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#pragma once #include "global.h" /** * \abstract 所有可转型类的基类,插件的基类。同时也是所有插件的基类 * \note */ class ExtentionSystem_DLL_API Castable { public: Castable(void); virtual ~Castable(void); };
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#include <vector> #include <list> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmat...
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// $PROJECT$ application. // Copyright (c) $YEAR$ by $AUTHOR$, // All rights reserved. // MainFrame.cpp - implementation of the CMainFrame class // initially generated by $GENERATOR$ on $DATE$ at $TIME$ // visit http://zarezky.spb.ru/projects/afx_scratch.html for more info //////////////////////////////////...
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/******************************************************************************* * class GetMargin ******************************************************************************* * Copyright (C) 2007 by Peter Hohl * e-Mail: ppkciz@gmail.com * * This program is free software; you can redistribute it and/or m...
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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "stdafx.h" #include "Gwen/Gwen.h" #include "Gwen/Controls/Menu.h" #include "Gwen/Skin.h" #include "Gwen/Utility.h" using namespace Gwen; using namespace Gwen::Controls; GWEN_CONTROL_CONSTRUCTOR( Menu ) { SetBoun...
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//////////////////////////////////////////////////////// // File : "CSGD_Direct3D.h" // // Author : Jensen Rivera (JR) // // Date Created : 5/25/2006 // // Purpose : Wrapper class for Direct3D. //////////////////////////////////////////////////////// /* Disclaimer: This source code was developed...
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//-------------------------------------------------------------------------------- // // Copyright (c) 1999 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- // Process.h: interface for the CProcess class. // /////////...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-7 by Raw Material Software ltd. ------------------------------------------------------------------------------ JUCE can be re...
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// PiChatClient.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CPiClientApp: // See PiChatClient.cpp for the implementation of this class // ...
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# include<fstream.h> void fc(char *target,char *source) { //char source[67],target[67]; //char ch; //cout<<endl<<"Enter source filename = "; //cin>>source; //cout<<endl<<"Enter target filename = "; //cin>>target; ifstream infile(source); ofstream outfile(target); outfile<<infile.rdbuf(); }
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#include "commonheaders.h" LPSTR szOut = NULL; LPWSTR wszOut = NULL; LPSTR __cdecl utf8encode(LPCWSTR str) { // LPSTR szOut; LPWSTR wszTemp, w; int len, i; if (str == NULL) return NULL; wszTemp = (LPWSTR)str; len = 0; for (w=wszTemp; *w; w++) { if (*w < 0x0080) len++; els...
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/* Boost.MultiIndex test for standard set operations. * * Copyright 2003-2004 Joaquín M López Muñoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for li...
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/* MUL_S */ void AllegrexInstructionTemplate< 0x46000002, 0xffe0003f >::disassemble(u32 address, u32 opcode, char *opcode_name, char *operands, char *comment) { using namespace Allegrex; ::strcpy(opcode_name, "mul.s"); ::sprintf(operands, "%s, %s, %s", fpr_name[fd(opcode)], fpr_name[fs(opcode)], fpr_name[f...
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/// \file /// /// This file is part of RakNet Copyright 2003 Jenkins Software LLC /// /// Usage of RakNet is subject to the appropriate license agreement. #if defined(_WIN32) #include "WindowsIncludes.h" // To call timeGetTime // on Code::Blocks, this needs to be libwinmm.a instead #pragma comment(lib, "W...
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/* * This Code Was Created By Jeff Molofee 2000 * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net * * this linux port by Ken Rockot ( read README ) */ #include <stdlib.h> #include <stdio.h> // Header File For Standard Input/Output #if defined(__APPLE_CP...
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.1 (2010/10/01) #ifndef WM5CONVEXHULL2_H #define WM5CONVEXHULL2_H #i...
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#ifndef __SOUNDLAYER_H__ #define __SOUNDLAYER_H__ #pragma comment(lib,"fmodex_vc.lib") #include <windows.h> #include <fmod.hpp> #include <fmod_errors.h> #include "cCritter.h" #define STATE_MAIN 0 #define STATE_GAME 1 #define STATE_WIN 2 #define PASOS 0 #define DISPARO 1 #define ATAQUE 2 ...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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#include<iostream> // 组合数学中的差分数列,相当于不断求导 using namespace std; enum { SIZ = 108, }; int num, pos, cnt; int dat[SIZ]; int dif[SIZ]; int iterate(){ int i; for(i=pos-2; i>=0; i--){ dif[i] += dif[i+1]; } return dif[0]; } void fun(){ int i; pos = 0; while(num > 0){...
