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#include "config.hpp" #include "mta10_loader.hpp" #include <algorithm> #include <functional> #include <boost/filesystem/fstream.hpp> #include <boost/algorithm/string.hpp> #include <boost/lexical_cast.hpp> #include <boost/foreach.hpp> #include "core/utility/directory.hpp" #include <boost/spirit/include/qi.hpp> ...
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/***************************************************************************************** Monkey's Audio MACLib.h (include for using MACLib.lib in your projects) Copyright (C) 2000-2003 by Matthew T. Ashland All Rights Reserved. Overview: There are two main interfaces... create one (using CreateIAPExxx) and ...
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// File Author: kyeman #include "netgame.h" extern CNetGame *pNetGame; void DecompressVector1(VECTOR_PAD * vec, C_VECTOR1 * c1) { vec->X = (float)c1->X; vec->X = (float)((double)vec->X / 10000.0); vec->Y = (float)c1->Y; vec->Y = (float)((double)vec->Y / 10000.0); vec->Z = (float)c1->Z; vec->Z = (f...
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//***************************************************************************// // Scene Class Interface // // Created Sept 4, 2005 // By: Jeremy M Miller // // Copyright (c) 2005-2010 Jeremy M Miller. All rights reserved. // This source code module, and all information, data, and algorithms // associated with...
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//============================================================================ // Date : 22.12.2010 // Author : Tkachenko Dmitry // Copyright : (c) Tkachenko Dmitry (TkachenkoDmitryV@gmail.com) //============================================================================ #ifndef __THREAD_H__ #d...
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//----------------------------------------------------------------------------- // AutoCOMInit.h // Copyright (c) 2003 - 2004, Haohanit. All rights reserved. //----------------------------------------------------------------------------- #if !defined(_AutoCOMInit_h_) #define _AutoCOMInit_h_ // // Use this c...
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// Copyright (c) 2001- Atsuo Ishimoto // See LICENSE for details. #ifndef PYMCOM_H #define PYMCOM_H #include "pymwin32funcs.h" template <class T, class T_INTERFACE, REFIID T_IID=__uuidof(T_INTERFACE)> class PyMFC_COMRef { public: struct TypeInstance { PyObject_HEAD T_INTERFACE *obj; }; templa...
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#include "Lumiere.h" CLumiere::CLumiere() { ZeroMemory(&m_Lumiere, sizeof(D3DLIGHT9)); D3DCOLORVALUE Couleur = {1.0f, 1.0f, 1.0f, 1.0f}; m_Lumiere.Type = D3DLIGHT_DIRECTIONAL; m_Lumiere.Ambient = Couleur; m_Lumiere.Diffuse = Couleur; m_Lumiere.Specular = Couleur; m_Lumiere.Direction = D3DXVECTOR3(0.0f...
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#include "compat.h" #include "AudioCapture.h" #include "AudioEncoder.h" #include "log.h" #include "global_error.h" extern AudioEncoder *g_pAudioEncoder; extern unsigned g_captureFmt; #define BUF_LEN_MS 500 unsigned CaptureAudio(CAudioCapDevice *_pAudioCapDevice); unsigned InitCapture() { CAudioCa...
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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// Copyright (C) 2003, Fernando Luis Cacciola Carballal. // // Use, modification, and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/lib/optional for documentation. //...
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#include <stdlib.h> #include "obj_parser.h" #include "Escena.h" #include "UniformGrid.h" #include <stdio.h> #include <cuda_runtime.h> #include <cutil.h> #include <vector_types.h> #include <vector_functions.h> #include <cutil_math.h> #define MAX_OBJETOS 10 #ifndef CUDA_ENABLED void EscenaCrearUniformGr...
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///////////////////////////////////////////////// // File : "IAIBaseState.h" // // Author : Josh Fields // // Purpose : Pure virtual class which all AI // states inheriet from // ///////////////////////////////////////////////// #ifndef _CWANDERSTATE_H_ #define _CWANDERSTATE_H_ //#include <Windows...
