #include <Pseudo\Compiler.hpp> typedef WCHAR Char; typedef bool Bool; typedef unsigned __int8 Byte; typedef __int8 SByte; typedef __int16 Short; typedef __int16 Int16; typedef unsigned __int16 UShort; typedef unsigned __int16 UInt16; t...
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#include "PymCorePch.h" #include <iostream> #include <vector> #include <ctime> #include <fstream> #include <algorithm> #include <string> #include <stdio.h> #include <stdlib.h> #include <vector> #include <assert.h> #include "ConvexHullCapi.h" std::ostream &operator <<(std::ostream &s, const std::pair<doubl...
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[ [ [ 1, 376 ] ] ]
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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Julien1138/WishBoneMonitor
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#ifndef WBGRAPHVIEW_H #define WBGRAPHVIEW_H #include "WishBoneWidgetView.h" #include "WBGraphDoc.h" #include "WBGraphDlg.h" #include <QList> #include <qwt_plot.h> #include <qwt_plot_curve.h> #include <QColor> #include <QTimer> class WBGraphView : public WishBoneWidgetView { Q_OBJECT public: ...
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[ [ [ 1, 39 ] ] ]
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/engin3d/src/Character/Character.h
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carlixyz/engin3d
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#ifndef CCHARACTER_H #define CCHARACTER_H #include "../Libraries/MathLib/MathLib.h" #include "Behaviour/BehaviourManager.h" class cCharacter { private: int miId; cVec3 mPosition; cVec3 mColour; float mfYaw; float mfSpeed; float mfAngSpeed; cBehaviourBase* mpActiveBehaviour; public: ...
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/SubdivController.h
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ANorwell/Graphics
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#pragma once #include "Controller.h" #include "SubdivScene.h" class SubdivController : public Controller { public: SubdivController(SubdivScene* aScene, ShaderLoader* aShader) : pScene(aScene), pShader(aShader) {}; void handleKey(unsigned char key); void handleSpecialKey(in...
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chief1983/Imperial-Alliance
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Network/multi_rate.cpp $ * $R...
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[ [ [ 1, 258 ] ] ]
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electri/spext
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/** * SharedMutex_example.cpp * @Author Tu Yongce <yongce (at) 126 (dot) com> * @Created 2008-11-17 * @Modified 2008-11-17 * @Version 0.1 */ #include "stdafx.h" #include "SharedMutex_example.h" #include <process.h> #include <iostream> #include "sp_ext_shared_mutex.h" #include "sp_ext_thread.h" using ...
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[ [ [ 1, 162 ] ] ]
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/SRC/OFFI SRC!/_Network/Net/Include/sock.h
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willrebuild/flyffsf
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#ifndef __SOCK_H__ #define __SOCK_H__ #pragma once #include <dplay.h> #include <list> using namespace std; class CSock { public: enum { crcRead = 1, crcWrite = 2, }; protected: SOCKET m_hSocket; private: DPID m_dpid; DPID m_dpidpeer; public: // Constructions CSock(); virtual ~CSock(); /...
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// [[[ begin generated region: do not modify [Generated System Includes] #include <avkon.hrh> #include <avkon.rsg> #include <eikmenup.h> #include <aknappui.h> #include <eikcmobs.h> #include <barsread.h> #include <stringloader.h> #include <gdi.h> #include <eikedwin.h> #include <eikenv.h> #include <eikseced.h>...
[ "Deepak.Modgil@Nokia.com" ]
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#include <graph.h> #include <iostream> #include <iterator> Graph::Graph() { } Graph::~Graph() { } Graph* Graph::mInstance =NULL; Graph* Graph::get_Instance() { if(!mInstance) mInstance = new Graph(); return mInstance; } Vertex Graph::get_vertex(node_t node) { map<node_...
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#pragma once #include "Block.h" class BlockFactory { uint32_t poolSize; vector<Block*> pool; public: BlockFactory(void); ~BlockFactory(void); Block* allocateBlock( ); void deleteBlock( Block* ); uint32_t getPoolSize(){ return poolSize; } }; extern BlockFactory blockFactory;
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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FiveFourFive/battle-cars
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#ifndef CAMERA_H_ #define CAMERA_H_ #include <Windows.h> class CBase; class CCamera { private: CBase* owner; float camPosX; float camPosY; float offX; float offY; float m_fRenderPosX; float m_fRenderPosY; int m_nWidth; int m_nHeight; public: CCamera(); ~CCamera(); flo...
