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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADAFramework. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #include "COLLADAFWStableHeaders.h" #include "COLLADAFWVisualScene.h" ...
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#if !defined(AFX_SEARCHINFO_H__E214C1A2_DA61_4F60_BDB5_31790946BC35__INCLUDED_) #define AFX_SEARCHINFO_H__E214C1A2_DA61_4F60_BDB5_31790946BC35__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SearchInfo.h : header file // ///////////////////////////////////////////////////////////////...
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#ifndef SYKES_MPL_TREE_UTILITY_H #define SYKES_MPL_TREE_UTILITY_H #include "tree_fwd.h" #include "deref.h" #include "vector_utility.h" namespace sykes{ namespace mpl{ //----------------------------------------------------------- // has_child //----------------------------------------------------------...
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#pragma once class CCG_2ndViewUser { public: // Translation float f_transX, f_transY, f_transZ; // Scaling float f_scaleX, f_scaleY, f_scaleZ; // Axis Rotation float f_aRotateX, f_aRotateY, f_aRotateZ; void InitPosition(); void DoModelTransform(); CCG_2ndViewUser(void); ~CCG_2ndViewUser(v...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#include"stdafx.h" #include "resource.h" #include "EasySmsMainWnd.h" #include "SmsLookCtorWnd.h" #include "SmsUnReadWnd.h" #include "SmsFindWnd.h" #include "SmsEncrytpCtorWnd.h" CEasySmsMainWnd::CEasySmsMainWnd(void) { } CEasySmsMainWnd::~CEasySmsMainWnd(void) { } BOOL CEasySmsMainWnd::OnInitDi...
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#pragma once #define _CRT_SECURE_NO_WARNINGS // ---------------------- // // Created 11/24/200 // Vicki de Mey, DecisionPower, Inc. // #include <afxdb.h> // MFC ODBC database classes ///////////////////////////////////////////////////////////////////////////// // Task product recordset class TaskPro...
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#pragma once #include "definitions.h" class cResourceManager; class cImage{ friend cResourceManager; public: private: image_t mData; }; typedef cImage* tImagePtr;
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/* * Copyright (C) 2008-2009 Pavlov Denis * * Comments unavailable. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or any later version. *...
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#ifndef __HIGHTEMPLARAGENT_H__ #define __HIGHTEMPLARAGENT_H__ #include <BWAPI.h> #include "UnitAgent.h" using namespace BWAPI; using namespace std; /** The HighTemplarAgent handles Protoss High Templar units. * * Implemented special abilities: * - * * TODO: * - Merge to Archon * * Author: Joh...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #ifndef __MESH_BUNDLE_H #define __MESH_BUNDLE_H #include "StorageResourceBund...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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#ifndef BOOST_MPL_ORDER_HPP_INCLUDED #define BOOST_MPL_ORDER_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.t...
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/*============================================================================== Copyright (c) 2009, André Homeyer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source ...
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <game/server/gamecontroller.hpp> //#include <game/server/gamemodes/ctf.hpp> class GAMECONTROLLER_KTF : public GAMECONTROLLER { public: GAMECONTROLLER_KTF(); virtual void tick(); virtual int on_character_death(class CHARACTE...
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/* This file is part of FridgeScript. FridgeScript is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. F...
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// VideoNet.h : main header file for the VIDEONET application // #if !defined(AFX_VIDEONET_H__B0986304_5F44_11D6_8897_000B2B0F84B6__INCLUDED_) #define AFX_VIDEONET_H__B0986304_5F44_11D6_8897_000B2B0F84B6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error inc...
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//  // // ##### # # #### -= Nuclex Library =-  // //  # ## ## # # GameScreen.cpp - Toxid title screen  // //  # ### # ...
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//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file will be lost if the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ ...
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/* * * Copyright (c) 2004 * John Maddock * * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) * */ /* * LOCATION: see http://www.boost.org for most recen...
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/* Copyright 2011 the Wdl Extra authors (see AUTHORS file). License: Simplified BSD (see COPYING) */ #ifndef WinUtil_h #define WinUtil_h #include "BaseUtil.h" using namespace Gdiplus; class ScopedGdiPlus { protected: Gdiplus::GdiplusStartupInput si; Gdiplus::GdiplusStartupOutput so; ULO...
