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/* Copyright 2008 Christian Henning Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). */ /****************************************************************************...
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#ifndef STRING_UTIL_H #define STRING_UTIL_H #include <string.h> int localwcsicmp(wchar_t *s1, wchar_t*s2); #ifdef strcpy #undef strcpy #endif #ifdef sprintf #undef sprintf #endif //#define wcslen wcslen2 //#define strlen strlen2 /*#define wcscpy wcscpy2 #define strcpy strcpy2 #define wcschr wcsc...
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#include "Union_of_balls_3.h" #include "Union_of_balls_3_implement.h" /*extern*/ template class __declspec(dllexport) Union_of_balls_3<Double_kernel>; ///*extern*/ template class __declspec(dllexport) Union_of_balls_3<Exact_kernel>;
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//===================================================================================================================== // // BoundingBoxViewpointGenerator.cpp // // Implementation of class: TinyRT::ndingBoxViewpointGenerator // // Part of the TinyRT Raytracing Library. // Author: Joshua Barczak // // ...
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#include "cps.h" // CPS Tile Variants // horizontal/vertical clip rolls unsigned int nCtvRollX=0,nCtvRollY=0; // Add 0x7fff after each pixel/line // If nRollX/Y&0x20004000 both == 0, you can draw the pixel unsigned char *pCtvTile=NULL; // Pointer to tile data int nCtvTileAdd=0; // Amount to add after each ti...
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#ifndef SIMPLE_GL_FFP_PROGRAM_H #define SIMPLE_GL_FFP_PROGRAM_H #include "Program.h" namespace sgl { /** Program that uses(or emulates) fixed function pipeline */ class FFPProgram : public Program { public: /** Get uniform to setup single 4x4 model view matrix. */ virtual Uniform4x4F* SGL_DLLCA...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 1998 BERO * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either...
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/** * Copyright (c) 2010 Sasken Communication Technologies Ltd. * All rights reserved. * This component and the accompanying materials are made available * under the terms of the "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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/* * Copyright (C) 2005 - 2011 MaNGOS <http://www.getmangos.org/> * * Copyright (C) 2008 - 2011 TrinityCore <http://www.trinitycore.org/> * * Copyright (C) 2011 TrilliumEMU <http://www.arkania.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU ...
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/////////////////////////////////////////////////////////////////// // File : "CGameState.h" // // Author : Stefan Woskowiak // // Purpose : Contains base class for game states to inherit from. /////////////////////////////////////////////////////////////////// #ifndef _H_GAMESTATE #define _H_GAMES...
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//  // // # # ### # # -= Nuclex Project =-  // // ## # # # ## ## NuclexFreeType.h - FreeType plugin implementation  // // ### # # ###  // // ...
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#include "precompiled/pchnapplication.h" //------------------------------------------------------------------------------ // nappviewportui_main.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "napplication/nappviewportui.h" #inclu...
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#pragma once #include <pragma/types.h> namespace pragma { typedef uint32 TMillisecond; TMillisecond GetTimeMilliseconds(); }
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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//----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Re...
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#ifndef __ResultXmlOperator_h__ #define __ResultXmlOperator_h__ typedef wchar_t UiCodeChar; typedef struct CoreItemData_t { long lPid; long lSid; long lCnt; bool bIsLock; bool bIsRead; UiCodeChar wcFirst; /*CDynamicArray<UiCodeChar>*/CComBSTR bstrTelNo; /*CDynamicAr...
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#include <windows.h> #include <GL/glut.h> void miFunc(){ glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glVertex2f(-.5,-.5); glVertex2f(-.5,.5); glVertex2f(.5,.5); glVertex2f(.5,-.5); glEnd(); glFlush(); } void initValores(){ glClearColor...
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#include "BillboardSpriteDrawer.h" #include "RenderWindow.h" #include "Camera.h" #include "ShaderBuilder.h" BillboardSpriteDrawer::BillboardSpriteDrawer() : _renderEffect(NULL), _renderTechnique(NULL), _vertexLayout(NULL), _worldviewprojection(NULL), _invview(NULL), _device(NULL), _batchTexture(NULL...
