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//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the te...
[ "vade@vade.info" ]
[ [ [ 1, 245 ] ] ]
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#ifdef HAVE_CONFIG_H # include "config.h" #endif #include "nio/ByteBuffer.h" #include "bits.h" using namespace goddk::nio; const int nMaxCapacity = 65536; ByteBuffer::fakebytearray::~fakebytearray() { _data = 0; _size = 0; } void ByteBuffer::fakebytearray::set(byte* data, size_t size)throw () { ...
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[ [ [ 1, 365 ] ] ]
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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/* * The information in this file is * Copyright(c) 2007 Ball Aerospace & Technologies Corporation * and is subject to the terms and conditions of the * GNU Lesser General Public License Version 2.1 * The license text is available from * http://www.gnu.org/licenses/lgpl.html */ #include "AppConfig.h...
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#ifndef THEME_LIST_H_ #define THEME_LIST_H_ #include "Theme.h" #include "NullTheme.h" #include "Observable.h" #include <vector> #include <string> #include <windows.h> class ThemeList : public Observable { private: std::vector<Theme> themeList; NullTheme nullTheme; bool isDir(const WIN32_FIND_DATA ...
[ "tobbesweden@gmail.com" ]
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template< > struct AllegrexInstructionTemplate< 0x60000000, 0xff800000 > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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/* $Id: lti_sample.h 5124 2006-10-27 11:40:40Z lubia $ */ /* ////////////////////////////////////////////////////////////////////////// // // // This code is Copyright (c) 2004 LizardTech, Inc, 1008 Western Avenue, // // Suite 200, Seattle, W...
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/******************************************************************************* * class RichDoc ******************************************************************************* * Copyright (C) 2007 by Peter Hohl * e-Mail: ppkciz@gmail.com * * This program is free software; you can redistribute it and/or mod...
[ "ppkciz@9af58faf-7e3e-0410-b956-55d145112073" ]
[ [ [ 1, 390 ] ] ]
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/* ============================================================================ Name : CS60DbViewView2 from S60DbViewView2.h Author : ioernt Version : Copyright : ioerntLoveQiQi Description : Declares view for application. ===================================================================...
[ "yyc520@aaf011ab-804d-0410-8e4c-c1c04eb9eed9" ]
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olipfei/cbvcs
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#include <UnitTest++/UnitTest++.h> #include <git.h> #include <VcsTreeItem.h> #include <icommandexecuter.h> namespace { const wxString ProjectName = _("src/gitroot/projroot/project.cbp"); const wxString VcsRoot(_("src/gitroot")); class GitRootTrueExecutor : public ICommandExecuter { public: virtual bool ex...
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/thirdparty/OpenCOLLADA/COLLADASaxFrameworkLoader/include/COLLADASaxFWLColladaParserAutoGenAttributes.h
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fire-archive/OgreCollada
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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADASaxFrameworkLoader. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADASAXFWL_COLLADAPARSERAUTOGENATTRIB...
[ "jiva@crazycoder.co.za" ]
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rickyharis39/nolf2
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// (c) 1997-2000 Monolith Productions, Inc. All Rights Reserved #ifndef __AI_PATH_H__ #define __AI_PATH_H__ #include "AIVolume.h" #include "AINode.h" #include "AIVolumeNeighbor.h" #include "AIClassFactory.h" // Vectors. typedef std::vector<LTVector> POINT_LIST; // Classes. class CAI; class CAI...
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luqui/soylent
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#ifndef __METRONOME_H__ #define __METRONOME_H__ #include <iostream> #include "physics.h" template <class T> bool update_q(T& ptr, T newval) { bool ret = false; if (newval != ptr) ret = true; ptr = newval; return ret; } struct Beat { Beat(double len, double offs = 0) : len(len), offs(offs) { } d...
[ "luqui@94b1653a-ed48-0410-b77d-b6a479af8a11" ]
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created: Tue 9. Mar 15:54:10 2010 ** by: Qt User Interface Compiler version 4.6.2 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ...
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#include "CommonTestDefs.h" using namespace amdspl; using namespace amdspl::core::cal; TEST(DeviceManagerTests, RuntimeSysDeviceNumTest) { DeviceManager* _deviceMgr = Runtime::getInstance()->getDeviceManager(); ASSERT_TRUE(_deviceMgr != 0); CALuint deviceNum; calDeviceGetCount(&deviceNum);...
