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#define HGOOEY_EXPORTS #include "HGIncDef_Private.h" #define keyCount 96 char* DIK_KeyText[keyCount] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", ...
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// File Author: kyeman #pragma once class CVehiclePool { private: BOOL m_bVehicleSlotState[MAX_VEHICLES]; CVehicle *m_pVehicles[MAX_VEHICLES]; public: CVehiclePool(); ~CVehiclePool(); BOOL New(BYTE byteVehicleID, BYTE byteVehicleType, VECTOR * vecPos, float fRotation, int iColor1, int iColo...
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/* Copyright [2010] [Josko Nikolic] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or...
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/* * Copyright (c) 2008, Maxim Likhachev * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, ...
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// SubsetDataAssister.cpp: implementation of the CSubsetDataAssister class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "ELISTestServer.h" //#include "ELISTestServerDlg.h" #include "SubsetDataAssister.h" #ifdef _DEBUG #undef THIS_FILE static char T...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: BWTEncoder.cpp Version: 0.02 --------------------------------------------------------------------------- */ #in...
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#ifndef PROPAGATOR_H_ #define PROPAGATOR_H_ #include "v3sets.h" #include "nifti.h" #include "volio.h" #include "undo.h" #include <vector> using namespace std; inline int dist(int a, int b){ return (a>b)?(a-b):(b-a); }; //TODO: move to misc //remove surface vor values [from to] struct propagator_...
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/*************************************************************************** * utilities.cpp - General math functions * * Copyright (C) 2005 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistribute it and/or...
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// This file is part of the ustl library, an STL implementation. // // Copyright (C) 2005 by Mike Sharov <msharov@users.sourceforge.net> // This file is free software, distributed under the MIT License. // // sistream.h // #ifndef SISTREAM_H_0CCA102229A49F5D65EE852E62B27CE2 #define SISTREAM_H_0CCA102229A49F5D...
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#include "Pattern.h" #include "cv.h" #include "highgui.h" namespace baluchon { namespace core { namespace services { namespace patterndetection { Pattern::Pattern(char path[]) { mPath = path; mWidth = 0; mHeight = 0; mPointCount = 0; init(); } Pattern::~Pattern(void) { } ...
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/* * Author: Abdelrahman Kamel * Assignment: CSCI 350 project 2 * Description: A test driver for the simulation disk */ #include <iostream> #include <fstream> #include "fileSys.h" using namespace std; int main() { Pdisk disk("disk",64,128); fileSys fs(disk); int error = fs.newFile("fil...
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!------------------------------------------------------------------------- ! Versión 1.00 Marzo de 2001 !------------------------------------------------------------------------- ! Motivación: !------------------------------------------------------------------------- ! Estas son unas sencillas clases que me permit...
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#ifndef __wsiDataOutput_h__ #define __wsiDataOutput_h__ #include <wcpp.lang/wsiObject.h> class wsiDataOutput : public wsiObject { public: static const ws_iid sIID; }; #endif // __wsIDataOutput_h__
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#ifndef _configure_h_ #define _configure_h_ #include "jingxian/config.h" #if !defined (JINGXIAN_LACKS_PRAGMA_ONCE) # pragma once #endif /* JINGXIAN_LACKS_PRAGMA_ONCE */ // Include files # include <stack> # include <list> # include "jingxian/connection_functionals.h" # include "jingxian/logging/logging...
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/********************************************************************* Sigma Dabster 5 Copyright (C) The Dabster Team 2007. All rights reserved. http://www.dabster.prv.pl/ http://code.google.com/p/dabster/ This program is free software; you can redistribute it and/or modify it under the terms of the...
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#ifndef NodeListImpl_HEADER_GUARD_ #define NodeListImpl_HEADER_GUARD_ /* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License a...
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// Copyright (C) 2011 RiSK (sscrisk) // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include<cassert> #include<sscrisk/cel/array.hpp> int main() { using sscrisk::cel::array; // fill { arr...
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#pragma once #include "actorObj.h" enum enemyTypes { ET_SPIDER, ET_TURRET, ET_BOSS, ET_COUNT, ET_SCORE, ET_INV}; class enemyObj : public actorObj { protected: int enemyType, m_nImageID, m_nExpX, m_nExpY; bool m_bDied; int m_nHP; public: enemyObj(int type = ET_SPIDER); ~enemyObj(); void update(...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include "StdAfx.h" #include "PlayStateParam.h" PlayStateParam::PlayStateParam(void) : difficulity(0) { } PlayStateParam::~PlayStateParam(void) { }
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#pragma once #include "tlhelp32.h" #include "psapi.h" #pragma comment(lib,"psapi.lib") #include "Shlwapi.h" #include "vector" using namespace std; typedef struct _ProcessStruct { DWORD pid; char name[MAX_PATH]; }ProcessStruct; class CProcessManage { public: CProcessManage(void); public: ~CProce...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // serializer_map.cpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // ...
