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/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This pro...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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// Scintilla source code edit control /** @file ScintillaBase.cxx ** An enhanced subclass of Editor with calltips, autocomplete and context menu. **/ // Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #inc...
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/*******************************************************************************/ /** * @file XMLLoader.h. * * @brief XML読み込み補助クラス. * * @date 2009/01/13. * * @version 1.00. * * @author Kenji Iwata. */ /*******************************************************************************/ #ifndef _XMLL...
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#if !defined(AFX_WEBBROWSER2_H__49C4D2AE_B726_4356_868F_CE850239E592__INCLUDED_) #define AFX_WEBBROWSER2_H__49C4D2AE_B726_4356_868F_CE850239E592__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do no...
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#include "stdafx.h" #include <cppunit/extensions/HelperMacros.h> #include "../../Source/stdafx.h" #include "../../Source/tokens/Include.h" #include "../../Source/values/String.h" #include "../../Source/TextTemplate.h" #include "../../Source/Factory.h" #include "../../Source/Globals.h" #include "../../Source/P...
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#ifndef HYPERMATH_M4 #define HYPERMATH_M4 #include "math/HMath.h" using namespace hmath; namespace hmath { class m4 { public: union { f64 val[4][4]; f64 _val[16]; }; m4(); m4( f64 m00, f64 m01, f64 m02, f64 m03, f64...
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/* Copyright (c) 2010 Donatien Garnier (donatiengar [at] gmail [dot] com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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// // ISXEQCenter // #pragma warning(disable:4996) #include "../ISXEQClient.h" #include "ISXEQCenter.h" // The mandatory pre-setup function. Our name is "ISXEQCenter", and the class is ISXEQCenter. // This sets up a "ModulePath" variable which contains the path to this module in case we want it, // and a "Pl...
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#include "proRataResidueComposition.h" ProRataResidueComposition::ProRataResidueComposition( QWidget* qwParent, Qt::WFlags qwfFl ) : QWidget( qwParent, qwfFl ) { priTreatment = NULL; priReference = NULL; buildUI(); setValues(); } ProRataResidueComposition::~ProRataResidueComposition() { } void ...
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/************************************************************************* Angel Kids *************************************************************************/ class angelkds_state : public driver_device { public: angelkds_state(running_machine &machine, const driver_device_config_base &config) : d...
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///////////////////////////////////////////////////////////////////////////// // Name: dialog_build_BOM.h // Purpose: // Author: jean-pieere Charras // Modified by: // Created: 01/15/06 18:18:44 // RCS-ID: // Copyright: GNU license // Licence: /////////////////////////////////////////...
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#include "Sphere.h" #include <iostream> using std::cout; Sphere::Sphere(){ material = NULL; p = RPoint(0,0,0); rad = 1.f; } Sphere::Sphere(Material* material, const RPoint& c, float radius){ this->material = material; p = c; rad = radius; } RPoint Sphere::c()const{ return p; } float Sphe...
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#include "stdafx.h" #include "JReflect.h" export(rb_texture) { link_class( JProcTexture ); }
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#define N_IMPLEMENTS nOdeSphereShape //------------------------------------------------------------------------------ // nodesphereshape.cc // // (c) 2003 Vadim Macagon // // nOdeSphereShape is licensed under the terms of the Nebula License. //-----------------------------------------------------------------...
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of ...
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/* SDL_gfxPrimitives - Graphics primitives for SDL surfaces LGPL (c) A. Schiffler */ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <string.h> #include "freewar.h" #include "SDL_gfxPrimitives.h" #include "SDL_gfxPrimitives_font.h" /* -===================- */ /* ----- Defi...
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/*----------------------------------------------------------------------------*/ /* COPYRIGHT: TriTime (c) 2003/2010 / www.tritime.org */ /*----------------------------------------------------------------------------*/ /* PROJEKT : TTCUT 2008 ...
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//============================================================================ // Date : 22.12.2010 // Author : Tkachenko Dmitry // Copyright : (c) Tkachenko Dmitry (TkachenkoDmitryV@gmail.com) //============================================================================ #include "SystemUtilsImp...
