task_url stringlengths 30 116 | task_name stringlengths 2 86 | task_description stringlengths 0 14.4k | language_url stringlengths 2 53 | language_name stringlengths 1 52 | code stringlengths 0 61.9k |
|---|---|---|---|---|---|
http://rosettacode.org/wiki/Draw_a_rotating_cube | Draw a rotating cube | Task
Draw a rotating cube.
It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional.
Related ... | #Go | Go | package main
import (
"image"
"image/color"
"image/gif"
"log"
"math"
"os"
)
const (
width, height = 640, 640
offset = height / 2
fileName = "rotatingCube.gif"
)
var nodes = [][]float64{{-100, -100, -100}, {-100, -100, 100}, {-100, 100, -100}, {-100, 100, 100},
{100, -100, -100}, {100, -100, ... |
http://rosettacode.org/wiki/Element-wise_operations | Element-wise operations | This task is similar to:
Matrix multiplication
Matrix transposition
Task
Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks.
Implement:
addition
subtraction
multiplication
division
exponentiation
Extend the task if ... | #MATLAB | MATLAB | a = rand;
b = rand(10,10);
scalar_matrix = a * b;
component_wise = b .* b; |
http://rosettacode.org/wiki/Draw_a_sphere | Draw a sphere | Task
Draw a sphere.
The sphere can be represented graphically, or in ASCII art, depending on the language capabilities.
Either static or rotational projection is acceptable for this task.
Related tasks
draw a cuboid
draw a rotating cube
write language name in 3D ASCII
draw a Deathstar
| #Arendelle | Arendelle | [ #j ,
[ #i ,
{ ( #x - 19 ) ^ 2 +
( #y - 14 ) ^ 2 < 125 , p
} r
] [ #i , l ] d
] |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #C.2B.2B | C++ | template <typename T>
void insert_after(Node<T>* N, T&& data)
{
auto node = new Node<T>{N, N->next, std::forward(data)};
if(N->next != nullptr)
N->next->prev = node;
N->next = node;
} |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #Clojure | Clojure | (defrecord Node [prev next data])
(defn new-node [prev next data]
(Node. (ref prev) (ref next) data))
(defn new-list [head tail]
(List. (ref head) (ref tail)))
(defn insert-between [node1 node2 new-node]
(dosync
(ref-set (:next node1) new-node)
(ref-set (:prev new-node) node1)
(ref-set (:next new-n... |
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #AutoHotkey | AutoHotkey | LINK(L₁,1)→A
LINK(L₁+10,2)→B
LINK(L₁+50,3)→C
INSERT(A,B)
INSERT(A,C)
A→I
While I≠0
Disp VALUE(I)▶Dec,i
NEXT(I)→I
End
Disp "-----",i
B→I
While I≠0
Disp VALUE(I)▶Dec,i
PREV(I)→I
End |
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #Axe | Axe | LINK(L₁,1)→A
LINK(L₁+10,2)→B
LINK(L₁+50,3)→C
INSERT(A,B)
INSERT(A,C)
A→I
While I≠0
Disp VALUE(I)▶Dec,i
NEXT(I)→I
End
Disp "-----",i
B→I
While I≠0
Disp VALUE(I)▶Dec,i
PREV(I)→I
End |
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #BBC_BASIC | BBC BASIC | DIM node{pPrev%, pNext%, iData%}
DIM a{} = node{}, b{} = node{}, c{} = node{}
a.pNext% = b{}
a.iData% = 123
b.pPrev% = a{}
b.iData% = 789
c.iData% = 456
PROCinsert(a{}, c{})
PRINT "Traverse forwards:"
pnode% = a{}
REPEAT
!(^node{}+4) = pnod... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #Action.21 | Action! | DEFINE PTR="CARD"
TYPE ListNode=[
BYTE data
PTR prv,nxt] |
http://rosettacode.org/wiki/Dutch_national_flag_problem | Dutch national flag problem |
The Dutch national flag is composed of three coloured bands in the order:
red (top)
then white, and
lastly blue (at the bottom).
The problem posed by Edsger Dijkstra is:
Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla... | #BaCon | BaCon | DECLARE color$[] = { "red", "white", "blue" }
DOTIMES 16
ball$ = APPEND$(ball$, 0, color$[RANDOM(3)] )
DONE
PRINT "Unsorted: ", ball$
PRINT " Sorted: ", REPLACE$(SORT$(REPLACE$(ball$, "blue", "z")), "z", "blue") |
http://rosettacode.org/wiki/Dutch_national_flag_problem | Dutch national flag problem |
The Dutch national flag is composed of three coloured bands in the order:
red (top)
then white, and
lastly blue (at the bottom).
The problem posed by Edsger Dijkstra is:
Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla... | #BASIC256 | BASIC256 | arraybase 1
dim flag = {"Red","White","Blue"}
dim balls(9)
print "Random: |";
for i = 1 to 9
kolor = (rand * 3) + 1
balls[i] = flag[kolor]
print balls[i]; " |";
next i
print
print "Sorted: |";
for i = 1 to 3
kolor = flag[i]
for j = 1 to 9
if balls[j] = kolor then print balls[j]; " |";
... |
http://rosettacode.org/wiki/Draw_a_cuboid | Draw a cuboid | Task
Draw a cuboid with relative dimensions of 2 × 3 × 4.
The cuboid can be represented graphically, or in ASCII art, depending on the language capabilities.
To fulfill the criteria of being a cuboid, three faces must be visible.
Either static or rotational projection is acceptable for this task.
