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//////////////////////////////////////////////////////////////////////////////// ////////// Author: newblue <newblue@gmail.com> ////////// Copyright by newblue, 2008. //////////////////////////////////////////////////////////////////////////////// #include "vlist.hpp" class Column { pu...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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#include <iostream> #include <assert.h> #include <string> #include <fstream> #include "SolucionPosible.h" using namespace std; void camionAux(SolucionPosible& candActual, Cosa* cosas, unsigned capacidad,unsigned indice, unsigned cant,SolucionPosible& mejorSol); void camion(Camion& c,SolucionPosible& me...
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// MSFTime // Jarkman, 01/2011 // http://www.jarkman.co.uk/catalog/robots/msftime.htm // Decodes MSF time signals from a receiver like this: // http://www.pvelectronics.co.uk/index.php?main_page=product_info&cPath=9&products_id=2 // and integrates with the Time library to provide a real-time clock #ifndef MSFTime_h...
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// Copyright David Abrahams 2006. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_ARCHIVE_DETAIL_REGISTER_ARCHIVE_DWA2006521_HPP # define BOOST_ARCHIVE_DETAIL_REGISTER_ARCHIVE_DWA2006521_HPP nam...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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#pragma once #include "LogAppender.h" namespace P3D { namespace LogAppenders { /* Writes log to the debug output. */ class ConsoleOutputAppender : public LogAppender { public: static LogAppender* CreateFromXMLDefenition(TiXmlElement* defenition); override void ProcessLogMessage(co...
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/* * * The Poleaxe Graphics and Windowing system. * * Jeff Shoulders and Robert Butler * hx86 working group * loliniel@gmail.com * lighth7015@gmail.com * * (c) 2010 * */ #ifndef __POL_MESSAGE__ #define __POL_MESSAGE__ //system events #define MSG_STARTUP 0 #define MSG_EXIT 1 #de...
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#ifndef ABSTRACTHAVOKWORLD_H #define ABSTRACTHAVOKWORLD_H // Math and base include #include <Common/Base/hkBase.h> #include <Common/Base/System/hkBaseSystem.h> #include <Common/Base/Memory/hkThreadMemory.h> #include <Common/Base/Memory/Memory/Pool/hkPoolMemory.h> // World representation #include <Physics/Ut...
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class quizpani_state : public driver_device { public: quizpani_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } UINT16 *m_bg_videoram; UINT16 *m_txt_videoram; UINT16 *m_scrollreg; tilemap_t *m_bg_tilemap; tilemap_t *m_txt_tilemap; int m_b...
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//------------------------------------------------------------------------------ // shadervariation.cc // (C) 2007 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "coregraphics/shadervariation.h" #if __WIN32__ namespace CoreGraphic...
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// stdafx.h : 标准系统包含文件的包含文件, // 或是经常使用但不常更改的 // 特定于项目的包含文件 // #pragma once #include "targetver.h" #include <stdio.h> #include <tchar.h> #include<GL/freeglut.h> #include<iostream> using namespace std; // TODO: 在此处引用程序需要的其他头文件
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#include "stdafx.h" #include "Graphics/Common.h" #include "Graphics/ParameterBinding.h" #include "Graphics/ProjectedGrid.h" #include "Scene/CullVisitor.h" #include <sgl/Math/Matrix.hpp> using namespace std; using namespace math; using namespace slon; using namespace scene; using namespace graphics; nam...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'XSBuiltIns.pas' rev: 6.00 #ifndef XSBuiltInsHPP #define XSBuiltInsHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <...
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///////////////////////////////// // 00437 - The Tower of Babylon ///////////////////////////////// #include<cstdio> #include<cstring> #include<algorithm> typedef unsigned int UI; struct block{ UI x,y,h; block() {} block(UI a, UI b, UI c): x(a),y(b),h(c) {} }bks[90]; UI cnum, d[3], h[90], maxh, test; unsigned char...
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// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, th...