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/* MechShield.cpp - Driver for I2C MechShield for Arduino Copyright (c) 2010-2011 Eric Hokanson This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the Lic...
[ "hokanson@gmail.com" ]
[ [ [ 1, 144 ] ] ]
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/* * wxGetFTPFileDialog.h * wxCURL * * Created by Casey O'Donnell on Fri Jul 23 2004. * Copyright (c) 2004 Casey O'Donnell. All rights reserved. * */ // wxGetFTPFileDialog.h: interface for the wxGetFTPFileDialog class. // ////////////////////////////////////////////////////////////////////// #ifnd...
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#include "HostID.h" HostID::HostID(const ID_TYPE & id) : m_id(id), m_ipAddr(id.toIPv4Address()) { } HostID::HostID(const HostID & rhs) : m_id(rhs.m_id), m_ipAddr(rhs.m_id.toIPv4Address()) { } HostID::~HostID() { } HostID & HostID::operator =(const HostID & rhs) { if(this != &rhs) { ...
[ "kael@euler" ]
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#ifndef RAPIDJSON_RAPIDJSON_H_ #define RAPIDJSON_RAPIDJSON_H_ // Copyright (c) 2011 Milo Yip (miloyip@gmail.com) // Version 0.1 #include <cstdlib> // malloc(), realloc(), free() #include <cstring> // memcpy() /////////////////////////////////////////////////////////////////////////////// // RAPIDJSON_NO_IN...
[ "Alex.Besogonov@gmail.com" ]
[ [ [ 1, 590 ] ] ]
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ferhan66h/Xash3D_ancient
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//======================================================================= // Copyright XashXT Group 2008 © // hud.h - hud primary header //======================================================================= #define RGB_YELLOWISH 0x00FFA000 // 255, 160, 0 #define RGB_REDISH 0x00FF1010 // 255, 160, 0 #...
[ "a1ba.omarov@gmail.com" ]
[ [ [ 1, 715 ] ] ]
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#include "Vector.h" #include <cmath> #include <ostream> Vector::Vector() { } Vector::Vector(const Point& tail, const Point& head) : _p(head.x() - tail.x(), head.y() - tail.y()) { } Vector::Vector(float x, float y) : _p(x, y) { } float Vector::x() const { return _p.x(); } float Vector:...
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#include "async_executable_cmd.h" #include "wx/tokenzr.h" DEFINE_EVENT_TYPE(wxEVT_ASYNC_PROC_ADDLINE) DEFINE_EVENT_TYPE(wxEVT_ASYNC_PROC_STARTED) DEFINE_EVENT_TYPE(wxEVT_ASYNC_PROC_ENDED) AsyncExeCmd::~AsyncExeCmd() { delete m_timer; m_timer = NULL; if(m_proc) { delete m_proc; m_proc = NULL; }...
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MichaelSPG/boms
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#include "StdAfx.h" #include "bsTransform.h" #include "bsAssert.h" #include "bsEntity.h" #include "bsMath.h" #include "bsTemplates.h" #include <Physics/Dynamics/Entity/hkpRigidBody.h> bsTransform::bsTransform(bsEntity* ownerEntity) : mLocalPosition(XMVectorZero()) , mLocalRotation(XMQuaternionIdentit...
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of cond...
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zephyrer/ab-mfc
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// Dlg2.cpp : 实现文件 // #include "stdafx.h" #include "ab_mfc.h" #include "Dlg2.h" #include "Page3.h" #include "Page4.h" // CDlg2 对话框 IMPLEMENT_DYNAMIC(CDlg2, CDialog) CDlg2::CDlg2(CWnd* pParent /*=NULL*/) : CDialog(CDlg2::IDD, pParent) { } CDlg2::~CDlg2() { } void CDlg2::DoDataExchange(CDat...
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/* * Thanks to Dr.Watson JGE++! ** Haaf's Game Engine 1.7 ** Copyright (C) 2003-2007, Relish Games ** hge.relishgames.com ** ** hgeColor*** helper classes */ #ifndef HGECOLOR_H #define HGECOLOR_H #include "nge_define.h" #define hgeColor hgeColorRGB inline void ColorClamp(float &x) { if(x<0.0f) x=...
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//////////////////////////////////////////////////////////////// // File : "CSGD_DirectInput.h" // // Author : David Brown (DB) // Based in part on: // -Input code from the book: "OpenGL Game Programming" by Kevin Hawkins and Dave Astle. // -The previous CSGD_DirectInput wrapper by Jensen Rivera. // // Cr...
