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#include <tut/tut.hpp> #include "algorithm/mark_sweep.h" #include "gc.h" using namespace windreamer::gc; namespace tut { typedef GarbageCollector<algorithm::MarkSweep<> > GC; struct MarksweepPinTestData { static bool exists; struct existing { existing() { exists=true; } ~exi...
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// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this li...
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#ifndef REFLECT_STRING_RESIZABLESTRING_H_ #define REFLECT_STRING_RESIZABLESTRING_H_ #include <reflect/string/Fragment.h> #include <reflect/string/MutableString.h> #include <reflect/Reflector.h> #include <reflect/config/config.h> #include <reflect/Reflection.h> namespace reflect { namespace string { /// ...
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amanuelg3/remote-control-with-android
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#pragma once #include "InputFilter.h" #include "afxwin.h" // CSettingDialog dialog #include "LangRes.h" class CSettingDialog : public CDialog, public CInputFilter { DECLARE_DYNAMIC(CSettingDialog) public: CSettingDialog(CWnd* pParent = NULL); // standard constructor virtual ~CSettingDialog(); vir...
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/* * Copyright (c) 2006, Anatoly Sova All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions and t...
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warvair/bulletscript
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#include <iostream> #include "bsControllerDefinition.h" namespace BS_NMSP { // -------------------------------------------------------------------------------- ControllerDefinition::ControllerDefinition(const String& name) : ObjectDefinition(name, "Controller"), mMaxEventLocals(0) { } // ---------------...
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/* OgreNewt Library Ogre implementation of Newton Game Dynamics SDK OgreNewt basically has no license, you may use any or all of the library however you desire... I hope it can help you in any way. by Walaber */ #ifndef _INCLUDE_OGRENEWT_TREECOLLISIONSERIALIZER #define _INCLUDE_OGRENEWT_TREECOLLISIONSER...
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awzhang/MyWork
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#include "yx_QianStdAfx.h" #undef MSG_HEAD #define MSG_HEAD ("QianExe-Main ") #define MAX_DEAL_BUF_SIZE 2048 int _InitAll() { // 创建消息队列 g_MsgID = msgget((key_t)1236, 0666 | IPC_CREAT); if( g_MsgID == -1 ) { perror("msgget error:"); return 1; } // 定时器初始化需放在最前面 g_objTimerMng.Init(); ...
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chiro79/ipedia-palm
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#include <DefinitionStyle.hpp> #include <Graphics.hpp> #include <Text.hpp> #include <Logging.hpp> #include "iPediaStyles.hpp" StaticAssert<COLOR_NOT_DEF_INDEX != COLOR_DEF_INDEX>; // keep this array sorted! static const StaticStyleEntry staticStyleTable[] = { //do not touch .xxx styles (keep them ...
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tk8812/ukgtut
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#include <iostream> #include <string> #include <irrlicht.h> #include "cdmkapp.h" /* 제목 : 프로토타입 또는 데마크식 게임프레임웍 버전 : 2009. 8월 30일( v1.0 ) 필수 공유 모듈 일리히트엔진 1.5.1 위치 : sdk/irrlicht 블릿엔진 2.5 rc7 위치 : sdk/bullet 로그: 2009.8.30 : v 1.0 최종수정 */ void main() { static CdmkApp App; App.Init();...
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svn2github/ngene
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: Maths.cpp Version: 0.05 --------------------------------------------------------------------------- */ #include...
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/* * Copyright 2009 NOSE Takafumi <ahya365@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This...
[ "ahya365@gmail.com" ]
[ [ [ 1, 172 ] ] ]
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jralls/wxGuiTesting
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/////////////////////////////////////////////////////////////////////////////// // Name: swWxGuiTesting/CppGuiTest/swModalDialogTest.cpp // Author: Reinhold Füreder // Created: 2006 // Copyright: (c) 2006 Reinhold Füreder // Licence: wxWindows licence ////////////////////////////////////////...
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[ [ [ 1, 108 ] ] ]
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adrianchia/botplatform
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#pragma once #ifndef STRICT #define STRICT #endif #include "targetver.h" #define _ATL_APARTMENT_THREADED #define _ATL_NO_AUTOMATIC_NAMESPACE #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS #include "resource.h" #include <atlbase.h> #include <atlcom.h> #include <atlctl.h> #include <atlconv.h> using nam...
