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http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#Vlang
Vlang
struct Range { start i64 end i64 print bool }   fn main() { rgs := [Range{2, 1000, true}, Range{1000, 4000, true}, Range{2, 10000, false}, Range{2, 100000, false}, Range{2, 1000000, false}, Range{2, 10000000, false}, Range{2, 100000000, false}, ...
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#Wren
Wren
var rgs = [ [2, 1000, true], [1000, 4000, true], [2, 1e4, false], [2, 1e5, false], [2, 1e6, false], [2, 1e7, false], [2, 1e8, false], [2, 1e9, false] ] for (rg in rgs) { if (rg[0] == 2) { System.print("eban numbers up to and including %(rg[1])") } else { System.pr...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Maple
Maple
plots:-display( seq( plots:-display( plottools[cuboid]( [0,0,0], [1,1,1] ), axes=none, scaling=constrained, orientation=[0,45,i] ), i = 0..360, 20 ), insequence=true );
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
Dynamic[ Graphics3D[ GeometricTransformation[ GeometricTransformation[Cuboid[], RotationTransform[Pi/4, {1, 1, 0}]], RotationTransform[Clock[2 Pi], {0, 0, 1}] ], Boxed -> False]]
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Racket
Racket
#lang racket(require math/array)   (define mat (list->array #(2 2) '(1 3 2 4)))   mat (array+ mat (array 2)) (array* mat (array 2)) (array-map expt mat (array 2))   (array+ mat mat) (array* mat mat) (array-map expt mat mat)  
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Raku
Raku
my @a = [1,2,3], [4,5,6], [7,8,9];   sub msay(@x) { say .map( { ($_%1) ?? $_.nude.join('/') !! $_ } ).join(' ') for @x; say ''; }   msay @a «+» @a; msay @a «-» @a; msay @a «*» @a; msay @a «/» @a; msay @a «+» [1,2,3]; msay @a «-» [1,2,3]; msay @a «*» [1,2,3]; msay @a «/» [1,2,3]; msay @a «+» 2; msay ...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#Action.21
Action!
DEFINE MAXSIZE="20"   INT ARRAY xStack(MAXSIZE),yStack(MAXSIZE), dxStack(MAXSIZE),dyStack(MAXSIZE) BYTE ARRAY dirStack(MAXSIZE), depthStack(MAXSIZE),stageStack(MAXSIZE) BYTE stacksize=[0]   BYTE FUNC IsEmpty() IF stacksize=0 THEN RETURN (1) FI RETURN (0)   BYTE FUNC IsFull() IF stacksize=MAXSIZE THEN RETURN...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#C
C
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <math.h>   const char *shades = ".:!*oe&#%@";   double light[3] = { 30, 30, -50 }; void normalize(double * v) { double len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); v[0] /= len; v[1] /= len; v[2] /= len; }   double d...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Kotlin
Kotlin
// version 1.1.2   class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Lua
Lua
ds = CreateDataStructure["DoublyLinkedList"]; ds["Append", "A"]; ds["Append", "B"]; ds["Append", "C"]; ds["SwapPart", 2, 3]; ds["Elements"]
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#AutoHotkey
AutoHotkey
; gdi+ ahk analogue clock example written by derRaphael ; Parts based on examples from Tic's GDI+ Tutorials and of course on his GDIP.ahk   ; This code has been licensed under the terms of EUPL 1.0   #SingleInstance, Force #NoEnv SetBatchLines, -1   ; Uncomment if Gdip.ahk is not in your standard library ;#Include, Gdi...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Groovy
Groovy
class DoubleLinkedListTraversing { static void main(args) { def linkedList = (1..9).collect() as LinkedList   linkedList.each { print it }   println()   linkedList.reverseEach { print it } } }
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Haskell
Haskell
main = print . traverse True $ create [10,20,30,40]   data DList a = Leaf | Node { prev::(DList a), elt::a, next::(DList a) }   create = go Leaf where go _ [] = Leaf go prev (x:xs) = current where current = Node prev x next next = go current xs   isLeaf Leaf ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Go
Go
type dlNode struct { string next, prev *dlNode }
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Haskell
Haskell
  data DList a = Leaf | Node (DList a) a (DList a)   updateLeft _ Leaf = Leaf updateLeft Leaf (Node _ v r) = Node Leaf v r updateLeft new@(Node nl _ _) (Node _ v r) = current where current = Node prev v r prev = updateLeft nl new   updateRight _ Leaf = Leaf updateRight Leaf (Node l v _) = Node l v Leaf ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Icon_and_Unicon
