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/*---------------------------------------------------------------------------*\ * OpenSG ToolBox UserInterface * * * * * ...
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.1 (2011/03/27) //------------------------------------------------------...
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#include <iostream> int main() { int i=100,sum=0; for(int i=0;i!=10;i++) sum+=i; std::cout << i << " " << sum << std::endl; return 0; }
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//UVi Soft ( 2008 ) //Long Fei ( lf426 ), E-mail: zbln426@163.com //Laboratory of ZaiBieLiunNian //http://www.cppblog.com/lf426/ //FileName: ButtonClass.hpp #ifndef BUTTON_CLASS_HPP #define BUTTON_CLASS_HPP #include "SurfaceClass.hpp" #include "MixSoundClass.hpp" class BaseButton { private: //sound...
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#ifndef robotapi_real_RealDifferentialWheels_h #define robotapi_real_RealDifferentialWheels_h #include <robotapi/IDifferentialWheels.h> #include <robotapi/DifferentialWheelsWOdometry.h> #include <protocol/handlers/DCMotorBoardPacketHandler.h> #include <robotapi/real/RealDevice.h> #include <WorldInfo.h> names...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2010 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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#include "ui_loader.hh" #include "../ui_component.hh" //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ std::map<std::string, UILoader*> UILoader::MLoaders; //--------------------------------------...
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/** * Fireworks.cpp * Kleine Klasse zum Anzeigen eines Feuerwerks. * * @mc Arduino/RBBB * @autor Andreas Muttscheller * @version 1.0 * @datum 18.3.2011 */ #include "plugin_Fireworks.h" #include "DisplayMatrix.h" // Die Feuerwerksstatusdefinitionen #define NEW 0 #define OFFSET 1 #define FLIGHT...
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#include <QtGui/QApplication> #include <iostream> #include "qgl.h" #include <pty.h> #include "mainwindow.h" using std::cout; using std::endl; int main(int argc, char *argv[]) { //Q_INIT_RESOURCE(resources); QApplication a(argc, argv); MainWindow w; w.show(); return a.exec(); }
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#include "Button.h" Button::Button(void (*clickResponse)(UIBase*), std::string text): text(text), UIBase(NULL, clickResponse){ //D3DXCreateTexture(DirectXObjects::D3DDEV, 256, 256, D3DX_DEFAULT, /*D3DUSAGE_RENDERTARGET D3DUSAGE_DYNAMIC*/ NULL, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &this->background); //DirectXObject...
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#ifndef THREADOBJ_H #define THREADOBJ_H #include <iostream> #include "SpellWork.h" class ObjThread: public QThread { friend class SpellWork; public: ObjThread(quint8 id = 0, SpellWork *obj = NULL); ~ObjThread(); virtual void run(); quint8 GetId() { return t_id; } private: ...
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/* * ___ ___ __ * \ \ / / / \ * \ \ / / / \ * \ \ /\ / /___ / /\ \ * \ \/ \/ /| | / ____ \ * \___/\___/ |___|/__/ \__\ * World Of Anguis * */ /* Class: GameController * Description: This class is d...
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#include "SutureMass.h" double SutureMass::statdoubDelta = 0.001; // $$$ SutureMass::~SutureMass(){} void SutureMass::init(){ this->vecForce.x = 0.0; this->vecForce.y = 0.0; this->vecForce.z = 0.0; } void SutureMass::applyForce(Vector3f force){ this->vecForce += force; } void SutureMass::simula...
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#pragma once class Random { private: Random(void); public: ~Random(void); static float RandomRange(float _min, float _max); static float RandomCentered(float _center, float _range); static float RandomFactor(); static float RandomFactorPM(); static bool RandomChance(float _chance); static void S...
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#include "misc.h" /*LPDIRECTDRAWSURFACE7 bitmap_surface(LPCSTR file_name) { HDC hdc; HBITMAP bit; LPDIRECTDRAWSURFACE7 surf; bit=(HBITMAP)LoadImage(NULL,file_name,IMAGE_BITMAP,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE); if(!bit) { return NULL; } BITMAP bitmap; GetObject(bit,sizeof(BITMAP),&bitmap); ...
