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//Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "DWriteEnums.h" using namespace System::Runtime::InteropServices; using namespace System::Runtime::CompilerServices; namespace DWrite = Microsoft::WindowsAPICodePack::DirectX::DirectWrite; namespace Microsoft { namespace...
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/* Copyright (c) 2004 Harri Salokorpi <hsalokor@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, ...
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#ifndef GRAPHICS_ZBUFFER_H #define GRAPHICS_ZBUFFER_H // // Graphics Framework. // Copyright (C) 2007 Department of Computer Science, University of Copenhagen // // Overhauled by kaiip dec 17, 2009. // #include <iostream> #include <iomanip> #include <stdexcept> #include <vector> #include <algorithm> #inc...
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#include "Function.h" namespace shootmii { Function::Function() { } }
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// // $Id: split_l.cpp 5027 2010-02-18 19:41:48Z rares $ // // split_l.cpp // // Copyright (C) 2003 - 2007 by The Regents of the University of // California // // Redistribution of this file is permitted under the terms of the // BSD license // // Date: March 2002 // // Authors: Michael Ortega-Binderber...
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// 登录线程类 // 仙剑修,2001.11.20 #include "AllHeads.h" #include "LoginThread.h" #undef LOCKTHREAD // 登录线程不需要互斥★ #define LOCKTHREAD CLoginThread::CLoginThread(u_short nPort) : CThreadBase(), m_cListenSocket(nPort) { LOCKTHREAD; m_pBanIPs = new CBanIP[MAXBANIPS]; } CLoginThread::~CLoginThread() { LOC...
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/****************************************************************************************************************** DLinkedList.h: interface for the CDLList class. *******************************************************************************************************************/ #if !defined(AFX_DLINKEDLIS...
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#include "ObjetDeCollision.h" CObjetDeCollision::CObjetDeCollision() { m_pPolygonList = NULL; m_pPolygonListLowDetail = NULL; } CObjetDeCollision::~CObjetDeCollision() { // On libère les ressources utilisées par la liste de polygones. if ( m_pPolygonList != NULL ) { delete m_pPolygonList; m_pPo...
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#include "TetrahedMesh.h" #include <ctime> #include <cstdlib> using namespace std; TetrahedMesh::TetrahedMesh() { mTetraheds = new vector<Tetrahed>(); mHalfEdges = new vector<HalfEdge>(); mFaces = new vector<Face>(); mVertices = new vector<Vertex>(); mVertexIndexOrder = new vector<unsigned int>(); this->currentN...
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#ifndef __GHTTP_H__ # define __GHTTP_H__ #include "GString.h" #include "GThread.h" #include "GMutex.h" #include "GExport.h" #include "GSocketTcpClient.h" #include "GCryptography.h" class GEXPORTED GHttp { public: GHttp(const GString &, unsigned int port = 80); ~GHttp(void); void SetUser(co...
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#include<iostream> using namespace std; enum { SIZ = 50004, }; struct Node{ int x, y; }; int num; Node tree[SIZ]; int l[SIZ]; int r[SIZ]; int s[SIZ], top; int val; // [l, r] void fun(){ int i; top = 0; s[top] = 0; for(i=1;i<=num;i++){ while(tree[s[top]].y >= tree[i].y){ ...
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#include "parser.h" #include <stdio.h> #include <stdlib.h> #include <vector> using namespace std; #define INI_PROG 0x0000 #define MAX_LABELS 2048 Parser::Parser (Memoria *memory, char* input) { posAtual = INI_PROG; entrada = fopen (input, "r"); if (!entrada) { ...
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#include "ConfigFile.h" #include <fstream> #include <sstream> using namespace util; ConfigFile *ConfigFile::parseConfig(const char *filePath) throw (string) { ifstream ifs(filePath); if(!ifs){ stringstream ss; ss << "ERROR: can not find config file \"" << filePath << "\""; throw ss.str(); } ...
