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http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#PureBasic
PureBasic
Structure fileDataBits bitsToWrite.i bitsToRead.i outputByte.i inputByte.i EndStructure #BitsPerByte = SizeOf(Byte) * 8 #BitsPerInteger = SizeOf(Integer) * 8   Global Dim fileBitMask(8) Define i, x For i = 0 To 8 fileBitMask(i) = x x = (x << 1) + 1 Next   Global NewMap fileDataBits.fileDataBits() Procedure ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Perl
Perl
use Imager;   $image = Imager->new(xsize => 200, ysize => 200); $image->box(filled => 1, color => red); $image->box(filled => 1, color => black, xmin => 50, ymin => 50, xmax => 150, ymax => 150); $image->write(file => 'bitmap.ppm') or die $image->errstr;
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Phix
Phix
-- demo\rosetta\Bitmap_write_ppm.exw constant dimx = 512, dimy = 512 constant fn = open("first.ppm","wb") -- b - binary mode sequence color printf(fn, "P6\n%d %d\n255\n", {dimx,dimy}) for y=0 to dimy-1 do for x=0 to dimx-1 do color = {remainder(x,256), -- red remainder(y,256), -- green ...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Ruby
Ruby
class Pixmap # 'open' is a class method def self.open(filename) bitmap = nil File.open(filename, 'r') do |f| header = [f.gets.chomp, f.gets.chomp, f.gets.chomp] width, height = header[1].split.map {|n| n.to_i } if header[0] != 'P6' or header[2] != '255' or width < 1 or height < 1 r...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#BQN
BQN
{1?34} 34 {⟨⟩?34} ERROR
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Bracmat
Bracmat
bool? value = null
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Sidef
Sidef
func caesar(msg, key, decode=false) { decode && (key = (26 - key)); msg.gsub(/([A-Z])/i, {|c| ((c.uc.ord - 65 + key) % 26) + 65 -> chr}); };   var msg = 'THE FIVE BOXING WIZARDS JUMP QUICKLY';   var enc = caesar(msg, 10); var dec = caesar(enc, 10, true);   say "msg: #{msg}"; say "enc: #{enc}"; say "dec: #{dec}"...
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#Action.21
Action!
INCLUDE "D2:PRINTF.ACT" ;from the Action! Tool Kit INCLUDE "D2:REAL.ACT" ;from the Action! Tool Kit   DEFINE PTR="CARD"   PROC InitNames(PTR ARRAY names) names(0)="N" names(1)="NbE" names(2)="NNE" names(3)="NEbN" names(4)="NE" names(5)="NEbE" names(6)="ENE" names(7)="EbN" names(8)="E" names(9)="EbS"...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#D
D
import grayscale_image;   Color findSingleChannelMedian(Color)(in Image!Color img) pure nothrow @nogc if (Color.tupleof.length == 1) // Hack. in { assert(img !is null); } body { size_t[Color.max + 1] hist; foreach (immutable c; img.image) hist[c]++;   // Slower indexes, but not significantly so....
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#6502_Assembly
6502 Assembly
LDA #$05 STA temp ;temp equals 5 for the following
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#Action.21
Action!