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#ifndef __GEXECUTIONTIME_H__ # define __GEXECUTIONTIME_H__ # include "GExport.h" # include "GPrecisionTime.h" class GEXPORTED GExecutionTime { public: GExecutionTime(void); ~GExecutionTime(void); void Start(void); GPrecisionTime Now(void); GPrecisionTime Stop(void); GPrecisionTime Restart(void)...
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#ifndef incl_RexQtScriptModule_h #define incl_RexQtScriptModule_h #include "Foundation.h" #include "StableHeaders.h" #include "ModuleInterface.h" #include "ComponentRegistrarInterface.h" #include <QtScript> namespace RexQtScript { //hack to have a ref to framework so can get the module in api funcs ...
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/* ** This source file is part of Pool. ** ** Copyright (c) 2009 K.L.<xxxk.l.xxx@gmail.com>, Lazy<yinxiaozhou@gmail.com> ** This program is free software without any warranty. */ // PrecompiledHeaders.cpp : 只包括标准包含文件的源文件 // Tetra.pch 将成为预编译头 // PrecompiledHeaders.obj 将包含预编译类型信息 #include "StableHeaders.h" ...
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/////////////////////////////////////////////////////////////////////////////// /// @file linalg.cpp /// @brief This file contains implementation of linear algebra modules /// /// Related Files: The definitions are in linalg.h /// /// Maintained by: NSTU /// /// Copyright c 2007 aloschil. All right reserved. /// /// C...
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#ifndef _TEST_APP #define _TEST_APP #include "ofMain.h" #include "ofAddons.h" class testApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int...
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// OpenGUI (http://opengui.sourceforge.net) // This source code is released under the BSD License // See LICENSE.TXT for details #include "tinyxml.h" #include "OpenGUI_PluginManager.h" #include "OpenGUI_DynamicLib.h" #include "OpenGUI_LogSystem.h" #include "OpenGUI_Exception.h" #include "OpenGUI_System.h" ...
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/* Copyright 2009 Jesper Svennevid Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer....
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/* Facebook plugin for Miranda Instant Messenger _____________________________________________ Copyright © 2009-11 Michal Zelinka This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either ver...
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#ifndef GRAPHICS_CAMERA_H #define GRAPHICS_CAMERA_H // // Graphics Framework. // Copyright (C) 2008 Department of Computer Science, University of Copenhagen // namespace graphics { /** * A virtual pin-hole camera. * The camera class produces the matrices necessary for the virtual world *...
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#include <SDL/SDL.h> namespace ephidrena { void PutPixel(SDL_Surface *screen,Uint32 x, Uint32 y, Uint8 R, Uint8 G, Uint8 B); void Plasma(SDL_Surface *screen); void WriteNextPixel(SDL_Surface *screen, Uint32 offset, Uint8 R, Uint8 G, Uint8 B); void Slock(SDL_Surface *screen); void Sulock(SDL_Sur...
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#ifndef __TURBULENCE_H #define __TURBULENCE_H class CGameMap; class CTurbulence : public boost::noncopyable { public: struct SCell { float vx; float vy; }; public: CTurbulence( const CGameMap& gmap ); ~CTurbulence(); void update(); private: const CGameMap* mMap; // turbulence cel...
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/* #include "stdio.h" #include "iostream" #include "string" using namespace std; struct tree { int sons; tree *son[152],*parent; }; tree data[152]; int num[152][152]={0}; int n; int count(int start,int barns,tree *head) { if(start<1 || start > n || barns<=0 ) return 0; if(num[start][barns]!=-1) ret...
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#ifndef __GLOBALS_H #define __GLOBALS_H #include <dingus/renderer/RenderContext.h> #include <dingus/kernel/D3DDevice.h> #include <dingus/input/InputContext.h> #include <dingus/resource/EffectBundle.h> #include <dingus/resource/IndexBufferBundle.h> #include <dingus/resource/MeshBundle.h> #include <dingus/res...
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rayjohannessen/songofalbion
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//////////////////////////////////////////////////////// // File Name : "ObjectManager.cpp" // // Author : Matthew Di Matteo (MD) // // Purpose : Manages all objects in the game //////////////////////////////////////////////////////// #include "ObjectManager.h" #include "BattleMap.h" #include "CSGD_Di...