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// SettingsPage.cpp : implementation file // #include "stdafx.h" #include "BigBrother.h" #include "SettingsPage.h" #include "HostPropertyPages.h" #include "BigBrotherDoc.h" #include "BigBrotherView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////...
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// VideoCallReceiver.h: archivo de encabezado // #include "VideoCall.h" typedef void (* tagCBStartCall)(DWORD dwCookie, CVideoCall* pVCall); typedef void (* tagCBEndCall)(DWORD dwCookie, CVideoCall* pVCall); class CSIPSocket; class CFrame263; class CVideoCallReceiver : public CObject { // Construcción ...
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#ifndef JOUEURIA_H #define JOUEURIA_H #include "joueur.h" #include "carte.h" #include "annonce.h" #include "regles.h" #include "donneur.h" class IA : public Joueur { public: void set_donneur(Donneur* _donneur); protected: Donneur *donneur; }; class IA_dummy : public IA { //Classes héritées...
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#include <cassert> #include <vector> //#include <list> #include "aabb.h" //~~~~~~~~~ AabbTree ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // prototype bool sphereTri3D_v2( const Vector3 & A, const Vector3 & B, const Vector3 & C, const Vector3 & N, const Vector3 & P, f...
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#include <windows.h> #include "mwlagh.h" #include "MwlAghFactory.h" class CMyWindow : public agh::IWindow { public: virtual bool OnClose(){ MessageBox(NULL,"sdfa","sfda",0); return true; } virtual bool OnDropFiles(std::vector<std::string> &files){ for(int i=0; i<files.size(); i++) MessageBox(NULL,file...
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lseelenbinder/evil-twin-souls
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#ifndef GAMEOBJECT_H #define GAMEOBJECT_H #include <QLabel> #include <QObject> #include <QTimer> #include <QPixmap> enum gameObjectType {FISH, BUBBLE, SHARK}; class gameObject : public QObject { Q_OBJECT public: gameObject(QObject *parent, int myCount, gameObjectType, QWidget*, int, int, int)...
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/* * ___ ___ __ * \ \ / / / \ * \ \ / / / \ * \ \ /\ / /___ / /\ \ * \ \/ \/ /| | / ____ \ * \___/\___/ |___|/__/ \__\ * World Of Anguis * */ #pragma once #include "Common.h" #include "Singleton.h"...
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//************************************************************** // //************************************************************** #ifndef PROPERTIESREPOSITORY #define PROPERTIESREPOSITORY #include <vector> #include <CORBA.h> #ifdef _WIN32 #include "NodeProperties.h" #endif //using namespace std; /...
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marvelman610/tmntactis
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////////////////////////////////////////////////////////////////////////// // Filename : BaseMenuState.h // // Author : Ramon Johannessen (RJ) // // Purpose : Base Class for all menu states ////////////////////////////////////////////////////////////////////////// #ifndef CBASEMENUSTATE_H #define CBASEMENUSTA...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/ep...
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#include "precompiled/pchnscene.h" //------------------------------------------------------------------------------ // nanimator_cmds.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "nscene/nanimator.h" #include "kernel/npersistserver.h" ...
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xiaoluoyuan/VisualBoyAdvance-2
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/* VisualBoyAdvance 2 Copyright (C) 2009-2010 VBA development team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any...
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/*******************************************************************************/ /** * @file Rect.h. * * @brief 矩形構造体ヘッダファイル. * * @date 2008/07/05. * * @version 1.00. * * @author Kentarou Nishimura. */ /******************************************************************************/ #ifndef _N...
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amorri40/Enigma-Game-Maker
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/** Copyright (C) 2008 Josh Ventura ** This file is a part of the ENIGMA Development Environment. ** It is released under the GNU General Public License, version 3. ** See the license of local files for more details. **/ #define const __const #define inline __inline #define signed __signed #define volatile _...
