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http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#JavaScript
JavaScript
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> canvas { background-color: black; } </style> </head> <body> <canvas></canvas> <script> var canvas = document.querySelector("canvas"); canvas.width = window.innerWidth; canvas.he...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Phix
Phix
constant m = {{7, 8, 7},{4, 0, 9}}, m2 = {{4, 5, 1},{6, 2, 1}} ?{m,"+",m2,"=",sq_add(m,m2)} ?{m,"-",m2,"=",sq_sub(m,m2)} ?{m,"*",m2,"=",sq_mul(m,m2)} ?{m,"/",m2,"=",sq_div(m,m2)} ?{m,"^",m2,"=",sq_power(m,m2)} ?{m,"+ 3 =",sq_add(m,3)} ?{m,"- 3 =",sq_sub(m,3)} ?{m,"* 3 =",sq_mul(m,3)} ?{m,"/ 3 =",sq_div(m,3)} ?...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#BASIC
BASIC
clg color white rect 0,0,graphwidth, graphheight for n = 1 to 100 color rgb(2*n,2*n,2*n) circle 150-2*n/3,150-n/2,150-n next n
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#FreeBASIC
FreeBASIC
#define FIL 1 #define DATO 2 #define LPREV 3 #define LNEXT 4   Dim Shared As Integer countNodes, Nodes countNodes = 0 Nodes = 10   Dim Shared As Integer list(Nodes, 4) list(0, LNEXT) = 1   Function searchNode(node As Integer) As Integer Dim As Integer Node11   For i As Integer = 0 To node-1 Node1...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Delphi
Delphi
uses system ;   type   // declare the list pointer type plist = ^List ;   // declare the list type, a generic data pointer prev and next pointers List = record data : pointer ; prev : pList ; next : pList ; end;   // since this task is just showing the traversal I am not allocating the ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#E
E
def traverse(list) { var node := list.atFirst() while (true) { println(node[]) if (node.hasNext()) { node := node.next() } else { break } } while (true) { println(node[]) if (node.hasPrev()) { node := node.prev() ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#C.23
C#
class Link { public int Item { get; set; } public Link Prev { get; set; } public Link Next { get; set; }   //A constructor is not neccessary, but could be useful public Link(int item, Link prev = null, Link next = null) { Item = item; Prev = prev; Next = next; } }
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#C.2B.2B
C++
template <typename T> struct Node { Node* next; Node* prev; T data; };
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Ceylon
Ceylon
import ceylon.random {   DefaultRandom }   abstract class Colour(name, ordinal) of red | white | blue satisfies Comparable<Colour> { shared String name; shared Integer ordinal; string => name; compare(Colour other) => this.ordinal <=> other.ordinal; }   object red extends Colour("red", 0) {} object white extends ...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Clojure
Clojure
(defn dutch-flag-order [color] (get {:red 1 :white 2 :blue 3} color))   (defn sort-in-dutch-flag-order [balls] (sort-by dutch-flag-order balls))   ;; Get a collection of 'n' balls of Dutch-flag colors (defn random-balls [num-balls] (repeatedly num-balls #(rand-nth [:red :white :blue])))   ;; Get ran...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#C
C
  #include <stdio.h> #include <stdlib.h> #include <math.h>   const char *shades = ".:!*oe&#%@";   void vsub(double *v1, double *v2, double *s) { s[0] = v1[0] - v2[0]; s[1] = v1[1] - v2[1]; s[2] = v1[2] - v2[2]; }   double normalize(double * v) { double len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); v...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#PicoLisp
PicoLisp
(de userVariable () (prin "Enter a variable name: ") (let Var (line T) # Read transient symbol (prin "Enter a value: ") (set Var (read)) # Set symbol's value (println 'Variable Var 'Value (val Var)) ) ) # Print them
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#PowerShell
PowerShell
$variableName = Read-Host New-Variable $variableName 'Foo' Get-Variable $variableName
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#ProDOS
ProDOS
editvar /newvar /value=a /userinput=1 /title=Enter a variable name: editvar /newvar /value=b /userinput=1 /title=Enter a variable title: editvar /newvar /value=-a- /title=-b-
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Oberon
Oberon
MODULE pixel;   IMPORT XYplane;   BEGIN XYplane.Open; XYplane.Dot(100, 100, XYplane.draw); REPEAT UNTIL XYplane.Key() = "q" END pixel.  
