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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <engine/e_config.h> #include <engine/e_server_interface.h> #include <game/generated/g_protocol.hpp> #include <game/server/gamecontext.hpp> #include "trigger.hpp" #include "door.hpp" /////////////////////////////////////////////////...
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#pragma once #include <vector> #include "includes.h" #include "Material.h" #include "ModelStuctures.h" #include "Mesh.h" using namespace std; class Model { protected: glm::mat4 P, V, M; glm::vec4 lightPos; glm::vec3 lookAtPos, viewPos; GLuint locP, locV, locM, locVertex, locNormal, locLighP...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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// Copyright 2004-2008 Roman Yakovenko. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef __casting_to_be_exported_hpp__ #define __casting_to_be_exported_hpp__ namespace casting{ struct y{}; ...
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#include<iostream.h> #include<iostream> // 图的邻接矩阵存储结构 #define max 50 typedef char datatype; typedef struct lnode { int number; //节点要存储其编号 int weight; //节点存储边的权值 struct lnode *next; //指向下一个节点 }lnode; typedef struct node { int number; //节点要存储其编号 dat...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "ofMain.h" #include "testApp.h" #include "ofAppGlutWindow.h" //======================================================================== int main( ){ ofAppGlutWindow window; ofSetupOpenGL(&window, 680,800, OF_WINDOW); // <-------- setup the GL context // this kicks off the running of my app // can...
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/*========================================================================= Program: Visualization Toolkit Module: vtkXRenderWindowInteractor.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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// // Copyright (C) 2006 by MadCmd DeveloperTeam // More info at: // http://developer.berlios.de/projects/madcmd // http://madcmd.berlios.de // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published ...
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/** * @file Template.cpp */ #include "stdafx.h" #include "OISInputManager.h" using namespace Bismuth; using namespace Bismuth::Input; OISInputManager::OISInputManager(int windowHandle, int width, int height) { inputManager = OIS::InputManager::createInputSystem(windowHandle); mouse = (OIS::Mouse*)i...
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#pragma once namespace my_open_al_imp { class MyOpenALImp : IMPLEMENTS_INTERFACE( MyOpenAL ) { public: virtual SoundHandle * createSoundHandle( wstring filename ) OVERRIDE; virtual bool destroySoundHandle( SoundHandle * ) OVERRIDE; public: MyOpenALImp(); ~MyOpenALImp(); private: vo...
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#ifndef __ILOG_QM_HPP__ #define __ILOG_QM_HPP__ #include <qmlib/definitions.hpp> QM_NAMESPACE class ilog { public: void info(const qm_string& msg) {m_msg = "Info: " + msg; this->fire();} void critical(const qm_string& msg) {m_msg = "CRITICAL: " + msg; this->fire();} void warning(const...
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// Tokens.h : CTokens の宣言 #pragma once #include "resource.h" // メイン シンボル #include <vector> #include "VBLex_i.h" #if defined(_WIN32_WCE) && !defined(_CE_DCOM) && !defined(_CE_ALLOW_SINGLE_THREADED_OBJECTS_IN_MTA) #error "DCOM の完全サポートを含んでいない Windows Mobile プラットフォームのような Windows CE プラットフォームでは、単一スレッド COM オ...
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/*************************************************************** * Name: Sim65Main.h * Purpose: Defines Application Frame * Author: Neil Stoker (gg6ujj@gmail.com) * Created: 2011-11-26 * Copyright: Neil Stoker (https://sites.google.com/site/g6ujjcode/) * License: ******************************...
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#include <hxcpp.h> #ifndef INCLUDED_nme_text_FontStyle #include <nme/text/FontStyle.h> #endif namespace nme{ namespace text{ ::nme::text::FontStyle FontStyle_obj::BOLD; ::nme::text::FontStyle FontStyle_obj::BOLD_ITALIC; ::nme::text::FontStyle FontStyle_obj::ITALIC; ::nme::text::FontStyle FontStyle_ob...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. ///////////////////////////////////////////////////////...
