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http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#zkl
zkl
fcn egyptianDivmod(dividend,divisor){ table:=[0..].pump(List, 'wrap(n){ // (2^n,divisor*2^n) r:=T( p:=(2).pow(n), s:=divisor*p); (s<=dividend) and r or Void.Stop }); accumulator:=0; foreach p2,d in (table.reverse()){ if(dividend>=d){ accumulator+=p2; dividend-=d; } } return(accumulator,divid...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Visual_Basic_.NET
Visual Basic .NET
Imports System.Numerics Imports System.Text   Module Module1   Function Gcd(a As BigInteger, b As BigInteger) As BigInteger If b = 0 Then If a < 0 Then Return -a Else Return a End If Else Return Gcd(b, a Mod b) E...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#XPL0
XPL0
include c:\cxpl\codes; \intrinsic 'code' declarations   func Halve(N); \Return half of N int N; return N>>1;   func Double(N); \Return N doubled int N; return N<<1;   func IsEven(N); \Return 'true' if N is an even number int N; return (N&1)=0;   func EthiopianMul(A, B); \Multiply A times B ...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#Zig
Zig
  const stdout = @import("std").io.getStdOut().outStream();   pub fn factorial(comptime Num: type, n: i8) ?Num { return if (@typeInfo(Num) != .Int) @compileError("factorial called with num-integral type: " ++ @typeName(Num)) else if (n < 0) null else calc: { var i: i8 = 1; va...
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Tcl
Tcl
# How to handle an incoming new connection proc acceptEcho {chan host port} { puts "opened connection from $host:$port" fconfigure $chan -blocking 0 -buffering line -translation crlf fileevent $chan readable [list echo $chan $host $port] }   # How to handle an incoming message on a connection proc echo {cha...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#PostScript
PostScript
%!PS-Adobe-3.0 %%BoundingBox: 0 0 400 400   /ed { exch def } def /roty { dup sin /s ed cos /c ed [[c 0 s neg] [0 1 0] [s 0 c]] } def /rotz { dup sin /s ed cos /c ed [[c s neg 0] [s c 0] [0 0 1]] } def /dot { /a ed /b ed a 0 get b 0 get mul a 1 get b 1 get mul a 2 get b 2 get mul add add } def   /mmul { /v ed [exch ...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Sidef
Sidef
var m1 = [[3,1,4],[1,5,9]] var m2 = [[2,7,1],[8,2,2]]   say ":: Matrix-matrix operations" say (m1 ~W+ m2) say (m1 ~W- m2) say (m1 ~W* m2) say (m1 ~W/ m2) say (m1 ~W// m2) say (m1 ~W** m2) say (m1 ~W% m2)   say "\n:: Matrix-scalar operations" say (m1 ~S+ 42) say (m1 ~S- 42) say (m1 ~S/ 42) say (m1 ~S** 10) # ......
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#Asymptote
Asymptote
DIM SHARED angle AS DOUBLE   SUB turn (degrees AS DOUBLE) angle = angle + degrees*3.14159265/180 END SUB   SUB forward (length AS DOUBLE) LINE - STEP (COS(angle)*length, SIN(angle)*length), 7 END SUB   SUB dragon (length AS DOUBLE, split AS INTEGER, d AS DOUBLE) IF split=0 THEN forward length EL...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Common_Lisp
Common Lisp
;; * Loading the cairo bindings (eval-when (:compile-toplevel :load-toplevel) (ql:quickload '("cl-cairo2" "cl-cairo2-xlib")))   ;; * The package definition (defpackage :sphere (:use :common-lisp :cl-cairo2)) (in-package :sphere)   (defparameter *context* nil) (defparameter *size* 400) (defparameter *middle* (/ *siz...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Perl
Perl
my %node_model = ( data => 'something', prev => undef, next => undef, );   sub insert { my ($anchor, $newlink) = @_; $newlink->{next} = $anchor->{next}; $newlink->{prev} = $anchor; $newlink->{next}->{prev} = $newlink; $anchor->{next} = $newlink; }   # crea...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Phix
Phix
enum NEXT,PREV,DATA constant empty_dll = {{1,1}} sequence dll = deep_copy(empty_dll) procedure insert_after(object data, integer pos=1) integer prv = dll[pos][PREV] dll = append(dll,{pos,prv,data}) if prv!=0 then dll[prv][NEXT] = length(dll) end if dll[pos][PREV] = length(dll) end procedur...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#C
C
#include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #include <sys/time.h>   #define PI 3.14159265 const char * shades = " .:-*ca&#%@";   /* distance of (x, y) from line segment (0, 0)->(x0, y0) */ double dist(double x, double y, double x0, double y0) { double l = (x * x0 + y * y0) / (x0 * x0 + y...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Lua
Lua