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/****************************************************************** * * CyberHTTP for C++ * * Copyright (C) Satoshi Konno 2002-2003 * * File: HTTPResponse.cpp * * Revision; * * 03/27/03 * - first revision * 05/19/04 * - Changed the header include order for Cygwin. * 10/22/04 * - Added isSuccessful(). * *************...
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#include "StdAfx.h" #include ".\socketpackets.h" #include ".\handlequeue.h" #include ".\bufferresult.h" //================================================= // class SocketPackets; // 查看是否存在已经完成的包 bool SocketPackets::isAnyCompleteSOCKET() { using namespace yanglei_utility; SingleLock<CAutoCreateCS> lock(&cs...
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#ifndef CHECKPOINTREPRESENTATION_H_ #define CHECKPOINTREPRESENTATION_H_ #include "EntityRepresentation.h" #include <vector> namespace HovUni { class CheckPoint; /** * Representation of a checkpoint entity. * * @author Kristof Overdulve */ class CheckPointRepresentation : public EntityRepre...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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#include <boost/ptr_container/ptr_vector.hpp> #include <fstream> #include "fileio.hxx" #include "rgssad.hxx" namespace FileIO { std::string toSlash(std::string const& str) { std::string ret = str; for(std::string::iterator it = ret.begin(); it != ret.end(); ++it) if(*it == '\\') *it = '/'; retur...
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/** * Name : $(baseName) * Version : $(version) * Vendor : $(vendor) * Description : $(description) */ #include "$(baseName).h" using namespace Osp::App; using namespace Osp::Base; using namespace Osp::System; using namespace Osp::Graphics; $(baseName)::$(baseName)() { } $(bas...
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//#define LOCAL_PROFILE #include"movieplayer.h" #include"../../auxiliary/mathematics.h" #include"../../auxiliary/debug/warning.h" #include"../../auxiliary/debug/profile.h" #include"../../auxiliary/debug/assert.h" #include"core/xiph/oggdecodermanagersingle.h" #include"core/xiph/oggfile.h" #include"core/...
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#ifndef DOMWriterFilter_HEADER_GUARD_ #define DOMWriterFilter_HEADER_GUARD_ /* * Copyright 2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the Licens...
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_demo_fast_binary_archive.cpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt o...
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/** * @brief AdditionGame * A problem of TopCoder. * * @author XadillaX */ #include <iostream> #include <cstdio> #include <string> #include <cmath> #include <list> #include <map> #include <string.h> #include <time.h> #include <cstdlib> #include <stack> #include <algorithm> #include <queue> #inclu...
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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/*************************************************************************** copyright : (C) 2002 - 2008 by Scott Wheeler email : wheeler@kde.org ***************************************************************************/ /******************************************************...
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#include "RollingApple.h" #include "..\\..\\..\\Management\\GameControl.h" RollingApple::RollingApple(int rXPx, int rYPx, int rType) : Apple( rXPx, rYPx ) { APPLE_RLSP = GF("APPLE_RLSP"); APPLE_KTSP = GF("APPLE_KTSP"); mStatus = FALL; mType = rType; } RollingApple::~RollingApple() {} /* メイン処理 ...
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// Copyright (C) 2007 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_SVm_FUNCTION_ABSTRACT_ #ifdef DLIB_SVm_FUNCTION_ABSTRACT_ #include <cmath> #include <limits> #include <sstream> #include "../matrix/matrix_abstract.h" #...
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created: Wed Sep 14 23:26:49 2011 ** by: Qt User Interface Compiler version 4.7.3 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ...
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/* * THISExporter.cpp * THIS_Editor * * Created by Jim on 6/26/11. * Copyright 2011 FlightPhase. All rights reserved. * */ #include "THISExporter.h" #include "THISTimeline.h" #include "ofFileUtils.h" THISExporter::THISExporter() { inputTimeline = NULL; outputTimeline = NULL; currentFrame ...
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/* $Id: MG3CompositeImageReader.h 5124 2006-10-27 11:40:40Z lubia $ */ /* ////////////////////////////////////////////////////////////////////////// // // // This code is Copyright (c) 2004 LizardTech, Inc, 1008 Western Avenue, // // Suite 20...
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#ifndef ELEMENTO_H #define ELEMENTO_H #include <iostream> /* Sobrecarregar operacoes ==,... */ using namespace std; class elemento { friend ostream &operator<<(ostream &, elemento); private: int valor; public: elemento(); elemento(int); elemento(const elemento&); virtual ~elemento...
