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#ifndef _LevelStart_H #define _LevelStart_H //****************************************************************** #include <Game/Level.h> //****************************************************************** #define LEVEL_start 0x9f79558f //***********************************************************...
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#ifndef CLONALBE_OBJECT_H #define CLONALBE_OBJECT_H #include <memory> #include <type_traits> #include <loki/Factory.h> template <typename T, bool b> T* do_clone(T * ptr, const std::integral_constant<bool, b> &) { return 0; } template <typename T> T* do_clone(T * ptr, const std::false_type&)...
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// runDlg.h : header file // #include "CApplication.h" #include "CGraph.h" #include "Catl.h" #include "Catl0.h" #pragma once // CrunDlg dialog class CrunDlg : public CDialog { // Construction public: CrunDlg(CWnd* pParent = NULL); // standard constructor ~CrunDlg(); // Dialog Data enum { IDD = I...
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#pragma once // CCSALog ダイアログ class CCSALog : public CDialog { DECLARE_DYNAMIC(CCSALog) public: CCSALog(CWnd* pParent = NULL); // 標準コンストラクタ virtual ~CCSALog(); // ダイアログ データ enum { IDD = IDD_CSALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV サポート DECLARE...
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//----------------------------------------------------------------------------- // // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation...
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#ifndef VEHICLES_HPP #define VEHICLES_HPP #include "core/module_h.hpp" #include "vehicle.hpp" #include "vehicles_t.hpp" #include <vector> #include <string> #include <map> #include <set> #include "basic_types.hpp" #include "core/dynamic_items.hpp" #include "core/utility/locale_ru.hpp" #include "vehicle_fwd.h...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #include "stdafx.h" #include "MemoryPool.h" using namespace dingus; CMem...
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#include "cbase.h" class C_BaseNetworkedRagdoll : public C_BaseAnimatingOverlay { public: DECLARE_CLASS( C_BaseNetworkedRagdoll, C_BaseAnimatingOverlay ); DECLARE_CLIENTCLASS(); C_BaseNetworkedRagdoll() {} ~C_BaseNetworkedRagdoll(); virtual void OnDataChanged( DataUpdateType_t type ); int GetPla...
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#pragma once #include <vector> #include <atltypes.h> #include <atlstr.h> #include <sys\timeb.h> using namespace std; typedef struct _RailLine { _RailLine() { iRailID = 0; } int iRailID; CString iRailName; }RailLine; typedef struct _SystemConfigure { int iDuration...
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// File Author: kyeman #include "../main.h" #include "../game/util.h" extern CGame *pGame; extern CNetGame *pNetGame; extern CChatWindow *pChatWindow; //---------------------------------------------------- CVehiclePool::CVehiclePool() { BYTE byteVehicleID = 0; while(byteVehicleID != MAX_VEHICLES) ...
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#include "StdAfx.h" #include "SolidSBCCPUConfig.h" CSolidSBCCPUConfig::CSolidSBCCPUConfig(const CString& strXml) : CSolidSBCTestConfig(_T(SSBC_CPU_TEST_NAME),strXml) { RegisterAttributes(); Init(); } CSolidSBCCPUConfig::~CSolidSBCCPUConfig(void) { } void CSolidSBCCPUConfig::RegisterAttributes(void) ...
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/* Copyright (c) 2010 Steven Leigh Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribu...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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/*---------------------------------------------------------------------------+ linklist2.h Jason F Smith A double linked list template. I didn't like my old one, so I wrote this one rather quickly. Maybe if I use it again I'll add more to it. +------------------------------------------------------------...
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/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the ...
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#include "ed.h" #define KEYMAP_LENGTH (128 + 4 * NFUNCTION_KEYS) static inline u_int keymap_length (lisp map) { return u_int (xvector_length (map)); } lisp Fkeymapp (lisp map) { if (map == Qnil) return Qnil; if (symbolp (map)) map = xsymbol_function (map); if (general_vector_p (map))...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#ifndef maid2_framework_movie_mediatimer_h #define maid2_framework_movie_mediatimer_h #include"../../config/define.h" #include"../../auxiliary/timer.h" namespace Maid { class IMediaTimer { public: virtual ~IMediaTimer(){} virtual double Get() const=0; }; class MediaTimer :p...