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BackupTheBerlios/ziahttpd-svn
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// // Logger.hh for in // // Made by Bigand Xavier // Login <@epita.fr> // // Started on Mon Dec 26 12:44:16 2005 Bigand Xavier // Last update Tue Dec 27 16:27:43 2005 Bigand Xavier // #ifndef __Logger_H__ #define __Logger_H__ #include <iostream> #include <string> #include <stdarg.h> #include <std...
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lxinhcn/starworld
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#ifndef _DEBUGER_INTERFACE #define _DEBUGER_INTERFACE #define BUFSIZE (32*1024) typedef bool (*ProcessRetCmd)( char* lpszCommand, size_t size, size_t buffer_size ); enum run_mode { lua_run, lua_debug, lua_stop }; typedef class LuaDebugCommander LuaDebugCommander; struct _command_buffer { char data[BUF...
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coolboy/myptm
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#include "StdAfx.h" #include "TranManager.h" #include <boost/variant.hpp> #include <boost/fusion/include/at_c.hpp> #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/bind.hpp> #include <boost/algorithm/string/join.hpp> #include <boost/foreach.hpp> #include <boo...
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yyzreal/3ds-max-exporter-plugin
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#ifndef __CAMERA_H__ #define __CAMERA_H__ class Camera { public: /*! \brief 默认构造函数 */ Camera( const D3DXVECTOR3 tracePos, const float distance, const float minDis, const float maxDis ); /*! \brief 析构函数 */ ~Camera(); /*! \brief 重置摄像机 */ void Reset(); /*! \brief 重置摄像机视图矩阵 */ D3DXMATRIX UpdateV...
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/* * C++ sockets on Unix and Windows * Copyright (C) 2002 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any l...
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/* * WEmu Scripts for WEmu MMORPG Server * Copyright (C) 2008 WEmu Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. ...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial...
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// session.cpp // // Copyright (c) 2006 - 2010 Accenture. All rights reserved. // This component and the accompanying materials are made available // under the terms of the "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/epl-v10.h...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #ifndef __CUBE_TEXTURE_CREATOR_H #define __CUBE_TEXTURE_CREATOR_H namespace d...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_UiModule_MenuNode_h #define incl_UiModule_MenuNode_h #include <QGraphicsProxyWidget> #include <QParallelAnimationGroup> #include <QUuid> #include <QPushButton> #include <QString> #include <QPointF> #include "ui_Me...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #ifndef __DINGUS_STDAFX_H #define __DINGUS_STDAFX_H // precompiled headers st...
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#ifndef FXEDITOR_H #define FXEDITOR_H /******************************* the class FxEditor should be refactoring maybe should design as the commented declare function and member in this file *******************************/ #include <QTextEdit> typedef QPair<QString,QString> mypair; class FxEditor : publi...
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/* ============================================================================ Name : FileEngineObserver.h Author : 浮生若茶 Version : Copyright : Your copyright notice Description : FileEngineObserver.h - header file ===========================================================================...
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#ifndef __Orz_UnitTestConfig_Config__ #define __Orz_UnitTestConfig_Config__ using namespace Orz; // //用于作为测试环境的Orz框架 struct UnitTestEnvironmen{ UnitTestEnvironmen(void) { using namespace Orz; //logMgr.reset(new TestLogSystem()); system.reset(new SystemList<boost::mpl::list<SimpleTimerManager, Ogr...
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/* * MeshManager.h * * Created on: 2010-12-15 * Author: artur.m */ #ifndef MESHMANAGER_H_ #define MESHMANAGER_H_ #include <map> #include <string> #include <vector> #include <memory> #include "Engine/BasicMesh.h" #include "CollisionShapes.h" #include "GameFile.h" class MeshManager { p...
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#ifndef INTROSCENE_H #define INTROSCENE_H #include <SFML/Graphics/Text.hpp> #include "scenes/IScene.h" #include "input/EventListener.h" #include "input/MultimodalListener.h" #include "gui/Menu.h" #include "gui/ButtonListener.h" ////////////////////////////////////////////////// /// Introduction scene when ...
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/*************************************************************************** * img_manager.cpp - Image Handler/Manager * * Copyright (C) 2003 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistribute it and/o...