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#pragma once #include <vector> #include "../arrays/intsymbol.h" namespace phf { template <class Symbol> class phf_Check { public: phf_Check() { } inline bool good( const Symbol * slice, int size ) { for ( int i = 0; i < (size - 1); i++ ) { for ( int j = i+1; j < size; j++ ) { if...
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// stdafx.cpp : source file that includes just the standard includes // GetPrinterDriver.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode The Noise algorithm however is based on the Improved Noise reference implementation by Ken Perlin (copyright by Ken Pe...
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#include "BQhistory.h" int BQhistory::load(CString file){ return 0; } int BQhistory::save(int depth){ return 0; } int BQhistory::back(void){ if(position>0)position--; return 0; } int BQhistory::forward(void){ if(position<count)position++; return 0; } int BQhistory::insert(const char*mod, int bk, ...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // QAL Classifier Model 2004 - Transcritical Technologies/ QAL // Time-stamp: <2007-05-22 23:24:35 Rod Stephenson Transcritical Pty Ltd> // Copyright (C) 2005 by Transcritical Technologies Pty Ltd and KWA // $Nokeywords: $ /...
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#include "bufferGenerator.h" bufferGenerator::bufferGenerator(string const& name, int bufferSize, vector<event_type>const& in, vector<event_type>const& out, vector<event_type>const& self) { set_name(name); // name int stateSize = bufferSize+1; set_state_size(stateSize); // state size ...
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#pragma once #include "../arrays/array.h" #include "../arrays/tuple.h" #include "../arrays/symbol.h" #include "../tabu/search.h" #include "tupleMap.h" #include <set> namespace alo { typedef std::set<int> rowset; template <class RowChecker, class Symbol, class Tuple=arrays::tuple> class tabuStatus : p...
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#if defined(AeroQuadMega_v2STM32) /* Copyright (c) 2011 ala42. All rights reserved. STM32 receiver class by ala42 using time input capture for use with AeroQuad software and Maple library V 1.0 Oct 15 2011 Define the pin numbers used for the receiver in receiverPin[] Timer and timer channels...
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// Copyright (c) 2009, Object Computing, Inc. // All rights reserved. // See the file license.txt for licensing information. #include <Common/QuickFASTPch.h> #define BOOST_TEST_NO_MAIN QuickFASTTest #include <boost/test/unit_test.hpp> #include <boost/filesystem.hpp> #include <Codecs/XMLTemplateParser.h> #in...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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pritykovskaya/max-visualization
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// MyMaxVisualisationView.cpp : implementation of the CMyMaxVisualisationView class // #include "stdafx.h" #include "MyMaxVisualisation.h" #include "MyMaxVisualisationDoc.h" #include "MyMaxVisualisationView.h" #include "DialogFinal.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMyMaxVisualisation...
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// ********************************************************************* // Copyright 2000-2004, Princeton University. All rights reserved. // By using this software the USER indicates that he or she has read, // understood and will comply with the following: // // --- Princeton University hereby grants USER none...
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#pragma once //#include "tutapp1.h" namespace irr { namespace scene { class CBulletAnimatorManager; class CBulletObjectAnimator; class CBulletWorldAnimator; }; }; class CTutApp5 :public ggf::irr_base::IBaseApp, public ggf::oop::Singleton<CTutApp5>,public irr::IEventReceiver { public:...
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Atridas/biogame
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#include "Sniper.h" CSniper::CSniper(void) { } CSniper::~CSniper(void) { }
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/******************************************************************************* *******************************************************************************/ #include <QTextStream> #include "console.h" /******************************************************************************/ Console * Console::ins...
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/************************************************************************* Xexex *************************************************************************/ class xexex_state : public driver_device { public: xexex_state(running_machine &machine, const driver_device_config_base &config) : driver_devic...
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#include "Demuxer.h" #include "DemuxedMediaType.h" #include "global_error.h" #include "media_utilities.h" #include "mediapkt.h" #include "VideoDecoder.h" #include "AudioDecoder.h" IDemuxer::IDemuxer() : m_uCurSeq(0), m_bInit(false), m_bHeaderSet(false) { memset( &m_u...
