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http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Julia
Julia
using Images, FileIO, Netpbm   rgbimg = load("data/bitmapInputTest.ppm") greyimg = Gray.(rgbimg) save("data/bitmapOutputTest.ppm", greyimg)
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Kotlin
Kotlin
// Version 1.2.40   import java.awt.Color import java.awt.Graphics import java.awt.image.BufferedImage import java.io.FileInputStream import java.io.PushbackInputStream import java.io.File import javax.imageio.ImageIO   class BasicBitmapStorage(width: Int, height: Int) { val image = BufferedImage(width, height, Buf...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#360_Assembly
360 Assembly
FALSE DC X'00' TRUE DC X'FF'
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#6502_Assembly
6502 Assembly
clr bit ; clears setb bit ; sets
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Red
Red
  Red ["Ceasar Cipher"]   rot: func [ char [char!] key [number!] ofs [char!] ][ to-char key + char - ofs // 26 + ofs ]   caesar: function [ src [string!] key [integer!] ][ lower: charset [#"a" - #"z"] upper: charset [#"A" - #"Z"] parse src [ any [ change s: [...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Delphi
Delphi
  program Bitwise_IO;   {$APPTYPE CONSOLE}   uses System.SysUtils, System.Classes;   type TBitReader = class private readData: Cardinal; startPosition: Integer; endPosition: Integer; Stream: TStream; procedure Align; function BaseStream: TStream; procedure EnsureData(bitCount: Intege...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Euphoria
Euphoria
constant dimx = 800, dimy = 800 constant fn = open("first.ppm","wb") -- b - binary mode sequence color printf(fn, "P6\n%d %d\n255\n", {dimx,dimy}) for j = 0 to dimy-1 do for i = 0 to dimx-1 do color = { remainder(i,256), -- red remainder(j,256), -- green remainder(i*j,256...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#FBSL
FBSL
#ESCAPECHARS ON   DIM bmpin = ".\\LenaClr.bmp", ppmout = ".\\Lena.ppm", bmpblob = 54 ' Size of BMP file headers FILEGET(FILEOPEN(bmpin, BINARY), FILELEN(bmpin)): FILECLOSE(FILEOPEN) ' Fill buffer   DIM ppmheader AS STRING * 256, breadth, height LET(breadth, height) = 128 ' Image width and height SPRINTF(ppmheader, "P6\...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Lua
Lua
function Read_PPM( filename ) local fp = io.open( filename, "rb" ) if fp == nil then return nil end   local data = fp:read( "*line" ) if data ~= "P6" then return nil end   repeat data = fp:read( "*line" ) until string.find( data, "#" ) == nil   local image = {} local size_x, ...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#68000_Assembly
68000 Assembly
clr bit ; clears setb bit ; sets
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#8051_Assembly
8051 Assembly
clr bit ; clears setb bit ; sets
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Retro
Retro
{{ variable offset  : rotate ( cb-c ) tuck - @offset + 26 mod + ;  : rotate? ( c-c ) dup 'a 'z within [ 'a rotate ] ifTrue dup 'A 'Z within [ 'A rotate ] ifTrue ; ---reveal---  : ceaser ( $n-$ )  !offset dup [ [ @ rotate? ] sip ! ] ^types'STRING each@ ; }}   ( Example ) "THEYBROKEOURCIPHEREVERYONECA...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Erlang
Erlang
-module(bitwise_io). -compile([export_all]).   %% Erlang allows for easy manipulation of bitstrings. Here I'll %% present a function that can take a message of 8-bit ASCII %% characters and remove the MSB, leaving the same message in 7-bits.   compress(Message) -> << <<X:7>> || <<X:8>> <= Message >>.   %% Here we d...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Forth
Forth
: write-ppm { bmp fid -- } s" P6" fid write-line throw bmp bdim swap 0 <# bl hold #s #> fid write-file throw 0 <# #s #> fid write-line throw s" 255" fid write-line throw bmp bdata bmp bdim * pixels bounds do i 3 fid write-file throw pixel +loop ;   s" red...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Fortran
Fortran
program main   use rgbimage_m   implicit none   integer :: nx, ny, i, j, k   type(rgbimage) :: im   ! init image of height nx, width ny nx = 400 ny = 300 call im%init(nx, ny)   ! set some random pixel data do i = 1, nx do j = 1, ny call im%set_pixel(i, j, [(nint(rand()*255), k=1,3)]) e...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#M2000_Interpreter
M2000 Interpreter
  Module Checkit { Function Bitmap { If match("NN") then { Read x as long, y as long } else.if Match("N") Then { \\ is a file? Read f if not Eof(f) then { Line Input #f, p3$ ...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Mathematica.2F_Wolfram_Language
Mathematica/ Wolfram Language
Import["file.ppm","PPM"]  
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#8th
8th
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program boolean.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64....