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// General OpenSG configuration, needed everywhere #include "OSGConfig.h" // A little helper to simplify scene management and interaction #include "OSGSimpleSceneManager.h" #include "OSGNode.h" #include "OSGGroup.h" #include "OSGViewport.h" #include "OSGWindowUtils.h" // Input #include "OSGKeyListener.h" ...
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#if defined NDEBUG // No asserts... #else #include <Tools/Assert.h> #include <iostream> void Assert::Fail(const char* file, const unsigned line, const char* message) { std::cerr << file << ":" << line << " Assertion failed: " << message << std::endl; } #endif //!NDEBUG
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/** * Test Edge Resource Manager * * Kevin Lynx * 2007.10.24 * */ #ifdef _DEBUG #include "vld.h" #endif #if EDGE_PLATFORM == EDGE_PLATFORM_WIN32 #include <windows.h> #endif #include "Edge.h" #include "helper/EdgeHelper.h" using namespace Edge; #ifdef _DEBUG #pragma comment( lib, "../lib/E...
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#include<iostream> #include<string> #include<set> using namespace std; set<string > good, bad; set<string>::iterator iter; int num; int fun(){ int i,j; string s; for(i = 0; i< num; i ++){ cin>>s; iter = bad.find(s); if(iter == bad.end()){ good.insert(s); } cin>>j; while(j-...
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// NV38Box (http://inferno.hildebrand.cz) // Copyright (c) 2004 Antonin Hildebrand // licensed under zlib/libpng license (see license.txt) // released in Shader Triathlon – Summer 2004 ("Contest") /*! \addtogroup RForce @{ \ingroup Raytracers */ /*! \file KernelDebug.h \brief Declaration of KernelDebug cla...
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//Copyright (c) 2009, Yan Zhang //All rights reserved. //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions are //met: // * Redistributions of source code must retain the above copyright // notice, this list of condi...
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#include "stdafx.h" #include <vcclr.h> #include ".\MediaInfo.h" #define MEDIAINFO_LIB_VERSION L"0.7.15" //The version of MediaInfoLib this is compiled against using namespace Panoply::Library::Native::MediaInfo; static MediaInfoLib::String ClrStringToStlWstring(String^ clrString) { if (clrString == nu...
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/** ****************************************************************************** * * @file mixercurvewidget.h * @author Edouard Lafargue Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup ConfigPlugin Configuration Plugin * @{ * @brief A widget which displays a mix...
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#if !defined(AFX_PAGEFILEDLG_H__5D09BD92_34F4_42A3_BA84_CE84F7EBD7B1__INCLUDED_) #define AFX_PAGEFILEDLG_H__5D09BD92_34F4_42A3_BA84_CE84F7EBD7B1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PageFileDlg.h : header file // #include "PageInsertDlg.h" #include "OXCoolCtrl.h" #include ...
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//-------------------------------------------------------------------------------------- // File: DXUT.cpp // // Copyright (c) Microsoft Corporation. All rights reserved. //-------------------------------------------------------------------------------------- #include "DXUT.h" #define DXUT_MIN_WINDOW_SIZE_X 200 ...
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/* * Moon++ Scripts for Ascent MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2007-2008 Moon++ Team <http://www.moonplusplus.info/> * Copyright (C) 2008 Sun++ Team <http://www.sunplusplus.info/> * * This program is free software: you can redistribute it and/o...
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/* ============================================================================ Name : MP3EncodeDLLDll.cpp Author : zengcity Copyright : Your copyright notice Description : MP3EncodeDLLDll.cpp - main DLL source ============================================================================ */ // In...
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#if !defined(AFX_SHOCKWAVEFLASH_H__25C8E7FC_0F3B_4493_8694_3116C2D46669__INCLUDED_) #define AFX_SHOCKWAVEFLASH_H__25C8E7FC_0F3B_4493_8694_3116C2D46669__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE:...
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/* * Copyright (C) 2005-2008 SREmu <http://www.sremu.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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//****************************************************************************/ // File: JMethodAttr.h //****************************************************************************/ #ifndef __JMETHODATTR_H__ #define __JMETHODATTR_H__ //**************************************************************************...