INCLUDE "H6:RGBLINE.ACT" ;from task Bresenham's line algorithm INCLUDE "H6:REALMATH.ACT"   RGB black,yellow,violet,blue   TYPE IntPoint=[INT x,y]   PROC QuadraticBezier(RgbImage POINTER img IntPoint POINTER p1,p2,p3 RGB POINTER col) INT i,n=[20],prevX,prevY,nextX,nextY REAL one,two,ri,rn,rt,ra,rb,rc,tmp1,tmp2,tmp...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#ALGOL_68
ALGOL 68
# -*- coding: utf-8 -*- #   circle OF class image := ( REF IMAGE picture, POINT center, INT radius, PIXEL color )VOID: BEGIN INT f := 1 - radius, POINT ddf := (0, -2 * radius), df := (0, radius); picture [x OF center, y OF center + radi...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Python
Python
class BitWriter(object): def __init__(self, f): self.accumulator = 0 self.bcount = 0 self.out = f   def __enter__(self): return self   def __exit__(self, exc_type, exc_val, exc_tb): self.flush()   def __del__(self): try: self.flush() ex...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#PHP
PHP
class Bitmap { public $data; public $w; public $h; public function __construct($w = 16, $h = 16){ $white = array_fill(0, $w, array(255,255,255)); $this->data = array_fill(0, $h, $white); $this->w = $w; $this->h = $h; } //Fills a rectangle, or the whole image with black by default public fu...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Rust
Rust
  parser.rs: use super::{Color, ImageFormat}; use std::str::from_utf8; use std::str::FromStr;   pub fn parse_version(input: &[u8]) -> nom::IResult<&[u8], ImageFormat> { use nom::branch::alt; use nom::bytes::complete::tag; use nom::character::complete::line_ending; use nom::combinator::map; use nom::...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Scala
Scala
import scala.io._ import scala.swing._ import java.io._ import java.awt.Color import javax.swing.ImageIcon   object Pixmap { private case class PpmHeader(format:String, width:Int, height:Int, maxColor:Int)   def load(filename:String):Option[RgbBitmap]={ implicit val in=new BufferedInputStream(new FileInputS...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Brainf.2A.2A.2A
Brainf***
bool? value = null
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#C
C
bool? value = null
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Sinclair_ZX81_BASIC
Sinclair ZX81 BASIC
10 INPUT KEY 20 INPUT T$ 30 LET C$="" 40 FOR I=1 TO LEN T$ 50 LET L$=T$(I) 60 IF L$<"A" OR L$>"Z" THEN GOTO 100 70 LET L$=CHR$ (CODE L$+KEY) 80 IF L$>"Z" THEN LET L$=CHR$ (CODE L$-26) 90 IF L$<"A" THEN LET L$=CHR$ (CODE L$+26) 100 LET C$=C$+L$ 110 NEXT I 120 PRINT C$
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#Ada
Ada
with Ada.Text_IO;   procedure Box_The_Compass is   type Degrees is digits 5 range 0.00 .. 359.99; type Index_Type is mod 32;   function Long_Name(Short: String) return String is   function Char_To_Name(Char: Character) return String is begin case Char is when 'N' | 'n' => retur...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#FBSL
FBSL
#DEFINE WM_CLOSE 16   DIM colored = ".\LenaClr.bmp", grayscale = ".\LenaGry.bmp", blackwhite = ".\LenaBnw.bmp" DIM head, tail, r, g, b, l, m, ptr, blobsize = 54 ' sizeof BMP headers   FILEGET(FILEOPEN(colored, BINARY), FILELEN(colored)): FILECLOSE(FILEOPEN) ' fill buffer head = @FILEGET + blobsize: tail = @FILEGET + FI...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#68000_Assembly
68000 Assembly
MOVE.W #$100,D0 MOVE.W #$200,D1 AND.W D0,D1
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#Ada
Ada
procedure Quadratic_Bezier ( Picture  : in out Image; P1, P2, P3 : Point; Color  : Pixel; N  : Positive := 20 ) is Points : array (0..N) of Point; begin for I in Points'Range loop declare T : constant Float := Float (I) / Fl...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#BBC_BASIC
BBC BASIC
Width% = 200 Height% = 200   REM Set window size: VDU 23,22,Width%;Height%;8,16,16,128   REM Draw quadratic Bézier curve: PROCbezierquad(10,100, 250,270, 150,20, 20, 0,0,0) END   DEF PROCbezierquad(x1,y1,x2,y2,x3,y3,n%,r%,g%,b%) LOCAL i%, t, t1, a, b, c, p{()} ...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#C
C
void quad_bezier( image img, unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, unsigned int x3, unsigned int y3, color_component r, color_component g, color_component b );