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program boolean.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64....
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#REXX
REXX
/*REXX program supports the Caesar cypher for the Latin alphabet only, no punctuation */ /*──────────── or blanks allowed, all lowercase Latin letters are treated as uppercase.*/ parse arg key .; arg . p /*get key & uppercased text to be used.*/ p= space(p, 0) ...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Forth
Forth
\ writing   : init-write ( -- b m ) 0 128 ;   : flush-bits ( b m -- 0 128 ) drop emit init-write ;   : ?flush-bits ( b m -- b' m' ) dup 128 < if flush-bits then ;   : write-bit ( b m f -- b' m' ) if tuck or swap then 2/ dup 0= if flush-bits then ;   \ reading   : init-read ( -- b m ) key 128 ;   : eof? ( b m -- b m...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Go
Go
// Package bit provides bit-wise IO to an io.Writer and from an io.Reader. package bit   import ( "bufio" "errors" "io" )   // Order specifies the bit ordering within a byte stream. type Order int   const ( // LSB is for Least Significant Bits first LSB Order = iota // MSB is for Most Significa...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#GAP
GAP
# Dirty implementation # Only P3 format, an image is a list of 3 matrices (r, g, b) # Max color is always 255 WriteImage := function(name, img) local f, r, g, b, i, j, maxcolor, nrow, ncol, dim; f := OutputTextFile(name, false); r := img[1]; g := img[2]; b := img[3]; dim := DimensionsMat(r); nrow := dim[1...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Go
Go
package raster   import ( "fmt" "io" "os" )   // WriteTo outputs 8-bit P6 PPM format to an io.Writer. func (b *Bitmap) WritePpmTo(w io.Writer) (err error) { // magic number if _, err = fmt.Fprintln(w, "P6"); err != nil { return }   // comments for _, c := range b.Comments { ...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Nim
Nim
import strutils import bitmap import streams   type FormatError = object of CatchableError   # States used to parse the header. type State = enum waitingMagic, waitingWidth, waitingHeight, waitingColors   #---------------------------------------------------------------------------------------------------   iterator tok...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#OCaml
OCaml
let read_ppm ~filename = let ic = open_in filename in let line = input_line ic in if line <> "P6" then invalid_arg "not a P6 ppm file"; let line = input_line ic in let line = try if line.[0] = '#' (* skip comments *) then input_line ic else line with _ -> line in let width, height = S...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#ACL2
ACL2
PROC Test(BYTE v) PrintF("Variable v has value %B%E",v) IF v THEN PrintE("Condition IF v is satisfied.") ELSE PrintE("Condition IF v is not satisfied.") FI IF v=0 THEN PrintE("Condition IF v=0 is satisfied.") ELSE PrintE("Condition IF v=0 is not satisfied.") FI IF v<>0 THEN PrintE("C...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Action.21
Action!
PROC Test(BYTE v) PrintF("Variable v has value %B%E",v) IF v THEN PrintE("Condition IF v is satisfied.") ELSE PrintE("Condition IF v is not satisfied.") FI IF v=0 THEN PrintE("Condition IF v=0 is satisfied.") ELSE PrintE("Condition IF v=0 is not satisfied.") FI IF v<>0 THEN PrintE("C...
