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/***************************************************************************** * Copyright (C) 2009 The Forget3D Project by Martin Foo (i25ffz@hotmail.com) * ALL RIGHTS RESERVED * * License I * Permission to use, copy, modify, and distribute this software for * any purpose and WITHOUT a fee is granted under...
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#ifndef TIMERS_HPP #define TIMERS_HPP #include "core/container/application_item.hpp" #include "core/createble_i.hpp" #include "core/samp/pawn/pawn_plugin_i.hpp" #include <boost/date_time/posix_time/posix_time.hpp> class timers : public application_item , public createble_i , public pawn::plugin_...
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#ifndef OBSERVABLE_H_ #define OBSERVABLE_H_ #include <vector> class Observable { private: std::vector<class Observer*> observers; public: void addObserver(class Observer *o); void notifyObservers(const Observable *o); }; #endif
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#include "stdafx.h" #include "afxwin.h" #include "WindowCapture.h" #include "gdiplus.h" #include "OSCheck.h" using namespace Gdiplus; // Throws CResourceException if GDIStartup failed. WindowCapture::WindowCapture(GlobalSettings gs) { lastGdiStatus = Aborted; // Initialized to anything not "Ok" so that ...
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/* * File name : satMDE.hpp * * Abstract : This file contains definitions of structures and Global classes * Struchers used in the Gpsgyan project. * * Compiler : Visual C++ Version 9.0 * * Compiler options : Default * * Pragmas : None used * ...
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/* * $Id: CreditsThread.cpp 5056 2008-03-20 04:03:12Z thilon $ * * this file is part of eMule * Copyright (C)2002-2006 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net ) * * This program is free software; you can redistribute it and/or * modify it under t...
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#include <list> #include <iostream.h> #include "Unit1.h" #include "Unit2.h" #include "irc.h" #include <vector.h> #include <set.h> #include <time.h> #include <sstream> //#define DEBUG_MSG #ifdef DEBUG_MSG #define INPUTOUT 1 #else ...
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#ifndef _VERTEX_BUFFER_EX_ #define _VERTEX_BUFFER_EX_ #ifndef _VERTEX_BUFFER_ #include "WrapperDx/Buffer/VertexBuffer.h" #endif class VertexBufferEx : public VertexBuffer { public: VertexBufferEx(); virtual ~VertexBufferEx(); virtual HRESULT Create(unsigned int size, unsigned int nElts, const void * ...
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#include "stdafx.h" #include "GSARTagLayoutFilterProp.h" #include "GSARTagLayoutFilterApp.h" IMPLEMENT_DYNAMIC(GSARTagLayoutFilterProp, GSMFCProp) extern CGSARTagLayoutFilterApp theApp; void GSARTagLayoutFilterProp::DoDataExchange(CDataExchange* pDX) { __super::DoDataExchange(pDX); DDX_Control(pDX, ID...
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/*** * hesperus: MinimusScriptYoke.h * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #ifndef H_HESP_MINIMUSSCRIPTYOKE #define H_HESP_MINIMUSSCRIPTYOKE #include <ASXEngine.h> #include <ASXRefType.h> #include <source/level/objects/base/IYoke.h> #include <source/level/objects/base/ObjectID.h...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: App.cpp Version: 0.03 Info: This demo presents 2D non-photorealistic rendering. ---------------------------------...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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// ImportData.cpp : implementation file // Tel:13366898744 #include "stdafx.h" #include "CTaiShanApp.h" #include "ImportData.h" #include "mainfrm.h" #include "CTaiKlineFileKLine.h" #include "SBDestination.h" #include "BrowseForFolder.h" #include <stdio.h> #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_...
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// MergeCar.cpp : Defines the entry point for the console application. // #pragma warning (disable:4786) #include "stdafx.h" #include "stdio.h" #include "TgaReader.h" #include "TgaWriter.h" #include "ImageProcess.h" #include "Surface.h" #include "windows.h" #include "CarExporter.h" int main(int argc, cha...