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#include "stdafx.h" #include "ProactorSessionTestFixture.h" #if defined(NSRPC_HAS_PROACTOR) #include "TestClient.h" #include <nsrpc/utility/SystemUtil.h> using namespace nsrpc; /** * @class ProactorSessionAcceptorTest * * ProactorSessionAcceptor Test */ class ProactorSessionAcceptorTest : public Proa...
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#include "precompiled_header.h" #include "CWorldManager.h" #include "../SGD Wrappers/CSGD_Direct3D.h" #include "../SGD Wrappers/CSGD_TextureManager.h" #include "../CGame.h" #include "CPathManager.h" #include "../States/CLoadLevelState.h" #include <fstream> using namespace std; CWorldManager::CWorldManager() ...
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#include "stdafx.h" #include "HttpClient.h" #include "HeaderMap.h" // 簡易接続のテスト TEST( HttpConnectionTest, EasyRequest ) { Response resp = HttpClient::Connect( Method::Get, "http://cacoo.com/" ); EXPECT_EQ( 200, resp.StatusCode() ); } // 複数回のレスポンスのテスト TEST( HttpConnectionTest, MultiRequest ) { EXPECT...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
[ "outcast1000@dc1b949e-fa36-4f9e-8e5c-de004ec35678" ]
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/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MP...
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// General OpenSG configuration, needed everywhere #include "OSGConfig.h" // Methods to create simple geometry: boxes, spheres, tori etc. #include "OSGSimpleGeometry.h" // A little helper to simplify rootNode management and interaction #include "OSGSimpleSceneManager.h" #include "OSGSimpleMaterial.h" #in...
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#pragma once #include "player.h" #include "random.h" class PlayerAI : public Player { public: PlayerAI(short t,short id) : Player(t, id) {} bool isAI(){return true;} //decide whether or not to continue to randomly attack bool continueAttack() { const short maxAtkSize = 100; const float atkRat...
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/* AngelCode Tool Box Library Copyright (c) 2007-2008 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this...
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#include "mapcontroller.h" #include "mapform.h" #include "mapview.h" #include "facilitymapnode.h" MapController::MapController() { MapForm *mapForm = new MapForm(); mapForm->show(); mapView = mapForm->mapView(); } MapController::~MapController() { } void MapController::addFacility(Fac...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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// VolumeInXXX.cpp : Module interface implementation. // Developer : Alex Chmut // Created : 8/11/98 #include "StdAfx.h" #include "VolumeInXXX.h" ///////////////////////////////////////////////////////////////////////////// // Defines #define BAD_DWORD (DWORD)-1 #define WND_CLASS_NAME "Input Volume Msg Wnd ...
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source: /cvsroot/boost/boost/libs/mpl/test/At...
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// Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source: /cvsroot/boost/boost/libs/mpl/example...
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#if !defined(AFX_LISTVIEWTRACKTIP_H__20030113_F7A2_CF82_8F7F_0080AD509054__INCLUDED_) #define AFX_LISTVIEWTRACKTIP_H__20030113_F7A2_CF82_8F7F_0080AD509054__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #pragma once //////////////////////////////////////////////////////////////////////...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#include "ToolsPanel.h" enum { wxID_TOOLS_BOOK }; ToolsPanel::ToolsPanel( wxWindow *parent ) :wxPanel( parent, wxID_ANY ) { // Create the sizer for the main frame and the pages m_SizerMain = new wxBoxSizer( wxVERTICAL ); // Create Notebook m_BookMain = new wxNotebook( this, wxID_TOOLS_BOOK, wxDefa...
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#ifndef __KGUICOOKIES__ #define __KGUICOOKIES__ #include "kguixml.h" /*! @class kGUICookie @brief this class is for holding cookies @ingroup Online */ class kGUICookie : public Links<kGUICookie> { public: kGUICookie(); ~kGUICookie(); void SetAttribute(unsigned int att,kGUIString *value,kGUIStri...