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Ring
Ring
  # Project : Caesar cipher   cipher = "pack my box with five dozen liquor jugs" abc = "abcdefghijklmnopqrstuvwxyz" see "text is to be encrypted:" + nl see cipher+ nl + nl str = "" key = random(24) + 1 see "key = " + key + nl + nl see "encrypted:" + nl caesarencode(cipher, key) see str + nl + nl cipher = str see "decry...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Haskell
Haskell
import Data.List import Data.Char import Control.Monad import Control.Arrow import System.Environment   int2bin :: Int -> [Int] int2bin = unfoldr(\x -> if x==0 then Nothing else Just (uncurry(flip(,)) (divMod x 2)))   bin2int :: [Int] -> Int bin2int = foldr ((.(2 *)).(+)) 0   bitReader = map ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Haskell
Haskell
{-# LANGUAGE ScopedTypeVariables #-}   module Bitmap.Netpbm(readNetpbm, writeNetpbm) where   import Bitmap import Data.Char import System.IO import Control.Monad import Control.Monad.ST import Data.Array.ST   nil :: a nil = undefined   readNetpbm :: forall c. Color c => FilePath -> IO (Image RealWorld c) readNetpbm pat...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Oz
Oz
functor import Bitmap Open export Read %% Write define fun {Read Filename} F = {New Open.file init(name:Filename)}   fun {ReadColor8 _} Bytes = {F read(list:$ size:3)} in {List.toTuple color Bytes} end   fun {ReadColor16 _} Bytes = {F read(list:$ size:6)} in {L...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Ada
Ada
type Boolean is (False, True);
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#ALGOL_68
ALGOL 68
BOOL f = FALSE, t = TRUE; []BOOL ft = (f, t); STRING or = " or "; FOR key TO UPB ft DO BOOL val = ft[key]; UNION(VOID, INT) void = (val|666|EMPTY); REF STRING ref = (val|HEAP STRING|NIL); INT int = ABS val; REAL real = ABS val; COMPL compl = ABS val; BITS bits = BIN ABS val; # or bitspack(val); # BYTE...
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Ruby
Ruby
class String ALFABET = ("A".."Z").to_a   def caesar_cipher(num) self.tr(ALFABET.join, ALFABET.rotate(num).join) end   end   #demo: encypted = "THEYBROKEOURCIPHEREVERYONECANREADTHIS".caesar_cipher(3) decrypted = encypted.caesar_cipher(-3)  
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#J
J
bitReader =: a. {~ _7 #.\ ({.~ <.&.(%&7)@#) bitWriter =: , @ ((7$2) & #: @ (a.&i.)), 0 $~ 8 | #
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Julia
Julia
  function compress7(inio, outio) nextwritebyte = read(inio, UInt8) & 0x7f filled = 7 while !eof(inio) inbyte = read(inio, UInt8) write(outio, UInt8(nextwritebyte | inbyte << filled)) nextwritebyte = inbyte >> (8 - filled) filled = (filled + 7) % 8 if filled == 0 ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#J
J
require 'files'   NB. ($x) is height, width, colors per pixel writeppm=:dyad define header=. 'P6',LF,(":1 0{$x),LF,'255',LF (header,,x{a.) fwrite y )
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Java
Java
import java.io.BufferedOutputStream; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.nio.charset.StandardCharsets;   public class PPMWriter {   public void bitmapToPPM(File file, BasicBitmapStorage bitmap) throws IOException { file.delete();   try (var o...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Perl
Perl
#! /usr/bin/perl   use strict; use Image::Imlib2;   my $img = Image::Imlib2->load("out0.ppm");   # let's do something with it now $img->set_color(255, 255, 255, 255); $img->draw_line(0,0, $img->width,$img->height); $img->image_set_format("png"); $img->save("out1.png");   exit 0;
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#ALGOL_W