Icon and Unicon
  class DoubleLink (value, prev_link, next_link) initially (value, prev_link, next_link) self.value := value self.prev_link := prev_link # links are 'null' if not given self.next_link := next_link end  
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Factor
Factor
USING: combinators grouping kernel math prettyprint random sequences ;   : sorted? ( seq -- ? ) [ <= ] monotonic? ;   : random-non-sorted-integers ( length n -- seq ) 2dup random-integers [ dup sorted? ] [ drop 2dup random-integers ] while 2nip ;   : dnf-sort! ( seq -- seq' ) [ 0 0 ] dip [ length 1 - ] [ ] ...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Forth
Forth
\ Dutch flag DEMO for CAMEL99 Forth \ *SORTS IN PLACE FROM Video MEMORY*   INCLUDE DSK1.GRAFIX.F INCLUDE DSK1.RANDOM.F INCLUDE DSK1.CASE.F   \ TMS9918 Video chip Specific code HEX FFFF FFFF FFFF FFFF PATTERN: SQUARE   \ define colors and characters DECIMAL 24 32 * CONSTANT SIZE \ flag will fill GRAPHICS screen ...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#D
D
import std.stdio, std.array;   void printCuboid(in int dx, in int dy, in int dz) { static cline(in int n, in int dx, in int dy, in string cde) { writef("%*s", n+1, cde[0 .. 1]); write(cde[1 .. 2].replicate(9*dx - 1)); write(cde[0]); writefln("%*s", dy+1, cde[2 .. $]); }   cli...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Retro
Retro
:newVariable ("-) s:get var ;   newVariable: foo
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#REXX
REXX
/*REXX program demonstrates the use of dynamic variable names & setting a val.*/ parse arg newVar newValue say 'Arguments as they were entered via the command line: ' newVar newValue say call value newVar, newValue say 'The newly assigned value (as per the VALUE bif)------' newVar value(newVar) ...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Python
Python
from PIL import Image   img = Image.new('RGB', (320, 240)) pixels = img.load() pixels[100,100] = (255,0,0) img.show()  
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#QB64
QB64
Screen _NewImage(320, 240, 32) PSet (100, 100), _RGB(255, 0, 0)
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Swift
Swift
extension BinaryInteger { @inlinable public func egyptianDivide(by divisor: Self) -> (quo: Self, rem: Self) { let table = (0...).lazy .map({i -> (Self, Self) in let power = Self(2).power(Self(i))   return (power, power * divisor) }) .prefix(while: { $0.1 <= self...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Tailspin
Tailspin
  templates egyptianDivision def dividend: $(1); def divisor: $(2); def table: [ { powerOf2: 1"1", doubling: ($divisor)"1" } -> \( when <{doubling: <..$dividend>}> do $ ! { powerOf2: $.powerOf2 * 2, doubling: $.doubling * 2 } -> # \)]; @: { answer: 0"1", accumulator: 0"1" }; $table(last..1:-...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Scala
Scala
import scala.annotation.tailrec import scala.collection.mutable import scala.collection.mutable.{ArrayBuffer, ListBuffer}   abstract class Frac extends Comparable[Frac] { val num: BigInt val denom: BigInt   def toEgyptian: List[Frac] = { if (num == 0) { return List(this) }   val fracs = new Arra...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Vlang
Vlang
fn halve(i int) int { return i/2 }   fn double(i int) int { return i*2 }   fn is_even(i int) bool { return i%2 == 0 }   fn eth_multi(ii int, jj int) int { mut r := 0 mut i, mut j := ii, jj for ; i > 0; i, j = halve(i), double(j) { if !is_even(i) { r += j } } return r }   ...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#XLISP
XLISP
(defun factorial (x) (if (< x 0) nil (if (<= x 1) 1 (* x (factorial (- x 1))) ) ) )
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Scala
Scala
import java.io.PrintWriter import java.net.{ServerSocket, Socket}   import scala.io.Source   object EchoServer extends App { private val serverSocket = new ServerSocket(23) private var numConnections = 0   class ClientHandler(clientSocket: Socket) extends Runnable { private val (connectionId, closeCmd) = ({nu...