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svn2github/openxp
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// stdafx.cpp : 只包括标准包含文件的源文件 // DataBaseModule.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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RonOHara-GG/dimgame
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#pragma once #include "Common\Procedural\kppGeometry.h" #include "Common\Utility\kpuVector.h" class kppPlane : public kppGeometry { public: kppPlane(void); kppPlane(float fWidth, float fHeight, const kpuVector& vNormal); virtual ~kppPlane(void); void SetNormal(const kpuVector& vNormal) { m_vNormal = v...
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#pragma once #include "kpnBaseSocket.h" class kpnPacket; #define LOGIN_SERVER_PORT 8873 #define WORLD_SERVER_PORT 8874 #define DATABASE_SERVER_PORT 8875 // The kpnServer class is the base communication class for communicating with other servers in the cluster. class kpnServer : public kpnBaseSocket { ...
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// WSSCROL1.H // // Copyright (c) 2005 Symbian Softwares Ltd. All rights reserved. // #if !defined(__WSSCROL1_H__) #define __WSSCROL1_H__ #include "Base.h" ////////////////////////////////////////////////////////////////////////// // Derived window classes ////////////////////////////////////////...
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// // FILE: CMclGlobal.h // // Copyright (c) 1997 by Aaron Michael Cohen and Mike Woodring // ///////////////////////////////////////////////////////////////////////// #ifndef __CMCLGLOBAL_H__ #define __CMCLGLOBAL_H__ #include <windows.h> #include <process.h> #include <winerror.h> // forward class declar...
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#ifndef VEHICLE #define VEHICLE #include "Vehicle.h" #endif class RoadVehicle : public Vehicle{ public: RoadVehicle(int=0, double=0, int=0) ; int getWheels(); virtual std::string id(); protected: int wheels; };
[ "johannes.korrek@rwth-aachen.de@f2f8bf26-27bb-74d3-be08-1e18597623ec" ]
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Templier/threeoaks
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/////////////////////////////////////////////////////////////////////////////////////////////// // // Canvas Plugin for DesktopX // // Copyright (c) 2008-2010, Julien Templier // All rights reserved. // /////////////////////////////////////////////////////////////////////////////////////////////// // * $LastCha...
[ "julien.templier@ab80709b-eb45-0410-bb3a-633ce738720d" ]
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/code/src/odephysics/nodeamotorjointnode_main.cc
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DSPNerd/m-nebula
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#define N_IMPLEMENTS nOdeAMotorJointNode //------------------------------------------------------------------------------ // (c) 2003 Vadim Macagon // // nOdeAMotorJointNode is licensed under the terms of the Nebula License. //------------------------------------------------------------------------------ #inclu...
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#include "devicebase.h" DeviceBase::DeviceBase() { }
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/minicurso-glsl/00.Basico/src/main.cpp
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//Pra começar, só queremos a SDL.h e gl.h #include <SDL/SDL.h> #include <GL/gl.h> int main(int argc, char *argv[]) { //Essas duas funções servem pra criar a nossa janela. A primeira inicializa //a SDL, enquanto que a segunda cria de fato a janela. Os parâmetros para a //segunda função são: largura, altura, ...
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Sondro/kurok
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/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2007 Peter Mackay and Chris Swindle. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) an...
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mightymouse2016/shootmii
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#ifndef IMAGEBANK_H_ #define IMAGEBANK_H_ #include <vector> #include "GRRLIB.h" namespace shootmii { enum ImageTexture { TXT_SUN, TXT_DOCK, TXT_TANK, TXT_AMMO1, TXT_AMMO2, TXT_SMOKE, TXT_POPUP, TXT_SHIELD, TXT_CANNON, TXT_GHOST1, TXT_GHOST2, TXT_TERRAIN, TXT_HOMING1, TXT_HOMING2, ...
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// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, th...
[ "noel.gordon@07704840-8298-11de-bf8c-fd130f914ac9" ]
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/UnitTests/QuizBotUnitTest/QuizBotUnitTest/QuizParticipant.cpp
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iamukasa/pookas
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#include "QuizParticipant.h" QuizParticipant::QuizParticipant(void) { score = 0; name = ""; } QuizParticipant::QuizParticipant( int session ) { sessionID = session; state = QUIZPLAYER_CLICKED; score = 0; } QuizParticipant::~QuizParticipant(void) { } void QuizParticipant::setState( PlayerStat...