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Objeck
Objeck
use Game.SDL2; use Game.Framework;   class DrawPixel { @framework : GameFramework;   function : Main(args : String[]) ~ Nil { DrawPixel->New()->Run(); }   New() { @framework := GameFramework->New(320, 240, "RGB"); @framework->SetClearColor(Color->New(0, 0, 0)); }   method : Run() ~ Nil { if(...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Racket
Racket
#lang racket   (define (quotient/remainder-egyptian dividend divisor (trace? #f)) (define table (for*/list ((power_of_2 (sequence-map (curry expt 2) (in-naturals))) (doubling (in-value (* divisor power_of_2))) #:break (> doubling dividend)) (list power_of_2 doubling)))   (w...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Raku
Raku
sub egyptian-divmod (Real $dividend is copy where * >= 0, Real $divisor where * > 0) { my $accumulator = 0; ([1, $divisor], { [.[0] + .[0], .[1] + .[1]] } … ^ *.[1] > $dividend) .reverse.map: { $dividend -= .[1], $accumulator += .[0] if $dividend >= .[1] } $accumulator, $dividend; }   #TESTING for 580...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Raku
Raku
role Egyptian { method gist { join ' + ', ("[{self.floor}]" if self.abs >= 1), map {"1/$_"}, self.denominators; } method denominators { my ($x, $y) = self.nude; $x %= $y; my @denom = gather ($x, $y) = -$y % $x, $y * take ($y / $x).ceiling while $x; } }   say .nude.join('/'), " = ", $_...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#UNIX_Shell
UNIX Shell
halve() { expr "$1" / 2 }   double() { expr "$1" \* 2 }   is_even() { expr "$1" % 2 = 0 >/dev/null }   ethiopicmult() { plier=$1 plicand=$2 r=0 while [ "$plier" -ge 1 ]; do is_even "$plier" || r=`expr $r + "$plicand"` plier=`halve "$plier"` plicand=`double "$plicand"` done echo $r...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#Wren
Wren
import "/fmt" for Conv   var SIZE = 32 var LINES = SIZE / 2 var RULE = 90   var ruleTest = Fn.new { |x| (RULE & (1 << (7 & x))) != 0 }   var bshl = Fn.new { |b, bitCount| Conv.btoi(b) << bitCount }   var evolve = Fn.new { |s| var t = List.filled(SIZE, false) t[SIZE-1] = ruleTest.call(bshl.call(s[0], 2) | bshl...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#Wrapl
Wrapl
DEF fac(n) n <= 1 | PROD 1:to(n);
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#REALbasic
REALbasic
  Class EchoSocket Inherits TCPSocket Sub DataAvailable() If Instr(Me.LookAhead, EndofLine.Windows) > 0 Then Dim data As String = Me.ReadAll Dim lines() As String = Split(data, EndofLine.Windows) For i As Integer = 0 To Ubound(lines) Me.Write(lines(i) + EndOfLine.Windows) Print(l...