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/*************************************************************************** * text_box.h - header for the corresponding cpp file * * Copyright (C) 2007 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistribu...
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#pragma once // CEditAccountDlg dialog class CEditAccountDlg : public CDialog { DECLARE_DYNAMIC(CEditAccountDlg) public: CEditAccountDlg(CWnd* pParent = NULL); // standard constructor virtual ~CEditAccountDlg(); // Dialog Data enum { IDD = IDD_EDIT_ACC_DLG }; protected: virtual void DoData...
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/**************************************************************************** ; ; MODULE: LithSimpAryStat (.H) ; ; PURPOSE: Simple array template class that can check bounds in debug builds. ; ; HISTORY: APR-16-98 [blb] ; ; NOTICE: Copyright (c) 1998, MONOLITH, Inc. ; *******************...
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/* * ImageSaver.h * * Created on: Oct 23, 2008 * Author: njoubert */ #ifndef UCBIMAGESAVER_H_ #define UCBIMAGESAVER_H_ #include <sstream> #include <iomanip> #include "Image.h" #include "UCBglobal.h" namespace UCB { using namespace std; #define BPP 24 class ImageSaver { ...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2010 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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/** * @file * Axe 'system_info' utilities code */ #include "axsi_stdafx.h" #include <dxdiag.h> #define SAFE_RELEASE( p ) { \ if( p ) { \ ( p )->Release(); \ ( p ) = NULL; \ } \ } extern _state state; /// Global state of the library...
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//--------------------------------------------------------------------------- #include <general\pch.h> #include <vcl.h> #pragma hdrstop #include "XmlFileReader.h" #include <vector> #include <string> #include <fstream> #include <general\inifile.h> #include <general\db_functions.h> #include <general\string_fu...
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#include "Platform.h" #include <stdio.h> #include <assert.h> #ifdef __WIN32 #include "mmgr.h" #endif Platform* Platform::sm_Platform = NULL; Platform::Platform() { assert(sm_Platform == NULL); sm_Platform = this; }
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/*! \file Telemetry.h Defines the class Telemetry */ /************************************************************************************************ Copyright 2008 Gregory W Heckler This file is part of the GPS Software Defined Radio (GPS-SDR) The GPS-SDR is free software; you can redistribute it and/or mo...
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/* A* Algorithm Implementation using STL is Copyright (C)2001-2005 Justin Heyes-Jones Permission is given by the author to freely redistribute and include this code in any program as long as this credit is given where due. COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WA...
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#include "connection.hpp" #include <vector> #include <boost/bind.hpp> #include "connection_manager.hpp" #include "request_handler.hpp" namespace http { namespace server { connection::connection(boost::asio::io_service& io_service, connection_manager& manager, request_handler& handler) : socket_(io_service)...
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#include "Application.h" #include "OrbitCameraController.h" #include <Ogre.h> #define INIT_CAM_DISTANCE 5 #define INIT_CAM_Y_DEGREES -30 Application::Application() : m_root( NULL ) , m_window( NULL ) , m_sceneManager( NULL ) , m_camera( NULL ) , m_viewport( NULL ) , m_sceneNode( NULL ) , m_entity( NUL...
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// Copyright Daniel James 2005-2006. Use, modification, and distribution are // subject to the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // Based on Peter Dimov's proposal // http://www.open-std.org/JTC1/SC22/WG21/docs/pa...
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/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MP...
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#pragma once class CSolidSBCClientResultInfo; class CSolidSBCResultClientHandlerSocket { public: CSolidSBCResultClientHandlerSocket(SOCKET hSocket); ~CSolidSBCResultClientHandlerSocket(void); void Close(void); bool WaitForPacket(void); bool OnRead(CSolidSBCClientResultInfo& clientInfo); int GetPee...
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#if !defined(BOOST_PP_IS_ITERATING) ///// header body #ifndef BOOST_MPL_BIND_HPP_INCLUDED #define BOOST_MPL_BIND_HPP_INCLUDED // Copyright Peter Dimov 2001 // Copyright Aleksey Gurtovoy 2001-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt ...