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#ifndef SQLCONNECTIONDESCRIPTION_H_ #define SQLCONNECTIONDESCRIPTION_H_ #include <QString> #include <QFile> #include <QDomDocument> #include <QDebug> #define DBD_DOCTYPE "thera-database" #define DBD_ROOTTAG "connect" #define DBD_LASTVERSION "1.0" #define DBD_TYPE "type" #define DBD_HOST "host" #define ...
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#include <e32cmn.h> #pragma data_seg(".SYMBIAN") __EMULATOR_IMAGE_HEADER2(0x1000007a,0x100039ce,0xa000029f,EPriorityForeground,0xBF030u,0x00000000u,0xA000029F,0,0,0) #pragma data_seg()
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#ifndef RESPONSEMESSAGEFACTORY_HPP_INCLUDED #define RESPONSEMESSAGEFACTORY_HPP_INCLUDED /* Copyright © 2009 Christopher Joseph Dean Schaefer (disks86) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of ...
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/* * File: mfcdde.h * Purpose: MFC DDE classes * Author: Julian Smart */ #ifndef MFCDDEH #define MFCDDEH #include <ddeml.h> /* * Mini-DDE implementation Most transactions involve a topic name and an item name (choose these as befits your application). A client can: - ask the se...
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#ifndef UDP_H #define UDP_H class UDP // Universal Digipen Public drive { public: UDP(char* file_): file(file_){}; void write(void); void read(void); private: char* file; }; #endif
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/* function definitions for Destination class Paul Wilson 3/4/96 4/4/96 */ # include "Destinat.h" /**************************************************************************/ Destination::Destination ( Position GrndPos_i, int ID_i, const Heading &Dir_i ) : Landmark (GrndPos_i, ...
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//--------------------------------------------------------------------------- #ifndef viewaniH #define viewaniH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include <ComCtrls.hpp> #in...
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/* ASFantasyHtmlServer.cpp */ /******************************************************************************/ /******************************************************************************/ #include "CBldVCL.h" #pragma hdrstop #include "CommType.h" #include "CommDB.h" #include "PasswordEncode.h" #incl...
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/* * Author: Srikanth Sombhatla * Copyright 2010 Konylabs. All rights reserved. * */ #include <QGraphicsScene> #include <QGraphicsSceneMouseEvent> #include <QGraphicsLinearLayout> #include <QGraphicsWidget> #include <QGestureEvent> #include <QPanGesture> #include <QDebug> #include "ksegment.h" #inc...
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// Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source: /cvsroot/boost/boost/libs/mpl/preproc...
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// stdafx.cpp : 只包括标准包含文件的源文件 // IMesh.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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#ifndef NSRPC_SAO_SCHEDULER_H #define NSRPC_SAO_SCHEDULER_H #ifdef _MSC_VER # pragma once #endif #pragma warning ( push ) #pragma warning ( disable: 4251 4800 4996 ) #include <ace/Task.h> #pragma warning ( pop ) #include <queue> #include <ctime> namespace nsrpc { namespace sao { class MethodRe...
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#ifndef NSRPC_P2PPACKETCODER_H #define NSRPC_P2PPACKETCODER_H #ifdef _MSC_VER # pragma once #endif #include <nsrpc/p2p/P2pConfig.h> #include <nsrpc/detail/PacketCoder.h> #include <nsrpc/p2p/detail/P2pProtocol.h> namespace nsrpc { /** @addtogroup protocol * @{ */ /** * @class P2pPacketCoder *...
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#include "NufFitsHeadRecord.h" #include <iostream> namespace NufFitsHeadRecordPriavte { void eraseWhiteSpace(std::string *recordPart) { int i; for(i =0; i!= recordPart->length() && recordPart->at(i) == ' '; ++i); recordPart->erase(0, i); for(i = recordPart->length()-1; ...
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/** * @file AddressBarPropertyPage.h * @brief アドレスバーのオプション設定. * @note * +++ AddressBar.hより分離 */ #pragma once class CDonutAddressBar; class CDonutSearchBar; class CDonutAddressBarPropertyPage : public CPropertyPageImpl < CDonutAddressBarPropertyPage > , public CWinDataExchange < CDonutAddressBa...
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/***************************************************/ /* Files.cpp: Lecture / Sauvegarde des fichiers PCB */ /***************************************************/ #include "fctsys.h" #include "common.h" #include "pcbnew.h" #include "protos.h" #include "id.h" /*****************************************...