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//============================================================================= // DrawableTex2D.h by Frank Luna (C) 2005 All Rights Reserved. //============================================================================= #ifndef DRAWABLE_TEX2D_H #define DRAWABLE_TEX2D_H #include "../../App Framework/Utilitie...
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/* Class to describe an environment that initilises a simulator name flight paths,landmarks and timings check landmarks of different types do not occupy the same position in the arena. Nick Papa ver 0.0 01/04/96 */ # ifndef _ENVIRONMENT_H # define _ENVIRONMENT_H # include <assert.h> # include "posit...
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#include "VertexPosition4f.h" VertexPosition4f::VertexPosition4f() { } VertexPosition4f::VertexPosition4f( float x, float y, float z, float w ) : m_position( x, y, z, w ) { } VertexPosition4f::VertexPosition4f( Vector4f position ) : m_position( position ) { } // static int VertexPosition4f:...
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#ifndef _states_H_ #define _states_H_ class states { public: enum statesGZip { IDLE, MOVE, ATTACK, EVADE }; }; #endif
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//[]------------------------------------------------------------------------[] //| | //| GVSG Foundation Classes | //| Version 1.0 | ...
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#ifndef BOOST_MPL_LOGICAL_HPP_INCLUDED #define BOOST_MPL_LOGICAL_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.or...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __QPRECIPD_H #define __QPRECIPD_H #define WithSzStuff 0 #if WithSzStuff #define SIZEDST1 #endif #include "Models.h" #ifd...
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#include "prim.h" #include "binomial.h" #include "fibonacci.h" #include <limits.h> struct tVertex { bool operator<(const tVertex& v) const { return Weight < v.Weight; } bool operator>(const tVertex& v) const { return Weight > v.Weight; } bool operator<=(const tVertex& v) const { re...
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#pragma once #include "customcontrols.h" #include "afxwin.h" #include "NDBViewChildDlg.h" #include "afxcmn.h" // HNInspector dialog class HNInspector : public CNDBViewChildDlg { DECLARE_DYNAMIC(HNInspector) public: HNInspector(NID nidParent, NID nid, LTPViewer * pLTPViewer, CNDBViewDlg * pNDBViewDlg...
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#include "TextureOnlyFX.h" #include "DebugMemory.h" TextureOnlyFX::TextureOnlyFX(ID3DXEffect *effect): FX(effect) { m_hTex = m_effect->GetParameterByName(0, "gTex"); } TextureOnlyFX::~TextureOnlyFX() { } void TextureOnlyFX::ResetHandlers() { D3DXMATRIX T; D3DXMatrixIdentity(&T); SetTr...
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//--------------------------------------------------------------------------- #include <vcl\vcl.h> #include <stdio.h> #pragma hdrstop #include "str.h" //--------------------------------------------------------------------------- namespace str_util { //------------------------------------------------------...
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#ifndef __TOUCHLIB_TOUCHSCREENDEVICE__ #define __TOUCHLIB_TOUCHSCREENDEVICE__ #include <touchlib_platform.h> #include <ITouchScreen.h> namespace touchlib { class CTouchScreen; class TouchScreenDevice { public: static ITouchScreen *getTouchScreen(int cw = 640, int ch = 480.0); static void dest...
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// // LABIO.CPP // Class to represent the 1200 series cards // Copyright 1998-2004 The MathWorks, Inc. // $Revision: 1.2.4.2 $ $Date: 2004/04/08 20:49:44 $ // #include "stdafx.h" #include "mwnidaq.h" #include "nia2d.h" #include "daqmex.h" #include "daqtypes.h" #include "errors.h" #include "nidaq.h" #inc...
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// Reconstructed from commonengine.lib with dumpbin // by Alex Yakovlev: // alex@alexgraf.com, // http://alexgraf.com/alex/ #ifndef _RSHARED_DATA_ #define _RSHARED_DATA_ class RSharedDataClient { public: RSharedDataClient(class MSharedDataNotifyHandler *); RSharedDataClient(void); int Assign(clas...