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#pragma once #include "explorer_ocx.h" // CEditUserDlg 对话框 class CEditUserDlg : public CDialog { DECLARE_DYNAMIC(CEditUserDlg) public: CEditUserDlg(CWnd* pParent = NULL); // 标准构造函数 virtual ~CEditUserDlg(); virtual BOOL OnInitDialog(); // 对话框数据 enum { IDD = IDD_DLG_EDIT_USER }; protected: ...
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// stdafx.cpp : 標準インクルードファイルを含むソース ファイル // test.pch 生成されるプリコンパイル済ヘッダー // stdafx.obj 生成されるプリコンパイル済タイプ情報 //#define DWORD_PTR DWORD* #include "stdafx.h" // TODO: STDAFX.H に含まれていて、このファイルに記述されていない // ヘッダーファイルを追加してください。
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#include <pthread.h> #include <memory.h> #include "../include/listenThread.h" TS_ListenThread::TS_ListenThread() { sockfd = 0; epfd = 0; mngSock = NULL; } TS_ListenThread::~TS_ListenThread() { if (sockfd) close(sockfd); if (epfd) close(epfd); } bool TS_ListenThread::setNonBlock(int sockfd...
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#include "fusionforever_editor.h" #include <qtimer.h> #include <SectionTypes.h> #include <SectionMetadata.h> #include "SectionButton.h" #include "SectionPopup.h" #include "ToolboxPopup.h" #include <set> #include <QFileDialog> #include "ScenarioDialog.h" #include <stdlib.h> #include <fstream> #include <QCore...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop USERES("energizadoauto1.res"); USEFORM("energizadoauto.cpp", Form1); USEFORM("Unit2.cpp", Form2); USEFORM("Unit3.cpp", Form3); //-----------------------------------------------------------------------...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#ifndef APPLICATIONLOGIC_H #define APPLICATIONLOGIC_H #include <QObject> #include "qmlapplicationviewer.h" #include "roleitemmodel.h" #include <QDeclarativeEngine> #include <QDeclarativeContext> #include <QSettings> #include <QDebug> struct AccountsKeys { enum AccountsRoles { NameRole =...
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/*! * @File FileServer.cpp * @Author Michael Travaglione * @Date 11 November 2010 * @Brief Implementation of object containing the sever which maintains the file transfer application */ #include "shared.hpp" // BaseErrExcep #include "FileServer.hpp" unsigned FileServer::transID_ = 0; ...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // // demo_portable_archive.cpp // // (C) Copyright 2002-4 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or...
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#pragma once #include "datasource.h" #include "ModelSelection.h" #include "BitStreamInfo.h" #include "classifiersplitmodel.h" #include "Utils.h" /************************************************************************ * Class :C45ModelSelection * Author :Amila De Silva * Subj : * Class for s...
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///////////////////////////////////////////////////////////////////////////// // Name: wx/setup.h // Purpose: Configuration for the library // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id: setup0.h 43908 2006-12-11 06:19:27Z RD $ // Copyright: (c) Julian Sma...
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#include "mainShipClass.h" #include "directXClass.h" float MainShipClass::afterburnerSpeed_ = 5.0f; /* D3DXVECTOR3 MainShipClass::vRight_ = D3DXVECTOR3(1.0f,0.0f,0.0f); D3DXVECTOR3 MainShipClass::vUp_ = D3DXVECTOR3(0.0f,1.0f,0.0f); D3DXVECTOR3 MainShipClass::vDirection_ = D3DXVECTOR3(0.0f,0.0f,1.0f); *...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will...
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/* The MIT License Copyright 2006 Sony Computer Entertainment Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy...
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#ifndef __ARCHIVOLEXICO_H__ #define __ARCHIVOLEXICO_H__ #include <fstream> #include <string> #include "ArchivoConsts.h" #include "LexicoData.h" class ArchivoLexico { private: std::fstream _fstream; std::string _nombre; int _modo; int _posicionSecuencial; int _tamanio; ...
