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#include "Windows.h" #include "atlstr.h" #include <iostream> #pragma once enum ConnectionResult { SUCCESSFUL_CONNECTION, WAITING_FOR_DATA, ERROR_IN_CONNECTING }; template<typename T> class PipeServer { public: explicit PipeServer(CString pipeName, DWORD outBufferSize = sizeof(T), DWORD inBufferSize = si...
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/******************************************************************************* ** ** xloop-ginacs Project ** 1Loop4Pt implementation ** ** ** HCMUNS, ** June 2008 ** ** ** Author(s): Son, D. H. (sondo01@gmail.com) ** Khiem, Phan (phanhongkhiem@gmail.com) ** Quan, Phan (anhquan.phanle@gmail.com) *...
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/*************************************************************************** * Copyright (C) 2004 by Equipe Projet Univers * * rogma.boami@free.fr * * * * Thi...
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// WWM_Activator.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "WWM_Activator.h" #include "WWM_ActivatorDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CWWM_ActivatorApp BEGIN_MESSAGE_MAP(CWWM_ActivatorApp, CWinApp) END_MESSAGE_MAP() // CWWM_Activat...
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// destination_file.hpp // Boost Logging library // // Author: John Torjo, www.torjo.com // // Copyright (C) 2007 John Torjo (see www.torjo.com for email) // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/...
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/**************************************************************************** * libwiigui * * Tantric 2009 * * gui_image.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" /** * Constructor for the GuiImage class. */ GuiIm...
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#include "directXHeader.h" #include "gamecore.h" // sets up an interface to the keyboard void Input::init_keyboard(HWND hWnd) { // creates a direct input object DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&keyb, NULL); ...
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#ifndef QVIMEDIT_H #define QVIMEDIT_H #include <QApplication> #include <QtGui> #include <QtCore> #include <QtGlobal> #include <QtDebug> #include <QDebug> #include <QtGui/QTextBrowser> #include <QTextBrowser> #include <QMimeData> #include <QDir> #include <QTextDocumentFragment> #include "BasicConfig.h" #...
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//Copyright (c) 2010, Information Security Institute of Wuhan Universtiy(ISIWhu) //All rights reserved. // //PLEASE READ THIS DOCUMENT CAREFULLY BEFORE UTILIZING THE PROGRAM //BY UTILIZING THIS PROGRAM, YOU AGREE TO BECOME BOUND BY THE TERMS OF //THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO ...
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/********************************************************************** *< FILE: USRP.h DESCRIPTION: MMH File Format HISTORY: *> Copyright (c) 2009, All Rights Reserved. **********************************************************************/ #pragma once #include "MMH/MMHCommon.h" #include "GFF/GFF...
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///////////////////////////////////////////////////////////////////////////// // Name: fontsettingtestsuite.h // Purpose: Performs unit testing on the FontSetting class // Author: Brad Larsen // Modified by: // Created: Dec 7, 2004 // RCS-ID: // Copyright: ...
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/****************************************************************** * * CyberLink for C++ * * Copyright (C) Satoshi Konno 2002-2003 * * File: HTTPMUSocket.h * * Revision; * * 07/01/03 * - first revision * ******************************************************************/ #ifndef _CLINK_HTTPMUSOCKET_H_...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #define __GRF3DSP_CPP #include "sc_defs.h" #include "drwhdr.h" #include "grfwnd.h" //#include "optoff.h" #...
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/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * ...
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#ifndef ROBOT_H #define ROBOT_H #include <string> #include <queue> #include <sstream> #include "Camera.h" #include "NXT.h" #include "Tokenizer.h" #include "GridLoc.h" #include "Path.h" using namespace std; enum RobotHeading { NORTH = 0, EAST = 1, SOUTH = 2, WEST = 3, }; class Robot { pub...
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/*************************************************************************** * Copyright (C) 2008 by Alexander Saal * * alex.saal@gmx.de * * * * Fil...
