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http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#REXX
REXX
/*REXX program that implements various List Manager functions. */ /*┌────────────────────────────────────────────────────────────────────┐ ┌─┘ Functions of the List Manager └─┐ │ │ │ @init ─── initi...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#Delphi
Delphi
  unit main;   interface   uses Winapi.Windows, System.SysUtils, System.Classes, Vcl.Graphics, Vcl.Forms, Vcl.ExtCtrls;   type TClock = class(TForm) tmrTimer: TTimer; procedure FormResize(Sender: TObject); procedure tmrTimerTimer(Sender: TObject); private { Private declarations } const ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Phix
Phix
enum NEXT,PREV,DATA constant empty_dll = {{1,1}} sequence dll = deep_copy(empty_dll) procedure insert_after(object data, integer pos=1) integer prv = dll[pos][PREV] dll = append(dll,{pos,prv,data}) if prv!=0 then dll[prv][NEXT] = length(dll) end if dll[pos][PREV] = length(dll) end procedur...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#PicoLisp
PicoLisp
# Print the elements a doubly-linked list (de 2print (DLst) (for (L (car DLst) L (cddr L)) (printsp (car L)) ) (prinl) )   # Print the elements a doubly-linked list in reverse order (de 2printReversed (DLst) (for (L (cdr DLst) L (cadr L)) (printsp (car L)) ) (prinl) )
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Plain_English
Plain English
An element is a thing with a number.
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Pop11
Pop11
uses objectclass; define :class Link; slot next = []; slot prev = []; slot data = []; enddefine;
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#PureBasic
PureBasic
Structure node *prev.node *next.node value.i EndStructure
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Python
Python
class Node(object): def __init__(self, data = None, prev = None, next = None): self.prev = prev self.next = next self.data = data def __str__(self): return str(self.data) def __repr__(self): return repr(self.data) def iter_forward(self): c = self...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Julia
Julia
  const COLORS = ["red", "white", "blue"]   function dutchsort!(a::Array{ASCIIString,1}, lo=COLORS[1], hi=COLORS[end]) i = 1 j = 1 n = length(a) while j <= n if a[j] == lo a[i], a[j] = a[j], a[i] i += 1 j += 1 elseif a[j] == hi a[j], a[n] =...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Kotlin
Kotlin
// version 1.1.4   import java.util.Random   enum class DutchColors { RED, WHITE, BLUE }   fun Array<DutchColors>.swap(i: Int, j: Int) { val temp = this[i] this[i] = this[j] this[j] = temp }   fun Array<DutchColors>.sort() { var lo = 0 var mid = 0 var hi = this.lastIndex   while (mid <= hi) ...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#J
J
vectors =. ((% +/&.:*:"1) _1 1 0,:_1 _1 3) +/@:*"1/~ 2 3 4*=i.3 ' .*o' {~ +/ 1 2 3* (|:"2 -."_ 1~ vectors) ([:*./ 1 = 0 1 I. %.~)"_ 1"_1 _ ]4j21 ,~"0/&:i: 4j41               oooo ooooooooooooo oooooooooooooo.... ...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#True_BASIC
True BASIC
SET WINDOW 0, 320, 0, 240 SET COLOR 4 PLOT 100,100 END
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#VBA
VBA
Sub draw() Dim sh As Shape, sl As Shape Set sh = ActiveDocument.Shapes.AddCanvas(100, 100, 320, 240) Set sl = sh.CanvasItems.AddLine(100, 100, 101, 100) sl.Line.ForeColor.RGB = RGB(Red:=255, Green:=0, Blue:=0) End Sub
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#TI-83_BASIC
TI-83 BASIC
:-1→Xmin:1→Xmax :-1→Ymin:1→Ymax :AxesOff :Degrees :While 1 :For(X,0,359,5 :sin(X-120→I% :sin(X→PV :sin(X+120→FV :Line(0,1,I%,.3 :Line(0,1,PV,.3 :Line(0,1,FV,.3 :Line(0,-1,-I%,-.3 :Line(0,-1,-PV,-.3 :Line(0,-1,-FV,-.3 :Line(.3,I%,-.3,-PV :Line(.3,I%,-.3,-FV :Line(.3,PV,-.3,-I% :Line(.3,PV,-.3,-FV :Line(.3,FV,-.3,-I% :Li...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Wren