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#include "stdafx.h" #include <stdio.h> #include <algorithm> #include <atlbase.h> #include <msxml2.h> #include <iostream> #include <GL\gl.h> #include <vector> #include <string> #include <comutil.h> #include "XMLReader.h" #include "Layer.h" #include "Transformation.h" #include "TextureTGA.h" #include "RPM....
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#include "StdAfx.h" #include "SignScan.h" #include "MicrosoftVerify.h" CSignScan::CSignScan(void) { InitFunc(); HideHave = TRUE; } CSignScan::~CSignScan(void) { } bool CSignScan::ProcessFile(const char *filename) { TCHAR *temp = new TCHAR[strlen(filename)+1]; MByteToWChar(filename,temp,(DWORD)s...
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/** * Copyright (c) 2007 Virgile 'xen' Bello * http://monobind.sourceforge.net * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limita...
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/*! $Id$ * @file PgeFontManager.h * @author Chad M. Draper * @date December 5, 2008 * @brief Stores font definitions for the engine. * */ #ifndef PGEFONTMANAGER_H #define PGEFONTMANAGER_H #include "PgeTypes.h" #include "PgeSharedPtr.h" //#include "PgeTileMap.h" #include "PgeSingleton.h"...
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/*! @file @author George Evmenov @date 08/2000 */ #ifndef __DEMO_KEEPER_H__ #define __DEMO_KEEPER_H__ #include "BaseManager.h" namespace demo { class DemoKeeper : public base::BaseManager { public: virtual void createScene(); virtual void destroyScene(); virtual void setupResources();...
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#pragma once #include "projectile.h" class PlasmaBolt : public Projectile { protected: static bool initialised_; static int fill_dl_; static int fill_verts_index_; virtual void InitialiseGraphics(); public: PlasmaBolt(Vector3f _position); virtual ~PlasmaBolt(void); virtual void Hit(std::vector<De...
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// (c) Microsoft Corporation. All rights reserved. #include "mt_random.h" const unsigned long int MTRandom::maxvalue = (unsigned long int)(-1); const unsigned long int MTRandom::MATRIX_A = 0x9908b0dfUL; /* constant vector a */ const unsigned long int MTRandom::UPPER_MASK = 0x80000000UL; /* most significant w-r ...
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#include "PostView.h" #include "QHeaderView.h" PostView::PostView(BatDown *app, QWidget *parent) : QTableView(parent), BatDownBase(app) { m_pModel = new PostModel(app); setModel(m_pModel); setSelectionBehavior(QAbstractItemView::SelectRows); horizontalHeader()->setStretchLastSection(true); setAlternatin...
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/****************************************************************************** * FUNCATE - GIS development team * * @(#) TdkAbstractProcessEvent.h * ******************************************************************************* * * $Rev$: * * $Author: rui.gregorio $: * * $Date: 2010/03/22 12:13:07 $: * ...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "uMainForm.h" #include "ServerController.h" #include "uPooledModule.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma lin...
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#ifndef __ORBIT_CAMERA_CONTROLLER__H__ #define __ORBIT_CAMERA_CONTROLLER__H__ namespace Ogre { class Camera; class SceneNode; } class OrbitCameraController { public: OrbitCameraController( Ogre::Camera* camera ); virtual ~OrbitCameraController(); void setLookAtPosition( const float x, const float...
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#ifndef __GOLIATHAGENT_H__ #define __GOLIATHAGENT_H__ #include <BWAPI.h> #include "UnitAgent.h" using namespace BWAPI; using namespace std; /** The GoliathAgent handles Terran Goliath units. * * Implemented special abilities: * - Targets air unit first if there are any nearby. * * Author: Johan Hage...
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// forlijia.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CforlijiaApp: // See forlijia.cpp for the implementation of this class // class Cf...
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/******************************************************************************/ // // CONN.CPP - Source file for the TSPIConnection class object. // // Copyright (C) 1994-...