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#ifndef TABLEINFOFORM_H_ #define TABLEINFOFORM_H_ class CTableInfoDialog : public CModalForm { public: // constructor CTableInfoDialog() : CModalForm(TableInfoForm) {} // Event handlers Boolean OnOpenPost(EventPtr pEvent, Boolean& bHandled); Boolean OnClose(EventType* pEvent, Boolean& bHandled); ...
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// stdafx.cpp : source file that includes just the standard includes // VentDLL.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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// FileInOutData.h: interface for the FileInOutData class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_FILEINOUTDATA_H__54F8E6A1_7ECA_11D6_968D_B381BDAEB375__INCLUDED_) #define AFX_FILEINOUTDATA_H__54F8E6A1_7ECA_11D6_968D_B381BDAEB375__INCLUDED_ #if _MSC_VER > 100...
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#ifndef __SPRITE_H__ #define __SPRITE_H__ #include "DirectX.h" #include "d3dx9.h" #include <vector> class Sprite{ protected: bool draw; void* image; Quad* sourceRect; Vector3 position; public: Sprite(char* file); bool GetDraw() { return draw; } void SetDraw(bool draw) { this->draw = dra...
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/******************************************************************** * CreatedOn: 2007-12-17 17:08 * FileName: skinxmldialog.h * CreatedBy: lidengwang <lidengwang@kingsoft.net> * $LastChangedDate$ * $LastChangedRevision$ * $LastChangedBy$ * $HeadURL: $ * Purpose: *******************************************...
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// CTaiKlineExportExecel.cpp : implementation file // #include "stdafx.h" #include "CTaiShanApp.h" #include "CTaiShanDoc.h" #include "MainFrm.h" #include "CTaiKlineExportExecel.h" #include "CTaiShanKlineShowView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; ...
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#include "TessaInstructionHeader.h" namespace TessaInstructions { LoadVirtualMethodInstruction::LoadVirtualMethodInstruction(MMgc::GC* gc, TessaInstruction* receiverObject, int methodId, TessaVM::BasicBlock* insertAtEnd) : TessaInstruction(insertAtEnd) { TessaAssert(receiverObject != NULL); _receiverOb...
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/*--------------------------------------------------------------------------- This source file is part of the FluxEngine. Copyright (c) 2008 - 2009 Marvin K. (starvinmarvin) This program is free software. ---------------------------------------------------------------------------*/ #ifndef NODE_H #define NO...
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// ----------------------------------------------------------------------- // // // MODULE : TO2VersionMgr.h // // PURPOSE : Definition of versioning manager // // CREATED : 11/16/2000 // // (c) 2000 Monolith Productions, Inc. All Rights Reserved // // -------------------------------------------------------...
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#ifndef STOKES_MAYA_OBJECTEMITTER_HPP #define STOKES_MAYA_OBJECTEMITTER_HPP #include <maya/MObject.h> #include <Stokes/Core/NoisedEmitter.hpp> #include <Stokes/Maya/API.hpp> ENTER_NAMESPACE_STOKES_MAYA class STOKES_MAYA_API ObjectEmitter : public NoisedEmitter { public: ObjectEmitter(const MObject...
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#ifndef __SHADOW_H #define __SHADOW_H #include "vertex.h" #include "face.h" #include "mesh.h" #include "TextureFBO.h" #include "config.h" // ---------------------------------------------- // class CShadow // // This class handle the 4 neons needed to illuminate a car // // -----------------------------...
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#ifndef _APEX_OP_PLAN_H_ #define _APEX_OP_PLAN_H_ // plans to extend more operators namespace apex_op_plan{ #define APEX_TEMPLATE_MAP_PLAN(plan_name) \ struct plan_name{ \ const T *a; \ plan_name( const T *a ){ \ ...
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/ep...
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#include "CSwitch.h" namespace Nebula { CSwitch::CSwitch() { mComponentID = "CSwitch"; } CSwitch::CSwitch(const CSwitchDesc& desc) { mComponentID = "CSwitch"; mDesc = desc; } CSwitch::~CSwitch() { } void CSwitch::update() { } void CSwitch::setup() { } void CSwit...