R... | #AWK | AWK |
# syntax: GAWK -f DRAW_A_CUBOID.AWK [-v x=?] [-v y=?] [-v z=?]
# example: GAWK -f DRAW_A_CUBOID.AWK -v x=12 -v y=4 -v z=6
# converted from VBSCRIPT
BEGIN {
init_sides()
draw_cuboid(2,3,4)
draw_cuboid(1,1,1)
draw_cuboid(6,2,1)
exit (errors == 0) ? 0 : 1
}
function draw_cuboid(nx,ny,nz, esf,i,i_max... |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Maxima | Maxima | /* Use :: for indirect assignment */
block([name: read("name?"), x: read("value?")], name :: x); |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #min | min | 42 "Enter a variable name" ask define |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #MUMPS | MUMPS | USER>KILL ;Clean up workspace
USER>WRITE ;show all variables and definitions
USER>READ "Enter a variable name: ",A
Enter a variable name: GIBBERISH
USER>SET @A=3.14159
USER>WRITE
A="GIBBERISH"
GIBBERISH=3.14159 |
http://rosettacode.org/wiki/Draw_a_pixel | Draw a pixel | Task
Create a window and draw a pixel in it, subject to the following:
the window is 320 x 240
the color of the pixel must be red (255,0,0)
the position of the pixel is x = 100, y = 100 | #Julia | Julia | using Gtk, Graphics
const can = @GtkCanvas()
const win = GtkWindow(can, "Draw a Pixel", 320, 240)
draw(can) do widget
ctx = getgc(can)
set_source_rgb(ctx, 255, 0, 0)
move_to(ctx, 100, 100)
line_to(ctx, 101,100)
stroke(ctx)
end
show(can)
const cond = Condition()
endit(w) = notify(cond)
signal_c... |
http://rosettacode.org/wiki/Draw_a_pixel | Draw a pixel | Task
Create a window and draw a pixel in it, subject to the following:
the window is 320 x 240
the color of the pixel must be red (255,0,0)
the position of the pixel is x = 100, y = 100 | #Kotlin | Kotlin | // Version 1.2.41
import java.awt.Color
import java.awt.Graphics
import java.awt.image.BufferedImage
class BasicBitmapStorage(width: Int, height: Int) {
val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)
fun fill(c: Color) {
val g = image.graphics
g.color = c
g.... |
http://rosettacode.org/wiki/Egyptian_division | Egyptian division | Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of... | #Phix | Phix | with javascript_semantics
procedure egyptian_division(integer dividend, divisor)
integer p2 = 1, dbl = divisor, ans = 0, accum = 0
sequence p2s = {}, dbls = {}, args
while dbl<=dividend do
p2s = append(p2s,p2)
dbls = append(dbls,dbl)
dbl += dbl
p2 += p2
end while
for ... |
http://rosettacode.org/wiki/Egyptian_fractions | Egyptian fractions | An Egyptian fraction is the sum of distinct unit fractions such as:
1
2
+
1
3
+
1
16
(
=
43
48
)
{\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})}
Each fraction in the expression has a numerator equal to 1 (unity) and a denominator that... | #Phix | Phix | with javascript_semantics
include mpfr.e
function egyptian(integer num, denom)
mpz n = mpz_init(num),
d = mpz_init(denom),
t = mpz_init()
sequence result = {}
while mpz_cmp_si(n,0)!=0 do
mpz_cdiv_q(t, d, n)
result = append(result,"1/"&mpz_get_str(t))
mpz_neg(d,d)
... |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #Swift | Swift | import Darwin
func ethiopian(var #int1:Int, var #int2:Int) -> Int {
var lhs = [int1], rhs = [int2]
func isEven(#n:Int) -> Bool {return n % 2 == 0}
func double(#n:Int) -> Int {return n * 2}
func halve(#n:Int) -> Int {return n / 2}
while int1 != 1 {
lhs.append(halve(n: int1))
rhs.append(double(n: ... |
http://rosettacode.org/wiki/Elementary_cellular_automaton | Elementary cellular automaton | An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ... | #Rust | Rust |
fn main() {
struct ElementaryCA {
rule: u8,
state: u64,
}
impl ElementaryCA {
fn new(rule: u8) -> (u64, ElementaryCA) {
let out = ElementaryCA {
rule,
state: 1,
};
(out.state, out)
}
fn next(&mut se... |
http://rosettacode.org/wiki/Elementary_cellular_automaton | Elementary cellular automaton | An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ... | #Scala | Scala | import java.awt._
import java.awt.event.ActionEvent
import javax.swing._
object ElementaryCellularAutomaton extends App {
SwingUtilities.invokeLater(() =>
new JFrame("Elementary Cellular Automaton") {
class ElementaryCellularAutomaton extends JPanel {
private val dim = new Dimension(900, 450... |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #Wart | Wart | def (fact n)
if (n = 0)
1
(n * (fact n-1)) |
http://rosettacode.org/wiki/Echo_server | Echo server | Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local... | #PureBasic | PureBasic | NewMap RecData.s()
OpenWindow(0, 100, 200, 200, 100, "Echo Server", #PB_Window_SystemMenu | #PB_Window_MinimizeGadget )
InitNetwork()
CreateNetworkServer(1, 12321)
Repeat
Event = NetworkServerEvent()
ClientID = EventClient()
If Event = #PB_NetworkEvent_Connect ; When a new client has been connected...
... |
http://rosettacode.org/wiki/Eban_numbers | Eban numbers |
Definition
An eban number is a number that has no letter e in it when the number is spelled in English.
Or more literally, spelled numbers that contain the letter e are banned.
The American version of spelling numbers will be used here (as opposed to the British).
2,000,000,000 is two billio... | #Phix | Phix | with javascript_semantics
function count_eban(integer p10)
-- returns the count of eban numbers 1..power(10,p10)
integer n = p10-floor(p10/3),
p5 = floor(n/2),
p4 = floor((n+1)/2)
return power(5,p5)*power(4,p4)-1
end function
function eban(integer n)
-- returns true if n is an eban num... |
http://rosettacode.org/wiki/Draw_a_rotating_cube | Draw a rotating cube | Task
Draw a rotating cube.
It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional.