[ "darksage44@yahoo.com@598269ab-7e8a-4bc4-b06e-4a1e7ae79330", "andy.madruga@gmail.com@598269ab-7e8a-4bc4-b06e-4a1e7ae79330" ]
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#pragma once #include <string> #include <vector> #include "AlarmObject.h" //An alarm system class allows alarms to be registered and receive alarm events. Inherit this class //to make it an alarm system. Must overwrite the AlarmEvent function to receive the alarm events and //take the necessary actions class...
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lssgufeng/proteintracer
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/*============================================================================== Copyright (c) 2009, André Homeyer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source ...
[ "andre.homeyer@localhost" ]
[ [ [ 1, 266 ] ] ]
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/src/Engine/EventEngine/EventEngine.cpp
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[]
no_license
polycraft/Bomberman-like-reseau
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#include <vector> #include "EventEngine.h" using namespace std; namespace Engine { EventEngine::EventEngine() { } EventEngine::~EventEngine() { //Todo libérer les listeners //delete listener; } bool EventEngine::update() { while ( SDL_Pol...
[ "florian.cazalet@fre.fr", "bastien@signoret.eu" ]
[ [ [ 1, 4 ], [ 6, 7 ], [ 15, 15 ], [ 17, 19 ], [ 27, 35 ], [ 37, 37 ], [ 41, 55 ], [ 71, 71 ] ], [ [ 5, 5 ], [ 8, 14 ...
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/deitel/ch06/Fig06_23/fig06_23.cpp
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[]
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tecmilenio/computacion2
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// Fig. 6.23: fig06_23.cpp // Using the unary scope resolution operator. #include <iostream> using std::cout; using std::endl; int number = 7; // global variable named number int main() { double number = 10.5; // local variable named number // display values of local and global variables cout <...
[ "sebastianavina@gmail.com" ]
[ [ [ 1, 34 ] ] ]
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/IoController.cpp
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[]
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anelson/asynciotest
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#include "StdAfx.h" #include "IoController.h" IoController::IoController(Settings& settings) : m_settings(settings) { m_totalBytesWritten = 0; m_totalBytesRead = 0; m_outstandingReads = 0; m_outstandingWrites = 0; } IoController::~IoController(void) { } DWORD IoController::GetNextCompletedOp(Async...
[ "anelson@apocryph.org" ]
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/modules/applicationmanager/applicationmanager.cpp
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gauravssnl/uikludges
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#include <e32std.h> #include <e32base.h> #include <apgtask.h> #include <apgcli.h> #include <eikenv.h> #include <apgwgnam.h> #include <f32file.h> #include "Python.h" #include "unicodeobject.h" #include "symbian_python_ext_util.h" enum TTaskOperations { ETaskForeground, ETaskBackground, ...
[ "mikko@redinnovation.com" ]
[ [ [ 1, 324 ] ] ]
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/trunk/Dependencies/Xerces/include/xercesc/dom/impl/DOMDocumentTypeImpl.hpp
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[]
no_license
svn2github/ngene
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#ifndef DOMDocumentTypeImpl_HEADER_GUARD_ #define DOMDocumentTypeImpl_HEADER_GUARD_ /* * Copyright 2001-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy ...
[ "Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57" ]
[ [ [ 1, 104 ] ] ]
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/CedeCryptSelfDecryptor/CedeCrypt/CedeCrypt/Diagnostics.cpp
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[]
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dannydraper/CedeCryptClassic
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// This work is dedicated to the Lord our God. King of Heaven, Lord of Heaven's Armies. #include "Diagnostics.h" Diagnostics::Diagnostics () { } Diagnostics::~Diagnostics () { } void Diagnostics::Initialise (HWND hWnd, LPSTR lpCmdLine) { SetParentHWND (hWnd); SetBgColor (RGB (200, 200, 200)); Se...