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#ifdef PRECOMPILEDHEADERS #include "Laptop All.h" #include "IMP Skill Trait.h" #include "GameSettings.h" #else #include "CharProfile.h" #include "IMP Attribute Selection.h" #include "IMP MainPage.h" #include "IMP HomePage.h" #include "IMPVideoObjects.h" #include "Utilities.h" #include "WCheck.h" ...
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#ifndef __GWAP_HPP__ # define __GWAP_HPP__ #include "GExport.h" template<typename T> void GEXPORTED GSwap(T &t1, T &t2) { T tmp(t1); t1 = t2; t2 = tmp; } #endif
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//------------------------------------------------------------------------------------------------------------------ #ifndef VECTOR_H #define VECTOR_H //------------------------------------------------------------------------------------------------------------------ #include "UnitTest.h" //---------------...
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/*----------------------------------------------------------------------------*\ | | AGEIA PhysX Technology | | www.ageia.com | \*----------------------------------------------------------------------------*/ #ifndef __GL_FONT_RENDERER__ #define __GL_FONT_RENDERER__ class GLFontRendere...
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// Copyright Aleksey Gurtovoy 2001-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source: /cvsroot/boost/boost/libs/mpl/test/si...
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#ifndef SIMPLE_GL_REFERENCED_H #define SIMPLE_GL_REFERENCED_H #include "DLLInterface.h" #include <algorithm> #include <cassert> namespace sgl { struct ref_counter; /** Interface for reference counted objects which allows only * weak_ptr and scoped_ptr. */ class WeakReferenced : public DLLInterf...
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#ifndef TRICK_H #define TRICK_H #include "PlayersCard.h" class Player; class Trick { public: Trick(); ~Trick(); // // load/save routines // void Read(CStream& rStream); void Write(CStream& rStream); // // cleanup routines // void CleanUp(); void PostHandCleanUp(...
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#ifndef _CHANNELINFO_H_ #define _CHANNELINFO_H_ #include "VBLib/VBLib.h" #include "iptv_kernel/UserInfo.h" class ChannelInfo { private: br::com::sbVB::VBLib::VBString m_name; br::com::sbVB::VBLib::VBString m_description; int m_userCount; public: ChannelInfo( br::com::sbVB::VBLib::VBString channe...
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#pragma once #include "connection.h" typedef ULONG (__stdcall *Func_FT_Open) (int deviceNumber, HANDLE *handle); typedef ULONG (__stdcall *Func_FT_GetComPortNumber) (HANDLE handle, LPLONG portnumber); typedef ULONG (__stdcall *Func_FT_Close) (HANDLE handle); class CComConnection : public CConnection { publ...
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//////////////////////////////////// // Konrad Rodrigo Rodzik (c) 2010 // //////////////////////////////////// #ifndef __H_CBoxPrimitive_H__ #define __H_CBoxPrimitive_H__ class CBoxPrimitive : public CBasePrimitive { public: // Default constructor CBoxPrimitive(); // Initialize constructor CBoxPrimit...
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# ifndef JOB_H # define JOB_H # include <stdio.h> //Declaration of the class Job. class Job{ public: //The constructors Job(); Job(long jobnum,long prty,long size,long maxtime,long currenttime); // The accessors and mutators. long getjobsize()...
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////////////////////////////////////////////////////////////////////////////// // Copyright © 2007, Björn Olievier // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redist...
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#include "precompiled/pchnscene.h" //------------------------------------------------------------------------------ // ntransformswitchanimator_main.cc // (C) 2006 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "nscene/ntransformswitchanimator.h"...
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#include "Grilla.h" #include "../Geometria/Segmento.h" Grilla::Grilla(int filas, int columnas, float dx, float dy, Coordenadas* posicion) { this->origen = posicion; this->filas = filas; this->columnas = columnas; this->unidadX = floor(dx); this->unidadY = floor(dy); int corrX = unidadX/2; ...
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#define _USE_MATH_DEFINES #include <dxut.h> #include <dxutgui.h> #include <dxutsettingsdlg.h> #include <sdkmisc.h> #include "SoftShadowMap.h" #include "CommonDef.h" #include <S3UTmesh.h> #include <S3UTcamera.h> #ifdef USE_INT_SAT #ifdef DUAL_EVSM #define SAT_FORMAT DXGI_FORMAT_R32G32B32A32_UINT #else...