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#include <psptypes.h> #include "../graphics.h" Color* g_vram_base;
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/* ID: eclipse5 PROG: money LANG: C++ */ #include <cstdio> #include <cstring> int v,n; int t[26]; //money system long long f[10001]; bool used[10001]; //input may contain duplicate coin types //so you may need to optimize init subroutine void init() { int i,cnt,num; memset(used,false,sizeof(...
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// // C++ Implementation: zFileOpener 0.2 // // Description: // // // Author: Ant-ON <prozanton@gmail.com>, (C) 2010 // // #include <ZApplication.h> #include <iostream> #include <qstring.h> #include <qstringlist.h> #include <ZMessageDlg.h> #include <ZSingleSelectDlg.h> #include <ZProgressDlg.h> Z...
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#pragma once #ifndef LIGHT_H #define LIGHT_H class Light { }; #endif
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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/******************************************************************** Copyright (c) 2002-2003 汉王科技有限公司. 版权所有. 文件名称: XStrHelper.cpp 文件内容: 版本历史: 1.0 作者: xuejuntao xuejuntao@hanwang.com.cn 2008/06/21 *********************************************************************/ #include "stdafx.h" #include "XStr...
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#include "BoxLinealVFCondicional.hpp" #include "BoxLinealVF.hpp" const struct BoxLinealVFCondicionalFactory boxLinealVFCondicionalFactory; BoxLinealVFCondicional::BoxLinealVFCondicional(struct ConstructorBoxLinealVFCondicional * _constructor,void*_obj,uchar _numObjeto):BoxLinealVF((struct ConstructorBoxLinealV...
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#pragma once #include "wsuSyncObject.h" class ws_mutex; class wsuMutex : public wsuSyncObject { private: ws_mutex * m_pMutex; private: const wsuMutex & operator=(const wsuMutex & src); explicit wsuMutex(const wsuMutex & init); public: explicit wsuMutex(void); ~wsuMutex(void); ...
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#include "stdafx.h" #include "../Display/Display.h" namespace ElixirEngine { //----------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------- //----------------------------------...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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namespace eric { }; /* //#include "stdafx.h" //#using <mscorlib.dll> using namespace System::Reflection; using namespace System::Runtime::CompilerServices; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify t...
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#ifndef COMMON_CLASSES_H #define COMMON_CLASSES_H #include "stdafx.h" #include "Utilities.h" class Serializable{ virtual std::string ToString(char separator) = 0; virtual Result Parse(std::string &s) = 0; }; std::string DateTimeNow(); #define MESSAGE_DELIMITER (char)0xFF // add at the end of every me...
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// SimulatorStart.h: interface for the CSimulatorStart class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SIMULATORSTART_H__C1E9D920_58D4_4913_840D_11A899439429__INCLUDED_) #define AFX_SIMULATORSTART_H__C1E9D920_58D4_4913_840D_11A899439429__INCLUDED_ #if _MSC_VER ...
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#ifndef GTFORM_H_ #define GTFORM_H_ class CChooseGameTypeDialog : public CModalForm { public: // constructor CChooseGameTypeDialog() : CModalForm(ChooseGameTypeForm) { } // Form event handlers Boolean OnOpen(EventType* pEvent, Boolean& bHandled); Boolean OnClose(EventType* pEvent, Boolean& bH...
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/* MTHI */ void AllegrexInstructionTemplate< 0x00000011, 0xfc1fffff >::disassemble(u32 address, u32 opcode, char *opcode_name, char *operands, char *comment) { using namespace Allegrex; ::strcpy(opcode_name, "mthi"); ::sprintf(operands, "%s", gpr_name[rs(opcode)]); ::strcpy(comment, ""); }
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed WITHOUT ANY WA...
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// TransparentDemoDlg.h : header file // #if !defined(AFX_TRANSPARENTDEMODLG_H__FA117D76_C072_4A2D_BE1A_5374B6792C26__INCLUDED_) #define AFX_TRANSPARENTDEMODLG_H__FA117D76_C072_4A2D_BE1A_5374B6792C26__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 /////////////////////////////////////...
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#include <assert.h> #include <setjmp.h> #include <process.h> #include "libxl/include/fs.h" #include "libxl/include/utilities.h" #include "ImageConfig.h" #include "Image.h" #include "ImageLoader.h" ////////////////////////////////////////////////////////////////////////// // CImage::BitmapAndDelay CImage::...