Wren
import "graphics" for Canvas, Color import "dome" for Window import "math" for Math   var Nodes = [ [-1, -1, -1], [-1, -1, 1], [-1, 1, -1], [-1, 1, 1], [ 1, -1, -1], [ 1, -1, 1], [ 1, 1, -1], [ 1, 1, 1] ]   var Edges = [ [0, 1], [1, 3], [3, 2], [2, 0], [4, 5],...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#Befunge
Befunge
" :htpeD">:#,_&>:00p:2%10p:2/:1+1>\#<1#*-#2:#\_$:1-20p510g2*-*1+610g4vv<v< | v%2\/3-1$_\#!4#:*#-\#1<\1+1:/4+1g00:\_\#$1<%2/2+1\g02\-1+%-g012\/-*<v"*/ _ >!>0$#0\#$\_-10p20p::00g4/:1+1>\#<1#*-#4:#\_$1-2*3/\2%!>0$#0\#$\_--vv|+2 v:\p06!*-1::p05<g00+1--g01g03\+-g01-p04+1:<0p03:-1_>>$$$1-\1->>:v:+1\<v~:: >:1+*!60g*!#v_!\!*50...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Emacs_Lisp
Emacs Lisp
; Draw a sphere   (defun normalize (v) "Normalize a vector." (setq invlen (/ 1.0 (sqrt (dot v v)))) (mapcar (lambda (x) (* invlen x)) v))   (defun dot (v1 v2) "Dot product of two vectors." (+ (* (car v1) (car v2)) (* (cadr v1) (cadr v2)) (* (caddr v1) (caddr v2))))   (defun make-array (size) "Crea...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Ruby
Ruby
class DListNode def insert_after(search_value, new_value) if search_value == value new_node = self.class.new(new_value, nil, nil) next_node = self.succ self.succ = new_node new_node.prev = self new_node.succ = next_node next_node.prev = new_node elsif self.succ.nil? r...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Rust
Rust
use std::collections::LinkedList; fn main() { let mut list = LinkedList::new(); list.push_front(8); }
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Swift
Swift
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>>   class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>?   init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }   @discardableResult...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Tcl
Tcl
oo::define List { method insertBefore {elem} { $elem next [self] $elem previous $prev if {$prev ne ""} { $prev next $elem } set prev $elem } method insertAfter {elem} { $elem previous [self] $elem next $next if {$next ne ""} { ...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#EasyLang
EasyLang
# Clock # func draw hour min sec . . # dial color 333 move 50 50 circle 45 color 797 circle 44 color 333 for i range 60 a = i * 6 move 50 + sin a * 40 50 - cos a * 40 circle 0.25 . for i range 12 a = i * 30 move 50 + sin a * 40 50 - cos a * 40 circle 1 . # hour linewid...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#PL.2FI
PL/I
/* To implement a doubly-linked list -- i.e., a 2-way linked list. */ doubly_linked_list: proc options (main);   define structure 1 node, 2 value fixed, 2 fwd_pointer handle(node), 2 back_pointer handle(node);   declare (head, tail, t) handle (node); declare null builtin; de...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#PureBasic
PureBasic
NewList MyData.i() ; Create a double linked list holding a single value (integer)   ;Set up a randomly long linked list in the range 25-125 elements For i=0 To (Random(100)+25) AddElement(MyData()) ; Create a new tailing element MyData()=Random(314) ; Inert a vale into it Next ; ;Traverse from the beg...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Racket
Racket
  (define-struct dlist (head tail) #:mutable) (define-struct dlink (content prev next) #:mutable)  
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Raku
Raku
role DLElem[::T] { has DLElem[T] $.prev is rw; has DLElem[T] $.next is rw; has T $.payload = T;   method pre-insert(T $payload) { die "Can't insert before beginning" unless $!prev; my $elem = ::?CLASS.new(:$payload); $!prev.next = $elem; $elem.prev = $!prev; $elem...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Lasso