ALGOL W
  1 ^ 1 1 1 ^ 0 0  
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#APL
APL
  1 ^ 1 1 1 ^ 0 0  
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Run_BASIC
Run BASIC
input "Gimme a ofset:";ofst ' set any offset you like   a$ = "Pack my box with five dozen liquor jugs" print " Original: ";a$ a$ = cipher$(a$,ofst) print "Encrypted: ";a$ print "Decrypted: ";cipher$(a$,ofst+6)   FUNCTION cipher$(a$,ofst) for i = 1 to len(a$) aa$ = mid$(a$,i,1) code$ = " " if aa$ <> " " th...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Kotlin
Kotlin
// version 1.2.31   import java.io.File   class BitFilter(val f: File, var accu: Int = 0, var bits: Int = 0) {   private val bw = f.bufferedWriter() private val br = f.bufferedReader()   fun write(buf: ByteArray, start: Int, _nBits: Int, _shift: Int) { var nBits = _nBits var index = start + ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Julia
Julia
using Images, FileIO   h, w = 50, 70 img = zeros(RGB{N0f8}, h, w) img[10:40, 5:35] = colorant"skyblue" for i in 26:50, j in (i-25):40 img[i, j] = colorant"sienna1" end   save("data/bitmapWrite.ppm", img) save("data/bitmapWrite.png", img)
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Kotlin
Kotlin
// Version 1.2.40   import java.awt.Color import java.awt.Graphics import java.awt.image.BufferedImage import java.io.FileOutputStream   class BasicBitmapStorage(width: Int, height: Int) { val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)   fun fill(c: Color) { val g = image.graphic...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Phix
Phix
-- demo\rosetta\Bitmap_read_ppm.exw (runnable version)   function read_ppm(string filename) sequence image, line integer dimx, dimy, maxcolor atom fn = open(filename, "rb") if fn<0 then return -1 -- unable to open end if line = gets(fn) if line!="P6\n" then return -1 -- only ppm6 files a...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#PicoLisp
PicoLisp
(de ppmRead (File) (in File (unless (and `(hex "5036") (rd 2)) # P6 (quit "Wrong file format" File) ) (rd 1) (let (DX 0 DY 0 Max 0 C) (while (>= 9 (setq C (- (rd 1) `(char "0"))) 0) (setq DX (+ (* 10 DX) C)) ) (while (>= 9 (setq C (- (rd 1) `(char "0"))) 0...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#AppleScript
AppleScript
1 > 2 --> false not false --> true   {true as integer, false as integer, 1 as boolean, 0 as boolean} --> {1, 0, true, false}   true = 1 --> false
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program areaString.s */   /* Constantes */ @ The are no TRUE or FALSE constants in ARM Assembly .equ FALSE, 0 @ or other value .equ TRUE, 1 @ or other value .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ WRITE, 4 @ Linux sy...
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Rust
Rust
use std::io::{self, Write}; use std::fmt::Display; use std::{env, process};   fn main() { let shift: u8 = env::args().nth(1) .unwrap_or_else(|| exit_err("No shift provided", 2)) .parse() .unwrap_or_else(|e| exit_err(e, 3));   let plain = get_input() .unwrap_or_else(|e| exit_err(&...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Lingo
Lingo
-- parent script "BitArray"   property ancestor property bitSize property _pow2   ---------------------------------------- -- @constructor -- @param {integer} [bSize=0] ---------------------------------------- on new (me, bSize) if voidP(bitSize) then bitSize=0 me.bitSize = bSize byteSize = bitSize/8 + (bitSize m...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Lua
Lua