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//exported functions #include "agg_graphics.h" #undef IS_ERROR //extern "C" void Reb_Print(char *fmt, ...);//output just for testing extern "C" void* Rich_Text; extern "C" REBINT Draw_Gob(void *graphics, REBSER *block, REBSER *args); namespace agg { extern "C" RL_LIB *RL; extern "C" void agg_add_vertex (...
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ksherlock/BShisen
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#ifndef __AUXWINDOW_H__ #define __AUXWINDOW_H__ #include <Window.h> class GetGame: public BWindow { public: GetGame(); ~GetGame(); unsigned PromptGame(unsigned gameno); private: }; #endif
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cnsuhao/vektrix
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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dtbinh/loci-extended
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#ifndef LOCI_VIDEO_RENDERERS_DRAWER_H_ #define LOCI_VIDEO_RENDERERS_DRAWER_H_ /** * An interface for scene renderers * An interface for scene renderers that simply render something without * per-frame parameters. * * @file drawer.h * @author David Gill * @date 24/04/2010 */ namespace loci { ...
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#ifndef _OF_VIDEO_GRABBER #define _OF_VIDEO_GRABBER #include "ofConstants.h" #include "ofTexture.h" #include "ofGraphics.h" #include "ofTypes.h" #ifdef OF_VIDEO_CAPTURE_QUICKTIME #include "ofQtUtils.h" #endif #ifdef OF_VIDEO_CAPTURE_DIRECTSHOW #include "videoInput.h" #endif #ifdef OF_VIDEO_CAPTURE_UNICAP #includ...
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#include "Graph.h" #pragma once //pomocna struktura pro reprezentaci prvku v zasobniku -> spojovy seznam struct StackNode { Graph *graph; StackNode* next; }; class Stack { private: //odkaz na prvni prvek StackNode* m_top; //velikost...
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/** @file Inline implementation of the 3x3 matrix operators */ #ifndef AI_MATRIX3x3_INL_INC #define AI_MATRIX3x3_INL_INC #include "aiMatrix3x3.h" #ifdef __cplusplus #include "aiMatrix4x4.h" #include <algorithm> // ---------------------------------------------------------------------------------------------...
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//------------------------------------------------------------------- // nscriptablesector_cmds.cc // (C) 2004 Gary Haussmann //------------------------------------------------------------------- #include "spatialdb/nscriptablesector.h" #include "kernel/npersistserver.h" static void n_addvisibleobject(void *s...
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#pragma once #include "wsiObject.h" #include "wsiArray.h" class wsiCharSequence; class wsiStringBuffer; // class wsiByteArray; class wsiCharset; // class wsiCharArray; class wsiLocale; typedef wsiArray<wsiString> wsiStringArray; #define WS_IID_OF_wsiString \ { 0x5e93f255, 0x1d...
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/* * $Id$ * * A Byte String class used in smartcard implementation. * * Copyright (C) 2008 Dorothea Wachmann * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version...
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/* * Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.ecli...
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#pragma once #include "stdafx.h" // PCM レベルでループを実現する template<class CSrcDecoder> class CAuLoopedDecoder { private: // 本当に使いたいデコーダ CSrcDecoder m_Decoder; SOUNDINFO m_Info; DWORD m_dwLoopStart; DWORD m_dwLoopEnd; DWORD m_dwSamplesRendered; // ファイル先頭からの通算サンプル数 DWORD m_dwBufferLeft; ...
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#ifndef CBEAR_BERLIOS_DE_META_IDENTITY_HPP_INCLUDED #define CBEAR_BERLIOS_DE_META_IDENTITY_HPP_INCLUDED namespace cbear_berlios_de { namespace meta { template<class T> class identity { public: typedef T type; }; } } #endif
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_demo_xml_load.cpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at ...
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/* * Frustum.h * * Created on: Sep 25, 2010 * Author: Roberto */ #ifndef FRUSTUM_H_ #define FRUSTUM_H_ #include "Plane.h" #include "BoundingSphere.h" #include <vector> class Frustum { public: Frustum(); float pctVisible() const; bool includes(const BoundingSphere &sphere) ...
