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/* DIV_S */ void AllegrexInstructionTemplate< 0x46000003, 0xffe0003f >::disassemble(u32 address, u32 opcode, char *opcode_name, char *operands, char *comment) { using namespace Allegrex; ::strcpy(opcode_name, "div.s"); ::sprintf(operands, "%s, %s, %s", fpr_name[fd(opcode)], fpr_name[fs(opcode)], fpr_name[f...
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Shell64/cgdemos
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#include "Matrix4.h" const Matrix4 Matrix4::IDENTITY(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f ); const Matrix4 Matrix4::ZERO( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0....
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/adaptationlayer/systemstatemanageradaptation/iscservice/src/sa_common_trace.cpp
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wannaphong/symbian-incubation-projects.fcl-modemadaptation
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/* * ============================================================================== * Name: sa_common_trace.cpp * Part of: System adaptation * Description: Implementation of System Adaptation common traces * %version: 1 % * %date_modified: Tue Dec 29 15:59:38 2009 % * * Copyright ...
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/Game.h
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#pragma once //the game class draws and handles input //as well as handling all logic for the rules //associated with UNO //such as, whether or not a player can play a //card on the discard pile //this game required extensive research into UNO's //rule set and has been coded to portray them #include <time.h...
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gasbank/aran
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#include "AranPCH.h" #include "ArnAnimationController.h" #include "ArnIpo.h" #include "Animation.h" #include "ArnMath.h" #include "ArnAction.h" #include "ArnBone.h" #include "ArnMesh.h" #include "ArnConsts.h" ArnAnimationController::ArnAnimationController() : m_dTime(0) , m_outputCount(0) , m_actionCount(...
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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giacomof/gameengines2010itu
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#pragma once #ifndef sceneNode__H__ #define sceneNode__H__ #include "globals.h" #include <SDL_mutex.h> #include <string> #include <list> #include "linearAlgebraDLL.h" // Header File for our math library #include "transformation.h" #include "sceneObject.h" #include "assetManager.h" #include <btBulletD...
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/Examples/Tutorial/UserInterface/10Container.cpp
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danguilliams/OpenSGToolbox
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// OpenSG Tutorial Example: Using Containers (Frames and Panels) // // This tutorial explains how use Frame and Panel Containers // // Includes: creating and editing Frames, Panels, and adding // Panels // Note: in almost all cases, each Scene should have only ONE // Frame, but may have unlimited Panels. ...
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zc5872061/wonderland
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/* * Game.cpp * * Created on: 2010-12-03 * Author: artur.m */ #include "Game.h" #include "pi.h" #include <cstdlib> #include <ctime> #include "GLRenderer.h" #include "MathHelper.h" #include "Actor.h" #include "Board.h" #include "Ball.h" #include "BallsInformations.h" Game* Game::s_in...
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sonicma7/choreopower
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#ifndef BOOST_MPL_MAP_AUX_HAS_KEY_IMPL_HPP_INCLUDED #define BOOST_MPL_MAP_AUX_HAS_KEY_IMPL_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http...
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#include <wx/wxFlatNotebook/popup_dlg.h> #include <wx/listctrl.h> #include <wx/wxFlatNotebook/wxFlatNotebook.h> #include <wx/wxFlatNotebook/renderer.h> #include <wx/listbox.h> #include <wx/image.h> //#include <wx/mstream.h> #include <wx/wxFlatNotebook/fnb_resources.h> wxBitmap wxTabNavigatorWindow::m_bmp; ...
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mvm9289/downhill-racing
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#pragma once #include <gl/glut.h> #pragma comment (lib, "corona") class Texture { private: GLuint id; int width; int height; public: Texture(void); virtual ~Texture(void); bool load(char *filename, int type = GL_RGBA, int wraps = GL_REPEAT, int wrapt = GL_REPEAT, int magf = GL_LINEAR, int...
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#include "stdafx.h" #include "mgl3d.h" #include "dx_graphic.h" #include <math.h> LPDIRECT3DVERTEXBUFFER8 pVB = NULL; // 頂点バッファに使うオブジェクト #define PI (3.1415926535f) void GameMain(CMglTexture *pTexture); void GameMain2(CMglTexture *pTexture); // ---------------------------------------------------------------...