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#include "Common.h" #include "OverlordManager.h" #define FOROVERLORDS(A) foreach(Unit * A, Broodwar->self()->getUnits()) if (A->getType() == UnitTypes::Zerg_Overlord) #define FORENEMYUNITS(A) foreach(Unit * A, Broodwar->getAllUnits()) if (A->getPlayer() != Broodwar->self()) using namespace BWAPI; OverlordMan...
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#include "StdAfx.h" #include "FileLib.h" namespace FileLib { bool FileExists(std::string ToCheck) { if ( ToCheck == "" ) return false; std::ifstream FOpener; FOpener.open(ToCheck.c_str()); if (FOpener.is_open()) { FOpener.close(); ...
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#ifndef __SLON_ENGINE_DATABASE_DETAIL_UTILITY_SERIALIZATION_H__ #define __SLON_ENGINE_DATABASE_DETAIL_UTILITY_SERIALIZATION_H__ #include "../../Utility/Algorithm/aabb_tree.hpp" #include "SGLSerialization.h" namespace slon { namespace database { // math serialization template<typename LeafData, typename Rea...
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/////////////////////////////////////////////////////////////////////////////////////////////// // // Flurry : Settings class // // Encapsulate the Flurry code away from the non-Flurry-specific screensaver // code. Glue clode around the single flurry cluster that's what the core // code knows how to render. // ...
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template< > struct AllegrexInstructionTemplate< 0x00000000, 0xffe0003f > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library Sample: List include dependencies of a given source file Configuration data http://www.boost.org/ Copyright (c) 2001-2009 Hartmut Kaise...
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// FaceRecognitionDlg.cpp : 实现文件 // #include "stdafx.h" #include "FaceRecognition.h" #include "FaceRecognitionDlg.h" #include "facerecognitiondlg.h" #include "CvApp.h" #include "cv.h" #include "highgui.h" #include <stdlib.h> #ifdef _DEBUG #define new DEBUG_NEW #endif int FRAMEPERSECOND= 15; ...
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//----------------------------------------------------------------------------- // // ** WARNING! ** // This file was generated automatically by a tool. // Re-running the tool will overwrite this file. // You should copy this file to a custom location // before adding any customizat...
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#ifndef DocumentTypeImpl_HEADER_GUARD_ #define DocumentTypeImpl_HEADER_GUARD_ /* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the...
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// Copyright (C) 2007 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_SVm_ABSTRACT_ #ifdef DLIB_SVm_ABSTRACT_ #include <cmath> #include <limits> #include <sstream> #include "../matrix/matrix_abstract.h" #include "../algs.h...
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/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the ...
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/** @file AABSPTree.h @maintainer Morgan McGuire, matrix@graphics3d.com @created 2004-01-11 @edited 2005-02-24 Copyright 2000-2005, Morgan McGuire. All rights reserved. */ #ifndef G3D_AABSPTREE_H #define G3D_AABSPTREE_H #include "G3D/platform.h" #include "G3D/Array.h" #include "G3D/Table.h" #i...
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/*******************************************************************************/ /** * @file VertexDeclarationGL.cpp. * * @brief OpenGL 頂点宣言データクラスソースファイル. * * @date 2008/07/20. * * @version 1.00. * * @author Kentarou Nishimura. */ /**************************************************************...
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// UploadFileMgr.cpp: implementation of the CUploadFileMgr class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "UploadFileMgr.h" //#ifdef _DEBUG //#undef THIS_FILE //static char THIS_FILE[]=__FILE__; //#define new DEBUG_NEW //#endif /////////////...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: WorkerThread.cpp Version: 0.01 --------------------------------------------------------------------------- */ #...
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#ifndef __GAME_EXPORTER_H #define __GAME_EXPORTER_H #include "globals.h" #include <IGame.h> #include <IGameObject.h> #include <IGameProperty.h> #include <IGameControl.h> #include <IGameModifier.h> #include <IConversionManager.h> #include <IGameError.h> #include <string> #include <d3d9.h> #include <d...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'AxCtrls.pas' rev: 6.00 #ifndef AxCtrlsHPP #define AxCtrlsHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <Menus.hpp...