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#Ruby
Ruby
def main intervals = [ [2, 1000, true], [1000, 4000, true], [2, 10000, false], [2, 100000, false], [2, 1000000, false], [2, 10000000, false], [2, 100000000, false], [2, 1000000000, false] ] for intv in intervals (start, ending, display)...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Julia
Julia
using Makie, LinearAlgebra   N = 40 interval = 0.10   scene = mesh(FRect3D(Vec3f0(-0.5), Vec3f0(1)), color = :skyblue2) rect = scene[end]   for rad in 0.5:1/N:8.5 arr = normalize([cospi(rad/2), 0, sinpi(rad/2), -sinpi(rad/2)]) Makie.rotate!(rect, Quaternionf0(arr[1], arr[2], arr[3], arr[4])) sleep(interval)...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#PicoLisp
PicoLisp
(de elementWiseMatrix (Fun Mat1 Mat2) (mapcar '((L1 L2) (mapcar Fun L1 L2)) Mat1 Mat2) )   (de elementWiseScalar (Fun Mat Scalar) (elementWiseMatrix Fun Mat (circ (circ Scalar))) )
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#PL.2FI
PL/I
declare (matrix(3,3), vector(3), scalar) fixed; declare (m(3,3), v(3) fixed;   m = scalar * matrix; m = vector * matrix; m = matrix * matrix;   v = scalar * vector; v = vector * vector;
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Batch_File
Batch File
:: Draw a Sphere Task from Rosetta Code :: Batch File Implementation   @echo off rem -------------- define arithmetic "functions" rem more info: https://www.dostips.com/forum/viewtopic.php?f=3&t=6744 rem integer sqrt arithmetic function by Aacini and penpen rem source: https://www.dostips.com/forum/viewtopic.php?f=3&t...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Go
Go
package main   import "fmt"   type dlNode struct { string next, prev *dlNode }   type dlList struct { head, tail *dlNode }   func (list *dlList) String() string { if list.head == nil { return fmt.Sprint(list.head) } r := "[" + list.head.string for p := list.head.next; p != nil; p = p...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Haskell
Haskell
  insert _ Leaf = Leaf insert nv l@(Node pl v r) = (\(Node c _ _) -> c) new where new = updateLeft left . updateRight right $ Node l nv r left = Node pl v new right = case r of Leaf -> Leaf Node _ v r -> Node new v r  
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Erlang
Erlang
  open System.Collections.Generic   let first (l: LinkedList<char>) = l.First let last (l: LinkedList<char>) = l.Last   let next (l: LinkedListNode<char>) = l.Next let prev (l: LinkedListNode<char>) = l.Previous   let traverse g f (ls: LinkedList<char>) = let rec traverse (l: LinkedListNode<char>) = match l...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#F.23
F#
  open System.Collections.Generic   let first (l: LinkedList<char>) = l.First let last (l: LinkedList<char>) = l.Last   let next (l: LinkedListNode<char>) = l.Next let prev (l: LinkedListNode<char>) = l.Previous   let traverse g f (ls: LinkedList<char>) = let rec traverse (l: LinkedListNode<char>) = match l...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Clojure
Clojure
(defrecord Node [prev next data])   (defn new-node [prev next data] (Node. (ref prev) (ref next) data))
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Common_Lisp
Common Lisp
(defstruct dlist head tail) (defstruct dlink content prev next)
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#D
D
struct Node(T) { T data; typeof(this)* prev, next; }   void main() { alias N = Node!int; N* n = new N(10); }
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#D
D
import std.stdio, std.random, std.algorithm, std.traits, std.array;   enum DutchColors { red, white, blue }   void dutchNationalFlagSort(DutchColors[] items) pure nothrow @nogc { int lo, mid, hi = items.length - 1;   while (mid <= hi) final switch (items[mid]) { case DutchColors.red: ...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#C.23
C#
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms;   namespace Cuboid { public partial class Form1 : Form { double[][] nodes = { new double[] {-1, -1, -1}, new double[] {-1, -1, 1}, new double[] {-1, 1, -1}, new double[] {-1, 1, 1}, ne...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Prolog
Prolog
test :- read(Name), atomics_to_string([Name, "= 50, writeln('", Name, "' = " , Name, ")"], String), term_string(Term, String), Term.
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Python
Python
>>> name = raw_input("Enter a variable name: ") Enter a variable name: X >>> globals()[name] = 42 >>> X 42
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#OCaml
OCaml
module G = Graphics   let () = G.open_graph ""; G.resize_window 320 240; G.set_color G.red; G.plot 100 100; ignore (G.read_key ())
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Ol
Ol
  (import (lib gl)) (import (OpenGL version-1-0))   ; init (glClearColor 0.3 0.3 0.3 1) (glOrtho 0 320 0 240 0 1)   ; draw loop (gl:set-renderer (lambda (mouse) (glClear GL_COLOR_BUFFER_BIT) (glBegin GL_POINTS) (glColor3f 255 0 0) (glVertex2f 100 100) (glEnd)))  
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#REXX
REXX
/*REXX program performs division on positive integers using the Egyptian division method*/ numeric digits 1000 /*support gihugic numbers & be gung-ho.*/ parse arg n d . /*obtain optional arguments from the CL*/ if d=='' | d=="," then do; n= 580; d= 34 ...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Ring
Ring
  load "stdlib.ring"   table = newlist(32, 2) dividend = 580 divisor = 34   i = 1 table[i][1] = 1 table[i][2] = divisor   while table[i] [2] < dividend i = i + 1 table[i][1] = table[i -1] [1] * 2 table[i][2] = table[i -1] [2] * 2 end i = i - 1 answer = table[i][1] accumulator = table[i][2]   while i ...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#REXX
REXX
/*REXX program converts a fraction (can be improper) to an Egyptian fraction. */ parse arg fract '' -1 t; z=$egyptF(fract) /*compute the Egyptian fraction. */ if t\==. then say fract ' ───► ' z /*show Egyptian fraction from C.L.*/ return z /*stick a fork in it, we're done...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Ursala
Ursala
odd = ~&ihB double = ~&iNiCB half = ~&itB
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#zkl
zkl
fcn rule(n){ n=n.toString(2); "00000000"[n.len() - 8,*] + n } fcn applyRule(rule,cells){ cells=String(cells[-1],cells,cells[0]); // wrap cell ends (cells.len() - 2).pump(String,'wrap(n){ rule[7 - cells[n,3].toInt(2)] }) }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#Wren
Wren
import "/fmt" for Fmt import "/big" for BigInt   class Factorial { static iterative(n) { if (n < 2) return BigInt.one var fact = BigInt.one for (i in 2..n.toSmall) fact = fact * i return fact }   static recursive(n) { if (n < 2) return BigInt.one return n * re...