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// [[[ begin generated region: do not modify [Generated User Includes] #include "lists_3_0Document.h" #include "lists_3_0AppUi.h" // ]]] end generated region [Generated User Includes] /** * @brief Constructs the document class for the application. * @param anApplication the application instance */ Clists_3...
[ "Deepak.Modgil@Nokia.com" ]
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/tags/release-2006-04-24/pcbnew/editmod.cpp
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BackupTheBerlios/kicad-svn
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/************************************************/ /* Module editor: Dialog box for editing module */ /* properties and carateristics */ /************************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "pcbnew.h" #include "autorout.h" #includ...
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/math/math3d.cpp
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leavittx/re
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// math3d.cpp // Math3D Library, version 0.95 /* Copyright (c) 2007-2009, Richard S. Wright Jr. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the ...
[ "lev.panov@gmail.com" ]
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/Sources/Server/M-Server Manager/Sources/Command/CMD_Handler.cpp
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asdlei00/project-jb
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#include "stdAfx.h" #include "CMD_Handler.h" CCMDHandlerMgr::CCMDHandlerMgr() { } CCMDHandlerMgr::~CCMDHandlerMgr() { } PMSG_DATA CCMDHandlerMgr::CMD_Main_Handle(MSG_DATA msgData, CClientSock* pSock) { switch(msgData.msgHeader.nCommandType) { case MIDDLE_CMD: { return CMD_MS_Handle(msgDa...
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GunioRobot/2deffects
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WINDOWS-1252
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#ifndef _SYD_EVENTS_H_ #define _SYD_EVENTS_H_ #include "utils/geometry.h" #include <memory> namespace syd { class Window; class WindowListener { public: virtual void windowResized ( Window& src ) =0; virtual void windowClosing ( Window& src ) =0; virtual void windowDeiconified ( Window& src ) =0...
[ "keigo.imai@gmail.com" ]
[ [ [ 1, 131 ] ] ]
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/src/game/lifeforms/Monster.cpp
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[]
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qaze/violetland
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#ifdef _WIN32 #define _USE_MATH_DEFINES #endif //_WIN32W #include "Monster.h" violetland::Monster::Monster(MonsterTemplate* base, int lvl) : LifeForm(0, 0, 128, 128) { Id = "10-" + Id; Base = base; Level = lvl; float t = Base->Strength + Base->Agility + Base->Vitality; float sp = Base->Strength / ...
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/* * OgreMaxViewer - An Ogre 3D-based viewer for .scene and .mesh files * Copyright 2008 Derek Nedelman * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source code) in binar...
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#include "AllMsg.h" #include "mapgroup.h" bool CMsgAnnounceList::Create(USHORT usType, USHORT usAmount, ST_ANNOUNCE_TITLE* setAnnounce) { if(usAmount > 0) CHECKF (setAnnounce); m_unMsgType = _MSG_ANNOUNCE_LIST; m_usType = usType; for (int i=0; i<usAmount; i++) { m_setAnnounce.Append(setAn...
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#include<stdio.h> #include<iostream.h> #include<iomanip.h> #include<fstream.h> #include<string.h> #include"makeclas.hpp" int main( int argc, char * argv[] ) { if (argc != 2) { cerr << "usage:" << endl; cerr << "makeclas classfile" << endl; return(1); } ClassDef defClass( argv[1...
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// $Id: gui.cpp,v 1.15 2008/12/19 12:17:50 arton Exp $ #include <ruby.h> #include <windowsx.h> #include "exerb.h" #include "resource.h" //////////////////////////////////////////////////////////////////////////////// int exerb_main(int argc, char** argv, void (*on_init)(VALUE, VALUE, VALUE), void (*on_fail)...
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#ifndef AFFINE_TRANFORM_TEST_HPP #define AFFINE_TRANFORM_TEST_HPP #include "HabuMath.hpp" #include <d3dx9math.h> // for testing using namespace HabuTech; #define INTERATIONS 1000000 void TestAffineTransforms() { long double fXdiff = 0.0; long double fYdiff = 0.0; long double fZdiff = 0.0; ...