[ "lab4games@40cc54bc-b367-11de-8ef2-6d788aed22ac" ]
[ [ [ 1, 88 ] ] ]
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/imebra/src/imebra/src/colorTransform.cpp
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zhan2016/vimrid
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refs/heads/master
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/* 0.0.46 Imebra: a C++ dicom library. Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 by Paolo Brandoli This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 as published by the Free Software Foundation. This progr...
[ "nick@synergy-project.org" ]
[ [ [ 1, 225 ] ] ]
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/数据结构/图/关键路径.cpp
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flyskyosg/3dvc
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#include<iostream.h> #include<iostream> // 图的邻接矩阵存储结构 #define max 50 #define mweight 50 typedef char datatype; typedef struct lnode { int number, //节点要存储其编号 weight, //节点存储边的权值 ve, //边的最早发生时间 vl; //边的最晚发生时间 struct lnode *next; ...
[ "sxoo0305@yahoo.com.cn" ]
[ [ [ 1, 204 ] ] ]
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/Particle.h
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Russel-Root/knot-trying-FTL
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#ifndef __Particle_h__ #define __Particle_h__ #include "Vector3f.h" class Particle{ public: Particle(){ gravity3f = Vector3f(0.0, -1.96, 0.0); // mass = 0.2kg, amplitude:gravity = 0.2 * 9.8 = 1.96 N, and orientation/direction } // return the resultant force Vector3f Addgravity(Vector3f force){ r...
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/arcemu_svn/extras/collision/collision_dll/vmap/IVMapManager.h
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miklasiak/projekt
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/* * Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/> * Copyright (C) 2007-2008 Ascent Team <http://www.ascentemu.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foun...
[ "Quastl96@gmail.com@3074cc92-8d2b-11dd-8ab4-67102e0efeef" ]
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/HovercraftUniverse/HovercraftUniverse/HUDedicatedServer.cpp
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[]
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allenjacksonmaxplayio/uhasseltaacgua
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#include "HUDedicatedServer.h" #include <OgreRoot.h> #include <OgreConfigFile.h> #include <OgreMaterialManager.h> #include <windows.h> #include <math.h> namespace HovUni { HUDedicatedServer::HUDedicatedServer(const std::string& configINI) : DedicatedServer(configINI), mServer(0) { } HUDedicatedSer...
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/sdp/inc/PhoneField.h
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wangscript007/rtspsdk
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/***************************************************************************** // SDP Parser Classes // // Phone Field Class // // description: // represents SDP description phone field // // revision of last commit: // $Rev$ // author of last commit: // $Author$ // date of last commit: // $Date$ // ...
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/src/tabimswitch/TabImSwitchApp.h
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lifanxi/tabimswitch
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#ifndef __TABIMSWITCH_APP_H__ #define __TABIMSWITCH_APP_H__ #include <memory> #include "tabimswitch.h" #define TABIMSWITCH_APP_CONTRACTID "@tabimswitch.googlecode.com/application;1" #define TABIMSWITCH_APP_CLASSNAME "TabImSwitchApp" /* 1efb2b80-1908-4dde-a9bd-ccadef225069 */ #define TABIMSWITCH_APP_CID { 0x1...
[ "ftofficer.zhangc@237747d1-5336-0410-8d3f-2982d197fc3e" ]
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/src/src/Engine/Game/Level.cpp
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[]
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OtterOrder/crock-rising
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#include "Level.h" //****************************************************************** /*********************************************************** * Constructeur. * @param[in] levelID : ID (CRC32) du level **********************************************************/ Level::Level( crc32 levelID ) { m_Le...
[ "mathieu.chabanon@7c6770cc-a6a4-11dd-91bf-632da8b6e10b" ]
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/Scada/ScdOPC/ServerDLL/OPCGroup.cpp
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[]
no_license
abcweizhuo/Test3
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//************************************************************************** // // Copyright (c) FactorySoft, INC. 1996-1998, All Rights Reserved // //************************************************************************** // // Filename : OPCGroup.cpp // $Author : Jim Hansen // // Subsystem : ...