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#Yabasic
Yabasic
data 2, 100, true data 1000, 4000, true data 2, 1e4, false data 2, 1e5, false data 2, 1e6, false data 2, 1e7, false data 2, 1e8, false REM data 2, 1e9, false // it takes a lot of time data 0, 0, false   do read start, ended, printable if not start break   if start = 2 then Print "eban numbers up t...
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#zkl
zkl
rgs:=T( T(2, 1_000, True), // (start,end,print) T(1_000, 4_000, True), T(2, 1e4, False), T(2, 1e5, False), T(2, 1e6, False), T(2, 1e7, False), T(2, 1e8, False), T(2, 1e9, False), // slow and very slow );   foreach start,end,pr in (rgs){ if(start==2) println("eban numbers up to and inclu...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Nim
Nim
import math import sdl2   const Width = 500 Height = 500 Offset = 500 / 2   var nodes = [(x: -100.0, y: -100.0, z: -100.0), (x: -100.0, y: -100.0, z: 100.0), (x: -100.0, y: 100.0, z: -100.0), (x: -100.0, y: 100.0, z: 100.0), (x: 100.0, y: -100.0, z: -100.0)...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Objeck
Objeck
#~ Rotating Cube ~#   use Collection.Generic; use Game.SDL2; use Game.Framework;   class RotatingCube { # game framework @framework : GameFramework; @initialized : Bool;   @nodes : Float[,]; @edges : Int[,];   New() { @initialized := true; @framework := GameFramework->New(GameConsts->SCREEN_WIDTH, G...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#REXX
REXX
/*REXX program multiplies two matrices together, displays the matrices and the result.*/ m= (1 2 3) (4 5 6) (7 8 9) w= words(m); do rows=1; if rows*rows>=w then leave end /*rows*/ cols= rows call showMat M, 'M matrix' answer= matAdd(m, 2 ); call showMat ...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#ALGOL_68
ALGOL 68
# -*- coding: utf-8 -*- #   STRUCT (REAL x, y, heading, BOOL pen down) turtle;   PROC turtle init = VOID: ( draw erase (window); turtle := (0.5, 0.5, 0, TRUE); draw move (window, x OF turtle, y OF turtle); draw colour name(window, "white") );   PROC turtle left = (REAL left turn)VOID: heading OF turtle +:= le...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#C.23
C#
using System;   namespace Sphere { internal class Program { private const string Shades = ".:!*oe%&#@"; private static readonly double[] Light = {30, 30, -50};   private static void Normalize(double[] v) { double len = Math.Sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); v[0...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ds = CreateDataStructure["DoublyLinkedList"]; ds["Append", "A"]; ds["Append", "B"]; ds["Append", "C"]; ds["SwapPart", 2, 3]; ds["Elements"]
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Nim
Nim
proc insertAfter[T](l: var List[T], r, n: Node[T]) = n.prev = r n.next = r.next n.next.prev = n r.next = n if r == l.tail: l.tail = n
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Oberon-2
Oberon-2
  PROCEDURE (dll: DLList) InsertAfter*(p: Node; o: Box.Object); VAR n: Node; BEGIN n := NewNode(o); n.prev := p; n.next := p.next; IF p.next # NIL THEN p.next.prev := n END; p.next := n; IF p = dll.last THEN dll.last := n END; INC(dll.size) END InsertAfter;  
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#AWK
AWK
  # syntax: GAWK -f DRAW_A_CLOCK.AWK [-v xc="*"] BEGIN { # clearscreen_cmd = "clear" ; sleep_cmd = "sleep 1s" # Unix clearscreen_cmd = "CLS" ; sleep_cmd = "TIMEOUT /T 1 >NUL" # MS-Windows clock_build_digits() while (1) { now = strftime("%H:%M:%S") t[1] = substr(now,1,1) t[2] = substr(now...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Icon_and_Unicon
Icon and Unicon