Lasso
define orderdutchflag(a) => { local(r = array, w = array, b = array) with i in #a do => { match(#i) => { case('Red') #r->insert(#i) case('White') #w->insert(#i) case('Blue') #b->insert(#i) } } return #r + #w + #b }   orderdutchflag(array('Red', 'Red', 'Blue', 'Blue', 'Blue', 'Red', 'Red', ...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Logo
Logo
; We'll just use words for the balls make "colors {red white blue}   ; to get a mapping from colors back to a numeric value, ; we make variables out of the color names (e.g. the variable ; "red" has value "1"). foreach arraytolist :colors [ make ? # ]   ; Make a random list of a given size to random_balls :n local ...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Java
Java
import java.awt.*; import java.awt.event.*; import static java.lang.Math.*; import javax.swing.*;   public class Cuboid extends JPanel { double[][] nodes = {{-1, -1, -1}, {-1, -1, 1}, {-1, 1, -1}, {-1, 1, 1}, {1, -1, -1}, {1, -1, 1}, {1, 1, -1}, {1, 1, 1}};   int[][] edges = {{0, 1}, {1, 3}, {3, 2}, {2, 0},...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Vlang
Vlang
import gg import gx   fn main() { mut context := gg.new_context( width: 320 height: 240 frame_fn: frame ) context.run() }   fn frame(mut ctx gg.Context) { ctx.begin() ctx.draw_pixel(100, 100, gx.red) ctx.end() }
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Wee_Basic
Wee Basic
keyhide plot 0 100,100,5 end
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#XPL0
XPL0
def Size=100., Speed=0.05; \drawing size and rotation speed real X, Y, Z, Farthest; \arrays: 3D coordinates of vertices int I, J, K, ZI, Edge; def R2=sqrt(2.), R3=sqrt(3.), R13=sqrt(1./3.), R23=sqrt(2./3.), R232=R23*2.; \vertex:0 1 2 3 4 5 6 7 [X:...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Yabasic
Yabasic
// Rosetta Code problem: http://rosettacode.org/wiki/Draw_a_rotating_cube // adapted to Yabasic by Galileo, 05/2022   // GFA Punch (code from tigen.ti-fr.com/) // Carré 3D en rotation   open window 50, 70 backcolor 0,0,0 clear window color 255,255,255   do clear window x = COS(T) * 20 y = SIN(T) * 18 r = SIN(T ...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#BQN
BQN
Rot ← ¬⊸{-⌾(𝕨⊸⊑)⌽𝕩} Turns ← {{𝕩∾1∾¬⌾((⌊2÷˜≠)⊸⊑)𝕩}⍟𝕩 ⥊1}   •Plot´ <˘⍉>+` (<0‿1)(Rot˜)`Turns 3
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#ERRE
ERRE
PROGRAM SPHERE   CONST SHADES$=".:!*oe&#%@"   DIM LIGHT[2],X[2],Y[2],V[2],VEC[2]   PROCEDURE DOT(X[],Y[]->D) D=X[0]*Y[0]+X[1]*Y[1]+X[2]*Y[2] IF D<0 THEN D=-D ELSE D=0 END IF END PROCEDURE   PROCEDURE NORMALIZE(V[]->V[]) LUNG=SQR(V[0]*V[0]+V[1]*V[1]+V[2]*V[2]) V[0]=V[0]/LUNG V[1]=...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Visual_Basic_.NET
Visual Basic .NET
Public Sub Insert(ByVal a As Node(Of T), ByVal b As Node(Of T), ByVal c As T) Dim node As New Node(Of T)(value) a.Next = node node.Previous = a b.Previous = node node.Next = b End Sub
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Wren
Wren
import "/llist" for DLinkedList   var dll = DLinkedList.new(["A", "B"]) dll.insertAfter("A", "C") System.print(dll)
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Yabasic
Yabasic
// Rosetta Code problem: http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion & removal & traverse // by Galileo, 02/2022   FIL = 1 : DATO = 2 : LPREV = 3 : LNEXT = 4 countNodes = 0 : Nodes = 10   dim list(Nodes, 4)   list(0, LNEXT) = 1     sub searchNode(node) local i, Node   for i = 0 to node-1 ...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#F.23
F#
open System.Text.RegularExpressions   let numberTemplate = """ _ _ _ _ __ _ _ / \ /| ) _)|_||_ / /(_)(_) * \_/ | /_ _) | _)(_) / (_) / * """ let g = numberTemplate.Split([|'\n';'\r'|], System.StringSplitOptions.RemoveEmptyEntries) |> Array.map (fun s -> Regex.Matches(s, "....