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#pragma once #include <BWAPI.h> class EnemyUnitData { public: EnemyUnitData(); void update(BWAPI::Unit* u); BWAPI::Unit* unit; BWAPI::UnitType unitType; int hitPoints; BWAPI::Position position; BWAPI::Position lastKnownPosition; int lastSeen; };
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#ifndef _NO_TIPPING_GAME_NTG_GTEST_UTILS_H_ #define _NO_TIPPING_GAME_NTG_GTEST_UTILS_H_ #include "ntg.h" #include <vector> #include <algorithm> template <int Length> struct RandomPlayOrderGenerator { RandomPlayOrderGenerator() : seq(Length) { for (int i = 0; i < static_cast<int>(seq.size()); ++...
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#if !defined(AFX_TJXGNEW_H__937DFD01_1696_11D4_941E_0080C8E20736__INCLUDED_) #define AFX_TJXGNEW_H__937DFD01_1696_11D4_941E_0080C8E20736__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // CTaiScreen.h : header file #include "CTaiScreenParent.h" class CTaiScreen : public CTaiScreenPare...
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// MSDatabase.cpp // // Database accessing routines using MFC classes for ODBC // // Copyright 2003 by DecisionPower // // author: Vicki de Mey // creation data: 9/18/2003 // // #ifndef __MSDATABASE__ #include "MSDatabase.h" #endif #define MAXORDERROWS 35 #define MAXDETAILROWS 25 #include "DB...
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/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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/* * * Copyright (c) 2004 * Francois Dumont * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is hereby granted * without fee, provided the above notices are retained on a...
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#pragma once #undef null #define null (0) typedef __int64 Integer; typedef unsigned hash; #ifdef WIN32 # define BREAKPOINT() do { __asm int 3 } while(0) # pragma warning ( disable : 4800 ) // Warning when casting to a bool from a pointer. #elif defined OSX # include <signal.h> # define BREAKPOINT() ra...
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//-------------------------------------------------------------------------------------- // AtgApp.h // // Application class for samples // // Xbox Advanced Technology Group. // Copyright (C) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------...
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/* * main.cpp * * Created on: Mar 5, 2010 * Author: ssmethurst */ #include <WProgram.h> // Camera -> SD Card Code // PIN LAYOUT: // Digital 13 <-> SD CLK // Digital 12 <-> SD MISO / Data 0 / SO // Digital 11 <-> SD MOSI / CMD / DI // Digital 4 <-> SD D3 // Arduino RX <-> Camera TX...
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/* ============================================================================ Name : LemonMenuList.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CLemonMenuList declaration ============================================================================ */ #ifnd...
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#ifdef PRECOMPILEDHEADERS #include "Laptop All.h" #else #include "Types.h" #include "Store Inventory.h" #include "Random.h" #include "Weapons.h" #include "Debug.h" #include "LaptopSave.h" #include "ShopKeeper Interface.h" #include "armsdealerinvinit.h" #include "GameSettings.h" #endif UINT8 S...
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#ifndef OOLUA_USERDATA_H_ # define OOLUA_USERDATA_H_ #include <cstring> #include "lua_ref.h" namespace OOLUA { namespace INTERNAL { struct Lua_ud { void* void_class_ptr; char* name; char* none_const_name;//none constant name of the class int name_size;//size of name ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* * main.cpp * * Version: * 0.01.5 * * Previous Versions: * * 2010-09-29: 0.01.1 * 2010-09-28: 0.00.5 */ /** * Project Scanner: * This project will create a simple c++ scanner, * to be used later in completeing a c++ compiler for * CSIT-433. * ...
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/**************************************************************************************************/ /*! @file Console.cpp @author Robert Onulak @author Justin Keane @par email: robert.onulak@@digipen.edu @par email: justin.keane@@digipen.edu @par Course: CS260 @par Assignment #3 ------------...
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#include <iostream> #include <list> #include <iterator> #include <algorithm> using namespace std; int main() { list<int> ilst; int ival; cout << "Enter some integers(Ctrl+Z to end):" << endl; while (cin >> ival) ilst.push_back(ival); cin.clear(); /************错误的find用法 list<int>::iterator i...