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#pragma once #include "DemuxSource.h" class H264DemuxSource : public DemuxSource { public: H264DemuxSource(int streamindex); virtual ~H264DemuxSource(void); //! @brief Open the source, you can put initialization code here /** @return: bool */ virtual bool Open(); ...
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/*************************************************************************** * Copyright (C) 2006 by Chris Bruner * * chris@Martha.crystal.com * * * * Thi...
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#ifndef DOMImplementationImpl_HEADER_GUARD_ #define DOMImplementationImpl_HEADER_GUARD_ /* * Copyright 2001-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a cop...
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/** * CommunicationServer * * SE2 (+ SY and PL) Project SoSe 2011 * * Authors: Rico Flaegel, * Tell Mueller-Pettenpohl, * Torsten Krane, * Jan Quenzel * * Other parts can get their necessary ChannelID's * and register/unregister themselves. * */ #include "CommunicationServer.h" ...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'Cpl.pas' rev: 6.00 #ifndef CplHPP #define CplHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <Windows.hpp> // Pasca...
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/* * Copyright © 2008 Nokia Corporation. */ #include <barsread.h> #include <DemoVideoCall_0xE5EC06EB.RSG> #include "DemoVideoCall.hrh" #include "SettingExampleSettingList.h" #include "SettingExampleSettingsData.h" CExampleSettingList *CExampleSettingList::NewL(CSettingsData &aData) { CExampleSettingLi...
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#ifndef QUEUE_H__ #define QUEUE_H__ #include "list.h" namespace parser{ template < class Element > class queue{ typedef list< Element > list_t; list_t list_; public: void push( Element _elem ) { list_.push_back( _elem ); } Element pop() { return list_.pop_...
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/*! @file @author Albert Semenov @date 11/2007 @module */ #include "MyGUI_Gui.h" #include "MyGUI_WidgetManager.h" #include "MyGUI_LayerManager.h" #include "MyGUI_Widget.h" #include "MyGUI_PointerManager.h" #include "MyGUI_WidgetFactory.h" #include "MyGUI_ButtonFactory.h" #include "MyGUI_EditFactory...
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/* SoftFX (Software graphics manipulation library) Copyright (C) 2003 Kevin Gadd This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) a...
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/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. */ #include "config.h" #include "WebSettings.h" #include "WebSettings_p.h" #include "ApplicationCacheStorage.h" #include "Base64.h" #include "CString.h" #include "Database.h" #include "GroupSettings.h" #include "HashMap.h" #...
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#ifndef __UVGENERATOR_H__ #define __UVGENERATOR_H__ class UVGenerator { public: virtual Vector2 generateUV(Vector3 vertex) = 0; inline Vector2 generateUV(float x, float y, float z) { return generateUV(Vector3(x, y, z)); } }; class XZUVGenerator : public UVGenerator { public: float scale; XZUVGen...
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/*** * hesperus: GUIComponent.cpp * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #include "GUIComponent.h" #include <source/ogl/WrappedGL.h> #include "Extents.h" namespace hesp { //#################### CONSTRUCTORS #################### GUIComponent::GUIComponent() : m_parent(NULL) {}...
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// stdafx.cpp : 只包括标准包含文件的源文件 // testICalculator.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "robolang.h" #include "MainFrm.h" #include "LeftView.h" #include "robolangSplitter.h" #include "robolangView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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//------------------------------------------------------------------------------ // nobject_cmds.cc // (c) 2004 Vadim Macagon //------------------------------------------------------------------------------ #include "precompiled/pchnkernel.h" #include "kernel/nkernelserver.h" #include "kernel/npersistserver.h" ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2009 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #include "..\resource.h" //#include "qrydlg.h" #include "tagvdoc.h" #include "tagvtrnd.h" #inc...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #include <sstream> #include <string> #include <cstdlib> #include <ctime> #include <dlib/hash_map.h> #include "tester.h" namespace { using namespace ...