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#ifndef _PWDLibLinux_h_ #define _PWDLibLinux_h_ #include "PWCommon.h" #include "PWDLib.h" #include "PWString.h" namespace pw { /** * DLib implementation for Linux. */ class DLibLinux : public DLib { public: /** * Constructs this with the specified library nam...
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// MIDI player example (for Win32 and Linux) // // - demo by Kevin Meinert <kevin@vrsource.org> // // - Demonstrates how to // - abstract a MIDI output interface // - control MIDI in Win32 or Linux through Win32Midi and OssMidi implementations // - write a MIDI Sequencer using discrete events (synced on ...
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/******************************************************************************** ** Form generated from reading UI file 'ReportView.ui' ** ** Created: Fri Apr 1 12:32:12 2011 ** by: Qt User Interface Compiler version 4.7.0 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ...
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// 我真诚地保证: // 我自己独立地完成了整个程序从分析、设计到编码的所有工作。 // 如果在上述过程中,我遇到了什么困难而求教于人,那么,我将在程序实习报告中 // 详细地列举我所遇到的问题,以及别人给我的提示。 // 在此,我感谢 XXX, …, XXX对我的启发和帮助。下面的报告中,我还会具体地提到 // 他们在各个方法对我的帮助。 // 我的程序里中凡是引用到其他程序或文档之处, // 例如教材、课堂笔记、网上的源代码以及其他参考书上的代码段, // 我都已经在程序的注释里很清楚地注明了引用的出处。 // 我从未抄袭过别人的程序,也没有盗用别人的程序, // 不管是修改式的抄袭还是原封...
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// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*- // // Hardware in the loop gps class. // Code by James Goppert // // This library is free software; you can redistribute it and / or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Softw...
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baxtree/OKBuzzer
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// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this li...
[ "baxtree@163.com" ]
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rickyharis39/nolf2
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// (c) 1997-2000 Monolith Productions, Inc. All Rights Reserved #ifndef __SPEAKER_H__ #define __SPEAKER_H__ #include "Character.h" LINKTO_MODULE( Speaker ); class Speaker : public CCharacter { public : uint32 EngineMessageFn(uint32 messageID, void *pData, LTFLOAT fData); protected : void ...
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/addtional-libs/pvrtex/include/pvrtex/PVRException.h
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KageKirin/KaniTexTool
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/****************************************************************************** @File PVRException.h @Title @Version @Copyright Copyright (C) Imagination Technologies Limited. All Rights Reserved. Strictly Confidential. @Platform ANSI @Description Exception class a...
[ "kurisu.kirin@gmail.com" ]
[ [ [ 1, 62 ] ] ]
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/trunk/mainframemenutest.cpp
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BackupTheBerlios/ptparser-svn
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///////////////////////////////////////////////////////////////////////////// // Name: mainframemenutest.cpp // Purpose: Event handlers for the Test menu // Author: Brad Larsen // Modified by: // Created: Dec 31, 2004 // RCS-ID: // Copyright: (c) Brad Lars...
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code4bones/crawlpaper
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/* CTitleMenu.cpp Based on the code of Per Fikse(1999/06/16) on codeguru.earthweb.com Author: Arthur Westerman Bug reports by : Brian Pearson Luca Piergentili, 09/02/04 (modifiche minori) */ #include "env.h" #include "pragma.h" #include "macro.h" #include "window.h" #include "CTitleMenu.h" #inclu...
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bitmizone/asprofiled
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#include "stdafx.h" // wont compile without this #include "profiler_helper.h" #include "common.h" CProfilerHelper::CProfilerHelper() { } CProfilerHelper& CProfilerHelper::GetInstance() { static CProfilerHelper instance; return instance; } void CProfilerHelper::ParseCallingConvention(PCCOR_SIGNATURE& dat...