[ "ddraper@f12373e4-23ff-6a4a-9817-e77f09f3faef" ]
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/util/wm5/LibMathematics/Algebra/Wm5HPoint.cpp
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evanw/cs224final
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.0 (2010/01/01) #include "Wm5MathematicsPCH.h" #include "Wm5HPoint.h" ...
[ "evan_wallace@brown.edu" ]
[ [ [ 1, 76 ] ] ]
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/Sudoku/Sudoku.h
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neilforrest/verysimplesudoku
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// Sudoku.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CSudokuApp: // See Sudoku.cpp for the implementation of this class // class CSudokuA...
[ "neil.david.forrest@1c60f1a0-0043-0410-b499-77e8d6643a01" ]
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/graphic_front_end/new_motor/motor/motorDlg.cpp
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[]
no_license
shangdawei/cortex-simulator
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// motorDlg.cpp : 实现文件 // #include "stdafx.h" #include "motor.h" #include "motorDlg.h" #include "vbus/vbus_interface.h" #include <math.h> #ifdef _DEBUG #define new DEBUG_NEW #endif // CmotorDlg 对话框 CmotorDlg::CmotorDlg(CWnd* pParent /*=NULL*/) : CDialog(CmotorDlg::IDD, pParent) { m_hIc...
[ "yihengw@3e89f612-834b-0410-bb31-dbad55e6f342" ]
[ [ [ 1, 142 ] ] ]
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luge/foolject
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of cond...
[ "greatfoolbear@gmail.com@756bb6b0-a119-0410-8338-473b6f1ccd30" ]
[ [ [ 1, 161 ] ] ]
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albeva/fbide-old-svn
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/* * This file is part of FBIde project * * FBIde is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FBIde is distribu...
[ "vongodric@957c6b5c-1c3a-0410-895f-c76cfc11fbc7" ]
[ [ [ 1, 39 ] ] ]
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jpmn/rough-albatross
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#pragma once #include <cv.h> #include "AnimatedTransform.h" using namespace baluchon::core::services::positioning; namespace baluchon { namespace core { namespace datas { namespace animation { class AnimatedSliding : public AnimatedTransform { public: AnimatedSliding(CvPoint3D32f vector, CvPoint3D32f...
[ "jpmorin196@bd4f47a5-da4e-a94a-6a47-2669d62bc1a5" ]
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/source/CTaiScreensIndicate.h
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wgwang/yinhustock
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#if !defined(AFX_SCREENSTOCKSINDICATE_H__62BF6203_63BF_11D4_970B_0080C8D6450E__INCLUDED_) #define AFX_SCREENSTOCKSINDICATE_H__62BF6203_63BF_11D4_970B_0080C8D6450E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // CTaiScreensIndicate.h : header file // #include "FloatEdit.h" #include "...
[ "7171136@qq.com" ]
[ [ [ 1, 63 ] ] ]
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Akira-Hayasaka/ofxBulletPhysics
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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#include "stdafx.h" /////////////////////////////////////////////////////////////////////////////////////////// //create and open functions________________________________________________________________ /////////////////////////////////////////////////////////////////////////////////////////// /***************...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_simple_class.cpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at /...
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/* .____ ____ ____ __ ___ ___ __ /\ _`\ /\ _`\ /\ _`\ /\ \ /\_ \ /'___`\ /'__`\ \ \ \/\_\\ \ \L\_\ \ \L\ \ __ ___ ___\ \ \____\//\ \ __ _ __ /\_\ /\ \ /\ \/\ \ ...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/FRED2/StdAfx.cpp $ * $Revisio...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'XMLSchema99.pas' rev: 6.00 #ifndef XMLSchema99HPP #define XMLSchema99HPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #includ...
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#define N_IMPLEMENTS nTexArrayNode //------------------------------------------------------------------- // ntexarraynode_cmds.cc // (C) 2000 RadonLabs GmbH -- A.Weissflog //------------------------------------------------------------------- #include "node/ntexarraynode.h" #include "kernel/npersistserver.h" ...
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//////////////////////////////////////////////////////////////////////////////// #include "lsbcoder.h" //////////////////////////////////////////////////////////////////////////////// LSBCoder::LSBCoder() { } //////////////////////////////////////////////////////////////////////////////// LSBCode...