class DoubleLink (value, prev_link, next_link)   # insert given node after this one, removing its existing connections method insert_after (node) node.prev_link := self if (\next_link) then next_link.prev_link := node node.next_link := next_link self.next_link := node end   # use a generator to ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#J
J
traverse=:1 :0 work=. result=. conew 'DoublyLinkedListHead' current=. y while. y ~: current=. successor__current do. work=. (work;result;<u data__current) conew 'DoublyLinkedListElement' end. result )
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#J
J
coclass'DoublyLinkedListElement' create=:3 :0 this=:coname'' 'predecessor successor data'=:y successor__predecessor=: predecessor__successor=: this )
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Java
Java
public class Node<T> { private T element; private Node<T> next, prev;   public Node<T>(){ next = prev = element = null; }   public Node<T>(Node<T> n, Node<T> p, T elem){ next = n; prev = p; element = elem; }   public void setNext(Node<T> n){ next = n; }   public ...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Fortran
Fortran
  !-*- mode: compilation; default-directory: "/tmp/" -*- !Compilation started at Mon Jun 3 11:18:24 ! !a=./f && make FFLAGS='-O0 -g' $a && OMP_NUM_THREADS=2 $a < unixdict.txt !gfortran -std=f2008 -O0 -g -Wall -fopenmp -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o f ! Original and flag sequences ! WHITE RED b...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#FreeBASIC
FreeBASIC
  ' El problema planteado por Edsger Dijkstra es: ' "Dado un número de bolas rojas, azules y blancas en orden aleatorio, ' ordénelas en el orden de los colores de la bandera nacional holandesa."   Dim As String c = "RBW", n = "121509" Dim As Integer bolanum = 9 Dim As Integer d(bolanum), k, i, j Randomize Timer   Colo...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Delphi
Delphi
  program Draw_a_cuboid;   {$APPTYPE CONSOLE}   uses System.SysUtils;   procedure cubLine(n, dx, dy: Integer; cde: string); var i: integer; begin write(format('%' + (n + 1).ToString + 's', [cde.Substring(0, 1)]));   for i := 9 * dx - 1 downto 1 do Write(cde.Substring(1, 1));   Write(cde.Substring(0, 1)); ...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Ring
Ring
  See "Enter the variable name: " give cName eval(cName+"=10") See "The variable name = " + cName + " and the variable value = " + eval("return "+cName) + nl  
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#RLaB
RLaB
>> s = "myusername" myusername >> $$.[s] = 10; >> myusername 10
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Ruby
Ruby
p "Enter a variable name" x = "@" + gets.chomp! instance_variable_set x, 42 p "The value of #{x} is #{instance_variable_get x}"  
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#QBasic
QBasic
' http://rosettacode.org/wiki/Draw_a_pixel ' This program can run in QBASIC, QuickBASIC, gw-BASIC (adding line numbers) and VB-DOS SCREEN 1 COLOR , 0 PSET (100, 100), 2 END
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Racket
Racket
#lang racket (require racket/draw) (let ((b (make-object bitmap% 320 240))) (send b set-argb-pixels 100 100 1 1 (bytes 255 0 0 255)) b)
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#VBA
VBA
Option Explicit   Private Type MyTable powers_of_2 As Long doublings As Long End Type   Private Type Assemble answer As Long accumulator As Long End Type   Private Type Division Quotient As Long Remainder As Long End Type   Private Type DivEgyp Dividend As Long Divisor As Long End Type  ...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Visual_Basic_.NET
Visual Basic .NET
Module Module1   Function EgyptianDivision(dividend As ULong, divisor As ULong, ByRef remainder As ULong) As ULong Const SIZE = 64 Dim powers(SIZE) As ULong Dim doublings(SIZE) As ULong Dim i = 0   While i < SIZE powers(i) = 1 << i doublings(i) = divis...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Sidef