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/*---------------------------------------------------------------------------------------------*//* Binary Kinematics 3 - C++ Game Programming Library Copyright (C) 2008 Viktor Reutzky reutzky@bitchingames.com *//*---------------------------------------------------------------------------------------------*/...
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//----------------------------------------------------------------------------- // nphycontactjoint_main.cc // (C) 2004 Conjurer Services, S.A. //----------------------------------------------------------------------------- #include "precompiled/pchnphysics.h" #include "nphysics/nphytwohingejoint.h" #include ...
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anhoppe/killakoptuz3000
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// *************************************************************** // glCallbacks version: 1.0 · date: 06/10/2007 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2007 - All Rights Reserved // ********...
[ "anhoppe@9386d06f-8230-0410-af72-8d16ca8b68df", "fabianheinemann@9386d06f-8230-0410-af72-8d16ca8b68df" ]
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/src/trunk/include/network/IPacketManager.h
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christhomas/fusionengine
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#ifndef _IPACKETMANAGER_H_ #define _IPACKETMANAGER_H_ #include <network/INetwork.h> class ISocket; class IPacketManager; // A callback which can be setup to create a packet manager object typedef IPacketManager * (*create_packet_manager_t)(void); // A structure containing all the information // needed ...
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/** * ___ _ __ __ _ * / _ )(_)__ __ _ __ __/ /_/ / ___ ___ ___ _(_)__ ___ * / _ / (_-</ ' \/ // / __/ _ \/ -_) _ \/ _ `/ / _ \/ -_) * /____/_/___/_/_/_/\_,_/\__/_//_/\__/_//_/\_, /_/_//_/\__/ * /___/ * * @file DebugLogic....
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#include <string> #include <iostream> #include <vector> #include <stdexcept> #include "text_care.h" #include "grade.h" #include "Student_info.h" #include "string_care.h" #include <algorithm> #include <iomanip> using std::cin; using std::cout; using std::endl; using std::string; using std::getline; usin...
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joropito/amxxgroup
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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// CTaiKlineWideNet.h: interface for the CTaiKlineWideNet class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TECHWIDENET_H__5FFBB872_DAB3_495F_82B2_93EDA6179B84__INCLUDED_) #define AFX_TECHWIDENET_H__5FFBB872_DAB3_495F_82B2_93EDA6179B84__INCLUDED_ #if _MSC_VER > 1...
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xrr/mcvr
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#include "LookbackCall.h" LookbackCall::LookbackCall(double K){ this->K = K; } LookbackCall::~LookbackCall(void) {} double LookbackCall::operator ()(Trajectory* pT) { double S = K; for (unsigned i=0; i<pT->Size(); i++) S = (S<pT->Get(i))?pT->Get(i):S; //update S? return S-K>0?S-K:0; }
[ "romain.rousseau@fa0ec5f0-0fe6-11df-8179-3f26cfb4ba5f" ]
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nagyistoce/liblearning
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#ifndef TRAIN_TEST_DATA_DESIGN_H #define TRAIN_TEST_DATA_DESIGN_H #include "dataset.h" #include "cross_validation_pair.h" class train_test_pair: public xml_seralizable { shared_ptr<dataset> test; shared_ptr<dataset> train; vector<cross_validation_pair > cross_validation_pairs; public: train...
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peterkrenn/ofx-dev
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/* * ofxGui.cpp * openFrameworks * * Created by Stefan Kirch on 18.06.08. * Copyright 2008 alphakanal. All rights reserved. * */ // ---------------------------------------------------------------------------------------------------- #include "ofxGui.h" // --------------------------------------------------...
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wangscript/maelstrom-editor
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#include "textinputdialog.h" #include "ui_textinputdialog.h" #include <QPushButton> TextInputDialog::TextInputDialog(const QString title, const QString message, bool allowEmpty, QWidget *parent) : QDialog(parent), ui(new Ui::TextInputDialog) { ui->setupUi(this); this->setWindowTitle(title); ...