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/* D3DTexture.h Written by Matthew Fisher DirectX implementation of BaseTexture. See BaseTexture.h for a definiton of the base functions. */ #pragma once #ifdef USE_D3D9 class D3D9Texture : public BaseTexture { public: D3D9Texture(); D3D9Texture(LPDIRECT3DDEVICE9 Device); ~D3D9Texture(); ...
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//----------------------------------------------------------------------------- // UTimecodeUtil.cpp // Copyright (c) 1997 - 2005, Haohanit. All rights reserved. //----------------------------------------------------------------------------- /* File: UTimecodeUtil.cp Contains: Written by: Change His...
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#pragma once #include "objects.h" class Landscape : public Object { public: Landscape(GameEngine* engine); void onRender(); ~Landscape(void); private: GLuint m_buffer; GLuint m_color; };
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#ifndef __GAMESERVICE_LOGFILE_H__ #define __GAMESERVICE_LOGFILE_H__ namespace GameService { enum { GS_EFileIndex_Log = 0, GS_EFileIndex_TmpImg, GS_EFileIndex_MAX }; class LogFile { public: LogFile(GS_BOOL isDumpLog); virtual ~LogFile(); GS_BOOL DumpLog(const GS_CHAR* log)...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercia...
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#include "mousepacket.h" MousePacket::MousePacket() { md = NULL; type = 1; } void MousePacket::makePacket() { if (md == NULL) { currentPacket = NULL; return; } currentPacket = new QByteArray(); QDataStream out(currentPacket, QIODevice::WriteOnly); out.setVer...
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/*----------------------------------------------------------------------------*\ | | AGEIA PhysX Technology | | www.ageia.com | \*----------------------------------------------------------------------------*/ #ifndef DEBUGRENDER_H #define DEBUGRENDER_H class NxDebugRenderable; class...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_SceneEventHandler_h #define incl_SceneEventHandler_h #include "ComponentInterface.h" #include "CoreTypes.h" namespace Foundation { class EventDataInterface; } namespace RexLogic { class RexLogicModule;...
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#include "stdafx.h" #include "program.h" #include <sys/stat.h> #include <io.h> #include <shellapi.h> using namespace std; #include "GFFFormat.h" #include "MSHFormat.h" using namespace DAO; using namespace DAO::GFF; using namespace DAO::MESH; #ifndef ASSERT #ifdef _DEBUG #include <crtdbg.h> #define ASS...
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// BEGIN CUT HERE // END CUT HERE #line 5 "CheckFunction.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #incl...
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#include "Window.h" namespace { const TCHAR *WINDOW_CLASS = _T("BumpMapping"); const TCHAR *WINDOW_TITLE = _T("BumpMapping"); } Window::Window(int width, int height) { ZeroMemory( &window_class, sizeof(window_class) ); window_class.cbSize = sizeof( WNDCLASSEX ); window_class.style = ...
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#ifndef aurora_directx_dxshader_h #define aurora_directx_dxshader_h #include "../UnitTestCgConfig.h" #ifdef UNITTESTCG_ENABLE_DIRECTX #include "../Shader.h" #include "../DefinesMap.h" #include <string> struct ID3DXEffect; struct ID3DXInclude; struct IDirect3DDevice9; namespace aurora { class DxShade...
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/* * BasicManager.cpp * * Created on: Apr 19, 2010 * Author: PedroLopes */ #include "BasicManager.h" namespace MtDjing { BasicManager::BasicManager(string _name, int _id) { name = _name; id = _id; } string BasicManager::getName() const { return name; } int BasicManager::getId...
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#include <iostream> #include "GameMap.h" using namespace std; GameMap::GameMap(int flags) { this->flags = flags; } GameMap::~GameMap() { } void GameMap::tick() { } void GameMap::render(SDL_Surface* display) { //cout << this->bricks.size() << endl; for (unsigned int i=0; i < this-...
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#include "GameNeedleComponentStableHeaders.h" #include "GameRotationComponent.h" #include "COgreCCSInterface.h" #include "CGameNeedleInterface.h" #include "CGameRotationInterface.h" #include "CNewGameSceneInterface.h" #include "CGameBaseInterface.h" #include "CRotationInterface.h" #include "WinnerAnimation.h" ...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#include "main.h" #include "map.h" #include "checks.h" #include "edit_move.h" #include "undoredo.h" #include "editor_window.h" #include "info_bar.h" #include "struct_3d.h" #include "mathstuff.h" #include "camera.h" #include "render.h" // VARIABLES ----------------------------- >> float zoom = 16; // Z...