Sidef
func ef(fr) { var ans = [] if (fr >= 1) { return([fr]) if (fr.is_int) var intfr = fr.int ans << intfr fr -= intfr } var (x, y) = fr.nude while (x != 1) { ans << fr.inv.ceil.inv fr = ((-y % x) / y*fr.inv.ceil) (x, y) = fr.nude } ans << fr return ans }   for fr in [43/48, 5/121...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Wren
Wren
var halve = Fn.new { |n| (n/2).truncate }   var double = Fn.new { |n| n * 2 }   var isEven = Fn.new { |n| n%2 == 0 }   var ethiopian = Fn.new { |x, y| var sum = 0 while (x >= 1) { if (!isEven.call(x)) sum = sum + y x = halve.call(x) y = double.call(y) } return sum }   System.prin...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#XPL0
XPL0
func FactIter(N); \Factorial of N using iterative method int N; \range: 0..12 int F, I; [F:= 1; for I:= 2 to N do F:= F*I; return F; ];   func FactRecur(N); \Factorial of N using recursive method int N; \range: 0..12 return if N<2 then 1 else N*FactRecur(N-1);
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Scheme
Scheme
; Needed in Guile for read-line (use-modules (ice-9 rdelim))   ; Variable used to hold child PID returned from forking (define child #f)   ; Start listening on port 12321 for connections from any address (let ((s (socket PF_INET SOCK_STREAM 0))) (setsockopt s SOL_SOCKET SO_REUSEADDR 1) (bind s AF_INET INADDR_ANY 12...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#OxygenBasic
OxygenBasic
   % Title "Rotating Cube"  % Animated  % PlaceCentral uses ConsoleG   sub main ======== cls 0.0, 0.5, 0.7 shading scale 7 pushstate GoldMaterial.act static float ang rotateX ang rotateY ang go cube popstate ang+=.5 : if ang>=360 then ang-=360 end sub   EndScript  
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Perl
Perl
#!/usr/bin/perl   use strict; # http://www.rosettacode.org/wiki/Draw_a_rotating_cube use warnings; use Tk; use Time::HiRes qw( time );   my $size = 600; my $wait = int 1000 / 30; my ($height, $width) = ($size, $size * sqrt 8/9); my $mid = $width / 2; my $rot = atan2(0, -1) / 3; # middle c...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Ruby
Ruby
require 'matrix'   class Matrix def element_wise( operator, other ) Matrix.build(row_size, column_size) do |row, col| self[row, col].send(operator, other[row, col]) end end end   m1, m2 = Matrix[[3,1,4],[1,5,9]], Matrix[[2,7,1],[8,2,2]] puts "m1: #{m1}\nm2: #{m2}\n\n"   [:+, :-, :*, :/, :fdiv, :**, :%...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#AmigaE
AmigaE
DIM SHARED angle AS DOUBLE   SUB turn (degrees AS DOUBLE) angle = angle + degrees*3.14159265/180 END SUB   SUB forward (length AS DOUBLE) LINE - STEP (COS(angle)*length, SIN(angle)*length), 7 END SUB   SUB dragon (length AS DOUBLE, split AS INTEGER, d AS DOUBLE) IF split=0 THEN forward length EL...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#C.2B.2B
C++
// Based on https://www.cairographics.org/samples/gradient/   #include <QImage> #include <QPainter>   int main() { const QColor black(0, 0, 0); const QColor white(255, 255, 255);   const int size = 300; const double diameter = 0.6 * size;   QImage image(size, size, QImage::Format_RGB32); QPainte...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Objeck
Objeck
method : public : native : AddBack(value : Base) ~ Nil { node := ListNode->New(value); if(@head = Nil) { @head := node; @tail := @head; } else { @tail->SetNext(node); node->SetPrevious(@tail); @tail := node; }; }
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#OCaml
OCaml
(* val _insert : 'a dlink -> 'a dlink -> unit *) let _insert anchor newlink = newlink.next <- anchor.next; newlink.prev <- Some anchor; begin match newlink.next with | None -> () | Some next -> next.prev <-Some newlink; end; anchor.next <- Some newlink;;   (* val insert : 'a dlink option -> 'a -> un...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#BASIC