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#pragma once //+----------------------------------------------------------------------------- //| Included files //+----------------------------------------------------------------------------- #include "Misc.h" //+----------------------------------------------------------------------------- //| Pre-decla...
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#ifndef _CLASS_GOD_LANG_CHARACTER_H #define _CLASS_GOD_LANG_CHARACTER_H #ifdef __cplusplus #include "lang/String.h" using namespace goddk::lang; namespace goddk { namespace lang { /*!\ingroup CXX_LANG_m */ class Character : public goddk::lang::Object, public virtual goddk::lang::Comparable<Cha...
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#ifndef _LWPSURFACEOPTIONS_H #define _LWPSURFACEOPTIONS_H #include "LWPShader.h" #define LWID_SERIAL_SFOP LWID_('S','F','O','P') #define LWID_SERIAL_SVOP LWID_('S','V','O','P') //// [DOCUMENTME] //// class LWPSurfaceData { public: Color color; double luminous; double diffuse; double specul...
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// Originally implemented by Stephen 'SteveUK' Swires for SO // It has since been modified to support SO2 // Thanks Steve =) #ifndef SO_WEAPON_BASE_SNIPER_H #define SO_WEAPON_BASE_SNIPER_H #include "cbase.h" #include "weapon_sobase.h" #ifdef CLIENT_DLL #define CWeaponSOBaseSniper C_WeaponSOBaseSniper #en...
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#include <irrlicht.h> #include <windows.h> #include <string> std::string GetTexturesQuality(); char GetDirectXVersion(); bool GetScreenMode();
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// ibTabCtrl.cpp : implementation file // #include "stdafx.h" #include "waveInFFT.h" #include "ibTabCtrl.h" #include ".\ibtabctrl.h" // CibTabCtrl IMPLEMENT_DYNAMIC(CibTabCtrl, CTabCtrl) CibTabCtrl::CibTabCtrl() { m_iCurSel = -1; } CibTabCtrl::~CibTabCtrl() { } BEGIN_MESSAGE_MAP(CibTabCtrl...
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// 02562 Rendering Framework // Written by Jeppe Revall Frisvad, 2011 // Copyright (c) DTU Informatics 2011 #include <iostream> #include <vector> #include <optix_world.h> #include "HitInfo.h" #include "ObjMaterial.h" #include "mt_random.h" #include "ParticleTracer.h" #ifdef _OPENMP #include <omp.h> #e...
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#include "stdafx.h" #include "UserUtils.h" #include "Lm.h" UserUtilities::UserUtilities() { } UserUtilities::~UserUtilities() { } //Authentication bool UserUtilities::LoginUser(CString userName, CString userPass, HANDLE &hToken) { BOOL res = LogonUser(userName, TEXT("."), userPass, LOGON32_LOGON_INTE...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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#include <stdio.h> #include <stdlib.h> #include <sstream> #ifdef WIN32 #include <windows.h> #else #include <dlfcn.h> #endif #include "lists.h" #include "stringlist.h" #include "cprapp.h" #include "cprtypes.h" #include "cprexec.h" extern int argc; extern char** argv; extern int argnum; void CPRApplication::SetT...
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#include <Halak/PCH.h> #include <Halak/UIPanel.h> #include <Halak/Assert.h> #include <Halak/Math.h> #include <Halak/UIDrawingContext.h> #include <Halak/UIFrame.h> #include <Halak/UIPickingContext.h> #include <Halak/UIVisual.h> #include <algorithm> namespace Halak { UIPanel::UIPanel() { } ...
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/* * Copyright (c) 2003-2006, Bram Stein * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice,...
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#include "Log.h" /* void WriteToLog(const TCHAR* message, ...) { FILE *f = _wfopen(L"\\iPhoneToday_log.txt", L"a+"); va_list args; va_start(args, message); vfwprintf(f, message, args); //fwprintf(f, L"\r\n"); va_end(args); fflush(f); fclose(f); } */
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef VECTOR2D_H #define VECTOR2D_H #include <math.h> class Vector2D { public: float x; float y; Vector2D() {} Vector2D(float r, float s) { x = r; y = s; } Vector2D& Set(float r, float s) { ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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//Waseem Ilahi /*The scheduler function*/ void scheduler(long* a,long* p){ long a9; //If the ready queue is empty.set the valueofa to 1. if(readyqueue->empty()){ valueofa=1; return ; } //if the the ready queue is not empty check for the ...