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// Copyright 2010 Hewlett-Packard under the terms of the MIT X license // found at http://www.opensource.org/licenses/mit-license.html #pragma once //#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers. #define _WIN32_WINNT 0x0500 // List additional headers your program requires here. #in...
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#include "include/Tower1.h" /*Tower1 /.cpp file for Tower1 class / / Created by : Emilio E. Venegas / Sharol Chand / Paola Medina / / 10/31/11 */ void Tower1::setTower1(int fp, bool cv, int sp, int gn,int ss, int c, int t) { damage = fp; enemyInSight = cv; sho...
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//============================================================================= // Box2dJointEdgeRef.h //============================================================================= /* TGB-Box2D-Integration (http://code.google.com/p/tgb-box2d-integration/) Copyright (c) 2009 Michael Woerister Permission is her...
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#include <Gosu/Sockets.hpp> #include <GosuImpl/Sockets/Sockets.hpp> #include <cassert> #include <cstring> struct Gosu::ListenerSocket::Impl { Socket socket; }; Gosu::ListenerSocket::ListenerSocket(SocketPort port) : pimpl(new Impl) { pimpl->socket.setHandle(socketCheck(::socket(AF_INET, SOCK_STRE...
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/***************************************************************************** * Copyright (C) 2009 The Forget3D Project by Martin Foo (i25ffz@hotmail.com) * ALL RIGHTS RESERVED * * License I * Permission to use, copy, modify, and distribute this software for * any purpose and WITHOUT a fee is granted under...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "olinord@gmail.com" ]
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/Sauron/Sonar/SonarModel.cpp
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#include "SonarModel.h" #include <cassert> #include <boost/numeric/ublas/matrix.hpp> #include "log.h" #define SONAR_LOG(level) FILE_LOG(level) << "SonarModel #" << m_sonarNumber << ": " #include "MathHelper.h" #include "Line.h" #include "Cone.h" // A definição _CLR_ é ativada quando o projeto está sendo c...
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#pragma once #include "graphlibHTW.h" #include <string> #include "ImageObject.h" #include <iostream> class ImageLoader { public: static ImageObject* loadImage(int w, int h, int bpp, std::string fileName); };
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/cursovideojuegos/theflostiproject/3rdParty/boost/libs/config/test/no_mem_func_spec_pass.cpp
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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#ifndef __Actor_h #define __Actor_h //[]------------------------------------------------------------------------[] //| | //| GVSG Graphics Library | //| Versio...
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/CloverDemo/source/Tools/src/Configuration.cpp
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flaithbheartaigh/lemonplayer
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/* ============================================================================ Name : Configuration.cpp Author : yaoyang Version : Copyright : Description : CConfiguration implementation ============================================================================ */ #include "Configuration.h" /...
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/src/re330/SceneManager.cpp
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alawrenc/graphics-projects
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#include "SceneManager.h" #include "RenderContext.h" #include "TransformGroup.h" using namespace RE330; SceneManager::SceneManager() : mCamera(0) { } SceneManager::~SceneManager() { if(mCamera) { delete mCamera; } if(rootNode) { delete rootNode; } ...
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nakao5924/projectShooting2011
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#ifndef __PICTURE_TABLE_H__ #define __PICTURE_TABLE_H__ #include"Dxlib.h" #include <map> #include <string> #include <deque> #include "main.h" using namespace std; class PictureTable{ //すべての画像を読み込んでそのidを管理する。 map<int,deque<int>> decode_table; map<string,int> graphic_encode_table; map<int,pair<int,int>...
[ "okumura.upa@gmail.com", "nakao5924@gmail.com", "arai@.ja1yad.local", "egawa@.ja1yad.local", "neon.bluewing@gmail.com" ]
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dmitrygerasimuk/dune2themaker-fossfriendly
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/* * cSideBarFactory.h * * Created on: Aug 2, 2009 * Author: Stefan */ #ifndef CSIDEBARFACTORY_H_ #define CSIDEBARFACTORY_H_ class cSideBarFactory { private: static cSideBarFactory *instance; protected: cSideBarFactory(); public: static cSideBarFactory *getInstance(); cSideBar ...