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#include <cmath> #include <iterator> #include <omp.h> #include <CL/cl.hpp> #include <fstream> #include "config.h" #include "progressive_photon_map_renderer.h" #include "ray_buffer.h" #include "photon_map.h" #include "film.h" #include "camera.h" #include "random_number_generator_mt19937.h" #include "scene_...
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//压缩率比标准高一点 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <time.h> #include <memory.h> #include <conio.h> #include <vector> #include <deque> #define LOOKAHEAD 1 #define LOOKAHEAD_COMPARE_LEN 5 using namespace std; #define N 4096 /* size of ring buffer */ ...
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/******************************************************/ /* schedit.cpp: fonctions generales de la schematique */ /******************************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #incl...
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// stdafx.cpp : 只包括标准包含文件的源文件 // IOServer.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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#ifndef __Orz_SetWinMsgA_h__ #define __Orz_SetWinMsgA_h__ #include "WheelLogic.h" #include "StartLogic.h" #include "WMHardwareInterface.h" #include "WinData.h" #include "LockInterface.h" #include "DataServerInterface.h" namespace Orz { ////ÉèÖÃÓ²¼þÊôÐÔ //class SetWinMsg //{ //public...
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#ifndef maid2_graphics_texture2d_h #define maid2_graphics_texture2d_h /*! @file @brief 2Dテクスチャ */ #include"../config/define.h" #include"../auxiliary/globalpointer.h" #include"../auxiliary/jobcachetemplate.h" #include"../auxiliary/globalkeyvaluetable.h" #include"../auxiliary/string.h" #includ...
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Issam-Engineer/tp4infoinsa
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/** * * \file Carte.h * \brief Header file which describes the "Carte" class * \author Maxime HAVEZ * \author Gareth THIVEUX * \date 23/09/10 * */ #ifndef CARTE_H #define CARTE_H /** * \enum Couleur * \brief Gives the possibilities for Card colors */ enum Couleur {pique,trefle,coeur,carreau}; /** ...
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pandabear41/animetracker
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/* This file is part of Kompex SQLite Wrapper. Copyright (c) 2008-2010 Sven Broeske Kompex SQLite Wrapper is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the Lice...
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/****************************************************/ /* Edition des pistes */ /* Routines de duplication et deplacement de pistes */ /****************************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "pcbnew.h" #include "autorout.h...
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#include "Task.h" #include "Quadtree.h" #include "Timer.h" #include "graphics.h" #include ".\entity.h" #include "terrain.h" #include "EnvironmentObject.h" #include "lassoselector.h" #include "trigger.h" #include "waypoint.h" //#include "storm.h" extern Graphics *renderer; extern LassoSelector *selecto...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/* * Copyright 2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/* * Copyright (C) 2006-2008 Team MediaPortal * http://www.team-mediaportal.com * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any l...
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/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 1.3.36 * * This file is not intended to be easily readable and contains a number of * coding conventions designed to improve portability and effici...
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // File: "howToState.h" // Author: Jared Hamby (JH) // Purpose: Handles the how to state ///////////////////////////////////////////////////////////////////////////////////////////////////////////...
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#include "StdAfx.h" #include "HTTPRequest.h" #include "HTTP.h" CHTTPRequest::CHTTPRequest(void) { m_strMethod = _T("GET"); m_strUri = _T(""); m_strServer = _T(""); m_strHTTPVer = _T("HTTP/1.1"); } CHTTPRequest::~CHTTPRequest(void) { } void CHTTPRequest::SetRequestURL( CString strURL) { if (str...
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//------------------------------------------------------------------------------ // testviewer.cc // (C) 2006 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "tests/testgame/testgameapplication.h" ImplementNebulaApplication() usi...
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#ifndef __SoftBody_h__ #define __SoftBody_h__ class SoftBody{ public: SoftBody(); ~SoftBody(); private: }; #endif
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// Copyright (C) 2006-2009 Dmitry Bufistov and Andrey Parfenov // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <sstream> #include <boost/graph/adjacency_list.hpp...