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BackupTheBerlios/snap-svn
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// // File : $RCSfile: $ // $Workfile: FixedStr.cpp $ // Version : $Revision: 3 $ // $Author: Aviad $ // $Date: 2/12/04 7:54 $ // Description : // The Core library contains contains basic definitions and classes // which are useful to any highly-portable a...
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/OpenCL/src/oclGPUProcessor/src/tmp.cpp
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//__kernel void ckRGB2HSV(__global uchar4* ucSource, // __local uchar4* ucLocalData, int iLocalPixPitch, // unsigned int uiImageWidth, unsigned int uiDevImageHeight) //{ // // int iImagePosX = get_global_id(0); // int iDevYPrime = get_global_id(1) - 1; // Shift o...
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/**************************************************************************************************/ /*! @file Main.cpp @author Robert Onulak @author Justin Keane @par email: robert.onulak@@digipen.edu @par email: justin.keane@@digipen.edu @par Course: CS260 @par Assignment #3 ---------------...
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#ifndef SCRIPT_H #define SCRIPT_H #ifdef __WIN32__ #include <windows.h> #else #include <dlfcn.h> #endif #include <vector> #include <string> #include "boost/any.hpp" #include "ScriptFunction.h" #include "Public.h" #include "PAWN.h" #include "Dedicated.h" #include "../API.h" #include "../Utils.h" #i...
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/* * OgreMax Viewer and WinViewer - Ogre3D-based viewers for .scene and .mesh files * Copyright 2009 AND Entertainment * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source...
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#pragma once #include <Lua/LuaPlus.h> namespace Engine { namespace Core { class CoreManager; } namespace GameState { class IGameState; } namespace Script { class WrapGameStateManager; class WrapIGameState { public: WrapIGameState(Core::CoreManager *coreMgr, WrapGameStateManager *wGameStateMgr, GameSt...
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#include "stdafx.h" #define LOGIN_BUTTON_COUNT 3 #define LOGIN_INPUT_COUNT 2 #define LOGIN_IMAGE_COUNT 4 CNewAccount::CNewAccount() { } CNewAccount::~CNewAccount() { } VOID CNewAccount::Create(CWHWilImageData* pxImage) { /* INT nLoop; // Buttons BUTTONINFO LoginProcBtnInfo[] = { ...
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// test 1Dlg.h : header file // #pragma once // Ctest1Dlg dialog using namespace std; class Ctest1Dlg : public CDialog { // Construction public: Ctest1Dlg(CWnd* pParent = NULL); // standard constructor //static Ctest1Dlg* Instance(); // Dialog Data enum { IDD = IDD_TEST1_DIALOG }; virtual...
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#ifndef IPLIST_H #define IPLIST_H #include <list> #include <string> #include "badguy.h" using namespace std; class iplist { public: iplist(); void add(string);//add a Person int check(string);//check if Person is blocked void debug_msg();//messages used for debugging ...
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#pragma once #include "MemoryPool.h" #include "MemoryPoolManager.h" template<typename T> class CVector : public CMemPoolNode<CVector<T>> { public: CVector() : m_size(0), m_capacity(0), m_data(0) {} CVector(const CVector<T> &vec); ~CVector(); size_t size() const { return m_size; } size_t capacity()...
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#include "StdAfx.h" #include "snapperconfig.h" #include "FileFindEx.h" #define ONESNAP_REGKEY_PATH _T("Software\\OneSnap") #define ONESNAP_REGVAL_FILEPATH _T("Filepath") #define ONESNAP_REGVAL_NOTEBOOKPATH _T("NotebookPath") // options and their default values #define OPT_LIMITPAGEWIDTH _T("limit_width") #...
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#include <math.h> #include "commctrl.h" #include "FwCHAR.h" #include "List.h" #include "XUn.h" #include "ChildCore.h" #include "Workspace.h" #include "History.h" #include "Frame.h" #include "Tool.h" #include "Dialogs.h" #include "Toolws.h" #include "Interface.h" #include "Explorer.h" #include "C...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This progm_pMemory is free software. File: MemoryManager.cpp Version: 0.01 --------------------------------------------------------------------------- ...