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#ifndef __NUMUTIL_H__ #define __NUMUTIL_H__ class NumUtil { public: static LPCTSTR StringChar(TCHAR ch, LPCTSTR psz, INT nLength, BOOL bCaseSensitive) { if(!psz) return NULL; if(!bCaseSensitive) ch = (TCHAR)CharUpper((LPTSTR)ch); LPCTSTR p = psz; TCHAR ch2; while(*p) { c...
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#ifndef FortranWrapperH #define FortranWrapperH #include <vector> #include <string> #include <general/platform.h> // Declarations from the FORTRAN side. struct Instance { const char* id; unsigned int idSize; const char* g; unsigned int gSize; const char* p; unsigned int pSize; ...
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#include "Block.h" #include "common.h" #include "GUI.h" #include "SpriteMaps.h" #include "GameBuildings.h" #include "Creatures.h" #include "WorldSegment.h" #include "BlockFactory.h" #include "dfhack/library/DFTypes.h" Block::Block(WorldSegment* ownerSegment) { //clear out own memory memset...
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// ScdElectrics.cpp : Implementation of CScdElectrics #include "stdafx.h" #include "ScdElectrics.h" #include ".\scdelectrics.h" // CScdElectrics STDMETHODIMP CScdElectrics::InterfaceSupportsErrorInfo(REFIID riid) { static const IID* arr[] = { &IID_IScdElectrics }; for (int i=0; i...
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/* HydraIRC Copyright (C) 2002-2006 Dominic Clifton aka Hydra HydraIRC limited-use source license 1) You can: 1.1) Use the source to create improvements and bug-fixes to send to the author to be incorporated in the main program. 1.2) Use it for review/educational purposes. 2) You ca...
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#pragma once class CSettingsDlg : public CDialogImpl<CSettingsDlg>, public CWinDataExchange<CSettingsDlg> { public: bool IsAuthor, IsSubject, IsTitle, IsKeywords; bool Author, Subject, Title, Keywords; CButton btnOk, btnCancel; public: enum { IDD = IDD_SETTINGSDLG }; BEGIN_MSG_M...
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/**************************************************************************** ** Meta object code from reading C++ file 'VisualizationWidget.h' ** ** Created: Thu 28. Jan 23:55:55 2010 ** by: The Qt Meta Object Compiler version 62 (Qt 4.6.1) ** ** WARNING! All changes made in this file will be lost! *******...
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#ifndef CMODULE_SYSINFO_H #define CMODULE_SYSINFO_H #include "CBaseModule.h" #if defined(_WIN32) || defined(WIN32) #pragma comment(lib,"Ws2_32.lib") //定义驱动空间的结构体 typedef struct { char m_FileSystem[256]; char m_DriverType[16]; int m_TotalSize; int m_UsedSize; int m_FreeSize; char m_Usage[1...
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#include "yx_QianStdAfx.h" #undef MSG_HEAD #define MSG_HEAD ("QianExe-Help ") void G_TmAutoDialHelpTel(void *arg, int ien) { g_objHelp.P_TmAutoDialHelpTel(); } ////////////////////////////////////////////////////////////////////////// CHelp::CHelp() { } CHelp::~CHelp() { } // 求助应答: 应答类...
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/** This software was developed by the University of Tennessee as part of the Distributed Data Analysis of Neutron Scattering Experiments (DANSE) project funded by the US National Science Foundation. If you use DANSE applications to do scientific research that leads to publication, we ask that you acknowled...
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// stdafx.cpp : source file that includes just the standard includes // cntest.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#pragma once template <typename Key, typename KeyRef, typename Val, typename ValRef, typename Compare = Equal<KeyRef>> class CHashtable; #include "MemoryPool.h" #include "LinkedList.h" template <typename T> unsigned long HashKey(T key) { return (unsigned long)key; } template <typename T> struct Equa...
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/** @file tcustomerManagement.h * @brief CustomerManagement Unit Test Header * @author Efstathios Xatzikiriakidis * * This is the unit test for the "CustomerManagement" class. */ #if !defined (T_CUSTOMER_MANAGEMENT_H) #define T_CUSTOMER_MANAGEMENT_H #include <QtTest> #include "customerManagement.h"...
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#include "FpsCounter.hpp" #include "Includes.hpp" using namespace ol; // CONSTANTS // static const int MS_PER_TICK = 1; static const int FRAMES_PER_CHECK = 30; // STATIC CLASS VARIABLES // float FpsCounter::defaultFps = 60.0; volatile int FpsCounter::timer = 0; int FpsCounter::frameCount = 0;...