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/////////////////////////////////////////////////////////////////////////////// // // Module: zlibcpp.h // // Desc: Basic class wrapper for the zlib dll // // Copyright (c) 2003 Automatic Data Processing, Inc. All Rights Reserved. // //////////////////////////////////////////////////////////////////////////...
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, mo...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/*********************/ /* File: cvframe.cpp */ /*********************/ #include "fctsys.h" #include "common.h" #include <wx/fontdlg.h> #include "cvpcb.h" #include "gr_basic.h" #include "pcbnew.h" #include "bitmaps.h" #include "protos.h" #include "id.h" #define FRAME_MIN_SIZE_X 450 #define ...
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// // Copyright (c) 2008, Mariano M. Chouza // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // t...
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// ------------------------------------------------------------- // cuDPP -- CUDA Data Parallel Primitives library // ------------------------------------------------------------- // $Revision: 3572$ // $Date: 2007-11-19 13:58:06 +0000 (Mon, 19 Nov 2007) $ // -------------------------------------------------------...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
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namespace Halak { const String& UIMarkupText::GetOriginalText() const { return originalText; } const String& UIMarkupText::GetDisplayText() const { return displayText; } const UIMarkupText::PhraseCollection& UIMarkupText::GetPhrases() const { retur...
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/* Copyright (c) 2009, Yoav Aviram All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the fol...
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/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2002 * * Author(s): * Volker Fischer * * Description: * Resample routine for arbitrary sample-rate conversions in a low range (for * fr...
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#pragma once /////////////////////////////////// //Button System by Prozix // //Stable version 1.0 // //Release date: 9 Jan 2010, 00:03// /////////////////////////////////// #include <PA9.h> #include "STDfunctions.h" class buttonGfx{ private: u8 m_screen; u8 m_palId; void* m_sprites[3]; pub...
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/* Input a change altitude command Paul Wilson */ # ifndef _INASCEND_H # define _INASCEND_H # include "withplan.h" # include "complete.h" class InAscend :public WithPlaneStep { public: InAscend(const WithPlaneStep &Last_i) : WithPlaneStep (Last_i) { PromptMsg(); } void ProcessInput ...
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//----------------------------------------------------------------------------- // This source file is part of TGUI (Tiny GUI) // // Copyright (c) 2006-2007 Tubras Software, Ltd // Also see acknowledgements in Readme.html // // Permission is hereby granted, free of charge, to any person obtaining a copy // of t...
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2006-01-16 // Updated ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "Material.h" Material::Material(){ ambientR = ambientG = ambientB = ambientA = 0.0f; diffuseR = diffuseG = diffuseB = diffuseA = 0.0f; specularR = specularG = specularB = specularA = 0.0f; shininess = 0.0f; current = 0; } Material::~Material(){} void Material::setAmbient(GLfloat r, GLfloat ...
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#pragma once template <bool t_bVertical = true> class CHydraSplitterWindowT : public CSplitterWindowImpl<CHydraSplitterWindowT<t_bVertical>, t_bVertical> { public: DECLARE_WND_CLASS_EX(_T("WTL_HydraSplitterWindow"), CS_DBLCLKS, COLOR_WINDOW) // Overrides void DrawSplitterBar(CDCHandle dc) { RECT ...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "DebugOperatorNew.h" #include "NotificationManager.h" #include "InworldSceneController.h" #include "Inworld/ControlPanelManager.h" #include "Inworld/Notifications/NotificationBaseWidget.h" #in...
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// This code is in the public domain -- castanyo@yahoo.es #include "MeshAdjacency.h" using namespace nv; void TriMeshAdjacency::buildAdjacency(TriMesh * mesh) { nvCheck(mesh != NULL); // Check out Eric Lengyel's code. } // Proximal methods. void TriMeshAdjacency::computeProximals() { } ...
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#if !defined(AFX_GRIDFROMCELLWIZ_H__C938CA66_1EA9_474A_8ED5_0903B6795E43__INCLUDED_) #define AFX_GRIDFROMCELLWIZ_H__C938CA66_1EA9_474A_8ED5_0903B6795E43__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GridFromCellWiz.h : header file // #include "FldProps.h" #include "GFCMatrixDetails....