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#ifndef __RANK_MODEL__ #define __RANK_MODEL__ #include <string> #include <tree.h> #include <cart.h> #include <rank_common.h> struct GBTree { TreeVec treeVec; double learningRate, b; doubles_t w; int nDims; void train(const Dataset& trainset, int nDims, const Dataset& testset, const Dataset& v...
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#ifndef STATEFOLLOWQUEEN_H #define STATEFOLLOWQUEEN_H #include "FSMState.h" class StateFollowQueen: public FSMState { public: // ctor StateFollowQueen(FSMAIControl* control, int type=FSM_FOLLOW_QUEEN) : FSMState(control, type) {} // see base class void Enter(); void Exit(); void Update(f...
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/*********************************************************** * --- OpenSURF --- * * This library is distributed under the GNU GPL. Please * * contact chris.evans@irisys.co.uk for more information. * * * * C. Evan...
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/********************************************************************************\ ** ** ** Copyright (C) 2008 Josh Ventura ** ** ...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "DebugOperatorNew.h" #include "VoiceSessionParticipant.h" #include "Contact.h" #include "MemoryLeakCheck.h" namespace TelepathyIM { VoiceSessionParticipant::VoiceSessionParticipant(Contac...
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#include "GDirectory.h" GDirectory::GDirectory(void) { this->Cd("."); } GDirectory::~GDirectory(void) { } bool GDirectory::Exist(void) { char *tmp = this->_path.ToChar(); bool ok(true); #if defined (GWIN) if (GetFileAttributes(tmp) == INVALID_FILE_ATTRIBUTES) ok = (false); #else struct ...
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/** ** \file SocketStream.cpp ** \date 2008-12-20 ** \author grymse@alhem.net **/ /* Copyright (C) 2008-2009 Anders Hedstrom This library is made available under the terms of the GNU GPL, with the additional exemption that compiling, linking, and/or using OpenSSL is allowed. If you would like to use...
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////////////////////////////////////////////////////////////////////////// // system.cpp ////////////////////////////////////////////////////////////////////////// #include <stdlib.h> #include <gl/glut.h> #include "ChainApp.h" #include "ab_types.h" #include "ab_adapter.h" #include "render.h" #include "time...
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#if !defined(AFX_DEVICEWORKSTATE_H__7818B4F5_1A0E_4E5B_B37F_B9702C5A8FB7__INCLUDED_) #define AFX_DEVICEWORKSTATE_H__7818B4F5_1A0E_4E5B_B37F_B9702C5A8FB7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DeviceWorkState.h : header file // ////////////////////////////////////////////////...
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using namespace Gdiplus; class ChildCore; class Cell; class Layer { protected: ChildCore *core; Image *image, *scali; int type, fitmode, sidemode; int x, y, width, height, cwidth, cheight; int rollHor, rollVer, maxrollHor, maxrollVer, minrollVer, offrollVer; int offset, menuheight, rot, gifdir...
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#ifdef PRECOMPILEDHEADERS #include "Laptop All.h" #include "BobbyRShipments.h" #else #include "laptop.h" #include "BobbyRShipments.h" #include "bobbyr.h" #include "utilities.h" #include "WCheck.h" #include "Text.h" #include "BobbyRGuns.h" #include "cursors.h" #include "BobbyRMailOrder.h" #inclu...
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#pragma once // SettingsDialog dialog class SettingsDialog : public CDialog { DECLARE_DYNAMIC(SettingsDialog) public: SettingsDialog(CWnd* pParent = NULL); // standard constructor virtual ~SettingsDialog(); // Dialog Data enum { IDD = IDD_DIALOG1 }; protected: virtual void DoDataExchange(C...
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#pragma once #include "RubyAndShit.h" #include "rcapdissector.h" #ifdef USE_LOOKASIDE_LIST #include "RubyAllocator.h" #include "ProtocolTreeNodeLookasideList.h" #endif class CapFile { public: static VALUE createClass(); static void initPacketCapture(); static void deinitPacketCapture(); #ifd...