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/* NppPluginIface_CmdMap.h * * This file is part of the Notepad++ Plugin Interface Lib. * Copyright 2008 - 2009 Thell Fowler (thell@almostautomated.com) * * This program is free software; you can redistribute it and/or modify it under the terms of * the GNU General Public License as published by the Free So...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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HOST-PYLOS/ghostnordicleague
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/* Copyright [2008] [Trevor Hogan] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
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jaspervdj/AstroBot
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/** * Pieter De Baets * Jasper Van der Jeugt * Groep 31 * TurnBehaviour.cpp */ #include "TurnBehaviour.h" #include "Robot.h" #include "ObstacleEvent.h" #include "Obstacle.h" #include "Orientation.h" #include "GUI.h" TurnBehaviour::TurnBehaviour(Robot *robot) : Behaviour() { this->robot = robot; active = f...
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jason-cpc/chmcreator
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#ifndef QTABEDITOR_H #define QTABEDITOR_H #include <QtGui> #include <QMdiArea> #include <QWebView> #include <QTabWidget> #include "qhtmleditor.h" class QTabEditor : public QTabWidget { Q_OBJECT public: QTabEditor(); ~QTabEditor(); int addTab (const QString& fileName); void save(); ...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* The MIT License Copyright (c) 2010 IFMO/GameDev Studio Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights ...
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/old/cs4280/GroupWork/Game/Game/rocket.cpp
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davidwiggy/Joshs-School
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#include "rocket.h" CRocket::CRocket() { velocity = CVector(0.0, 0.0, 120.0); acceleration = CVector(0.0, 0.0, 0.0); distanceTravel = 0.0; size = 1.0f; isExplosion = false; explosion = NULL; explosionTex = new CTexture; Load(); } CRocket::~CRocket() { if (explosion != NULL) { explosi...
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geetavin464/arslam
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#ifndef ARSLAM_HPP #define ARSLAM_HPP // defining #define _DEBUG_MODE_ #ifndef _DEBUG #undef _DEBUG_MODE_ #endif #endif
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/obse/obse/Utilities.cpp
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wlasser/oonline
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#include "Utilities.h" #include "GameAPI.h" #ifdef OBLIVION void PrintItemType(TESForm * form) { Console_Print("%s (%s)", GetFullName(form), GetObjectClassName(form)); } const char GetSeparatorChar() { if (IsConsoleMode()) return '@'; else return '|'; } const char* GetSeparatorChars() { ...
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dtbinh/loci-extended
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#ifndef LOCI_VIDEO_D3D9_SPHERE_H_ #define LOCI_VIDEO_D3D9_SPHERE_H_ /** * Encapsulates a d3dxmesh modelling a sphere. * Maintains a d3dxmesh with proper RAII support. * * @file sphere.h * @author David Gill * @date 08/02/2010 */ #include <memory> #include <boost/shared_ptr.hpp> #include <bo...
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/tibia81/trainer/trainer.cpp
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PimentelM/evremonde
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/* Trainer by Evremonde */ #include "trainer.h" /* constructor and deconstructor */ CTrainer::CTrainer() { // } CTrainer::~CTrainer() { // } /* game window and process */ HWND CTrainer::getHwnd() { return _hwnd; } DWORD CTrainer::getProcessId() { return _processId; } HANDLE CTrainer::...
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lanxianhui/iptvgui
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#include <stdio.h> #include <stdlib.h> #include <string> using namespace std; int main( void ) { fprintf( stdout, "Content-type:text/html\n\n"); fprintf( stdout, "<html><title>get</title>\n"); string username = ""; string password = ""; if( getenv("QUERY_STRING" ) ) ...
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chief1983/Imperial-Alliance
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/fonttool/FontCreate.cpp $ * $...