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/******************************************************************************* * Project : chopshop10 - 2010 Chopshop Robot Controller Code * File Name : Vision166.h * Owner : Software Group (FIRST Chopshop Team 166) * Creation Date : January 18, 2010 * Revision History : From Explorer with ...
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/* ============================================================================ Name : ActiveIncomingCallObserver.cpp Author : Version : Copyright : Your copyright notice Description : CActiveIncomingCallObserver implementation =============================================================...
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#include"textboxsample.h" using namespace Maid; TextBoxSample::TextBoxSample() { } void TextBoxSample::Initialize( Maid::Graphics2DRender* r ) { m_pRender = r; m_hFont.Create( SIZE2DI(8,16), true ); } void TextBoxSample::OnInitialize( ID id, const IGUIParts& Parent ) { } void TextBox...
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/* Module : ScintillaDocView.H Purpose: Defines the interface for MFC CView and CDocument derived wrapper classes for the Scintilla edit control (www.scintilla.org) Created: PJN / 19-03-2004 Copyright (c) 2004 - 2008 by PJ Naughter (Web: www.naughter.com, Email: pjna@naughter.com) All rights reserve...
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/*** * hesperus: GeometryFile.tpp * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #include <fstream> #include <source/io/util/IOUtil.h> namespace hesp { //#################### LOADING METHODS #################### /** Loads an array of polygons from the specified file. @param filename...
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// Ordinal.H // // Copyright (c) 2005 Symbian Softwares Ltd. All rights reserved. // #if !defined(__WSWNORD1_H__) #define __WSWNORD1_H__ #include "Base.h" ////////////////////////////////////////////////////////////////////////// // Derived window classes /////////////////////////////////////////...
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//************************************************************************** //************************************************************************** // // Copyright (c) FactorySoft, INC. 1997, All Rights Reserved // //************************************************************************** // /...
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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADAFramework. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADAFW_MESHPRIMITIVEWITHFACEVERTEXCOUNT_H__ ...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercia...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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// Scintilla source code edit control /** @file LexCPP.cxx ** Lexer for C++, C, Java, and JavaScript. **/ // Copyright 1998-2005 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #include <stdlib.h> #include <string.h> #inclu...
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#include "StdAfx.h" #include "PlayerMovement.h" #include "GameUtils.h" #include "Game.h" #include "GameCVars.h" #include "PlayerInput.h" #include "GameActions.h" #include "NetInputChainDebug.h" #undef CALL_PLAYER_EVENT_LISTENERS #define CALL_PLAYER_EVENT_LISTENERS(func) \ { \ if (m_player.m_playerEventLis...
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/* Scintilla source code edit control */ /** @file Scintilla.h ** Interface to the edit control. **/ /* Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org> * The License.txt file describes the conditions under which this software may be distributed. */ /* Most of this file is automatically generated fr...
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#pragma once // SettingsDialog2 dialog class SettingsDialog2 : public CDialog { DECLARE_DYNAMIC(SettingsDialog2) public: SettingsDialog2(CWnd* pParent = NULL); // standard constructor virtual ~SettingsDialog2(); // Dialog Data enum { IDD = IDD_DIALOG1 }; protected: virtual void DoDataExcha...
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/* vim: ts=4 sw=4 sts=4 et * * Copyright (c) 2009 James R. McKaskill * * This software is licensed under the stock MIT license: * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Softwa...
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/******************************************************************************* *******************************************************************************/ #include <QAction> #include <QContextMenuEvent> #include <QListView> #include <QMenu> #include "utility.h" #include "context_menu_info.h" #include "...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #define __GDIBLK_CPP #include "sc_defs.h" #include "gpfuncs.h" #include "gdiblk.h" #ifdef _DEBUG #undef THIS_F...
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/* * Copyright 2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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// testwinDlg.h : header file // #if !defined(AFX_TESTWINDLG_H__289D82D7_2A0E_4541_8C11_3B557DDA73C2__INCLUDED_) #define AFX_TESTWINDLG_H__289D82D7_2A0E_4541_8C11_3B557DDA73C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 /////////////////////////////////////////////////////////////...