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//////////////////////////////////////////////////////////////////////////////// // CppSQLite3U is a C++ unicode wrapper around the SQLite3 embedded database library. // // Copyright (c) 2006 Tyushkov Nikolay. All Rights Reserved. http://softvoile.com // // // Based on beautiful wrapper written by Rob Groves ...
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/*! @file @author Albert Semenov @date 08/2009 @module */ #ifndef __GRAPH_NODE_EVENT_H__ #define __GRAPH_NODE_EVENT_H__ #include <MyGUI.h> #include "BaseAnimationNode.h" #include "EventController.h" namespace demo { class GraphNodeEventController : public BaseAnimationNode { public: Gra...
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/* Rogue Reborn GUI "Eventful" source from src/eventful.cpp Copyright 2010 Justin Bruce Van Horne. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction...
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// PLC5.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "resource.h" #include <initguid.h> #include "PLC5.h" #include "PLC5Dlg.h" #include "Dlgs.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //************...
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/* * Created: 06.03.10 * Author: 009 * Last Modifed: - */ // SDK #include "SDK/amx/amx.h" #include "SDK/plugincommon.h" // plugin #include "os.h" #include "hooks.h" #include "main.h" // samp data #include "samp address.h" #include "samp defines.h" #include "samp structs.h" // main vars DWORD ...
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// // The Epoch Language Project // FUGUE Virtual Machine // // Base class for operators that can act on arrays of parameters // #include "pch.h" #include "Virtual Machine/Operations/Operators/CompoundOperator.h" #include "Virtual Machine/Operations/StackOps.h" using namespace VM; using namespace VM::...
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// ----------------------------------------------------------------------- // // // MODULE : RotatingSwitch.h // // PURPOSE : A RotatingSwitch object // // CREATED : 5/29/01 // // (c) 2001 Monolith Productions, Inc. All Rights Reserved // // ------------------------------------------------------------------...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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/* Module : SNTP.CPP Purpose: implementation for a MFC class to encapsulate the SNTP protocol Created: PJN / 05-08-1998 History: PJN / 16-11-1998 1. m_nOriginateTime was getting set incorrectly in the SNTP response 2. GetLastError now works when a timeout occurs. PJN / 25-06-2000 1. Fixed an issue where the packi...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* * TINS 2010 - The source god * Authors: Victor Williams Stafusa da Silva * André Luiz Pereira Álvares */ #ifndef __SENTINELA_TEST #define __SENTINELA_TEST #define RUN_TEST 1 #if RUN_TEST #include <iostream> #include <fstream> void pathfind_test(); void readsource_test(); #endif /*...
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/*- * Copyright (c) 2011, Derek Young * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this li...
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abcweizhuo/Test3
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== // SysCAD Copyright Kenwalt (Pty) Ltd 1992 #include "stdafx.h" #include <string.h> #include <math.h> #include <stdio.h> #define __RL...
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svn2github/openxp
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#include "StdAfx.h" #include "DownLoadMTR.h" #include <io.h> #include "PublicFunc.h" void DownloadNotify(int nIndex, UINT nNotityType, LPVOID lpNotifyData, LPVOID pDownloadMTR); DownLoadMTR::DownLoadMTR() : m_nThreadCount(DEFAULT_THREAD_COUNT) , m_pDownloadPub_MTR(NULL) , m_pDownloadPub_Info(NULL) , m_pDown...
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/trunk/applications/newtonDemos/sdkDemos/PhysicsUtils.cpp
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/* Copyright (c) <2009> <Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * inclu...
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akavel/wed-editor
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#if !defined(AFX_BUFFERLIST_H__F71BD6A0_DFE4_11D2_BEED_002078105E2C__INCLUDED_) #define AFX_BUFFERLIST_H__F71BD6A0_DFE4_11D2_BEED_002078105E2C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // BufferList.h : header file // /////////////////////////////////////////////////////////////...
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SchweinDeBurg/afx-scratch
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// $PROJECT$ application. // Copyright (c) $YEAR$ by $AUTHOR$, // All rights reserved. // $PROJECT$App.cpp - implementation of the C$PROJECT$App class // initially generated by $GENERATOR$ on $DATE$ at $TIME$ // visit http://zarezky.spb.ru/projects/afx_scratch.html for more info ////////////////////////////...