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#include <math.h> #include "guiStructuredMesh.h" #include "guiPrimitive.h" #include "guiTypedefs.h" #include "guiProblem.h" extern Problem *problem; StructuredMesh::StructuredMesh (void) { primitives = new Primitive[MAX_PRIMITIVES]; nPrimitives = 0; nBlocks = 0; primitiveUnderMouse = ...
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#ifndef LAYER_H_INCLUDED #define LAYER_H_INCLUDED #include "Vertex.h" //port from my old processing code, looks messy ;) //represents a single layer in mesh class Layer { public: Vertex *vertice; Vertex *center; float radius; int numVertice; Layer() { } void init(int input) { ...
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#include <cv.h> #include "haardetector.h" #include "parameter.h" using namespace cv; HaarDetector::HaarDetector(Store *st, string td, double sf, int mn, bool fg, Size ms) : BaseDetector(st, "Haar"), scaleFactor(sf), minNeighbours(mn), flags(fg), minSize(ms), cClassifier(td) { ...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // Time-stamp: <2006-11-01 11:54:19 Rod Stephenson Transcritical Pty Ltd> // $Nokeywords: $ QAL Extensions by Transcritical Technologies Pty Ltd //=========================================================================== #include "s...
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#include "ALOptions.h" #include "ContentManager.h" /* CONSTRUCTOR - DESTRUCTOR */ ALOptions::ALOptions() : m_bUseAO(false) { m_SSAOSettings.radius = 0.1f; m_SSAOSettings.intensity = 14.0f; m_SSAOSettings.scale = 2.0f; m_SSAOSettings.bias = 0.03f; m_SSAOSettings.minIterations = 8; m_SSAOSettings.maxIte...
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#ifndef GLSLPROGRAM_H #define GLSLPROGRAM_H #include "glslprogram.h" #include <map> void GLSLProgram::Create( char *vfile, char *gfile, char *ffile ) { CanDoFragmentShader = IsExtensionSupported( "GL_ARB_fragment_shader" ); CanDoGeometryShader = IsExtensionSupported( "GL_EXT_geometry_shader4" ); CanDoVe...
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// WiimoteTest.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "WiimoteTest.h" #include "MainFrm.h" #include "WiiAccelerometer.h" #include "WiimoteTestDoc.h" #include "WiimoteTestView.h" #include "MFCGLView.h" #include ".\wiimotetest.h" #ifdef _DEBUG #define new...
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/* * Copyright (C) 2008 Pavlov Denis * * Comments unavailable. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or any later version. * */ ...
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//======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Copyright 2004 Trustees of Indiana University // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek, Douglas Gregor // // Distributed under the Boost Software License, Ver...
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// Copyright Vladimir Prus 2002-2004. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) #if defined(_WIN32) #include <string> #include <vector> #include <cctype> #include <boost/program_options/parsers....
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outcast1000/Jaangle
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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#include <windows.h> #include "winioctl.h" #include "ntddcdrm.h" #include "ntddmmc.h" // Plugin Defs #include "Locals.h" static BOOL scsi_SelectReadMode(eReadMode rmode, eSubQMode subQmode); static int prev_spindown_timer = -1; //------------------------------------------------------------------------------...
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#ifndef CPosition_H #define CPosition_H class CPosition { private: double value_[2]; public: CPosition( ); CPosition( const CPosition& vector_in ); CPosition( const double& a_in, const double& b_in ); CPosition& operator=( const CPosition& vector_in ); double& ...
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/* Copyright (C) 2005 ireon.org developers council * $Id: world_db.cpp 361 2005-12-09 12:30:12Z llyeli $ * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the Lic...
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#ifndef _BXML_ENTITYREFNODE_ #define _BXML_ENTITYREFNODE_ #include "CustomTypes.h" #include "Node.h" #include "Name.h" namespace Bxml { class EntityRefNode : public Node { public: EntityRefNode(char* data, size_t length); ~EntityRefNode(void); public: // returns content string length size_t g...