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#bash
bash
#! /bin/bash # Based on https://en.wikipedia.org/wiki/Midpoint_circle_algorithm   function putpixel { echo -en "\e[$2;$1H#" }   function drawcircle { x0=$1 y0=$2 radius=$3   for y in $( seq $((y0-radius)) $((y0+radius)) ) do echo -en "\e[${y}H" for x in $( seq $((x0+radius)) ) do ...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Racket
Racket
  #lang racket   (require racket/fixnum)   (define (make-bit-writer file) (define o (open-output-file file #:exists 'truncate)) (define b+len (cons 0 0)) (define (write-some-bits! n len) (if (<= 8 len) (begin (write-byte (fxand n #xFF) o) (write-some-bits! (fxrshift n 8) (- len 8))) (...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Raku
Raku
sub encode-ascii(Str $s) { my @b = flat $s.ords».fmt("%07b")».comb; @b.push(0) until @b %% 8; # padding Buf.new: gather while @b { take reduce * *2+*, (@b.pop for ^8) } }   sub decode-ascii(Buf $b) { my @b = flat $b.list».fmt("%08b")».comb; @b.shift until @b %% 7; # remove padding @b = gathe...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#PicoLisp
PicoLisp
(de ppmWrite (Ppm File) (out File (prinl "P6") (prinl (length (car Ppm)) " " (length Ppm)) (prinl 255) (for Y Ppm (for X Y (apply wr X))) ) )
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#PL.2FI
PL/I
/* BITMAP FILE: write out a file in PPM format, P6 (binary). 14/5/2010 */ test: procedure options (main); declare image (0:19,0:19) bit (24); declare 1 pixel union, 2 color bit (24) aligned, 2 primaries, 3 R character (1), 3 G character (1), 3 B...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Seed7
Seed7
$ include "seed7_05.s7i"; include "draw.s7i"; include "color.s7i";   const func PRIMITIVE_WINDOW: getPPM (in string: fileName) is func result var PRIMITIVE_WINDOW: aWindow is PRIMITIVE_WINDOW.value; local var file: ppmFile is STD_NULL; var string: line is ""; var integer: width is 0; var int...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Tcl
Tcl
package require Tk   proc readPPM {image file} { $image read $file -format ppm }
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#C.23
C#
bool? value = null
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#C.2B.2B
C++
::Bool = False | True
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Smalltalk
Smalltalk
'THE QUICK BROWN FOX' rot:3 -> 'WKH TXLFN EURZQ IRA'
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#ALGOL_68
ALGOL 68
#!/usr/local/bin/a68g --script #   []STRING long by nesw = (" by ", "North", "East", "South", "West"), short by nesw = ("b", "N", "E", "S", "W");   MODE MINUTES = REAL; # minutes type # INT last minute=360*60; INT point width=last minute OVER 32;   PROC direction name = (REAL direction in minutes, []STRING locale ...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Forth
Forth
: histogram ( array gmp -- ) over 256 cells erase dup bdim * over bdata + swap bdata do 1 over i c@ cells + +! loop drop ;
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Fortran
Fortran
module RCImageProcess use RCImageBasic implicit none contains   subroutine get_histogram(img, histogram) type(scimage), intent(in) :: img integer, dimension(0:255), intent(out) :: histogram   integer :: i   histogram = 0 do i = 0,255 histogram(i) = sum(img%channel, img%channel == i) ...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#8051_Assembly
8051 Assembly
; bitwise AND anl a, b   ; bitwise OR orl a, b   ; bitwise XOR xrl a, b   ; bitwise NOT cpl a   ; left shift inc b rrc a loop: rlc a clr c djnz b, loop   ; right shift inc b rlc a loop: rrc a clr c djnz b, loop   ; arithmetic right shift push 20 inc b rlc a mov 20.0, c loop: rrc a mov c, 20.0 djnz b, loop pop 20   ; le...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#Commodore_Basic
Commodore Basic
  10 rem bezier curve algorihm 20 rem translated from purebasic 30 ns=25 : rem num segments 40 dim pt(ns,2) : rem points in line 50 sc=1024 : rem start of screen memory 60 sw=40  : rem screen width 70 sh=25  : rem screen height 80 pc=42  : rem plot character '*' 90 dim bp(2,1) : rem bezier...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#D
D