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crutchwalkfactory/motocakerteam
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#ifndef FIBHEAP_H #define FIBHEAP_H #include "video/Renderer.h" class FibHeapEntry { public: friend class FibHeap; FibHeapEntry(void *value, Uint32 key); void *getValue() { return value; } void setKey(Uint32 k) { key = k; } private: void insertInL...
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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AndreyShamis/oop1
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//includes #include <iostream> #include <time.h> #include <iomanip> // for setw #include <stdlib.h> // for rand #include <windows.h> #include "macros.h" #include "Line.h" #include "Plus.h" #include "Vertex.h" #include "Stairs.h" #include "Square.h" //Name spaces using namespace std; //Constants ...
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kimmyungwon/videogear
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#include "vgConsole.h" VG_NAMESPACE_BEGIN Console& Console::GetInstance( void ) { static Console instance; return instance; } void Console::Print( const wchar_t *format, ... ) { va_list args; va_start(args, format); int length = _vscwprintf(format, args) + 1; wchar_t *message = (wchar_t*)calloc(...
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openlab-vn-ua/tour
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "StdTool.h" #include "SessionDateForm.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TTourSessionDate...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004,2005 by SwarmNet (www.swarmnet.de) ** ** and SWARMS (www.swarms.de) ** ** Shawn is free so...
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ugozapad/TheZombieEngine
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#include "precompiled/pchngeomipmap.h" //------------------------------------------------------------------------------ // nterrainmaterial_cmds.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "ngeomipmap/nterrainmaterial.h" #inclu...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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parthmpandya/and-copter
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#include "AndcopterRenderer.h" void AndcopterRenderer::onCreate() { glClearColor(0, 0, 0, 0.5f); glClearDepthf(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } void AndcopterRenderer::onSurfaceChange(int width, int height) { glViewport(0, 0...
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BackupTheBerlios/bvr20983
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/* * $Id$ * * Copyright (C) 2008 Dorothea Wachmann * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. ...
[ "dwachmann@01137330-e44e-0410-aa50-acf51430b3d2" ]
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preethinarayan/cgraytracer
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#include "nv/nv_math.h" #include "nv/nv_algebra.h" #include <math.h> #pragma once #include "SceneObjs.h" #include <stdlib.h> //#define WIDTH 640 //#define HEIGHT 480 class CameraRay { private: vec3 u,v,w; float fov; public: vec3 eye; vec3 center; vec3 up; CameraRay(); CameraRay...
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#pragma once #include ".\basedlg.h" #include "afxwin.h" #include "afxcmn.h" // CDlgImageRule 对话框 class CDlgImageRule : public CBaseDlg { DECLARE_DYNAMIC(CDlgImageRule) public: CDlgImageRule(CWnd* pParent = NULL); // 标准构造函数 virtual ~CDlgImageRule(); virtual std::string getHelpLink() const; //...
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#ifndef __KEYCODES_H__ #define __KEYCODES_H__ //----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided...
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/* * LOVE: Totally Awesome 2D Gaming. * Website: http://love.sourceforge.net * Licence: ZLIB/libpng * Copyright (c) 2006-2008 LOVE Development Team * * An interface for loading and playback of music * and sound files by means of SDL_mixer. Very * limited at the moment. * * @author Michael Enger * @author A...
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//----------------------------------------------------------------------------- // File: QSimMaterialType.cpp // Class: QSimMaterialType // Parents: QGLMaterial // Purpose: Standard material effects for QSim (e.g., metal, wood, china) /* -------------------------------------------------------------------...
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#include <VirtualFS/VFSHandle_file.h> #include <fusion.h> #include <sys/stat.h> /** Creates a Transport object that is associated with reading files from the local disk * @ingroup VFSHandle_file_Group * * @returns A Transport object setup to read/write files from the local disk */ VFSTransport * CreateFil...
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/* Tool.cpp One of the major objects in Fedit. Tool class is the base class for all tools that can be choosed from the Tool Control Center and some that can be choosed from the application main menu. All of the definitions of Tools are defined in Tool.h - to make reading clearer all important info about differe...