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#ifndef __Orz_WheelClockListener_h__ #define __Orz_WheelClockListener_h__ #include "WheelControllerConfig.h" namespace Orz { class _OrzNewWheelControlleExport WheelClockListener { public: virtual ~WheelClockListener(void){} virtual void clockChanged(int second) = 0; }; } #endif
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#include "stdafx.h" #include "PyCollisionObject.h" #include "Physics/CollisionObject.h" using namespace boost::python; using namespace slon::physics; boost::shared_ptr<math::Matrix4r> CollisionObjectGetTransform(const CollisionObject* co) { return boost::shared_ptr<math::Matrix4r>( new math::Matrix4r(co-...
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grtvd/asifantasysports
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/* ASBaseballBuildSchedule.cpp */ /******************************************************************************/ /******************************************************************************/ #include "CBldVCL.h" #pragma hdrstop #include "ASBaseballBuildSchedule.h" namespace asbaseball { /********...
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// AutoRegister.h: interface for the CAutoRegister class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_AUTOREGISTER_H__55EF1893_48EB_442C_A58F_7F4BCCAD48D6__INCLUDED_) #define AFX_AUTOREGISTER_H__55EF1893_48EB_442C_A58F_7F4BCCAD48D6__INCLUDED_ #if _MSC_VER > 1000 ...
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#ifndef QTEXTPANELIMAGE_H #define QTEXTPANELIMAGE_H #include <QPair> #include <QtGui> #include <QtCore> #include <QPixmap> #include <QMetaType> #define _IMAGE_PICS_ITEM_ 100 #define _LINK_COLOR_ \ QColor("#dc0000") class SPics { public: enum { MAGICNUMBER = 0xFFAAFFAA, VERSION =...
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TheAks999/BlockBuilder
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/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permissio...
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#pragma once #ifndef __EFFECT_MANAGER_H__ #define __EFFECT_MANAGER_H__ #include "base.h" #include "Effect.h" #include "Utils/MapManager.h" #include "params.h" #define MAX_LIGHTS_BY_SHADER 4 //forward declarations ---------------------------------------------- class CLightManager; class CalSkeleton; c...
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/**************************************************************/ /* class_edge_module.h : description des contours d'un module */ /**************************************************************/ class Pcb3D_GLCanvas; /* description des contours (empreintes ) et TYPES des CONTOURS : */ class EDGE_MODULE:...
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#include<iostream> //浮点数的比较 #include<string> //#include<iomanip> #include<sstream> #include<fstream> #include<vector> using namespace std; void main() { double f1=1.23456789123456779,f2=1.23456789123456789; //10进制double浮点数取16位有效数字,只要前16位有效数字相同,就相同 cout<<(f1==f2)<<endl; ...
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#include "IOCP.h" #include "BehaviorCreateMainThread.h" #include "BehaviorDefaultMsgDeal.h" #include "BehaviorDefaultMsgDealManage.h" namespace SevenSmile{ namespace Net{ namespace IOCPFramework{ IOCP::IOCP(void) { this->_strIPAddr="127.0.0.1"; this->_intPort=5555; this->_intExecuteTh...
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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FiveFourFive/battle-cars
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#ifndef _CPRINTFONT_H #define _CPRINTFONT_H #include <Windows.h> #include "CSGD_TextureManager.h" class CPrintFont { private: CSGD_TextureManager* m_pTM; // Cell Algorithm int m_nCharWidth; int m_nCharHeight; char m_cStartChar; int m_nImageID; RECT CellAlgorithm(int id); public: CP...
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apoch/epoch-language.old
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// // The Epoch Language Project // FUGUE Virtual Machine // // User interface input routines. This structure is designed to decouple // the bulk of the application from the actual type of user interface. // This should make it trivial to port the code from one UI framework to // another, between console and GUI...
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danishcake/FusionForever
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#include "StdAfx.h" #include "Triangulate.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> float Triangulate::Area(const Vector2dVector_ptr contour) { int n = static_cast<int>(contour->size()); float A=0.0f; for(int p=n-1,q=0; q<n; p=q++) { A+= (*contour)...