-------------- -- TRAVERSAL: -------------- List.iterateForward = function(self) local function iter(self, node) if node then return node.next else return self.head end end return iter, self, nil end List.iterateReverse = function(self) local function iter(self, node) if node then return node.prev else ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Liberty_BASIC
Liberty BASIC
  struct block,nxt as ulong,prev as ulong,nm as char[20],age as long'Our structure of the blocks in our list.   global hHeap global hFirst global hLast global blockCount global blockSize blockSize=len(block.struct)     call Init if hHeap=0 then print "Error occured! Could not create heap, exiting..." ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
CreateDataStructure["DoublyLinkedList"]
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Modula-2
Modula-2
TYPE Link = POINTER TO LinkRcd; LinkRcd = RECORD Prev, Next: Link; Data: INTEGER END;
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Nim
Nim
type Node[T] = ref TNode[T]   TNode[T] = object next, prev: Node[T] data: T
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Oberon-2
Oberon-2
  MODULE Box; TYPE Object* = POINTER TO ObjectDesc; ObjectDesc* = (* ABSTRACT *) RECORD END;   (* ... *) END Box.   MODULE Collections; TYPE Node* = POINTER TO NodeDesc; NodeDesc* = (* ABSTRACT *) RECORD prev-,next-: Node; value-: Box.Object; END;   (* ... *) END Collectio...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Haskell
Haskell
import Data.List (sort) import System.Random (randomRIO) import System.IO.Unsafe (unsafePerformIO)   data Color = Red | White | Blue deriving (Show, Eq, Ord, Enum)   dutch :: [Color] -> [Color] dutch = sort   isDutch :: [Color] -> Bool isDutch x = x == dutch x   randomBalls :: Int -> [Color] randomBalls 0 = [] randomBa...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#FreeBASIC
FreeBASIC
#include once "GL/gl.bi" #include once "GL/glu.bi"   dim rquad as single   screen 18, 16, , 2   glViewport 0, 0, 640, 480 '' Reset The Current Viewport glMatrixMode GL_PROJECTION '' Select The Projection Matrix glLoadIdentity '' Reset The Projecti...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Stata
Stata
display "Name?" _request(s) scalar $s=10 display $s
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Tcl
Tcl
puts "Enter a variable name:" gets stdin varname set $varname 42 puts "I have set variable $varname to [set $varname]"
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#TI-89_BASIC
TI-89 BASIC
Local varName,value InputStr "Variable name", varName Prompt value value → #varName
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Ring
Ring
# Project  : Draw a pixel   load "guilib.ring"   new qapp { win1 = new qwidget() { setwindowtitle("Drawing Pixels") setgeometry(100,100,320,240) label1 = new qlabel(win1) { setgeometry(10,10,300,200) ...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Robotic
Robotic
  . "Set the sprite's reference character located at the" . "upper-left corner of the board (char 0)" set "SPR0_REFX" to 0 set "SPR0_REFY" to 0   . "Offset that reference by 256, leading to the first character" . "in the extended character set" set "SPR0_OFFSET" to 256   . "Set the width and height of the sprite" set "...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Wren
Wren
import "/big" for BigInt, BigRat   var toEgyptianHelper // recursive toEgyptianHelper = Fn.new { |n, d, fracs| if (n == BigInt.zero) return var divRem = d.divMod(n) var div = divRem[0] if (divRem[1] > BigInt.zero) div = div.inc fracs.add(BigRat.new(BigInt.one, div)) var n2 = (-d) % n if (n2 ...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#zkl
zkl
fcn ethiopianMultiply(l,r){ // l is a non-negative integer halve  :=fcn(n){ n/2 }; double :=fcn(n){ n+n }; lr:=List(T(l,r)); // ( (l,r) .. (1,r*n) ) while(l>1){ lr.write( T(l=halve(l),r=double(r)) ) } lr.filter(fcn([(l,r)]){ (not l.isEven) }); // strike out even left rows .reduce(fcn(sum,[(l,r)]){ sum...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#zkl
zkl
fcn fact(n){[2..n].reduce('*,1)} fcn factTail(n,N=1) { // tail recursion if (n == 0) return(N); return(self.fcn(n-1,n*N)); }
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#X86_Assembly
X86 Assembly
    ; x86_64 Linux NASM   global _start   %define af_inet 2 %define sock_stream 1 %define default_proto 0 %define sol_sock 1 %define reuse_addr 2 %define reuse_port 15 %define server_port 9001 %define addr_any 0 %define family_offset 0 %define port_offset 2 %define addr_offset 4 %define unused_offset 8 %define addr_len...