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/Fiew/Exp_File.cpp
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jackiejohn/fedit-image-editor
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/* Exp_File.cpp Inherited from Fiew 2.0 Represents the filesystem file as an object. It is the smallest entity in Fedit Explorer. */ #include "stdafx.h" #include "Core.h" File::File(FwCHAR *path, int type, DWORD size, bool archived) { this->filepath = path; this->filename = new FwCHAR(); this->file...
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// Copyright (c) 2009 Olivier Crave // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, pub...
[ "cravesoft@939d4a90-b6fe-4fe1-83ef-7ae222a9c67a" ]
[ [ [ 1, 120 ] ] ]
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/dhplay/dhplay/oldStreamfileOpr.cpp
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#include "stdafx.h" #include "oldStreamfileOpr.h" #include <time.h> OldStreamOperation::OldStreamOperation() { } OldStreamOperation::~OldStreamOperation() { } int OldStreamOperation::CreateIndex(char* fileName, DWORD beginpos, std::vector<DH_INDEX_INFO*>& m_pFileIndex, DWORD& m_totalFrameNum, DHT...
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#include "Setup.hpp" #include "Includes.hpp" #include "Settings.hpp" #include "Blenders.hpp" #include "Transforms.hpp" #include "GarbageCollector.hpp" #include "General.hpp" #include "Internal.hpp" #include "GlDriver.hpp" #include "Rgba.hpp" #include "Canvas.hpp" #ifndef OL_NO_PNG #include <loadpng.h> ...
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#ifndef SCENEHIGHSCORE_H #define SCENEHIGHSCORE_H #include "WCEngine/GDN.h" #include "Keyboard.h" #include "Score.h" #include "Text.h" #include <string> #include <list> #include <vector> class SceneHighscore : public gdn::Scene { public: SceneHighscore(); virtual ~SceneHighscore(); void Initialize(); void...
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/Depend/MyGUI/Tools/LayoutEditor/MessageBoxManager.cpp
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lxinhcn/starworld
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/*! @file @author Albert Semenov @date 08/2010 */ #include "precompiled.h" #include "MessageBoxManager.h" template <> tools::MessageBoxManager* MyGUI::Singleton<tools::MessageBoxManager>::msInstance = nullptr; template <> const char* MyGUI::Singleton<tools::MessageBoxManager>::mClassTypeName("MessageBoxM...
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/Export/cpp/windows/obj/src/nme/Loader.cpp
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alecmce/haxe_game_of_life
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#include <hxcpp.h> #ifndef INCLUDED_cpp_Lib #include <cpp/Lib.h> #endif #ifndef INCLUDED_cpp_io_Process #include <cpp/io/Process.h> #endif #ifndef INCLUDED_haxe_io_Input #include <haxe/io/Input.h> #endif #ifndef INCLUDED_nme_Loader #include <nme/Loader.h> #endif namespace nme{ Void Loader_obj::__const...
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/MDI AIPI V.6.92 2003 ( Correct Save Fired Rules, AM =-1, g_currentLine)/AIPI/NewProjectPage2.cpp
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15831944/AiPI-1
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// NewProjectPage2.cpp : implementation file // #include "stdafx.h" #include "AIPI.h" #include "NewProjectPage2.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CNewProject...
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/core/include/vtxColor.h
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cnsuhao/vektrix
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
[ "stonecold_@9773a11d-1121-4470-82d2-da89bd4a628a", "fixxxeruk@9773a11d-1121-4470-82d2-da89bd4a628a" ]
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lvtx/gamekernel
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#pragma once #include <kgraphics/math/Writer.h> namespace gfx { class Vector2 { public: // constructor/destructor inline Vector2() {} inline Vector2( float _x, float _y ) : x(_x), y(_y) { } inline ~Vector2() {} // text output (for debugging) friend Writ...
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/webkit/WebKit2/Shared/win/WebEventFactory.cpp
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azrul2202/WebKit-Smartphone
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2006-2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must...