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/* KJL 11:10:15 28/01/98 - This file contains game-specific console variables */ //#include "rentrntq.h" #include "3dc.h" #include "module.h" #include "inline.h" #include "stratdef.h" #include "gamedef.h" #include "davehook.h" #include "r2base.h" // hooks to R2 code #include "gadget.h" ...
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// uEpgUI.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CuEpgUIApp: // See uEpgUI.cpp for the implementation of this class // class CuEpgUIA...
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#ifndef __htmlayoutex_h__ #define __htmlayoutex_h__ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <assert.h> #include "htmlayout.h" // handle to extended DIB object typedef void * HDIBEX; typedef enum tagHLRESULT { HLR_OK = 0, HLR_INVALID_HANDLE, HLR_INVALID_FORMAT, HLR_FILE_...
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// // asCScriptString // // This class is used to pass strings between the application and the script engine. // It is basically a container for the normal std::string, with the addition of a // reference counter so that the script can use object handles to hold the type. // // Because the class is reference cou...
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/*========================================================================= Program: Visualization Toolkit Module: vtkQtChartStyleManager.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#ifndef _MENSAJESUTIL_H__ #define _MENSAJESUTIL_H__ #define _CRT_SECURE_NO_DEPRECATE 1 #define countof(X) ( (size_t) ( sizeof(X)/sizeof*(X) ) ) #include <stdio.h> #include <stdlib.h> #include <iostream> #include <string.h> #include <sstream> #include <list> #include <set> using namespace std; ...
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#include "Headers\DSGraphicsRenderer.h" #include <iostream> #include <stdio.h> #include <fat.h> bool DSGraphicsRenderer::Init() { videoSetMode(MODE_5_3D); videoSetModeSub(MODE_5_3D); vramSetBankA(VRAM_A_TEXTURE); vramSetBankB(VRAM_B_TEXTURE); vramSetBankC(VRAM_C_TEXTURE); vramSetBankD(VRAM_D_TEXTUR...
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#include "ndssys/ndssys.h" int main(int argc, char *argv[]) { NDSSYSTEM nds; if( nds.nds_loadfile("rom/simplest.nds")){ nds.exec(); } return 0; }
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/*--------------------------------------------------------------------------- This source file is part of the FluxEngine. Copyright (c) 2008 - 2009 Marvin K. (starvinmarvin) This program is free software. ---------------------------------------------------------------------------*/ #ifndef _flx_ogl_buffer_h ...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'IdVCard.pas' rev: 6.00 #ifndef IdVCardHPP #define IdVCardHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <IdGlobal....
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <uslscore/STLSet.h> #include <uslscore/USGlobals.h> typedef STLSet < USGlobals* >::iterator GlobalsSetIt; typedef STLSet < USGlobals* > GlobalsSet; static GlobalsSet* sGlobalsSet = 0; stat...
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/************************************************************************************************** //This code is part of QuanticVortex for latest information, see http://www.quanticvortex.org // //Copyright (c) 2009-2010 QuanticMinds Software Ltda. // //Permission is hereby granted, free of charge, to any pers...
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// The following ifdef block is the standard way of creating macros which make exporting // from a DLL simpler. All files within this DLL are compiled with the PREPROCESS_EXPORTS // symbol defined on the command line. this symbol should not be defined on any project // that uses this DLL. This way any other project...
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#include "SystemDirectories.h" #include <windows.h> #include <shlobj.h> // TODO: factorize common parts of both functions into single function std::string SystemDirectories::getLocalUserPath(std::string applicationName) { LPITEMIDLIST itemList; // Get a pointer to an item ID list that represents the pat...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "GridInfoHelper.h" #include <QXmlStreamReader> #include <QDebug> namespace ProtocolUtilities { GridInfoHelper::GridInfoHelper(QObject *parent, QUrl url) : QObject(parent), ...