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/trunk/gui/abeetlesgui/NewEnvDialog.cpp
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BackupTheBerlios/abeetles-svn
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#include "NewEnvDialog.h" #include "Beetle.h" #include "defines.h" #include "COneRun.h" #include <QtGui> #include <QTime> NewEnvDialog::NewEnvDialog( QWidget * parent, Qt::WindowFlags f):QDialog(parent,f) { MapFN=MAP_BMP_FILE; EffFN= EFF_BMP_FILE; BeetleFN = DEFAULT_BEETLES_FILE; RandomRadio = new QRad...
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svn2github/ngene
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/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#pragma once #pragma warning(disable:4786) #include "define.h" //#include "ConstGameData.h" //#include "GameData.h" //#include "GameObj.h" //#include "Myheap.h" #include "TimeOut.h" #include "MercenaryTaskData.h" #include <vector> //typedef ISingleMap2<CMercenaryTaskData> IMTaskDataSet; //typed...
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sjp38/lokapala
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/**@file MSCommunicationSD.cpp * @brief MSM의 CommunicationSD의 멤버함수 구현 * @author siva */ #include "stdafx.h" #include "MSCommunicationSD.h" /**@brief CCM을 이용해서 텍스트 메세지를 랩터에게 보낸다. */ void CMSCommunicationSD::SendTextMessageToRaptor(void *a_messageData) { CCBFMediator::Instance()->SendTextMessageToRa...
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/misc/Inject!/patient.cpp
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yxrkt/DigiPen
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#include <windows.h> #include <sstream> #include "common.h" StageData *g_pStageData; LRESULT CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, int ) { WNDCLASSEX wcex; memset( &wcex, 0, sizeof( wcex ) ); wcex.cbSize ...
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/arcemu_svn/src/arcemu-realmserver/Master.cpp
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miklasiak/projekt
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/* * ArcEmu MMORPG Server * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later ver...
[ "Quastl96@gmail.com@3074cc92-8d2b-11dd-8ab4-67102e0efeef", "minipc@hotmail.de@3074cc92-8d2b-11dd-8ab4-67102e0efeef" ]
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shilinxu/iprojects
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// ChildView.h : interface of the CChildView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_CHILDVIEW_H__5F0D869A_ADC4_413A_A3B5_3D7C7117080B__INCLUDED_) #define AFX_CHILDVIEW_H__5F0D869A_ADC4_413A_A3B5_3D7C7117080B__INCLUDED_ #if _MSC_VER > 1000 #pragm...
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marvis/finetuning
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2021-01-13T01:15:40.316790
2011-05-20T18:11:40
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// //======================================================================= // Copyright 2011 Institute PICB. // Authors: Hang Xiao // Data : March 20, 2011 //======================================================================= // #include <iostream> #include <fstream> #include <string> #include <assert...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#include "../UnitTest++.h" #include "../TestReporter.h" #include "../TimeHelpers.h" #include "ScopedCurrentTest.h" using namespace UnitTest; namespace { TEST(PassingTestHasNoFailures) { class PassingTest : public Test { public: PassingTest() : Test(UNITTEST_TEXT("passing")) {} ...
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#ifndef TIMER_H_INCLUDED #define TIMER_H_INCLUDED #include "SDL/SDL.h" #include <sstream> class timer{ public: timer(); void start(); void stop(); void pause(); void unpause(); int ticks_getter(); bool is_started(); bool is_paused(); private: ...
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#ifdef full_debug #define debug #endif #define _GNU_SOURCE #undef _FORTFIY_SOURCE #include <cstdio> #include <cstring> #include <algorithm> using namespace std; char a[30005]; char b[30005]; int *LCSP; int *LCSS; int n; int m; int LCS(const int PA,const int KA,const int PB,const int KB) { ...
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/************************************************************************* * Copyright (c) 2008 Hewlett-Packard Development Company, L.P. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Softwa...
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#include "Uploader.h" #include "WorkUnit.h" #include "Utils.h" #include "UploadManager.h" using namespace FahProxy; using namespace System; using namespace System::IO; using namespace System::Net; using namespace System::Net::Sockets; using namespace System::Threading; Uploader::Uploader(int index) { m...
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// // File: SequenceTools.h // Created by: Guillaume Deuchst // Julien Dutheil // Created on: Tue Aug 21 2003 // /* Copyright or © or Copr. CNRS, (November 17, 2004) This software is a computer program whose purpose is to provide classes for sequences analysis. This software is governed by t...