import grayscale_image, bitmap_bresenhams_line_algorithm;   struct Pt { int x, y; } // Signed.   void quadraticBezier(size_t nSegments=20, Color) (Image!Color im, in Pt p1, in Pt p2, in Pt p3, in Color color) pure nothrow @nogc if (nSegments > 0) { Pt[nSegments + 1] points =...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#BASIC256
BASIC256
fastgraphics clg color red call DrawCircle(150,100,100) refresh color blue call DrawCircle(200,200,50) refresh   #Function DrawCircle #1st param = X-coord of center #2nd param = Y-coord of center #3rd param = radius Function DrawCircle(x0,y0,radius) x=radius y=0 decisionOver2=1-x   while x>=y plot( x + x0, y...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#Batch_File
Batch File
@echo off setlocal enabledelayedexpansion   %== Initializations ==% set width=50 set height=30   set /a allowance=height+2 mode %width%,%allowance% echo Rendering...   set "outp=" for /l %%i in (1,1,%height%) do ( for /l %%j in (1,1,%width%) do ( set "c[%%i][%%j]= " ) )   %== Set the parameters for making circle ...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Red
Red
Red [ Title: "Bitwise IO" Link: http://rosettacode.org/wiki/Bitwise_IO Source: https://github.com/vazub/rosetta-red File: "%bitwiseio.red" Rights: "Copyright (C) 2020 Vasyl Zubko. All rights reserved." License: "Blue Oak Model License - https://blueoakcouncil.org/lice...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#REXX
REXX
/* REXX **************************************************************** * 01.11.2012 Walter Pachl ***********************************************************************/ s='STRING' /* Test input */ Say 's='s ol='' /* initialize target ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Prolog
Prolog
  :- module(bitmapIO, [ write_ppm_p6/2]).   :- use_module(library(lists)).   %write_ppm_p6(File,Bitmap) write_ppm_p6(Filename,[[X,Y],Pixels]):- open(Filename,write,Output,[encoding(octet)]), %write p6 header writeln(Output, 'P6'), atomic_list_concat([X, Y], ' ', Dimensions), writeln(Output, Dimensions), writeln(...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#PureBasic
PureBasic
Procedure SaveImageAsPPM(Image, file$, Binary = 1) ; Author Roger Rösch (Nickname Macros) IDFiIe = CreateFile(#PB_Any, file$) If IDFiIe If StartDrawing(ImageOutput(Image)) WriteStringN(IDFiIe, "P" + Str(3 + 3*Binary)) WriteStringN(IDFiIe, "#Created with PureBasic using a Function created from Macr...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#UNIX_Shell
UNIX Shell
function setrgb { _.r=$1 _.g=$2 _.b=$3 } function grayscale { integer x=$(( round( 0.2126*_.r + 0.7152*_.g + 0.0722*_.b ) )) _.r=$x _.g=$x _.b=$x }
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Vedit_macro_language
Vedit macro language
// Load a PPM file // @10 = filename // On return: // #10 points to buffer containing pixel data, // #11 = width, #12 = height.   :LOAD_PPM: File_Open(@10) BOF Search("|X", ADVANCE) // skip "P6" #11 = Num_Eval(ADVANCE) // #11 = width Match("|X", ADVANCE) // skip separator #12 = Num_Eval(ADVANCE) //...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Clean
Clean
::Bool = False | True
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Clojure
Clojure
foreach(var 1 42 ON yes True y Princess 0 OFF no False n Princess-NOTFOUND) if(var) message(STATUS "${var} is true.") else() message(STATUS "${var} is false.") endif() endforeach(var)
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#SSEM
SSEM
00101000000000100000000000000000 0. -20 to c 11001000000000010000000000000000 1. Sub. 19 10101000000001100000000000000000 2. c to 21 10101000000000100000000000000000 3. -21 to c 00000000000000110000000000000000 4. Test 10001000000000000000000000000000 5. 17 to CI 10101000000001100000000000000000 6. c to 2...
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#AppleScript
AppleScript
use framework "Foundation" use scripting additions   -- BOXING THE COMPASS --------------------------------------------------------   property plstLangs : [{|name|:"English"} & ¬ {expansions:{N:"north", S:"south", E:"east", W:"west", b:" by "}} & ¬ {|N|:"N", |NNNE|:"NbE", |NNE|:"N-NE", |NNENE|:"NEbN", |NE|:"NE"...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Go
Go