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#REBOL
REBOL
server-port: open/lines tcp://:12321 forever [ connection-port: first server-port until [ wait connection-port error? try [insert connection-port first connection-port] ] close connection-port ] close server-port
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#Scala
Scala
object EbanNumbers {   class ERange(s: Int, e: Int, p: Boolean) { val start: Int = s val end: Int = e val print: Boolean = p }   def main(args: Array[String]): Unit = { val rgs = List( new ERange(2, 1000, true), new ERange(1000, 4000, true), new ERange(2, 10000, false), new...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Kotlin
Kotlin
// version 1.1   import java.awt.* import javax.swing.*   class RotatingCube : JPanel() { private val nodes = arrayOf( doubleArrayOf(-1.0, -1.0, -1.0), doubleArrayOf(-1.0, -1.0, 1.0), doubleArrayOf(-1.0, 1.0, -1.0), doubleArrayOf(-1.0, 1.0, 1.0), doubleArrayOf( 1.0, -1.0,...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Python
Python
>>> import random >>> from operator import add, sub, mul, floordiv >>> from pprint import pprint as pp >>> >>> def ewise(matrix1, matrix2, op): return [[op(e1,e2) for e1,e2 in zip(row1, row2)] for row1,row2 in zip(matrix1, matrix2)]   >>> m,n = 3,4 # array dimensions >>> a0 = [[random.randint(1,9) for y in range(n)]...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Befunge
Befunge
45*65*65*"2"30p20p10p::00p2*40p4*5vv< >60p140g->:::*00g50g*60g40g-:*-\-v0>1 ^_@#`\g0<|`\g04:+1, <*84$$_v#`\0:<>p^ >v>g2+:5^$>g:*++*/7g^>*:9$#<"~"/:"~"v g:^06,+55<^03*<v09p07%"~"p09/"~"p08%< ^>#0 *#12#<0g:^>+::"~~"90g*80g+*70gv| g-10g*+:9**00gv|!*`\2\`-20::/2-\/\+<> %#&eo*!:..^g05<>$030g-*9/\20g*+60g40^
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Icon_and_Unicon
Icon and Unicon
  class DoubleLink (value, prev_link, next_link)   # insert given node after this one, losing its existing connections method insert_after (node) node.prev_link := self if (\next_link) then next_link.prev_link := node node.next_link := next_link self.next_link := node end   initially (value, pre...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#J
J
(pred;succ;<data) conew 'DoublyLinkedListElement'
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Java
Java
  import java.util.LinkedList;   @SuppressWarnings("serial") public class DoublyLinkedListInsertion<T> extends LinkedList<T> {   public static void main(String[] args) { DoublyLinkedListInsertion<String> list = new DoublyLinkedListInsertion<String>(); list.addFirst("Add First 1"); list.addFi...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#ActionScript
ActionScript
  package {   import flash.display.Graphics; import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer;   public class Clock extends Sprite {   // Changes of hands (in degrees) per second priv...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Fortran
Fortran
Dim As Integer i, MiLista()   For i = 0 To Int(Rnd * 100)+25 Redim Preserve MiLista(i) MiLista(i) = Rnd * 314 Next   'Tour from the beginning For i = Lbound(MiLista) To Ubound(MiLista) Print MiLista(i) Next i   Print 'Travel from the end For i = Ubound(MiLista) To Lbound(MiLista) Step -1 Print MiLista...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#FreeBASIC
FreeBASIC
Dim As Integer i, MiLista()   For i = 0 To Int(Rnd * 100)+25 Redim Preserve MiLista(i) MiLista(i) = Rnd * 314 Next   'Tour from the beginning For i = Lbound(MiLista) To Ubound(MiLista) Print MiLista(i) Next i   Print 'Travel from the end For i = Ubound(MiLista) To Lbound(MiLista) Step -1 Print MiLista...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Delphi
Delphi
struct Node(T) {   type   pList = ^List ;   list = record data : pointer ; prev : pList ; next : pList ; end;   }
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#E
E
def makeElement(var value, var next, var prev) { def element { to setValue(v) { value := v } to getValue() { return value }   to setNext(n) { next := n } to getNext() { return next }   to setPrev(p) { prev := p } to getPrev() { return prev } }   return el...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Erlang