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// stdafx.cpp : source file that includes just the standard includes // MDISandbox.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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//---------------------------------------------------------------------------- // This file is part of the BoostOrbiter project, and is subject to the terms // and conditions defined in file 'license.txt'. Full list of contributors is // available in file 'contributors.txt'. //--------------------------------------...
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#include "pch.h" #include "engine.h" VAR(importcuberemip, 0, 1024, 2048); struct cubeloader { enum // block types, order matters! { C_SOLID = 0, // entirely solid cube [only specifies wtex] C_CORNER, // half full corne...
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#include<stdio.h> #include<conio.h> #include<string.h> #include<stdlib.h> int min(int x,int y) { if(x<=y) return x; return y; }; typedef char M[10]; class matrix { public: M *matr; int N; matrix(char*); ~matrix(); void floid(); void in_file(char*); }; matrix::matrix(char *name) { FILE ...
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#ifndef _ABSTRACT_CLASS_GOD_UTIL_ABSTRACTMAP_H #define _ABSTRACT_CLASS_GOD_UTIL_ABSTRACTMAP_H #ifdef __cplusplus #include "lang/NullPointerException.h" #include "util/Map.h" #include "util/AbstractSet.h" using namespace goddk::util; namespace goddk { namespace util { /*!\ingroup CXX_UTIL_m */ ...
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#ifndef __PROTOCOLFACTORY_H #define __PROTOCOLFACTORY_H #include "User.h" #include "Protocol.pb.h" #include "ProtoChallenge.pb.h" #include "User.pb.h" namespace ROG { class ProtocolFactory { public: inline const static protocol::ProtocolMessage* getProtoChallengeMessage(const long challen...
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#include"texture2dbase.h" namespace Maid { Texture2DBase::Texture2DBase() :m_VirtualSize(0,0) ,m_RealSize(0,0) ,m_TextureSize(0,0) ,m_VirtualFormat(PIXELFORMAT_NONE) ,m_RealFormat(PIXELFORMAT_NONE) { } RECT2DF Texture2DBase::CalcUV( const RECT2DI& rc ) const { const SIZE2DI& image = ...
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// Copyright 2004-2008 Roman Yakovenko. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef __atributes_hpp__ #define __atributes_hpp__ #ifdef __GCCXML__ #define _out_ __attribute( (gccxml( "out"...
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///////////////////////////////////////////////////////////////////// // Mapper 93 void NES_mapper93_Init() { g_NESmapper.Reset = NES_mapper93_Reset; g_NESmapper.MemoryWriteSaveRAM = NES_mapper93_MemoryWriteSaveRAM; } void NES_mapper93_Reset() { // set CPU bank pointers g_NESmapper.set_CPU_banks4(0,1,...
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#ifndef VECTOR_3_D_MAR_23_2005 #define VECTOR_3_D_MAR_23_2005 #ifndef _USE_MATH_DEFINES #define _USE_MATH_DEFINES #endif #include <math.h> #define NULL_VECTOR_D v3d(0.0,0.0,0.0) inline void normalize_3(double* v){ double mag = sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]); v[0] /= mag; v[1] /= mag; v[2] ...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// SelectTableDialog.cpp : implementation file // #include "stdafx.h" #include "OpenHoldem.h" #include "DialogSelectTable.h" // CDlgSelectTable dialog IMPLEMENT_DYNAMIC(CDlgSelectTable, CDialog) CDlgSelectTable::CDlgSelectTable(CWnd* pParent /*=NULL*/) : CDialog(CDlgSelectTable::IDD, pParent) { __SEH...
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////////////////////////////////////////////////////////////////////////////// // CUnknownPatcher.cpp // XBpatch - Xbox BIOS recognition and patch library // Copyright (C) 2003 Mitch Crane // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public ...
[ "mitch.crane@gmail.com" ]
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cloudlander/legacy
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// CJFlatButton.h : header file // // Copyright © 1998-99 Kirk W. Stowell // mailto:kstowell@codejockeys.com // http://www.codejockeys.com/kstowell/ // // This source code may be used in compiled form in any way you desire. // Source file(s) may be redistributed unmodified by any means PROVIDING // they ARE ...