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#include "fileHandler.h" fileHandler::fileHandler() { m_objFile = new std::ifstream(); m_fileSize = 0; m_fileData = NULL; m_isOpen = FAILED; } void fileHandler::openFile(std::string _texPath) { //open the binary file for input/output operations m_objFile->open(_texPath.c_str(), std::ios::binary|s...
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#include <general\pch.h> #include <vcl.h> #pragma hdrstop #include "apsim_depth_table.h" #include <general\string_functions.h> #include <general\stream_functions.h> #include <general\stl_functions.h> #include <general\math_functions.h> #include <strstrea.h> #include <stdio.h> // --------------------------...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef _CALLBACK_HANDLER_HPP_ #define _CALLBACK_HANDLER_HPP_ #include <string> #include <vector> #include <boost/function.hpp> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <boost/shared_ptr.hpp> #include "logging.hpp" class handler_t { public: virtual void operator()() { assert(0); ...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* * Copyright 1999-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#include "QUAlbumArtExRequestUrl.h" #include "QU.h" #include "QUStringSupport.h" #include "QUSongSupport.h" #include "QUSongInterface.h" #include <QVariant> #include <QSettings> QUAlbumArtExRequestUrl::QUAlbumArtExRequestUrl(const QString &host, const QStringList &properties, QUSongInterface *song): QURequ...
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////////////////////////////////////////////////////////////////////////// // Camera.h ////////////////////////////////////////////////////////////////////////// #pragma once #include <d3d9.h> #include <d3dx9.h> class CCamera { public: CCamera(LPDIRECT3DDEVICE9 pD3DDevice); ~CCamera(void); void SetC...
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#pragma once #include <IwResManager.h> #include <IwManagedList.h> #include "toeSimpleMenuTerminalItem.h" namespace TinyOpenEngine { class CtoeSimpleMenuImage : public CtoeSimpleMenuTerminalItem { private: uint32 textureHash; CIwTexture* texture; CIwMaterial* material; CIwSVec2 rectPos; CIw...
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// TargetDlg.cpp : インプリメンテーション ファイル // #include "stdafx.h" #include "dxwndhost.h" #include "TargetDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTargetDlg ダイアログ ...
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//////////////////////////////////////////////////////////////////////////////// // Filename : user_interface.hh // Authors : Creteur Clement // Last edit : 05/02/10 - 17h26 // Comment : //////////////////////////////////////////////////////////////////////////////// #ifndef UI_USER_INTERFACE_HH #define UI_...
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#include "HG_SDK.h" //------------------------------------------------------- // //------------------------------------------------------- BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_f...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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//spCLI.cpp // 2007-02-03 Hirokazu Odaka // 2007-06-11 Hirokazu Odaka addToken // 2007-07-11 Hirokazu Odaka /* Renamed from spCLI.cpp */ //#include "spCLI.h" #include "SpaceWireCLI.hh" #include <cstdlib> #include <string.h> SpaceWireCLI::SpaceWireCLI() { } bool SpaceWireCLI::ask(std::istream& ...
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#pragma once #ifdef CORE_EXPORTS #define CORE_API __declspec(dllexport) #else #define CORE_API __declspec(dllimport) #endif //CORE_EXPORTS #pragma warning( disable:4251 ) #include "XObject.h" #include <list> /*********************************************************************/ /* Create: 2006/0...
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#include "Main.h" #include "CDeviceHandler.h" #include "CGraphicsHandler.h" #include "GUI.h" #include "CApplication.h" #include "Debug.h" #include "Functions.h" #include "CGlobal.h" #include "Sprite.h" CApplication::CApplication(){ m_pDeviceHandler = NULL; m_pGraphicsHandler = NULL; m_pGUIWindow = NU...