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Wren
Wren
/* echo_server.wren */   var MAX_ENQUEUED = 20 var BUF_LEN = 256 var PORT_STR = "12321"   var AF_UNSPEC = 0 var SOCK_STREAM = 1 var AI_PASSIVE = 1   foreign class AddrInfo { foreign static getAddrInfo(name, service, req, pai)   construct new() {}   foreign family   foreign family=(f)   foreign sockT...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Processing
Processing
void setup() { size(500, 500, P3D); } void draw() { background(0); // position translate(width/2, height/2, -width/2); // optional fill and lighting colors noStroke(); strokeWeight(4); fill(192, 255, 192); pointLight(255, 255, 255, 0, -500, 500); // rotation driven by built-in timer rotateY(millis...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Python
Python
from visual import * scene.title = "VPython: Draw a rotating cube"   scene.range = 2 scene.autocenter = True   print "Drag with right mousebutton to rotate view." print "Drag up+down with middle mousebutton to zoom."   deg45 = math.radians(45.0) # 0.785398163397   cube = box() # using defaults, see http://www.vpyth...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Standard_ML
Standard ML
structure Matrix = struct local open Array2 fun mapscalar f (x, scalar) = tabulate RowMajor (nRows x, nCols x, fn (i,j) => f(sub(x,i,j),scalar)) fun map2 f (x, y) = tabulate RowMajor (nRows x, nCols x, fn (i,j) => f(sub(x,i,j),sub(y,i,j))) in infix splus sminus stimes val op splus = mapscalar Int.+ val o...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Stata
Stata
mata a = rnormal(5,5,0,1) b = 2 a:+b a:-b a:*b a:/b a:^b   a = rnormal(5,5,0,1) b = rnormal(5,1,0,1) a:+b a:-b a:*b a:/b a:^b end
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#AutoHotkey
AutoHotkey
DIM SHARED angle AS DOUBLE   SUB turn (degrees AS DOUBLE) angle = angle + degrees*3.14159265/180 END SUB   SUB forward (length AS DOUBLE) LINE - STEP (COS(angle)*length, SIN(angle)*length), 7 END SUB   SUB dragon (length AS DOUBLE, split AS INTEGER, d AS DOUBLE) IF split=0 THEN forward length EL...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#ContextFree
ContextFree
  startshape SPHERE   shape SPHERE { CIRCLE[] SPHERE[x 0.1% y 0.1%s 0.99 0.99 b 0.05] }  
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#PicoLisp
PicoLisp
# Insert an element X at position Pos (de 2insert (X Pos DLst) (let (Lst (nth (car DLst) (dec (* 2 Pos))) New (cons X (cadr Lst) Lst)) (if (cadr Lst) (con (cdr @) New) (set DLst New) ) (if (cdr Lst) (set @ New) (con DLst New) ) ) )   (setq *DL (2list 'A 'B)) # Bu...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#PL.2FI
PL/I
  define structure 1 Node, 2 value fixed decimal, 2 back_pointer handle(Node), 2 fwd_pointer handle(Node);   /* Given that 'Current" points at some node in the linked list : */   P = NEW (: Node :); /* Create a node. */ get (P => value); P => fwd_pointer = Current => fwd_pointer; ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Pop11
Pop11
define insert_double(list, element); lvars tmp; if list == [] then  ;;; Insertion into empty list, return element element else next(list) -> tmp; list -> prev(element); tmp -> next(element); element -> next(list); if tmp /= [] then element -> prev(tmp) en...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#PureBasic
PureBasic
Structure node *prev.node *next.node value.c ;use character type for elements in this example EndStructure   Procedure insertAfter(element.c, *c.node) ;insert new node *n after node *c and set it's value to element Protected *n.node = AllocateMemory(SizeOf(node)) If *n *n\value = element *n\prev = *...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#C.23
C#
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms;   public class Clock : Form { static readonly float degrees06 = (float)Math.PI / 30; static readonly float degrees30 = degrees06 * 5; static readonly float degrees90 = degrees30 * 3;   readonly int margin = 2...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Nim
Nim
type List[T] = object head, tail: Node[T]   Node[T] = ref TNode[T]   TNode[T] = object next, prev: Node[T] data: T   proc initList[T](): List[T] = discard   proc newNode[T](data: T): Node[T] = new(result) result.data = data   proc prepend[T](l: var List[T], n: Node[T]) = n.next = l.head if l.h...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Oberon-2