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/* * File: AsyncSerial.h * Author: Terraneo Federico * Distributed under the Boost Software License, Version 1.0. * Created on September 7, 2009, 10:46 AM */ #ifndef _ASYNCSERIAL_H #define _ASYNCSERIAL_H #pragma once #include <vector> #include <boost/thread.hpp> #include <boost/asio.hpp> #include <boost/ut...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "ComponentRagdoll.h" #include "PhysxSkeleton.h" #include "PhysxBone.h" #include "ComponentRenderableObject.h" #include "RenderableAnimatedInstanceModel.h" #include "ComponentObject3D.h" #include "PhysicsManager.h" #include "PhysicActor.h" #include "ComponentPhysXController.h" #include "EntityManager.h...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <uslscore/USLog.h> #include <uslscore/USLuaObject.h> #include <uslscore/USLuaRef.h> #include <uslscore/USLuaState.h> #include <uslscore/USLuaRuntime.h> #include <uslscore/USLuaSerializer.h> #in...
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/***************************************************************************** * Copyright (C) 2009 The Forget3D Project by Martin Foo (i25ffz@hotmail.com) * ALL RIGHTS RESERVED * * License I * Permission to use, copy, modify, and distribute this software for * any purpose and WITHOUT a fee is granted under...
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fostrock/connectspot
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/************************************************************************** * * * Light OPC Server development library * * * * Copyrig...
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// Scintilla source code edit control /** @file ScintillaWin.cxx ** Windows specific subclass of ScintillaBase. **/ // Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #include <new> #include <stdlib.h> #...
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#include "SciFiScene.h" #include "plan.h" #include "heightMap.h" #include "cubeMapObject.h" #include "abstractCamera.h" #include "FBO.h" #include "glh/glh_linear.h" //Managers #include "shaderManager.h" #include "shader.h" #include "textureManager.h" #include "texture2D.h" #include "meshManager.h" #inclu...
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#pragma once #include <vrj/vrjConfig.h> #include <alice/InputHandler.h> #include <gadget/Type/PositionInterface.h> #include <gadget/Type/DigitalInterface.h> #include <gmtl/Generate.h> #include <gmtl/VecOps.h> #include <gmtl/MatrixOps.h> #include <vrj/Draw/OpenGL/Window.h> #include <vrj/Draw/OpenGL/Dr...
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#include<iostream.h> #include "cSeqList.h" //函数模板把两个有序线性表合并成一张有序表 template <class Type> cSeqList<Type> SeqMerge ( cSeqList<Type> A, cSeqList<Type> B ) { //计算合并后的长度 int Clength=A.Length()+B.Length(); cSeqList<Type> C(Clength); //模板类 ...
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#pragma once #include "_CString.h" #include "_CList.h" #include "CRunicCore.h" #include "CEffect.h" #include "CSkill.h" namespace TLAPI { #pragma pack(1) /* Notes for Affix creation (call @0x5FC0F0): u32 param is type? 1 - Tiger (Faster Attack) 3 - Ice */ struct CAff...
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#include"decodersamplecache.h" #include"../../auxiliary/debug/assert.h" #include"../../auxiliary/debug/warning.h" namespace Maid { namespace Movie { DecoderSampleCache::DecoderSampleCache() { } DecoderSampleCache::~DecoderSampleCache() { Clear(); } void DecoderSampleCache::PushBack( const D...
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#ifndef cSenderH #define cSenderH #include "Thread.h" //#include "cSafeQueue.h" #include "Socket.h" #include <string> class cSender : public Thread { public: cSender(); virtual ~cSender(); virtual int process(void*); void stop(); void posicionPad(char* pEnvioString);...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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#ifndef IMEDIA_H #define IMEDIA_H #include "CBufferMedia.h" #include "Media_const.h" #include "Data_reg.h" #include "ithread.h" #include "CThreadSafeDeque.h" class IMediaApi { protected: BOOL m_bInit; public: IMediaApi() {m_bInit = FALSE; } virtual ~IMediaApi() {} }; class IMe...
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// used in debug (windows only) to check memory allocations/free, and evaluate memory requirement #ifdef _DEBUG #include <stdlib.h> #include <memory> #include <assert.h> typedef struct { void *Addr; int U8Size; short Tag; } TMemBlock; int MemAllocMax; // max reached allocate...