local function BitWriter() return { accumulator = 0, -- For current byte. bitCount = 0, -- Bits set in current byte. outChars = {},   -- writer:writeBit( bit ) writeBit = function(writer, bit) writer.bitCount = writer.bitCount + 1 if bit > 0 then writer.accumulator ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Lua
Lua
    -- helper function, simulates PHP's array_fill function local array_fill = function(vbegin, vend, value) local t = {} for i=vbegin, vend do t[i] = value end return t end   Bitmap = {} Bitmap.__index = Bitmap   function Bitmap.new(width, height) local self = {} setmetatable(self, Bitm...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#PL.2FI
PL/I
  /* BITMAP FILE: read in a file in PPM format, P6 (binary). 14/5/2010 */ test: procedure options (main); declare (m, n, max_color, i, j) fixed binary (31); declare ch character (1), ID character (2); declare 1 pixel union, 2 color bit(24) aligned, 2 primary_colors, 3 R c...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Arturo
Arturo
a: true b: false   if? a [ print "yep" ] else [ print "nope" ]   if? b -> print "nope" else -> print "yep"
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Scala
Scala
object Caesar { private val alphaU='A' to 'Z' private val alphaL='a' to 'z'   def encode(text:String, key:Int)=text.map{ case c if alphaU.contains(c) => rot(alphaU, c, key) case c if alphaL.contains(c) => rot(alphaL, c, key) case c => c } def decode(text:String, key:Int)=encode(text,-key) privat...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#MIPS_Assembly
MIPS Assembly
type BitWriter * = tuple file: File bits: uint8 nRemain: int   BitReader * = tuple file: File bits: uint8 nRemain: int nRead: int   proc newBitWriter * (file: File) : ref BitWriter = result = new BitWriter result.file = file result.bits = 0 result.nRemain = 8   proc flushBits (st...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Nim
Nim
type BitWriter * = tuple file: File bits: uint8 nRemain: int   BitReader * = tuple file: File bits: uint8 nRemain: int nRead: int   proc newBitWriter * (file: File) : ref BitWriter = result = new BitWriter result.file = file result.bits = 0 result.nRemain = 8   proc flushBits (st...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#LiveCode
LiveCode
  export image "test" to file "~/Test.PPM" as paint -- paint format is one of PBM, PGM, or PPM  
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#M2000_Interpreter
M2000 Interpreter
  Module Checkit { Function Bitmap (x as long, y as long) { if x<1 or y<1 then Error "Wrong dimensions" structure rgb { red as byte green as byte blue as byte } m=len(rgb)*x mod 4 if m>0 then m=4-m ...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#PureBasic
PureBasic
Structure PPMColor r.c g.c b.c EndStructure   Procedure LoadImagePPM(Image, file$) ; Author Roger Rösch (Nickname Macros) IDFile = ReadFile(#PB_Any, file$) If IDFile If CreateImage(Image, 1, 1) Format$ = ReadString(IDFile) ReadString(IDFile) ; skip comment Dimensions$ = ReadString(IDFi...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#AutoHotkey
AutoHotkey
BEGIN { # Do not put quotes round the numeric values, or the tests will fail a = 1 # True b = 0 # False   # Boolean evaluations if (a) { print "first test a is true" } # This should print if (b) { print "second test b is true" } # This should not print if (!a) { print "third test...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Avail
Avail
BEGIN { # Do not put quotes round the numeric values, or the tests will fail a = 1 # True b = 0 # False   # Boolean evaluations if (a) { print "first test a is true" } # This should print if (b) { print "second test b is true" } # This should not print if (!a) { print "third test...