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Python
Python
class List: def __init__(self, data, next=None, prev=None): self.data = data self.next = next self.prev = prev   def append(self, data): if self.next == None: self.next = List(data, None, self) return self.next else: return self.next.ap...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Racket
Racket
(define (dlist-elements dlist) (let loop ([elements '()] [dlink (dlist-tail dlist)]) (if dlink (loop (cons (dlink-content dlink) elements) (dlink-prev dlink)) elements)))   (define (dlist-elements/reverse dlist) (let loop ([elements '()] [dlink (dlist-head dlist)]) (if dlink (loop (c...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#REXX
REXX
╔═════════════════════════════════════════════════════════════════════════╗ ║ ☼☼☼☼☼☼☼☼☼☼☼ Functions of the List Manager ☼☼☼☼☼☼☼☼☼☼☼ ║ ║ @init ─── initializes the List. ║ ║ ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Ruby
Ruby
class DListNode < ListNode attr_accessor :prev # accessors :succ and :value are inherited   def initialize(value, prev=nil, succ=nil) @value = value @prev = prev @prev.succ = self if prev @succ = succ @succ.prev = self if succ end   def self.from_values(*ary) ary << (f = ary.pop) a...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Rust
Rust
use std::collections::LinkedList; fn main() { // Doubly linked list containing 32-bit integers let list = LinkedList::<i32>::new(); }
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Lua
Lua
-- "1. Generate a randomized order of balls.." math.randomseed(os.time()) N, balls, colors = 10, {}, { "red", "white", "blue" } for i = 1, N do balls[i] = colors[math.random(#colors)] end -- "..ensuring that they are not in the order of the Dutch national flag." order = { red=1, white=2, blue=3 } function issorted(t) ...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#JavaScript
JavaScript
<!DOCTYPE html> <html lang="en">   <head> <meta charset="UTF-8"> <style> canvas { background-color: black; } </style> </head> <body> <canvas></canvas> <script> var canvas = document.querySelector("canvas"); canvas.width = window.innerWidth; canvas....