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/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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//---------------------------------------------------------------------------- // This file is part of the BoostOrbiter project, and is subject to the terms // and conditions defined in file 'license.txt'. Full list of contributors is // available in file 'contributors.txt'. //--------------------------------------...
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#ifndef __NOTIFIEE_H__ #define __NOTIFIEE_H__ #include <string> #include "PtrInterface.h" #include "Ptr.h" using namespace std; namespace Fwk { class RootNotifiee : public PtrInterface<RootNotifiee> { /* Deliberately empty */ }; template<typename Notifier> class BaseNotifiee : public R...
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///////////////////////////////////////////////////////////////////////////// // Name: gazemachine_mainframe.cpp // Purpose: // Author: Andrea Carbone // Modified by: // Created: 25/03/2007 19:46:39 // RCS-ID: // Copyright: Alcor // Licence: //////////////////////////////////...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////// // STL A* Search implementation // (C)2001 Justin Heyes-Jones // // Finding a path on a simple grid maze // This shows how to do shortest path finding using A* /////////////////////////////////////...
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#ifndef LAB1GLWIDGET_H_ #define LAB1GLWIDGET_H_ #include <QtOpenGL> #include <QDebug> #include "lab1.h" class Lab1GLDrawer : public QGLWidget { Q_OBJECT public: Lab1GLDrawer(QWidget *parent); virtual ~Lab1GLDrawer(); protected: int phi, psi; void printAngles(); void k...
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#pragma once #include "afxwin.h" #include "SubdlgViaWidth.h" #include "SubdlgClearance.h" // CDlgViaPinSize dialog class CDlgViaPinSize : public CDialog , public CSubDlg_ViaWidth , public CSubDlg_Clearance { DECLARE_DYNAMIC(CDlgViaPinSize) public: CDlgViaPinSize(CWnd* pParent = NULL); // sta...
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#include "LoseGameState.h" #include "CSGD_DirectInput.h" #include "CSGD_TextureManager.h" #include "CSGD_WaveManager.h" #include "CGame.h" #include "MainMenuState.h" CLoseGameState::CLoseGameState(void) { } CLoseGameState::~CLoseGameState(void) { } void CLoseGameState::Enter() { m_pTM = CSGD_TextureM...
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/* WallPaperIconIndex.h Luca Piergentili, 06/08/98 lpiergentili@yahoo.com WallPaper (alias crawlpaper) - the hardcore of Windows desktop http://www.crawlpaper.com/ copyright © 1998-2004 Luca Piergentili, all rights reserved crawlpaper is a registered name, all rights reserved This is a free software...
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// Music Room Interface // -------------------- // tagger.h - Music Room specific tagging // -------------------- // "©" Nmlgc, 2010-2011 // Forward declarations class MRTag; class Tagger : public FXThread, FXObject { protected: // Temporary string storage FXString Comment[LANG_COUNT]; FXString Game[...
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#ifndef PRORATAIMAGE_H #define PRORATAIMAGE_H #include <QString> #include <QPixmap> #include <QLabel> #include <QVBoxLayout> #include <QSize> #include <QToolButton> #include <QIcon> #if 0 #include "helpIcons.h" #endif #include "notAvailableImage.h" #include "titleLabel.h" class ProRataImage : ...
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#include "Collision.h" bool collision( CollisionData& x, CollisionData& y ) { return x.collide_with( y ); } bool collision( LoopCollisionData& loop, PointCollisionData& point ) { Vector<float,2> diff = point.pos() - loop.pos(); return magnitude(diff) > loop.inner_radius(); }
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//============================================================================ // Date : 22.12.2010 // Author : Tkachenko Dmitry // Copyright : (c) Tkachenko Dmitry (TkachenkoDmitryV@gmail.com) //============================================================================ #ifndef __ISTREAMFILEIMP...