BASIC
xp=320:yp=95:size=150 CIRCLE (xp,yp),size,,,,.5 lasth=0:lastm=0:lasts=0 hs=.25*size:ms=.45*size:ss=ms pi=3.141592   FOR i=1 TO 12 w=2*i*pi/12 CIRCLE (xp+size*SIN(w),yp+size/2*COS(w)),size/15 NEXT   ON TIMER(1) GOSUB Clock TIMER ON   loop: GOTO loop   Clock: t$=TIME$ h=VAL(MID$(t$,1,2)) m=VAL(MID$(t$,4,2)...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Java
Java
  package com.rosettacode;   import java.util.LinkedList; import java.util.stream.Collectors; import java.util.stream.IntStream;   public class DoubleLinkedListTraversing {   public static void main(String[] args) {   final LinkedList<String> doubleLinkedList = IntStream.range(1, 10) .mapToObj...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#JavaScript
JavaScript
DoublyLinkedList.prototype.getTail = function() { var tail; this.traverse(function(node){tail = node;}); return tail; } DoublyLinkedList.prototype.traverseBackward = function(func) { func(this); if (this.prev() != null) this.prev().traverseBackward(func); } DoublyLinkedList.prototype.printB...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#JavaScript
JavaScript
function DoublyLinkedList(value, next, prev) { this._value = value; this._next = next; this._prev = prev; } // from LinkedList, inherit: value(), next(), traverse(), print() DoublyLinkedList.prototype = new LinkedList();   DoublyLinkedList.prototype.prev = function() { if (arguments.length == 1) ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Julia
Julia
abstract type AbstractNode{T} end   struct EmptyNode{T} <: AbstractNode{T} end mutable struct Node{T} <: AbstractNode{T} value::T pred::AbstractNode{T} succ::AbstractNode{T} end
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Gambas
Gambas
Public Sub Main() Dim Red As String = "0" Dim White As String = "1" Dim Blue As String = "2" Dim siCount As Short Dim sColours As New String[] Dim sTemp As String   For siCount = 1 To 20 sColours.Add(Rand(Red, Blue)) Next   Print "Random: - ";   For siCount = 1 To 2 For Each sTemp In sColours If sTemp = Red The...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Elixir
Elixir
defmodule Cuboid do @x 6 @y 2 @z 3 @dir %{-: {1,0}, |: {0,1}, /: {1,1}}   def draw(nx, ny, nz) do IO.puts "cuboid #{nx} #{ny} #{nz}:" {x, y, z} = {@x*nx, @y*ny, @z*nz} area = Map.new area = Enum.reduce(0..nz-1, area, fn i,acc -> draw_line(acc, x, 0, @z*i, :-) end) area = Enum.reduce...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Scheme
Scheme
=> (define (create-variable name initial-val) (eval `(define ,name ,initial-val) (interaction-environment)))   => (create-variable (read) 50) <hello   => hello 50
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Sidef
Sidef
var name = read("Enter a variable name: ", String); # type in 'foo'   class DynamicVar(name, value) { method init { DynamicVar.def_method(name, ->(_) { value }) } }   var v = DynamicVar(name, 42); # creates a dynamic variable say v.foo; # retrieves the value
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Raku
Raku
use GTK::Simple; use GTK::Simple::DrawingArea; use Cairo;   my $app = GTK::Simple::App.new(:title('Draw a Pixel')); my $da = GTK::Simple::DrawingArea.new; gtk_simple_use_cairo;   $app.set-content( $da ); $app.border-width = 5; $da.size-request(320,240);   sub rect-do( $d, $ctx ) { given $ctx { .rgb(1, 0, 0...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Vlang
Vlang
fn egyptian_divide(dividend int, divisor int) ?(int, int) {   if dividend < 0 || divisor <= 0 { panic("Invalid argument(s)") } if dividend < divisor { return 0, dividend } mut powers_of_two := [1] mut doublings := [divisor] mut doubling := divisor for { doubling *...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Wren