Oberon-2
  MODULE Collections; IMPORT Box;   TYPE Action = PROCEDURE (o: Box.Object);   PROCEDURE (dll: DLList) GoForth*(do: Action); VAR iter: Node; BEGIN iter := dll.first; WHILE iter # NIL DO do(iter.value); iter := iter.next END END GoForth;   PROCEDURE (dll: DLList) GoBack*(do: Action); VAR i...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Objeck
Objeck
class ListNode { @value : Base; @next : ListNode; @previous: ListNode;   New(value : Base) { @value := value; }   method : public : Set(value : Base) ~ Nil { @value := value; }   method : public : Get() ~ Base { return @value; }   method : public : SetNext(next : Collection.ListNode) ~ ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#OCaml
OCaml
type 'a dlink = { mutable data: 'a; mutable next: 'a dlink option; mutable prev: 'a dlink option; }   let dlink_of_list li = let f prev_dlink x = let dlink = { data = x; prev = None; next = prev_dlink } in begin match prev_dlink with | None -> () | Some prev_dlink -> ...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Icon_and_Unicon
Icon and Unicon
procedure main(a) n := integer(!a) | 20 every (nr|nw|nb) := ?n-1 sIn := repl("r",nw)||repl("w",nb)||repl("b",nr) write(sRand := bestShuffle(sIn)) write(sOut := map(csort(map(sRand,"rwb","123")),"123","rwb")) if sIn ~== sOut then write("Eh? Not in correct order!") end   procedure bestShuffle(s) ...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Frink
Frink
res = 254 / in s = 1/2 inch res v = callJava["frink.graphics.VoxelArray", "cube", [-s, s, -s, s, -s, s, true]]   v.projectX[undef].show["X"] v.projectY[undef].show["Y"] v.projectZ[undef].show["Z"]   filename = "cube.stl" print["Writing $filename..."] w = new Writer[filename] w.println[v.toSTLFormat["cube", 1/(res mm...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#TUSCRIPT
TUSCRIPT
  $$ MODE TUSCRIPT ASK "Enter variablename": name="" ASK "Enter value": value="" TRACE +@name @name=$value PRINT @name  
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#UNIX_Shell
UNIX Shell
read name declare $name=42 echo "${name}=${!name}"
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Wren
Wren
import "io" for Stdin, Stdout   var userVars = {} System.print("Enter three variables:") for (i in 0..2) { System.write("\n name : ") Stdout.flush() var name = Stdin.readLine() System.write(" value: ") Stdout.flush() var value = Num.fromString(Stdin.readLine()) userVars[name] = value }   S...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Ruby
Ruby
require 'gtk3'   Width, Height = 320, 240 PosX, PosY = 100, 100   window = Gtk::Window.new window.set_default_size(Width, Height) window.title = 'Draw a pixel'   window.signal_connect(:draw) do |widget, context| context.set_antialias(Cairo::Antialias::NONE) # paint out bg with white # context.set_source_rgb(1.0, ...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Rust
Rust
extern crate piston_window; extern crate image;   use piston_window::*;   fn main() { let (width, height) = (320, 240);   let mut window: PistonWindow = WindowSettings::new("Red Pixel", [width, height]) .exit_on_esc(true).build().unwrap();   // Since we cant manipulate pixels directly, we ne...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#zkl
zkl
# Just compute the denominator terms, as the numerators are always 1 fcn egyptian(num,denom){ result,t := List(),Void; t,num=num.divr(denom); // reduce fraction if(t) result.append(T(t)); // signal t isn't a denominator while(num){ # Compute ceil($denom/$num) without floating point inaccuracy ...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Z80_Assembly
Z80 Assembly
org &8000   ld hl,17 call Halve_Until_1   push bc ld hl,34 call Double_Until_1 pop bc   call SumOddEntries ;returns Ethiopian product in IX.   call NewLine   call Primm byte "0x",0   push ix pop hl   ld a,H call ShowHex ;Output should be in decimal but hex is easier. ld a,L call ShowHex   ret     H...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 LET x=5: GO SUB 1000: PRINT "5! = ";r 999 STOP 1000 REM ************* 1001 REM * FACTORIAL * 1002 REM ************* 1010 LET r=1 1020 IF x<2 THEN RETURN 1030 FOR i=2 TO x: LET r=r*i: NEXT i 1040 RETURN