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Scheme
Scheme
; ; Works with R7RS-compatible Schemes (e.g. Chibi). ; Also current versions of Chicken, Gauche and Kawa. ; (cond-expand (chicken (use srfi-13)) (gauche (use srfi-13)) (kawa (import (srfi :13))) (else (import (scheme base) (scheme write)))) ; R7RS     (define msg "The quick brown fox jumps over the lazy ...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#OCaml
OCaml
let write_7bit_string ~filename ~str = let oc = open_out filename in let ob = IO.output_bits(IO.output_channel oc) in String.iter (fun c -> IO.write_bits ob 7 (int_of_char c)) str; IO.flush_bits ob; close_out oc; ;;
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Perl
Perl
#! /usr/bin/perl   use strict;   # $buffer = write_bits(*STDOUT, $buffer, $number, $bits) sub write_bits( $$$$ ) { my ($out, $l, $num, $q) = @_; $l .= substr(unpack("B*", pack("N", $num)), -$q); if ( (length($l) > 8) ) { my $left = substr($l, 8); print $out pack("B8", $l); $l = $left; ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Mathematica.2F_Wolfram_Language
Mathematica/ Wolfram Language
Export["file.ppm",image,"PPM"]
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#MATLAB_.2F_Octave
MATLAB / Octave
R=[255,0,0;255,255,0]; G=[0,255,0;255,255,0]; B=[0,0,255;0,0,0];     r = R'; r(:); g = R'; g(:); b = R'; b(:); fid=fopen('p6.ppm','w'); fprintf(fid,'P6\n%i %i\n255\n',size(R)); fwrite(fid,[r,g,b]','uint8'); fclose(fid);
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Python
Python
# With help from http://netpbm.sourceforge.net/doc/ppm.html   # String masquerading as ppm file (version P3) import io   ppmtxt = '''P3 # feep.ppm 4 4 15 0 0 0 0 0 0 0 0 0 15 0 15 0 0 0 0 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 15 7 0 0 0 15 0 15 0 0 0 0 0 0 0 0 ...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#AWK
AWK
BEGIN { # Do not put quotes round the numeric values, or the tests will fail a = 1 # True b = 0 # False   # Boolean evaluations if (a) { print "first test a is true" } # This should print if (b) { print "second test b is true" } # This should not print if (!a) { print "third test...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Axe
Axe
10 LET A%=0 20 LET B%=NOT(A%) 30 PRINT "THIS VERSION OF BASIC USES" 40 PRINT B%; " AS ITS TRUE VALUE" 50 IF A% THEN PRINT "TEST ONE DOES NOT PRINT" 60 IF B% THEN PRINT "TEST TWO DOES PRINT" 70 IF A%=0 THEN PRINT "TEST THREE (FALSE BY COMPARISON) DOES PRINT" 80 IF B%=0 THEN PRINT "TEST FOUR (FALSE BY COMPARISON) DOES NO...
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#sed
sed
#!/bin/sed -rf # Input: <number 0..25>\ntext to encode   /^[0-9]+$/ { # validate a number and translate it to analog form s/$/;9876543210dddddddddd/ s/([0-9]);.*\1.{10}(.?)/\2/ s/2/11/ s/1/dddddddddd/g /[3-9]|d{25}d+/ { s/.*/Error: Key must be <= 25/ q } # append from-table s/$/\nabcdefghijklmnopqrstuvwxyzAB...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Action.21
Action!
INCLUDE "H6:LOADPPM5.ACT"   DEFINE HISTSIZE="256"   PROC PutBigPixel(INT x,y BYTE col) IF x>=0 AND x<=79 AND y>=0 AND y<=47 THEN y==LSH 2 col==RSH 4 IF col<0 THEN col=0 ELSEIF col>15 THEN col=15 FI Color=col Plot(x,y) DrawTo(x,y+3) FI RETURN   PROC DrawImage(GrayImage POINTER image INT x...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Phix
Phix
without js -- (file i/o) enum FN, V, BITS -- fields of a bitwiseioreader/writer function new_bitwiseio(string filename, mode) integer fn = open(filename,mode) return {fn,0,0} -- ie {FN,V=0,BITS=0} end function function new_bitwiseiowriter(string filename) return new_bitwiseio(filename,"wb") end func...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Modula-3
Modula-3
INTERFACE PPM;   IMPORT Bitmap, Pathname;   PROCEDURE Create(imgfile: Pathname.T; img: Bitmap.T);   END PPM.