[ "paul.hannah@syscad.net" ]
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/uidesigner/com.nokia.sdt.referenceprojects.test/data2/form_all_3_0/reference/inc/form_all_3_0AppUi.h
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JamesLinus/oss.FCL.sftools.dev.ide.carbidecpp
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#ifndef FORM_ALL_3_0APPUI_H #define FORM_ALL_3_0APPUI_H // [[[ begin generated region: do not modify [Generated Includes] #include <aknviewappui.h> // ]]] end generated region [Generated Includes] // [[[ begin generated region: do not modify [Generated Forward Declarations] class Cform_all_3_0FormView; // ]]...
[ "Deepak.Modgil@Nokia.com" ]
[ [ [ 1, 58 ] ] ]
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/PB/src/PbLib/GeneratedFiles/Debug/moc_pbhandinfo.cpp
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marchon/pokerbridge
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/**************************************************************************** ** Meta object code from reading C++ file 'pbhandinfo.h' ** ** Created: Mon 29. Mar 21:29:34 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! ****************...
[ "mikhail.mitkevich@gmail.com", "mikhail.mitkevich@a5377438-2eb2-11df-b28a-19025b8c0740" ]
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/trunk/开发库/include/HGetRunTime.h
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[]
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svn2github/openxp
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2021-01-19T10:29:42.455818
2011-09-17T10:27:15
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#ifndef __HGETRUNTIME__H__ #define __HGETRUNTIME__H__ #pragma once class TEMPLATE_CONTROL_API HGetRunTime { public: HGetRunTime(TCHAR *pszFunc = NULL); ~HGetRunTime(); private: int m_nElapse; TCHAR m_szFunc[260]; }; #ifdef _DEBUG #define ALJ_GET_FUNC_TIME\ HGetRunTime HRunT; #else #define A...
[ "o890402@gmail.com@f92b348d-55a1-4afa-8193-148a6675784b" ]
[ [ [ 1, 23 ] ] ]
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/FrameworkMenu/FrameworkMenu/sprite_handler.h
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jdeering/csci476winthrop
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/* Jason Deering sprite_handler.h This class is for use in the Framework. It requires the C++ STL map class file reference and sprite containers. The SpriteHandler class controls the display and changing of all sprites and bitmap image files. DATA ITEMS std::map<std::string, Sprite> sprites - contai...
[ "deeringj2@2656ef14-ecf4-11dd-8fb1-9960f2a117f8" ]
[ [ [ 1, 103 ] ] ]
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/samplecode/libxml2_sax2_example.cpp
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neuhq/svnnccode
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#include <stdio.h> #include <memory.h> #include <libxml/xmlmemory.h> #include <libxml/parser.h> #include <string> class ParseFSM { public: /** SAX2 callback when an element start has been detected by the parser. It provides the namespace informations for the element, as well as the new namespace declarat...
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[ [ [ 1, 160 ] ] ]
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/** * @file Optimizer.h * @brief The base class for Optimizers * @author Hari Sundar * @date 5/29/03 * * This is supposed to be a base class for optimizers as such. However, because of limited use currently * it is being written as a non-linear optimizer. It can be later on rewritten as a non-linear optimi...
[ "hari.sundar@siemens.com" ]
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[]
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seafengl/osgtraining
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#ifndef _XML_TREE_H_ #define _XML_TREE_H_ #include "Singleton.h" #include "ticpp.h" #include "xmlTmpl.h" #include "xmlBranch/xmlBranch.h" #include "xmlFronds/xmlFronds.h" #include "xmlLeaf/xmlLeaf.h" #include <string> class xmlTree : public Singleton< xmlTree > { public: xmlTree(); ~xmlTree(); ...