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/******************************************************************************** ** Form generated from reading UI file 'progressbar.ui' ** ** Created: Mon Sep 27 15:45:02 2010 ** by: Qt User Interface Compiler version 4.6.2 ** ** WARNING! All changes made in this file will be lost when recompiling UI file!...
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#pragma once #include "afxwin.h" // CSetValuesDlg dialog class CSysCADMarshalDoc; class CSetValuesDlg : public CDialog { DECLARE_DYNAMIC(CSetValuesDlg) public: CSetValuesDlg(CSysCADMarshalDoc * pDoc, CWnd* pParent = NULL); // standard constructor virtual ~CSetValuesDlg(); // Dialog Data enum { ...
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//----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // *...
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/** * \file union.h * \brief class Union header * \author Gimenez Tom, Roumier Vincent, Matéo Camille * \version 1.0 * \date 01 octobre 2011 * * Containing Union class * */ #ifndef __Union__ #define __Union__ #include "opbin.h" /*! * \class Union * \brief Union class * * Union is...
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#include "stdafx.h" FILE *Logging::m_pLoggingFile; unsigned int g_uiAllowedTypesConsole = 0xFFFFFFFF; // all logging types allowed unsigned int g_uiAllowedTypesFile = 0xFFFFFFFF; // all logging types allowed void Logging::makeSureLoggingFileExists() { if(m_pLoggingFile == NULL) { Str sLogFileName("Logg...
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#ifndef HAVOKENTITYTYPE_H #define HAVOKENTITYTYPE_H class hkpWorldObject; namespace HovUni { /** * Class used to annotate havoc world objects with an object type. */ class HavokEntityType { private: static int ENITYTYPEPROPERTY; public: enum Type { NOTSET, PLANET, CHARACTER, ...
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/* * physicswork.cpp * * Created on: 1.11.2011 * Author: akin */ #include "physicswork.h" #include "physicscomponent.h" #include <iostream> namespace ice { PhysicsWork::PhysicsWork( Component& parent ) : ComponentWork( parent ) { } PhysicsWork::~PhysicsWork() { } bool PhysicsWork:...
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// Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source: /cvsroot/boost/boost/libs/mpl/preproc...
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// stdafx.h : 标准系统包含文件的包含文件, // 或是常用但不常更改的项目特定的包含文件 // #pragma once #include <iostream> #include <tchar.h> #include "LnBase.h"
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// (C) Copyright Jonathan Turkanis 2004 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #ifndef BOOST_IOSTREAMS_TEST_WRITE_OUTPUT_ITERATOR_HPP_I...
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/*! @file @author Georgiy Evmenov @date 12/2009 */ #ifndef __PANEL_CONTROLLERS_H__ #define __PANEL_CONTROLLERS_H__ #include "BaseLayout/BaseLayout.h" #include "PanelView/BasePanelViewItem.h" namespace tools { class PanelControllers : public wraps::BasePanelViewItem { public: PanelControll...
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// TThread.h : Interface of the TThread class // // Copyright (c) 2006 zhao_fsh Zibo Creative Computor CO.,LTD ////////////////////////////////////////////////////////////////////////// // // Last update Date : 2007.05.07 // // Example Begin /* // First method: class myClass :public TThread { public: v...
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#ifndef AGENT_STATES_H_ #define AGENT_STATES_H_ #include "State.h" class Agent; //Defend state class Defend : public State<Agent>{ private: Defend(){} //copy constructor and assignment operator //Defend(const Defend &); //Defend & operator=(const Defend &); public: stat...
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/arcemu_svn/src/arcemu-logonserver/AccountCache.cpp
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miklasiak/projekt
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/* * ArcEmu MMORPG Server * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later ver...
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/src/Stage/SpecialScreens/TGSThanksForPlaying.cpp
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LakeIshikawa/splstage2
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#include "TGSThanksForPlaying.h" #include "..\\..\\Management\\GameControl.h" #include "..\\..\\Event\\StageClearEvt.h" TGSThanksForPlaying::TGSThanksForPlaying() { mTimer = 0.0f; mFading = false; } TGSThanksForPlaying::~TGSThanksForPlaying() {} /* 画像の表示 */ void TGSThanksForPlaying::Process(){ i...