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/* * * Copyright (c) 1998-2002 * John Maddock * * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) * */ /* * LOCATION: see http://www.boost.org for most r...
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#ifndef ATTACKCHAINH_H #define ATTACKCHAINH_H #include "ChainH.h" class AttackChain : public Chain_base { public: AttackChain(AI* ai); bool spawnMore(); bool advance(); bool kidnap(int virusID); }; #endif
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// Copyright (C) 2005-2010 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema // to C++ data binding compiler, in the Proprietary License mode. // You should have received a proprietary license from Code Synthesis // Tools CC prior to generating this code. See the license ...
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#ifndef __CVSVIEW_H__ #define __CVSVIEW_H__ #include "Header.h" #include "CSingleton.h" #if (CONFIG_PLATFORM==PLATFORM_WIN32_VS) namespace GameTutor { class CVSView: public CAbsSingleton<CVSView> { public: CVSView(__INT32 w, __INT32 h, bool fullscreen = false, const char*name = 0); virtual ~CVSVie...
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#ifndef CBEAR_BERLIOS_DE_BASE_NONCREATABLE_HPP_INCLUDED #define CBEAR_BERLIOS_DE_BASE_NONCREATABLE_HPP_INCLUDED // boost::mpl::bool_ #include <boost/mpl/bool.hpp> namespace cbear_berlios_de { namespace base { class noncreatable { private: noncreatable() {} noncreatable(const noncreatable &) {} non...
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class sprcros2_state : public driver_device { public: sprcros2_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } UINT8 m_s_port3; UINT8 m_port7; tilemap_t *m_bgtilemap; tilemap_t *m_fgtilemap; UINT8 *m_fgvideoram; UINT8 *m_bgvideoram; UI...
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#include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int d[5]={8,6,4,2,1}; //最后一个增量必须是1,相当于直接插入排序 const int times=200000; const int maxSize=20; typedef struct Node{ int key; int data; }Node; class Order{ Node my[maxSize]; //0号元素temp Node help[maxSize]; //辅助空间...
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#include <mm_std.h> #include "main.h" #include "Escript.h" #include "GM_Avg.h" #include "GM_Save.h" #include "disp.h" typedef struct { int ver_no; int sin_no; SYSTEMTIME sys_time; //系统时间 char message[32]; //读存档时显示的简单略语 RGB24 thumbnail[80*60]; //缩略图 }SAVE_HEADER; //存档...
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// LabPro_consoleDoc.h : interface of the CLabPro_consoleDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_LABPRO_CONSOLEDOC_H__76256924_B0C2_470C_8D31_E8174588B9AF__INCLUDED_) #define AFX_LABPRO_CONSOLEDOC_H__76256924_B0C2_470C_8D31_E8174588B9AF__INCLUDED...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// MainObject.h : Declaration of the CMainObject #ifndef __MAINOBJECT_H_ #define __MAINOBJECT_H_ #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CMainObject class ATL_NO_VTABLE CMainObject : public CComObjectRootEx<CComSingleThr...
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///////////////////////////////////////////////////////////////////// // Mapper 112 void NES_mapper112_Init() { g_NESmapper.Reset = NES_mapper112_Reset; g_NESmapper.MemoryWrite = NES_mapper112_MemoryWrite; g_NESmapper.HSync = NES_mapper112_HSync; } void NES_mapper112_Reset() { // clear registers FIRST...
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#ifndef __SLON_ENGINE_CAMERA_LOOK_AT_CAMERA__ #define __SLON_ENGINE_CAMERA_LOOK_AT_CAMERA__ #include "../Utility/cached_value.hpp" #include "CommonCamera.h" namespace slon { namespace scene { /** Coommon camera with several functions to manipulate camera position * in the space. */ class SLON_PUBLIC Lo...
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/*---------------------------------------------------------------------------------*/ /* File: NPC.h */ /* Author: Per Karlsson, perkarlsson89@gmail.com */ /* */ /* Description: NPC is the class between the Character and the derived NPC */ /* classes (i.e NPCA...