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/* File: Vec3.h Function: Defines a length-3 vector. Author(s): Andrew Willmott Copyright: (c) 1995-2001, Andrew Willmott */ #ifndef __Vec3__ #define __Vec3__ #include "svl/Vec2.h" // --- Vec3 Class -------------------------------------------------------...
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// // jot - Text Editor for Windows Mobile // Copyright (C) 2007-2008, Aquamarine Networks. <http://pandora.sblo.jp/> // // This program is EveryOne's ware; you can redistribute it and/or modify it // under the terms of the NYSL version 0.9982 or later. <http://www.kmonos.net/nysl/> // #pragma once ...
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#include "qswitchworkspacedialog.h" #include "ui_qswitchworkspacedialog.h" class QWizardHeader : public QWidget { public: enum RulerType { Ruler }; inline QWizardHeader(RulerType /* ruler */, QWidget *parent = 0) : QWidget(parent) { setFixedHeight(2); } QWizardHeader(QWidget *parent = 0)...
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/* ============================================================================== This file is part of Tal-NoiseMaker by Patrick Kunz. Copyright(c) 2005-2010 Patrick Kunz, TAL Togu Audio Line, Inc. http://kunz.corrupt.ch This file may be licensed under the terms of of the GNU General Public License Ve...
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/* -*- C++ -*- */ /**************************************************************************** ** Copyright (c) quickfixengine.org All rights reserved. ** ** This file is part of the QuickFIX FIX Engine ** ** This file may be distributed under the terms of the quickfixengine.org ** license as defined by quic...
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/********************************************************************** * GameGut - msw_input_di.cpp * Copyright (c) 1999-2005 Jason Perkins. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the BSD-style license that is * included w...
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#ifndef __PAIR_TO_TUPLE_JFLIB_HPP__ #define __PAIR_TO_TUPLE_JFLIB_HPP__ #include <jflib/python/pyconfig.hpp> namespace jflib { namespace python { /** \brief Automatic coversion from std::pair<A,B> to python tuple */ template<class K, class T> struct pair_to_tuple { typedef pair_to_tuple<K,T> ...
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// ----------------------------------------------------------------------- // // // MODULE : CEditable.h // // PURPOSE : CEditable class definition // // CREATED : 3/10/99 // // ----------------------------------------------------------------------- // #ifndef __EDITABLE_H__ #define __EDITABLE_H__ #incl...
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#include "TLoadTask.h" #include <TootleFileSys/TLFileSys.h> #include <TootleFileSys/TFileAsset.h> #include "TAsset.h" // gr: for testing (for me at least) dont turn file into an asset file #define ENABLE_OUTPUT_ASSET_FILE // default enabled namespace TLAsset { extern TPtrArray<TLoadTask> g_LoadTasks;...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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//----------------------------------------------------------------------------- // nphygeomray_cmds.cc // (C) 2003 Conjurer Services, S.A. //----------------------------------------------------------------------------- #include "precompiled/pchnphysics.h" #include "nphysics/nphygeomray.h" #include "kernel/npe...
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#include <stdio.h> #include "lib.h" /* lib.cpp */ FILE *FOpen(char *name, char *mode); void FClose(FILE *fp); struct Data { char name[MAX_PATH]; int size; char *data; int ptr; }; typedef struct PackFile { int num; struct Data *file; } PackFile; void EncodeBuf(char *buf, i...
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#ifndef GLOBALS_H #define GLOBALS_H //The header #include "SDL/SDL.h" #include "SDL/SDL_ttf.h" #include "timer.h" #include <string> using namespace std; //The surfaces extern SDL_Surface *sprite_sheet; extern SDL_Surface *reversed_sprite_sheet; extern SDL_Surface *screen; extern SDL_Surface *message...