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#ifndef MODELTEST_H_ #define MODELTEST_H_ #include "Model.h" #include <cxxtest/TestSuite.h> class ModelTest: public CxxTest::TestSuite { public: void test_getInstance() { log4cxx::LoggerPtr log(log4cxx::Logger::getLogger("ModelTest")); LOG4CXX_DEBUG(log, "--> Entering ModelTest::te...
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/* ============================================================================ Name : OKCModel.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : COKCModel declaration ============================================================================ */ #ifndef OKCMODE...
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/* ============================================================================== This is an automatically generated file created by the Jucer! Creation date: 1 Dec 2010 11:30:39pm Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will...
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/*========================================================================= Program: Visualization Toolkit Module: vtkMesaRenderer.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This so...
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#include "xmlTree.h" #include "osgNodeBranch.h" #include "osgNodeFronds.h" #include "osgNodeLeaf.h" #include <osgViewer/Viewer> #include <osgViewer/ViewerEventHandlers> #include "ticpp.h" int main() { xmlTree::Instance().Init( "tree.xml" ); ///////////////////////////////////////////////////////////...
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/* * Copyright (C) 2009, Morgan Quigley and Brian Gerkey * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will...
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#ifndef CAMERA_H #define CAMERA_H #include <D3DX10.h> class Camera { public: Camera(); void Reset(); void Update(float dt); ~Camera(void){}; D3DXMATRIX View(){return view;} D3DXMATRIX Projection(){return projection;} D3DXMATRIX ViewProjection(){return viewProjection;} D3DXMATRIX InvView...
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/**************************************************************************** ** Copyright (c) quickfixengine.org All rights reserved. ** ** This file is part of the QuickFIX FIX Engine ** ** This file may be distributed under the terms of the quickfixengine.org ** license as defined by quickfixengine.org and ap...
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#ifndef wtfFILES_SET_H #define wtfFILES_SET_H #include "wx/wxprec.h" #ifdef __BORLANDC__ # pragma hdrstop #endif #ifndef WX_PRECOMP # include "wx/wx.h" # include "wx/xml/xml.h" #endif //precompiled headers #include "nset.h" WX_DECLARE_HASH_MAP( int, NamesSet*, wxIntegerHash, wxIntegerEqual, ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#ifndef ANT_H #define ANT_H #include <hgevector.h> #include <hgeCurvedAni.h> #include "common/aimentity.h" /* @class Ant * @note ant */ class Ant : public AimEntity { public: enum DamageType { DT_Normal, // 普通攻击 DT_Impact, // 冲击 DT_Frozen, // 冰冻 DT_Fire, /...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "DebugOperatorNew.h" #include "EtherScene.h" #include "Ether/View/InfoCard.h" #include <QKeyEvent> #include <QGraphicsSceneMouseEvent> #include <QGraphicsItem> #include <QList> #include <QBr...
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#ifndef _IDRIVER_OGL_H_ #define _IDRIVER_OGL_H_ #include <gl/glut.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glaux.h> #include "math_compatible.h" #include "datatype.h" #include "SDL.h" /** * 图象显示接口,有2个实现分别对应2个平台。此处不用派生为了避免虚函数的开销。 */ class IVideoDriver { public: IVideoDriver(); ...
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#pragma once #include "control.h" //##ModelId=3E16FCD6034E class ControlCheckBox : public Control { public: //##ModelId=3E16FCD60362 ControlCheckBox(void); //##ModelId=3E16FCD60364 virtual ~ControlCheckBox(void); //##ModelId=3E16FCD6036E virtual bool RegisterWithPanel(LWPanelID pan); //##...
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/* Voxelbrain Project. MRI editing software. This file is (c) 2007,2008 Nanyang Technological University author: Konstantin Levinski description: */ /********************************************************************* * * Very simple code snippets to read/write nifti1 files * This code is plac...
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#include "precompiled/pchnscene.h" //------------------------------------------------------------------------------ // nlodnode_main.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "nscene/nlodnode.h" #include "nscene/nscenegraph.h" #inclu...