[ "asmzx79@3290fc28-3049-11de-8daa-cfecb5f7ff5b" ]
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/FileBrowse/s60/FileBrowse/src/rfsengine.cpp
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[]
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huellif/symbian-example
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// FileBrowseEngine.cpp // // Copyright (c) 2006 Symbian Software Ltd. All rights reserved. // #include <f32file.h> #include "RFsEngine.h" CRFsEngine* CRFsEngine::NewL() { CRFsEngine* me = new (ELeave) CRFsEngine(); CleanupStack::PushL(me); me->ConstructL(); CleanupStack::Pop(me); return (me); ...
[ "liuxk99@bdc341c6-17c0-11de-ac9f-1d9250355bca" ]
[ [ [ 1, 93 ] ] ]
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/Codes/Halak/SegmentShape2D.h
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halak/halak-plusplus
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#pragma once #ifndef __HALAK_SEGMENTSHAPE2D_H__ #define __HALAK_SEGMENTSHAPE2D_H__ # include <Halak/FWD.h> # include <Halak/Shape2D.h> namespace Halak { class SegmentShape2D : public Shape2D { public: SegmentShape2D(); virtual ~Segme...
[ "halakshin@gmail.com" ]
[ [ [ 1, 49 ] ] ]
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/v7ui/LayoutManager.h
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[]
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ste6an/v7ui
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// ========================================================================== // Class Specification : COXLayoutManager // ========================================================================== // Header file : OXLayoutManager.h // // Version: 9.3 // // This software along with its related components, ...
[ "steban.r@localhost" ]
[ [ [ 1, 381 ] ] ]
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/UVa/Volume CIV/10424.cpp
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[]
no_license
marinvhs/SMAS
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///////////////////////////////// // 10424 - Love Calculator ///////////////////////////////// #include<cstdio> #include<cstring> char first[26],second[26]; unsigned short int a,b,suma,sumb; char value[127],i; int main(void){ memset(value,0,sizeof(value)); for(i = 'a'; i < 'z'+1; i++) value[i] = value[i-32]...
[ "mistermarin@gmail.com" ]
[ [ [ 1, 30 ] ] ]
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/game/server/hl2/npc_headcrab.cpp
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[]
no_license
jonnyboy0719/situation-outbreak-two
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the headcrab, a tiny, jumpy alien parasite. // // TODO: make poison headcrab hop in response to nearby bullet impacts? // //==========================================================================...
[ "MadKowa@ec9d42d2-91e1-33f0-ec5d-f2a905d45d61" ]
[ [ [ 1, 3994 ] ] ]
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/src/branches/26042005/vfs/jpeg/VFSPlugin_JPEG.h
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no_license
christhomas/fusionengine
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#ifndef _VFSPLUGIN_JPEG_H_ #define _VFSPLUGIN_JPEG_H_ #include <vfs/VirtualFS.h> #include <jpeglib.h> class VFSPlugin_JPEG: public VFSPlugin{ protected: /** @var ImageFileInfo *m_fileinfo * @brief Structure to store the image data */ ImageFileInfo *m_fileinfo; jpeg_decompress_struct m_cinfo; ...
[ "chris_a_thomas@1bf15c89-c11e-0410-aefd-b6ca7aeaabe7" ]
[ [ [ 1, 31 ] ] ]
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/Code/controllers/Tcleaner/robotapi/real/RealPCBattery.cpp
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dh-04/tpf-robotica
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#include "RealPCBattery.h" namespace robotapi { namespace real { RealPCBattery::RealPCBattery(std::string name) : RealDevice(&name){ } void RealPCBattery::enable(int ms){ return; } void RealPCBattery::disable(){ return; } double RealPCBattery::getValue(){ return 0.2; } bool Real...
[ "guicamest@d69ea68a-f96b-11de-8cdf-e97ad7d0f28a" ]
[ [ [ 1, 36 ] ] ]
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/Forest/LightSource.h
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[]
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seafengl/osgtraining
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#ifndef _LIGHT_SOURCE_H_ #define _LIGHT_SOURCE_H_ #include "LightSourceCallback.h" #include <osg/Referenced> #include <osg/Group> #include <osg/ref_ptr> #include <osg/Transform> class LightSource : public osg::Referenced { public: LightSource(); ~LightSource(); //вернуть узел света osg::ref_ptr...