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#include <QtGui> #include <math.h> #include <QGraphicsPixmapItem> #include <QtSvg/QGraphicsSvgItem> #include "mapview.h" #include "facilitymapnode.h" #include "facility.h" MapView::MapView(QWidget *parent) : QGraphicsView(parent) { image = new QGraphicsSvgItem(":/img/map.svg"); QGraphicsScene *sce...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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/************************************************************************ Copyright (c) Yu Lei. All rights reserved. filename: YGELuaFunctor.cpp created: 2010-04-20 15:31 PM author: Yu Lei(nl-nl-@163.com) <change list> 1. create file (Yu Lei) purpose: Package a Lua Function by Name to a Functor, ma...
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//-------------------------------------------------------------------- // Arduino Console Stub //-------------------------------------------------------------------- #if _MSC_VER #pragma once #define _CRT_SECURE_NO_WARNINGS #pragma warning(disable : 4996) #include <stdio.h> #include <stdlib.h> #incl...
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/* -------------------------------------------------------- * * * stl.h * * Copyright 2009+ Michael Holm - www.kulitorum.com * * This file is part of RepSnapper and is made available under * the terms of the GNU General Public License, version 2, or at your * option, any later version, incorporated herein by re...
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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// TMutex.h : Implement of the TMutex class // // Copyright (c) 2007 PACS Group Zibo Creative Computor CO.,LTD ////////////////////////////////////////////////////////////////////////// // Module : Common Tool // Create Date : 2006.01.09 // // A tool to use Mutex #include "TMutex.h" TMutex::TMutex(LPCTSTR...
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// stdafx.cpp : 표준 포함 파일만 들어 있는 소스 파일입니다. // AutoFinder.pch는 미리 컴파일된 헤더가 됩니다. // stdafx.obj에는 미리 컴파일된 형식 정보가 포함됩니다. #include "stdafx.h" // TODO: 필요한 추가 헤더는 // 이 파일이 아닌 STDAFX.H에서 참조합니다.
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once // Modify the following defines if you have to target a platform prior to the ones specified below. // Refer to MSDN for the latest info ...
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// stdafx.cpp : source file that includes just the standard includes // Histogram.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the te...
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#include "values.h" #include <string> #include <iostream> #include <regex> #include <stdexcept> #ifdef USE_BOOST namespace REGEX = boost; #else namespace REGEX = std::tr1; #endif void print_value(int i) { using namespace std; wcout << values[i].name; wcout << L": " << dec << values[i].v...
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#if !defined _WBOARDBRIDGE_H #define _WBOARDBRIDGE_H #include "WBoardInfo.h" class IWBInterface { public: virtual void ToolBoxItemSel( int nId ) = 0; virtual void ToolBoxItemEnable( int nId, bool bOp) = 0; virtual void ToolBoxPenSizeSel( int nId ) = 0; virtual void ToolBoxColorSel( Colo...
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#include "stdafx.h" #include "Graphics/Common.h" #include "Graphics/Detail/Pass.h" #include "Graphics/ParameterBinding.h" #include <boost/iterator/indirect_iterator.hpp> #include <boost/bind.hpp> DECLARE_AUTO_LOGGER("graphics.detail.Pass") namespace { using namespace slon; sgl::ref_ptr<sgl::Ble...
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#ifndef _CTRASH_H_ #define _CTRASH_H_ #include <gamespace.h> #include <windows.h> #include <math.h> #include <iostream> #include <string> #include <sstream> #define BAR_X_START 80 #define BAR_X_END 552 #define BAR_MAX_FORCE 12 #define BAR_MIN_FORCE 4 #include "cCan.h" class cTrash { ...
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/** * \file Moteur.cpp * \brief Fichier definissant les fonctions de la classe Moteur * \author Sophie Le Corre * \author Gregoire Lecourt * \version 1.0 * \date 26/01/2011 */ #include "Moteur.h" Moteur::Moteur() : joueurCourant(0), resLancerDe(make_pair(0,0)), etatCourant(ATTENTE_NB_JOUEURS), premierInit(fa...