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#include "Servidor.h" Servidor::Servidor() { } Servidor::~Servidor() { } void Servidor::updatePosiciones() { }
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#pragma once using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; namespace UI { /// <summary> /// Summary for FeedbackForm /// /// WARNING: If yo...
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/********************************************************************** *< FILE: SPLA.h DESCRIPTION: MMH File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #pragma once #include "MMH/MMHCommon.h" #include "GFF/GFF...
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/* 二分图最大权匹配 PKU2195 */ #include <iostream> #include <algorithm> #include <memory.h> #include <stdio.h> using namespace std; #define N 200 #define MAX 0 int dis[N][N];//存储边权,边权等于MAX表示不通 int homematch[N], personmatch[N]; //左边person集合,右边home集合 bool personset...
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/* Copyright (C) 2007 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing...
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#pragma once #include <BitwiseEngine/Math/Real.h> #include <BitwiseEngine/Graphics/Real.h> namespace BitwiseEngine { namespace Graphics { class Vertex { public: Color ambient; Color diffuse; Color specular; Color emmissive; Color color; Math::Real shininess; Math::Real alpha; Math::Vect...
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#ifndef _FOLIAGE__SOUND #define _FOLIAGE__SOUND #include <string> #include "../basic_types.hpp" namespace Foliage { class Sound { public: Sound(const std::string filename); ~Sound(); Sint32 getSamplesNb() const; Sint32 getCurrentSampleNb() const; Uint32 getNextSample(); void rewin...
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#include <wgd/mesh.h> #include <wgd/material.h> #include <wgd/vector.h> #include <wgd/extensions.h> using namespace wgd; using namespace cadence; using namespace cadence::doste; Mesh::Mesh() : Object(), m_weightsPerVertex(0), m_skin(NULL), m_drawable(0) { set("type",type()); } Mesh::Mesh(const OID &i...
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/* * Copyright 1999-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#ifndef TOKENIZER_H #define TOKENIZER_H #include <string> #include <vector> using namespace std; static void tokenize(const string& str, vector<string>& tokens, const string& delimiters = " ") { string::size_type lastPos = str.find_first_not_of(delimiters, 0); string::size_type pos = str.find_fi...
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/* * Copyright (c) 2008 Noah Snavely (snavely (at) cs.washington.edu) * and the University of Washington * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the ...
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/* DeviceManager.cpp Started: 25.05.2010 Author: Asha'man Email: DarthYarius_0990@mail.ru License: LGPL v3 <?> Device manager base class implementation */ #include "DeviceManager.h" //Internal constant for formatting drive name const LPTSTR DRIVE_PATTERN = _T("\\\\.\\PhysicalDrive%d"); //Crit...
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// Computes Heegaard Floer knot homology of the Kinoshita-Terasaka knot KT_{2,1}. // To calculate for different knots, modify the gridsize and the white and black arrays below // and change the loops at lines 340 and 464. Won't work for gridsize > 11 unless you have // about 60GB of RAM, though, with more modificatio...
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#include "KeyboardHandler.h" #include <osgViewer/Viewer> #include <iostream> KeyboardHandler::KeyboardHandler() : m_fOffsetX( 0.0f ) , m_fOffsetY( 0.0f ) , m_fScaleX( 0.0f ) , m_fScaleY( 0.0f ) , m_fOffsetScaleX( 0.0f ) , m_fOffsetScaleY( 0.0f ) { } KeyboardHandler::~KeyboardHandler() { } b...
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#include "StdAfx.h" #include "Asci.h" //是否是数字 BOOL WINAPI Asci_IsDigit( LONG ch) { if (ch < 0) ch += 256; if( ch > '9' || ch < '0' ) return 0; return 1; } //是否是16进制数学字符(即0-9 A-F a-f ) BOOL WINAPI Asci_IsXDigit( LONG ch) { if (ch < 0) ch += 256; if( ( ch >= '0' && ch <= '9' )//Digit ...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * ...
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// This code is in the public domain -- icastano@gmail.com #include "Fitting.h" #include <nvcore/Algorithms.h> // max #include <nvcore/Containers.h> // swap #include <float.h> // FLT_MAX using namespace nv; // @@ Move to EigenSolver.h static inline Vector3 firstEigenVector_PowerMethod(const float *__re...