[ "asmzx79@3290fc28-3049-11de-8daa-cfecb5f7ff5b" ]
[ [ [ 1, 39 ] ] ]
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/trunk/pcbnew/edtxtmod.cpp
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/*************************************************************/ /* Edition des Modules: Routines de modification des textes */ /* sur les MODULES */ /*************************************************************/ /* Fichier EDTXTMOD.CPP */ #include "fctsys.h" #include "gr_basic.h" #incl...
[ "bokeoa@244deca0-f506-0410-ab94-f4f3571dea26" ]
[ [ [ 1, 230 ] ] ]
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/motion/RST/GUI/RSTFrame.h
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//--------------------------------------------------------------------- // Copyright (c) 2009 Mike Stilman // All Rights Reserved. // // Permission to duplicate or use this software in whole or in part // is only granted by consultation with the author. // // Mike Stilman mstilman@cc.gatech.e...
[ "alexgcunningham@e642834e-98c8-11de-b255-e1213ca11573" ]
[ [ [ 1, 108 ] ] ]
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/EngineAll/Core/InputDataStream.cpp
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/* InputDataStream.cpp Written by Matthew Fisher */ #include "..\\..\\Main.h" #include "InputDataStream.h" InputDataStream::InputDataStream() { } InputDataStream::~InputDataStream() { } void InputDataStream::LoadFromFile(const String &Filename) { FILE *File = Utility::CheckedFOpen(Fi...
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[ [ [ 1, 52 ] ] ]
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/// \file /// \brief An interface for RakPeer. Simply contains all user functions as pure virtuals. /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /...
[ "runningwild@gmail.com" ]
[ [ [ 1, 558 ] ] ]
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/CodeProject/ComAggregationSrc/AggregationClient/AggregationClient.cpp
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// This is the client which will be using the services provided // by AggregationSample.dll and AggregableObject.dll servers. // The client should be unaware of the fact that the outer component // is aggregating the inner component. // This is the AggregationClient Implementation. // Code By Dinesh Ahuja, Oct...
[ "damoguyan8844@3a4e9f68-f5c2-36dc-e45a-441593085838" ]
[ [ [ 1, 140 ] ] ]
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zinking/wz-graduate-project
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/* * * quat.h * * EXPLANATION: * calc quaternion * * IMPLEMENTATION: * quat.cpp * * AUTHOR: * Daisuke Iwai * */ #pragma once #include <math.h> struct QUAT { float w, x, y, z; }; typedef struct QUAT quat; class Quaternion { public: /* * c'tor/d'tor */ Quaternion(); ~Quaterni...
[ "zinking3@927cf1a0-783d-11de-8a01-315fa775be5f" ]
[ [ [ 1, 84 ] ] ]
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martikaljuve/vabalinn
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#include <SoftwareSerial.h> SoftwareSerial serial = SoftwareSerial(11, 3); void setup() { serial.begin(57600); Serial.begin(115200); } char c; void loop() { if (serial.available()) { c = serial.read(); if (c == '$') Serial.println(); Serial.write(c); } }
[ "martik@gmail.com" ]
[ [ [ 1, 18 ] ] ]
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/ZTable/comdate.h
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[]
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dice2019/alexlabonline
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// comdate.h ///////////////////////////////////////////////////////////////////////////// // Copyright (c) 1998-2000 Chris Sells // All rights reserved. // // NO WARRANTIES ARE EXTENDED. USE AT YOUR OWN RISK. // // To contact the author with suggestions or comments, use csells@sellsbrothers.com. //////////////...
[ "damoguyan8844@3a4e9f68-f5c2-36dc-e45a-441593085838" ]
[ [ [ 1, 1288 ] ] ]
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/connectivitylayer/usbphonetlink/usbpnclient_dll/src/rusbpnclient.cpp
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[]
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wannaphong/symbian-incubation-projects.fcl-modemadaptation
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.o...
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// This file is an example for CGLib. // // CGLib is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // CGLib is distributed ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'QRTEEReg.pas' rev: 6.00 #ifndef QRTEERegHPP #define QRTEERegHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <SysIni...