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//--------------------------------------------------------------------------- #ifndef FfrmMainH #define FfrmMainH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include <Menus.hpp> #inc...
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#include "WwiseUnity_DllExport.h"
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#ifndef INCLUDED_UT_EXPORT_H #define INCLUDED_UT_EXPORT_H #ifndef ASSIMP_BUILD_NO_EXPORT #include <export.h> #include <export.hpp> using namespace Assimp; class ExporterTest : public CPPUNIT_NS :: TestFixture { CPPUNIT_TEST_SUITE (ExporterTest); CPPUNIT_TEST (testExportToFile); CPPUNIT_TEST (tes...
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// (C) Copyright Beman Dawes 2008 // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/config for more information. // MACRO: B...
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/* ========================================================================= */ /* Raphael Montanari nš USP: 5890010 */ /* Network Connections */ /* =======================================================================...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* * OCASS - Microsoft Office Communicator Assistant * (http://code.google.com/p/ocass/) * * Copyright (C) 2007 Le Xiongjia * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Found...
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#ifndef __RELAY_HANDLER_HEADER__ #define __RELAY_HANDLER_HEADER__ #include "RelayServerConfig.h" #include "JTC.h" #include "GenericServer.h" #include "Socket.h" #define MAX_CONNS 10 class CRelayInputHandler; class CRelayDataInputHandler; class CRelayOutputHandler; // This class is responsible to maint...
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#include "win32main.h" int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { // PENDIENTE: implementar un Init() Small::Engine::Instance().Run(); // PENDIENTE: implementar un Destroy() }
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #pragma once #ifndef STRICT #define STRICT #endif // Modify the following defines if you have to target a platform prior to the ones specified below. ...
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#ifndef IDDATA_H #define IDDATA_H #include <string> #include <iostream> #include <algorithm> #include <sstream> #include <vector> #include <list> #include "chromatogram.h" #include "dtaSelectReader.h" #include "msData.h" using namespace std; // forward declaration class DTASelectReader; /* * a fun...
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#include "System.h" #include <stdarg.h> #include <stdio.h> bool SysCallBack::_FrameFunc(){return false;}; bool SysCallBack::_Render(){return false;}; System* LogSys = 0; System::System() { _logFile = fopen( "mgame.log", "w" ); LogSys = this; } System::~System() { fclose(_logFile); } int System::In...
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#include "precompiled.h" #include "component/jscontactcallbackcomponent.h" #include "component/jscomponent.h" #include "entity/jsentity.h" #include "script/jsfunction.h" using namespace jscomponent; using namespace component; using namespace script; namespace jsscript { inline jsval to_jsval(JSContext* c...
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#include <string> #include <boost/lexical_cast.hpp> #include "response_parser.hpp" #include "response.hpp" #include "parser_util.hpp" #include <iostream> namespace findik { namespace io { response_parser::response_parser() : state_(http_version_start), status_code_(""), chunked_line_length_(0), ch...
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//------------------------------------------------------------------------------ // nglmesh_main.cc // (c) 2004-2006 Oleg Khryptul (Haron) //------------------------------------------------------------------------------ #include "opengl/nglmesh.h" #include "opengl/nglserver2.h" #include "opengl/ngltexture.h" ...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_TOGGLEBUTTON_H #define VGUI_TOGGLEBUTTON_H #include<VGUI.h> #include<VGUI_Button.h> ...
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#include "AIType1.h" #include "GameEnums.h" #include "GameDude.h" #include "ScoreManager.h" #define TRIGGER_DISTANCE 2 #define LEFT false #define RIGHT true #define MOVE_DISTANCE 0.005 #define FALL_SPEED 0.03 AIType1::AIType1( const Square & startingPos , unsigned int leftTextureId , unsigned int ...
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#pragma once #include "afxwin.h" #include "iPeeCV.h" #include "afxcmn.h" ///////////////////////////////////////////// // CiPeeDlg dialog - the main application's dialog, makes up // for the iPee's system control panel class CiPeeDlg : public CDialog { public: //default constructor CiPeeDlg(CWnd* pP...