Related ... | #Haskell | Haskell | {-# LANGUAGE RecursiveDo #-}
import Reflex.Dom
import Data.Map as DM (Map, lookup, insert, empty, fromList)
import Data.Matrix
import Data.Time.Clock
import Control.Monad.Trans
size = 500
updateFrequency = 0.2
rotationStep = pi/10
data Color = Red | Green | Blue | Yellow | Orange | Purple | Black deriving (Sho... |
http://rosettacode.org/wiki/Element-wise_operations | Element-wise operations | This task is similar to:
Matrix multiplication
Matrix transposition
Task
Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks.
Implement:
addition
subtraction
multiplication
division
exponentiation
Extend the task if ... | #Maxima | Maxima | a: matrix([1, 2], [3, 4]);
b: matrix([2, 4], [3, 1]);
a * b;
a / b;
a + b;
a - b;
a^3;
a^b; /* won't work */
fullmapl("^", a, b);
sin(a); |
http://rosettacode.org/wiki/Element-wise_operations | Element-wise operations | This task is similar to:
Matrix multiplication
Matrix transposition
Task
Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks.
Implement:
addition
subtraction
multiplication
division
exponentiation
Extend the task if ... | #Nim | Nim | import math, strutils
type Matrix[height, width: static Positive; T: SomeNumber] = array[height, array[width, T]]
####################################################################################################
proc `$`(m: Matrix): string =
for i, row in m:
var line = "["
for j, val in row:
li... |
http://rosettacode.org/wiki/Draw_a_sphere | Draw a sphere | Task
Draw a sphere.
The sphere can be represented graphically, or in ASCII art, depending on the language capabilities.
Either static or rotational projection is acceptable for this task.
Related tasks
draw a cuboid
draw a rotating cube
write language name in 3D ASCII
draw a Deathstar
| #ATS | ATS |
(*
** Solution to Draw_a_sphere.dats
*)
(* ****** ****** *)
//
#include
"share/atspre_define.hats" // defines some names
#include
"share/atspre_staload.hats" // for targeting C
#include
"share/HATS/atspre_staload_libats_ML.hats" // for ...
#include
"share/HATS/atslib_staload_libats_libc.hats" // for libc
//
(* ****... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #Common_Lisp | Common Lisp | import std.stdio;
struct Node(T) {
T data;
typeof(this)* prev, next;
}
/// If prev is null, prev gets to point to a new node.
void insertAfter(T)(ref Node!T* prev, T item) pure nothrow {
if (prev) {
auto newNode = new Node!T(item, prev, prev.next);
prev.next = newNode;
if (newNod... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #D | D | import std.stdio;
struct Node(T) {
T data;
typeof(this)* prev, next;
}
/// If prev is null, prev gets to point to a new node.
void insertAfter(T)(ref Node!T* prev, T item) pure nothrow {
if (prev) {
auto newNode = new Node!T(item, prev, prev.next);
prev.next = newNode;
if (newNod... |
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #C | C | // A doubly linked list of strings;
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct sListEntry {
const char *value;
struct sListEntry *next;
struct sListEntry *prev;
} *ListEntry, *LinkedList;
typedef struct sListIterator{
ListEntry link;
LinkedList head;
} *LIterator;... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #Ada | Ada | type Link;
type Link_Access is access Link;
type Link is record
Next : Link_Access := null;
Prev : Link_Access := null;
Data : Integer;
end record; |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #ALGOL_68 | ALGOL 68 | # -*- coding: utf-8 -*- #
CO REQUIRES:
MODE OBJVALUE = ~ # Mode/type of actual obj to be queued #
END CO
MODE OBJLINK = STRUCT(
REF OBJLINK next,
REF OBJLINK prev,
OBJVALUE value # ... etc. required #
);
PROC obj link new = REF OBJLINK: HEAP OBJLINK;
PROC obj link free = (REF OBJLINK free)VOID:
prev OF... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #ALGOL_W | ALGOL W | % record type to hold an element of a doubly linked list of integers %
record DListIElement ( reference(DListIElement) prev
; integer iValue
; reference(DListIElement) next
);
% additional record types would be required for othe... |
http://rosettacode.org/wiki/Dutch_national_flag_problem | Dutch national flag problem |
The Dutch national flag is composed of three coloured bands in the order:
red (top)
then white, and
lastly blue (at the bottom).
The problem posed by Edsger Dijkstra is:
Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla... | #BBC_BASIC | BBC BASIC | INSTALL @lib$+"SORTLIB"
Sort% = FN_sortinit(0,0)
nBalls% = 12
DIM Balls$(nBalls%-1), Weight%(nBalls%-1), DutchFlag$(2)
DutchFlag$() = "Red ", "White ", "Blue "
REM. Generate random list of balls, ensuring not sorted:
REPEAT
prev% = 0 : sorted% = TRUE
FOR bal... |
http://rosettacode.org/wiki/Dutch_national_flag_problem | Dutch national flag problem |
The Dutch national flag is composed of three coloured bands in the order:
red (top)
then white, and
lastly blue (at the bottom).
The problem posed by Edsger Dijkstra is:
Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla... | #C | C | #include <stdio.h> //printf()
#include <stdlib.h> //srand(), rand(), RAND_MAX, qsort()
#include <stdbool.h> //true, false
#include <time.h> //time()
#define NUMBALLS 5 //NUMBALLS>1
int compar(const void *a, const void *b){
char c1=*(const char*)a, c2=*(const char*)b; //first cast void* to char*, then dereference
... |
http://rosettacode.org/wiki/Draw_a_cuboid | Draw a cuboid | Task
Draw a cuboid with relative dimensions of 2 × 3 × 4.
The cuboid can be represented graphically, or in ASCII art, depending on the language capabilities.
To fulfill the criteria of being a cuboid, three faces must be visible.
Either static or rotational projection is acceptable for this task.