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#zkl
zkl
const PORT=12321; pipe:=Thread.Pipe(); // how server tells thread to connect to user   fcn echo(socket){ // a thread, one per connection text:=Data(); while(t:=socket.read()){ text.append(t); if(text.find("\n",text.cursor)){ text.readln().print(); } } // socket was closed }   // Set up the s...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Racket
Racket
#lang racket/gui (require math/matrix math/array)   (define (Rx θ) (matrix [[1.0 0.0 0.0] [0.0 (cos θ) (- (sin θ))] [0.0 (sin θ) (cos θ)]]))   (define (Ry θ) (matrix [[ (cos θ) 0.0 (sin θ)] [ 0.0 1.0 0.0 ] [(- (sin θ)) 0.0 (cos θ)]]))   (define (...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Raku
Raku
use Terminal::Caca; given my $canvas = Terminal::Caca.new { .title('Rosetta Code - Rotating cube - Press any key to exit');   sub scale-and-translate($x, $y, $z) { $x * 5 / ( 5 + $z ) * 15 + 40, $y * 5 / ( 5 + $z ) * 7 + 15, $z; }   sub rotate3d-x( $x, $y, $z, $angle ) { ...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Tcl
Tcl
package require Tcl 8.5 proc alias {name args} {uplevel 1 [list interp alias {} $name {} {*}$args]}   # Engine for elementwise operations between matrices proc elementwiseMatMat {lambda A B} { set C {} foreach rA $A rB $B { set rC {} foreach vA $rA vB $rB { lappend rC [apply $lambda $vA $vB] } lappend ...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#BASIC
BASIC
DIM SHARED angle AS DOUBLE   SUB turn (degrees AS DOUBLE) angle = angle + degrees*3.14159265/180 END SUB   SUB forward (length AS DOUBLE) LINE - STEP (COS(angle)*length, SIN(angle)*length), 7 END SUB   SUB dragon (length AS DOUBLE, split AS INTEGER, d AS DOUBLE) IF split=0 THEN forward length EL...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#D
D
import std.stdio, std.math, std.algorithm, std.numeric;   alias V3 = double[3]; immutable light = normalize([30.0, 30.0, -50.0]);   V3 normalize(V3 v) pure @nogc { v[] /= dotProduct(v, v) ^^ 0.5; return v; }   double dot(in ref V3 x, in ref V3 y) pure nothrow @nogc { immutable double d = dotProduct(x, y); ...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Python
Python
def insert(anchor, new): new.next = anchor.next new.prev = anchor anchor.next.prev = new anchor.next = new
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Racket
Racket
role DLElem[::T] { has DLElem[T] $.prev is rw; has DLElem[T] $.next is rw; has T $.payload = T;   method pre-insert(T $payload) { die "Can't insert before beginning" unless $!prev; my $elem = ::?CLASS.new(:$payload); $!prev.next = $elem; $elem.prev = $!prev; $elem...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#C.2B.2B
C++
  #include <windows.h> #include <string> #include <math.h>   //-------------------------------------------------------------------------------------------------- using namespace std;   //-------------------------------------------------------------------------------------------------- const int BMP_SIZE = 300, MY_TIMER...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Objeck
Objeck
  class Traverse { function : Main(args : String[]) ~ Nil { list := Collection.IntList->New(); list->Insert(100); list->Insert(50); list->Insert(25); list->Insert(10); list->Insert(5);   "-- forward --"->PrintLine(); list->Rewind(); while(list->More()) { ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Oforth
Oforth
DList method: forEachNext dup ifNull: [ drop @head ifNull: [ false ] else: [ @head @head true] return ] next dup ifNull: [ drop false ] else: [ dup true ] ;   DList method: forEachPrev dup ifNull: [ drop @tail ifNull: [ false ] else: [ @tail @tail true] return ] prev dup ifNull: [ drop false ] else: [ dup t...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Oforth
Oforth
Object Class new: DNode(value, mutable prev, mutable next)
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Oz
Oz
fun {CreateNewNode Value} node(prev:{NewCell _} next:{NewCell _} value:Value) end
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Pascal
Pascal
type link_ptr = ^link; data_ptr = ^data; (* presumes that type 'data' is defined above *) link = record prev: link_ptr; next: link_ptr; data: data_ptr; end;