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template< > struct AllegrexInstructionTemplate< 0x44c00000, 0xffe007ff > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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/************************************************************************ Author: Umit Ogras (uogras@ece.cmu.edu) File name: add_long)link.cpp Date Written: <Mon Feb 28 19:16:26 2005> Last Modified: Description: Add long link to mesh network based on input traffic Usage: ./add_lang_link rows cols wiring...
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/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2007 Peter Mackay and Chris Swindle. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your opt...
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/* * Copyright (C) 2001-2009 Jacek Sieka, arnetheduck on gmail point com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later ...
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/** @file GraphicDevice.cpp @brief グラフィックデバイスクラス */ // Includes ---------------------------------------------------------------------------------- #include "stdafx.h" #include "GraphicDevice.h" // Global Variable Definitions --------------------------------------------------------------- namespace { /...
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#ifndef EXP_CORRELATE_H_ #define EXP_CORRELATE_H_ #include "experiments.h" #define N_BINS 16 #define N_BITS 16 #define PLOT_FFT 1 class exp_correlate : public exp_detect { public: exp_correlate(list_t* exp_list, const std::string& name = "Correlate"); virtual ~exp_correlate() { } virtual bool n...
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#include <winsock/novsock2.h> #define OK_SUCCESS 0 #define ERR_RUNNING 1 #define ERR_WSAFAIL 2 #define ERR_INVALIDSOCKET 3 #define ERR_BIND 4 #define ERR_LISTEN 5 #define ERR_HOST 6 #define ERR_CONNECT 7 #define ERR_STOPPED 8 class SMTPProxy { private: struct SSmtp { char SmtpServer[250]; ...
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#ifndef TVec_inl #define TVec_inl template <int N, class floating> Vec <N,floating> Vec<N,floating>::zero(void) { Vec <N,floating> z; int d; for (d=0;d<N;d++) { z[d] = (floating)0; } return z; } template <int N, class floating> Vec <N,floating> Vec<N,floating>::unit(int i) { Vec <N,floati...
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/*************************************************************************** * sprite.h - header for the corresponding cpp file * * Copyright (C) 2003 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistribute...
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#ifndef REPLOGDIALOG_H #define REPLOGDIALOG_H #include <QDialog> namespace Ui { class RepLogDialog; } class RepLogDialog : public QDialog { Q_OBJECT public: explicit RepLogDialog(QWidget *parent = 0); ~RepLogDialog(); private slots: void populatingLogExample(); void showM...
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#ifndef LOG_INITIALIZER_HPP #define LOG_INITIALIZER_HPP // include log4cxx header files. #include "log4cxx/logger.h" #include "log4cxx/basicconfigurator.h" #include "log4cxx/propertyconfigurator.h" #include "log4cxx/helpers/exception.h" namespace findik { class log_initializer { public: //construc...
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#ifndef HCSTYLE_H #define HCSTYLE_H #include <babitflags.h> #include <gdi.h> #include <gulutil.h> #include <gulalign.h> #include "htmlcontrol.hrh" class CHcImage; class CHcStyleSheet; enum THcOverflow { EOverflowHidden, EOverflowVisible, EOverflowAuto, EOverflowScroll }; enum THcLocationType...
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#if !defined(AFX_ALERTSETADDITIONAL_H__F218F664_69E0_11D4_970C_0080C8D6450E__INCLUDED_) #define AFX_ALERTSETADDITIONAL_H__F218F664_69E0_11D4_970C_0080C8D6450E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CAlertSetAdditional : public CDialog { public: CAlertSetAdditional(C...