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// TODO: this is very specific for use with SURFMatcher right now #include <fstream> #include <string> #include "util.h" #include "StatsTable.h" StatsTable::StatsTable() { struct tm timeinfo = Util::GetTimeInfo(); char buffer[80]; strftime(buffer, 80, "MATCH-%m-%d-%Y.html", &timeinfo); file_ = new ...
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#ifndef AUDIOTHREAD_H # define AUDIOTHREAD_H #include <QThread> #include <QMessageBox> #include "IOStreamData.hpp" #include "AbsIOSound.hpp" #include "PaIOSound.h" #include "UdpNetwork.h" #include "DataClientPack.h" template <typename T> class AudioThread : public QThread { public: Au...
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// UIParser.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "UIParser.h" #include "UIParserDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CUIParserApp BEGIN_MESSAGE_MAP(CUIParserApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() ...
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#ifndef __EASYSMSWNDBASE_h__ #define __EASYSMSWNDBASE_h__ //#define UI_TEST #include "../CommonLib/FunctionLib/CommonTypes.h" class CEasySmsWndBase; /////////////////CEasySmsListBase///////////////////////////////////////////////////////// class CEasySmsListBase : public UiListEx { public: frien...
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//#include "Tutorial4.h" #include "common.h" #include "SinbadCharacterController.h" CArmyWar* game; bool keys[256]; void CArmyWar::createPlayer(int index) { /* Ogre::Entity* NinjaEntity = mSceneMgr->createEntity("sinbad.mesh"); //Ogre::Entity* ogreHead = mSceneMgr->createEntity("Head", "ogrehead.mes...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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//--------------------------------------------------------------------------- #include <general\pch.h> #include <vcl.h> #pragma hdrstop #include "TFrequency_analysis.h" #include <general\math_functions.h> #include <general\vcl_functions.h> #include <ApsimShared\ApsimSettings.h> #include "TFrequency_form.h" #...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/* CBase64.cpp Classe per la codifica/decodifica in base64 . Luca Piergentili, 14/09/96 lpiergentili@yahoo.com I due metodi per la codifica/decodifica del buffer sono stati ripresi dal codice di "Pavuk" di Stefan Ondrejicka (http://www.idata.sk/~ondrej/pavuk/). */ #include "env.h" #include "pragma.h" ...
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/*** *crtdefs.h - definitions/declarations common to all CRT * * Copyright (c) Microsoft Corporation. All rights reserved. * *Purpose: * This file has mostly defines used by the entire CRT. * * [Public] * ****/ /* Lack of pragma once is deliberate */ /* Define _CRTIMP */ #ifndef _CRT...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will...
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/**************************************************************************** ** Meta object code from reading C++ file 'listview.h' ** ** Created: Wed Feb 3 11:15:19 2010 ** by: The Qt Meta Object Compiler version 59 (Qt 4.3.2) ** ** WARNING! All changes made in this file will be lost! ********************...
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#pragma once #define WINDOWS_LEAN_AND_MEAN #include <windows.h> /** * @class WindowApplication * * A skeleton class to test graphics features. * */ class WindowApplication { public: static WindowApplication* Instance; void Setup( TCHAR* windowTitle, int positionX, int positionY, int widt...
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// deliciousServer.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "tcpserver.h" #include "Messenger.h" #include "naked_conn.h" #include "deliciousDataAdapter.h" #include <string> #include <exception> #include <iostream> #include <pantheios/backends/bec.file.h> #i...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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#include "burner.h" #include "splash.h" extern BOOL IsCurrentlyInGame; HRESULT CSplashScene::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { GetChildById( L"XuiButtonContinue", &m_Continue); return S_OK; } HRESULT CSplashScene::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled ) { ...
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#include "stdafx.h" #include "intArray_t.h" using namespace std; intArray_t::intArray_t() { intArray = new int*[CAPACITY_EXPAND_FACTOR]; cap = CAPACITY_EXPAND_FACTOR; length = 0; } intArray_t::intArray_t(const int& initCapacity) { intArray = new int*[initCapacity]; cap = initCapacity; length = 0;...