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// gameswf_as_sprite.h -- Thatcher Ulrich <tu@tulrich.com> 2003 // This source code has been donated to the Public Domain. Do // whatever you want with it. // Some implementation for SWF player. // Useful links: // // http://sswf.sourceforge.net/SWFalexref.html // http://www.openswf.org #ifndef GAMESWF...
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#include <iostream> #include "bullet.hpp" #include "fastmath.hpp" #include "game_globals.hpp" #include "rythm_display.hpp" #define NB_BULLET_TYPES 6 std::vector<Foliage::Surface *> Bullet::_bulletSurfaces(NB_BULLET_TYPES); void Bullet::loadBulletSurfaces() { _bulletSurfaces[0] = Foliage::BmpLoader::load...
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// ----------------------------------------------------------------------- // // // MODULE : Body.h // // PURPOSE : Body Prop - Definition // // CREATED : 1997 (was BodyProp) // // (c) 1997-2002 Monolith Productions, Inc. All Rights Reserved // // ------------------------------------------------------------...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <moaicore/MOAIDebugLines.h> #include <moaicore/MOAIInputMgr.h> #include <moaicore/MOAILogMessages.h> #include <moaicore/MOAINodeMgr.h> #include <moaicore/MOAIProp2D.h> #include <moaicore/MOAISim...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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/*! * \file IConverter.cpp * \date 1-3-2010 21:19:26 * * * \author zjhlogo (zjhlogo@163.com) */ #include "IConverter.h" IConverter::IConverter() { // TODO: } IConverter::~IConverter() { // TODO: }
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// Reader.h: interface for the CReader class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_READER_H__859025B4_1F31_418C_A31C_16C020F75793__INCLUDED_) #define AFX_READER_H__859025B4_1F31_418C_A31C_16C020F75793__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // ...
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//------------------------------------------------------------------------------ // idlc.cc // (C) 2006 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "toolkit/idlcompiler/idlcompiler.h" using namespace Tools; using namespace Util...
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#pragma once #include <string> #include "GFObject.h" class GFText : public GFObject { /* SO THAT THE FRAMEWORK CAN ACCESS PROTECTED MEMBERS */ friend class GameFramework; public: /* PUBLIC DESTRUCTOR */ ~GFText(); /* SCREEN POSITION */ int _x, _y; /* NULL OBJECT */ static con...
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#ifndef __MALWARE_EXTRACTOR_H__ #define __MALWARE_EXTRACTOR_H__ #include "plugin.h" #include <vector> enum { ME_ERROR_NOERROR = 0, // Everything is fine. ME_ERROR_NOTHREAD, // No thread found. ME_ERROR_MEMALLOC, // Memory allocation failed. ME_ERROR_MEMREAD, // Memory read failed. ME_ERROR_OUTOFBOU...
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/*============================================================================= Copyright (c) 2003 Hartmut Kaiser http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://w...
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// LogView.cpp : 구현 파일입니다. // #include "stdafx.h" #include "GrannyViewer.h" #include "LogView.h" #include ".\logview.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CLogView IMPLEMENT_DYNCREATE(CLogView, CEditView) CLogView::CLogView() { } CLogView::~CLogView() { } BEGIN_MESSAGE_MAP(CLog...
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#include "OpGetCantidadFichas.h" #include "AccesoDatos.h" #include "JugadorModelo.h" #include "GeneradorRespuesta.h" #include "Resultado.h" #include "UtilTiposDatos.h" OpGetCantidadFichas::OpGetCantidadFichas(int idCliente, vector<string> parametros): Operacion(idCliente) { this->parametros = parametros; } ...
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/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use ...
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/* OgreNewt Library Ogre implementation of Newton Game Dynamics SDK OgreNewt basically has no license, you may use any or all of the library however you desire... I hope it can help you in any way. by Walaber */ #ifndef _INCLUDE_OGRENEWT_WORLD #define _INCLUDE_OGRENEWT_WORLD #include <Newton.h> #...
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