R... | #BBC_BASIC | BBC BASIC | ORIGIN 100, 100
PROCcuboid(200, 300, 400)
END
DEF PROCcuboid(x, y, z)
MOVE 0, 0 : MOVE 0, y
GCOL 1 : PLOT 117, x, y
GCOL 2 : PLOT 117, x + z * 0.4, y + z * 0.4
GCOL 4 : PLOT 117, x + z * 0.4, z * 0.4
ENDPROC
|
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Nanoquery | Nanoquery | print "Enter a variable name: "
name = input()
print name + " = "
exec(name + " = 42")
exec("println " + name) |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Nim | Nim | import tables
var
theVar: int = 5
varMap = initTable[string, pointer]()
proc ptrToInt(p: pointer): int =
result = cast[ptr int](p)[]
proc main() =
write(stdout, "Enter a var name: ")
let sVar = readLine(stdin)
varMap[$svar] = theVar.addr
echo "Variable ", sVar, " is ", ptrToInt(varMap[$sVar])
when... |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Octave | Octave | varname = input ("Enter variable name: ", "s");
value = input ("Enter value: ", "s");
eval([varname,"=",value]); |
http://rosettacode.org/wiki/Draw_a_pixel | Draw a pixel | Task
Create a window and draw a pixel in it, subject to the following:
the window is 320 x 240
the color of the pixel must be red (255,0,0)
the position of the pixel is x = 100, y = 100 | #Lambdatalk | Lambdatalk |
1) html/css
{div {@ style="position:relative;
left:0; top:0; width:320px; height:240px;
border:1px solid #000;"}
{div {@ style="position:absolute; left:100px; top:100px;
width:1px; height:1px; background:#f00; border:0;"}}}
2) svg
{svg {@ width="320" height="240"
... |
http://rosettacode.org/wiki/Egyptian_division | Egyptian division | Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of... | #PicoLisp | PicoLisp | (seed (in "/dev/urandom" (rd 8)))
(de divmod (Dend Disor)
(cons (/ Dend Disor) (% Dend Disor)) )
(de egyptian (Dend Disor)
(let
(P 0
D Disor
S
(make
(while (>= Dend (setq @@ (+ D D)))
(yoke
(cons
(** 2 (swap 'P (i... |
http://rosettacode.org/wiki/Egyptian_division | Egyptian division | Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of... | #Prolog | Prolog | egyptian_divide(Dividend, Divisor, Quotient, Remainder):-
powers2_multiples(Dividend, [1], Powers, [Divisor], Multiples),
accumulate(Dividend, Powers, Multiples, 0, Quotient, 0, Acc),
Remainder is Dividend - Acc.
powers2_multiples(Dividend, Powers, Powers, Multiples, Multiples):-
Multiples = [M|_],
... |
http://rosettacode.org/wiki/Egyptian_fractions | Egyptian fractions | An Egyptian fraction is the sum of distinct unit fractions such as:
1
2
+
1
3
+
1
16
(
=
43
48
)
{\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})}
Each fraction in the expression has a numerator equal to 1 (unity) and a denominator that... | #Prolog | Prolog | count_digits(Number, Count):-
atom_number(A, Number),
atom_length(A, Count).
integer_to_atom(Number, Atom):-
atom_number(A, Number),
atom_length(A, Count),
(Count =< 20 ->
Atom = A
;
sub_atom(A, 0, 10, _, A1),
P is Count - 10,
sub_atom(A, P, 10, _, A2),
... |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #Tcl | Tcl | # This is how to declare functions - the mathematical entities - as opposed to procedures
proc function {name arguments body} {
uplevel 1 [list proc tcl::mathfunc::$name $arguments [list expr $body]]
}
function double n {$n * 2}
function halve n {$n / 2}
function even n {($n & 1) == 0}
function mult {a b} {
$... |
http://rosettacode.org/wiki/Elementary_cellular_automaton | Elementary cellular automaton | An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ... | #Scheme | Scheme | ; uses SRFI-1 library http://srfi.schemers.org/srfi-1/srfi-1.html
(define (evolve ls r)
(unfold
(lambda (x) (null? (cddr x)))
(lambda (x)
(vector-ref r (+ (* 4 (first x)) (* 2 (second x)) (third x))))
cdr
(cons (last ls) (append ls (list (car ls))))))
(define (automaton s r n)
(define (*au... |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #WDTE | WDTE | let max a b => a { < b => b };
let ! n => n { > 1 => - n 1 -> ! -> * n } -> max 1; |
http://rosettacode.org/wiki/Echo_server | Echo server | Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local... | #Python | Python | import SocketServer
HOST = "localhost"
PORT = 12321
# this server uses ThreadingMixIn - one thread per connection
# replace with ForkMixIn to spawn a new process per connection
class EchoServer(SocketServer.ThreadingMixIn, SocketServer.TCPServer):
# no need to override anything - default behavior is just fine... |
http://rosettacode.org/wiki/Eban_numbers | Eban numbers |
Definition
An eban number is a number that has no letter e in it when the number is spelled in English.
Or more literally, spelled numbers that contain the letter e are banned.
The American version of spelling numbers will be used here (as opposed to the British).
2,000,000,000 is two billio... | #PicoLisp | PicoLisp | (de _eban? (N)
(let
(B (/ N 1000000000)
R (% N 1000000000)
M (/ R 1000000)
R (% N 1000000)
Z (/ R 1000)
R (% R 1000) )
(and
(>= M 30)
(<= M 66)
(setq M (% M 10)) )
(and
(>= Z 30)
(<= Z 66)
(setq Z (% ... |
http://rosettacode.org/wiki/Eban_numbers | Eban numbers |
Definition
An eban number is a number that has no letter e in it when the number is spelled in English.
Or more literally, spelled numbers that contain the letter e are banned.
The American version of spelling numbers will be used here (as opposed to the British).
2,000,000,000 is two billio... | #Python | Python |
# Use inflect
"""
show all eban numbers <= 1,000 (in a horizontal format), and a count
show all eban numbers between 1,000 and 4,000 (inclusive), and a count
show a count of all eban numbers up and including 10,000
show a count of all eban numbers up and including 100,000
show a count of all eban number... |
http://rosettacode.org/wiki/Draw_a_rotating_cube | Draw a rotating cube | Task
Draw a rotating cube.