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/Challenge.cpp
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#include "Challenge.h" #include "draw_shape.h" #include "Draw.h" Package::WeakGoalPtr Package::goal; Package::WeakPackagePtr Package::pack; const float Package::RADIUS_TO_START = 200; const float Obsticle::SIZE = 15; const float Goal::SIZE = 23; Package::Package( const vector_type& pos, const vector_t...
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#pragma once #include <ai\Path.h> #include <stdlib.h> #include <assert.h> #include <memory.h> #include <world\Element.h> /** * In our implementation of the A* algorithm, we use a hash table for the * Closed list, because we want fast Insertions, Removals, and Queries. For * the open list, we use a prior...
[ "opencombat" ]
[ [ [ 1, 426 ] ] ]
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. ///////////////////////////////////////////////////////...
[ "haozi_super@tom.com" ]
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/nes/mapper/004.cpp
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///////////////////////////////////////////////////////////////////// // Mapper 4 // much of this is based on the DarcNES source. thanks, nyef :) void NES_mapper4_Init() { g_NESmapper.Reset = NES_mapper4_Reset; g_NESmapper.MemoryReadLow = NES_mapper4_MemoryReadLow; g_NESmapper.MemoryWrite = NES_mapper4_Memo...
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andreparker/spiralengine
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#ifndef ZIPFILE_HPP #define ZIPFILE_HPP #include <boost/cstdint.hpp> #include <boost/any.hpp> #include "File.hpp" #include "../../ThirdParty/Zip/unzip.h" namespace Spiral { /*! @class IZipFile @brief treats input source as a zip file */ class IZipFile : public IFile { public: IZipFi...
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#ifndef XMLPROCESSOR_H #define XMLPROCESSOR_H #include <QtXml> #include <QDomDocument> #include <QDomNode> #include <QDomElement> #include <QString> #include <QFile> #include "proRataProteinTuple.h" #include "proRataPeptideTuple.h" #include <iostream> using namespace std; class ProRataXmlProce...
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/ASearch/Index/IndexOptions.hpp
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praveenmunagapati/alkaline
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/* © Vestris Inc., Geneva, Switzerland http://www.vestris.com, 1994-1999 All Rights Reserved ______________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #ifndef ALKALINE_INDEX_OPTIONS_HPP #define ALKALINE_INDEX_OPTIONS_HPP #include <platform/i...
[ "dblock@dblock.org" ]
[ [ [ 1, 50 ] ] ]
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/server/UI_PacketState.cpp
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[]
no_license
yoonhada/nlinelast
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#include "stdafx.h" #include "UI_PacketState.h" CUI_PacketState::CUI_PacketState() { } CUI_PacketState::~CUI_PacketState() { } VOID CUI_PacketState::Draw() { cout << "PacketState Draw()" << endl; }
[ "yoonhada@gmail.com@d02aaf57-2019-c8cd-d06c-d029ef2af4e0" ]
[ [ [ 1, 21 ] ] ]
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/core_billiard/CameraCommonImp.cpp
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newpolaris/mybilliard01
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#include "stdafx.h" #include "my_render_imp.h" namespace my_render_imp { CameraCommonImp::CameraCommonImp() { aspect_ = 16.0f / 9.0f; zNear_ = 0.01f; zFar_ = 10.0f * 100.f; } float CameraCommonImp::getZNear() { return zNear_; } float CameraCommonImp::getZFar() { return zFar_; } float CameraC...
[ "wrice127@af801a76-7f76-11de-8b9f-9be6f49bd635" ]
[ [ [ 1, 23 ] ] ]
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/GlobeFactory/src/useful/clock.cc
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wavs/pfe-2011-scia
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#include "clock.hh" #include "timer.hh" #include "macro.hh" #include "templated_function.hh" #include "log.hh" #include <SDL/SDL.h> //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ Clock::Clock()...