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svn2github/ngene
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/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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miklasiak/projekt
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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/hlsdk-2.3-p3/multiplayer/dmc/dlls/multiplay_gamerules.cpp
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joropito/amxxgroup
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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/* * Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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//#include <iostream> //#include <string> //#include "Conexoes.h" //using namespace std; class Linhas { public: void inicializa (string , GLcor); void add_conexao (int, int, int, Conexoes*); void add_trem (Trens*, Conexoes*); void desenha(Conexoes*); int id; string nome; int c...
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/CloverDemo/source/ImageLib/src/LMSvgUtil.cpp
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flaithbheartaigh/lemonplayer
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#include <aknutils.h> #include <COEMAIN.H> #include <eikapp.h> #include <eikenv.h> #include "LMSvgUtil.h" #include "Utils.h" #ifdef EKA2 #include "IconFileProvider.h" #include "CloverDemoDocument.h" #endif _LIT(KIconBasename, "CloverDemo.mbm"); LMSvgUtil::~LMSvgUtil() { } LMSvgUtil::LMSvgUtil(...
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elingg/cognitive-dissonance
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#ifndef _ROBOT_H #define _ROBOT_H #include <vector> #include "Maps.h" using namespace std; /* CS 221 Students */ /* --------------- */ /* Not all of the information in the file is relevent to what you are * doing. Probably the only thing you'd need to know about in this * file is the GetInitialPosition(...
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bugbit/cipsaoscar
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// (C) Copyright Gennadiy Rozental 2001-2004. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/test for the library home page. // // File : $RCSfile: test_too...
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allenjacksonmaxplayio/uhasseltaacgua
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#ifndef SCRIPTWRAPPER_H #define SCRIPTWRAPPER_H extern "C" { #include "lua.h" #include "lualib.h" #include "lauxlib.h" } #include "luabind/luabind.hpp" namespace HovUni { /** * The Script Manager. This class functions as a wrapper * around basic Lua-C++ functionality. * @author Dirk Delahay...
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/Source Codes/LineConner/Main/MeshEigenConner.cpp
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pizibing/noise-removal
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#include "stdafx.h" #include "MeshEigenConner.h" #include "../Common/watchtime.h" CMeshConner::CMeshConner() { p_comData = new CommonData; p_criPoint = new CriticalPoint(*p_comData); p_drawer = new MeshDrawer(*p_comData); p_removal = new NoiseRemoval(*p_comData); } CMeshConner::~CMeshConner() { if(...
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vashero/tachyon-game
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/*============================================================== * Copyright (c) 2009 Blake Fisher. All Rights Reserved. * * This software is released under the BSD License * <http://www.opensource.org/licenses/bsd-license.php> *============================================================== */ #pragma onc...
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[ [ [ 1, 134 ] ] ]
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BackupTheBerlios/ziahttpd-svn
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// // opt.cc for in // // Made by texane // Login <texane@gmail.com> // // Started on Thu Feb 23 09:55:43 2006 texane // Last update Thu Feb 23 09:55:44 2006 texane //
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BackupTheBerlios/bvr20983
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/* * $Id$ * * A class for handling Windows task. * * Copyright (C) 2009 Dorothea Wachmann * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, ...
[ "dwachmann@01137330-e44e-0410-aa50-acf51430b3d2" ]
[ [ [ 1, 137 ] ] ]
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/src/MyGUIEngine/src/MyGUI_XmlDocument.cpp
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twktheainur/vortex-ee
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/*! @file @author Albert Semenov @date 11/2007 @module */ #include "MyGUI_XmlDocument.h" namespace MyGUI { namespace xml { //----------------------------------------------------------------------// // class xmlNodeIterator //----------------------------------------------------------------...
[ "twk.theainur@37e2baaa-b253-11dd-9381-bf584fb1fa83" ]
[ [ [ 1, 600 ] ] ]
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/Examples/Example01/TextureManager.cpp
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[]
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y-gupta/glwar3
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refs/heads/master
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//+----------------------------------------------------------------------------- //| Included files //+----------------------------------------------------------------------------- #include "TextureManager.h" //+----------------------------------------------------------------------------- //| Global objects /...