It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional.
Related ... | #J | J | require'gl2 gles ide/qt/opengl'
coinsert'jgl2 jgles qtopengl'
rotcube=: {{
if.0=nc<'sprog'do.return.end.
fixosx=. 'opengl';'opengl',('DARWIN'-:UNAME)#' version 4.1'
wd 'pc rot; minwh 300 300; cc cube opengl flush' rplc fixosx
HD=: ".wd 'qhwndc cube'
wd 'ptimer 17; pshow'
}}
rot_close=: {{
wd 'ptimer 0'
... |
http://rosettacode.org/wiki/Element-wise_operations | Element-wise operations | This task is similar to:
Matrix multiplication
Matrix transposition
Task
Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks.
Implement:
addition
subtraction
multiplication
division
exponentiation
Extend the task if ... | #PARI.2FGP | PARI/GP | multMM(A,B)=matrix(#A[,1],#A,i,j,A[i,j]*B[i,j]);
divMM(A,B)=matrix(#A[,1],#A,i,j,A[i,j]/B[i,j]);
powMM(A,B)=matrix(#A[,1],#A,i,j,A[i,j]^B[i,j]); |
http://rosettacode.org/wiki/Draw_a_sphere | Draw a sphere | Task
Draw a sphere.
The sphere can be represented graphically, or in ASCII art, depending on the language capabilities.
Either static or rotational projection is acceptable for this task.
Related tasks
draw a cuboid
draw a rotating cube
write language name in 3D ASCII
draw a Deathstar
| #AutoHotkey | AutoHotkey | #NoEnv
SetBatchLines, -1
#SingleInstance, Force
; Uncomment if Gdip.ahk is not in your standard library
#Include, Gdip.ahk
; Settings
X := 200, Y := 200, Width := 200, Height := 200 ; Location and size of sphere
rotation := -30 ; degrees
ARGB := 0xFFFF0000 ; Color=Solid Red
If !pToken := Gdip_Startup() ; Start gd... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #Delphi | Delphi |
program Element_insertion;
{$APPTYPE CONSOLE}
uses
System.SysUtils,Boost.LinkedList;
var
List:TLinkedList<Integer>;
Node:TLinkedListNode<Integer>;
begin
List := TLinkedList<Integer>.Create;
Node:= List.Add(5);
List.AddAfter(Node,7);
List.AddAfter(Node,15);
Writeln(List.ToString);
List.Free;
Re... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #E | E | def insert(after, value) {
def newNode := makeElement(value, after, after.getNext())
after.getNext().setPrev(newNode)
after.setNext(newNode)
} |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #Erlang | Erlang | 2> doubly_linked_list:task().
foreach_next a
foreach_next c
foreach_next b
foreach_previous b
foreach_previous c
foreach_previous a
|
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #C.23 | C# | using System;
using System.Collections.Generic;
namespace RosettaCode.DoublyLinkedList
{
internal static class Program
{
private static void Main()
{
var list = new LinkedList<char>("hello");
var current = list.First;
do
{
Conso... |
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #C.2B.2B | C++ | #include <iostream>
#include <list>
int main ()
{
std::list<int> numbers {1, 5, 7, 0, 3, 2};
for(const auto& i: numbers)
std::cout << i << ' ';
std::cout << '\n';
} |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #ARM_Assembly | ARM Assembly |
/* ARM assembly Raspberry PI */
/* structure Node Doublylinked List*/
.struct 0
NDlist_next: @ next element
.struct NDlist_next + 4
NDlist_prev: @ previous element
.struct NDlist_prev + 4
NDlist_value: @ element value or key
.struct ND... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #AutoHotkey | AutoHotkey | Lbl LINK
r₂→{r₁}ʳ
0→{r₁+2}ʳ
0→{r₁+4}ʳ
r₁
Return
Lbl NEXT
{r₁+2}ʳ
Return
Lbl PREV
{r₁+4}ʳ
Return
Lbl VALUE
{r₁}ʳ
Return |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #Axe | Axe | Lbl LINK
r₂→{r₁}ʳ
0→{r₁+2}ʳ
0→{r₁+4}ʳ
r₁
Return
Lbl NEXT
{r₁+2}ʳ
Return
Lbl PREV
{r₁+4}ʳ
Return
Lbl VALUE
{r₁}ʳ
Return |
http://rosettacode.org/wiki/Dutch_national_flag_problem | Dutch national flag problem |
The Dutch national flag is composed of three coloured bands in the order:
red (top)
then white, and
lastly blue (at the bottom).
The problem posed by Edsger Dijkstra is:
Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla... | #C.2B.2B | C++ | #include <algorithm>
#include <iostream>
// Dutch national flag problem
template <typename BidIt, typename T>
void dnf_partition(BidIt first, BidIt last, const T& low, const T& high)
{
for (BidIt next = first; next != last; ) {
if (*next < low) {
std::iter_swap(first++, next++);
} else... |
http://rosettacode.org/wiki/Draw_a_cuboid | Draw a cuboid | Task
Draw a cuboid with relative dimensions of 2 × 3 × 4.
The cuboid can be represented graphically, or in ASCII art, depending on the language capabilities.
To fulfill the criteria of being a cuboid, three faces must be visible.
Either static or rotational projection is acceptable for this task.