[ "creteur.c@8e971d8e-9cf3-0c36-aa0f-a7c54ab41ffc" ]
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/Depend/MyGUI/MyGUIEngine/include/MyGUI_ILayer.h
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lxinhcn/starworld
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/*! @file @author Albert Semenov @date 02/2008 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
[ "albertclass@a94d7126-06ea-11de-b17c-0f1ef23b492c" ]
[ [ [ 1, 81 ] ] ]
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/Casino/Code/Server/Tool/DataBaseTool/TabSheet.h
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m0o0m/01technology
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#pragma once // CTabSheet #define MAXPAGE 16 class CTabSheet : public CTabCtrl { DECLARE_DYNAMIC(CTabSheet) public: CTabSheet(); virtual ~CTabSheet(); int GetCurSel(); int SetCurSel(int nItem); void Show(); void SetRect(); BOOL AddPage(LPCTSTR title, CDialog *pDialog, UINT ID)...
[ "andywu0823@gmail.com" ]
[ [ [ 1, 35 ] ] ]
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/TokenEditor/BitList.h
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//-------------------------------------------------------------------------------- // // Copyright (c) 2000 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- #ifndef _BITLIST_H_ #define _BITLIST_H_ //----------------...
[ "rich@schonthal.com" ]
[ [ [ 1, 50 ] ] ]
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/** * vim: set ts=4 : * ============================================================================= * SourceMod MySQL Extension * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free soft...
[ "dvander@alliedmods.net", "ds@alliedmods.net" ]
[ [ [ 1, 2 ], [ 4, 5 ], [ 7, 7 ], [ 11, 11 ], [ 16, 16 ], [ 19, 19 ], [ 28, 79 ] ], [ [ 3, 3 ], [ 6, 6 ], [ 8, 10 ...
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/** * Copyright (C) 2010 ARToolkitPlus Authors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Th...
[ "jishuoyang@gmail.com" ]
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juanjmostazo/ouan-tests
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/** File: OGRE3DPointRenderable.h Created on: 18-May-09 Author: Robin Southern "betajaen" Copyright (c) 2008-2009 Robin Southern Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal ...
[ "ithiliel@6899d1ce-2719-11df-8847-f3d5e5ef3dde" ]
[ [ [ 1, 194 ] ] ]
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/CTextureManager.h
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DadyaIgor/ddblivion
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#ifndef CLASSTEXTUREMANAGER #define CLASSTEXTUREMANAGER class CTexture { public: CTexture(); ~CTexture(); public: unsigned long LoadLTEX(unsigned long); unsigned long LoadDirect(char *); unsigned long Get_FormID(); char *Get_Filename(); ID3D10ShaderResourceView *Get_Texture(); protected: uns...
[ "darklythinking@yahoo.com" ]
[ [ [ 1, 37 ] ] ]
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/incubator/deeppurple/lwplugins/lwwrapper/Panel/Panel.h
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[]
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BackupTheBerlios/lwpp-svn
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#pragma once #include "../LWcommon/Lightwave3D.h" #include "lwdisplay.h" #include "Observer.h" class Control; /** * Panel base class. * @author David Forstenlechner * @date 2002-2003 */ class Panel : public Observable, public Observer { public: /** * Constructor. * @param name Nam...
[ "deeppurple@dac1304f-7ce9-0310-a59f-f2d444f72a61" ]
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/include/TRTKDTree.inl
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jrk/tinyrt
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//===================================================================================================================== // // TRTKDTree.inl // // Implementation of class: TinyRT::KDTree // // Part of the TinyRT raytracing library. // Author: Joshua Barczak // Copyright 2009 Joshua Barczak. All rights...
[ "jbarcz1@6ce04321-59f9-4392-9e3f-c0843787e809" ]
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pmer/be
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#ifndef STRBUILDER_H #define STRBUILDER_H class StrBuilder { public: // Constructors // StrBuilder(); StrBuilder(int len); // StrBuilder(const char* str); // StrBuilder(Str& str); // Deconstructor ~StrBuilder(); // Methods int length(); void buffer(int len); void empty(); void free(); ...
[ "napalminc@gmail.com" ]
[ [ [ 1, 58 ] ] ]