Wren
var egyptianDivide = Fn.new { |dividend, divisor| if (dividend < 0 || divisor <= 0) Fiber.abort("Invalid argument(s).") if (dividend < divisor) return [0, dividend] var powersOfTwo = [1] var doublings = [divisor] var doubling = divisor while (true) { doubling = 2 * doubling if (d...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Tcl
Tcl
# Just compute the denominator terms, as the numerators are always 1 proc egyptian {num denom} { set result {} while {$num} { # Compute ceil($denom/$num) without floating point inaccuracy set term [expr {$denom / $num + ($denom/$num*$num < $denom)}] lappend result $term set num [expr {-$denom % $num}] set ...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#x86_Assembly
x86 Assembly
extern printf global main   section .text   halve shr ebx, 1 ret   double shl ebx, 1 ret   iseven and ebx, 1 cmp ebx, 0 ret ; ret preserves flags   main push 1 ; tutor = true push 34 ; 2nd operand push 17 ; 1st operand call ethiopicmult add esp, 12   push eax ; result of 17*34 push fmt call pri...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#Yabasic
Yabasic
// recursive sub factorial(n) if n > 1 then return n * factorial(n - 1) else return 1 end if end sub   //iterative sub factorial2(n) local i, t   t = 1 for i = 1 to n t = t * i next return t end sub   for n = 0 to 9 print "Factorial(", n, ") = ", factorial(n) next
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Seed7
Seed7
$ include "seed7_05.s7i"; include "socket.s7i"; include "listener.s7i";   const proc: main is func local var listener: aListener is listener.value; var file: existingConnection is STD_NULL; var file: newConnection is STD_NULL; begin aListener := openInetListener(12321); listen(aListener, 10)...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Phix
Phix
-- -- demo\rosetta\DrawRotatingCube.exw -- ================================= -- -- credits: http://petercollingridge.appspot.com/3D-tutorial/rotating-objects -- https://github.com/ssloy/tinyrenderer/wiki/Lesson-4:-Perspective-projection -- -- Aside: low CPU usage, at least when using a 30ms timer (33 FPS, whic...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Rust
Rust
struct Matrix { elements: Vec<f32>, pub height: u32, pub width: u32, }   impl Matrix { fn new(elements: Vec<f32>, height: u32, width: u32) -> Matrix { // Should check for dimensions but omitting to be succient Matrix { elements: elements, height: height, ...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#Applesoft_BASIC
Applesoft BASIC
DIM SHARED angle AS DOUBLE   SUB turn (degrees AS DOUBLE) angle = angle + degrees*3.14159265/180 END SUB   SUB forward (length AS DOUBLE) LINE - STEP (COS(angle)*length, SIN(angle)*length), 7 END SUB   SUB dragon (length AS DOUBLE, split AS INTEGER, d AS DOUBLE) IF split=0 THEN forward length EL...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Clojure
Clojure
  (use 'quil.core)   (def w 500) (def h 400)   (defn setup [] (background 0))   (defn draw [] (push-matrix) (translate 250 200 0) (sphere 100) (pop-matrix))   (defsketch main  :title "sphere"  :setup setup  :size [w h]  :draw draw  :renderer :opengl)  
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Oforth
Oforth
: test // ( -- aDList ) | dl | DList new ->dl dl insertFront("A") dl insertBack("B") dl head insertAfter(DNode new("C", null , null)) dl ;
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Oz
Oz
declare fun {CreateNewNode Value} node(prev:{NewCell nil} next:{NewCell nil} value:Value) end   proc {InsertAfter Node NewNode} Next = Node.next in (NewNode.next) := @Next (NewNode.prev) := Node case @Next of nil then skip [] node(prev:NextPrev ...) then ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Pascal