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/src/audio/decoder_interface.cpp
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wilcobrouwer/dmplayer
c0c63d9b641a0f76e426ed30c3a83089166d0000
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#include "decoder_interface.h" #include "../error-handling.h" #include <boost/bind.hpp> #include <boost/function.hpp> #include <boost/utility/result_of.hpp> namespace { namespace ns_reghelper { std::vector<boost::function<IDecoderRef (IDataSourceRef)> > decoderlist; std::vector<std::string> decodernamelist; ...
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Minimalist-GameForks/Darwinia-and-Multiwinia-Source-Code
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// **************************************************************************** // Top level include file for NetLib // // NetLib - A very thin portable UDP network library // **************************************************************************** #ifndef INCLUDED_NET_LIB_H #define INCLUDED_NET_LIB_H ...
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//---------------------------------------------------------------------------- // (c) 2009 //---------------------------------------------------------------------------- #include "physics/boxentity.h" #include "physics/server.h" #include "physics/rigidbody.h" #include "physics/shape.h" #include "physics/box...
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/VC6.0/CBMIRDoc.cpp
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xidiandaily/cbmir
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// CBMIRDoc.cpp : implementation of the CCBMIRDoc class // #include "stdafx.h" #include "CBMIR.h" #include "CBMIRDoc.h" #include "SearchSetting.h" #include "CBMIRView.h" #include "MainFrm.h" #include "TestAlg.h" #include "JpegAlg.h" #include "KeyImageView.h" #include "IlView.h" #include "MainFrm.h" #...
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#ifndef GRAPHICS_RASTERIZER_H #define GRAPHICS_RASTERIZER_H // // Graphics Framework. // Copyright (C) 2008 Department of Computer Science, University of Copenhagen // #include <stdexcept> namespace graphics { /** * This class describes an interface class for implementing a rasterizer. * ...
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jbsheblak/fatal-inflation
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//--------------------------------------------------- // Name: Game : StartScreen // Desc: the game start screen // Author: John Sheblak // Contact: jbsheblak@mail.utexas.edu //--------------------------------------------------- #ifndef _GAME_STATE_STARTSCREEN_H_ #define _GAME_STATE_STARTSCREEN_H_ #include...
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/DVR/HaohanITPlayer/public/Common/SysUtils/Windows/WinFilePathUtils.h
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080278/dvrmd-filter
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2016-09-10T21:14:44.669128
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//----------------------------------------------------------------------------- // WinFilePathUtils.h // Eduard Kegulskiy // Copyright (c) 2004, Haohanit. All rights reserved. //----------------------------------------------------------------------------- //SR FS: Reviewed [wwt 20040914] //SR FS: Reviewed [DDT ...
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/emulator/allegrex/instructions/VASIN.h
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lemmore22/pspe4all
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template< > struct AllegrexInstructionTemplate< 0xd0170000, 0xffff0000 > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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/code/fast_atof.h
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permissive
spring/assimp
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// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine" and the "irrXML" project. // For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h // ------------------------------------------------------------------------------------ // Original descri...
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/TerranCommand.cpp
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mannyzhou5/scbuildorder
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#include "stdafx.h" #include "TerranCommand.h" const WCHAR *tostring(EOutputFormat format, ETerranCommand command) { switch(format) { case eOutputFormatSimple: case eOutputFormatHaploid: case eOutputFormatSC2Gears: switch(command) { case eTerranCommandBuildCommandCenter: return L"Command Cen...
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[ [ [ 1, 768 ] ] ]
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/JuceLibraryCode/modules/juce_graphics/native/juce_linux_Fonts.cpp
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sonic59/JulesText
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refs/heads/master
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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/Kickapoo/Audio.cpp
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gosuwachu/igk-game
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#include "Common.h" #include "Audio.h" void Audio::create() { unsigned int version; FMOD::System_Create(&system); system->getVersion(&version); if (version < FMOD_VERSION) return; system->init(32, FMOD_INIT_NORMAL, 0); } void Audio::release() { system->close(); system->release(); }...