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#ifndef BOOST_MPL_MAP_AUX_EMPTY_IMPL_HPP_INCLUDED #define BOOST_MPL_MAP_AUX_EMPTY_IMPL_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // S...
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#pragma once #include "OrangeBall.h" #include "RedBall.h" class OrangeRedBall : public OrangeBall, public RedBall { public: OrangeRedBall(const float &X,const float &Y, int natuX, int natuY); OrangeRedBall(){;}; ~OrangeRedBall(void); };
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#include "Sprite.h" #include "Graphic.h" #include "Animation.h" Sprite::Sprite(){}; Sprite::Sprite(Graphic* g,char* path) { spriteHandler=g->spriteDX; D3DXIMAGE_INFO imageInfo; D3DXGetImageInfoFromFile(path,&imageInfo); width=imageInfo.Width; height=imageInfo.Height; D3DXGetImageInfoFromFile(path,&imag...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkDataRepresentation.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for deta...
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#ifndef TOOLTIP_H #define TOOLTIP_H #include <qtooltip.h> class DynamicTip : public QToolTip { public: DynamicTip(QWidget *parent); protected: void maybeTip(const QPoint &); }; #endif
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// // config.cpp // #include "../stdafx.h" #include "TaksiDll.h" #include <ctype.h> // isspace() #include "../common/CWaveDevice.h" #ifndef __PLACEMENT_NEW_INLINE #define __PLACEMENT_NEW_INLINE inline void*__cdecl operator new(size_t, void*_P) {return (_P); } #if _MSC_VER >= 1200 // VS6 inline void _...
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#include "..\..\common\Ibeo\IbeoClient.h" #include "..\..\common\poseinterface\poseclient.h" #include "..\..\common\Ibeo\IbeoSyncClient.h" #include "..\..\common\LidarClusterInterface\LidarClusterClient.h" #include "GenericUDPLoggingClient.h" #include "time.h" __int64 prog_begin_ts; string GenerateLogFileN...
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#ifndef POINT2D_H #define POINT2D_H #include <iostream> #include <vector> using namespace std; class Point2D { public: int x; int y; Point2D(void); Point2D(int _x, int _y); ~Point2D(void); void Set(int _x, int _y); int trouvePosDansListe(...
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#include "CameraControllerFirstPerson.h" CameraControllerFirstPerson::CameraControllerFirstPerson() { } CameraControllerFirstPerson::~CameraControllerFirstPerson() { } void CameraControllerFirstPerson::initialise(Ogre::SceneManager * pSceneManager) { // Create the camera's top node (which will only hand...
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#include "jpeg_source_t.hpp" //jpeg_source_t::jpeg_source_t() { // m_bee.open("config/bumblebeeB.ini"); // // m_encoder.reset(all::core::rgb_tag, all::core::planar_tag, m_bee.ncols(), m_bee.nrows()); // // m_jpeg_quality = 100; //} // // //void jpeg_source_t::set_quality(int quality) { // m_jpeg_quality = ...
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/**@file DecisionBI.h * @brief DCM의 Button Interface 정의 * @author siva */ #ifndef DECISION_BI_H #define DECISION_BI_H /**@ingroup GroupDCM * @class CDecisionBI * @brief DCM의 Button Interface. * @remarks 인터페이스일 뿐이다. */ class CDecisionBI { }; #endif
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/// \file /// \brief Contains the NAT-punchthrough plugin for the server. /// /// This file is part of RakNet Copyright 2003 Jenkins Software LLC /// /// Usage of RakNet is subject to the appropriate license agreement. #include "NativeFeatureIncludes.h" #if _RAKNET_SUPPORT_NatPunchthroughServer==1 #ifndef _...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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Jargyle214/specialnumbers
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#ifndef _ABSTRACT_FILTERED_NUMBER_H_ #define _ABSTRACT_FILTERED_NUMBER_H_ #include "UpdateableNumber.h" namespace luma { namespace numbers { /** */ template <class T, unsigned int sampleCount, unsigned int maxOrder> class AbstractFilteredNumber : public UpdateableNumber<T> { public: /** Gets...