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//#define QT_NO_DEBUG_OUTPUT #include <QDebug> #include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent, Qt::WindowFlags f) : QWidget(parent, f), ui(new Ui::MainWindow) { qDebug() << "MainWindow::MainWindow"; /* init UI */ ui->setupUi(this); while (ui->stackedWidget->c...
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#ifndef NGY313_TEXTURE_HPP_ #define NGY313_TEXTURE_HPP_ #include <boost/noncopyable.hpp> #include <ngy313/detail/ngy313.hpp> #if defined(_WIN32) #include <ngy313/detail/direct3d9_texture.hpp> #elif defined(__linux__) #include <ngy313/detail/opengl_texture.hpp> #endif namespace ngy313 { template <typenam...
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#ifndef HGUARD_AOSD_FORWARDCORE_HPP__ #define HGUARD_AOSD_FORWARDCORE_HPP__ #pragma once namespace aosd { namespace core { /* Forward declaration of core classes. */ class Context; class Project; class Sequence; class EditionSession; } } #endif
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// Naadh.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #define VERSION 3 #define VERMONTH "Oct 2010" #define MAXRESRV 16 #define MAXGHUNGRU 5 #de...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: LevelUpWindow.h Version: 0.01 --------------------------------------------------------------------------- */ #p...
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/************************************************************************* * * * Tokamak Physics Engine, Copyright (C) 2002-2007 David Lam. * * All rights reserved. Email: david@tokamakphysics.com * * ...
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#ifndef __GIPC_H__ # define __GIPC_H__ #include "GExport.h" #include "GString.h" #include "GMap.hpp" #include "GMutex.h" #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #if defined (GWIN) #include <windows.h> #else #include <unistd.h> #include <sys/ipc.h> #include <sys/sem.h> #incl...
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#ifndef Cell_H #define Cell_H #include <osg/Vec3> #include <vector> class Cell{ public: Cell(bool pActive, osg::Vec3* pIndex, int* pVerticesIndex, int* pNeighboursIndex, float pProp); bool isActive(); bool isOnAPart(); bool isOnEdge(); private: bool mActive; bool mIsOnAPart; bool mIsOnEdge...
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// ----------------------------------------------------------------------- // // // MODULE : ScreenSpriteMgr.h // // PURPOSE : Manage all game-side handling of 2d (screenspace) sprites // // CREATED : 12/7/01 // // (c) 2001-2002 Monolith Productions, Inc. All Rights Reserved // // --------------------------...
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/*********************************************************************** filename: openglrenderer.h created: 9/4/2004 author: Mark Strom mwstrom@gmail.com purpose: Interface to Renderer implemented via Opengl *************************************************************************/ /*****************...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#ifndef APM_ADC_h #define APM_ADC_h #define bit_set(p,m) ((p) |= ( 1<<m)) #define bit_clear(p,m) ((p) &= ~(1<<m)) // We use Serial Port 2 in SPI Mode #define ADC_DATAOUT 51 // MOSI #define ADC_DATAIN 50 // MISO #define ADC_SPICLOCK 52 // SCK #define ADC_CHIP_SELECT 33 // PC4 9 //...
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#ifndef RENDERER_H_ #define RENDERER_H_ #include <SDL/SDL.h> #include <SDL/SDL_opengl.h> #include "module.h" #include "gui/qFont.h" #include "objects/qVector.h" #include "utils/qRGBA.h" #include "gui/gui.h" #include "gui/cGL.h" class cRenderer : public cGui{ private: int scr_width; int scr_height; ...
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#include <stdio.h> #include <stdlib.h> #include <assert.h> #include <math.h> #include <string.h> #include "config.h" //////////////////////////////////////////////////////////////////////////////// // export C interface extern "C" { int extractJaerRawData( unsigned int* addr, unsigned long* timeStamp, cha...