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dlsyaim/gradthes
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#pragma once class Texture; class TextureTGA { public: TextureTGA(void); ~TextureTGA(void); inline void setImageData(GLubyte* imageData){this->imageData = imageData;} inline GLubyte* getImageData(void){return imageData;} inline void setBpp(GLuint bpp){this->bpp = bpp;} inline GLuint getBpp(void){ret...
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/C++/OpenCV/ImageProcessing/ImageProcessing/ImageProcessing.cpp
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MrChuCong/dvbao
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#include <cv.h> #include <cxcore.h> #include <highgui.h> #include <stdio.h> #define SOURCE_WINDOW_ID "Source Image" #define DESTINATION_WINDOW_ID "Destination Image" int main (int argc, char* argv[]) { if (argc < 2) { // No input file name printf("Usage: main source_image [destination_image]\n"); ...
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/reference/GreedySnake/GreedySnake/GreedySnakeDoc.h
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xhbang/Console-snake
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/* //////////////////////////////////////////////////////// Team member: 聂森 莫小琪 彭云波 陈飞宇 尹伦琴 陈沁茜 李朝朝 Date: 3.2008 ~ 5.2008 所有权限归 cqu. mstc. Team Satan 所有. //////////////////////////////////////////////////////// */ // GreedySnakeDoc.h : CGreedySnakeDoc 类的接口 // #pragma once class CGreedyS...
[ "sonicisdreaming@gmail.com" ]
[ [ [ 1, 54 ] ] ]
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/demo/FireFox/plugin/test/nprt/nprt/ScriptablePluginObjectBase.cpp
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grharon/tpmbrowserplugin
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#include "ScriptablePluginObjectBase.h" void ScriptablePluginObjectBase::Invalidate() { } bool ScriptablePluginObjectBase::HasMethod(NPIdentifier name) { return false; } bool ScriptablePluginObjectBase::Invoke(NPIdentifier name, const NPVariant *args, uint32_t argCou...
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[ [ [ 1, 155 ] ] ]
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/SETools/SESceneEditor/AssemblyInfo.cpp
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pizibing/swingengine
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2021-01-16T18:29:10.689858
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
[ "hide106@163.com@876e9856-8d94-11de-b760-4d83c623b0ac" ]
[ [ [ 1, 85 ] ] ]
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/Include/CRegistry.h
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code4bones/crawlpaper
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/* CRegistry.h Classe base per l'accesso al registro (SDK/MFC). Luca Piergentili, 07/08/00 lpiergentili@yahoo.com */ #ifndef _CREGISTRY_H #define _CREGISTRY_H 1 #include "window.h" // id per le icone predefinite (windows.h) enum IDI_PREDEFINED_ICON { IDI_APPLICATION_ICON, IDI_ASTERISK_ICON, IDI_...
[ "luca.pierge@gmail.com" ]
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jamoozy/spacerenegade
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#include <iostream> #include "GL/glut.h" #include "ship.h" #include "material.h" using std::cout; using std::cerr; using std::endl; extern PShip *playerShip; void Material::update() { position += velocity; if (killNextTick) delete this; } void Material::draw(int pass) { if (pass == 1) { ...
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/***********************************************************************************/ // File: ColCylinder.cpp // Date: 25.08.2005 // Author: Ruslan Shestopalyuk /***********************************************************************************/ #include "stdafx.h" #include "ColCylinder.h" #include "Phy...
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#ifndef TESTVSQT_H #define TESTVSQT_H #include <QtGui/QDialog> #include "ui_testvsqt.h" class TestVSQt : public QDialog { Q_OBJECT public: TestVSQt(QWidget *parent = 0, Qt::WFlags flags = 0); ~TestVSQt(); private slots: void testLogClicked(); void testWebKitClicked(); void testDbusClicked(); ...
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#include "a5teroids.hpp" void LargeBullet::render(int offx, int offy) { al_draw_rotated_bitmap(bitmap, radius, radius, offx + x, offy + y, angle+(ALLEGRO_PI/2), 0); } LargeBullet::LargeBullet(float x, float y, float angle, Entity *shooter) : Bullet(x, y, 6, 0.6f, angle, 600, 2, RES_LARGEBULLET, s...