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/* The prop class. */ #pragma once #ifndef PROP_H #define PROP_H #include "Entity.h" class Prop: public Entity { public: Prop (void) {} }; #endif
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#pragma once class ActiveObject { public: ActiveObject(void); public: ~ActiveObject(void); };
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#include "FaceDetector.h" #define ADD_SEARCH_BORDER 10 FaceDetector::FaceDetector() { storage_ = 0; faceCascade_ = 0; eyeCascade_ = 0; mouthCascade_ = 0; } FaceDetector::~FaceDetector() { cvReleaseImage( &gray_ ); } bool FaceDetector::init(CvSize imgSize) { gray_ = cvCreateImage( imgSize, 8...
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#ifndef GUARD_Picture_h #define GUARD_Picture_h #include <vector> #include <string> #include "Ptr.h" #include <iostream> #include <algorithm> // forward declaration of Picture, so that we can include it inside operator << before actually defining it class Picture; class Pic_base { friend std::ostream&...
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/* * BaseActuator.h * * Created on: Apr 5, 2011 * Author: Nick Iannone */ #ifndef BASEACTUATOR_H_ #define BASEACTUATOR_H_ #include "IDevice.h" class BaseActuator : public IDevice { private: int m_port; bool m_enabled; public: void init(int port); bool isActive() const; bool isEna...
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#include <iostream> #include "iptv_kernel/IPTVKernel.h" using namespace std; class KernelNotifyTest : public KernelNotify { bool OnKernelNotify(KernelParam& param); }; bool KernelNotifyTest::OnKernelNotify(KernelParam& param) { cout << "Kernel notification message: " << param.m_code << endl; return t...
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#include "lice.h" #include "lice_combine.h" #include "lice_extended.h" #include <math.h> #include <stdio.h> //#include <assert.h> template <class T> inline void SWAP(T& a, T& b) { T tmp = a; a = b; b = tmp; } enum { eOK = 0, eXLo = 1, eXHi = 2, eYLo = 4, eYHi = 8 }; static int OffscreenTest(int x, int y, ...
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/* Copyright (c) <2009> <Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * includi...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __ENGSTATE_H #define __ENGSTATE_H //=========================================================================== #define WITH...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/** * \file cAccelerometer.h * \brief Declaration for the accelerometer class * \date 15/11/07 */ #ifndef _ACCELEROMETER_H_ #define _ACCELEROMETER_H_ /** * \struct vec3u8_t * \brief Unsigned x,y,z byte vector. */ typedef struct vec3u8_t { unsigned char x, y, z; } vec3u8_t; /** * \c...
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/** * @file * A random file generator usign Marsenne Twister * @author Ricard Pillosu <d0n3val\@gmail.com> * @date 18 Apr 2004 */ #include "axrd_mt_randomizer.h" #include <limits.h> /** * Constructor */ mt_rand::mt_rand() : seed( _seed ) { _seed = 5489UL; mti = N + 1; } /** * Destructor ...
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/*----------------------------------------------------------------------------+ Interval Template Library Author: Joachim Faulhaber Copyright (c) 2007-2008: Joachim Faulhaber Copyright (c) 1999-2006: Cortex Software GmbH, Kantstrasse 57, Berlin +---------------------------------------------------------------------...
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/* * WEmu Scripts for WEmu MMORPG Server * Copyright (C) 2008 WEmu Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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// KinectDev.cpp : CKinectDev µÄʵÏÖ #include "stdafx.h" #include "ControlKinect.h" #include "QueryNode.h" #include "KinectDev.h" #include "blaxxunVRML.h" #include <iostream> CKinectDev::CKinectDev(): m_user_com(NULL), m_status(NULL), m_skeletonNode(NULL), m_floorNode(NULL), m_handsTrack(NULL) { } ...
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#include "stdafx.h" #include "PyMatrixTransform.h" #include "Scene/MatrixTransform.h" #include <boost/python.hpp> using namespace boost::python; using namespace slon::scene; // wrappers matrix_transform_ptr MatrixTransformCreate1(const std::string& name) { return matrix_transform_ptr( new MatrixTransfo...
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#include "StdAfx.h" #include "CSampleGrabberCB_np.h" #include "SpermView.h" #include "View3.h" #include "ImageProcess.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif extern CSpermView* theView1; extern CView3* theView3; STDMETHODIMP CSampleGrabberCB...
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#include "TestTimer.h" #include "MediaPlayer.h" #include "SongCatalogue.h" #include "FileIOServer.h" #include <QtDebug> TestTimer::TestTimer() { canvas = new GameCanvas(4,this,45); this->startTimer(7000); this->startTimer(3000); MediaPlayer* p = new MediaPlayer; FileIOServer* fio = new F...