[ "sihan6677@deb3bc48-0ee2-faf5-68d7-13371a682d83" ]
[ [ [ 1, 134 ] ] ]
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/src/uslsext/USDataIOTask.h
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bjorn/moai-beta
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2021-01-17T11:46:46.018377
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #ifndef USDATAIOTASK_H #define USDATAIOTASK_H #include <uslsext/USTask.h> #include <uslsext/USData.h> //================================================================// // USDataIOTask //===========================...
[ "josh@ziplinegames.com" ]
[ [ [ 1, 42 ] ] ]
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/quake3ce/code/game/q_math.cpp
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crioux/q3ce
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2020-06-04T10:29:48.281238
2008-11-16T15:00:38
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
[ "jack.palevich@684fc592-8442-0410-8ea1-df6b371289ac", "crioux@684fc592-8442-0410-8ea1-df6b371289ac" ]
[ [ [ 1, 1355 ], [ 1393, 1467 ] ], [ [ 1356, 1392 ] ] ]
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/Functions.cpp
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[]
no_license
Konnekt/kLock
38e52f418daa8d84774fa6091a2324fe75f98c82
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refs/heads/master
2020-12-24T12:04:28.786638
2007-06-05T13:51:02
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/* * License - http://www.gnu.org/licenses/lgpl.txt */ #include "StdAfx.h" #include "Includes.h" namespace kLock { //funkcja obsługująca wiadomości głównego okna Konnekta LRESULT CALLBACK konnektWindowProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam) { static Controller* IMCtrl; if(!IMCtr...
[ "michal.dulko@gmail.com" ]
[ [ [ 1, 50 ] ] ]
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/JACC/JACCConv.cpp
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[]
no_license
alkz/JAC
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7c96440bfb5f43d3afb4091948c2b7e9c029b61e
refs/heads/master
2021-01-01T17:00:53.740880
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///----------------------------------------------------------------- /// /// @file JACCConv.cpp /// @author Alessandro /// Created: 09/02/2011 1.15.15 /// @section DESCRIPTION /// JACCConv class implementation /// ///------------------------------------------------------------------ #i...
[ "root@darkside.darkside" ]
[ [ [ 1, 193 ] ] ]
8b01b35a620805bc3cd580685a8e2bd9ee9cd2cb
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/Source/Graphics/Texture.cpp
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[]
no_license
jitrc/p3d
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refs/heads/master
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#include "Includes.h" #include "Texture.h" namespace P3D { namespace Graphics { Logger TextureManager::logger(L"Graphics.TextureManager"); // indices are TexelFormat enums static int BytesPerTexel[] = { 3, 4, 3, 4, ...
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#ifndef CBEAR_BERLIOS_DE_WINDOWS_REGISTRY_VALUE_HPP_INCLUDED #define CBEAR_BERLIOS_DE_WINDOWS_REGISTRY_VALUE_HPP_INCLUDED #include <cbear.berlios.de/windows/registry/data.hpp> namespace cbear_berlios_de { namespace windows { namespace registry { template<class Char> class value: public std::pair<base::b...
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//this file is part of eMule //Copyright (C)2002-2008 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net ) // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Softwa...
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#ifndef _VECTOR3D_H_ #define _VECTOR3D_H_ #include "math.h" class Vector3D { public: float x, y, z; bool anchor; Vector3D(){ x = 0.0f; y = 0.0f; z = 0.0f; anchor = false; }; Vector3D(float x, float y, float z): x(x), y(y), z(z){ }; void setAnchor(bool a) { anchor = a; }; bo...
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#pragma once #include "NokomoSystem.h" namespace Nokomo { namespace Stream { class IAuStream { public: virtual ~IAuStream() {} virtual BOOL Seek(const QWORD qwPosition) = 0; virtual QWORD GetPosition() = 0; }; class IAuReadOnlyStream: public IAuStream...