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Perl
Perl
my %node = ( data => 'say what', next => \%foo_node, prev => \%bar_node, ); $node{next} = \%quux_node; # mutable
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#J
J
i2b=: {&(;:'red white blue')
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#Java
Java
import java.util.Arrays; import java.util.Random;   public class DutchNationalFlag { enum DutchColors { RED, WHITE, BLUE }   public static void main(String[] args){ DutchColors[] balls = new DutchColors[12]; DutchColors[] values = DutchColors.values(); Random rand = new Rando...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Go
Go
package main   import "fmt"   func cuboid(dx, dy, dz int) { fmt.Printf("cuboid %d %d %d:\n", dx, dy, dz) cubLine(dy+1, dx, 0, "+-") for i := 1; i <= dy; i++ { cubLine(dy-i+1, dx, i-1, "/ |") } cubLine(0, dx, dy, "+-|") for i := 4*dz - dy - 2; i > 0; i-- { cubLine(0, dx, dy, "| |"...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Z80_Assembly
Z80 Assembly
org &8000 WaitChar equ &BB06 ;Amstrad CPC BIOS call, loops until user presses a key. That key's ASCII value is returned in A. PrintChar equ &BB5A ;Amstrad CPC BIOS call, A is treated as an ASCII value and is printed to the screen.   getInput: call WaitChar ;returns key press in A     or a ;set flags according to ac...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Scala
Scala
import java.awt.image.BufferedImage import java.awt.Color import scala.language.reflectiveCalls   object RgbBitmap extends App {   class RgbBitmap(val dim: (Int, Int)) { def width = dim._1 def height = dim._2   private val image = new BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)   def ap...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 DEF FN e(a)=a-INT (a/2)*2-1 20 DEF FN h(a)=INT (a/2) 30 DEF FN d(a)=2*a 40 LET x=17: LET y=34: LET tot=0 50 IF x<1 THEN GO TO 100 60 PRINT x;TAB (4); 70 IF FN e(x)=0 THEN LET tot=tot+y: PRINT y: GO TO 90 80 PRINT "---" 90 LET x=FN h(x): LET y=FN d(y): GO TO 50 100 PRINT TAB (4);"===",TAB (4);tot
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Ring
Ring
  #===================================================================# # Based on Original Sample from RayLib (https://www.raylib.com/) # Ported to RingRayLib by Ring Team #===================================================================#   load "raylib.ring"   screenWidth = 800 screenHeight = 450   InitWindow(scre...
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Scala
Scala
import java.awt.event.ActionEvent import java.awt._   import javax.swing.{JFrame, JPanel, Timer}   import scala.math.{Pi, atan, cos, sin, sqrt}   object RotatingCube extends App {   class RotatingCube extends JPanel { private val vertices: Vector[Array[Double]] = Vector(Array(-1, -1, -1), Array(-1, -1, 1), ...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Vlang
Vlang
import math   struct Matrix { mut: ele []f64 stride int }   fn matrix_from_rows(rows [][]f64) Matrix { if rows.len == 0 { return Matrix{[], 0} } mut m := Matrix{[]f64{len: rows.len*rows[0].len}, rows[0].len} for rx, row in rows { m.ele = m.ele[..rx*m.stride] m.ele << row m.ele <...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Wren
Wren
import "/fmt" for Fmt import "/matrix" for Matrix   // matrix-matrix element wise ops class MM { static add(m1, m2) { m1 + m2 } static sub(m1, m2) { m1 - m2 }   static mul(m1, m2) { if (!m1.sameSize(m2)) Fiber.abort("Matrices must be of the same size.") var m = Matrix.new(m1.numRows, m1.numC...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#BASIC256
BASIC256
# Version without functions (for BASIC-256 ver. 0.9.6.66)   graphsize 390,270   level = 18 : insize = 247 # initial values x = 92 : y = 94 #   iters = 2^level # total number of iterations qiter = 510/iters # constant for computing colors SQ = sqrt(2) : QPI = pi/4 # constants   rotation = 0 : ite...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#Delphi
Delphi
  program DrawASphere;   {$APPTYPE CONSOLE}   uses SysUtils, Math;   type TDouble3 = array[0..2] of Double; TChar10 = array[0..9] of Char;   var shades: TChar10 = ('.', ':', '!', '*', 'o', 'e', '&', '#', '%', '@'); light: TDouble3 = (30, 30, -50 );   procedure normalize(var v: TDouble3); var len: D...