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Wren
Wren
import "dome" for Window import "graphics" for Canvas, Color   class Game { static init() { Window.title = "Draw a pixel" Window.resize(320, 240) Canvas.resize(320, 240) var red = Color.rgb(255, 0, 0) Canvas.pset(100, 100, red) // check it worked var col = Can...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#X86_Assembly
X86 Assembly
  .model tiny .code org 100h   start: mov ax, 0013h  ;set 320x200x8 graphic screen int 10h push 0A000h  ;point to graphic memory segment pop es mov byte ptr es:[320*100+100], 28h  ;draw bright red pixel   mov ah, 0...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#C
C
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h>   /* x, y: coordinates of current point; dx, dy: direction of movement. * Think turtle graphics. They are divided by scale, so as to keep * very small coords/increments without losing precission. clen is * the path length travelled, which ...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Factor
Factor
USING: classes.struct kernel raylib.ffi ;   640 480 "sphere" init-window   S{ Camera3D { position S{ Vector3 f 4.5 4.5 4.5 } } { target S{ Vector3 f 0 0 0 } } { up S{ Vector3 f 0 1 0 } } { fovy 45.0 } { type 0 } }   60 set-target-fps   [ window-should-close ] [ begin-drawing BLACK clear-...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#zkl
zkl
class Node{ fcn init(_value,_prev=Void,_next=Void) { var value=_value, prev=_prev, next=_next; } fcn toString{ value.toString() } fcn append(value){ b,c := Node(value,self,next),next; next=b; if(c) c.prev=b; b } }
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#Forth
Forth
  HEX 8379 CONSTANT TICKER \ address of 1/60 second counter   CREATE PDT ( -- addr) \ bit pattern descriptors for 0..9 and colon 0038 , 444C , 5464 , 4438 , ( 0) 0010 , 3010 , 1010 , 1038 , ( 1) 0038 , 4404 , 1820 , 407C , ( 2) 007C , 0810 , 0804 , 4438 , ( 3) 0008 , 1828 , 487...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Raku
Raku
say $dll.list; say $dll.reverse;
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#REXX
REXX
/*REXX program that implements various List Manager functions. */ /*┌────────────────────────────────────────────────────────────────────┐ ┌─┘ Functions of the List Manager └─┐ │ │ │ @init ─── initi...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Sidef
Sidef
var node = Hash.new( data => 'say what', next => foo_node, prev => bar_node, );   node{:next} = quux_node; # mutable
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Swift
Swift
typealias NodePtr<T> = UnsafeMutablePointer<Node<T>>   class Node<T> { var value: T fileprivate var prev: NodePtr<T>? fileprivate var next: NodePtr<T>?   init(value: T, prev: NodePtr<T>? = nil, next: NodePtr<T>? = nil) { self.value = value self.prev = prev self.next = next } }  
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Tcl
Tcl
oo::class create List { variable content next prev constructor {value {list ""}} { set content $value set next $list set prev "" if {$next ne ""} { $next previous [self] } } method value args { set content {*}$args } method next args { ...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#M2000_Interpreter
M2000 Interpreter
  Report "Dutch Flag from Dijkstra" const center=2 enum balls {Red, White, Blue} fillarray=lambda a=(Red, White, Blue) (size as long=10)-> { if size<1 then size=1 randomitem=lambda a->a#val(random(0,2)) dim a(size)<<randomitem() =a() } Display$=lambda$ (s as array) ->{ Document r$=eval$(array(s)) ...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
flagSort[data_List] := Sort[data, (#1 === RED || #2 === BLUE) &]
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Julia
Julia
_pr(t::Dict, x::Int, y::Int, z::Int) = join((rstrip(join(t[(n, m)] for n in range(0, 3+x+z))) for m in reverse(range(0, 3+y+z))), "\n")   function cuboid(x::Int, y::Int, z::Int) t = Dict((n, m) => " " for n in range(0, 3 + x + z), m in range(0, 3 + y + z)) xrow = vcat("+", collect("$(i % 10)" for i in range(0, ...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#XPL0
XPL0
[SetFB(320, 240, 24); Point(100, 100, $FF0000)]