Erlang
  new( Data ) -> erlang:spawn( fun() -> loop( Data, noprevious, nonext ) end ).  
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Elixir
Elixir
defmodule Dutch_national_flag do defp ball(:red), do: 1 defp ball(:white), do: 2 defp ball(:blue), do: 3   defp random_ball, do: Enum.random([:red, :white, :blue])   defp random_ball(n), do: (for _ <- 1..n, do: random_ball())   defp is_dutch([]), do: true defp is_dutch([_]), do: true defp is_dutch([b...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Erlang
Erlang
-module(dutch). -export([random_balls/1, is_dutch/1, dutch/1]).   ball(red) -> 1; ball(white) -> 2; ball(blue) -> 3.   random_ball() -> lists:nth(random:uniform(3), [red, white, blue]).   random_balls(N) -> random_balls(N,[]). random_balls(0,L) -> L; random_balls(N,L) when N > 0 -> B = random_ball(), random_ba...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#C.2B.2B
C++
  #include<graphics.h> #include<iostream>   int main() { int k; initwindow(1500,810,"Rosetta Cuboid");   do{ std::cout<<"Enter ratio of sides ( 0 or -ve to exit) : "; std::cin>>k;   if(k>0){ bar3d(100, 100, 100 + 2*k, 100 + 4*k, 3*k, 1); } }while(k>0);   ...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Quackery
Quackery
[ say "The word " dup echo$ names find names found iff [ say " exists." ] else [ say " does not exist." ] ] is exists? ( $ --> )     [ $ "Please enter a name: " input cr dup exists? cr cr dup say "Creating " echo$ say "..." $ "[ stack ] is " over join quacke...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#R
R
# Read the name in from a command prompt varname <- readline("Please name your variable >") # Make sure the name is valid for a variable varname <- make.names(varname) message(paste("The variable being assigned is '", varname, "'")) # Assign the variable (with value 42) into the user workspace (global environment) assi...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Racket
Racket
  -> (begin (printf "Enter some name: ") (namespace-set-variable-value! (read) 123)) Enter some name: bleh -> bleh 123  
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Perl
Perl
use Gtk3 '-init';   my $window = Gtk3::Window->new(); $window->set_default_size(320, 240); $window->set_border_width(10); $window->set_title("Draw a Pixel"); $window->set_app_paintable(TRUE);   my $da = Gtk3::DrawingArea->new(); $da->signal_connect('draw' => \&draw_in_drawingarea); $window->add($da); $window->show_all(...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Phix
Phix
with javascript_semantics include pGUI.e cdCanvas cdcanvas function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/) cdCanvasActivate(cdcanvas) cdCanvasPixel(cdcanvas, 100, 100, CD_RED) cdCanvasFlush(cdcanvas) return IUP_DEFAULT end function function map_cb(Ihandle ih) cdcanvas =...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Ruby
Ruby
def egyptian_divmod(dividend, divisor) table = [[1, divisor]] table << table.last.map{|e| e*2} while table.last.first * 2 <= dividend answer, accumulator = 0, 0 table.reverse_each do |pow, double| if accumulator + double <= dividend accumulator += double answer += pow end end [answer, di...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Rust
Rust
fn egyptian_divide(dividend: u32, divisor: u32) -> (u32, u32) { let dividend = dividend as u64; let divisor = divisor as u64;   let pows = (0..32).map(|p| 1 << p); let doublings = (0..32).map(|p| divisor << p);   let (answer, sum) = doublings .zip(pows) .rev() .skip_while(|(i...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Ruby
Ruby
def ef(fr) ans = [] if fr >= 1 return [[fr.to_i], Rational(0, 1)] if fr.denominator == 1 intfr = fr.to_i ans, fr = [intfr], fr - intfr end x, y = fr.numerator, fr.denominator while x != 1 ans << Rational(1, (1/fr).ceil) fr = Rational(-y % x, y * (1/fr).ceil) x, y = fr.numerator, fr.de...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#VBA
VBA