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// // #ifndef __BOOST_DATE_QM_HPP__ #define __BOOST_DATE_QM_HPP__ // #include <qmlib/corelib/dates/date.hpp> #include <qmlib/corelib/dates/juldate.hpp> QM_NAMESPACE class gregorian_roman_easter: public boost::gregorian::year_based_generator { public: typedef boost::gregorian::date date_type;...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "systemwindow.hpp" namespace engine { CSystemWindow::CSystemWindow(int iX, int iY, unsigned int iWidth, unsigned int iHeight, const CString &cCaption, bool bCaptionBar, bool bCloseButton, bool bMaximalizeButton, bool bMinimalizeButton) { } CSystemWindow::~CSystemWindow() { } bool CSystemWindow::OnClose...
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/* GameRiff - Framework for creating various video game services Hash function unit tests Copyright (C) 2011, Shaun Leach. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistribution...
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/************************************************************************************************* * * Modeling and animation (TNM079) 2007 * Code base for lab assignments. Copyright: * Gunnar Johansson (gunnar.johansson@itn.liu.se) * Ken Museth (ken.museth@itn.liu.se) * Michael Bang Nielsen (bang@daimi.au....
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/* Copyright (c) 2003 The Board of Trustees of The Leland Stanford Junior * University. All Rights Reserved. * * See the file LICENSE.txt for information on redistributing this software. */ /* $Id: idk_io_IOException.h,v 1.3 2003/06/02 08:03:40 tomoto Exp $ */ #ifndef _IDK_IO_IOEXCEPTION_H_ #define _IDK...
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#ifndef matlab_bee_inc_H_INCLUDED #define matlab_bee_inc_H_INCLUDED //--------------------------------------------------------------------++ #include "mex.h" #include "alcor.extern/matlab/ObjectHandle.h" #include "alcor/sense/bumblebee_ipc_recv_t.h" #include "alcor/core/core.h" #include <iostream> #include <cst...
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/** @file n3dscustomattributes.h @author Luis Jose Cabellos Gomez (C) 2005 Conjurer Services, S.A. */ #ifndef N3DSCUSTOMATTRIBUTES_H #define N3DSCUSTOMATTRIBUTES_H #include "util/narray.h" class nString; class n3dsCustomAttributes { public: /// get the string in the node attributes ...
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#ifndef FBG_RENDERER_H #define FBG_RENDERER_H #include <string> #include "glTGAImage.h" #include "fbgblock.h" class FbgGame; class FbgRenderer { public: static FbgRenderer& Instance(); bool init(bool fs = false, int width = 640, int height = 480, int bpp = 24); void exit(); void draw...
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/* Copyright, 2003 Neverborn Entertainment. * This file is part of our XSI Plugins. * The XSI Plugins are free software, you can redistribute them and/or modify * them under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2, or (at your option) * ...
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#ifndef COLLISION_PACKETS_H_ #define COLLISION_PACKETS_H_ // Packets linked with actors and collision. #include <string> #include <iostream> #include <boost/static_assert.hpp> #include "collision.h" #include "networkPacket.h" #include "packetTypes.h" #include "serial.h" #include "vector2D.h" // Gives i...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: adaptation from Miguel Gomez's code on gamasutra Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/o...
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#include "ExampleApplication.h" class TutorialApplication : public ExampleApplication { protected: public: TutorialApplication() { } ~TutorialApplication() { } protected: MeshPtr mGrassMesh; void createGrassMesh() { } void createScene(void) { ...
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#pragma once #include "Particle.h" class letterParticle : public Particle{ public: ofPoint target; bool bMoveToTarget; float * maxSpeed; float * smoothSpeed; float * softKillStepSize; float * aperture; float * maxPointSize; letterParticle(float _x = 0, float _y = 0, float _xv = 0, float _yv =...
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// Cuadrado.h: interface for the Cuadrado class. // ////////////////////////////////////////////////////////////////////// #if !defined CUADRADO_H #define CUADRADO_H #include "Figura.h" class Cuadrado : public Figura { private: int lado; Punto posicionVerticeInferiorIzquierdo; public: /*Const...
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/////////////////////////////////////////////////////////////////////////////////////////////// // // DXTaskbar7 - Extended Taskbar Support for Windows 7 // // Copyright (c) 2009-2010, Julien Templier // All rights reserved. // /////////////////////////////////////////////////////////////////////////////////////...
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/*! * Copyright by Shogin Michael * See contributors list in README */ #pragma once #ifndef H_NODE_OCCI_RS #define H_NODE_OCCI_RS #include <v8.h> #include <node.h> #include <node_events.h> #include "occi.h" using namespace v8; using namespace oracle::occi; #define V8STR(str) String::New(str) ...
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