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Yabasic
Yabasic
open window 320, 240 color 255, 0, 0 dot 100, 100
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#C.23
C#
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms;   public class DragonCurve : Form { private List<int> turns; private double startingAngle, side;   public DragonCurve(int iter) { Size = new Size(800, 600); S...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Forth
Forth
: 3dup 2 pick 2 pick 2 pick ;   : sqrt ( u -- sqrt ) ( Babylonian method ) dup 2/ ( first square root guess is half ) dup 0= if drop exit then ( sqrt[0]=0, sqrt[1]=1 ) begin dup >r 2dup / r> + 2/ ( stack: square old-guess new-guess ) 2dup >...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#Fortran
Fortran
  !Digital Text implemented as in C version - Anant Dixit (Oct, 2014) program clock implicit none integer :: t(8) do call date_and_time(values=t) call sleep(1) call system('clear') call digital_display(t(5),t(6),t(7)) end do end program   subroutine digital_display(H,M,S) !arguments integer :: H, M, S !local ch...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Ring
Ring
  # Project : Doubly-linked list/Traversal   trav = [123, 789, 456] travfor = sort(trav) see "Traverse forwards:" + nl see travfor see nl travback = reverse(travfor) see "Traverse backwards:" + nl see travback see nl  
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Ruby
Ruby
class DListNode def get_tail # parent class (ListNode) includes Enumerable, so the find method is available to us self.find {|node| node.succ.nil?} end   def each_previous(&b) yield self self.prev.each_previous(&b) if self.prev end end   head = DListNode.from_array([:a, :b, :c]) head.each {|node...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Visual_Basic_.NET
Visual Basic .NET
Public Class Node(Of T) Public Value As T Public [Next] As Node(Of T) Public Previous As Node(Of T) End Class
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Wren
Wren
import "/llist" for DNode   var dn1 = DNode.new(1) var dn2 = DNode.new(2) dn1.next = dn2 dn1.prev = null dn2.prev = dn1 dn2.next = null System.print(["node 1", "data = %(dn1.data)", "prev = %(dn1.prev)", "next = %(dn1.next)"]) System.print(["node 2", "data = %(dn2.data)", "prev = %(dn2.prev)", "next = %(dn2.next)"])
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#zkl
zkl
class Node{ fcn init(_value,_prev=Void,_next=Void) { var value=_value, prev=_prev, next=_next; } fcn toString{ value.toString() } }
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Nim
Nim
import os, random, strutils   type Color {.pure.} = enum Red = "R", White = "W", Blue = "B"   #---------------------------------------------------------------------------------------------------   proc isSorted(a: openArray[Color]): bool = # Check if an array of colors is in the order of the dutch national flag. va...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#PARI.2FGP
PARI/GP
compare(a,b)={ if (a==b, 0 , if(a=="red" || b=="blue", -1, 1) ) }; r(n)=vector(n,i,if(random(3),if(random(2),"red","white"),"blue")); inorder(v)=for(i=2,#v,if(compare(v[i-1],v[i])>0,return(0)));1;   v=r(10); while(inorder(v), v=r(10)); v=vecsort(v,compare); inorder(v)
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Kotlin
Kotlin
// version 1.1   import java.awt.* import java.awt.event.MouseAdapter import java.awt.event.MouseEvent import javax.swing.*   class Cuboid: JPanel() { private val nodes = arrayOf( doubleArrayOf(-1.0, -1.0, -1.0), doubleArrayOf(-1.0, -1.0, 1.0), doubleArrayOf(-1.0, 1.0, -1.0), doubl...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#ZX_Spectrum_Basic
ZX Spectrum Basic
PLOT INK 2;100,100
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#C.2B.2B
C++
  #include <windows.h> #include <iostream>   //----------------------------------------------------------------------------------------- using namespace std;   //----------------------------------------------------------------------------------------- const int BMP_SIZE = 800, NORTH = 1, EAST = 2, SOUTH = 4, WEST = 8, ...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Frink
Frink