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// OpenGL_CV.cpp : Defines the entry point for the application. // // Start @ 2011-07-13. // Reference from http://www.vislab.usyd.edu.au/moinwiki/OpenCV/OpenCV%20and%20OpenGL // #include "stdafx.h" #include "OpenGL_CV.h" // HLib #include "HGLManager.hpp" #include "HRenderer2D.hpp" #include "HSystem.hpp" ...
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/** * @file DecalCursor.cpp * @author Jesse Wright - www.cutthroatstudios.com * @date Created on 12/25/2007 * @date Last modified 5/19/2007 * @note Modified from Brocan's example on the Ogre forums */ #include "OgreSceneManager.h" #include "OgreTextureManager.h" #include "OgreSceneNode.h" #include "Og...
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/** * @file ireon_rs/accounts/character_info.cpp * character info class */ /* Copyright (C) 2005 ireon.org developers council * $Id$ * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Founda...
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/************************************************************************ Copyright (c) 2008, Artur H., Lennart W. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code ...
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/* Copyright 2010 CowboyCoders. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the ...
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/* * Copyright (c) 2007 IIMURA Takuji. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of c...
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#ifndef FTPMESH #define FTPMESH #include "Mesh.h" #include <algorithm> #include <iterator> //#include "Common/KdTree.h" using namespace std; #define FrontEdgeList list<CFrontEdge> #define FrontListIterator list<CFrontList>::iterator //! 波前环类:包含波前边链表和波前点链表及为外环否? class CFrontList{ public: list<CFrontEdge...
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#include "Camara.h" Camara::Camara(){ this->eye[0] = 15.0; this->eye[1] = 15.0; this->eye[2] = 5.0; this->at[0] = 0.0; this->at[1] = 0.0; this->at[2] = 0.0; this->up[0] = 0.0; this->up[1] = 0.0; this->up[2] = 1.0; this->zoom = 30.0; } Camara::~Camara() { //d...
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#include "stdafx.h" #if defined(__REMOVE_SCIRPT_060712) #include "WorldDialog.h" extern void InitDialogFunctions(); CWorldDialog& CWorldDialog::GetInstance() { static CWorldDialog obj; return obj; } CWorldDialog::CWorldDialog() { m_hDLL = NULL; m_pfnRunDialog = NULL; m_pfnFindScriptKey = NU...
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// AlarmCtrlDlg.cpp : implementation file // #include "stdafx.h" #include "netsdkdemo.h" #include "AlarmCtrlDlg.h" #include "NetSDKDemoDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif /////////////////////////////////////////////////////////////////...
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/* ---- Author : Binh Nguyen - Bioz ---- Last Update : 21 Oct 2008 ---- License : Free ---- Official site : www.sectic.com ---- Description : detect face by using haar model supplied by OpenCV lib. */ // FaceDetectionDlg.cpp : implementation file // #include "stdafx.h" #include "FaceDetection.h" #includ...
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains source code from the article "Radix Sort Revisited". * \file IceRevisitedRadix.h * \author Pierr...
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/*********************************************************************************************************************** /* /* cKeyboardStateEx.h /* /* Stores EXTENDED virtual key codes, i.e., virtual key code + (if extended) 0x100. /* Used by keyboard hook handler to set the previous keystate bit. /* ...
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////////////////////////////////////////////////////////////////////// /// @file bst.hpp /// @author James Anderson CS 153 Section A /// @brief Template implemintation file for /// the bst class for assignment 6 ////////////////////////////////////////////////////////////////////// template <class generic...
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#ifndef TETRIS_INCLUDED #define TETRIS_INCLUDED #include "game.h" class Tetris : public Game { public: // conventions: void Update(game_info* gi, float deltatime); void Draw(game_info* gi); void DrawOrtho(game_info* gi); void KeyDown(game_info* gi, Uint32 key); void KeyUp(game_info* gi, Uint3...
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/*------------------------------------------------------ The GUI library is a generic interface to the OS's windows and controls. For the Mac and PC this goes through wxWidgets (via our own wrapper) -------------------------------------------------------*/ #pragma once #include <TootleCore/TLTypes.h> #i...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_cyclic_ptrs.cpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at //...