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#ifndef INCLUDED_nme_errors_EOFError #define INCLUDED_nme_errors_EOFError #ifndef HXCPP_H #include <hxcpp.h> #endif #include <nme/errors/Error.h> HX_DECLARE_CLASS2(nme,errors,EOFError) HX_DECLARE_CLASS2(nme,errors,Error) namespace nme{ namespace errors{ class EOFError_obj : public ::nme::errors::Error...
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// queue.cpp (CQueue, CCMainFrame) #include "StdAfx.h" CQueue::operator CString() { CString y = node.addr; return y; } context::printqueue() { } context::buildqueue() { }
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// FindDlg.cpp : implementation file // #include "stdafx.h" #include "remoteluadebugger.h" #include "FindDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CFindDlg dialo...
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#ifndef __CGLPIPELINEDRIVER_H__ #define __CGLPIPELINEDRIVER_H__ #include "Header.h" #include "CSingleton.h" #include "SGraphics.h" #include "LoadShader.h" #define EGLPD_DEFAUL_MAX_INDICES 100000 namespace GameTutor { enum EGLPipelineDriverPrimaryType { EGLPD_PRIYTPE_FLOAT = GL_FLOAT, EGLPD_PRI...
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/** @file MemoryLeakCheck.h For conditions of distribution and use, see copyright notice in license.txt @brief Debug functionality for tracking memory leaks on the Win32 platform. Include this file in a .cpp file to enable C++ operator new to route to log-enabled debug version of malloc. The be...
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/* boost random/ranlux.hpp header file * * Copyright Jens Maurer 2002 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * ...
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#include <FMODModuleBuffer.h> /** FMOD ModuleBuffer Constructor */ FMODModuleBuffer::FMODModuleBuffer() { m_module = NULL; } /** FMOD ModuleBuffer Deconstructor * * Operation: * -# Stop the module playing * -# Close the module */ FMODModuleBuffer::~FMODModuleBuffer() { Stop(); Close(); } ...
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#include<iostream> #include<string> #include<map> using namespace std; enum { SIZ = 32, }; int num, con, req; unsigned dis[SIZ][SIZ]; map<string, int> ship; char buf[10]; string s; void fun(){ int cnt,a,b,i; for(i=0; i<num; i++){ for(a=0; a<num; a++){ if(dis[a][i]==-1u)...
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#ifndef WBWRITEREGISTERVIEW_H #define WBWRITEREGISTERVIEW_H #include "WishBoneWidgetView.h" #include "WBWriteRegisterDoc.h" #include "WBWriteRegisterDlg.h" #include <QLineEdit> #include <QLabel> #include <QPushButton> class WBWriteRegisterView : public WishBoneWidgetView { Q_OBJECT public: WBW...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: AutoPointer.h Version: 0.53 --------------------------------------------------------------------------- */ #pra...
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// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this li...
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#include "yelpcurl.h" /*++ * @method: yelpCurl::yelpCurl * * @description: constructor * * @input: none * * @output: none * *--*/ yelpCurl::yelpCurl(): m_curlHandle( NULL ), m_curlProxyParamsSet( false ), m_curlCallbackParamsSet( false ), m_proxyServerIp( "" ), m_proxyServerPort( "" ), m_proxyUserNam...
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#include "Filter.h" #include <string.h> #include <stdlib.h> #include <stdio.h> #include <math.h> const float Pi = 3.141592653f; namespace FilterBessel { struct Filter { float State0,State1,State2,State3; float A0,A1,A2,A3,A4; float B0,B1,B2,B3,B4; void calc( float q, float Frequency, ...
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// demo.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "demo.h" #include "MainFrm.h" #include "demoDoc.h" #include "demoView.h" #include <windows.h> #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //////////////...
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// MazeWindow.cpp : main project file. #include "stdafx.h" #include "MazeForm.h" using namespace MazeWindow; [STAThreadAttribute] int main(array<System::String ^> ^args) { // Enabling Windows XP visual effects before any controls are created Application::EnableVisualStyles(); Application::SetCompatibl...