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enum { NAMCO_CGANGPZL, NAMCO_EMERALDA, NAMCO_KNCKHEAD, NAMCO_BKRTMAQ, NAMCO_EXBANIA, NAMCO_QUIZTOU, NAMCO_SWCOURT, NAMCO_TINKLPIT, NAMCO_NUMANATH, NAMCO_FA, NAMCO_XDAY2 }; #define NA1_NVRAM_SIZE (0x800) #define NAMCONA1_NUM_TILEMAPS 4 class namcona1_state : public driver_device { public...
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/*************************** EX-STOC.CPP ******************** AgF 2001-11-11 * * * * Example showing how to use non-uniform random variate generator library. * * Necessary files are in stocc.zip. * ...
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///////////////////////////////////////////////////////////////////////////// // Name: winpars.h // Purpose: wxHtmlWinParser class (parser to be used with wxHtmlWindow) // Author: Vaclav Slavik // RCS-ID: $Id: winpars.h 45498 2007-04-16 13:03:05Z VZ $ // Copyright: (c) 1999 Vaclav Slavik //...
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// Boost.Signals2 library // Copyright Frank Mori Hess 2007-2008. // Copyright Timmo Stange 2007. // Copyright Douglas Gregor 2001-2004. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICEN...
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#ifndef __MY_IADDREFABLE_INC__ #define __MY_IADDREFABLE_INC__ #include "ax_iaddrefable.h" #ifdef _DEBUG class MY_IAddRefAble : public AX_IAddRefAble { public: MY_IAddRefAble(void); virtual ~MY_IAddRefAble(void); }; #else #define MY_IAddRefAble AX_IAddRefAble #endif //_DEBUG #endif //__MY_IA...
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// TcpSocket.cpp: implementation of the CTcpSocket class. // ////////////////////////////////////////////////////////////////////// #include "../StdAfx.h" #include "TcpSocket.h" #include "../ParseString.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ///...
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#pragma once #include "boost/dynamic_bitset/dynamic_bitset.hpp" #include "Math.h" #include "BitStreamInfo.h" #include <vector> #include "Math.h" #include <iostream> using namespace std; using namespace boost; namespace CompressedStructure{ class WAHStructure:public BitStreamInfo { public: WAHStru...
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/***********************************/ /* Module de calcul de la Netliste */ /***********************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "netlist.h" /* Definitions generales liees au calcul de n...
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// DLLExports.cpp #include "StdAfx.h" //#include "../../Common/MyInitGuid.h" #if defined(_MY_WIN32) && defined(_7ZIP_LARGE_PAGES) #include "../../../C/Alloc.h" #endif #include "../../Common/ComTry.h" #include "../../Windows/NtCheck.h" #include "../../Windows/PropVariant.h" #include "../ICoder.h" #...
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// Copyright (c) 1994-2006 Sun Microsystems Inc. // All Rights Reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // - Redistributions of source code must retain the above copyright notice, // th...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_STACK_KERNEl_ABSTRACT_ #ifdef DLIB_STACK_KERNEl_ABSTRACT_ #include "../interfaces/enumerable.h" #include "../interfaces/remover.h" #include "../serialize....
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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! COM Port Equates COM1 EQUATE(0) COM2 EQUATE(1) COM3 EQUATE(2) COM4 EQUATE(3) COM5 EQUATE(4) COM6 EQUATE(5) COM7 EQUATE(6) COM8 EQUATE(7) NOPARITY EQUATE(0) ODDPARITY EQUATE(1) EVENPARITY EQUATE(2) ONESTOPBIT EQUATE(1) TWOSTOPBIT EQU...
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// NewTreeListCtrl.cpp : implementation file // #include "stdafx.h" #include "TLView.h" #include "NewTreeListCtrl.h" #include "TLFrame.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define ID_TREE_LIST_HEADER 370 //////////////////////////////////...
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#pragma once #include "Sprite.h" #include "Camera.h" #include "Light.h" #include "TimeSpan.h" #include "Ball.h" #include "Pin.h" #include "Contact.h" #include <glut.h> using namespace std; namespace Virgin { // 이 프로그램의 모든 3D 요소 - 스프라이트, 조명, 옵션 등등 - 가 들어가 있는 Singleton 클래스 class World { private: ...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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