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#ifndef SIMULADOR_H_ #define SIMULADOR_H_ #include <vector> #include <queue> #include <deque> #include <stdio.h> #include <cstdlib> #include <iostream> #include <fstream> #include "Cliente.h" #include "Evento.h" #include "GeradorTempoExponencial.h" using namespace std; class Simulador{ private: ...
[ "rocanaan@cedf45fa-8354-0ca4-fa20-ed59a3261951", "viniciusjserva@gmail.com@cedf45fa-8354-0ca4-fa20-ed59a3261951", "rocanaan@gmail.com@cedf45fa-8354-0ca4-fa20-ed59a3261951" ]
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#pragma once #include "ThreadBase.h" //#include "MapGroupKernel.h" class IMessagePort; class CMapGroupThread : public CThreadBase { public: CMapGroupThread(IMessagePort* pPort); virtual ~CMapGroupThread(); public: // overload virtual bool CreateThread(bool bRun = true); // false: 暂不运行,用 ResumeThread...
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Yura80/MediaPortal-1
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/** * FileReader.cpp * Copyright (C) 2005 nate * Copyright (C) 2006 bear * * This file is part of TSFileSource, a directshow push source filter that * provides an MPEG transport stream output. * * TSFileSource is free software; you can redistribute it and/or modify * it under the terms of the ...
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#include <stdio.h> #include <stdlib.h> #include <string> #include <map> #include <xtl.h> #include "simpleIni.h" #define E_CONFIG_SECTION_NOT_FOUND 0x1000 #define E_CONFIG_KEY_NOT_FOUND 0x1005 #define E_FILE_NOT_FOUND 0x2000 class Config{ private: //Array contenant la configuration typedef std::map<s...
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TheProjecter/olafurabertaymsc
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "CaptureScreen.h" using namespace std; #define Width(r) (r.right - r.left + 1) #define Height(r) (r.bottom - r.top + 1) static void WriteBMPFile(HBITMAP bitmap, const char* filename, HDC hDC) { BITMAP bmp; PBITMAPINFO pbmi; WORD cClrBits; HANDLE hf; // file handle BITMAPFILEHEADER hdr;...
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/* HydraIRC Copyright (C) 2002-2006 Dominic Clifton aka Hydra HydraIRC limited-use source license 1) You can: 1.1) Use the source to create improvements and bug-fixes to send to the author to be incorporated in the main program. 1.2) Use it for review/educational purposes. 2) You ca...
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/** * Name : DrStrangecodeRssReader * Version : * Vendor : * Description : */ #include "DrStrangecodeRssReader.h" #include "MainForm.h" #include "ItemForm.h" #include "Settings.h" using namespace Osp::App; using namespace Osp::Base; using namespace Osp::System; using namespace...
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#include "pbr_ctrl.hpp" using namespace ma; int main(int argc,char* argv[]) { OOLUA::Script lua ; register_functions(lua); try { if(argc != 4) { std::cerr << "Usage: pbr_ctrl <script> <host> <port>"<<std::endl; return 1; } lua.run_file(argv[1]); boost::asio::io_service io_service...
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#include "ed.h" #include "syntaxinfo.h" #include "sequence.h" #include "byte-stream.h" #ifdef DEBUG void Buffer::check_valid () const { long nchars = 0; for (const Chunk *cp = b_chunkb; cp; cp = cp->c_next) { nchars += cp->c_used; if (!cp->c_next) assert (cp == b_chunke); ...
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#ifndef NUMERIC_VEC4_H #define NUMERIC_VEC4_H #include <cmath> #include "vec3.h" template<class T> class TVec4 { private: T m_elt[4]; public: // Standard constructors // TVec4(T s=0) { *this = s; } TVec4(T x, T y, T z, T w) { m_elt[0]=x; m_elt[1]=y; m_elt[2]=z; m_elt[3]=w; } // Co...
[ "AySz88@gmail.com" ]
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