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/* ============================================================================ Name : AnimationFrame.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CAnimationFrame declaration ============================================================================ */ #if...
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////////////////////////////////////////////////////////////////////////// // Filename : COptionsMenuState.cpp // // Author : Ramon Johannessen (RJ) // // Purpose : The Options Menu will allow the user to customize the // game settings, such as music volume, sound effects, etc. ///////////////////////////...
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yoonhada/nlinelast
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#ifndef _UI_H_ #define _UI_H_ class CUI { private: public: CUI(); virtual ~CUI(); virtual VOID Draw()=0; }; #endif
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#ifndef __EDITWINDOW_H__ #define __EDITWINDOW_H__ #include <ntk/interface/window.h> #include <ntk/interface/scintilla.h> class edit_window_t : public ntk_window { public: // // methods // edit_window_t(); ~edit_window_t(); bool quit_requested(); void message_received(const ntk_message& mess...
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cronoszeu/revresyksgpr
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#pragma once #include <windows.h> #include <stdio.h> #include "define.h" #include "basefunc.h" char szID[]; class CGameObj { public: CGameObj(); virtual ~CGameObj(); virtual OBJID GetID() {::LogSave("Fatal error in CGameObj::GetID()."); return ID_NONE;}//=0; virtual int GetObjType() {retur...
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mei-rune/jingxian-project
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#pragma once #include "server.h" class client : public micro_task { public: client(server& task, SOCKET handle ) : micro_task( task) , _svr( &task ) , _socket( handle ) { std::cout << "client[" << _socket << "]连接到来!" << std::endl; } ~client() { ::closesocket( _socket ); std::cout <<...
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#ifndef __GMOUSE_H__ # define __GMOUSE_H__ #include "GExport.h" #if defined (GWIN) #define OEMRESOURCE # include "windows.h" # include "winuser.h" #endif class GEXPORTED GMouse { public: static void HideCursor(void); static void ShowCursor(void); }; #endif
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/* * Copyright (c) 2001,2002,2003 Mike Matsnev. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice i...
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#include<iostream> #include<fstream> #include<map> #include"Scanner.h" #include"symbolTable.h" #include "globals.h" using namespace std; int main(int argc,char*argv[]) { if(argc < 2){cout<<"introduzca un archivo para leer"<<endl;} else{ if(argc > 2){cout<<"muchos parametros"<<endl;} else{ ...
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lvtx/gamekernel
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#pragma once #include <d3d9.h> namespace gfx { /** * @class Texture */ class Texture { public: Texture( IDirect3DTexture9* tex ); ~Texture(); IDirect3DTexture9* GetTex(); private: IDirect3DTexture9* m_tex; }; inline IDirect3DTexture9* Texture::GetTex() { return m_tex; } } //...
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/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided th...
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#include "stdafx.h" #include <nsrpc/ReactorSession.h> #include <nsrpc/detail/PacketCoderFactory.h> #include <nsrpc/detail/PacketCoder.h> #include <nsrpc/detail/CsProtocol.h> #include <nsrpc/utility/MessageBlockManager.h> #include <nsrpc/utility/Logger.h> #ifdef _MSC_VER # pragma warning( push ) # pragma warn...
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radtek/terra-printer
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#include <TdkConvertLayerToOdLayer.h> #include <TeOdaExport.h> #include <TeDatabase.h> #include <TdkAbstractProcessEvent.h> #include <TdkGeometrySettings.h> TdkConvertLayerToOdLayer::TdkConvertLayerToOdLayer(TeOdaExport *odExport, TeDatabase *database, TdkAbstractProcessEvent *process) { _database=database;...
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zerotri/WynterStorm_old
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#include <WSGame.h> #include <SDL.h> #include <algorithm> WSGame::WSGame() { m_dDeltaFramesPerSecond = 0; m_pCore = allocate<SRCore>(); m_pWindow = allocate<SRWindow>(); } WSGame::~WSGame() { m_pWindow->destroy(); delete m_pWindow; delete m_pCore; } void WSGame::Run() { m_pCore->Initialize()...
[ "zerotri@gmail.com" ]
[ [ [ 1, 86 ] ] ]