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#ifndef GAMEOVERSCENE_H #define GAMEOVERSCENE_H #include "scenes/IScene.h" #include "input/EventListener.h" #include "input/MultimodalListener.h" #include "gui/Menu.h" #include "gui/ButtonListener.h" #include <SFML/Graphics/Text.hpp> ////////////////////////////////////////////////// /// Game over scene wh...
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/** This software was developed by the University of Tennessee as part of the Distributed Data Analysis of Neutron Scattering Experiments (DANSE) project funded by the US National Science Foundation. If you use DANSE applications to do scientific research that leads to publication, we ask that you acknowled...
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// SlotConnect.cpp: implementation of the CSlotConnect class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "SysCADMarshal.h" #include "Slot.h" #include "SlotConnect.h" #include "slotmngr.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__F...
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#include "Directions.h" Directions::Directions() { setNorth(false); setSouth(false); setEast(false); setWest(false); } Directions::Directions(bool north,bool south,bool east,bool west) { setNorth(north); setSouth(south); setEast(east); setWest(west); } /*********...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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nicohen/ssgg2009
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#ifndef ARBOL_H_INCLUDED #define ARBOL_H_INCLUDED #include "../Geometria/Curva.h" #include "Rama.h" class Arbol : public Dibujable{ public: /** Constructor: Construye una rama de orientacion aleatoria con hojas de orientacion aleatoria * @param modeladoHoja Es el modelo de hoja para las hojas...
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#pragma once #include "Unit.h" #include "Definitions.h" class CStation : public CUnit { public: CStation(void); ~CStation(void); };
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#include "OUAN_Precompiled.h" #include "InGameMenuState.h" #include "../Application.h" #include "../Graphics/RenderSubsystem.h" #include "../Audio/AudioSubsystem.h" #include "../GUI/GUISubsystem.h" #include "../GUI/GUIInGame.h" #include "GameStateManager.h" #include "MainMenuState.h" #include "GameOptionsS...
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//-------------------------------------------------------------------------------------- // File: Render11.cpp // // This sample shows an simple implementation of the DirectX 11 Hardware Tessellator // for rendering a Bezier Patch. // // Copyright (c) Microsoft Corporation. All rights reserved. //---------------...
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// Helper functions to use with CBulletPhysics #ifndef __C_BULLET_PHYSICS_UTILS_H_INCLUDED__ #define __C_BULLET_PHYSICS_UTILS_H_INCLUDED__ //! Irrlicht #include "irrlicht.h" class btTriangleIndexVertexArray; class btTriangleMesh; class btConvexHullShape; //! Bullet #include "LinearMath/btVector3.h" #i...
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/********************************************************************** * GameGut - x11_events.cpp * Copyright (c) 1999-2005 Jason Perkins. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the BSD-style license that is * included with this ...
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alexjshank/motors
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#pragma once #include "unit.h" #include "peasant.h" class Vulture : public Unit { public: Vulture(); ~Vulture(); void init(); void Think(); float lastEatTime; Sheep *food; };
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//======================================================================= // Copyright (C) Shambler Team 2004 // basefunc.cpp - brush based entities: tanks, // cameras, vehicles etc //======================================================================= #include "extdll.h" #includ...
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/* * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.o...
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#ifndef HGUARD_AOSD_VIEW_CHANGESVIEW_HPP__ #define HGUARD_AOSD_VIEW_CHANGESVIEW_HPP__ #pragma once #include <memory> #include "view/EditionToolView.hpp" #include "view/model/ModelViewBinder.hpp" #include "core/EditionSessionId.hpp" class QTreeView; namespace aosd { namespace view { /** Display list...
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// C++ GRAPH LIBRARY: graphex.h // HASHIMOTO, Yasuhiro (E-mail: hy @ sys.t.u-tokyo.ac.jp) /* Copyright (c) 2005-2009, HASHIMOTO, Yasuhiro, All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are m...
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/fireworlds-game/arm9/source/Particle.itcm.cpp
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btuduri/fireworlds
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#include "Particle.h" #include "textures.h" #include "music.h" Particle::Particle() { } inline f32 tof32(int f5) { f32 r = f5; r /= 32; return r; } void Particle::renderBlur(Scene* sc) { f32 vm = fsqrt((tof32(vx)-sc->vxCam)*(tof32(vx)-sc->vxCam) + (tof32(vy)-sc->vyCam)*(tof32(vy)-sc->vyCam...