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#pragma once #include "common.h" // #pragma pack(push,1) and #pragma pack(pop) force your compiler // to pack the structure as byte-aligned. #pragma pack (push, 1) //! Class for representing a 2d vector. It is guaranteed that //! this class will have only the fields x, and y and in //! that order, and it w...
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namespace avmplus { class AvmCore; class MethodEnv; class MethodInfo; } namespace LlvmCodeGenerator { class LlvmJitCompiler; } #include <string> namespace TessaCodeGenerators { using namespace LlvmCodeGenerator; using namespace std; // Really (MethodEnv*, int argCount, Atom* arguments); t...
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/* -*- mode: c++; c-file-style: raknet; tab-always-indent: nil; -*- */ /** * @file * * @brief This file is used on win32 ports to benefits the use of IO Completion ports. * * @bug Currently IO Completion ports does not work correctly. * * This file is part of RakNet Copyright 2003 Rakkarsoft LLC and ...
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// $Id: DlgNewDay.cpp,v 1.2 2005/01/13 12:23:20 lbrucher Exp $ // #include "stdafx.h" #include "DlgWait.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgWait dialog C...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#include <iostream> using namespace std; #define FOR(a,b) for(a=0;a<b;a++) int main() { int ar[15]; int tot = 15; ar[0]=561; ar[1]=1105; ar[2] = 1729; ar[3] = 2465; ar[4] = 2821; ar[5] = 6601; ar[6] = 8911; ar[7] = 10585; ...
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#define N_IMPLEMENTS nPServEmitter //------------------------------------------------------------------- // npservemit_cmds.cc // (C) 2000 A.Weissflog //------------------------------------------------------------------- //------------------------------------------------------------------------------ /** ...
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// FormViewDemoDoc.h : interface of the CFormViewDemoDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_FORMVIEWDEMODOC_H__3D3A1C4E_F05B_41BE_8D95_B5199CFD8D82__INCLUDED_) #define AFX_FORMVIEWDEMODOC_H__3D3A1C4E_F05B_41BE_8D95_B5199CFD8D82__INCLUDED_ #if...
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function main_AI_loop() var wanders := 60; EnableMainEvents(); while(1) wander(); wanders := wanders +1; if(wanders > 60) wanders :=0; ev := sleepmode(); else ev := os::wait_for_event(5); endif if(ev) repeat case(ev.type) SYSEVENT_DA...
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/* * Copyright (C) 2006 Don Gibson <dgibson77@gmail.com> * Copyright (C) 2006 Zack Rusin <zack@kde.org> * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * Copyright (C) 2007 Trolltech ASA * Copyright (C) 2007 Ryan Leavengood <leavengood@gmail.com> All rights reserved. * Copyright (C) 2009 Max...
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// // Poject name: zAudio // // Version: 0.1 // // Description: Programm for change audio settings // // Author: Ant-ON <prozanton@gmail.com>, (C) 2010 // #include "zgui.h" #include <ZApplication.h> ZGui* zgui; ZApplication* app; int main ( int argc, char **argv ) { app = new ZApplication ( argc, ...
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// *************************************************************** // CApp version: 1.0 · date: 06/18/2007 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2007 - All Rights Reserved // ***************...
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#include "StdAfx.h" #include "Timer.h" CTimer::CTimer(void) { } CTimer::~CTimer(void) { } long CTimer::AddTimer(const void * arg, unsigned long stime, unsigned long interval) { return m_Timer.AddTimer( static_cast<CGameEvent*>(const_cast<void*>(arg)) , stime , interval ); } long CTimer::run() ...
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#ifndef FUNCS_H #define FUNCS_H #include "StdAfx.h" #include "Resource.h" #include "Lessons.h" #include "Logger.h" /************************************************************************/ /* FUNCTIONS ARE IMPLEMENTED HERE /************************************************************************/ int...
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#ifndef _POSITION_COMPONENT_H #define _POSITION_COMPONENT_H #include <iostream> #include <string> #include <SFML/System.hpp> #include <Noah/EntitySystem.h> #include "../World.h" class PositionComponent; /** * Position Component System */ class PositionComponentSystem : public noah::ComponentSyste...
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#include "windows.h" #include "Fact.h" #include "SymbolTable.h" #include "VarType.h" #include "RuleSet.h" #include "FactSet.h" #include "AiCenter.h" #include "Syntax.h" bool IsAllWildParam(VarTypeSetRef setParam) { VarTypeSet::ConstIterator pParam = setParam.NewEnum(); while(pParam.Next()) { if(!( p...