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#pragma once #ifndef __HALAK_WINDOWSERROR_H__ #define __HALAK_WINDOWSERROR_H__ # include <Halak/Foundation.h> # if (defined(HALAK_PLATFORM_WINDOWS)) # include <Halak/String.h> namespace Halak { String GetWindowsErrorMessage(dword errorCode); } # endif ...
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/* * GrabCut implementation source code Copyright(c) 2005-2006 Justin Talbot * * All Rights Reserved. * For educational use only; commercial use expressly forbidden. * NO WARRANTY, express or implied, for this software. */ #include "GrabCut.h" #include <conio.h> namespace GrabCutNS { GrabCut::Gra...
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/*============================================================================= Copyright (c) 2004 Joao Abecasis http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://ww...
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/*---------------------------------------------------------------------------------------------*//* Binary Kinematics 3 - C++ Game Programming Library Copyright (C) 2008 Viktor Reutzky reutzky@bitchingames.com *//*---------------------------------------------------------------------------------------------*/...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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#ifndef __asm_math_H__ #define __asm_math_H__ #include "OgrePrerequisites.h" /*============================================================================= ASM math routines posted by davepermen et al on flipcode forums =============================================================================*/ const ...
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#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #else #include "items.h" #include "Action Items.h" #include "weapons.h" #include "Interface Cursors.h" #include "Soldier Control.h" #include "overhead.h" #include "Handle UI.h" #include "Animation Control.h" #include "points.h" #include "Sound C...
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/* * LOVE: Totally Awesome 2D Gaming. * Website: http://love.sourceforge.net * Licence: ZLIB/libpng * Copyright (c) 2006-2008 LOVE Development Team * * @author Anders Ruud * @date 2008-08-12 */ #ifndef LOVE_BOX2D_PRISMATIC_JOINT_H #define LOVE_BOX2D_PRISMATIC_JOINT_H // Module #include "Joint.h" names...
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#ifndef BATCH_MAKER #define BATCH_MAKER #include <vector> using namespace std; class dataset; class dataset_splitter { public: dataset_splitter(void); ~dataset_splitter(void); virtual vector<vector<int>> split(const dataset& data, int batch_num) const = 0; }; class ordered_dataset_splitter :...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2004-2007. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/i...
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extern "C" { #include <ntifs.h> #include "critsect.h" } typedef struct RTL_CRITICAL_SECTION_DEBUG { USHORT Type; USHORT CreatorBackTraceIndex; RTL_CRITICAL_SECTION *CriticalSection; LIST_ENTRY ProcessLocksList; ULONG EntryCount; ULONG ContentionCount; ULONG Spare[2]; } *PRTL_CRITICAL_SECTION_DEB...
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/*========================================================================= Program: Visualization Toolkit Module: vtkGL2PSExporter.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This s...
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// OpenGUI (http://opengui.sourceforge.net) // This source code is released under the BSD License // See LICENSE.TXT for details #include "Renderer_Ogre_Viewport.h" #include "OgreRenderTarget.h" namespace OpenGUI { //##################################################################### OgreViewport::Ogre...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#ifndef __SINGLETON_H__ #define __SINGLETON_H__ // // Derive this class to implement your singleton class // Don't forget to add this class as FriendClass in your singleton class // ex : // class T : public Singleton<T> // { // friend class Singleton<T>; // private: // ... // }; // template <cl...
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/* * File: MainForm.h * Author: Quentin * * Created on 11 novembre 2011, 23:05 */ #ifndef _MAINFORM_H #define _MAINFORM_H #include "ui_MainForm.h" #include <QMessageBox> #include "CharacterDelegate.h" #include "CharacterForm.h" #include "DatabaseManager.h" #include "AboutForm.h" #include "Mapl...
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