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/Exercises/Old Solutions/OpenGL_Tests/OpenGL_Tests/camera.cpp
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giacomof/gameengines2010itu
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/* ********* CAMERA TEST CLASS ********** */ /* It is needed the vector class that giacomo is preparing */ #include <iostream> #include "camera.h" using namespace std; class Camera { private: void Camera::positionposition( float positionX, float positionY, float positionZ, float vie...
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/naikai/windowing/src/win32/nkWindowingService.cpp
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#include "nkWindowingService.h" #include "nkMenu.h" #include "nkWindow.h" nkWindowingService::nkWindowingService() { NS_INIT_REFCNT(); } NS_IMPL_ISUPPORTS1(nkWindowingService, nkIWindowingService); NS_IMETHODIMP nkWindowingService::CreateFrameWindow(nkIWindow** rv) { HINSTANCE instance = GetM...
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nicosuarez/pacmantaller
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/////////////////////////////////////////////////////////// // Mensaje.h // Implementation of the Class Mensaje // Created on: 21-Nov-2007 23:40:19 /////////////////////////////////////////////////////////// #if !defined(EA_00555EAD_A002_4386_8DDE_5962FC3B0BA9__INCLUDED_) #define EA_00555EAD_A002_4386_8...
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#ifndef _BOSSINFO_H #define _BOSSINFO_H #include "MainDependency.h" #include "InfoQuad.h" #include "Const.h" #include "Effectsys.h" #define BOSSINFO_ENABLE 1 #define BOSSINFO_UP 2 #define BOSSINFO_COLLAPSE 4 #define BOSSINFO_TIMEOVER 8 #define BIAUTORANK_NONE 0 #define BIAUTORANK_SHOT 1 #define B...
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/MDI AIPI V.6.92 2003 ( Correct Save Fired Rules, AM =-1, g_currentLine)/AIPI/Aipi_Error.cpp
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15831944/AiPI-1
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// Aipi_Error.cpp: implementation of the CAipi_Error class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "AIPI.h" #include "Aipi_Error.h" #include "AIPIEditorDoc.h" #include "AIPIEditorView.h" #include "../MainFrm.h" #include "../ChildFrm.h" #inclu...
[ "flexdeveloper@gmgs-iMac.local" ]
[ [ [ 1, 534 ] ] ]
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/OMV/OMV/SkeletonControlPanel.h
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windrobin/ogremeshviewer
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/* ----------------------------------------------------------------------------- This source file is part of Tiger Viewer(An Ogre Mesh Viewer) For the latest info, see http://code.google.com/p/ogremeshviewer/ Copyright (c) 2010 Zhang Kun(zhk.tiger@gmail.com) This program is free software; you can redistribute ...
[ "zhk.tiger@b3cfb0ba-c873-51ca-4d9f-db82523f9d23" ]
[ [ [ 1, 85 ] ] ]
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kdomic/SP_zadatak_2
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#include<iostream> //#include"lista_polja.h" #include"lista_pokazivaci.h" using namespace std; void unos(tlist *list){ system("cls"); tdata data; cout << "Unesite sifru: "; cin >> data.sifra; cin.ignore(); cout << "Naziv: "; cin.getline(data.naziv,50); PushS(data,list); cout << endl << "Dod...
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[ [ [ 1, 73 ] ] ]
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Inflectra/spira-testing-test-complete
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// This is a part of the Active Template Library. // Copyright (C) Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Active Template Library Reference and related // electronic documentation provided with the library. // See these sources for detailed...
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#include "StdAfx.h" #include "MediaTypes.h" using namespace WinBridge::DirectShow; MediaTypes::MediaTypes(void) { }
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#include "entitySpectator.h" entitySpectator::entitySpectator(void) { //mutex_object = SDL_CreateMutex(); camera = NULL; yaw = 0.0f; pitch = 0.0f; position[0] = 0.0f; position[1] = 0.0f; position[2] = 0.0f; shouldMoveForward = false; shouldMoveBackward = false; shouldStrafeLeft = false; should...
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// =============================================================================== // // AGEIA PhysX SDK Sample Program // // Title: Contact Stream Iterator // Description: This sample program shows how to use contact report and the // contact stream iterator. // Toggle between...