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#include "net_agent.h" // format is: [/me|/cmd|/sql];:;command_type;:;uid;:;command net_agent::net_agent(QObject *parent) { socket = new QTcpSocket(this); connect(socket, SIGNAL(readyRead()), this, SLOT(readyRead())); connect(socket, SIGNAL(connected()), this, SLOT(connected())); } void net_age...
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/* Copyright (c) 2006 Wangdera Corporation (hobocopy@wangdera.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,...
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#include "Enregistrement.h" #include <string.h> #include <iostream> using namespace std; void Enregistrement::afficher(ostream &out) const{ //On afffiche l'enregistrement out << m_a << "::" << m_b; } ostream& operator<<(ostream& out, Enregistrement const& enregistrement){ enregistrement.afficher(out); ...
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// Boost version.hpp configuration header file ------------------------------// // (C) Copyright John maddock 1999. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/conf...
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/* SoftwareGraphicsDevice.h Written by Matthew Fisher a software instance of GraphicsDevice. Contains no new functionality over GraphicsDevice. Doesn't support several things, like textures or lighting. */ #pragma once class SoftwareGraphicsDevice : public GraphicsDevice { public: SoftwareGraphicsDevic...
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#include "emu.h" class snowbros_state : public driver_device { public: snowbros_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } UINT16 *m_hyperpac_ram; int m_sb3_music_is_playing; int m_sb3_music; UINT8 m_semicom_prot_offset; UINT8 *m_s...
[ "Mike@localhost" ]
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#pragma once class CFileHashKey { public: CFileHashKey(void); ~CFileHashKey(void); CFileHashKey& operator=(const unsigned char acFileHash[16]); bool operator<(const CFileHashKey& right) const; BOOL operator==(const CFileHashKey& right) const; protected: enum {HASH_SIZE = 16}; unsigned char m_acF...
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// WizardGeometrySheet.cpp : implementation file // #include "stdafx.h" #include "Geometry2d.h" #include ".\wizardgeometrysheet.h" #include ".\Geometry2dView.h" //class CGeometry2dView; // CWizardGeometrySheet IMPLEMENT_DYNAMIC(CWizardGeometrySheet, CExtResizablePropertySheet ) CWizardGeometrySheet::CW...
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#include "StdAfx.h" #include "SolidSBCPacketResultRequest.h" CSolidSBCPacketResultRequest::CSolidSBCPacketResultRequest(const CString& strComputerName,const CString& strClientUUID) : CSolidSBCPacket() , m_sClientUUID(strClientUUID) , m_sComputerName(strComputerName) { CString sPacketXml; sPacketXml.Format...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// For conditions of distribution and use, see copyright notice in license.txt /** * @file OgreMaterialProperties.h * @brief Dynamically created QProperties for OGRE material scripts. */ #ifndef incl_OgreAssetEditorModule_OgreMaterialProperties_h #define incl_OgreAssetEditorModule_OgreMaterialProperti...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include <iomanip> #include <iostream> #include <sstream> #include <vector> #include <cstring> #include <boost/timer.hpp> #include "DebugOperatorNew.h" #include "Poco/Net/NetException.h" #include "P...
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// // File: SDLEvent.h // Created by: Gustav Nylander - blobba@ultima-iris.de // #include <iostream> #include "SDLEvent.h" #include "renderer/SDLScreen.h" #include "renderer/Renderer.h" //#include "renderer/Camera.h" #include "Debug.h" #include <math.h> #include "Config.h" #include "Game.h" using names...
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/*! $Id$ * @file PgeMath.h * @author Chad M. Draper * @date May 7, 2008 * @brief Some useful mathematical routines and constants. * */ #ifndef PGEMATH_H #define PGEMATH_H #include "PgeTypes.h" #include <limits> #include <math.h> namespace PGE { class _PgeExport Math { pu...
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#pragma once #include "Animation.h" #include "Sprite.h" #include "Object.h" #include <list> using namespace std; class Sign:public Object { public: Sign(); Sign(float _x, float _y,float width,float height,int _ID); void Save(fstream *fs); void Load(fstream *fs); };
[ "silentrain.3101@gmail.com" ]
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