Private Function lngHalve(Nb As Long) As Long lngHalve = Nb / 2 End Function   Private Function lngDouble(Nb As Long) As Long lngDouble = Nb * 2 End Function   Private Function IsEven(Nb As Long) As Boolean IsEven = (Nb Mod 2 = 0) End Function
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#x86_Assembly
x86 Assembly
global factorial section .text   ; Input in ECX register (greater than 0!) ; Output in EAX register factorial: mov eax, 1 .factor: mul ecx loop .factor ret
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Ruby
Ruby
require 'socket' server = TCPServer.new(12321)   while (connection = server.accept) Thread.new(connection) do |conn| port, host = conn.peeraddr[1,2] client = "#{host}:#{port}" puts "#{client} is connected" begin loop do line = conn.readline puts "#{client} says: #{line}" ...
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#Tailspin
Tailspin
  templates isEban def number: $; '$;' -> \(<'([246]|[3456][0246])(0[03456][0246])*'> $ !\) -> $number ! end isEban  
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#Visual_Basic_.NET
Visual Basic .NET
Module Module1   Structure Interval Dim start As Integer Dim last As Integer Dim print As Boolean   Sub New(s As Integer, l As Integer, p As Boolean) start = s last = l print = p End Sub End Structure   Sub Main() Dim interv...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Lua
Lua
local abs,atan,cos,floor,pi,sin,sqrt = math.abs,math.atan,math.cos,math.floor,math.pi,math.sin,math.sqrt local bitmap = { init = function(self, w, h, value) self.w, self.h, self.pixels = w, h, {} for y=1,h do self.pixels[y]={} end self:clear(value) end, clear = function(self, value) for y=1,self.h...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#R
R
# create a 2-times-2 matrix mat <- matrix(1:4, 2, 2)   # matrix with scalar mat + 2 mat * 2 mat ^ 2   # matrix with matrix mat + mat mat * mat mat ^ mat
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Brlcad
Brlcad
opendb balls.g y # Create a database to hold our shapes units cm # Set the unit of measure in ball.s sph 0 0 0 3 # Create a sphere of radius 3 cm named ball.s with its centre at 0,0,0
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#JavaScript
JavaScript
DoublyLinkedList.prototype.insertAfter = function(searchValue, nodeToInsert) { if (this._value == searchValue) { var after = this.next(); this.next(nodeToInsert); nodeToInsert.prev(this); nodeToInsert.next(after); after.prev(nodeToInsert); } else if (this.next() == nu...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Julia
Julia
mutable struct DLNode{T} value::T pred::Union{DLNode{T}, Nothing} succ::Union{DLNode{T}, Nothing} DLNode(v) = new{typeof(v)}(v, nothing, nothing) end   function insertpost(prevnode, node) succ = prevnode.succ prevnode.succ = node node.pred = prevnode node.succ = succ if succ != nothi...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#Ada
Ada
with Ada.Numerics.Elementary_Functions; with Ada.Calendar.Formatting; with Ada.Calendar.Time_Zones;   with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Events.Events;   procedure Draw_A_Clock is use Ada.Calendar; use Ada.Calendar.Formatting; Window  : SDL.Video.Windows.Window; Render...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Go
Go
package main   import "fmt"   type dlNode struct { string next, prev *dlNode }   type dlList struct { head, tail *dlNode }   func (list *dlList) String() string { if list.head == nil { return fmt.Sprint(list.head) } r := "[" + list.head.string for p := list.head.next; p != nil; p = p...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#F.23
F#
  type 'a DLElm = { mutable prev: 'a DLElm option data: 'a mutable next: 'a DLElm option }  
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Factor
Factor
TUPLE: node data next prev ;
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Fortran
Fortran
type node real :: data type(node), pointer :: next => null(), previous => null() end type node ! ! . . . . ! type( node ), target :: head
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#FreeBASIC