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#include <map> struct HouseCommands { enum CommandIDs { newPhile = 0x2000,newFromClip, openPhile, savePhile, saveAsPhile, printBouillabaisse, undoEdit, redoEdit, copyToClip, cutEdit, copyEdit, pasteEdit, dupEdit, dupEditRef, zoomIn, zoomOut, upLoad, upLoadTab, upLoadMatrix, gwonzify }...
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//--------------------------------------------------------------------------- #ifndef BusSimpleEditFormH #define BusSimpleEditFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include...
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//------------------------------------------------------------------------------ // ncterraingmm_cmds.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "precompiled/pchngeomipmap.h" #include "ngeomipmap/ncterraingmm.h" //----------...
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///////////////////////////////// // 10193 - All You Need Is Love ///////////////////////////////// #include<cstdio> #include<cstring> char a[32], b[32]; unsigned int cnum,i,k,w,x,y; char lena, lenb, it; unsigned int gcd(unsigned int a, unsigned int b){ if(a) return gcd(b%a,a); return b; } int main(void){ scanf("%...
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#ifndef QUICKGUITEXTAREA_H #define QUICKGUITEXTAREA_H #include "QuickGUIText.h" #include "QuickGUITextCursor.h" #include "QuickGUITimerManager.h" #include "QuickGUIContainerWidget.h" namespace QuickGUI { class _QuickGUIExport TextAreaDesc : public ContainerWidgetDesc { public: friend class DescFa...
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#include "Screen.h" #if _WIN32 #include "wglext.h" #endif int Screen::Width = 800; int Screen::Height = 600; int Screen::FullWidth; int Screen::FullHeight; bool Screen::Fullscreen = false; Uint32 Screen::MaxFpsInverse = 1000 / 60; Screen::Screen() { SDL_Rect** modes = SDL_ListModes(NULL, SDL_OPENGL | S...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2009 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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#ifndef __NOTIFY_PKT__ #define __NOTIFY_PKT__ #include <time.h> #include "shared/SVectorT.h" struct NotifyRec { time_t m_ctime; BYTE m_flags; NotifyRec(time_t _ctime=0, BYTE _flags=0); void init(time_t _ctime, BYTE _flags); NotifyRec& operator= (const NotifyRec& obj); ...
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/* * Accelerometer.h * * Created on: Mar 8, 2011 * Author: Anis Kadri */ #ifndef ACCELEROMETER_H_ #define ACCELEROMETER_H_ #include "PhoneGapCommand.h" #include "FUix.h" using namespace Osp::Uix; class Accelerometer: public PhoneGapCommand, ISensorEventListener { public: Accelerometer...
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// Module Name: BSTDict.cc // Objective: demonstrate the usage of the generic BSTDic implementation // Author: jcyang[at]ymail.com // Date: 28.Jan.2010 // Revision: alpha #include <string> #include "BSTDict.h" #include "Comp.h" using namespace std; int main() { int size; string* keyArr, valArr; int ...
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#include "stdafx.h" #include "movereq.h" #include "WzMemScript.h" #include "Log.h" #include "GameServer.h" #include "Utils.h" CMoveSystem g_MoveReq; void CMoveSystem::Init() { for(int i=0;i<MAX_MOVES;i++) { this->m_MoveData[i].iIndex = 0; this->m_MoveData[i].iMoney = 0; this->m_MoveData[i].iL...
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#include "urlresolver.h" #include "stdio.h" #include "string.h" URLResolver::URLResolver(){ } void URLResolver::resolve(URL* baseURL, char* relativeURL, char** output){ int iIndex = 0; URL tURL(baseURL, relativeURL[0] == '#'); if(relativeURL[0] == '/'){ // we're starting from the base tURL.killPath(); iInd...
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///////////////////////////////// // 10852 - Less Prime ///////////////////////////////// #include<cstdio> #include<cstring> bool sieve[5005]; unsigned short int i,j; unsigned int cnum,lim,n; int main(void){ memset(sieve,1,sizeof(sieve)); sieve[0] = sieve[1] = 0; for(i = 4; i < 5005; i+=2) sieve[i] = 0; for(i = 3...
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// (C) Copyright Jeremy Siek 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <iostream> #include <map> #include <string> #include <boost/property_map.hpp> template <typename AddressM...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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#ifndef CHUD_h__ #define CHUD_h__ #include "..\Managers\CCamera.h" #include <string> #include "CBMPFont.h" using namespace std; class CHUD { int m_nHUDImageID; int m_nMarkerImageID; int** m_nCharacterHealth; string m_strDialogue; CBMPFont m_cFont; public: void Setup(int* nC1Health, ...
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