package raster   import "math"   func (g *Grmap) Histogram(bins int) []int { if bins <= 0 { bins = g.cols } h := make([]int, bins) for _, p := range g.px { h[int(p)*(bins-1)/math.MaxUint16]++ } return h }   func (g *Grmap) Threshold(t uint16) { for i, p := range g.px { ...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Haskell
Haskell
module Bitmap.BW(module Bitmap.BW) where   import Bitmap import Control.Monad.ST   newtype BW = BW Bool deriving (Eq, Ord)   instance Color BW where luminance (BW False) = 0 luminance _ = 255 black = BW False white = BW True toNetpbm [] = "" toNetpbm l = init (concatMap f line) ++ "\n" ...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#8086_Assembly
8086 Assembly
MOV AX,0345h MOV BX,0444h AND AX,BX
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#Factor
Factor
USING: arrays kernel locals math math.functions rosettacode.raster.storage sequences ; IN: rosettacode.raster.line   ! This gives a function :: (quadratic-bezier) ( P0 P1 P2 -- bezier ) [ :> x 1 x - sq P0 n*v 2 1 x - x * * P1 n*v x sq P2 n*v v+ v+ ] ; inline   ! Same code from the ...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#FBSL
FBSL
#DEFINE WM_LBUTTONDOWN 513 #DEFINE WM_CLOSE 16   FBSLSETTEXT(ME, "Bezier Quadratic") FBSLSETFORMCOLOR(ME, RGB(0, 255, 255)) ' Cyan: persistent background color DRAWWIDTH(5) ' Adjust point size FBSL.GETDC(ME) ' Use volatile FBSL.GETDC below to avoid extra assignments   RESIZE(ME, 0, 0, 235, 235) CENTER(ME) SHOW(ME)   DI...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#BBC_BASIC
BBC BASIC
Width% = 200 Height% = 200   REM Set window size: VDU 23,22,Width%;Height%;8,16,16,128   REM Draw circles: PROCcircle(100,100,40, 0,0,0) PROCcircle(100,100,80, 255,0,0) END   DEF PROCcircle(cx%,cy%,r%,R%,G%,B%) LOCAL f%, x%, y%, ddx%, ddy% f% = 1 - r% : ...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#C
C
void raster_circle( image img, unsigned int x0, unsigned int y0, unsigned int radius, color_component r, color_component g, color_component b );
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Ruby
Ruby
def crunch(ascii) bitstring = ascii.bytes.collect {|b| "%07b" % b}.join [bitstring].pack("B*") end   def expand(binary) bitstring = binary.unpack("B*")[0] bitstring.scan(/[01]{7}/).collect {|b| b.to_i(2).chr}.join end   original = "This is an ascii string that will be crunched, written, read and expanded." puts...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Python
Python
  # String masquerading as ppm file (version P3) import io ppmfileout = io.StringIO('')   def writeppmp3(self, f): self.writeppm(f, ppmformat='P3')   def writeppm(self, f, ppmformat='P6'): assert ppmformat in ['P3', 'P6'], 'Format wrong' magic = ppmformat + '\n' comment = '# generated from Bitmap.writep...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Wren
Wren
import "graphics" for Canvas, ImageData, Color import "dome" for Window, Process import "io" for FileSystem   class Bitmap { construct new(fileName, fileName2, width, height) { Window.title = "Bitmap - read PPM file" Window.resize(width, height) Canvas.resize(width, height) _w = widt...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#CMake
CMake
foreach(var 1 42 ON yes True y Princess 0 OFF no False n Princess-NOTFOUND) if(var) message(STATUS "${var} is true.") else() message(STATUS "${var} is false.") endif() endforeach(var)
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Stata
Stata
function caesar(s, k) { u = ascii(s) i = selectindex(u:>=65 :& u:<=90) if (length(i)>0) u[i] = mod(u[i]:+(k-65), 26):+65 i = selectindex(u:>=97 :& u:<=122) if (length(i)>0) u[i] = mod(u[i]:+(k-97), 26):+97 return(char(u)) }   caesar("layout", 20) fusion
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#AutoHotkey
AutoHotkey
get_Index(angle){ return Mod(floor(angle / 11.25 +0.5), 32) + 1 }   get_Abbr_From_Index(i){ static points := [ "N", "NbE", "NNE", "NEbN", "NE", "NEbE", "ENE", "EbN" ,"E", "EbS", "ESE", "SEbE", "SE", "SEbS", "SSE", "SbE" ,"S", "SbW", "SSW", "SWbS", "SW", "SWbW", "WSW", "WbS" ...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#J
J
getImgHist=: ([: /:~ ~. ,. #/.~)@, medianHist=: {."1 {~ [: (+/\ I. -:@(+/)) {:"1 toBW=: 255 * medianHist@getImgHist < toGray
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Java
Java