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#include "MoveRightEvent.hpp" MoveRightEvent::MoveRightEvent(){ EventName = "3MoveRightEvent"; } MoveRightEvent::MoveRightEvent(string s){ for(int i = 0; i<s.size(); i++){ if(s.at(i)=='!'){ break; } EventName +=s.at(i); } } string MoveRightEvent::EventTo...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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/* * CamHandler.h * * Created on: 04-feb-2009 * Author: Timpa */ #ifndef CAMHANDLER_H_ #define CAMHANDLER_H_ #include "cv.h" #include "highgui.h" #include "stdio.h" #include "iostream.h" #include "..\Logger\LogHandler.h" class CamHandler { public: CamHandler(LogHandler*); virtual ...
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#include "listaABB.h" void ListaABBCreate(ListaABB &lista) { lista = NULL; } bool ListaABBEmpty(ListaABB lista) { return (lista == NULL); } void ListaABBInsFront(ListaABB &lista, ArbolInt valor) { ListaABB aux = new NodoListaABB; aux->info = valor; aux->sig = lista; lista = a...
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//////////////////////////////////////////////////////////////// // 1998 Microsoft Systems Journal // // If this code works, it was written by Paul DiLascia. // If not, I don't know who wrote it. // #ifndef __MODULEVER_H #define __MODULEVER_H // tell linker to link with version.lib for VerQueryValue, etc. #p...
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#include "stdafx.h" #include "GoHomeState.h" void CGoHomeState::Enter(CBaseGameEntity *) { } void CGoHomeState::Execute(CBaseGameEntity *) { } void CGoHomeState::Exit(CBaseGameEntity *) { }
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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// Copyright John Maddock 2008. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // # include <pch.hpp> #ifndef BOOST_MATH_TR1_SOURCE # define BOOST_MATH_TR1_SOURCE #...
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#include "AssertException.h" #include <sstream> namespace UnitTest { AssertException::AssertException(Char const* description, Char const* filename, int lineNumber) : m_lineNumber(lineNumber) { Strings::StrCpy(m_description, description); Strings::StrCpy(m_filename, filename); } AssertExcepti...
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//--------------------------------------------------------------------------- #ifndef TripOwnerSimpleAddFormH #define TripOwnerSimpleAddFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp>...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// (C) Copyright Gennadiy Rozental 2004-2005. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/test for the library home page. // // File : $RCSfile: istream_...
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#include "StdAfx.h" #include "SceneObjects.h" /******************************************************************* * Lighting *******************************************************************/ // Update Starts vec3 SceneObjects::calculateIllumination(Light *light,vec3 normal, vec3 light_direction, vec3 vi...
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// Table-driven MIPS I disassembler. // Inspired by PCSX2 (http://code.google.com/p/pcsx2/) #include "Common.h" #include "Disasm.h" struct DisasmInfo { char* buf; size_t bufLen; uint32_t pc; uint32_t instr; }; typedef void (*DispatchFunc)(DisasmInfo&); static const char* g_gprNames[] = { "r0...
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/* * Copyright 2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#ifndef utils_Garbage_h #define utils_Garbage_h #include "MinimalBoundingRectangle.h" #include <vector> #include "Contours.h" namespace utils{ class Garbage { public: double angleTo(); double distanceTo(); utils::MinimalBoundingRectangle * boundingBox(); ~Garba...
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/* * Encoder.cpp * * Created on: Dec 2, 2009 * Author: asher */ #include "Encoder.h" Encoder::Encoder() { // TODO Auto-generated constructor stub clearCount(); } void Encoder::clearCount(){ encoderCount=0; } void Encoder::update(char channelA, char channelB){ if ((priorA == 0) &...
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// StateDialog.cpp : 実装ファイル // #include "stdafx.h" #include "Shogi55GUI.h" #include "StateDialog.h" // CStateDialog ダイアログ IMPLEMENT_DYNAMIC(CStateDialog, CDialog) CStateDialog::CStateDialog(CWnd* pParent /*=NULL*/) : CDialog(CStateDialog::IDD, pParent) , ImageBackground( L"data\\statebackground.jpg...
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