FreeBASIC
type node nxt as node ptr prv as node ptr dat as any ptr 'points to any kind of data; user's responsibility 'to keep track of what's actually in it end type
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#F.23
F#
(* Since the task description here does not impose Dijsktra's original restrictions * Changing the order is only allowed by swapping 2 elements * Every element must only be inspected once we have several options ... One way -- especially when we work with immutable data structures -- is to scan the uno...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Clojure
Clojure
  (use 'quil.core)   (def w 500) (def h 400)   (defn setup [] (background 0))   (defn draw [] (push-matrix) (translate (/ w 2) (/ h 2) 0) (rotate-x 0.7) (rotate-z 0.5) (box 100 150 200) ; 2x3x4 relative dimensions (pop-matrix))   (defsketch main  :title "cuboid"  :setup setup  :size [w h]  :draw draw...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Raku
Raku
our $our-var = 'The our var'; my $my-var = 'The my var';   my $name = prompt 'Variable name: '; my $value = $::('name'); # use the right sigil, etc   put qq/Var ($name) starts with value 「$value」/;   $::('name') = 137;   put qq/Var ($name) ends with value 「{$::('name')}」/;  
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#REBOL
REBOL
rebol [ Title: "Dynamic Variable Name" URL: http://rosettacode.org/wiki/Dynamic_variable_names ]   ; Here, I ask the user for a name, then convert it to a word and ; assign the value "Hello!" to it. To read this phrase, realize that ; REBOL collects terms from right to left, so "Hello!" is stored for ; future use, th...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Processing
Processing
size(320, 240); set(100, 100, color(255,0,0));
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#PureBasic
PureBasic
  If OpenWindow(0, 0, 0, 320, 240, "Rosetta Code Draw A Pixel in PureBasic") If CreateImage(0, 320, 240) And StartDrawing(ImageOutput(0)) Plot(100, 100,RGB(255,0,0)) StopDrawing() ImageGadget(0, 0, 0, 320, 240, ImageID(0)) EndIf Repeat Event = WaitWindowEvent() Until Event...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Scala
Scala
object EgyptianDivision extends App {   private def divide(dividend: Int, divisor: Int): Unit = { val powersOf2, doublings = new collection.mutable.ListBuffer[Integer]   //populate the powersof2- and doublings-columns var line = 0 while ((math.pow(2, line) * divisor) <= dividend) { val powerOf2 ...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#Sidef
Sidef
func egyptian_divmod(dividend, divisor) { var table = [[1, divisor]] table << table[-1].map{|e| 2*e } while (2*table[-1][0] <= dividend) var (answer, accumulator) = (0, 0) table.reverse.each { |pair| var (pow, double) = pair... if (accumulator + double <= dividend) { accumulator += double an...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Rust
Rust
  use num_bigint::BigInt; use num_integer::Integer; use num_traits::{One, Zero}; use std::fmt;   #[derive(Debug, Clone, PartialEq, PartialOrd)] struct Rational { nominator: BigInt, denominator: BigInt, }   impl Rational { fn new(n: &BigInt, d: &BigInt) -> Rational { assert!(!d.is_zero(), "denominato...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#VBScript
VBScript
option explicit   class List private theList private nOccupiable private nTop   sub class_initialize nTop = 0 nOccupiable = 100 redim theList( nOccupiable ) end sub   public sub store( x ) if nTop >= nOccupiable then nOccupiable = nOccupiable + 100 redim preserve theList( nOccupiable ) end if th...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#XL
XL
0! -> 1 N! -> N * (N-1)!
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Rust
Rust
  use std::net::{TcpListener, TcpStream}; use std::io::{BufReader, BufRead, Write}; use std::thread;   fn main() { let listener = TcpListener::bind("127.0.0.1:12321").unwrap(); println!("server is running on 127.0.0.1:12321 ...");   for stream in listener.incoming() { let stream = stream.unwrap(); ...