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Nim
Nim
import bitmap import streams   #---------------------------------------------------------------------------------------------------   proc writePPM*(img: Image, stream: Stream) = ## Write an image to a PPM stream.   stream.writeLine("P6 ", $img.w, " ", $img.h, " 255")   for x, y in img.indices: stream.write(c...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Racket
Racket
  #lang racket (require racket/draw)   (define (read-ppm port) (parameterize ([current-input-port port]) (define magic (read)) (define width (read)) (define height (read)) (define maxcol (read)) (define bm (make-object bitmap% width height)) (define dc (new bitmap-dc% [bitmap bm])) (send d...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Raku
Raku
class Pixel { has UInt ($.R, $.G, $.B) } class Bitmap { has UInt ($.width, $.height); has Pixel @.data; }   role PGM { has @.GS; method P5 returns Blob { "P5\n{self.width} {self.height}\n255\n".encode('ascii') ~ Blob.new: self.GS } }   sub load-ppm ( $ppm ) { my $fh = $ppm.IO.open( :enc('IS...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#BASIC
BASIC
10 LET A%=0 20 LET B%=NOT(A%) 30 PRINT "THIS VERSION OF BASIC USES" 40 PRINT B%; " AS ITS TRUE VALUE" 50 IF A% THEN PRINT "TEST ONE DOES NOT PRINT" 60 IF B% THEN PRINT "TEST TWO DOES PRINT" 70 IF A%=0 THEN PRINT "TEST THREE (FALSE BY COMPARISON) DOES PRINT" 80 IF B%=0 THEN PRINT "TEST FOUR (FALSE BY COMPARISON) DOES NO...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Batch_File
Batch File
  @echo off ::true set "a=x" ::false set "b="   if defined a ( echo a is true ) else ( echo a is false ) if defined b ( echo b is true ) else ( echo b is false )   pause>nul  
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Seed7
Seed7
$ include "seed7_05.s7i";   const func string: rot (in string: stri, in integer: encodingKey) is func result var string: encodedStri is ""; local var char: ch is ' '; var integer: index is 0; begin encodedStri := stri; for ch key index range stri do if ch >= 'a' and ch <= 'z' then ...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Ada
Ada
type Pixel_Count is mod 2**64; type Histogram is array (Luminance) of Pixel_Count;   function Get_Histogram (Picture : Grayscale_Image) return Histogram is Result : Histogram := (others => 0); begin for I in Picture'Range (1) loop for J in Picture'Range (2) loop declare Count : Pixel_Co...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#BBC_BASIC
BBC BASIC
INSTALL @lib$+"SORTLIB" Sort% = FN_sortinit(0,0)   Width% = 200 Height% = 200   VDU 23,22,Width%;Height%;8,16,16,128 *display c:\lenagrey   DIM hist%(255), idx%(255) FOR i% = 0 TO 255 : idx%(i%) = i% : NEXT   REM Build histogram: FOR y% = 0 TO Height%-1 ...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#11l
11l
V x = 10 V y = 2 print(‘x = ’x) print(‘y = ’y) print(‘NOT x = ’(-)x) print(‘x AND y = ’(x [&] y)) print(‘x OR y = ’(x [|] y)) print(‘x XOR y = ’(x (+) y)) print(‘x SHL y = ’(x << y)) print(‘x SHR y = ’(x >> y)) print(‘x ROL y = ’rotl(x, y)) print(‘x ROR y = ’rotr(x, y))
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#11l
11l
T Colour Byte r, g, b   F (r, g, b) .r = r .g = g .b = b   F ==(other) R .r == other.r & .g == other.g & .b == other.b   V black = Colour(0, 0, 0) V white = Colour(255, 255, 255)   T Bitmap Int width, height Colour background [[Colour]] map   F (width = 40, height = 40, back...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#PicoLisp
PicoLisp
(de write7bitwise (Lst) (let (Bits 0 Byte) (for N Lst (if (=0 Bits) (setq Bits 7 Byte (* 2 N)) (wr (| Byte (>> (dec 'Bits) N))) (setq Byte (>> (- Bits 8) N)) ) ) (unless (=0 Bits) (wr Byte) ) ) )   (de read7bitwise () (make (let (Bits 0 By...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#PL.2FI
PL/I