R... | #Befunge | Befunge | " :htdiW">:#,_>&>00p" :thgieH">:#,_>&>:10p0" :htpeD">:#,_$>&>:20p55+,+:1`*:vv
v\-*`0:-g01\++*`\0:-\-1g01:\-*`0:-g02\+*`\0:-\-1g02<:::::<\g3`\g01:\1\+55\1-1_v
>":"\1\:20g\`!3g:30p\00g2*\::20g\`\20g1-\`+1+3g\1\30g\:20g-::0\`\2*1+*-\48*\:^v
/\_ @_\#!:!#$>#$_\#!:,#-\#1 <+1\<*84g02"_"+1*2g00+551$< |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Oforth | Oforth | : createVar(varname)
"tvar: " varname + eval ;
"myvar" createVar
12 myvar put
myvar at . |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #PARI.2FGP | PARI/GP | eval(Str(input(), "=34")) |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Pascal | Pascal |
PROGRAM ExDynVar;
{$IFDEF FPC}
{$mode objfpc}{$H+}{$J-}{R+}
{$ELSE}
{$APPTYPE CONSOLE}
{$ENDIF}
(*)
Free Pascal Compiler version 3.2.0 [2020/06/14] for x86_64
The free and readable alternative at C/C++ speeds
compiles natively to almost any platform, including raspberry PI
This demo uses... |
http://rosettacode.org/wiki/Draw_a_pixel | Draw a pixel | Task
Create a window and draw a pixel in it, subject to the following:
the window is 320 x 240
the color of the pixel must be red (255,0,0)
the position of the pixel is x = 100, y = 100 | #Lua | Lua | local SDL = require "SDL"
local ret = SDL.init { SDL.flags.Video }
local window = SDL.createWindow {
title = "Pixel",
height = 320,
width = 240
}
local renderer = SDL.createRenderer(window, 0, 0)
renderer:clear()
renderer:setDrawColor(0xFF0000)
renderer:drawPoint({x = 100,y = 100})
renderer:present()
SDL.del... |
http://rosettacode.org/wiki/Draw_a_pixel | Draw a pixel | Task
Create a window and draw a pixel in it, subject to the following:
the window is 320 x 240
the color of the pixel must be red (255,0,0)
the position of the pixel is x = 100, y = 100 | #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | CreateWindow[PaletteNotebook[{Graphics[{Red, Point[{100, 100}]}]}], WindowSize -> {320, 240}] |
http://rosettacode.org/wiki/Egyptian_division | Egyptian division | Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of... | #Python | Python | from itertools import product
def egyptian_divmod(dividend, divisor):
assert divisor != 0
pwrs, dbls = [1], [divisor]
while dbls[-1] <= dividend:
pwrs.append(pwrs[-1] * 2)
dbls.append(pwrs[-1] * divisor)
ans, accum = 0, 0
for pwr, dbl in zip(pwrs[-2::-1], dbls[-2::-1]):
if ... |
http://rosettacode.org/wiki/Egyptian_fractions | Egyptian fractions | An Egyptian fraction is the sum of distinct unit fractions such as:
1
2
+
1
3
+
1
16
(
=
43
48
)
{\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})}
Each fraction in the expression has a numerator equal to 1 (unity) and a denominator that... | #Python | Python | from fractions import Fraction
from math import ceil
class Fr(Fraction):
def __repr__(self):
return '%s/%s' % (self.numerator, self.denominator)
def ef(fr):
ans = []
if fr >= 1:
if fr.denominator == 1:
return [[int(fr)], Fr(0, 1)]
intfr = int(fr)
ans, fr = [[i... |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #TUSCRIPT | TUSCRIPT |
$$ MODE TUSCRIPT
ASK "insert number1", nr1=""
ASK "insert number2", nr2=""
SET nrs=APPEND(nr1,nr2),size_nrs=SIZE(nrs)
IF (size_nrs!=2) ERROR/STOP "insert two numbers"
LOOP n=nrs
IF (n!='digits') ERROR/STOP n, " is not a digit"
ENDLOOP
PRINT "ethopian multiplication of ",nr1," and ",nr2
SET sum=0
SECTION checkif... |
http://rosettacode.org/wiki/Elementary_cellular_automaton | Elementary cellular automaton | An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ... | #Sidef | Sidef | class Automaton(rule, cells) {
method init {
rule = sprintf("%08b", rule).chars.map{.to_i}.reverse
}
method next {
var previous = cells.map{_}
var len = previous.len
cells[] = rule[
previous.range.map { |i|
4*previous[i-1 % len]... |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #WebAssembly | WebAssembly |
(module
;; recursive
(func $fac (param f64) (result f64)
get_local 0
f64.const 1
f64.lt
if (result f64)
f64.const 1
else
get_local 0
get_local 0
f64.const 1
f64.sub
call $fac
f64.mul
end)
(export "fac" (func $fac)))
|
http://rosettacode.org/wiki/Echo_server | Echo server | Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local... | #Racket | Racket |
#lang racket
(define listener (tcp-listen 12321))
(let echo-server ()
(define-values [I O] (tcp-accept listener))
(thread (λ() (copy-port I O) (close-output-port O)))
(echo-server))
|
http://rosettacode.org/wiki/Eban_numbers | Eban numbers |
Definition
An eban number is a number that has no letter e in it when the number is spelled in English.
Or more literally, spelled numbers that contain the letter e are banned.
The American version of spelling numbers will be used here (as opposed to the British).
2,000,000,000 is two billio... | #Raku | Raku | use Lingua::EN::Numbers;
sub nban ($seq, $n = 'e') { ($seq).map: { next if .&cardinal.contains(any($n.lc.comb)); $_ } }
sub enumerate ($n, $upto) {
my @ban = [nban(1 .. 99, $n)],;
my @orders;
(2 .. $upto).map: -> $o {
given $o % 3 { # Compensate for irregulars: 11 - 19
when 1 { @ord... |
http://rosettacode.org/wiki/Draw_a_rotating_cube | Draw a rotating cube | Task
Draw a rotating cube.
It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional.
Related ... | #Java | Java | import java.awt.*;
import java.awt.event.ActionEvent;
import static java.lang.Math.*;
import javax.swing.*;
public class RotatingCube extends JPanel {
double[][] nodes = {{-1, -1, -1}, {-1, -1, 1}, {-1, 1, -1}, {-1, 1, 1},
{1, -1, -1}, {1, -1, 1}, {1, 1, -1}, {1, 1, 1}};
int[][] edges = {{0, 1}, {1, 3},... |
http://rosettacode.org/wiki/Element-wise_operations | Element-wise operations | This task is similar to:
Matrix multiplication
Matrix transposition
Task
Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks.