http://rosettacode.org/wiki/Doubly-linked_list/Element_insertion
Doubly-linked list/Element insertion
Doubly-Linked List (element) This is much like inserting into a Singly-Linked List, but with added assignments so that the backwards-pointing links remain correct. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element inse...
#Raku
Raku
role DLElem[::T] { has DLElem[T] $.prev is rw; has DLElem[T] $.next is rw; has T $.payload = T;   method pre-insert(T $payload) { die "Can't insert before beginning" unless $!prev; my $elem = ::?CLASS.new(:$payload); $!prev.next = $elem; $elem.prev = $!prev; $elem...
http://rosettacode.org/wiki/Draw_a_clock
Draw a clock
Task Draw a clock. More specific: Draw a time keeping device. It can be a stopwatch, hourglass, sundial, a mouth counting "one thousand and one", anything. Only showing the seconds is required, e.g.: a watch with just a second hand will suffice. However, it must clearly change every second, and the change must cy...
#ContextFree
ContextFree
  startshape START   TIME_IN_SECONDS = 60   shape START { SECOND_HAND[r (TIME_IN_SECONDS*-6)] CIRCLE[s 50 50] }     shape SECOND_HAND { TRIANGLE [[z 1 s 1 30 y 0.26 b 1]] }    
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Oz
Oz
declare proc {Walk Node Action} case Node of nil then skip [] node(value:V next:N ...) then {Action V} {Walk @N Action} end end   proc {WalkBackwards Node Action} Tail = {GetLast Node} proc {Loop N} case N of nil then skip [] node(value:V prev:P ...) then {Action V} {Loop @P} ...
http://rosettacode.org/wiki/Doubly-linked_list/Traversal
Doubly-linked list/Traversal
Traverse from the beginning of a doubly-linked list to the end, and from the end to the beginning. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Def...
#Pascal
Pascal
enum NEXT,PREV,DATA constant empty_dll = {{1,1}} sequence dll = deep_copy(empty_dll) procedure insert_after(object data, integer pos=1) integer prv = dll[pos][PREV] dll = append(dll,{pos,prv,data}) if prv!=0 then dll[prv][NEXT] = length(dll) end if dll[pos][PREV] = length(dll) end procedur...
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#Phix
Phix
enum NEXT,PREV,DATA type slnode(object x) return (sequence(x) and length(x)=DATA and <i>udt</i>(x[DATA]) and integer(x[NEXT] and integer(x[PREV])) end type
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#PicoLisp
PicoLisp
+-----+-----+ +-----+-----+ | Val | ---+---> | | | ---+---> next +-----+-----+ +--+--+-----+ | prev <---+
http://rosettacode.org/wiki/Doubly-linked_list/Element_definition
Doubly-linked list/Element definition
Task Define the data structure for a doubly-linked list element. The element should include a data member to hold its value and pointers to both the next element in the list and the previous element in the list. The pointers should be mutable. See also Array Associative array: Creation, Iteration Collections ...
#PL.2FI
PL/I
  define structure 1 Node, 2 value fixed decimal, 2 back_pointer handle(Node), 2 fwd_pointer handle(Node);   P = NEW(: Node :); /* Creates a node, and lets P point at it. */ get (P => value); /* Reads in a value to the node we just created. */   /* Assuming that back_pointer and fwd_...
http://rosettacode.org/wiki/Dutch_national_flag_problem
Dutch national flag problem
The Dutch national flag is composed of three coloured bands in the order:   red     (top)   then white,   and   lastly blue   (at the bottom). The problem posed by Edsger Dijkstra is: Given a number of red, blue and white balls in random order, arrange them in the order of the colours in the Dutch national fla...
#JavaScript
JavaScript
const dutchNationalFlag = () => {   /** * Return the name of the given number in this way: * 0 = Red * 1 = White * 2 = Blue * @param {!number} e */ const name = e => e > 1 ? 'Blue' : e > 0 ? 'White' : 'Red';   /** * Given an array of numbers return true if each number is bigger than * or t...
http://rosettacode.org/wiki/Draw_a_cuboid
Draw a cuboid
Task Draw a   cuboid   with relative dimensions of   2 × 3 × 4. The cuboid can be represented graphically, or in   ASCII art,   depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task. R...