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#include "stdafx.h" #include "Database/Archive.h" #include "Log/Formatters.h" #include "Log/LogVisitor.h" #include "Physics/RigidBody.h" #include "Physics/DynamicsWorld.h" #include "Physics/PhysicsTransform.h" #include "Realm/Location.h" #include "Utility/functor_slot.hpp" namespace slon { namespace physics...
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#include "stdafx.h" #include "DebugHelp.h" #include "MemLeakDetector.h" #include "Utils.h" #if defined(PLATFORM_WINDOWS) #pragma warning(disable: 4748) #endif #if defined(PLATFORM_WINDOWS) // we have to define _CRTBLD in order to include dbgint.h and mtdll.h #define _CRTBLD #ifdef _MT // required f...
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// T42.h : main header file for the T42 application // #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CT42App: // See T42.cpp for the implement...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will...
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/* * Copyright (c) 2003-2006, Bram Stein * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice,...
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/* Copyright (c) <2009> <Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * inclu...
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#ifndef CWF_RENDER_HPP_ #define CWF_RENDER_HPP_ #include "cwf/http.hpp" namespace cwf { class HostInfo { public: // server name // address // document root // config // const std::string & config(const std::string &) const; const std::string & name() const; const std::string & docume...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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#include <cmath> #include <iostream> #include "Vector3.h" #include "Matrix4.h" #include "Quaternion.h" #include "VirtualTrackball.h" //#include "Utilities.h" #define RADIUS 1 VirtualTrackball::VirtualTrackball(void) { reset(); } VirtualTrackball::VirtualTrackball(int winWidth, int winHeight): m_...
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#include "gs_server.h" #include "log.h" #include "md5.h" #include "database.h" #include "client.h" #include "config.h" #include "gpcm.h" #include "gpsp.h" #include "bf2.available.h" #include <iostream> #include <fstream> #include <csignal> #include <sstream> #include <cstdlib> using namespace std; ...
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#ifndef BOOST_MPL_SET_AUX_TAG_HPP_INCLUDED #define BOOST_MPL_SET_AUX_TAG_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/L...
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#include "stdafx.h" #include "application.h" #include "camera.h" #include "logging.h" #include "terrain.h" #include "limits.h" class TestApp : public d3ddfw::Application<TestApp> { public: typedef d3ddfw::Application<TestApp> Base; public: BEGIN_EVENT_MAP(TestApp) EVENT_WM_LBUTTONDOWN(onL...
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/************************************* * * ImacDemo Project * * Created : 30/10/09 * Authors : Franck Letellier * Baptiste Malaga * Fabien Kapala * **************************************/ #include <GL/glew.h> #include <GL/glut.h> #include <GL/glu.h> #include <iostream> #ifnd...
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#include "strutils.h" AnsiString hexPack(const AnsiString& str) { AnsiString raw; for (int i = 1; i <= str.Length(); ++i) if (isxdigit(str[i])) raw += str[i]; int sz = raw.Length() / 2; char* result = new char[ sz + 1 ]; HexToBin(raw.LowerCase().c_str(), result, sz); AnsiSt...
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#include "RenderManager.h" #include "VideoRender.h" CRenderManager::CRenderManager(CManager *pManager) : m_pManager(pManager) { // InitializeCriticalSection(&m_csRenders); } CRenderManager::~CRenderManager() { // DeleteCriticalSection(&m_csRenders); } BOOL CRenderManager::Init() { return TRUE; }...
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#pragma once #include "AGUtilities.h" //------------------------------------------------------------------------------------------------------------------------------ class AGInputs { public: DefineVectorIterator(AGInputs, Iterator); private: public: AGInputs (); virtual ~AGInputs (); virtual v...
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#include "ParticleSystemManager.h" #include "Tokenizer.h" #include "LogManager.h" #include <map> #include "GameSettings.h" CParticleSystemManager *CParticleSystemManager::m_pInstanceNear = 0; CParticleSystemManager *CParticleSystemManager::m_pInstanceFar = 0; CParticleSystemManager::CParticleSystemManager(fl...
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/*============================================================================= Phoenix V1.2.1 Copyright (c) 2001-2003 Joel de Guzman Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.or...
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