import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO;   public enum ImageProcessing { ;   public static void main(String[] args) throws IOException { BufferedImage img = ImageIO.read(new File("example.png"));   BufferedImage bwimg = t...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#ABAP
ABAP
  report z_bitwise_operations.   class hex_converter definition. public section. class-methods: to_binary importing hex_value type x returning value(binary_value) type string,   to_decimal importing hex_value type x ret...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#Fortran
Fortran
subroutine quad_bezier(img, p1, p2, p3, color) type(rgbimage), intent(inout) :: img type(point), intent(in) :: p1, p2, p3 type(rgb), intent(in) :: color   integer :: i, j real :: pts(0:N_SEG,0:1), t, a, b, c, x, y   do i = 0, N_SEG t = real(i) / real(N_SEG) a = (1.0 - t)**2.0 b = 2.0 * t * (1...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#FreeBASIC
FreeBASIC
' version 01-11-2016 ' compile with: fbc -s console   ' translation from Bitmap/Bresenham's line algorithm C entry Sub Br_line(x0 As Integer, y0 As Integer, x1 As Integer, y1 As Integer, _ Col As UInteger = &HFFFFFF)   Dim As Integer dx = Abs(x1 - x0), dy = Abs(y1 - y0) ...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#C.23
C#
  /// <summary> /// Draws a circle. /// </summary> /// <param name="image"> /// The destination image. /// </param> /// <param name="centerX"> /// The x center position of the circle. /// </param> /// <param name="centerY"> /// The ...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Rust
Rust
pub trait Codec<Input = u8> { type Output: Iterator<Item = u8>;   fn accept(&mut self, input: Input) -> Self::Output; fn finish(self) -> Self::Output; }   #[derive(Debug)] pub struct BitDiscard { buf: u16, // Use the higher byte for storing the leftovers buf_bits: u8, // How many bits are vali...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Seed7
Seed7
$ include "seed7_05.s7i"; include "bitdata.s7i"; include "strifile.s7i";   const proc: initWriteAscii (inout file: outFile, inout integer: bitPos) is func begin outFile.bufferChar := '\0;'; bitPos := 0; end func;   const proc: writeAscii (inout file: outFile, inout integer: bitPos, in string: ascii) is ...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#R
R
  # View the existing code in the library library(pixmap) pixmap::write.pnm   #Usage write.pnm(theimage, filename)  
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Racket
Racket
  ;P3 (define (bitmap->ppm bitmap output-port) (define height (send bitmap get-height)) (define width (send bitmap get-width)) (define buffer (make-bytes (* width height 4))) ;buffer for storing argb data (send bitmap get-argb-pixels 0 0 width height buffer) ;copy pixels (parameterize ([current-output-port ou...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#XPL0
XPL0
include c:\cxpl\codes; \intrinsic 'code' declarations   func OpenInFile; \Open for input the file typed on command line int CpuReg, Handle; char CmdTail($80); [CpuReg:= GetReg; Blit(CpuReg(11), $81, CpuReg(12), CmdTail, $7F); \get copy of command line Trap(false); \turn...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#Yabasic
Yabasic
sub readPPM(f$) local ff, x, y, t$, dcol$, wid, hei   if f$ = "" print "No PPM file name indicate." : return false   ff = open (f$, "rb") if not ff print "File ", f$, " not found."  : return false   input #ff t$, wid, hei, dcol$   if t$ = "P6" then open window wid, hei   for x = 0 to hei - 1 for y = 0 to ...
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#COBOL
COBOL
01 some-bool PIC 1 BIT.
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#CoffeeScript
CoffeeScript
  h1 = {foo: "bar"} h2 = {foo: "bar"}   true_expressions = [ true 1 h1? # because h1 is defined above not false !false [] {} 1 + 1 == 2 1 == 1 # simple value equality true or false ]   false_expressions = [ false not true undeclared_variable? 0 '' null undefined h1 == h2 # despite ha...
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Swift
Swift
  func usage(_ e:String) { print("error: \(e)") print("./caeser -e 19 a-secret-string") print("./caeser -d 19 tskxvjxlskljafz") }   func charIsValid(_ c:Character) -> Bool { return c.isASCII && ( c.isLowercase || 45 == c.asciiValue ) // '-' = 45 }   func charRotate(_ c:Character, _ by:Int) -> Character { var ...