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#include "stdafx.h" using namespace OLEDBCLI; // CCommand::CCommand // // Constructor - builds the CCommand from the CSession object // CCommand::CCommand(OLEDBCLI::CSession &session) : m_pCommand (NULL), m_nParams (0), m_pszParamNames (NULL), m_pBoundParam (NULL), m_pBuffer (NULL), m_nRowS...
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////////////////////////////////////////////////////////////////////////////// // // WINDOWPROC.CPP // // Copyright © 2007, Rehno Lindeque. All rights reserved. // ////////////////////////////////////////////////////////////////////////////// /* INCLUDES ...
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/** ****************************************************************************** * * @file flightgearbridge.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup HITLPlugin HITL Plugin * @{ * @brief The Hardware...
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// Copyright (c) Microsoft Corporation. All rights reserved. #include "stdafx.h" #include "CommonUtils.h" #include "LibraryLoader.h" #include "DirectWrite/DWriteRenderingParams.h" using namespace System::Runtime::InteropServices; typedef HRESULT (*D2D1CreateFactoryFuncPtr)( D2D1_FACTORY_TYPE factoryType...
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#include ".\threadconnnectto.h" #include "debug.h" #include "NPeerMng.h" ThreadConnnectTo::ThreadConnnectTo(NPeerMng *pMng,T_PEERID iDistPeerID,T_PEERID iMyId, UDTSOCKET u,const sockaddr *name,int namelen) { m_pMng = pMng; ASSERT(m_pMng); m_iDistPeerID = iDistPeerID; m_iMyId = iMyId; m_so...
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#include "arraySort.h" using namespace std; const float ZVALUE_95 = 1.96; const float ZVALUE_99 = 2.58; const float STANDARD_ERROR = 0.05; const float SAMPLE_PROPORTION = .95; //number of items within 95% of the true mean; const float PERCENTAGE_PICK_CHOICE = .5; const int LARGEST_INT = numer...
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#ifndef __TOUCHLIB_RECT2D__ #define __TOUCHLIB_RECT2D__ //#include <vector2d.h> #include "vector2d.h" // The following code was originally written by Nikolaus Gebhardt as part of Irrlicht. // See www.irrlicht3d.org // The Irrlicht Engine License // Copyright © 2002-2005 Nikolaus Gebhardt // ...
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#include "common.h" #include "proto.h" #include "resource.h" #include "core_functions.h" #include "api.h" #include "priorities.h" bool firstSetOnline = true; DWORD status = ID_STATUS_OFFLINE; UINT_PTR setStatusTimerId = 0; DWORD next_meta_id = 1; #define EVENTTYPE_STATUSCHANGE 25368 HANDLE N...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/FRED2/ship_select.cpp $ * $Re...
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#include "stdafx.h" #include "SectionMetadata.h" #include <map> #include "vmath.h" namespace SectionMetadata { static std::map<std::string, std::vector<std::string> > tags; static std::map<std::string, std::map<std::string, double> > values; static std::map<std::string, std::map<std::string, Vector2d> > co...
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/*************************************************************************** * Copyright (C) 2008 by DDD * * dedodong@163.com * * * * This pr...
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#ifndef _TestButton_h_ #define _TestButton_h_ #include <CtrlLib/CtrlLib.h> using namespace Upp; //============================================================================================== class TestButton : public Button { public: typedef TestButton CLASSNAME; bool wasClicked; ...
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#include "aniSprite.h" #include <iostream> using namespace std; aniSprite::aniSprite(int x, int y, string file,int frame_number) : sprite(x,y,file) { /* bitmap = NULL; position.x = x; position.y = y; filename = file; bitmap = al_load_bitmap(filename.c_str()); width = al_get_...
[ "previsualconsent@gmail.com" ]
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/* (c) GarajCode 2005 Simple Multithreaded/Multiclient server Date : 30 iunie 2005 Last date : 31 octombrie 2005 */ /* Change log : 10 august 2005 - adaugat suport pentru optiuni de securitate ( MCSC ) 11 august 2005 - suport pentru trusted ip - suport pentru banned ip 23 august 2005...
[ "savu.andrei@gmail.com" ]
[ [ [ 1, 662 ] ] ]