Implement:
addition
subtraction
multiplication
division
exponentiation
Extend the task if ... | #Perl | Perl | package Elementwise;
use Exporter 'import';
use overload
'=' => sub { $_[0]->clone() },
'+' => sub { $_[0]->add($_[1]) },
'-' => sub { $_[0]->sub($_[1]) },
'*' => sub { $_[0]->mul($_[1]) },
'/' => sub { $_[0]->div($_[1]) },
'**' => sub { $_[0]->exp($_[1]) },
;
sub new
{
my ($class, $v) = @_;
return bless ... |
http://rosettacode.org/wiki/Draw_a_sphere | Draw a sphere | Task
Draw a sphere.
The sphere can be represented graphically, or in ASCII art, depending on the language capabilities.
Either static or rotational projection is acceptable for this task.
Related tasks
draw a cuboid
draw a rotating cube
write language name in 3D ASCII
draw a Deathstar
| #AWK | AWK |
# syntax: GAWK -f DRAW_A_SPHERE.AWK
# converted from VBSCRIPT
BEGIN {
draw_sphere(20,4,0.1)
draw_sphere(10,2,0.4)
exit(0)
}
function draw_sphere(radius,k,ambient, b,i,intensity,j,leng_shades,light,line,shades,vec,x,y) {
leng_shades = split0(".:!*oe&#%@",shades,"")
split("30,30,-50",light,",")
... |
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion | Doubly-linked list/Element insertion | Doubly-Linked List (element)
This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element inse... | #Fortran | Fortran | module dlList
public :: node, insertAfter, getNext
type node
real :: data
type( node ), pointer :: next => null()
type( node ), pointer :: previous => null()
end type node
contains
subroutine insertAfter(nodeBefore, value)
type( node ), intent(inout), target :: nodeBe... |
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #Clojure | Clojure | (def dl (double-list [:a :b :c :d]))
;=> #'user/dl
((juxt seq rseq) dl)
;=> [(:a :b :c :d) (:d :c :b :a)]
(take-while identity (iterate get-next (get-head dl)))
;=> (#:double_list.Node{:prev nil, :next #<Object...>, :data :a, :key #<Object...>}
;=> #:double_list.Node{:prev #<Object...>, :next #<Object...>... |
http://rosettacode.org/wiki/Doubly-linked_list/Traversal | Doubly-linked list/Traversal | Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning.
See also
Array
Associative array: Creation, Iteration
Collections
Compound data type
Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
Linked list
Queue: Def... | #D | D | void main() {
import std.stdio, std.container, std.range;
auto dll = DList!dchar("DCBA"d.dup);
dll[].writeln;
dll[].retro.writeln;
} |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #BBC_BASIC | BBC BASIC | DIM node{pPrev%, pNext%, iData%}
|
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #Bracmat | Bracmat | link=(prev=) (next=) (data=) |
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition | Doubly-linked list/Element definition | Task
Define the data structure for a doubly-linked list element.
The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list.
The pointers should be mutable.
See also
Array
Associative array: Creation, Iteration
Collections
... | #C | C | struct Node
{
struct Node *next;
struct Node *prev;
void *data;
}; |
http://rosettacode.org/wiki/Dutch_national_flag_problem | Dutch national flag problem |
The Dutch national flag is composed of three coloured bands in the order:
red (top)
then white, and
lastly blue (at the bottom).
The problem posed by Edsger Dijkstra is:
Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla... | #C_sharp | C_sharp | using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RosettaCode
{
class Program
{
static void QuickSort(IComparable[] elements, int left, int right)
{
int i = left, j = right;
IComparable pivot = elements[left + (right - left)... |
http://rosettacode.org/wiki/Draw_a_cuboid | Draw a cuboid | Task
Draw a cuboid with relative dimensions of 2 × 3 × 4.
The cuboid can be represented graphically, or in ASCII art, depending on the language capabilities.
To fulfill the criteria of being a cuboid, three faces must be visible.
Either static or rotational projection is acceptable for this task.
R... | #Brlcad | Brlcad | opendb cuboid.g y # Create a database to hold our shapes
units cm # Set the unit of measure
in cuboid.s rpp 0 2 0 3 0 4 # Create a 2 x 3 x 4 cuboid named cuboid.s |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Perl | Perl | print "Enter a variable name: ";
$varname = <STDIN>; # type in "foo" on standard input
chomp($varname);
$$varname = 42; # when you try to dereference a string, it will be
# treated as a "symbolic reference", where they
# take the string as the name of the variable
print "$foo\n"; # print... |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #Phix | Phix | constant globals = new_dict()
while 1 do
string name = prompt_string("Enter name or press Enter to quit:")
if length(name)=0 then exit end if
bool bExists = (getd_index(name,globals)!=NULL)
string prompt = iff(not bExists?"No such name, enter a value:"
:sprintf("Already exists, new ... |
http://rosettacode.org/wiki/Dynamic_variable_names | Dynamic variable names | Task
Create a variable with a user-defined name.
The variable name should not be written in the program text, but should be taken from the user dynamically.