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#AutoIt
AutoIt
  Local $avArray[33] = [0.0, 16.87, 16.88, 33.75, 50.62, 50.63, 67.5, 84.37, 84.38, 101.25, 118.12, 118.13, 135.0, _ 151.87, 151.88, 168.75, 185.62, 185.63, 202.5, 219.37, 219.38, 236.25, 253.12, 253.13, 270.0, 286.87, 286.88, _ 303.75, 320.62, 320.63, 337.5, 354.37, 354.38]   For $i = 0 To UBound($avArray) - 1 Bo...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Julia
Julia
using Images, FileIO   ima = load("data/lenna50.jpg") imb = Gray.(ima)   medcol = median(imb) imb[imb .≤ medcol] = Gray(0.0) imb[imb .> medcol] = Gray(1.0) save("data/lennaGray.jpg", imb)
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Kotlin
Kotlin
// version 1.2.10   import java.io.File import java.awt.image.BufferedImage import javax.imageio.ImageIO   const val BLACK = 0xff000000.toInt() const val WHITE = 0xffffffff.toInt()   fun luminance(argb: Int): Int { val red = (argb shr 16) and 0xFF val green = (argb shr 8) and 0xFF val blue = argb and 0...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#ACL2
ACL2
(defun bitwise (a b) (list (logand a b) (logior a b) (logxor a b) (lognot a) (ash a b) (ash a (- b))))
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#Go
Go
package raster   const b2Seg = 20   func (b *Bitmap) Bézier2(x1, y1, x2, y2, x3, y3 int, p Pixel) { var px, py [b2Seg + 1]int fx1, fy1 := float64(x1), float64(y1) fx2, fy2 := float64(x2), float64(y2) fx3, fy3 := float64(x3), float64(y3) for i := range px { c := float64(i) / b2Seg a :...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#Haskell
Haskell
{-# LANGUAGE FlexibleInstances, TypeSynonymInstances, ViewPatterns #-}   import Bitmap import Bitmap.Line import Control.Monad import Control.Monad.ST   type Point = (Double, Double) fromPixel (Pixel (x, y)) = (toEnum x, toEnum y) toPixel (x, y) = Pixel (round x, round y)   pmap :: (Double -> Double) -> Point -...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#Clojure
Clojure
(defn draw-circle [draw-function x0 y0 radius] (letfn [(put [x y m] (let [x+ (+ x0 x) x- (- x0 x) y+ (+ y0 y) y- (- y0 y) x0y+ (+ x0 y) x0y- (- x0 y) xy0+ (+ y0 x) xy0- (- y0 x)] ...
http://rosettacode.org/wiki/Bitwise_IO
Bitwise IO
The aim of this task is to write functions (or create a class if your language is Object Oriented and you prefer) for reading and writing sequences of bits, most significant bit first. While the output of a asciiprint "STRING" is the ASCII byte sequence "S", "T", "R", "I", "N", "G", the output of a "print" of the bits ...
#Tcl
Tcl
package require Tcl 8.5   proc crunch {ascii} { binary scan $ascii B* bitstring # crunch: remove the extraneous leading 0 bit regsub -all {0(.{7})} $bitstring {\1} 7bitstring set padded "$7bitstring[string repeat 0 [expr {8 - [string length $7bitstring]%8}]]" return [binary format B* $padded] }   pr...
http://rosettacode.org/wiki/Bitmap/Write_a_PPM_file
Bitmap/Write a PPM file
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.)
#Raku
Raku
class Pixel { has uint8 ($.R, $.G, $.B) } class Bitmap { has UInt ($.width, $.height); has Pixel @!data;   method fill(Pixel $p) { @!data = $p.clone xx ($!width*$!height) } method pixel( $i where ^$!width, $j where ^$!height --> Pixel ) is rw { @!data[$i*$!height + $j] }   ...
http://rosettacode.org/wiki/Bitmap/Read_a_PPM_file
Bitmap/Read a PPM file
Using the data storage type defined on this page for raster images, read an image from a PPM file (binary P6 prefered). (Read the definition of PPM file on Wikipedia.) Task: Use write ppm file solution and grayscale image solution with this one in order to convert a color image to grayscale one.
#zkl
zkl
//24-bpp P6 PPM solution: image:=File("lena.ppm","rb").read(); start:=image.find("\n255\n")+5; // Get sizeof PPM header   foreach n in ([start..image.len()-1,3]){ // Transform color triplets r,g,b:=image[n,3]; // Read colors stored in RGB order l:=(0.2126*r + 0.7152*g + 0.0722*b).toInt(); // Derive luminance...
http://rosettacode.org/wiki/Bitmap/Flood_fill
Bitmap/Flood fill
Implement a flood fill. A flood fill is a way of filling an area using color banks to define the contained area or a target color which "determines" the area (the valley that can be flooded; Wikipedia uses the term target color). It works almost like a water flooding from a point towards the banks (or: inside the vall...
#Action.21
Action!
INCLUDE "H6:RGBCIRCL.ACT" ;from task Midpoint circle algorithm   RGB black,white,yellow,blue   DEFINE PTR="CARD" TYPE PointB=[BYTE px,py] TYPE Queue=[PTR qfront,qrear,qdata INT capacity]   PROC QueueInit(Queue POINTER q) DEFINE MAXSIZE="500" CARD ARRAY a(MAXSIZE)   q.qfront=0 q.qrear=0 q.capacity=MAXSIZE q....