Pascal
procedure insert_link( a, b, c: link_ptr ); begin a^.next := c; if b <> nil then b^.prev := c; c^.next := b; c^.prev := a; end;
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#Batch_File
Batch File
::Draw a Clock Task from Rosetta Code Wiki ::Batch File Implementation :: ::Directly open the Batch File... @echo off & mode 44,8 title Sample Batch Clock setlocal enabledelayedexpansion chcp 65001 ::Set the characters... set "#0_1=█████" set "#0_2=█ █" set "#0_3=█ █" set "#0_4=█ █" set "#0_5=█████"   set "#1_1...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Julia
Julia
mutable struct DLNode{T} value::T pred::Union{DLNode{T}, Nothing} succ::Union{DLNode{T}, Nothing} DLNode(v) = new{typeof(v)}(v, nothing, nothing) end   function insertpost(prevnode, node) succ = prevnode.succ prevnode.succ = node node.pred = prevnode node.succ = succ if succ != nothi...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Kotlin
Kotlin
// version 1.1.2   class LinkedList<E> { class Node<E>(var data: E, var prev: Node<E>? = null, var next: Node<E>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Kotlin
Kotlin
// version 1.1.2   class Node<T: Number>(var data: T, var prev: Node<T>? = null, var next: Node<T>? = null) { override fun toString(): String { val sb = StringBuilder(this.data.toString()) var node = this.next while (node != null) { sb.append(" -> ", node.data.toString()) ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Lua
Lua
local node = { data=data, prev=nil, next=nil }
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Go
Go
package main   import ( "fmt" "math/rand" "time" )   // constants define order of colors in Dutch national flag const ( red = iota white blue nColors )   // zero object of type is valid red ball. type ball struct { color int }   // order of balls based on DNF func (b1 ball) lt(b2 ball) b...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Factor
Factor
USING: classes.struct kernel raylib.ffi ;   640 480 "cuboid" init-window   S{ Camera3D { position S{ Vector3 f 4.5 4.5 4.5 } } { target S{ Vector3 f 0 0 0 } } { up S{ Vector3 f 0 1 0 } } { fovy 45.0 } { type 0 } }   60 set-target-fps   [ window-should-close ] [ begin-drawing BLACK clear-...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Slate
Slate
define: #name -> (query: 'Enter a variable name: ') intern. "X" define: name -> 42. X print.
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Smalltalk
Smalltalk
| varName | varName := FillInTheBlankMorph request: 'Enter a variable name'. Compiler evaluate:('| ', varName, ' | ', varName, ' := 42. Transcript show: ''value of ', varName, '''; show: '' is ''; show: ', varName).
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#SNOBOL4
SNOBOL4
* # Get var name from user output = 'Enter variable name:' invar = trim(input)   * # Get value from user, assign output = 'Enter value:' $invar = trim(input)   * Display output = invar ' == ' $invar end
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#ReScript
ReScript
type document // abstract type for a document object type context = { mutable fillStyle: string, }   @val external doc: document = "document"   @send external getElementById: (document, string) => Dom.element = "getElementById" @send external getContext: (Dom.element, string) => context = "getContext"   @send external...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#REXX
REXX
/*REXX program displays (draws) a pixel at a specified screen location in the color red.*/ parse upper version !ver . !pcrexx= 'REXX/PERSONAL'==!ver | 'REXX/PC'==!ver /*obtain the REXX interpreter version. */ parse arg x y txt CC . /*obtain optional arguments from the CL*/ if x=='' | x==","...