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mkottman/LuaNode
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#include "stdafx.h" #include "LuaNode.h" #include "luanode_crypto.h" #include "luanode_net.h" #include "blogger.h" #include <boost/asio/read_until.hpp> #include <boost/bind.hpp> #include "shared_const_buffer.h" using namespace LuaNode::Crypto; /////////////////////////////////////////////////////////...
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concord-consortium/goio_sdk
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// GUSBDirectTempDevice.cpp #include "stdafx.h" #include "GUSBDirectTempDevice.h" #include "GUtils.h" #ifdef _DEBUG #include "GPlatformDebug.h" // for DEBUG_NEW definition #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif static const unsigned long kUSBDirectTempMaxLocalNonVolatileMemAddr = 1...
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// // OpenSGToolbox Tutorial: 04ShaderAnimation // // Demonstrates a simple animation. // // General OpenSG configuration, needed everywhere #include "OSGConfig.h" // A little helper to simplify scene management and interaction #include "OSGSimpleSceneManager.h" #include "OSGNode.h" #include "OSGGroup....
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#include "Socket.h" Socket::Socket() { int result = WSAStartup(MAKEWORD(2,2), &wsaData); if(result != 0) throw NetworkException("WSAStartup failed!"); } Socket::Socket(string const ip, string const port) { int result = WSAStartup(MAKEWORD(2,2), &wsaData); if(result != 0) throw NetworkException("WSAStartu...
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#include "includes.h" #include "main.h" #include "MainFrame.h" // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) #include "rc/appicon.xpm" #endif // ---------------------------------------------------------------------------- // private classes // --------------...
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#include <Halak/PCH.h> #include <Halak/Internal/IntersectShapes2D.h> #include <Halak/AxisAlignedBoxShape2D.h> #include <Halak/BoxShape2D.h> #include <Halak/Geom2D.h> #include <Halak/Math.h> #include <Halak/PointShape2D.h> #include <Halak/SegmentShape2D.h> #include <Halak/Shape2D.h> #include <Halak/SphereShape2...
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#define NOMINMAX #include "win_io.h" #include <iostream> #include <stdexcept> using namespace std; #ifndef NO_MCC #include <cbw.h> void InitMCC_once() { static int nCalls = 0; if(!nCalls) { float RevLevel = (float)CURRENTREVNUM; /* Declare UL Revision Level */ cbDeclareRevisi...
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crutchwalkfactory/motocakerteam
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// RA_Label.cpp // 1.5 // This file is part of OpenRedAlert. // // OpenRedAlert is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2 of the License. // // OpenRedAlert is distri...
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svn2github/MITO
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/** * \file infoFilter.cxx * \brief File per la gestione delle informazioni sulle immagini * \author ICAR-CNR Napoli */ #include "infoFilter.h" infoFilter::infoFilter(unsigned int idData, dataHandler *dataHandler, int sliceNumber) : itkVtkFilter(idData, dataHandler) { _sliceNumber = sliceNumber; } ...
[ "kg_dexterp37@fde90bc1-0431-4138-8110-3f8199bc04de" ]
[ [ [ 1, 101 ] ] ]
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lianlab/c3de
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#ifndef SHADOW_SURFACE_H #define SHADOW_SURFACE_H #include "Mesh.h" class ShadowSurface { public: ShadowSurface(Mesh *); virtual ~ShadowSurface(); Mesh * GetMesh(){return m_mesh;} protected: Mesh *m_mesh; }; #endif
[ "caiocsabino@7e2be596-0d54-0410-9f9d-cf4183935158" ]
[ [ [ 1, 19 ] ] ]
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/Tests/SmfMusicEventsnService/SmfMusicEventsnService.h
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SymbianSource/oss.FCL.sf.mw.socialmobilefw
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/**************************************************************************** ** ** Trolltech hereby grants a license to use the Qt/Eclipse Integration ** plug-in (the software contained herein), in binary form, solely for the ** purpose of creating code to be used with Trolltech's Qt software. ** ** Qt Designer ...