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#ifndef ADC_PCF8591 #define ADC_PCF8591 #include <iostream> #include <string> #include "connection.h" #include "I2C.h" #include "dllexport.h" /** * Class to retrieve ADC port reading from the the PCF8591 ADC chip/sensor * @see Adc_8591#read */ class DllExport Adc_ports : public Result{ public: Ad...
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//------------------------------------------------------------------------------ // renderapplication.cc // (C) 2007 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "apprender/renderapplication.h" //#include "scripting/lua/luaserver.h...
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#include "MazeBuild.h" int MakeMaze(unsigned int maze[][16], int loops){ //Initialize variables int xCurrent = 0, yCurrent = 0; int xStack[256], yStack[256], stackNum = 0; // populate the maze using the lowest four bits; bits (high -> low): WSEN // (1 - wall, 0 - open) int i, j; for(i = 0; ...
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//this file is part of eMule //Copyright (C)2002-2006 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net ) // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Softwa...
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#ifndef BOOST_MPL_VECTOR_AUX_SIZE_HPP_INCLUDED #define BOOST_MPL_VECTOR_AUX_SIZE_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See htt...
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#include <iostream> #include "number.h" using namespace std; void Number::read(istream& in) { char ch = in.peek(); while(!isspace(ch) && (ch != '(') && (ch != ')')) { in.get(ch); name.push_back(ch); ch = in.peek(); } } void Number::print(ostream& out) { for (unsigned int i = 0; i < name....
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#ifndef PATL_IMPL_NODE_HPP #define PATL_IMPL_NODE_HPP #include <algorithm> #include "../config.hpp" namespace uxn { namespace patl { namespace impl { /// Base class of PATRICIA node template <typename Node> class node_generic { typedef Node node_type; public: /// return parent node ...
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/****************************************************************************** * FUNCATE - GIS development team * * TerraLib Components - TeCOM * * @(#) TdkLayoutHorizontalLineControlObject.h * ******************************************************************************* * * $Rev$: * * $Author: rui.greg...
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//////////////////////////////////////////////////////////////////////////////// // ____ ____ // / /\/ / // /___/ \ / // \ \ \/ // \ \ Copyright (c) 2003-2004 Xilinx, Inc. // / / All Right Reserved. // /---/ /\ // \ \ / \ // \___\/\___\ //////////////...
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#pragma once class IDFactory { public: IDFactory(void); ~IDFactory(void); // get an ID static int GetNextID(); // resets count to 0 static void ResetID(); // the next ID returned will be the value of seed static void ResetID(int seed); private: static int currentID; };
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#include "NetWheelDirectorStableHeaders.h" #include "DUI/Dan2.h" #include "WheelUIListener.h" #include "BlackBoardSystem.h" #include "WheelEnum.h" #include "F6TableInterface.h" using namespace Orz; Dan2::Dan2(DanListener * listener):KeyListener(true),_n(0), _time(-1.f),_callback(listener) { _f6table = Orz...
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// Scintilla source code edit control /** @file LexCPP.cxx ** Lexer for C++, C, Java, Javascript, Resource File and Objective-C **/ // Copyright 1998-2002 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. // Modified by Don <don....
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#include "missil.h" #include "fps.h" #include "engine.h" #include <math.h> Missil::Missil() { _fired = false; } bool Missil::OnInit() { if (!Entity::OnLoad("./images/rocket.png", 16, 30, 1)) { return false; } return true; } void Missil::SetTarget(float *x, float *y) { ...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created: Mon 15. Feb 01:52:07 2010 ** by: Qt User Interface Compiler version 4.6.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file!...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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#include "../Header/Keytable.h" #include "../Header/Scripter.h" #include "../Header/Bullet.h" #include "../Header/SE.h" #include "../Header/Process.h" #include "../Header/BGLayer.h" #include "../Header/Data.h" #include "../Header/SelectSystem.h" #include "../Header/PushKey.h" #include "../Header/Beam.h" #incl...
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#ifndef _INCLUDES_ #define _INCLUDES_ #include <stdlib.h> #include <stdio.h> #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <audiere.h> #include <vector> #include <string> #endif
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/***********************************************************************************/ // File: JAngleEditor.cpp // Date: 23.09.2005 // Author: Ruslan Shestopalyuk /***********************************************************************************/ #include "stdafx.h" #include "JAngleEditor.h" /********...