[ "sdevitt@rim.com" ]
[ [ [ 1, 478 ] ] ]
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/BallContactListener.cpp
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imclab/H.E.A.D
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#include "BallContactListener.h" #include "PhysicalObject.h" #include "ScreenManager.h" #include "Ball.h" #include <stdio.h> //quando 2 objectos colidem pela primeira vez void BallContactListener::BeginContact(b2Contact* contact){ printf("touch\n"); const b2Body* bodyA = contact->GetFixtureA()->GetBody(); ...
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/*** * hesperus: TreeSection.cpp * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #include "TreeSection.h" #include <source/io/util/LineIO.h> #include <source/level/trees/BSPTree.h> namespace hesp { //#################### LOADING METHODS #################### /** Loads a BSP tree from th...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## Main.h - Nuclex program entry wrapper  // // ### # # ...
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#pragma once #include "boost/dynamic_bitset.hpp" #include <vector> #include <string> using namespace boost; using namespace std; class BitStreamInfo{ public: __declspec(dllexport) BitStreamInfo(); __declspec(dllexport) BitStreamInfo(int bitCount); __declspec(dllexport) ~BitStreamInfo(); //__declsp...
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#include "precompiled/pchrnsbasicactions.h" //------------------------------------------------------------------------------ // ngpblock.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "ngpblock/ngpblock.h" #include "ncaistate/nc...
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// STLport configuration file // It is internal STLport header - DO NOT include it directly # define _STLP_LONG_LONG long long // GAB: 11/09/05 // Starting with 5.0 the STLport code expects to be // instantiated during compile time. This is due to undefing // a number of defines that are also used in the c...
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//estrutura Player typedef struct Player{ //ponteiro para música FSOUND_STREAM *musica; //diretorio utilizado pelo programa DIR *dir; //arquivo utilizado pelo programa FILE *bib, *let, *play; //número da música int num; //total de músicas int ...
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// stdafx.cpp : source file that includes just the standard includes // MonitorTerminal.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" HANDLE hPrompt;
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#include "Includes.h" #include "World.h" #include "Common/Counters.h" namespace P3D { namespace World { World::World(Physics::PhysicalWorld* physicalWorld) : CompoundEntity(this) { _activeCamera = NULL; _timeCounter.Reset(); _physicalWorld.Attac...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: IDynamicLibrary.cpp Version: 0.01 --------------------------------------------------------------------------- */ ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef SAMP_LOG_HPP #define SAMP_LOG_HPP #include <string> namespace pawn { typedef void (*logprintf_t)(char const* format, ...); extern logprintf_t logprintf; // Безопасная версия принта void logprint(std::string const& log_str); } // namespace pawn { #endif // SAMP_LOG_HPP
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#ifndef PLAYER_H_INCLUDED #define PLAYER_H_INCLUDED #include "Unit.h" #include <vector> #include "ParticleSystem.h" #include "SoundBoard.h" class Player: public Unit{ private: SoundBoard sound; int frame; int framebuffer; int max_hp; int mp; int spell_bonus; int spells_...
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int g_xDPI, g_yDPI; BOOL InitializeDPI() { HDC hdc = GetDC(NULL); // get screen DC if (!hdc) return FALSE; g_xDPI = GetDeviceCaps(hdc, LOGPIXELSX); g_yDPI = GetDeviceCaps(hdc, LOGPIXELSY); ReleaseDC(NULL, hdc); } int AdjustXDPI(int cx) { return MulDiv(cx, g_xDPI, 96); } int AdjustYDPI(int cy) ...
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// ----------------------------------------------------------------------- // // // MODULE : DamageTypes.cpp // // PURPOSE : Implementation of damage types // // CREATED : 01/11/00 // // (c) 2000 Monolith Productions, Inc. All Rights Reserved // // -----------------------------------------------------------...
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#include "cv.h" #include "highgui.h" int g_slider_position = 0; CvCapture* g_capture = NULL; void onTrackbarSlide(int pos) { cvSetCaptureProperty( g_capture, CV_CAP_PROP_POS_FRAMES, pos ); } int main( int argc, char** argv ) { cvNamedWindow( "Example3", CV_WINDOW_AUTOSIZE ); ...
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/* ============================================================================== This is an automatically generated file created by the Jucer! Creation date: 1 Dec 2010 11:30:39pm Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will...
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// stdafx.cpp : source file that includes just the standard includes // ext3.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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