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#ifndef WIN32 #include <cstdlib> #else #include <winsock2.h> #include <ws2tcpip.h> #endif #include <fstream> #include <iostream> #include <cstring> #include <udt.h> #include <sys/types.h>//_stat ,_stat64 #include <sys/stat.h> using namespace std; int main( ) { // use this function to initialize ...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2011 The SolidCoin developers // Distributed under the MIT/X11 software license, see the accompanying // file license.txt or http://www.opensource.org/licenses/mit-license.php. #ifndef SOLIDCOIN_UINT256_H #define SOLIDCOIN_UINT256_H #include "serializ...
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// Query.h: interface for the CQuery class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_QUERY_H__8212A288_BE62_4F26_B679_75E998F2A3FE__INCLUDED_) #define AFX_QUERY_H__8212A288_BE62_4F26_B679_75E998F2A3FE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC...
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// MainFrm.h : interface of the CMainFrame class // #pragma once #define BLINKER_TIMER 1 class CMainFrame : public CFrameWnd { protected: // create from serialization only CMainFrame(); DECLARE_DYNCREATE(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnViewRefresh...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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////////////////////////////////////////////////////////////////////// // // 修改了 mesh.cpp 11/01 // // mesh.cpp: implementation of the mesh class. // ////////////////////////////////////////////////////////////////////// #include "mesh.h" #include <iostream> #include <cassert> #include <cmath> #include <Ogr...
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#ifndef N_BITSTREAM_H #define N_BITSTREAM_H //------------------------------------------------------------------------------ // network/nbitstream.h // author: mark // (C) 2000 Radon Labs GmbH //------------------------------------------------------------------------------ #include <memory.h> #ifndef N_TYP...
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// PropsSounds.h : header file // ///////////////////////////////////////////////////////////////////////////// // CPropsSounds dialog class CPropsSounds : public CPropertyPage { DECLARE_DYNCREATE(CPropsSounds) // Construction public: void Play(CComboBox& ctl); void Browse(CComboBox& ctl); CBellsNW...
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/* * Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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#include "lithsimparystat.h"
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/* WallPaperSplashUIThread.cpp Classe derivata per il thread d'interfaccia utente utilizzata per il dialogo a scomparsa. Luca Piergentili, 09/06/03 lpiergentili@yahoo.com WallPaper (alias crawlpaper) - the hardcore of Windows desktop http://www.crawlpaper.com/ copyright © 1998-2004 Luca Piergentili, all...
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// Copyright (c) 2010 Yu-Li Lin // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publis...
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#include <windows.h> // Header File For Windows #include <math.h> // Header File For Windows Math Library #include <stdio.h> // Header File For Standard Input/Output #include <time.h> #include <stdarg.h> #include <GL/gl.h> #include <GL/glut.h> #include "base/Frames.h" #include "base/GLFont.h" GLFont...
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/*============================================================================= ParkerStateMachine.h Author: Matt King Finite State Machine =============================================================================*/ #ifndef PARKERSTATEMACHINE_H #define PARKERSTATEMACHINE_H #include "Parke...
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//------------------------------------------------------------------------------ // ncgpweaponmeleeclass_cmds.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "precompiled/pchrnsgameplay.h" #include "rnsgameplay/ncgpweaponmeleeclas...
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/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can re...
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#include "brain.h" #include "operations.h" #include <exception> #include <iostream> #include <assert.h> #include "vector.h" #include "vm.h" #include "executer.h" using namespace std; PortMapping Hohman::step(const PortMapping& output){ PortMapping res; res[SCENARIO_PORT] = 0; res[VX_PORT] = 0; re...
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#ifndef __MENU_HPP_ #define __MENU_HPP_ #include "text.hpp" #include "stars.hpp" #include <vector> #include <boost/shared_ptr.hpp> class Menu { private: std::vector<boost::shared_ptr<Text> > items; std::vector<boost::shared_ptr<Text> > additionalTexts; boost::shared_ptr<Text> cursor; int currentS...
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#ifndef CVector_H #define CVector_H #define USE_GLVERTEX #ifdef USE_GLVERTEX //#include <windows.h> #include <GLUT/glut.h> #endif class CVector { public: private: double texcoord_[3]; double color_[4]; public: double value_[4]; CVector( ); CVector( const CVector& vector_...
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