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#include <iostream> using namespace std; int main() { int n; char p1[200],p2[200]; while((cin >> n) && n) { cin >> p1; } return 0; }
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#include <fstream> #include "splam_data.h" #include "detail/value_iteration.h" #include "alcor/core/iniwrapper.h" //----------------------------------------------------------------------------------------------- using namespace all::util; //-------------------------------------------------------------------------...
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#ifndef _RenderTarget_H_ #define _RenderTarget_H_ #include "Prerequisites.h" #include "MemoryBuffer.h" namespace RCP { class RenderTarget: public MemoryBuffer { public : RenderTarget(unsigned int width, unsigned int height, unsigned int colourDepth); virtual ~RenderTarget(); unsigned int ...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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#if !defined NETPLAYBACKBUFFER_H_ #define NETPLAYBACKBUFFER_H_ #include "../StdAfx.h" typedef bool (__stdcall *NetPlayBackBufferPause) (bool bPause, void *userdata); /*下面这个枚举描述的是不同的原因在暂停标志中所占的位*/ enum PauseResumeID { BUFFER_SHORT = 0, //因为缓冲区不够而暂停 BUFFER_RESET, //因为缓冲区要清空而暂停 BUFFER_OTHER, ...
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//----------------------------------------------------------------------------- // // ** DO NOT EDIT THIS FILE! ** // This file was generated by a tool // re-running the tool will overwrite this file. // //----------------------------------------------------------------------------- #include "corlib...
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#include "downloadmaid.h" #include <QtGui/QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); DownloadMaid w; w.showMaximized(); return a.exec(); }
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/*"The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WAR...
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///////////////////////////////////////////////// // // File: "Macros.h" // // Author: Jason Jurecka // // Creation Date: June 9, 2003 // // Purpose: made this file to store all the macros ///////////////////////////////////////////////// #ifndef _MACROS_H_ #define _MACROS_H_ #include <algorithm> //D...
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#pragma once #include "renderableobject.h" class CVideoEffect : public CRenderableObject { public: CVideoEffect(float delay, int id); virtual ~CVideoEffect(void); virtual int Update(float dt); protected: float m_delay; float m_timer; float m_progress; };
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/* An object is an object that exists within the simulator. It may or may not be active: if it active, it affects the physics of the simulation. If it is not, it is only drawn translucently. */ #include <ode/ode.h> #include <drawstuff/drawstuff.h> #include "iostream" #include "fstream" using namespace std; #ifndef...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #include <string> #include <list> #include "Gwen/BaseRender.h" namespace Gwen { struct Font { typedef std::list<Font*> List; Font() { data = NULL; facename = L"Arial"; size = 10; ...
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#ifndef __UTILS_H__ #define __UTILS_H__ // // This header is intended to be precompiled // // // STL // #include <string> #include <algorithm> #include <iostream> using namespace std; // // Qt // #include <QtCore> #include <QtNetwork> #include <QtSql> // // utils // #define sizeof...
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#ifndef TINY_IOS_H__ #define TINY_IOS_H__ namespace IO { template<class CharT> class CharTrates; template<> class CharTrates<char> { public: static char DigitToLit(unsigned digit) { return (digit < 10 ? '0' : 'a' - 10) + digit; } static char Minus() { return '-'; } ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will ...
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// stdafx.cpp : source file that includes just the standard includes // pngquant_gui.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" #if (_ATL_VER < 0x0700) #include <atlimpl.cpp> #endif //(_ATL_VER < 0x0700)
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__CD75A210_17B4_4ABB_B833_AF55C163AB24__INCLUDED_) #define AFX_STDAFX_H__CD75A210_17B4_4ABB_B833_AF55C163AB24__INCLUDED_ ...
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#include "stdafx.h" #include <stdio.h> #include <olectl.h> #include <math.h> #include <GL\gl.h> #include <string> #include <vector> #include "TurnCoordinator.h" TurnCoordinator::TurnCoordinator(void) { } TurnCoordinator::~TurnCoordinator(void) { }
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#include "windows.h" #include "define.h" #include "RoleManager.h" #include "MapGroup.h" #include "AllMsg.h" #include "NPC.h" MYHEAP_IMPLEMENTATION(CRoleManager,s_heap) CRoleManager::CRoleManager(PROCESS_ID idProcess) : m_idProcess(idProcess) { m_setRole = CRoleSet::CreateNew(true); } CRoleManager::~CRol...