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Common_Lisp
Common Lisp
  VAR b,c: BOOLEAN; ... b := TRUE; c := FALSE; ...  
http://rosettacode.org/wiki/Boolean_values
Boolean values
Task Show how to represent the boolean states "true" and "false" in a language. If other objects represent "true" or "false" in conditionals, note it. Related tasks   Logical operations
#Component_Pascal
Component Pascal
  VAR b,c: BOOLEAN; ... b := TRUE; c := FALSE; ...  
http://rosettacode.org/wiki/Caesar_cipher
Caesar cipher
Task Implement a Caesar cipher, both encoding and decoding. The key is an integer from 1 to 25. This cipher rotates (either towards left or right) the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to...
#Tcl
Tcl
package require Tcl 8.6; # Or TclOO package for 8.5   oo::class create Caesar { variable encryptMap decryptMap constructor shift { for {set i 0} {$i < 26} {incr i} { # Play fast and loose with string/list duality for shorter code append encryptMap [format "%c %c %c %c " \ [expr {$i+65}] [exp...
http://rosettacode.org/wiki/Box_the_compass
Box the compass
There be many a land lubber that knows naught of the pirate ways and gives direction by degree! They know not how to box the compass! Task description Create a function that takes a heading in degrees and returns the correct 32-point compass heading. Use the function to print and display a table of Index, Compass...
#AWK
AWK
#!/usr/bin/awk -f BEGIN { split("N NbE NNE NEbN NE NEbE ENE EbN E EbS ESE SEbE SE SEbS SSE SbE S SbW SSW SWbS SW SWbW WSW WbS W WbN WNW NWbW NW NWbN NNW NbW",A," "); }   function ceil(x) { y = int(x) return y < x ? y + 1 : y }   function compassbox(d) { return ceil( ( (d + 360 / 64) % 360) * 32 / 360); }   { ...
http://rosettacode.org/wiki/Bitmap/Histogram
Bitmap/Histogram
Extend the basic bitmap storage defined on this page to support dealing with image histograms. The image histogram contains for each luminance the count of image pixels having this luminance. Choosing a histogram representation take care about the data type used for the counts. It must have range of at least 0..NxM, wh...
#Lua
Lua
function Histogram( image ) local size_x, size_y = #image, #image[1]   local histo = {} for i = 0, 255 do histo[i] = 0 end   for i = 1, size_x do for j = 1, size_y do histo[ image[i][j] ] = histo[ image[i][j] ] + 1 end end   return histo end   function Fi...
http://rosettacode.org/wiki/Bitwise_operations
Bitwise operations
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Action.21
Action!
BYTE FUNC Not(BYTE a) RETURN (a!$FF)   PROC Main() BYTE a=[127],b=[2],res   res=a&b PrintF("%B AND %B = %B%E",a,b,res)   res=a%b PrintF("%B OR %B = %B%E",a,b,res)   res=a!b PrintF("%B XOR %B = %B%E",a,b,res)   res=Not(a) PrintF("NOT %B = %B (by %B XOR $FF)%E",a,res,a)   res=a RSH b PrintF("%B SHR ...
http://rosettacode.org/wiki/Bitmap/B%C3%A9zier_curves/Quadratic
Bitmap/Bézier curves/Quadratic
Using the data storage type defined on this page for raster images, and the draw_line function defined in this one, draw a quadratic bezier curve (definition on Wikipedia).
#J
J
// Version 1.2.40   import java.awt.Color import java.awt.Graphics import java.awt.image.BufferedImage import kotlin.math.abs import java.io.File import javax.imageio.ImageIO   class Point(var x: Int, var y: Int)   class BasicBitmapStorage(width: Int, height: Int) { val image = BufferedImage(width, height, Buffered...
http://rosettacode.org/wiki/Bitmap/Midpoint_circle_algorithm
Bitmap/Midpoint circle algorithm
Task Using the data storage type defined on this page for raster images, write an implementation of the midpoint circle algorithm   (also known as Bresenham's circle algorithm). (definition on Wikipedia).
#Common_Lisp
Common Lisp
(defun draw-circle (draw-function x0 y0 radius) (labels ((foo (x y) (funcall draw-function x y)) (put (x y m) (let ((x+ (+ x0 x)) (x- (- x0 x)) (y+ (+ y0 y)) (y- (- y0 y)) (x0y+ (+ x0 y)) ...