#Haskell
Haskell
import Graphics.Rendering.OpenGL import Graphics.UI.GLUT   -- Draw a cuboid. Its vertices are those of a unit cube, which is then scaled -- to the required dimensions. We only specify the visible faces, each of -- which is composed of two triangles. The faces are rotated into position and -- rendered with a perspect...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#zkl
zkl
vname:="foo"; // or vname:=ask("var name = "); klass:=Compiler.Compiler.compileText("var %s=123".fmt(vname))(); // compile & run the constructor klass.vars.println(); klass.foo.println(); klass.setVar(vname).println(); // setVar(name,val) sets the var
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Zsh
Zsh
read name typeset $name=42
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#SmileBASIC
SmileBASIC
XSCREEN 3 DISPLAY 1 GPSET 100, 100, RGB(255, 0, 0) WAIT 60
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Standard_ML
Standard ML
open XWindows ; open Motif ;   val imgWindow = fn () =>   let val shell = XtAppInitialise "" "demo" "top" [] [ XmNwidth 320, XmNheight 240 ] ; val main = XmCreateMainWindow shell "main" [ XmNmappedWhenManaged true ]  ; val canvas = XmCreateDrawingArea main "drawarea" [ XmNwidth 3...
http://rosettacode.org/wiki/Draw_a_pixel
Draw a pixel
Task Create a window and draw a pixel in it, subject to the following:  the window is 320 x 240  the color of the pixel must be red (255,0,0)  the position of the pixel is x = 100, y = 100
#Tcl
Tcl
package require Tcl 8.5 package require Tk   pack [canvas .c -width 320 -height 240 -bg #fff] -anchor nw .c create rectangle 100 100 100 100 -fill #f00 -outline ""
http://rosettacode.org/wiki/Draw_a_rotating_cube
Draw a rotating cube
Task Draw a rotating cube. It should be oriented with one vertex pointing straight up, and its opposite vertex on the main diagonal (the one farthest away) straight down. It can be solid or wire-frame, and you can use ASCII art if your language doesn't have graphical capabilities. Perspective is optional. Related ...
#Tcl
Tcl
# matrix operation support: package require math::linearalgebra namespace import ::math::linearalgebra::matmul namespace import ::math::linearalgebra::crossproduct namespace import ::math::linearalgebra::dotproduct namespace import ::math::linearalgebra::sub   # returns a cube as a list of faces, # where each face is a...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#zkl
zkl
var [const] GSL=Import("zklGSL"); // libGSL (GNU Scientific Library) M:=GSL.Matrix(3,3).set(3,5,7, 1,2,3, 2,4,6); x:=2; println("M = \n%s\nx = %s".fmt(M.format(),x)); foreach op in (T('+,'-,'*,'/)){ println("M %s x:\n%s\n".fmt(op.toString()[3,1],op(M.copy(),x).format())); } foreach op in (T("addElements","subElement...
http://rosettacode.org/wiki/Dragon_curve
Dragon curve
Create and display a dragon curve fractal. (You may either display the curve directly or write it to an image file.) Algorithms Here are some brief notes the algorithms used and how they might suit various languages. Recursively a right curling dragon is a right dragon followed by a left dragon, at 90-degree an...
#BBC_BASIC
BBC BASIC
MODE 8 MOVE 800,400 GCOL 11 PROCdragon(512, 12, 1) END   DEF PROCdragon(size, split%, d) PRIVATE angle IF split% = 0 THEN DRAW BY -COS(angle)*size, SIN(angle)*size ELSE angle += d*PI/4 PROCdragon(size/SQR(2), split%-1, 1) angle -= d*P...
http://rosettacode.org/wiki/Draw_a_sphere
Draw a sphere
Task Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task. Related tasks draw a cuboid draw a rotating cube write language name in 3D ASCII draw a Deathstar
#DWScript
DWScript
  type TFloat3 = array[0..2] of Float;   var light : TFloat3 = [ 30, 30, -50 ];   procedure normalize(var v : TFloat3); var len: Float; begin len := sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); v[0] /= len; v[1] /= len; v[2] /= len; end;   function dot(x, y : TFloat3) : Float; begin Result := ...