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/*********************************************************** * --- OpenSURF --- * * This library is distributed under the GNU GPL. Please * * use the contact form at http://www.chrisevansdev.com * * for more information. * * ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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//----------------------------------------------------------------------------- // This source file is part of TGUI (Tiny GUI) // // Copyright (c) 2006-2007 Tubras Software, Ltd // Also see acknowledgements in Readme.html // // Permission is hereby granted, free of charge, to any person obtaining a copy // of t...
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// fbxcmn.cpp : Defines the exported functions for the DLL application. // #include <fbxsdk.h> #include <fbxfilesdk/fbxfilesdk_nsbegin.h> using namespace kfbxevents; KFbxProperty s_prop; KFbxObjectPropertyChanged s_asdf(s_prop); #include <fbxfilesdk/fbxfilesdk_nsend.h>
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#include <screen.h> #include <stdio.h> #include <errno.h> #include <netware.h> #include <string.h> #include <library.h> #include <malloc.h> #include <dlfcn.h> #include <unistd.h> #include <ndkvers.h> #define STATE_FAIL 2 #define STATE_PASS 1 #define STATE_UNDEF 0 typedef int(*InoScanInit_t)(void*);...
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// GENERAL PUBLIC LICENSE AGREEMENT // // PLEASE READ THIS DOCUMENT CAREFULLY BEFORE UTILIZING THE PROGRAM // // BY UTILIZING THIS PROGRAM, YOU AGREE TO BECOME BOUND BY THE TERMS OF // THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO // NOT USE THIS PROGRAM OR ANY PORTION THEREOF IN ANY FORM OR...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* * Multiplatform Async Network Library * Copyright (c) 2007 Burlex * * SocketOps - wrapper for any specific socket operations that may be platform-dependant. * */ #ifndef SOCKET_OPS_H #define SOCKET_OPS_H namespace SocketOps { // Create file descriptor for socket i/o operations. SOCKET Creat...
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//----------------------------------------------------------------------------- // MurmurHash2A, by Austin Appleby // This is a variant of MurmurHash2 modified to use the Merkle-Damgard // construction. Bulk speed should be identical to Murmur2, small-key speed // will be 10%-20% slower due to the added overhead ...
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#include <FMODStreamBuffer.h> // This is the function to call when the stream ends (stops playing) /** Callback for streams where you cannot know the end of the stream, but when it ends, FMOD will call this method to tell the sound system * @ingroup FMOD_Sound_Group * * @param @stream The FMOD stream that cal...
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#ifndef __SCENEMODEL__ #define __SCENEMODEL__ #include "settings.h" #include "../common/models/cube.h" #include "utils.h" #include "TextureManager.h" #include "ShaderManager.h" #include "../common/Matrix4x4.h" #include "BBox.h" #include "Material.h" class SceneModel { public: SceneModel(); SceneMo...
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/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Apr 16 2008) // http://www.wxformbuilder.org/ // // PLEASE DO "NOT" EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #include "spConsole.h" #i...
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/*============================================================================= Copyright (c) 2001-2007 Joel de Guzman Copyright (c) 2001-2009 Hartmut Kaiser Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_...
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#ifndef _TRANSFORM_H #define _TRANSFORM_H // includes #include "../inc/struct.hpp" /// <summary> /// This namespace wraps the static pathway's functionality. /// </summary> namespace Static { /// <summary> /// A class with functions to apply the fourier transformations. /// </summary> class Trans...
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/* * arcemu MMORPG Server * String Localization Manager * Copyright (C) 2007 Burlex <burlex@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of ...
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#ifndef LIGHTING_SHADER_INCLUDE #define LIGHTING_SHADER_INCLUDE shared float3 LightDir; shared float4 LightAmbient; shared float4 LightDiffuse; shared float4 GetLighting(float4 Position, float3 Normal){ // Standard lighting equation float4 vTotalLightDiffuse = LightAmbient; //float3 lightDir = n...
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#include "ammo/network/netpeer.hpp" #include <iostream> // The length of time the peer has to send any final packets // when it is destroyed #define PEER_SHUTDOWN_DELAY (100) // How long the peer waits each heartbeat // Increase this if the game needs more priority #define PEER_HEARTBEAT_DELAY (0) namespac...
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