declare onebit bit(1) aligned, bs bit (1000) varying aligned; on endfile (sysin) go to ending; bs = ''b; do forever; get edit (onebit) (F(1)); bs = bs || onebit; end; ending: bs = bs || copy('0'b, mod(length(bs), 8) ); /* pad length to a multiple of 8 */ put edit (bs) (b);
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#OCaml
OCaml
let output_ppm ~oc ~img:(_, r_channel, g_channel, b_channel) = let width = Bigarray.Array2.dim1 r_channel and height = Bigarray.Array2.dim2 r_channel in Printf.fprintf oc "P6\n%d %d\n255\n" width height; for y = 0 to pred height do for x = 0 to pred width do output_char oc (char_of_int r_channel.{x,y}...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Oz
Oz
functor import Bitmap Open export %% Read Write define %% Omitted: Read   proc {Write B=bitmap(array2d(width:W height:H ...)) Filename} F = {New Open.file init(name:Filename flags:[write create truncate binary])}   proc {WriteColor8 color(R G B)} {F write(vs:[R G B])} end   f...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#REXX
REXX
/*REXX program reads a PPM formatted image file, and creates a gray─scale image of it. */ parse arg iFN oFN /*obtain optional argument from the CL.*/ if iFN=='' | iFN=="," then iFN= 'Lenna50' /*Not specified? Then use the default.*/ if oFN=='' | oFN=="," then oFN= 'greyscale' ...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#bc
bc
{1?34} 34 {⟨⟩?34} ERROR
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Befunge
Befunge
{1?34} 34 {⟨⟩?34} ERROR
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#SequenceL
SequenceL
import <Utilities/Sequence.sl>; import <Utilities/Conversion.sl>;   lowerAlphabet := "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; upperAlphabet := "abcdefghijklmnopqrstuvwxyz";   caesarEncrypt(ch, key) := let correctAlphabet := lowerAlphabet when some(ch = lowerAlphabet) else upperAlphabet;   index := Sequence::first...
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#11l
11l
V majors = ‘north east south west’.split(‘ ’) majors *= 2 V quarter1 = ‘N,N by E,N-NE,NE by N,NE,NE by E,E-NE,E by N’.split(‘,’) V quarter2 = quarter1.map(p -> p.replace(‘NE’, ‘EN’))   F degrees2compasspoint(=d) d = (d % 360) + 360 / 64 V majorindex = Int(d / 90) V minorindex = Int((d % 90 * 4) I/ 45) V p1 ...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#C
C
typedef unsigned int histogram_t; typedef histogram_t *histogram;   #define GET_LUM(IMG, X, Y) ( (IMG)->buf[ (Y) * (IMG)->width + (X)][0] )   histogram get_histogram(grayimage im); luminance histogram_median(histogram h);
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Common_Lisp
Common Lisp
(defpackage #:histogram (:use #:cl #:opticl))   (in-package #:histogram)   (defun color->gray-image (image) (check-type image 8-bit-rgb-image) (let ((gray-image (with-image-bounds (height width) image (make-8-bit-gray-image height width :initial-element 0)))) (do-pixels (i j) ima...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#360_Assembly
360 Assembly
* Bitwise operations 15/02/2017 BITWISE CSECT USING BITWISE,R13 B 72(R15) DC 17F'0' STM R14,R12,12(R13) ST R13,4(R15) ST R15,8(R13) LR R13,R15 L R1,A XDECO R1,PG MVC OP,=CL7'A=' ...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#Action.21
Action!
INCLUDE "H6:RGBCIRCL.ACT" ;from task Midpoint circle algorithm   RGB black,yellow,violet,blue   PROC DrawImage(RgbImage POINTER img BYTE x,y) RGB POINTER ptr BYTE i,j   ptr=img.data FOR j=0 TO img.h-1 DO FOR i=0 TO img.w-1 DO IF RgbEqual(ptr,yellow) THEN Color=1 ELSEIF RgbEqual(ptr...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#Ada
Ada
procedure Circle ( Picture : in out Image; Center  : Point; Radius  : Natural; Color  : Pixel ) is F  : Integer := 1 - Radius; ddF_X : Integer := 0; ddF_Y : Integer := -2 * Radius; X  : Integer := 0; Y  : Integer := Radius; begin ...