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//----------------------------------------------------------------------------- // This source file is part of TGUI (Tiny GUI) // // Copyright (c) 2006-2007 Tubras Software, Ltd // Also see acknowledgements in Readme.html // // Permission is hereby granted, free of charge, to any person obtaining a copy // of t...
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#include "particleforcegenerator.h" void ParticleForceRegistry::Add(Particle * particle, ParticleForceGenerator * fg) { ParticleForceRegistration pfr; pfr.fg = fg; pfr.p = particle; registrations.push_back(pfr); } void ParticleForceRegistry::Clear() { registrations.clear(); } void ParticleForceRe...
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/* strcpyn.cpp Copia con controllo sulla dimensione. Luca Piergentili, 15/05/98 lpiergentili@yahoo.com */ #include "env.h" #include "pragma.h" #include <string.h> #include "strcpyn.h" /* strcpyn() Passare sizeof, copia sizeof - 1: char s[n+1]; char* p = "..."; strcpyn(s,p,n+1); -> s[n+1] = 0...
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// ccUnit.cpp: implementation of the ccUnit class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "ccTileMap.h" #include "cc3do.h" #include "ccUnit.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ...
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#include "MD2Mesh.h" MD2::MD2Mesh::MD2Mesh() { m_time=0; //m_frameInfo.startFrame = 0; //m_frameInfo.endFrame = m_header.num_frames-1; } MD2::MD2Mesh::~MD2Mesh() { delete [] m_tris; delete [] m_texCoord; delete [] m_frames; delete [] m_glcmds; } void MD2::MD2Mesh::loadMD2(std::string _pat...
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//PID control code by Tim Hirzel //modified by Misael Espinoza //This module implements a PID control loop initializes it with 3 values: p, i, d //and then tunes the feedback loop with the setP, setI, setD functions #include "pid.h" unsigned int timeCount = 0; // variables used in asjustment float iState...
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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// include teacherType header file if not defined #ifndef H_teacherType #define H_teacherType #include <string> // needed for string use #include <vector> // needed for vector use using namespace std; // allow use of standard namespace /*** definition of teacherType class ***/ class teacherType ...
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#pragma once class Matrix33; class Matrix43; class Matrix44; class Quaternion { public: float x,y,z,w; // Constructors Quaternion(): x(0.0f),y(0.0f),z(0.0f),w(1.0f) {} Quaternion(float X, float Y, float Z, float W) { x = X; y = Y; z = Z; w = W; } Quaternion(double X, double Y, double Z, double W) ...
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/* * Copyright (c) 2010, Sysu * 保留所有权利。( All rights reserved. ) * * 文件名称:systrayicon.hxx * 文件标识: * 摘 要: * * 当前版本:1.0 * 作 者:Coolboy * 完成日期:2010年1月1日 * * 取代版本: * 原作者 : * 完成日期: */ #pragma once #include <QSystemTrayIcon> #include <QQueue> class QAction; class QSystemTrayIcon; clas...
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// InstanceDungeonBase.h: interface for the CInstanceDungeonBase class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_INSTANCEDUNGEONBASE_H__5F92E1D4_2A9F_4602_8D26_35E328B9C160__INCLUDED_) #define AFX_INSTANCEDUNGEONBASE_H__5F92E1D4_2A9F_4602_8D26_35E328B9C160__INCLUD...
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// view.cpp : implementation of the CChildView class // #include "stdafx.h" #include "dbloader.h" #include "view.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CChildView CChildView::CChildView() { } CChildView::~CChildView() { } BEGIN_MESSAGE_MAP(CChildView, CWnd) ON_WM_PAINT() END_...
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/* Copyright (c) 2007 Duncan Sharpe, Steve Arch ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software without restriction, including without limitation the rights ** to use, copy, modify...
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#pragma once //#include "vld.h" #include "GLResourceBase.h" #include "Shader.h" #include "OGLTexture.h" #include "OGLTextLayout.h" #include <stack> // End OpenGL Includes using namespace std; typedef struct OGL_MOUSE_EVENT { float x; float y; }; class OpenGLManager { private: void (__stdc...
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