res = 254 / in v = callJava["frink.graphics.VoxelArray", "makeSphere", [1/2 inch res]]   v.projectX[undef].show["X"] v.projectY[undef].show["Y"] v.projectZ[undef].show["Z"]   filename = "sphere.stl" print["Writing $filename..."] w = new Writer[filename] w.println[v.toSTLFormat["sphere", 1/(res mm)]] w.close[] printl...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#FreeBASIC
FreeBASIC
' version 05-04-2017 ' compile with: fbc -s gui   Const As Double deg2rad = Atn(1) / 45 Const As UInteger w = 199, h = 199 Const As UInteger x0 = w \ 2, y0 = h \ 2 ' center   Dim As UInteger x, x1, x2, x3, y, y1, y2, y3 Dim As String sys_time, press Dim As Integer hours, minutes, seconds Dim As Double angle, a_sin, a_c...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Salmon
Salmon
class item(init_data) { variable next, previous, data := init_data; };   function prepend(tail, new_data) { immutable result := item(new_data); result.next := tail; result.previous := null; if (tail != null) tail.previous := result;; return result; };   ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Scala
Scala
import java.util   object DoublyLinkedListTraversal extends App {   private val ll = new util.LinkedList[String]   private def traverse(iter: util.Iterator[String]) = while (iter.hasNext) iter.next   traverse(ll.iterator) traverse(ll.descendingIterator) }
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Perl
Perl
use warnings; use strict; use 5.010; # //   use List::Util qw( shuffle );   my @colours = qw( blue white red );   sub are_ordered { my $balls = shift; my $last = 0; for my $ball (@$balls) { return if $ball < $last; $last = $ball; } return 1; }     sub show { my $balls = shift; ...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Liberty_BASIC
Liberty BASIC
  Call cuboid 1,3,4   End   Sub cuboid width, height, depth wd=width*7+2: hi=height*3: dp=depth For i=1 To wd-2 w$=w$+"-":h$=h$+" " Next w$="+"+w$+"+":d$="/"+h$+"/":h$="|"+h$+"|" px=dp+2:py=1:Locate dp+2,py:Print w$; For i=2 To hi+1 Locate wd+dp+1,i:Print"|"; Next Locate ...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#COBOL
COBOL
>>SOURCE FORMAT FREE *> This code is dedicated to the public domain identification division. program-id. dragon. environment division. configuration section. repository. function all intrinsic. data division. working-storage section. 01 segment-length pic 9 value 2. 01 mark pic x value '.'. 01 segment-count...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#FutureBasic
FutureBasic
  include "Tlbx agl.incl" include "Tlbx glut.incl"   output file "Rotating Sphere"   local fn SphereDraw '~'1 begin globals dim as double  sRotation // 'static' var end globals   // Speed of rotation sRotation += 2.9 glMatrixMode( _GLMODELVIEW )   glLoadIdentity()   // Position parameters: x axis, y axis, z axis // Set...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#FunL
FunL
import concurrent.{scheduleAtFixedRate, scheduler}   val ROW = 10 val COL = 20 val digits = array( [ " __", " / /", "/__/ ", " ", " /", " / ", " __", " __/", "/__ ", " __", " __/", " __/ ", " ", " /__/", " / ", " __", " /__ ", " __/ ", " __", " /__ ",...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Tcl
Tcl
# Modify the List class to add the iterator methods oo::define List { method foreach {varName script} { upvar 1 $varName v for {set node [self]} {$node ne ""} {set node [$node next]} { set v [$node value] uplevel 1 $script } } method revforeach {varName script...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Wren
Wren
import "/llist" for DLinkedList import "/fmt" for Fmt   // create a new doubly-linked list and add the first 50 positive integers to it var dll = DLinkedList.new(1..50)   // traverse the doubly-linked list from head to tail for (i in dll) { Fmt.write("$4d ", i) if (i % 10 == 0) System.print() } System.print() /...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Phix
Phix
with javascript_semantics function three_way_partition(sequence s, integer mid) integer i=1, j=1, n = length(s) while j <= n do if s[j] < mid then {s[i],s[j]} = {s[j],s[i]} i += 1 j += 1 elsif s[j] > mid then {s[j],s[n]} = {s[n],s[j]} n...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Logo