See also
Eval in environment is a similar task.
| #PHP | PHP | <?php
$varname = rtrim(fgets(STDIN)); # type in "foo" on standard input
$$varname = 42;
echo "$foo\n"; # prints "42"
?> |
http://rosettacode.org/wiki/Draw_a_pixel | Draw a pixel | Task
Create a window and draw a pixel in it, subject to the following:
the window is 320 x 240
the color of the pixel must be red (255,0,0)
the position of the pixel is x = 100, y = 100 | #M2000_Interpreter | M2000 Interpreter |
Module CheckIt {
Module PlotPixel (a as single, b as single) {
Move a*TwipsX, b*TwipsX
Draw TwipsX, TwipsY
}
Cls 5,0 \\ clear console with Magenta (5) and set split screen from 0 (no split screen)
Pen #55FF77 {
PlotPixel 1000, 200
}
Wait 10... |
http://rosettacode.org/wiki/Draw_a_pixel | Draw a pixel | Task
Create a window and draw a pixel in it, subject to the following:
the window is 320 x 240
the color of the pixel must be red (255,0,0)
the position of the pixel is x = 100, y = 100 | #Nim | Nim | import rapid/gfx
var
window = initRWindow()
.size(320, 240)
.title("Rosetta Code - draw a pixel")
.open()
surface = window.openGfx()
surface.loop:
draw ctx, step:
ctx.clear(gray(0))
ctx.begin()
ctx.point((100.0, 100.0, rgb(255, 0, 0)))
ctx.draw(prPoints)
discard step # Prevent ... |
http://rosettacode.org/wiki/Egyptian_division | Egyptian division | Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of... | #Quackery | Quackery | [ dup 0 = if
[ $ "Cannot divide by zero."
fail ]
[] unrot
[ 2dup < not while
rot over swap join
unrot dup + again ]
drop swap
dup size
[] 1 rot times
[ tuck swap join
swap dup + ]
drop
temp put
0 swap
witheach
[ over +
... |
http://rosettacode.org/wiki/Egyptian_division | Egyptian division | Egyptian division is a method of dividing integers using addition and
doubling that is similar to the algorithm of Ethiopian multiplication
Algorithm:
Given two numbers where the dividend is to be divided by the divisor:
Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of... | #R | R | Egyptian_division <- function(num, den){
pow2 = 0
row = 1
Table = data.frame(powers_of_2 = 2^pow2,
doubling = den)
while(Table$doubling[nrow(Table)] < num){
row = row + 1
pow2 = pow2 + 1
Table[row, 1] <- 2^pow2
Table[row, 2] <- 2^pow2 * den
}
Table <- Table[-nrow... |
http://rosettacode.org/wiki/Egyptian_fractions | Egyptian fractions | An Egyptian fraction is the sum of distinct unit fractions such as:
1
2
+
1
3
+
1
16
(
=
43
48
)
{\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})}
Each fraction in the expression has a numerator equal to 1 (unity) and a denominator that... | #Racket | Racket | #lang racket
(define (real->egyptian-list R)
(define (inr r rv)
(match* ((exact-floor r) (numerator r) (denominator r))
[(0 0 1) (reverse rv)]
[(0 1 d) (reverse (cons (/ d) rv))]
[(0 x y) (let ((^y/x (exact-ceiling (/ y x))))
(inr (/ (modulo (- y) x) (* y ^y/x)) (cons (/ ^y/x) r... |
http://rosettacode.org/wiki/Ethiopian_multiplication | Ethiopian multiplication | Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving.
Method:
Take two numbers to be multiplied and write them down at the top of two columns.
In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ... | #TypeScript | TypeScript |
// Ethiopian multiplication
function intToString(n: number, wdth: number): string {
sn = Math.floor(n).toString();
len = sn.length;
return (wdth < len ? "#".repeat(wdth) : " ".repeat(wdth - len) + sn);
}
function double(a: number): number {
return 2 * a;
}
function halve(a: number): number {
return Ma... |
http://rosettacode.org/wiki/Elementary_cellular_automaton | Elementary cellular automaton | An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ... | #Tcl | Tcl | package require Tcl 8.6
oo::class create ElementaryAutomaton {
variable rules
# Decode the rule number to get a collection of state mapping rules.
# In effect, "compiles" the rule number
constructor {ruleNumber} {
set ins {111 110 101 100 011 010 001 000}
set bits [split [string range [format %08b $... |
http://rosettacode.org/wiki/Factorial | Factorial | Definitions
The factorial of 0 (zero) is defined as being 1 (unity).
The Factorial Function of a positive integer, n, is defined as the product of the sequence:
n, n-1, n-2, ... 1
Task
Write a function to return the factorial of a number.
Solutions can be iterat... | #Wortel | Wortel | @fac 10 |
http://rosettacode.org/wiki/Echo_server | Echo server | Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local... | #Raku | Raku | my $socket = IO::Socket::INET.new:
:localhost<localhost>,
:localport<12321>,
:listen;
while $socket.accept -> $conn {
say "Accepted connection";
start {
while $conn.recv -> $stuff {
say "Echoing $stuff";
$conn.print($stuff);
}
$conn.close;
}
} |
http://rosettacode.org/wiki/Eban_numbers | Eban numbers |
Definition
An eban number is a number that has no letter e in it when the number is spelled in English.
Or more literally, spelled numbers that contain the letter e are banned.
The American version of spelling numbers will be used here (as opposed to the British).
2,000,000,000 is two billio... | #REXX | REXX | /*REXX program to display eban numbers (those that don't have an "e" their English name)*/
numeric digits 20 /*support some gihugic numbers for pgm.*/
parse arg $ /*obtain optional arguments from the cL*/
if $='' then $= '1 1000 1000 4000 1 -10000... |
Subsets and Splits
Rosetta Code COBOL Python Hard Tasks
Identifies and retrieves challenging tasks that exist in both COBOL and Python, revealing cross-language programming patterns and difficulty levels for comparative analysis.
Rosetta Code Task Comparisons
Identifies tasks common to both COBOL and Python languages that are described as having difficulty levels, revealing cross-language task similarities and providing useful comparative programming examples.
SQL Code Examples from Training Data
Retrieves raw SQL code examples for the SQL language, which is basic data retrieval without meaningful analysis or patterns.
SQL Code Examples from Training Data
Retrieves raw SQL code examples for the SQL language, which is basic filtering that shows what data looks like but doesn't provide meaningful analysis or patterns.
Select Specific Languages Codes
Retrieves specific programming language names and codes from training data, providing basic filtering but limited analytical value beyond identifying these particular languages.