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#ifndef CONSOLE_HPP_INCLUDED #define CONSOLE_HPP_INCLUDED #include <boost/shared_ptr.hpp> #include <string> #include <vector> #include <boost/bind.hpp> #include <boost/function.hpp> #include <boost/ref.hpp> #include "Tree/Graphics.hpp" #include "Tree/InputHandler.hpp" #include "Tree/Timer.hpp" #include...
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/******************************************************************************/ // // MISC.CPP - Source file for the misc. class functions // // Copyright (C) 1994-2004 JulMar Entertainment Technolo...
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#include "OUAN_Precompiled.h" #include "CameraInput.h" #include "CameraParameters.h" using namespace OUAN; CameraInput::CameraInput() { mCameraParameters.reset(new CameraParameters); } CameraInput::~CameraInput() { }
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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/* Copyright (C) 2005 ireon.org developers council * $Id: root_db.h 285 2005-11-26 09:24:22Z zak $ * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License,...
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// // Class to load images from jpeg files // // Author: Alex V. Boreskoff // #pragma comment (lib, "jpeg.lib") #include <stdio.h> #include <setjmp.h> #include "JpegLoader.h" #include "Texture.h" #include "Data.h" extern "C" { #include "jpeg/jpeglib.h" #include "jpeg/jerror.h" } struct my_err...
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#pragma once #ifndef __HALAK_ICLASSQUERYABLE_H__ #define __HALAK_ICLASSQUERYABLE_H__ # include <Halak/Foundation.h> namespace Halak { class IClassQueryable { public: virtual ~IClassQueryable() { } virtual void* QueryClass(uint32...
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// OpenGLView.h : interface of the COpenGLView class // ///////////////////////////////////////////////////////////////////////////// #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "gl\gl.h" // Include the standard OpenGL headers #include "gl\glu.h" // Add the utility library ...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/dom/public/idl/html/nsIDOMHTMLOptionElement.idl */ #ifndef __gen_nsIDOMHTMLOptionElement_h__ #define __gen_nsIDOMHTMLOptionElement_h__ #ifndef __gen_nsIDOMHTMLElement_h__ #include "nsIDOMHTMLElement.h" #endif /* For IDL...
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#ifndef MULTICREWCORE_STREAMS_H_INCLUDED #define MULTICREWCORE_STREAMS_H_INCLUDED #include "common.h" // parts copyright 1999, James M. Curran #include <strstream> #include <ostream> #include <windows.h> DLLEXPORT std::string formatError( HRESULT hr ); #define fe formatError #if defined (_DEBUG) using...
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#include "xmlFrondsSave.h" xmlFrondsSave::xmlFrondsSave() : m_pData( NULL ) { } xmlFrondsSave::~xmlFrondsSave() { } ticpp::Node* xmlFrondsSave::GetXmlData( const binFronds &_data ) { //получить xml тег с сформированными данными m_pData = &_data; return NULL; }
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #define _CBSPLINE_CPP #include "cbspline.h" #include "vectors.h" // ====================...
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/* This file is part of the KDE project Copyright (C) 2007 Matthias Kretz <kretz@kde.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the L...
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///////////////////////////////////////////////////////////////////////////// // Name: powertabinputstream.h // Purpose: Input stream used to deserialize MFC based Power Tab data // Author: Brad Larsen // Modified by: // Created: Dec 19, 2004 // RCS-ID: // Copyr...
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#include "nsIGenericFactory.h" #include "kiosk_impl.h" #pragma comment(lib,"xulrunner-sdk\\sdk\\lib\\nspr4.lib") #pragma comment(lib,"xulrunner-sdk\\sdk\\lib\\xpcomglue.lib") #pragma comment(lib,"xulrunner-sdk\\sdk\\lib\\xpcomglue_s.lib") #pragma comment(lib,"xulrunner-sdk\\sdk\\lib\\plds4.lib ") #pragma commen...
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2004-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for d...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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