Logo
to cuboid :l1 :l2 :l3 cs perspective ;making the room ready to use setxyz :l1 0 0 setxyz :l1 :l2 0 setxyz 0 :l2 0 setxyz 0 0 0 setxyz :l1 0 0 setxyz :l1 0 -:l3 setxyz :l1 :l2 -:l3 setxyz :l1 :l2 0 setxyz 0 :l2 0 setxyz 0 :l2 -:l3 setxyz :l1 :l2 -:l3 end
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#Commodore_BASIC
Commodore BASIC
  10 REM DRAGON CURVE 20 REM SIN, COS IN ARRAYS FOR PI/4 MULTIPL. 30 DIM S(7),C(7) 40 QPI=ATN(1) 50 FOR I=0 TO 7 60 S(I)=SIN(I*QPI) 70 C(I)=COS(I*QPI) 80 NEXT I 90 LEVEL=15 100 INSIZE=128:REM 2^WHOLE_NUM (LOOKS BETTER) 110 X=112 120 Y=70 130 SQ=SQR(2) 140 ROTQPI=0:ITER=0:RQ=1 150 DIM R(LEVEL) 160 GRAPHIC 2,1 170 GOSUB ...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Go
Go
package main   import ( "fmt" "image" "image/color" "image/png" "math" "os" )   type vector [3]float64   func normalize(v *vector) { invLen := 1 / math.Sqrt(dot(v, v)) v[0] *= invLen v[1] *= invLen v[2] *= invLen }   func dot(x, y *vector) float64 { return x[0]*y[0] + x[1]*y[...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#Go
Go
package main   import ( "golang.org/x/net/websocket" "flag" "fmt" "html/template" "io" "math" "net/http" "time" )   var ( Portnum string Hostsite string )   type PageSettings struct { Host string Port string }   const ( Canvaswidth = 512 Canvasheight = 512 //color constants HourColor = "#ff7373" // ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#zkl
zkl
class Node{ fcn init(_value,_prev=Void,_next=Void) { var value=_value, prev=_prev, next=_next; } fcn toString{ value.toString() } fcn append(value){ b,c := Node(value,self,next),next; next=b; if(c) c.prev=b; b } }
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Picat
Picat
go => _ = random2(), % random seed N = 21, Map = new_map([1=red,2=white,3=blue]), [Rand,Sorted] = dutch_random_sort(N,Map,Map.inverse()), println('rand '=Rand), println(sorted=Sorted), nl.   % generate a random order and ensure it's not already dutch sorted dutch_random_sort(N,Map,MapInv) = [Rand,Sorted]...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#PicoLisp
PicoLisp
(def 'Colors (list (def 'RED 1) (def 'WHITE 2) (def 'BLUE 3) ) )   (let (L (make (do 9 (link (get Colors (rand 1 3))))) S (by val sort L)) (prin "Original balls ") (print L) (prinl (unless (= L S) " not sorted")) (prin "Sorted balls ") (print S) (prinl " are sorted") )
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#LSL
LSL
vector vSCALE = <2.0, 3.0, 4.0>; default { state_entry() { llSetScale(vSCALE); } }
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Lua
Lua
-- needed for actual task cube.scale = function(self, sx, sy, sz) for i,v in ipairs(self.verts) do v[1], v[2], v[3] = v[1]*sx, v[2]*sy, v[3]*sz end end -- only needed for output -- (to size it for screen, given a limited camera) cube.translate = function(self, tx, ty, tz) for i,v in ipairs(self.verts) do ...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#Common_Lisp
Common Lisp
(defpackage #:dragon (:use #:clim-lisp #:clim) (:export #:dragon #:dragon-part)) (in-package #:dragon)   (defun dragon-part (depth bend-direction) (if (zerop depth) (draw-line* *standard-output* 0 0 1 0) (with-scaling (t (/ (sqrt 2))) (with-rotation (t (* pi -1/4 bend-direction)) (dr...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Haskell
Haskell
import Graphics.Rendering.OpenGL.GL import Graphics.UI.GLUT.Objects import Graphics.UI.GLUT   setProjection :: IO () setProjection = do matrixMode $= Projection ortho (-1) 1 (-1) 1 0 (-1)   grey1,grey9,red,white :: Color4 GLfloat grey1 = Color4 0.1 0.1 0.1 1 grey9 = Color4 0.9 0.9 0.9 1 red = Color4 1 0 0 1...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#GUISS
GUISS
Start,Programs,Accessories,Analogue Clock
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#PowerShell
PowerShell
  $Colors = 'red', 'white','blue'   # Select 10 random colors $RandomBalls = 1..10 | ForEach { $Colors | Get-Random }   # Ensure we aren't finished before we start. For some reason. It's in the task requirements. While ( $RandomBalls -eq $RandomBalls | Sort { $Colors.IndexOf( $_ ) } ) { $RandomBalls = 1..10 | For...